Dodonpachi Daifukkatsu BLACK LABEL [Cave 2010, PCB]

Started by zlk, December 07, 2009, 09:24:37 PM

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zlk

Just another quick observation: depending on whether or not you are in "red mode" (ie using a+c to kill enemies) you get different bullet cancellations. 

adverse

Quote from: zlk on January 23, 2010, 11:08:05 PM
Just another quick observation: depending on whether or not you are in "red mode" (ie using a+c to kill enemies) you get different bullet cancellations. 

True, I recall that the "Pinks" (tower things) in stage 4 have half their bullets canceled when hit with laser only, and all of them canceled when hit with RED.

BTW, hermosaguy I think the stage 4 vocals are pretty nuts.  Especially when you get around the mid-boss in strong mode, it's some of the most intimidating music I've heard in a shooter yet.

rtw

Quote from: zlk on January 23, 2010, 11:08:05 PM
Just another quick observation: depending on whether or not you are in "red mode"

Could someone please describe red mode, I am slightly confused :D
The future of ST-V rests upon our work and your work

hermosaguy

After holding down A and C your meter in the upper right goes from blue to red.  If you fire holding down A it steadily decreases.

rtw

Quote from: hermosaguy on January 24, 2010, 05:46:24 AM
After holding down A and C your meter in the upper right goes from blue to red.  If you fire holding down A it steadily decreases.

Does A+C act as a toggle into red mode ? Or do you have to keep them pressed ?
The future of ST-V rests upon our work and your work

adverse

Quote from: rtw on January 24, 2010, 05:58:18 AM
Quote from: hermosaguy on January 24, 2010, 05:46:24 AM
After holding down A and C your meter in the upper right goes from blue to red.  If you fire holding down A it steadily decreases.

Does A+C act as a toggle into red mode ? Or do you have to keep them pressed ?

You have to keep them pressed. 

Notes from the field:

High scores at Hey for Power mode were 230 bil (with B type).  Alpha channel had a 210 bil clear with Strong. I scored 160 today but still haven't made significant inroads into stage 5.

The guy who hit 230 was an absolute beast at the game already, flipping in and out of hyper mode, hitting every white bee and showing me some new tricks.

Like: bomb and life items cancel all bullets on the screen, so he would kill a bomb carrier, let the bomb item float around and then grab it when he had the boss shooting out a ton of shit with RED.

People have some crazy patterns already to maximize on the bullet canceling properties of the bees.  For instance the first installation after the stage 3 midboss, immediately after destroying it, dive directly up and take the yellow bee as the helicopters come down.  Lots of stars.  All kinds of stunting today.   :o

Because chains usually don't get cut after dying in Power mode, I think this will be the first mode to really hit the score ceiling in a month or two.  The game is harder than 1.5, but that's not saying much since 1.5 is really easy.  However scoring on 1.5 in general is, at this stage, much much harder than BL.  It will remain so because of all the anal chaining and obscure hyper rules that you have to memorize to carry your chain across the stage.

The real challenges will be Bomb and Strong mode, for whom getting into the Ura boss route is already quite tough since hypers are slower to build, and the more you use RED shot, the more bullets fill the screen.  I saw people getting the regular boss route over and over again.

adverse


adverse

Power C video:

http://www.nicovideo.jp/watch/sm9487050

He gets the first extend on the stage, so it's a solid run.

Monouchi

Thanks Adverse for all the info!  :righton:

Wow, this game sounds so awesome...
...and I never get those Nico videos to work...  :(

Kewing

Thanks for the constant info, adverse. Am I wrong to say that this seems to be the most complex CAVE game scoring-wise? With all the different shot modes, the RED meter and several ingame rules (like just some of the enemies have their bullets cancelled and such)?
I watched that run, but there's a thing I don't get: aren't you supposed to milk out the bullet cancelling a lot in DFK? He doesn't use hypers at all until later in the game, and just for survival.
Random questions: When you're talking about white bees, you're referring to picking them up when they're switching from color to color?
Also I don't understand what exactly is "Normal" and "Boost"...


(oh and very nice new music ;) )

HUU

Quote from: adverse on January 24, 2010, 09:33:33 AM
Power C video:

http://www.nicovideo.jp/watch/sm9487050

He gets the first extend on the stage, so it's a solid run.
It's a full run --> 346 billions
For those who are not familiar with nico douga :
Stage 1: http://www.nicovideo.jp/watch/sm9487050
Stage 2: http://www.nicovideo.jp/watch/sm9487175
Stage 3: http://www.nicovideo.jp/watch/sm9487399
Stage 4: http://www.nicovideo.jp/watch/sm9487905
Stage 5: http://www.nicovideo.jp/watch/sm9488824
ExBoss+Hibachi: http://www.nicovideo.jp/watch/sm9489482

May be this can be moved in the video link thread ? if so, sorry for posting here.

Kewing

I just found that ExBoss video.
Good lord, in RED mode it's freaking insane.

Monouchi

...so do I have to create an account on Nico?
Cant find a "play" button....  :(

EOJ

Here are the links so anyone can see them:

Stage 1: http://dic.nicovideo.jp/v/sm9487050
Stage 2: http://dic.nicovideo.jp/v/sm9487175
Stage 3: http://dic.nicovideo.jp/v/sm9487399
Stage 4: http://dic.nicovideo.jp/v/sm9487905
Stage 5: http://dic.nicovideo.jp/v/sm9488824
ExBoss+Hibachi: http://dic.nicovideo.jp/v/sm9489482

For future reference, if you see a nico douga link, just add http://dic.nicovideo.jp/v/ before the "smXXXXXXX" number.  ;)

Thanks to adverse for all his detailed updates. Those vids above are great, and they confirm they game doesn't loop! Which is even greater.
My score archive
twitter: @cavexstg
youtube: @cave-stg
Xbox gamertag: eojx9999

brentsg

Is there a way to save the nico videos for offline viewing?

EOJ

Yeah, pop the link in here:

http://aerith.mydns.jp/bin/nicodav/

And press the buttons on the following page.
My score archive
twitter: @cavexstg
youtube: @cave-stg
Xbox gamertag: eojx9999

brentsg

Thanks man!

Hrm... getting an error.  I'll have to play with it a bit.

KOMA

Thx for the video.
The new BGM are pure sex,i love it!

Monouchi

Quote from: KOMA on January 24, 2010, 02:49:21 PM
Thx for the video.
The new BGM are pure sex,i love it!

Couldnt have said it better, BGM = pure sex!

Thanks EOJ, HUU, Advers for the help and links, you made my day.

EOJ

I think the new BGM is a mixed bag. Stages 1-3 are quite good, and Stage 5 is better than DFK's stage 5 music, but Stage 4's music is crap, as are the new EX boss and Hibachi tracks. Also, the new boss track, while not bad, isn't as good as the old one.
My score archive
twitter: @cavexstg
youtube: @cave-stg
Xbox gamertag: eojx9999

zlk

The stage 4 music reminds me, for some reason, of the doom 2 cyber demon music.  I like it.   :righton:

adverse

Going off zlk's note about different cancellations for different shots, I wonder if there is some sort of interplay between jacking up the RED meter-> destroying them with regular laser or shot.  Like maybe you only get the multiplier applied when destroying stuff via regular shots...? will have to test it out.

StarCreator

From a purely encoding perspective... has the guy who posted this video even heard of bob filters? >.>;

I'm not sure what to think of the music... will probably need to give it a few more listens.

The gameplay is as incomprehensible to me as kosher DFK was to me... I get the feeling it's something I just won't understand unless I have the game in my hands.

necpmf

So am I correct in understanding that Strong is the most difficult mode (or was that disproved and I somehow missed the post)? That Power-style Hibachi looks brutal, I can't really imagine it getting any harder.

joeboto

i dont like the music.
doesnt have no references to older ddp at all..  :'(

adverse

Quote from: joeboto on January 25, 2010, 01:17:50 AM
i dont like the music.
doesnt have no references to older ddp at all..  :'(

Good.

Rigid old DDP needed a kick in the dick.

hermosaguy

I agree that there is no reference to the old ddp, but it definitely holds its own.  Who did the score for this one?

Kewing

#177
If I remember correctly, EOJ said that in CAVE's blog it was stated it's done by Basiscape, so most surely Manabu Namiki handled it; maybe with some collaborations from Mitsuhiro Kaneda, p.e. or Yoshimi Kudo, like in the original.

Quote from: joeboto on January 25, 2010, 01:17:50 AM
i dont like the music.
doesnt have no references to older ddp at all..  :'(

I have to agree I do miss the throwbacks to previous DDP music. It was one of the original's strong and cool characteristics, I'm surprised they decided to scrap that completely.
So far I'm really liking Stage1 and Stage5, and Stage4 has a cool and intimidating mood to it. The Hibachi theme is a nice evolution from 1.5's, tho I actually prefer Longhena Cantata as the regular last boss theme, that was one of 1.5' best songs IMO. And although the bosses themes were really nice in 1.5, they're pretty nice here, too.

Kaneda

Quote from: necpmf on January 25, 2010, 12:01:43 AM
So am I correct in understanding that Strong is the most difficult mode (or was that disproved and I somehow missed the post)? That Power-style Hibachi looks brutal, I can't really imagine it getting any harder.

Yea Strong is the hardest. Pretty much loop difficulty but I'd say a touch harder than that when it comes to the boss fights. I had fun playing it with auto-bomb on but it will prove a stiff challenge to take it on without the crutch.

The game is a lot of fun and I think more accessible than DFK 1.5. For that one, if you just try to survive your score will be abysmal, but in DFK BL, successfully surviving will net you good points without requiring the player to tattoo the correct chaining paths to memory. Plus, I can think of only one instance in half a dozen runs where my chain broke that wasn't caused by getting hit. DOJ this ain't.

I don't think he mentioned it, but when Adverse and I were trying to check the previous scores on the PCB by hitting the A button at the high score screen, it froze. Got a free credit out of it tho :righton:

Ravid

Quote from: EOJ on January 24, 2010, 03:04:48 PM
I think the new BGM is a mixed bag. Stages 1-3 are quite good, and Stage 5 is better than DFK's stage 5 music, but Stage 4's music is crap, as are the new EX boss and Hibachi tracks. Also, the new boss track, while not bad, isn't as good as the old one.

Funnily enough, I had pretty much the exact opposite opinion; though I'll agree the replacement for longhena cantata isn't as good.