CAVE-STG

Presented By CAVE => CAVE Games => Topic started by: EOJ on January 28, 2008, 03:58:36 AM

Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on January 28, 2008, 03:58:36 AM
It's official. Cave's new game is a sequel to Dodonpachi called Do-don-pachi Dai-fukkatsu. Dai-fukkatsu translates to "great revival".
It is explicitly stated to be a sequel to DDP DOJ, but apparently the dolls are gone.
Check out Cave's webpage, they announce it will be shown at the AOU show on 2/15. Info and a pic of the title screen are on AMI's AOU show page:

http://cave-gameshow.cocolog-nifty.com/aou2008/

Namiki is doing the tunes.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Geezer on January 28, 2008, 06:42:24 AM
QuoteNamiki is doing the tunes.
Stage 1 and 2 will have good music then, not sure about the rest :|
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on January 28, 2008, 07:27:12 AM
Wow...IKD is such a liar!

Quotebut apparently the dolls are gone

Not necessarily... at least not by the description.
Maybe they have dicks this time!
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: RGC on January 28, 2008, 08:15:27 AM
Awesome news - especially the potential dicks part. Any chance of a translation from that page?  :)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on January 28, 2008, 08:39:21 AM
It's not all that impressive.  Really rough, gut you get the idea...

The Pachi series... as stated in the title, is revived!
Six years after Daioujou, the long awaited sequel: Dodnpachi Daifukkatsu makes an appearance at AOU.
The setting will be "After Dodonpachi Daioujou".
What happened to the Element Dolls?  What enemies will appear this time?
A whole new story!

Sound designer is Basiscape's Manabu Namiki, who created Daoujo's amazing sound.
You can expect high level sound again!
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on January 28, 2008, 08:43:06 AM
QuoteSound designer is Basiscape's Gaku Namiki, who created Daoujo's amazing sound.
You can expect high level sound again!

Is this the same individual as Manabu Namiki ?

Since he was the one who created the music for DaiOuJou ?

rtw
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: freddiebamboo on January 28, 2008, 08:47:08 AM
Wow!  I'm shocked they've gone back to the pachi series :shock:  

I wonder if the difficulty progression will continue for this release?  Could be caves hardest ever game if they follow on from DOJ.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on January 28, 2008, 09:02:58 AM
Edited the name.  It can actually be read both ways... although I should have known.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on January 28, 2008, 09:37:39 AM
QuoteWow...IKD is such a liar!

May I ask why ?

rtw
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: RGC on January 28, 2008, 10:16:09 AM
Cheers GP :)

Fuckaduck! I'm not ready if it's likely to be harder than DOJ (mid ST4 on a good run).

Definitely looking forward to seeing the new artwork and eventual vids surrounding this. But realistically it'll be 2011 before I play the game, unless it's ported in the meantime.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: CRI on January 28, 2008, 10:43:32 AM
wow i feel like forest gump now.
oh jennnnny! :shock:  

great news!  :righton:
can't wait for the first videos.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: gsl on January 28, 2008, 11:15:21 AM
DoDonPachi's theme meets DeathSmiles' gameplay.  This time, you play as the dolls.

GP, any chance you'll be making the event and doing some reporting for the rest of us?  I'm mildly interested in seeing what an arcade industry trade show looks like, but I balk at the train fare out to bum-fuck Chiba and back.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: KOMA on January 28, 2008, 12:32:34 PM
I'm not a big fan of DDP serie but i'm curious to see this game on SH3 board.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on January 28, 2008, 12:39:09 PM
I feel the same way Koma! :lol: I think this game is going to be gorgeous, can't wait to see it in motion. And I hope they will tune the gameplay in
a way that will make it more fun for a wider audience. I'm sure there'll still be chaining though.

Anyone else worried that this game is a sign that Yagawa is gone?   :(
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Max on January 28, 2008, 01:03:53 PM
Wonderful.

I realy LOVE the Pachi series. Can't wait to see videos and how it works.

Edit: I think if Yagawa is gone, Cave don't lose very much  :oops:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on January 28, 2008, 01:45:53 PM
well, that'll be SOF-WTN out of retirement again!

i have mixed feelings on this one.  i haven't gotten enough out of doj yet, and here's a new game...?  i hope they don't double the number of bullets again, but add in some weird mechanic to compensate (ie reflecting, or some shit  :whyioughtta: ).

well at least this will be the death of arguments along the lines of "no, cave wont ever do a hori maniac...because 8 years ago, IKD said so in an interview..."   ;)

ddp on the sh3?  could be magical
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on January 28, 2008, 01:48:30 PM
Quotei haven't gotten enough out of doj yet, and here's a new game...?

To be fair, you have had about 6 years. That's far more than the time they normally give between sequels.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on January 28, 2008, 01:52:24 PM
10 years, and i doubt i'd ever see hibachi
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: THE ALLETT on January 28, 2008, 04:03:02 PM
I so hope  Yagawa has not gone :cry:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on January 28, 2008, 06:43:23 PM
QuoteMay I ask why ?

Well, supposedly he said at the show "we have no DDP game in production".  

In the DOJ:BL book he was asked in question 2
"Why the name 'Daioujou'?" to which he answered, "There's the fact that I personally don't like sequels, and wanted to make this the end.  If you're going to kill it, might as well be by your own hand (laughs), so in a nutshell, it means 'Daioujou suru ga yoi'".
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: djvinc on January 29, 2008, 02:38:48 AM
This IKD is a good liar. Another talent of his.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on January 29, 2008, 07:22:45 PM
shoulda been dodonpachi dai-fukka
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: gsl on January 30, 2008, 05:01:58 AM
Dodonpachi Dai-jou-bu: Mushihimesama Ultra Mode bullet speed combined with Deathsmiles rank 1 bullet density.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Shalashaska on January 30, 2008, 11:34:21 PM
While I would have loved to see a sequel to Guwange I can't help but be excited about this. The DP series is what really got me into Cave and while I think DOJ would have been a fitting end, I can't wait to see this new one on the SH3 hardware. I'm just curious what more they can do to the system (assuming it isn't completely new or something) as DOJ is already pretty damn refined. This could be the first time I purchase a kit at release. :D Thanks for the awesome news EOJ.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: hermosaguy on January 31, 2008, 04:19:44 PM
It is going to be really hard to top Futari and even Futari BL for me at least.  DDP is one of those games that is very hard to go back to after being spoiled with Mushi.  I guess I would rather play DDP than MMP though!
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 03, 2008, 04:38:29 PM
According to am-net this will have a Spring 2008 release, so likely sometime in April or May.
Not a big surprise, but nice to know it will be released sooner rather than later.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 04, 2008, 03:41:40 AM
Am-net's page on this game has been updated with an interview with Ikeda, asking him questions about Dodonpachi Daifukkatsu:
http://cave-gameshow.cocolog-nifty.com/aou2008/cat8154403/index.html

I have translated it here for the fine folks that frequent this site. :righton:

----

Q: After Daioujou, didn't you say the Pachi series was over?
IKD: For me, it was supposed to be the end. But, from a business perspective, I sorta had to read between the lines
of "it would be good to end it" and gradually see what I (should) do. [laughs]

Q: Why did the company give such airs to you? Was it that the fans were demanding a sequel?
IKD: Yeah, maybe, but it wasn't just the fans. The demand from the merchants was also great. When it's like that,
we can do nothing but strengthen our resolve.

Q: Please explain the concept and characteristics of "Dodonpachi Daifukkatsu".
IKD: The concept of this work is certainly more than "the clash of power vs. power", rather it is "If I am able to do it, I will answer". Well,
in a word, "Uaguguooae!".

Q: Um, so is it like a fist fight? With Mechas!?
IKD: It's not a fist fight like in Dogyuun. It's just, in terms of nuance, to call it "Dodonpachi Oogenka" (NOTE: "Oogenka" means 'huge fight') or
"Dodonpachi Uaguguo!" is a probably a bit more suitable.

Q: Ah. Anyway, what kind of game system will it have? Will it be the same as previous installments?
IKD: I can say it will feel the same as always, and I can say it will feel the same as always. For details, it's just a matter of looking forward (and waiting) until the AOU show.

Q: Why was this game established as a "sequel to Daioujou"? In terms of "Daioujou", being a "Daioujou" that does not produce a peaceful death (NOTE: "Daioujou" means 'peaceful death'), is it that there is some unfinished business left?
IKD: In the world of "Dodonpachi", because not much has been done outside of mechas, in making the overall view of this game come together, there was a request  from the designer's side to entwine the Element Dolls in the story. So in establishing that, it was placed in a position of being "the sequel to Daioujou".
Though as a game, while continuing the tradition of the Dodonpachi series more than "Daioujou", it includes new elements, and because of this it probably
doesn't feel much like "Daioujou".

Q: The element dolls from the last game will appear then?
IKD: I answered this just before, but yes, the Element dolls will properly appear in this game. Only, they will be a bit different. In a sense, the way
Cave tends to change things.

Q: Indeed, so other characters will be newly introduced, right?
IKD: Other characters? Hmm. Let me think...please find out about that at the AOU show.

Q: This game is "Dodonpachi Daifukkatsu", but isn't the Dodonpachi series righteous in its nature?
IKD: Yes! Yes, that's it. Essentially Donpachi is the pioneer. Personally, I started from Donpachi, so I want to support the "Donpachi" series, but the way of referring to it as the "Dodonpachi series" has become widespread...and really, a title like "Donpachi Academy Crossbow Club ~ Someday a Danmaku Celeb" seems a bit impossible, doesn't it.

Q: So, a Danmaku Celeb? Something like Kuroganeeze?

Q: To conclude, could you say something to all the fans and players?
IKD: This time, there is a "Dodonpachi" feel, but also new elements. It incorporates the new and old, so with those "various meanings", please look forward to it.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: RGC on February 04, 2008, 06:46:46 AM
ah, how tantalising! Dolls...check. New and old...hmm sounds deliberately ambiguous to me. I wonder if the old will equate with "easier". Personally, I don't think there will be any major changes to the chaining system, but Hypers will probably be ditched, and the original bees-for-bonus points reinstated.

As long as that laser is one fat mutha, that's all that really matters. 8)

Thanks EOJ  :righton:

EDIT: "the clash of power vs. power" --- a la Border down? :whyioughtta:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 04, 2008, 02:13:27 PM
I think there are 2 main possibilities for the Element dolls: 1)You'll be using them as characters, flying around on the screen like in deathsmiles, or 2)
they will be the bosses, like in Ibara. :? I'm hoping there is a super-cool third possibility I've missed here... :|
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: RGC on February 04, 2008, 02:31:23 PM
QuoteI think there are 2 main possibilities for the Element dolls: 1)You'll be using them as characters, flying around on the screen like in deathsmiles, or 2)
they will be the bosses, like in Ibara. :? I'm hoping there is a super-cool third possibility I've missed here... :|

Surely 2 is more likely, else it just wouldn't be DDP. Fingers well and truly crossed for 3 though. Hey, rescuing a doll might be an acceptable alternative. That way you wouldn't have to see her 'til the end credits. :)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Kaede on February 04, 2008, 03:22:55 PM
I think Pink Sweets style 'enemy dolls' as the bosses as well as playable characters gives Cave the opportunity for a merchandising lolli-fest. As long as it's still player controlled ships in-game, it won't matter.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Sperrfeuer on February 04, 2008, 03:56:22 PM
A DDP must be serious, no place for lollis ....please cave don't to this :confused:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on February 04, 2008, 06:26:54 PM
I smell shit.

If you're not a spaceship, it's not DDP.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 04, 2008, 06:36:45 PM
I think they will keep the spaceships, as yeah, it wouldn't be much of a DDP "revival" if they didn't have them.
But I wouldn't be surprised to see the bosses be character-driven w/ Element doll pilots, similar to Ibara, or, alternatively, the pilots be the Element doll lolis and have brief manga-style story sequences before boss fights, like in Pink Sweets. Maybe the bosses and characters will both be Element dolls! So the game will be a huge element doll fight (IKD did call it a "huge fight").
In other words, a super loli slap fight with bees everywhere.

IKD said the designers wanted to make the story centered on the Element dolls, so they're obviously going to be the main focus of the game. It's funny though, even on 2ch some of the Japanese guys there are now getting worried about this game after reading the IKD interview. For much of the same reasons some people here are worried. They don't want it all mucked up with the loli factor.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on February 04, 2008, 07:11:52 PM
i wanna see the new hibachi  

 :lol:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Harlequin on February 04, 2008, 11:05:57 PM
I see alot of Hate for Hentai Porn, WTF is wrong with Dolls?

Dolls = Hentai Panty Porn = WIN

Seriously after this interview im a little excited about the game
for a change, also got alot to do with playing DDP DOJ abit and starting
to get into the flow of the game.


Harlequin
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 04, 2008, 11:09:33 PM
It's not that there's a problem with the hentai-ish stuff per se, it's just that it doesn't belong in
a Dodonpachi game. They should keep the series pure to its roots.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Harlequin on February 04, 2008, 11:19:59 PM
Ah, ok thats understandable but from what i played there are Dolls in the game
just not as much or in your face as say a game like Ibara :D

I dont mind either way, i would prefer spaceships or aircraft in my Shmup games too
but after playing Ibara and ESP Galuda i dont mind either way.

As long as the game is fun and enjoyable then what does it matter?


Harlequin
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on February 05, 2008, 10:47:44 AM
The DOJ had just the right amount of panty shots -- basically in the ending, and that's it.  I can see the following make the general DDP population hate it:

-Watered down difficulty
-1-Loop
-Too much loli, not enough space ship
-Not enough cowbell, for lack of a better word

I'm looking forward to it.  I'll have my video camera in hand as I queue for 2 fucking hours to play it at the AOU show.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zakk on February 05, 2008, 01:55:58 PM
It's a bit disturbing that it seems he/they were under some pressure to do this. I wonder if it was 'pressure to make another DDP' or 'pressure to release something that makes more money, of which we know DDP is a sure-thing'. Just gives me the feeling that some of those "merchants" are feeling the sting of some of the underperforming releases. Which makes me worry about the whole Yagawa thing...

My guess is they aren't going to deviate all that far from the tried-and-true DDP formula, especially if the decision was partly motivated by 'we need a big seller'.

Maybe in this iteration your ship SHOOTS dolls!
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on February 05, 2008, 02:04:56 PM
loli-hibachi

(i was also a bit disturbed by that bit.  does "merchants" refer to arcade ops, AMI, stock holders, someone else?)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 05, 2008, 02:30:52 PM
Quotedoes "merchants" refer to arcade ops, AMI, stock holders,

At least the first two. Not sure about the third.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: RGC on February 05, 2008, 03:50:49 PM
Quote-Watered down difficulty
If they make the chaining less anal but without reducing bullet density or speed I'll be happy.

Quote-1-Loop-
1 Loop, 9 different stages would be a step up in my humble view.

QuoteToo much loli, not enough space ship
Definitely agreed, but I still want penetrative animation as reward for 1CC.

Quote-Not enough cowbell, for lack of a better word
Eh?  :oops:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on February 05, 2008, 11:23:42 PM
QuoteIt's a bit disturbing that it seems he/they were under some pressure to do this. I wonder if it was 'pressure to make another DDP' or 'pressure to release something that makes more money, of which we know DDP is a sure-thing'.

Ikeda has stated basically forever that he flat out does not like sequels.  He even said it again in the Black Label interview, that DOJ was intended to be the end (hence the subtitle).  As such, any sequel can be seen as "pressure" from the higher ups.  I think the why is very simple to figure out.

Quote
Quote-Not enough cowbell, for lack of a better word
Eh?  :oops:
http://www.youtube.com/watch?v=uAdIssX91jo

Quotedoes "merchants" refer to arcade ops, AMI, stock holders,

Gyousha was the word, and it can basically be construed as anyone other than consumers.  I don't think stock holders really fits though.  I took it more to be operators than anyone.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: gsl on February 05, 2008, 11:43:22 PM
Danmaku Dreamer Meme #1: "[...] needs more cowbell."
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: cali on February 05, 2008, 11:46:08 PM
Quotehttp://www.youtube.com/watch?v=uAdIssX91jo

QuoteThis video is not available in your country.
:whyioughtta:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: RGC on February 06, 2008, 02:59:32 AM
Ah, I get it. More cowbell indeed or fail!  :P
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 14, 2008, 03:48:11 AM
Mihara posted a pic from Cave's booth being setup at the AOU show:

http://mihara.sub.jp/top/blog/sb203/mihara.cgi?day=20080214

Note the dolls in sailor outfits.:/ You see some planes flying around too, in the other artwork, and that looks pretty cool. But overall this has me worried a little. Looks all cute and girly, and not very DDP-esque.

Here are more pics on the AOU page:

http://cave-gameshow.cocolog-nifty.com/aou2008/

No screenshots of gameplay yet, though.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Sperrfeuer on February 14, 2008, 03:59:01 AM
Cool, you can see 2 diff ship types
the dolls look   :o
i hope we will see some nice videos soon
Some nice New Net city cab's there :)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: RGC on February 14, 2008, 06:05:43 AM
Full-on Schoolgirl Uniform and French Maid outfit. But where's the Nurse?! Subtle marketing. :/


Edit: I have no gripes with the above, obviously. But in the DDP series? The company could be boxing themselves in with this single theme approach...
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on February 14, 2008, 06:46:41 AM
Daifukkatsu = blatant false advertising.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: drboom on February 14, 2008, 10:58:55 AM
I really could care less about the dolls. I'm really dying to see the game play.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 14, 2008, 05:32:52 PM
Just 3 and 1/2 more hours til the AOU show starts. Oh the excitement. :D
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 14, 2008, 10:17:02 PM
First details about the game are trickling in from 2ch:

There are four buttons: shot, ship ability change, rapid, hyper.
When you press the hyper, all the bullets in your path are destroyed with your shot (!!). The ship ability change shifts from a slow but weak ship type to a strong (and fast?) ship type. Apparently the game is very difficult from the get-go.

Sounds fun and much more interesting than I anticipated, but doesn't sound much like DDP (other than the difficulty).

Also, here's a scan of the flier:

http://img.am-net-bbs.com/img/aou2008/ddf.jpg

Apparently the bosses are the dolls. The second boss is supposed to be similar to Exy.

Still waiting for the first pics/vids to appear!

Will post the most up-to-date info here, of course.

UPDATE: According to Am-net, this game will be released in APRIL.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 14, 2008, 11:58:05 PM
Promo vid!

http://www.youtube.com/watch?v=oMsljw_YdQY

The game looks really intense.:shock:
The bullets are gorgeous blue and purple patterns (that look very similar to Mushi actually), and the bosses look awesome.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 15, 2008, 12:07:09 AM
More vids and pics here:

http://gigazine.net/index.php?/news/comments/20080215_dodonpati_daihukkatu/

A few examples:

(http://gigazine.jp/img/2008/02/15/dodonpati_daihukkatu/012.JPG)
(http://gigazine.jp/img/2008/02/15/dodonpati_daihukkatu/013.JPG)
(http://gigazine.jp/img/2008/02/15/dodonpati_daihukkatu/015.JPG)

Looks unbelievably awesome.

EDIT: The 2nd pic shows "B" icons on the bottom - looks like Bombs to me (unless these are just hypers).
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: cali on February 15, 2008, 12:31:07 AM
definitely a bomb used in the second vid of that gigazine link.  looks amazing! :shock:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 15, 2008, 12:31:58 AM
Yeah I saw that, but I think that was a hyper? Apparently the hyper makes your laser black, and it cancels bullets out. Perhaps functions more or less like a bomb as well.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Sperrfeuer on February 15, 2008, 12:57:04 AM
wow looks great.....an expensive spring is comming :oogle:

Edit: I just saw it has ABCD button on the POP? what is D used for?! "normal' it should have shot,  bomb, autofire, no? or is it just like ESPgaluda2?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 15, 2008, 01:34:03 AM
Quote from: SperrfeuerEdit: I just saw it has ABCD button on the POP? what is D used for?! "normal' it should have shot,  bomb, autofire, no? or is it just like ESPgaluda2?
I wrote about this in message #57 in this thread. However, looking at the POP, I notice something different:

A= Shot (Laser)
B = ability change [BOMB STYLE OR POWER SHOT STYLE]
C= Fullauto
D= Hyper counter mode

So it looks like the B button toggles a mode with bombs, or a stronger shot. Must have a gauge or something to limit the amount of times you can switch.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Sperrfeuer on February 15, 2008, 01:42:28 AM
a sorry did not see it :rolleyes:
so there is no "real' bomb? i'm no expert but could it be something like the energy mode in DDP BEE Storm?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 15, 2008, 01:46:12 AM
Apparently there are just bombs when you are in bomb mode, though since there is no 'bomb' button, maybe you have to press the hyper button? We'll have to wait and see.

But you are right, people who have played it thus far say the system reminds
them a lot of DDP2 Bee storm.

Notice how your laser can push aside and overpower other lasers?
Looks somewhat similar to Border Down in that regard.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Gakidou on February 15, 2008, 01:57:11 AM
Looks great, but what's with the pirate skeletons and the jumping girl in the end of the promo vid? A teaser for another game?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 15, 2008, 01:58:04 AM
Oh, that's just for their medal game "Pirates of Gappori".
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: DirtyMonk on February 15, 2008, 02:03:21 AM
Both Gigazine videos are down. :(

At least the first promo vid you posted is still up. :)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 15, 2008, 02:05:25 AM
Quote from: DirtyMonkBoth Gigazine videos are down. :(
I just tried after I saw this post, and I can still see them fine. Try again, maybe the site was just down for a short time.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: DirtyMonk on February 15, 2008, 02:07:35 AM
Oh, nm then. They were unavailable before I hit refresh. :rolleyes:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: RGC on February 15, 2008, 02:22:42 AM
Thanks for posting EOJ!

Looks incredible - another Cave game for me to suck at (it definitely looks similar in intensity to DOJ). :shock:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: KOMA on February 15, 2008, 02:31:39 AM
Ok,looks pretty f** brilliant.
Can't wait to see what GP have for us with his camera :lol:
Thx EOJ for pics and vids
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on February 15, 2008, 03:24:06 AM
Where are you guys seeing the POP?
Other than the drab character designs, it looks good.  Very DDP (bullets, patterns, ships).  Everyone should quit bitching.

The handouts at the show are a flyer, and a necklace thingy, BTW.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Sperrfeuer on February 15, 2008, 03:27:35 AM
yeah :laugh:
http://page7.auctions.yahoo.co.jp/jp/auction/g59207900
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 15, 2008, 03:28:10 AM
Quote from: GaijinPunchWhere are you guys seeing the POP?
Here:

(http://gigazine.jp/img/2008/02/15/dodonpati_daihukkatu/006.JPG)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Geezer on February 15, 2008, 03:54:13 AM
The new system sounds interesting :righton:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 15, 2008, 03:57:29 AM
Cave's AOU show page has just been updated:

http://cave-gameshow.cocolog-nifty.com/aou2008/

You can see pics of the dolls (there are 3 of them), more pics of the Cave whore girls, and an interview with Namiki I don't feel like translating right now.:laugh:

The dolls are named Element daughter A.I., Element daughter Next EXY, and Element daughter PERFECT. Next EXY looks the coolest:

(http://cave-gameshow.cocolog-nifty.com/photos/uncategorized/2008/02/12/next_exy.jpg)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on February 15, 2008, 04:04:55 AM
Quote from: EOJCave's AOU show page has just been updated:

http://cave-gameshow.cocolog-nifty.com/aou2008/

You can see pics of the dolls (there are 3 of them), more pics of the Cave whore girls, and an interview with Namiki I don't feel like translating.:laugh:
Our favourite dancer is back :D

Please EOJ, can't you translate the Namiki stuff ? I'm such a Namiki fan :D

rtw
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 15, 2008, 04:06:40 AM
Quote from: rtwPlease EOJ, can't you translate the Namiki stuff ? I'm such a Namiki fan :D

rtw
Alright rtw, I'll try to do it this weekend. But only because you're such a nice guy.:righton:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on February 15, 2008, 04:19:06 AM
Quote from: EOJ
Quote from: rtwPlease EOJ, can't you translate the Namiki stuff ? I'm such a Namiki fan :D

rtw
Alright rtw, I'll try to do it this weekend. But only because you're such a nice guy.:righton:
Thank you :D Am I right in assuming that this is Namiki between the girlies ?

(http://cave-gameshow.cocolog-nifty.com/photos/uncategorized/2008/02/15/imgp0252.jpg)

I'm away this weekend, would have loved to follow this new game closely!

rtw
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 15, 2008, 04:20:01 AM
Yes, I believe that is him.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: KOMA on February 15, 2008, 04:25:26 AM
Element daughter A.I have a Recostylish!:D
I'm not the biggest fan of DDp series but this one looks very beautiful,the magic of sh-3 hardware i presume.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on February 15, 2008, 04:30:15 AM
Anyone know who the designer is ?

rtw
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: gsl on February 15, 2008, 05:38:56 AM
Isn't Exy the name of the Shot+Laser element doll in DDPDOJ?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on February 15, 2008, 06:51:15 AM
Here is the paper folding video in XVID :D

http://www.world-of-arcades.net/aou-kousaku20080214.avi

rtw
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on February 15, 2008, 07:02:43 AM
Sold!

Anyone know if its

ABCD

or

ABC
D

so I can get my Blast City ready :P
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: RGC on February 15, 2008, 08:48:25 AM
Quote from: rtwOur favourite dancer is back :D
rtw
YES! But he's not wearing a leotard :mad:

For some reason that doll artwork reminds me of Dali. Must be the chunks of missing anatomy.

Didn't mean to sound like I was whining about Cave's cunning marketing ploy. The game looks ace! :D
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on February 15, 2008, 09:01:34 AM
Quote from: SuperPangSold!

Anyone know if its

ABCD

or

ABC
D

so I can get my Blast City ready :P
My guess is it will be configurable (like ESPGaluda II)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Violent Ken on February 15, 2008, 09:12:38 AM
Somebody have an idea of the release date of the game?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: lowemark on February 15, 2008, 09:25:46 AM
Quote from: EOJAccording to Am-net, this game will be released in APRIL.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Sperrfeuer on February 15, 2008, 09:27:00 AM
Quote from: EOJUPDATE: According to Am-net, this game will be released in APRIL.
edit lowemark was quicker :laugh:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on February 15, 2008, 09:32:33 AM
Quote from: GaijinPunch
Quote from: SuperPangSold!

Anyone know if its

ABCD

or

ABC
D

so I can get my Blast City ready :P
My guess is it will be configurable (like ESPGaluda II)
What I means is how are the buttons laid out. Espy 2's POP/how to play shows D below A whereas this looks like 4 in a row. I know it makes no difference but I'm anal like that. :laugh:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on February 15, 2008, 10:56:32 AM
Quote from: RGC
Quote from: rtwOur favourite dancer is back :D
rtw
YES! But he's not wearing a leotard :mad:
Lest we forget :oogle:

http://www.world-of-arcades.net/mmp.mp4

h.264, suitable for iPod or VLC.

rtw
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: drboom on February 15, 2008, 11:13:25 AM
Quote from: rtw
Quote from: RGC
Quote from: rtwOur favourite dancer is back :D
rtw
YES! But he's not wearing a leotard :mad:
Lest we forget :oogle:

http://www.world-of-arcades.net/mmp.mp4

h.264, suitable for iPod or VLC.

rtw
We definately need to forget that. The Pirates of Crapperi dancing is just too creepy. I watched the vid right after I woke up and it's made me feel dirty all day.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on February 15, 2008, 11:33:26 AM
More from http://www.youtube.com/user/gigazine
if a little brief
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Sperrfeuer on February 15, 2008, 12:14:13 PM
i just saw the videos now (can't watch them @ work) and i've seen at least 5 places in the promo vid alone i can't do without dying :oogle:...looks great but also very hard :|
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: RGC on February 15, 2008, 12:57:38 PM
Quote from: drboom
Quote from: rtw
Quote from: RGCYES! But he's not wearing a leotard :mad:
Lest we forget :oogle:

http://www.world-of-arcades.net/mmp.mp4

h.264, suitable for iPod or VLC.

rtw
We definately need to forget that. The Pirates of Crapperi dancing is just too creepy. I watched the vid right after I woke up and it's made me feel dirty all day.
You're in denial. Deathsmiles dance has the best choreography, and extra gains for perversity (using a 13 year old was genius). But, overall it lacked 1) any visibly overhanging paunch, 2) a melody with the power to keep you awake for 3 days having infected your brain. EOJ needs to get polling on here stat, so we can vote on the best fatbloke Cave dance. :D

Reckon this DDP will cost $2200 on release?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 15, 2008, 01:58:18 PM
Youtube vid with full, clear sound from the game (7min - no video, just sound!), for those who want to hear the music and sfx:

http://www.youtube.com/watch?v=BZE-sIvzzao
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 15, 2008, 02:12:50 PM
I've been reading more info about the game system on 2Ch and Japanese blogs. Here are the latest updates:
 
The combo gauge and hyper gauge from DDP:DOJ return. This time, you don't get hyper items to collect on the screen when your hyper gauge fills - you just have to press the D button at this time and you enter hyper mode.

The good news (for me) is that the combo meter does not reset to zero if your combo gauge reaches zero, it just starts reducing like in Mushi! When you bomb, it reduces significantly (also like Mushi), and when you die it resets to zero.

When you enter into Hyper counter mode, you "break" bullets with your shot, but the bullet intensity increases dramatically. It has been described as switching from "maniac to ultra mode", using an analogy from Mushihimesama. So it seems reminiscent of Galuda 2's zesshikai mode in some regard as well.

There are two ships to select from - a straight shot (Type-A) and a wide shot (Type B).
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 15, 2008, 02:15:38 PM
Cave AOU 2008 dance show!

http://www.youtube.com/watch?v=y1l3eJH4Bic

8 minutes of bizarre.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: RGC on February 15, 2008, 02:20:13 PM
Really like the sound of that scoring mechanic! :righton:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 15, 2008, 02:22:40 PM
Okay, it seems that after you choose your ship type, you then choose between a Bomb type and a Shot type (like Mushi Futari's Normal/Abnormal) attack. Then if you have the Bomb type, the B button is your bomb button in the game.
If you choose the Shot type, you have no bombs in the game, and you press B to switch between Normal and Boost. Normal is fast but weak, while boost is slow but with a strong laser.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on February 15, 2008, 03:06:08 PM
presentation is reminding me of pink sweets with how neon everything looks  :o
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 15, 2008, 03:17:05 PM
I love the bright colors in this game. The crazy neon bullet patterns and graphic effects were my favorite part of Pink Sweets as well.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on February 16, 2008, 02:33:45 AM
Presentation (to me) is far more Galuda 2.  Lots of "fairy dust", and there's technology and shit.  The bosses are 100% Pink Sweets though.  Doing my write up now.

QuoteThe good news (for me) is that the combo meter does not reset to zero if your combo gauge reaches zero, it just starts reducing like in Mushi!
Couldn't figure out when, but there are times when it depletes, but also times when it does in fact reset. Might have to do w/ the hyper gauge being full or not.  Hyper mode is nuts...
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 16, 2008, 02:53:41 AM
Quote from: GaijinPunchDoing my write up now.
Excellent, can't wait!

Did you notice anything about the medals? Do you suck them in, do they help your score in some way?

I'm getting more and more tempted to spring for this upon its release. Would have to sell a some other games to swing it though. Hmm...
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on February 16, 2008, 03:24:40 AM
Quote from: EOJDid you notice anything about the medals? Do you suck them in, do they help your score in some way?
They are sucked in a la Mushi Futari (but maybe a smaller sucking radius).  Not sure how they help the score... would be nice if they were multiplied like enemies are, and not completely useless like in DOJ.

QuoteI'm getting more and more tempted to spring for this upon its release..
*I* am tempted to spring for this and I can most likely walk down and play it for 50 yen.  It'll come out in Spring as well when the walk isn't nearly as painful.  The cigarette smoke in the end is what will push me to buy it (ironic, as I used to smoke like a train when I played games).
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on February 16, 2008, 07:01:09 AM
Here we go, bitches:
Sorry for the lack of DFK video. :(
http://www.gamengai.com/bn_inf.php?type=article&id=1717
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: freddiebamboo on February 16, 2008, 11:56:36 AM
Cheers for the info EOJ &GP, much appreciated lads :cool:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: CRI on February 16, 2008, 12:28:13 PM
new video:
http://www.youtube.com/watch?v=KFuS9E1ndtY
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 16, 2008, 02:12:37 PM
Thanks for the writeup GP. And isn't that GP in the vid CRI linked to??:shock:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Sycada on February 16, 2008, 04:33:25 PM
Wow!!! Yeah thanks very much for the info on the game everyone. It looks fantastic, I'm loving the sound of the new systems in this one and from the video it looks like it has a great mix of Dodonpachi flavour with enough new stuff to keep it interesting.
I won't be buying Daifukkatsu on launch but I don't think it'll be long afterwards before I end up getting it.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on February 16, 2008, 07:49:45 PM
Quote from: EOJThanks for the writeup GP. And isn't that GP in the vid CRI linked to??:shock:
Yes... talk about irony.  Did you read the Youtube comments?
I'm going to try to get the original from the guy and host it.  I hate Youtube quality.

Don't worry -- I'll have lost the beard by the time I see you next week. :)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 16, 2008, 09:49:21 PM
Yeah the comments are great - "guy looks like Jesus". :laugh: Pretty awesome to have your first ever play on the game videotaped. That's even better than getting footage of some random Japanese dude playing the game, so it looks like you lucked out in the end.

Looking forward to Honolulu meet 2008 next week.:righton:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 16, 2008, 11:57:20 PM
Looks like your vid may be up on this torrent, GP:

http://b-board.rdy.jp/torrent/details.php?info_hash=c53e63509d9f0b2c2a134f85448f49786229aef2

325MB, 640x480 resolution. Probably the same vid.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on February 17, 2008, 12:02:23 AM
Yes, it is.  I asked him if I could have the original to host, so he posted the torrent.
It's not downloading for me though.  Client maybe?
Going to try on my Laptop here in a minute.  If not, I might need to get it from you.
Could use some xvid compression or something though.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 17, 2008, 12:04:12 AM
Yeah it's working fine for me at 250K/sec. Could just slap it on a disc and give it to you when you visit.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on February 17, 2008, 12:18:24 AM
Never mind.  I got it.
1.5Mb/s once it got going. ;)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 17, 2008, 12:19:35 AM
Bleh, I'm still downloading.:laugh: [EDIT: Just watched it, and it's about a billion times better than the youtube version]

Oh, Cave updated their AOU blog thing with some more pics:

http://cave-gameshow.cocolog-nifty.com/aou2008/2008/02/aou2_be05.html

Most of it is pretty worthless, though they do show the popularity chart at the show - DDP DFK ended up number 4.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on February 17, 2008, 01:36:08 AM
Tons of competition this show... 3 2D fighters, 2 3D fighters, and the other crap.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: KOMA on February 17, 2008, 03:00:16 AM
I like your beard GP!
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on February 17, 2008, 06:23:43 AM
Quote from: KOMAI like your beard GP!
It's going soon.  I look terrible in it, I know, and the fact that copy (in the airport) just made me show my passport confirms that it's not me.  The sunglasses didn't help.

I went for a jog the other day.  Freezing balls over here, so I put on the shades, sweat suit, and a toboggan.  Went to the mirror to brush my teeth and just laughed.  I looked like I came straight off the fucking police sketch.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: gsl on February 17, 2008, 07:29:49 AM
That's the thing with beards, though, is they always linger for a while in what I like to call the "bum phase" before you come out looking like King Leonidas.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Sperrfeuer on February 18, 2008, 04:07:30 AM
Quote from: RGCReckon this DDP will cost $2200 on release?
release price will be 248 K JPY OP and 220K JPY @ Fujita as usual  (just got the info.....)
i'll wait for the 170K range....;)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 18, 2008, 04:14:09 AM
Yeah, I've decided to hold off on buying this until it drops quite a bit. I have too much stuff to play here (Futari BL, Ketsui, MMP, etc) and not enough money to get it at release anyway. I'd rather spring for a Deathsmiles, and get DFK at the end of the year.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: drboom on February 18, 2008, 09:41:19 AM
Agreed- there's just too much good stuff out there. Cave stuff, that is. Deathsmiles is very intriguing - especially if it drops to MMP prices (~1,000 SD)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 18, 2008, 02:51:29 PM
Release date is set for 4/23/2008.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on February 18, 2008, 03:53:20 PM
Quote from: EOJ
Quote from: rtwPlease EOJ, can't you translate the Namiki stuff ? I'm such a Namiki fan :D

rtw
Alright rtw, I'll try to do it this weekend. But only because you're such a nice guy.:righton:
;)

rtw
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 18, 2008, 04:06:09 PM
Yeah, I read through it and decided it was a waste of time to translate the whole thing. This is basically what 90% of the interview is:

Q: What's the theme of Daifukkatsu?
NMK: It's a sequel to DOJ, so it continues that trend. The soundtrack for a game has to match the graphics and the theme.

The only interesting part of the interview is when Namiki is asked if he plays Cave games. He says:

"Yes, I play them. Last year I 1CC'd Deathsmiles with both Windia and Casper. I enjoy going to the Arcade when I have a break from work and playing some rounds". He then says "I've been waiting for the pig character to be unlocked (in Deathsmiles), but when will it be?" - I'm pretty sure he's joking here.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on February 18, 2008, 04:19:56 PM
Thank you EOJ! :D

rtw
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 18, 2008, 04:29:56 PM
No problem. What if he isn't joking about the pig character in Deathsmiles?:oogle:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: gsl on February 18, 2008, 10:55:06 PM
One of the MMP girls as a cameo would be hilarious.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on February 19, 2008, 08:04:42 AM
Quote from: EOJRelease date is set for 4/23/2008.
Not the 25th? Cave release on Fridays no?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Sperrfeuer on February 19, 2008, 12:10:28 PM
i also got the info 4/23/2008

f.e Futari Black Label was also not released on a friday
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: CRI on February 21, 2008, 01:41:30 PM
i think i will get this game if it sells for 100k.
are you think such a price drop will happen this year? (i don't know much about new pcb prices and how long it take until they drop)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Sperrfeuer on February 21, 2008, 02:17:33 PM
this will depend on some things like print run, demand etc....but i don't  think it will drop to 100K this year...maybe you can find some on yahoo for this price at the end of the year, but not in shops...F.e. MMP is still 140K in shops but you can get it way cheaper from yahoo (even full or almost full kits) , but it's out now for almost a year and was for sure not as popular as DDP will be....
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on February 21, 2008, 04:05:46 PM
at least the dodonpachi brand has a stronger chance of a console release...
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 21, 2008, 04:33:06 PM
Quote from: jpjat least the dodonpachi brand has a stronger chance of a console release...
I really doubt it at this point. Mushi and Galuda are very strong brands too, and their sequels never got ports.
Deathsmiles is super popular in Japan (still) and a hori (with some console-like aspects already in the game), and it doesn't look like any port there either.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on February 21, 2008, 05:24:59 PM
talk about pissing on my parade  :lol:

i don't wanna give in to temptation...!  :|
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on February 26, 2008, 08:17:18 AM
The author of the video sent me a message saying Cave was pissed off at him.  I assume that the Youtube vid has been pulled.  He's put in a request to pull the torrent.  He just gave me a heads up in the event I was going to be hosting it openly.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: henry dark on February 26, 2008, 09:40:20 AM
Quote from: GaijinPunchThe author of the video sent me a message saying Cave was pissed off at him.  I assume that the Youtube vid has been pulled.  He's put in a request to pull the torrent.  He just gave me a heads up in the event I was going to be hosting it openly.
I wonder why Cave would be so annoyed at this.

Videos like this only serve to increase interest and demand surely.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: gsl on February 26, 2008, 10:06:13 AM
What the hell's their problem?  Any chance the torrent is still going to be up (or some other means of getting the video) in 3-4 days' time?  I'm away from my laptop right now, but the prospect of GP kicking ass at the new DDP while doing a Iesu Kirisuto cosplay is pretty appealing.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: sven666 on February 26, 2008, 11:07:19 AM
i have it on my computer at home, ill upload it to megaupload or something like that when i get home.

cave do next to nothing worthwile to promote their own games they just ride the fanwave and then they have the stomach to complain about it :whyioughtta:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on February 26, 2008, 10:03:49 PM
This is the first time I can remember them having the "no photos" signs up.  They've always been very cool about it.  Even w/ Death Smiles, I sat in the back of the line videoing.

I have a high quality/low file size on I can send you later, GSL.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: gsl on February 27, 2008, 04:47:10 AM
I'd greatly appreciate it.  I'll PM you when I'm back on my own PC on the 29th.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on March 06, 2008, 02:39:08 AM
The release has been pushed back a month, to 5/23/2008:

http://www.tops-game.jp/shinsaku.htm#dodonpachi_daifukkatu
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: sven666 on March 06, 2008, 07:43:25 AM
Quote from: EOJThe release has been pushed back a month, to 5/23/2008:

http://www.tops-game.jp/shinsaku.htm#dodonpachi_daifukkatu
haha not DDP related but holy fucking hell capcom are charging their customers out of the ASS for SF4 :shock:

sam sho sen with x2 typex2 setups - JPY 365000
sf4 with x2 typex2 setups - JPY 2394000

:lol:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on March 06, 2008, 12:50:02 PM
Yeah, $23,000 for SF4 is a bit much.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on March 06, 2008, 01:37:26 PM
someone on killercabs will break  :lol:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Sperrfeuer on March 06, 2008, 01:53:15 PM
capcom is crazy :oogle: you need 2 typeX? + soft for 2 players, and the price is for 4 kits (they only sell 4 kit bundles ATM)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on March 06, 2008, 06:50:44 PM
Don't all of the recent 2-player fighting games require two boards?  Pretty sure VF4 and 5 do.  I don't play many fighting games.  I have no friends.

Back on topic: Who's buying this.  I'm very excited for it.  More so than Death Smiles, and it's great.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Shalashaska on March 06, 2008, 10:30:49 PM
Holy shit @ SF4! :oogle: Anyway, I am seriously considering picking up DFK at release. The only thing holding me back really is I kind of want to wait and see what sort of revisions come out. Hopefully it's not a Futari 1.0, 1.5 thing again. I'm sure you mentioned it somewhere GP (probably your article, can't remember though) but how was the difficulty compared to DOJ?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Sycada on March 07, 2008, 12:03:52 AM
I'm not gonna get it at launch but I will definately get it later on once the price drops a bit. It's the next pcb on my list without a doubt.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Sperrfeuer on March 07, 2008, 01:12:30 AM
Quote from: GaijinPunchDon't all of the recent 2-player fighting games require two boards?  

Back on topic: Who's buying this.  I'm very excited for it.  More so than Death Smiles, and it's great.
no
yes but not at release
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on March 07, 2008, 01:36:23 AM
Quotebut how was the difficulty compared to DOJ?
Well, you saw me play my first credit ever, right?  I got to the third stage with some bomb whoring.  It's definitely no DOJ, but probably on par w/ say Galuda II, which I think is only slightly more difficult than Futari 1.5 Maniac.  Definitely harder than Death Smiles. :)

Quoteyes but not at release
Well, that's most people here, probably.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Sperrfeuer on March 07, 2008, 01:44:36 AM
Quote from: GaijinPunchDefinitely harder than Death Smiles. :)
nooo :lol:

BTW..... My death smiles pcb is on the way back to japan...had some sound problems....the first sh3 i had with problems :/
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: KOMA on March 07, 2008, 04:47:21 AM
Quote from: Sperrfeuer
Quote from: GaijinPunchDefinitely harder than Death Smiles. :)
nooo :lol:

BTW..... My death smiles pcb is on the way back to japan...had some sound problems....the first sh3 i had with problems :/
Sorry for that :(
I certainly pick it up but not a release.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: THE ALLETT on March 07, 2008, 06:37:29 AM
If i get my bonus as planned which is on the 24th may, then yes i will defo be getting this one :)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: drboom on March 10, 2008, 04:43:23 PM
Just a note - now that this is on the way (and there is a thread about it) shouldn't the sub-head of this forum section be changed to 'CAVE Arcade : From DonPachi to Daifukkatsu...'
And if anyone wants or needs to sell thier Deathsmiles to get this, I'm looking... And kind of spamming this thread - sorry!:D
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on March 10, 2008, 05:47:39 PM
Yes, when Daifukkatsu is released, I'll update the forum description. Still have over 2 months to go.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on March 28, 2008, 11:12:48 AM
Anyone had an invoice from Fujita yet? I've not had a reply.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on March 28, 2008, 11:07:04 PM
Well, the game isn't out for like 2 more months.  I wouldn't sweat it.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on March 29, 2008, 11:29:56 AM
The Paypal credit is burning a hole :laugh:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: THE ALLETT on March 31, 2008, 06:41:01 PM
I now have the money to get this :)
It will be mine, yes it will be mine :laugh:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on March 31, 2008, 08:13:42 PM
After you get it, sell the poster and buy a digital camera.:P
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on April 01, 2008, 03:36:39 PM
Loke test on 4/4/2008, according to AMI's page (http://www.ami-toy.co.jp/). Likely at HEY in Akiba, though there is no mention of a specific location, so it may be at multiple arcades.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on April 01, 2008, 11:47:58 PM
I normally play at Sinookubo's Alpha Station and I didin't see something like a lock test there on 4-4-08
today I'll go to see if there is something new about the lock test..there is only the date of the realesed on the new Ddp...:|
Maybe at the Game in Ebisen a lock test is possible;
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on April 02, 2008, 02:21:35 AM
The generally loke test at Hey, and maybe somewhere else.  Why it's not Mikado in Shinjuku is beyond me.   Might go out to Hey... but probably won't bother w/ the video camera.  I always get busted.  If it's at Mikado, I'm all on it.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: sven666 on April 02, 2008, 04:24:59 AM
dude BRING the camera.. you need to redeem yourself as the-man-in-japan for the lack of footage from AOU ;) hehe..

im dying to see some more of this :whyioughtta:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on April 02, 2008, 07:57:22 AM
@Gaijinpunch:are u in tokyo now???:/
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on April 02, 2008, 09:30:33 AM
What are you talking about, Sven?  I starred in a high quality video (which is still floating around out there if you look).  Honestly, not sure if I'll make it.  Possible, but who knows.

QuoteIn Japan?
Yep
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: sven666 on April 02, 2008, 09:43:29 AM
Quote from: GaijinPunchWhat are you talking about, Sven?  I starred in a high quality video (which is still floating around out there if you look).  Honestly, not sure if I'll make it.  Possible, but who knows.
yeah yeah.. but you just starred as jesus in it, im talking a fullblown production here! :righton:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on April 02, 2008, 10:36:28 AM
Quote from: sven666yeah yeah.. but you just starred as jesus in it, im talking a fullblown production here! :righton:
Well... I hit the beard w/ the clippers the other day (it was getting out of hand) but I'm still pretty Christ-like in appearance.  Getting warmer.  I will be breaking out the sandals soon, too!
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on April 04, 2008, 03:06:54 AM
According to am-net (http://blog.am-net.jp/article/13571467.html), the loke test is at Game World in Shinjuku, from 4/4~ 4/10. It's not at HEY.

(http://am-net-blog.sakura.ne.jp/sblo_files/am-net/image/CA390239.JPG)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on April 04, 2008, 05:28:47 AM
Some impressions of the loke test version from a couple Japanese dudes on 2Ch:

-The graphics and gameplay system have been greatly improved
-There are bee icons to collect
-There's massive slowdown everywhere (think Futari BL God mode)
-It's hard as fuck
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on April 04, 2008, 11:41:13 AM
Today I've no time to go there....:/
Tomorrow I'll be there to see this new Ddp;)
Is not so strange that they choose the Shinjuku game world for the lock test or it usual for Cave to do her test in this place:/
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on April 04, 2008, 04:02:05 PM
Mihara has posted some comments after playing the loke test version twice:

-The graphics have been greatly improved from the AOU version. He didn't think they could improve the graphics so much, so he was pretty surprised.
-The levels have been made more "CAVE-y" in their enemy layout and bullet patterns, compared to the AOU version.
-The game is very hard and will likely only appeal to the top tier of players, in terms of scoring (much like DDP:DOJ).
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Shalashaska on April 04, 2008, 06:12:33 PM
Sounds promising, thanks for the impression translations EOJ! :righton: I'm extremely tempted to pick this up at release. GP (or somebody), get your camera and shaved face over there! :P
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on April 04, 2008, 08:30:47 PM
Shinjuku... beautiful.  I will mount my bike later and go check it out.  HOWEVER, why the fuck this isn't at Mikado is beyond me.  Where the hell is Game World anyway?  

OKay, I found it on a map.  Weird, I've been there, but it's hardly the mecha for shooting games.  It's a 5-story Taito arcade, and from what I remember, fairly empty most of the time.  KOT - you going tonight?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on April 04, 2008, 08:48:34 PM
Yeah, it's Taito Station game world, right? I randomly found that place when I was walking around Shinjuku a couple years ago. I played a bunch of Galuda 2 and Mushi there, and the place was nearly empty the whole time (late afternoon). Smoky as hell though, with poor ventilation - it started giving me headaches after about an hour. Weird place for a loke test!
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on April 04, 2008, 09:09:57 PM
If I'm not mistaken, Death Smiles loke tested there as well.  

And I've found that most game centers' problem isn't the smoke, but the ventilation.  Even with the doors open, after a few months, the air is just amazingly stale.  Shibuya Kaikan is the worst.  I go in there 30 minutes after open and it reminds me of a night club at closing time.    I hate going to these places in the winter b/c washing a sweater (or worse, a coat) is so much more of a chore than a T-Shirt.

Anyways, I'll head out there tonight. I could probably squeeze in a quicky during the day but I need to get my run going.  Project Don't be a Fat Ass is in full effect.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on April 04, 2008, 09:49:38 PM
I'm going today in the afternoon; maybe from  4 o clock  to 5 clock il'be there if I find it:lol: I've never been there....:rolleyes:
I saw a map and the JR exit maybe the Tounan Guchi :mad:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on April 04, 2008, 10:02:12 PM
I believe you take the South exit, and go straight.  If I'm not mistaken, it's basically just before you get to Kabukicho.  Leave the station via the south exit.  You should see Studio Alta and a million young people hanging out in front of it.  Cross the street heading down the strip (you should be walking slightly down hill) and go until you hit the main road.  It should be right there on your right (before you cross the street).  If you cross the street, you are in Kabukicho (with Mikado a few blocks away).

Go here:
http://maps.google.co.jp/

Search for:
スタジオアルタ

Zoom the map in on the first hit.  It's just up a little bit from there.  The map I read says South exit, but looking at this one, it might be South East.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on April 04, 2008, 10:12:13 PM
Thanks for the info:)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on April 05, 2008, 06:11:52 AM
Some Japanese players are already credit-feeding the game.
See:

http://game13.2ch.net/test/read.cgi/gamestg/1204031854/l50

Message 542. The guy says "no one was there in the afternoon, so I kept continuing through the game. Unfortunately when a lot of people come, I can't practice like that".
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zap on April 05, 2008, 08:04:52 AM
I went there today, but didn't have the patience to queue.
It's at the Taito Station on the "safe" side of the east exit. Not the one near Don Quixote/Kabukicho. Not too far from Mitsukoshi.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on April 05, 2008, 11:34:15 AM
Just got back.  It's indeed not the Taito Station I was thinking of.  It's not a bad game center, I must say.  Lots of old shit.  Anyways, the queues weren't that bad either, but I only got 3 credits in.  It was thinning out around 22:30.  From what I can tell w/o looking back at the AOU show vid:

-Level difficulty is upped a bit, but not a ton
-Boss difficulty is WAY higher...the patterns are more cavey though
-Graphical tweaks.  In hyper mode, there's a cool black circle around
-Bees switch color between green & orange.  The sound when you get them sounds like a high pitched insert credit sound from ESPGaluda (on the PCB only, of course).

Most people were getting to stage 3.  It took me my 3rd try.  First try, I kept hitting bomb instead of hyper (different buttons), and on my second try, I no missed up to the second boss with 200 million, and died three times.  So shitty.  Stage 3 is pretty hard.  There was only one person I saw go through all four stages while I was there.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on April 05, 2008, 12:09:43 PM
The game is  so good and very difficult is very high especially against the boss...;)
The graphic is good specially when u enter in the power up mode..:/
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on April 05, 2008, 08:50:00 PM
One thing I forgot to mention.  The lasers are much less phallic looking this time.  The ends are sharper.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Shalashaska on April 05, 2008, 09:00:54 PM
So the bosses are more difficult because they have harder patterns or they're more durable now or both? Are the graphics improved all around or are there just new, little touches like the black circle when in hyper mode? Minus the stupid transformer-into-stupid-girlbot bosses, this release has me really excited.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: cannonball on April 05, 2008, 09:12:03 PM
This game is really sounding great.  I envy you guys in Japan getting to join in on the loke test.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on April 05, 2008, 11:31:51 PM
Quote from: ShalashaskaSo the bosses are more difficult because they have harder patterns or they're more durable now or both? Are the graphics improved all around or are there just new, little touches like the black circle when in hyper mode? Minus the stupid transformer-into-stupid-girlbot bosses, this release has me really excited.
The boss patterns are harder, but also more Cave-ish.  The second boss is actually quite tricky... some tight spots you have to get through.  The first one is easy.  Never made it to the third.  The graphical improvements are touches here and there... not reworded sprites (which isn't a surprise).  The bosses are still transformers, FYI.

One other note... I'm going to go out on a limb and say that at least in this version, bombs don't damage the bosses.  They give you invisibility and clear the screen, but unless you're firing, the bosses life bar doesn't go down.  Maybe the bomb has to be on the boss?  Speculation?  Hm....

No extends in the loke test either, but that's normal.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Shalashaska on April 07, 2008, 03:29:24 AM
Thanks for the info GP and a few more questions. :D Is there only the one bomb type or do they still have the "laser bomb" and is there only one "level" of hyper now (compared to DOJ where you could have 1-5)?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on April 07, 2008, 08:11:28 AM
Good questions:

There is indeed only a "bomb" now.  To offset this, there are two types of ships you select at the title screen:
Bomb type (orthodox) or Power type.  Power type has zero bombs, ever in the game, but with the bomb button, you toggle between a powered up shot and laser (at any time).  

There is also only one level of hyper.  If you'll look, the hyper gauge fills up, then flashes until you trigger it.  It seemed to me that the second hyper session was longer than the first, so perhaps they get incrementally longer?  Just a hunch at this point really, as I only played a few credits.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: sven666 on April 07, 2008, 10:01:24 AM
so the bomb bonus has been completely removed?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zap on April 08, 2008, 08:44:26 AM
I might head out there tomorrow after school around 1-2. Don't hesitate to greet a long-haired foreigner ;)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on April 08, 2008, 03:41:24 PM
The second loke test (http://www.ami-toy.co.jp/) will begin on 4/10 at Club Sega in Akiba. It will also be at two other places (Asobi Space Magical in Kobe and Casino Kyoumachi in Fukuoka). Still not at Hey arcade for some reason.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: lowemark on April 09, 2008, 02:30:53 AM
picture from the loke test taken by a fellow Swede @stgfan.com
where's all the people? :/

(http://pici.se/pictures/SfkUgVzeh.jpg)


(http://pici.se/pictures/RWGbvbilv.jpg)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on April 09, 2008, 02:35:27 AM
Nice pic. I like the Futari BL poster on the wall. I also see a Futari BL in the cab next to the Deathsmiles.:righton:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: henry dark on April 09, 2008, 07:13:50 AM
Shame these no location test in Nagoya, I'm really interested in playing this now.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on April 09, 2008, 11:02:10 AM
Quote from: EOJNice pic. I like the Futari BL poster on the wall. I also see a Futari BL in the cab next to the Deathsmiles.:righton:
Yeah... it's got tacks through the Pop.  Kind of brutal, actually.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: krispyfi on April 10, 2008, 01:08:39 AM
So, how long do these loke test dealies usually last, anyway?

It's my first week of class, but I was thinking I could make the pilgrimage to Kobe on Saturday...
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on April 10, 2008, 01:11:40 AM
This one at Taito Station is a week 04.04 - 04.10.
Not sure about the others.  They are as quick as a day, as long as week.   For some games, if it's close enough to release (and it's a final version) they just leave it at some lucky arcade.  Cave generally doesn't do this though.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: DED on April 10, 2008, 11:59:36 AM
official site is on (http://www.cave.co.jp/gameonline/daifukkatu/index.html)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: gsl on April 11, 2008, 10:14:01 AM
Loke test 4/10 - 4/16 at Club Sega Akihabara.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: krispyfi on April 13, 2008, 07:10:08 AM
I just got back from my 2nd day in Kobe. DDP:DFK is hard. :oops:

Watching the locals play revealed something cool, however:
meeting certain conditions will cause DDP bosses to appear instead of the normal midbosses!
The dude I spoke with with kind of unsure, but he thinks that if you aggressively destroy the three tanks at the beginning of level 1 (possibly using the aura), then you are rewarded with a full-screen warping effect that takes you to the left where you meet the 1st boss of DDP upgraded with laser attacks. When I saw this my eyes nearly popped out of my head. On level two, when you reach a highway crossing your path, a portal will open up and out rolls the DDP level 2 boss. The guy thinks that performing the trick on level one unlocks the bosses on all levels. Never saw if anything happens on level 3.

PS: I was unable to reproduce this trick. :P
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on April 13, 2008, 07:13:27 AM
No. Fucking. Way. :D
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zap on April 13, 2008, 08:34:20 AM
That sounds really cool. I'll be sure to check it out more when I go to Akiba this week. (Haven't been there since.. uh, the Border Down re-release?)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Plasmo on April 13, 2008, 01:28:12 PM
That sounds absolutely brilliant! I love secret bosses more than anything!
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on April 15, 2008, 09:02:55 PM
Pretty cool stuff.  Might have been added to the latest version, previously unavailable in the other loke tests.  There were definitely people that knew what they were doing at Taito Station, and I never saw anything like that.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: KOMA on April 16, 2008, 04:16:06 PM
http://fr.youtube.com/watch?v=vyMw9uDcQDo
2nd Location Test footage.

:)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on April 16, 2008, 04:22:49 PM
Great vid of stage 3. It looks like a stiff challenge. I love the part at the end with the rotating core with the lasers firing - reminds me a lot of ST4 in Ikaruga.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Sycada on April 16, 2008, 10:45:56 PM
Ah Ikaruga, definately my favorite game ever! I'd love to have that in my cab, be a bit extravagant though considering I've got the dreamcast version....

where were we again?

oh right! DFK! :oops:

You're not kidding about the difficulty! :shock: I reckon I'll be seeing myself die a heck of a lot in this one.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MX7 on April 17, 2008, 06:18:31 AM
Ikaruga's lasers and intensity mixed with Cave's bullet storms equals all my prayers being answered.

Also: http://fr.youtube.com/watch?v=KXhSYYsN26w&feature=related

The cardboard pants really take fetishism to the next level...
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: KOMA on April 17, 2008, 09:11:50 AM
I found new vid on 2 chan.
http://www16.axfc.net/uploader/9/so/Ar_3662.avi.html
dl-pass:kusoge
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: lowemark on April 17, 2008, 12:09:52 PM
thanks a bunch KOMA!

 downloading it right now at a blazing 20kb/s :/
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Plasmo on April 17, 2008, 12:52:09 PM
I've officially fallen in love with this game.:whyioughtta:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Max on April 17, 2008, 12:59:54 PM
downloading at 20k?s too.

thanx for the vids KOMA!

edit: watched. Wow...WOW...WWWOOOWWW!!! Amazing!
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on April 17, 2008, 03:35:35 PM
The download link Koma gave us was wonderful. Great quality vid. Having the DDP bosses as secret midbosses is beyond cool.

I'm still not totally clear on how the hit counter works - in some parts it reduces a la Mushi, other times it will completely reset.

It will be nice to see Stage 4 (and 5, I would presume) sometime soon. I'm sure there's another loop in this game as well. It wouldn't be Donpachi without it.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on April 17, 2008, 05:05:35 PM
Looks to me like you will lose your chain completely if you have a hyper in stock and your meter empties.  Otherwise it will just drop really fast.  Guess Cave wants you to use those hypers.  You can apparently keep your chain when you bomb as well.

The only things I've seen where the actual number of your chain matters is when you collect medals in hyper mode and the end of stage bonus.

Very cool video too.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Budloc on April 17, 2008, 05:50:33 PM
thanks KOMA for the vid, this game seems really great (and hard).

Are the black attacks "hypers" ? it seems to work differently than in DOJ.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Gwyrgyn on April 17, 2008, 10:43:39 PM
I really can't get over how awesome the game looks... and how terribly out of place the bosses are. I mean seriously... a screechy spinning maid with a serving tray that fires bullets out of her dress. In what is otherwise entirely a military themed shooter. How much I love how the rest of the game looks is about how much I dislike the bosses. :/

Quote from: MrMonkeyManLooks to me like you will lose your chain completely if you have a hyper in stock and your meter empties.  Otherwise it will just drop really fast.  Guess Cave wants you to use those hypers.  You can apparently keep your chain when you bomb as well.
That's what I said back at the first loke test, but I think Gaijinpunch said that he didn't agree.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on April 18, 2008, 01:21:55 AM
Watched the video again and noticed that ST1 and ST3 have the same music. I guess they haven't finished putting in the music for Stages 3, 4 and 5?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MX7 on April 18, 2008, 06:55:50 AM
Either that, or it's DoDonpachi all over again :P
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Kaneda on April 18, 2008, 05:09:47 PM
Can someone upload the video to megaupload? The link KOMA posted isn't working for me.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: DED on April 18, 2008, 05:17:53 PM
http://www.megaupload.com/?d=N9WXBQ05
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on April 18, 2008, 05:32:57 PM
awesome, thanks DED (and thanks to Koma too) :D
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Kaneda on April 18, 2008, 05:55:16 PM
Thanks DED.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: slateman on April 18, 2008, 10:28:22 PM
Is it me or is this game totally insane?  I have always loved DOJ's difficulty, but this just seems like it's x10.  The visuals are utterly wild too.  I haven't played anything since Ibara, so maybe I'm just out of the loop, but this looks crazy.  Too bad I'll never play it.  :)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on April 18, 2008, 10:38:32 PM
It's actually easier than DOJ (from what little I've played).  The scoring is obviously more forgiving as there are conditions where you can hold the chain where it would've gone to zero in DOJ.  Also, even though the bullets are out of hand when in hyper mode, you can cancel them by simply shooting them.  Lasers can be repelled with your laser.  Of course, I've only gotten halfway through stage 3, but that's on about 4 or 5 credits ever.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: sven666 on April 19, 2008, 06:35:40 AM
i dont think it looks more difficult than DOJ at all.. to me it looks more on par with futari maniac in terms of difficulty.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: freddiebamboo on April 19, 2008, 10:38:14 AM
I'm glad they've knocked the difficulty down a touch, or at least made the scoring system slightly less unforgiving.  

I don't think going harder than DOJ was really needed.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Shion on April 20, 2008, 08:02:44 AM
Just wait until you see the third loop of this game guys ;)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: slateman on April 20, 2008, 09:09:38 AM
Well, that first boss video was pretty impressive.

The visuals have clearly been kicked up a notch.  The game looks positively incredible.  And I know that videos don't do it justice.  As for difficulty, *could* it have gotten harder than DOJ?  :)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on May 03, 2008, 06:00:50 PM
The Daifukkatsu loke tests continue! The current one is at Game Apple (http://www.mamatop.com/apple/) and Adores (Kanagawa) (http://www.am-net.jp/location/profile.cgi?_v=1197431652), from May 3-6.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: sven666 on May 03, 2008, 08:15:42 PM
seems like theyre doing some proper testing with thisone and thank fuck for that.. must admit ive been pretty pissed at cave and all their revisions with the latest games.. like pink sweets.. ridiculous!! :/
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on May 04, 2008, 12:13:26 AM
QuoteGame Apple
You know it's far when it's got a parking lot.  Shizuoka, in this case.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: gsl on May 04, 2008, 06:23:52 AM
Man, I missed my chance when Cave had it at that place in Shinjuku.  Now it keeps getting farther and farther away from what's accessable!

But this seems like they're going pretty all-out; have any of their prior loke-tests ever gone outside the Tokyo area (or outside of a single arcade for that matter?)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on May 04, 2008, 02:03:23 PM
Yeah. Pink Sweets at least had loke tests outside of Tokyo.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on May 04, 2008, 10:18:53 PM
Quite often, actually.  "Big" loke tests will generally be in Tokyo + Osaka, and maybe Fukuoka (and from time to time Chiba & Kanagawa).  The latter two are very populated areas... just somewhat domestic.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on May 09, 2008, 08:19:06 AM
2 weeks to go!
Quote from: SuperPangAnyone had an invoice from Fujita yet? I've not had a reply.
:|
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Sycada on May 09, 2008, 04:50:15 PM
I'll be really keen to hear what you folks picking it up on day 1 have to say about it when it hits. :D I'm not likely to be playing it before Xmas.
I think I'll pick up Ketsui between now and then as I've yet to experience it and wait for the price to lower on DFK
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on May 14, 2008, 12:17:17 PM
Only 215k at Fujita
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: sven666 on May 14, 2008, 12:54:09 PM
Quote from: SuperPangOnly 215k at Fujita
oh ffs its either this or a new couch & deathsmiles.. :/
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: drboom on May 14, 2008, 02:22:06 PM
Oh and what are you going to do with a couch? Sit on it? That's why God created the ground. Get DFK.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on May 20, 2008, 10:28:31 AM
Fujita shipping Thursday
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: KOMA on May 20, 2008, 01:29:19 PM
Quote from: SuperPangFujita shipping Thursday
Vewlix,DFK!It seems there are beautifulls days to come in your house SuperPang :D
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on May 20, 2008, 08:08:48 PM
The official site has been updated with STORY, CHARACTER, and SYSTEM info:

http://www.cave.co.jp/gameonline/daifukkatu/index.html

The first three bosses are shown, but stages 4 and 5 are just silhouettes. The system section is worth a look.

So far 17 arcades in Japan (http://www.ge-sen.com/game/1028/) are confirmed to have the game on release.

Just a few more days until release!
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: adverse on May 20, 2008, 09:52:10 PM
No arcades in Osaka yet?!  Frustrating!  I hope Monte at least gets it.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on May 20, 2008, 10:55:46 PM
Gee, could those two silhouettes be the other two dolls from Daioujou?

And did anyone else laugh when they opened up the site and saw that giant girl crushing the city?  Am I supposed to take this seriously?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zakk on May 21, 2008, 12:17:37 AM
Quote from: MrMonkeyManGee, could those two silhouettes be the other two dolls from Daioujou?

And did anyone else laugh when they opened up the site and saw that giant girl crushing the city?  Am I supposed to take this seriously?
About as seriously as the 'plot' of any other Cave game...
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on May 21, 2008, 07:19:16 AM
I was the first player today at the Alpha Station after the game center's guy sey it on the cab...;)

AST-KOT 985,029,539 Btype 5? stage Max Chain 2598 Bomb Mode Alpha Station

(http://img504.imageshack.us/img504/213/08052118030001ju9.th.jpg) (http://img504.imageshack.us/my.php?image=08052118030001ju9.jpg)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: gsl on May 21, 2008, 07:39:07 AM
Oh whoa, it's out already?  For some reason I thought it was supposed to be another week.

Now time to start spamming up my local arcade's BBS until they get the game in!
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on May 21, 2008, 07:59:28 AM
Does anyone know who the graphics designer is ?

rtw
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on May 21, 2008, 09:46:10 AM
Didn't I post his name the other day?
I know I did at gamengai (http://www.gamengai.com/forum/viewtopic.php?p=15398#15398), so still... no excuse. ;)

QuoteOh whoa, it's out already?  For some reason I thought it was supposed to be another week.
They ship a bit early sometimes.  Enjoying it, KOT?  I need to swing by Shibuya Kaikan after my trip to the gym tomorrow.

EDIT: 5th stage?!?!?!?!
Easier than the Loke Test version?  I don't think I like the sounds of this.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on May 21, 2008, 10:10:39 AM
I think they had correct and changed some pattern of the boss....but the 4? boss is very difficult cause it divided it's body in some part that flowting around the stage and when u hit these parts with the laser they change their direction....I've to use 6 bomb to beat it...:/ It's the 4? garuda's boss...;)
There is non power up as during the lock test...and i found a hidden life during the 3? or 4? stage....the first extend is at 100milion....I can reach 200-300 at the and of the second stage....

The chain don't drop when you reach the boss of stage....it still go up during the battle with the boos cause in the end the item that appear with the explosion of the boss are moltiplicate with the chain...so you can get a lot of point in this way---
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Gwyrgyn on May 21, 2008, 12:59:13 PM
Quote from: GaijinPunchEDIT: 5th stage?!?!?!?!
Easier than the Loke Test version?  I don't think I like the sounds of this.
Don't forget the second loop. I'm sure you'll get all the pain and suffering you need from that. :oops:

I guess we should be expecting scores into the 10s of billions this game. Not quite Gigawing territory yet, but getting close.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on May 21, 2008, 01:25:05 PM
i wonder how crazy the new hibachi will be?

and thanks for the info's KOT :righton:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on May 21, 2008, 01:26:43 PM
Quote from: GaijinPunchDidn't I post his name the other day?
I know I did at gamengai (http://www.gamengai.com/forum/viewtopic.php?p=15398#15398), so still... no excuse. ;)
Thank you!

rtw
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on May 21, 2008, 05:51:47 PM
New info from a dude on 2Ch (some of this has already been mentioned by KOT):

-The difficulty is slightly easier than the loke test version
-Score-based extends are at 100mil and 1bil.
-There's a fixed 1UP in Stage 3
-When you beat a boss, your hit counter acts as an item multiplier, with all the stars absorbed taking on this multiplier (like Ibara Kuro and Mushi Futari).
-When you die you get 1 extra bomb, up to a max of 6 (in bomb style)
-When you pick up the bomb icons in shot style, they just count as point items
-Bombs do more damage compared to the loke test version, and if you use your laser or hyper during a bomb in a boss fight it does even more damage.
-The orange items you pick up give you points, the green ones fill your hyper gauge
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on May 21, 2008, 07:15:22 PM
Quote-Bombs do more damage compared to the loke test version,
Yeah, bombs did jack shit in the loke test version.  I'm glad they fixed that.

Quote-The orange items you pick up give you points, the green ones fill your hyper gauge
Ah, cool.  We finally know the difference of these damn things.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on May 21, 2008, 08:05:17 PM
Quote from: GaijinPunchDidn't I post his name the other day?
I know I did at gamengai (http://www.gamengai.com/forum/viewtopic.php?p=15398#15398), so still... no excuse. ;)
He is also the artist for this 18+ PC adventure game due out sometime this summer:

http://www.abelsoftware-jp.com/product/mystereet_osc/index.html
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on May 22, 2008, 12:27:44 AM
Oh, boy, can't wait for that one.

Something I noticed:
-Bomb is an instant chain breaker.  I recall different behavior in the previous versions.  So, bombing a boss will totally fuck your score, as it will mess up the stars value, and your end stage bonus.

I'm still not used to the bomb & hyper button being different.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on May 22, 2008, 12:31:30 AM
Yeah, in the loke test version you could bomb and it didn't kill your chain, it just reduced it a la Mushi Futari.

Wouldn't it be better to use the shot type instead of the bomb type, if you're going for score? Do you see anyone playing as the shot type?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on May 22, 2008, 01:31:02 AM
Isn't it "power type"?  I saw one person use it once, but he had no idea what he was doing.
Not sure how it will work out.  I assume bomb type is going to be WAY easier to clear due to the stupid amount of bombs you get (a la DDP).  I doubt it'll take long to see a 1-loop clear by quite a few people.   In the games defense, if you don't bomb, it does get pretty hairy pretty early.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on May 22, 2008, 01:32:52 AM
Yeah, I guess it's called power type.

I bet the second loop is Futari Ultra brutal. Can't wait to see it. Maybe you'll need to store up those bombs for the second loop!;)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on May 22, 2008, 01:45:02 AM
On a side note, the poster I posted is indeed the real one.  Not bad... I really dig it, actually.  They didn't have the POP up at Shibuya Kaikan though.  Anyone got any kit pictures?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on May 22, 2008, 02:15:51 AM
Apparently stage 5 is amazing. And more Japanese players have chimed in saying it's a lot easier than they anticipated, definitely easier than Daioujou. Also, and this part intrigued me the most, many players say the game feels a lot like Ikaruga. Apparently the middle of stage 5 feels like it was ripped right out of ikaruga. :shock:

Now where's some direct-feed video?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: gsl on May 22, 2008, 02:57:42 AM
I actually like the poster.  At first glance, you just think "Hah, giant cyborg schoolgirl ravaging the city, that's funny."  Took me a second to realize "Holy crap, she just squashed my ship." :laugh:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: sven666 on May 22, 2008, 03:08:25 AM
i dont like the poster at all.. looks just like some random anime poster (like someone said evangelion comes to mind) :(
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on May 22, 2008, 03:57:56 AM
QuoteNow where's some direct-feed video?
I'm sure Mikado has the cab hooked up to the VCR.  Maybe I'll swing by there when my wife cruises town.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on May 22, 2008, 06:30:17 AM
At the Alpha station there is only a small poster over the cabinet....;) and it's ready for catch vids...maybe saturday I'll to record I vid...;)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on May 22, 2008, 07:38:44 AM
Aw fuck, I just realized its a bank holiday and I won't have this until Tuesday :|
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on May 22, 2008, 01:47:56 PM
Quote from: Ast-KotAt the Alpha station there is only a small poster over the cabinet....;) and it's ready for catch vids...maybe saturday I'll to record I vid...;)
Strange... what are the chances this doesn't come with a POP?
That'd be so surreal I can't wrap my head around it.

How long is the queue at Alpha Station?  Shibuya Kaikan was 3 people deep today.  Looks like lunch time or no play for me (until the wife goes out of town).
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zlk on May 22, 2008, 03:17:23 PM
Stage 5 looks hard if you do not bomb.  It seems that some of the bomb icons will completely fill your bomb stock.  It wouldn't surprise me if this game just has one loop but there are some crazy requirements for the TLB like no miss/no bomb.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on May 22, 2008, 03:19:39 PM
Do you already have the game zlk? Or is there some stage 5 video out there??
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on May 22, 2008, 06:05:03 PM
5 people long queue at Alpha Station...:/

5?stage no-bomb is very difficult...:/

I can chanied all the 1? e the 2? stage but the 3-4-5 I dropped it sometimes cause i've to bomb....;)

How about the special mid-boss I tried yesterday the trick on first stage but nothing happened...What are the requirements for special mid-boss?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: adverse on May 22, 2008, 09:08:24 PM
Quote from: Ast-KotHow about the special mid-boss I tried yesterday the trick on first stage but nothing happened...What are the requirements for special mid-boss?
I tried this too, couldn't get it.  Not sure.  Are we sure it's in the final version?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on May 22, 2008, 09:09:23 PM
Quote from: adverseI tried this too, couldn't get it.  Not sure.  Are we sure it's in the final version?
yeah, it's confirmed to be in the final version. I don't know how it's done though.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on May 23, 2008, 05:26:11 AM
Played Power Style today.  Totally for the expert, as once you're stuck, you're totally fucked (no bombs).  So, I won't be playing that much.  The ship is too fast in normal mode anyway.

I asked the guys at Shibuya Kaikan.  They said they didn't get a Pop with theirs.  That's going to leave a mark!  Guess that drives up the price of the Loke Test / AOU Show versions.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: sven666 on May 23, 2008, 06:19:49 AM
cant wait to hear what superpang got in his.. ill be seriously pissed if theyve removed artwork for their kits..:whyioughtta:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on May 23, 2008, 02:31:56 PM
WTF no POP? Hopefully they give you something in there. That really sucks if true.

On the plus side maybe the kit will plummet in price quickly due to the lack of artwork.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zlk on May 23, 2008, 03:05:37 PM
http://www2.axfc.net/uploader/7/so/K_27323.avi
pass:bunroku

http://www2.axfc.net/uploader/6/so/F_14647.avi
pass:fukkatsu

There is also another video at the torrent site:
http://b-board.rdy.jp/torrent/index.php

I think we should have a sticky thread where people post links to videos rather than have them hidden in various threads. I made a suggesttion here:

http://www.danmakudreamer.com/bbs/viewtopic.php?id=194

but am not sure what others think.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on May 23, 2008, 03:34:32 PM
Thanks for all the video links! I'm downloading them now.

Posting future links in zlk's "video link" thread sounds like a good idea.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: sven666 on May 23, 2008, 03:45:41 PM
omg.. theyre not working properly for me, would someone mind megauploading them? :D
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on May 23, 2008, 03:49:50 PM
Apparently people are 1CCing this left and right (with the bomb type). One guy on 2Ch said he cleared it in his first credit, and that "it's easier than Deathsmiles". Probably due to the 5000 bombs you have to work with.

Also, this guy claims to have already gotten to the 2nd loop:

http://kmcevekizuna.blog46.fc2.com/

He notes the following changes in the second loop:

-The lasers are now blue instead of purple, and they are now HOMING.
-more bullets
-harder bosses
-same amount of bombs, and same bomb damage

He said he got perfect stages 1-4 w/ the hidden midbosses to appear, but died twice in Stage 5 and didn't get the hidden midboss to appear there. So he's not totally sure of the loop requirement. After you beat the Stage 5 boss, the lines change and they ask if you want to continue to the second loop, and you can answer yes or no.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on May 23, 2008, 03:58:27 PM
not sure what i think of it yet...

Quote from: EOJmaybe the kit will plummet in price quickly
wishful thinking? ;)  can't say i'm any better though

for a game that was loke-tested quite a lot (by cave standards), the difficulty sounds a bit off.  too easy in bomb mode, and too hard in power mode?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zlk on May 23, 2008, 04:23:34 PM
I think Cave is on to something with the "too easy bomb mode, too hard in power mode."  Once you bomb your chain goes to zero and you lose tons of points.  The non-professional players can bomb their way through the first loop and have a good time.  The pro-players won't use bombs, it will be difficult for them, and they will score tons of points. It is a win-win situation for everyone.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: KOMA on May 23, 2008, 04:31:29 PM
Thx for the links.Great quality footage for the torrent.Level 5 is pretty tough and intense.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on May 23, 2008, 05:39:15 PM
Quote from: zlkhttp://www2.axfc.net/uploader/7/so/K_27323.avi
pass:bunroku

http://www2.axfc.net/uploader/6/so/F_14647.avi
pass:fukkatsu

There is also another video at the torrent site:
http://b-board.rdy.jp/torrent/index.php
bunroku is broken at least for me, fukkatsu works.

Could someone please post a direct link for the torrent file ?

Anyone figured out the requirement for the DDP3 mid bosses ?

Thanks for all the links!

rtw
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Sycada on May 23, 2008, 06:21:51 PM
Quote from: EOJmany players say the game feels a lot like Ikaruga. Apparently the middle of stage 5 feels like it was ripped right out of ikaruga. :shock:
:shock::shock::shock::shock:
Agh! That's just cruel :laugh: . I'm still waiting till the price drops on this one as I've said before but I'm more tempted than ever to just sell half my stuff to get this now ;)
I'd be quite keen to hear what you think of Daifukkatsu EOJ when you get to play it. From what I've seen we seem to share a few favorite shooters.

I'm downloading the video, can't wait to see it.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on May 23, 2008, 06:48:59 PM
Quote from: zlkI think Cave is on to something with the "too easy bomb mode, too hard in power mode."
i can't really judge, because i've obviously never played it.  i just hope it has a nice balance to it, because if you start out on bomb mode, and it's quite simple, when you want to progress to power mode, it could feel too hard.  like if mushihimesama didn't have a maniac mode - just original and ultra.  having a mode where you can't bomb at all is what gets me (especially thinking 2nd loop, TLB, etc).  as ever, proof of the pudding...  :)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on May 23, 2008, 07:57:42 PM
It's not really a surprise that the game has so many bombs. Every Cave game since Ibara (except for Pink Sweets) has been aimed at both beginners via some type of gimmick or difficulty setting, and nut bags.  This is kind of off though, since the Loke Tests were so painful.  The questionairre at said tests, however, did ask "what did you think of the difficulty".

And now that you can carry your chain to the bosses, bombing on them can really fuck your score.  The end bonus is nice, but also the star bonus from the bosses is good.  Stage 1 boss with a humble 500 hit is still like 10 million points.  Think of the later stages with 2000-3000 hit.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Kaneda on May 23, 2008, 11:06:46 PM
I'll reserve final judgment for when I get to play it, but this looks like a huge letdown. DDP should be frightening and frustrating. I remember a time when you had to work for that stage 2 chain, dammit.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on May 23, 2008, 11:26:53 PM
The chaining still takes some thought, although it's more forgiving now.  I had a nice 1500+ that broke about a frame before the stage 2 boss.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: adverse on May 24, 2008, 06:28:37 AM
Um, if the game is so easy for you, play Power mode.  It's that simple.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on May 24, 2008, 06:34:46 AM
Quote from: zlkI think Cave is on to something with the "too easy bomb mode, too hard in power mode."  Once you bomb your chain goes to zero and you lose tons of points.  The non-professional players can bomb their way through the first loop and have a good time.  The pro-players won't use bombs, it will be difficult for them, and they will score tons of points. It is a win-win situation for everyone.
My thoughts exactly. As GP says, Cave do like to add some accessability and its hardly likely to be an oversight. This has had more dev time than usual it seems. I get the impression they don't want to see any more v1.5's.

All fine by my, I suck :D
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on May 24, 2008, 06:37:16 AM
Quote from: adverseUm, if the game is so easy for you, play Power mode.  It's that simple.
When did I say it was too easy for me?

I stopped by Mak today.  The guy there said it comes with a Pop, so maybe the handful of arcades I've been to just aren't hanging it up?

Hmm....
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Budloc on May 24, 2008, 06:50:01 AM
i just watched the torrent link, the guy who is playing seems to restock his bombs during stage's 4 boss by taking a "Bomb Item" while a bomb is used, is it a bug ?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on May 24, 2008, 09:57:47 AM
Go back a page in this thread.  There's a bomb restock item.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on May 24, 2008, 10:06:56 AM
I played today----I could beat the first stage hidden mid boss...to reach it u have to destruct yourself not with the explosion of other enemy the fuel tanks and u have to reach the max boost gauge before u have destruct the tanks...if you loose a life or if you use a bomb during the battle with the first hidden boss the other hidden boss don't appear---With the hidden mid boss the game rank up and the score too...my japanese friend finish the first stage with 350milion over...;)
I learm from him some good tricks for improve the chain----today I reach 3100+ after the battle with the sencond boss:)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Max on May 24, 2008, 10:09:53 AM
I don?t found the torrent, could someone put the direct link, please?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on May 24, 2008, 10:23:46 AM
Quote from: MaxI don?t found the torrent, could someone put the direct link, please?
http://b-board.rdy.jp/torrent/details.php?info_hash=f7dc8becec56c5fd591864261a449b000fba251e

rtw
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Max on May 24, 2008, 10:35:06 AM
Thanks rtw!!! :)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zlk on May 24, 2008, 11:21:50 AM
The second loop looks hard.  :shock:

http://www2.dokidoki.ne.jp/ayame/trash.htm
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on May 24, 2008, 03:33:25 PM
Yeah, that second loop looks pretty nasty. The bullets are as fast as Futari Ultra. I can see SWY enjoying this.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Kaneda on May 24, 2008, 07:39:11 PM
The second round looks great. I wish they would have just made the first round like that.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: slateman on May 24, 2008, 09:59:17 PM
I have tons of bandwidth and storage space.  Would gladly host vids if the desire is there.  No passwords or waiting for counters to count down.  I didn't get the new ones, didn't work for me.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on May 24, 2008, 11:11:24 PM
Am I seeing tha tright?  Hyper doesn't eat all the bullets in the 2nd loop?  Yikes.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: gsl on May 25, 2008, 05:25:07 AM
Finally got to try out the game at Mikado.  It's definitely purty, and with all the shit going on at once onscreen it's very hard to concentrate on little details like the bees and whatnot.  I'll need a few more tries to get the playing system down--I unleashed a totally unneeded bomb on the first boss thinking I was going for a hyper, and it took me until halfway through the next stage before I realized there was a specific hyper button.

The game certainly feels easier than DDP or DOJ (regular or black label); on my first credit I was able to no-miss the first stage which is something I can only do about half the time on DOJ:BL and not too often on the normal version.  I'm sure I could have made it past the second boss if it weren't for stupid operator error and that embarassing time when you die and you think you've got the game over and you're halfway out of the seat until you realize you scored an extend somewhere, but by then it's too late.

Saw one of the other guys manage to do the DDP mini-boss trick, but I had no clue how to replicate it.

Oh, and both of the machines at Mikado had the Pops up as did the machine in the basement of Taito Station on the south side of Shinjuku station.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on May 25, 2008, 07:27:27 AM
What's up with the bees ? First they are green and then golden ?

rtw
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: gsl on May 25, 2008, 09:14:47 AM
Yeah.  No clue.  Someone said something about bomb/powerup items, maybe?  Now that I think about it I don't recall ever seeing a powerup in the two levels I played.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on May 25, 2008, 09:26:41 AM
Green bee power up your boost and orange give u point in bomb mode....today at alpha stage there is a guy that reach 6.xxx.xxx.xxx but hi did not end the game....

@GSL: are u in tokyo now?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: gsl on May 25, 2008, 10:44:32 AM
I'm living a bit outside it, up in Saitama prefecture close to Kawagoe.  I was in Tokyo today supposedly shopping for souveniers for when I head back, but that turned into me visiting music shops in search of a few CDs and DVDs I haven't scrounged up yet. :laugh:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Icarus on May 25, 2008, 07:10:50 PM
Can anyone with the PCB confirm if there is some sort of sound test in the test menu?
And if there is, can you do me a huge favour and record the "Incoming Boss! Warning!" and "Hyper Available" voice clips to a good quality MP3?

The game looks good, definitely appears to be more approachable while retaining enough challenge and scoring depth to tax the experts. Stage 5 has that Espgaluda 2 vibe going on with both the multi-directional scrolling, multiple midbosses and ambient trance-like background music.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: adverse on May 25, 2008, 08:32:25 PM
gaijinpunch, I was addressing kaneda (and anyone else who thinks the game might be too easy) in my post.

----

This site

http://cbblog.blog.shinobi.jp/Entry/85/

is claiming that the following is the method of calling out the old bosses. (My translation, a bit of an 意訳)

・As we guessed for level 1, you can't let the combat vehicles (戦車)roll over the tanks.  
  In other words, you have to destroy the combat vehicles before the tanks.
  Don't destroy the tanks first.
  If you manage to destroy 3 combat vehicles, DOJ boss appears for level 1.
  By the way, destroying the tanks first is pretty hard so be careful with your money.
・Once you're in the old boss route, you can continue to fight old bosses by not using any bombs
  An old boss will appear in the next level as well (you can use hyper)
  This is how you get bosses 2 through 6 to appear.
  Note that if you manage to beat the 6th DOJ boss without bombing, the lasers in the second half of level 5 start behaving strange.
  Perhaps this is proof that you've entered the ura loop.

Edit: Just read the comments on that entry and there are people claiming this doesn't work or that there may be other conditions.  :rolleyes:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Kaneda on May 25, 2008, 09:04:27 PM
Quote from: adversegaijinpunch, I was addressing kaneda (and anyone else who thinks the game might be too easy) in my post.
I don't doubt that the game will be hard going for high scores. Every Cave game is very difficult in this respect, even Death Smiles or ESPGaluda.

What I don't like is the inclusion of a ship type that lets someone just plow through. I know that's how Cave has been doing it for a while now and I understand it may attract casual players, but I like the idea of DDP remaining intimidating and a challenge no matter how you slice it. Beating the first round of DOJ (or even DP or DDP) will not be done on anyone's first try, bomb-spamming or no.

The game does look like fun, but it it seems as if IKD really didn't want to make it and I don't think that's how their flagship series should be treated.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on May 25, 2008, 09:49:57 PM
People are already getting 6bil? It looks like 10+bil scores won't be too far off, making this CAVE's first shooter to go over 10bil. Clearly they're turning into the new Takumi. :laugh:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on May 25, 2008, 10:47:13 PM
Is there a stage 1 video w/ the special midboss?  Considering "Tank" and "Sensha" are technically the same thing, I am utterly confused.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: adverse on May 25, 2008, 11:12:25 PM
True, but if you notice during the mid-boss there are two types of vehicles to the left and right of the boss.  I believe he's saying that you have to take out the ones on the right first but I'll have to confirm at a cabinet after work.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: gsl on May 26, 2008, 04:18:32 AM
Quote from: EOJClearly they're turning into the new Takumi. :laugh:
At least they haven't started providing high scores for smallest negative score or score closest to 0 though, right?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Plasmo on May 26, 2008, 08:09:05 AM
WR scores will probably be around 400-500bill or even more considering that the chain system is exponentially again. I wouldn't be surprised to see a 1trill score in a couple of years. ;)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on May 26, 2008, 08:47:20 AM
i hope it doesn't counter-stop...  :|
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: sven666 on May 26, 2008, 09:24:01 AM
i doubt it.. if you look at ast-kots HS screenshot there is easily space for another two digits.. maybe even 3 !!!
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on May 26, 2008, 11:01:44 AM
May be ii changes into letter as in Ibara....;)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on May 26, 2008, 05:54:11 PM
Quote from: IcarusCan anyone with the PCB confirm if there is some sort of sound test in the test menu?
And if there is, can you do me a huge favour and record the "Incoming Boss! Warning!" and "Hyper Available" voice clips to a good quality MP3?

The game looks good, definitely appears to be more approachable while retaining enough challenge and scoring depth to tax the experts. Stage 5 has that Espgaluda 2 vibe going on with both the multi-directional scrolling, multiple midbosses and ambient trance-like background music.
There is no sound test.

Stage 5 is unbelievable.

Also, has anyone heard of a bug on the first midboss where the game just crashes?  I'm a sad boy today.  The game is fantastic, but I can only clear the first stage on my first credit because after that it always crashes on the midboss.

(http://www.mrmonkeyman.com/ddpdfksmall.jpg)

Only room for 1 more digit (11 digits).  Every DonPachi has added one more digit than any Cave game before it, so why not Daifukkatsu?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on May 26, 2008, 06:19:24 PM
Wow, so you bought the game? Sorry to hear of the crash bug, I have not seen this reported elsewhere. Your board might be defective, so you should contact the shop you bought it from.

Also, why not open a high score thread for the game here?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on May 26, 2008, 06:22:44 PM
congrats on your purchase, MMM :D

if the board itself is defective, email the retailer you bought it from.  you might want to get it sorted ASAP, because the MOST warranty you'll get is 30 days, by and large.  some places only offer a 1-day warranty (ie if it's defectice when it arrives at your door; any other problems, tough shit).
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: sven666 on May 26, 2008, 06:52:22 PM
i agree about stage 5.. it looks fantastic, even looks like it might be one of the best shmupstages yet! :shock:
(ofcourse i have to play it before my final verdict)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Icarus on May 26, 2008, 06:55:54 PM
Quote from: MrMonkeyManThere is no sound test.
Ahh okay. Looks like it's just Yagawa's games that have that, then.
Hopefully the OST if and when it hits should have what I'm looking for.

And gratz on the PCB. Looking forward to seeing what you can do with it. ^_-
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on May 26, 2008, 07:05:17 PM
MMM...  did it come with a POP?
Pictures, by any chance?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on May 26, 2008, 07:07:21 PM
Well, email sent to Fujita, we'll see what happens from here.

Here's a short clip of it crashing. (http://www.mrmonkeyman.com/ddpdfkcrash.avi)

It's a lot of fun though.  It definitely doesn't feel a thing like the previous DonPachis.  Chaining pretty much just happens, it seems to be more about actually grabbing those bees when they're green and not running in to stuff for constant hypering.  Some of those bees are in some crazy locations.

Hypers on bosses work kind of different too.  You have to stick with the shot for a few moments before it will start canceling bullets, and you have to stick with the laser for a bit before it starts racking up the hits.  You can't use the laser and quickly switch to shot to clear away bullets like you can on the stages.

Quote from: GaijinPunchMMM...  did it come with a POP?
Pictures, by any chance?
Yes, there's  POP.

I can take pictures maybe.  I just moved and I have a broken camera somewhere that pobably has dead batteries in it.  Maybe I can take some crappy phone pictures.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on May 26, 2008, 07:25:56 PM
Quote from: MrMonkeyManThere is no sound test.
Try holding down A+B when hitting the setup button or A+B+C...

rtw
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on May 26, 2008, 07:34:18 PM
Quote from: rtw
Quote from: MrMonkeyManThere is no sound test.
Try holding down A+B when hitting the setup button or A+B+C...

rtw
I will try this. *EDIT* No good.

And I found a camera, click the picture for BIGGER picture.  My ghetto cab.  I got a bigger TV.

(http://www.mrmonkeyman.com/dfksmall.jpg) (http://www.mrmonkeyman.com/dfk.jpg)

I don't think this game saves highscores either.  I can't find any way to view anything other than Today's Highscores.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on May 26, 2008, 10:39:16 PM
Quote from: MrMonkeyManI don't think this game saves highscores either.  I can't find any way to view anything other than Today's Highscores.
You may have to enable high score saving in the test menu. It would be bizarre if it didn't save all time scores. EVERY SH3 game does, though for some you need to enable it in the test menu before it works.

Looking at your vid, something definitely looks wrong with your PCB. Fujita has a 14 day warranty iirc, so you should be fine.

Thanks for the kit pics, it looks really cool.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on May 26, 2008, 10:55:28 PM
Yeah, there's something strange going on.  If I just power the game on and play the 1st level over and over again it works fine (trying to trigger those alternate midbosses and failing), but if I play through a few more stages and then go back to stage 1 it screws up.  It starts loading graphics from other stages instead of the midboss, so maybe it's loading some ram up with data and then it isn't cleaning it out or something?

I'm not really sure how everything works, but that's my best guess.

Hmm, I can view my scores in the test menu...
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on May 26, 2008, 11:51:09 PM
Thanks for the pic.  Looks like the Pop is the *EXACT* same design as the instruction card.  Maybe that's why they didn't post it?  Hmm... looks nice though.  Looking forward to dropping loads on this one.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on May 27, 2008, 12:12:15 AM
Ok, I'm dumb.  I apparently never tried pushing any buttons when the high scores were being displayed, only directions.  All the high scores are there.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on May 27, 2008, 09:16:11 AM
(http://i255.photobucket.com/albums/hh126/SuperPangster/DFK/CIMG2944.jpg)
(http://i255.photobucket.com/albums/hh126/SuperPangster/DFK/CIMG2949.jpg) No battery?
(http://i255.photobucket.com/albums/hh126/SuperPangster/DFK/CIMG2959.jpg)
(http://i255.photobucket.com/albums/hh126/SuperPangster/DFK/CIMG2957.jpg)
(http://i255.photobucket.com/albums/hh126/SuperPangster/DFK/CIMG2962.jpg)
(http://i255.photobucket.com/albums/hh126/SuperPangster/DFK/CIMG2965.jpg)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on May 27, 2008, 09:35:02 AM
Quote from: MrMonkeyManWell, email sent to Fujita, we'll see what happens from here.
Did you play in freeplay ? There have been issues with freeplay in CAVE games before.

Could you pop it out of freeplay and try a coin ?

rtw
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on May 27, 2008, 10:03:54 AM
No crashes in freeplay here, yet anyway

This whole Bomb/Power mode thing is an odd way to approach accessibility. Bomb is really quite easy, purely because you can milk hyper mode and the heaps of bombs to death! I guess they didn't want to mess with the bullet patterns Mushi style.

Power feels quite fresh actually. Its a nice contrast jumping from one to another.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on May 27, 2008, 04:41:23 PM
Quote from: SuperPang(http://i255.photobucket.com/albums/hh126/SuperPangster/DFK/CIMG2949.jpg) No battery?
Wow, weird! This board must be slightly revised from the other SH3 boards if there is no lithium battery in the corner. Also weird that they moved the serial sticker to that spot.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on May 27, 2008, 04:54:38 PM
Quote from: EOJWow, weird! This board must be slightly revised from the other SH3 boards if there is no lithium battery in the corner. Also weird that they moved the serial sticker to that spot.
It does not look like a revised board. They have just manufactured it with a DNM (Do Not Mount) list.

The battery just powers the real time clock in the RTC 9701.

The only use I have seen of the RTC is in Ibara with the live clock in the rose garden.

Now speaking of Ibara does anyone know the names of the ships that Bond & Dyne use ?

rtw
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on May 27, 2008, 05:15:53 PM
Quote from: rtwNow speaking of Ibara does anyone know the names of the ships that Bond & Dyne use ?
http://www.gamengai.com/bn_inf.php?type=translation&id=1294&p=3

;)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on May 27, 2008, 05:23:13 PM
Quote from: jpj
Quote from: rtwNow speaking of Ibara does anyone know the names of the ships that Bond & Dyne use ?
http://www.gamengai.com/bn_inf.php?type=translation&id=1294&p=3

;)
Thank you jpj, now back to fukkatsu :D

rtw
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: gsl on May 27, 2008, 09:25:53 PM
What's up with those 9 solder points in the top right corner of the board in the vague shape of a DB9 connector?  Makes me think of how some Neo Geo MVS boards have the controller ports mounted on them.  An aid to consolizing a Cave game perhaps?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: cannonball on May 27, 2008, 10:31:16 PM
Quote from: gslWhat's up with those 9 solder points in the top right corner of the board in the vague shape of a DB9 connector?  Makes me think of how some Neo Geo MVS boards have the controller ports mounted on them.  An aid to consolizing a Cave game perhaps?
Looks like a 10 pin JTAG.  Maybe used to re-program the boards or update versions.  (Possible to actually change the game altogether to another cave SH-3 game?)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on May 27, 2008, 10:39:28 PM
That section of the PCB had a port mounted on the Mushi PCB, but has been empty for every SH3 game after. No one really knows what it was used for on the Mushi PCB.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: cannonball on May 27, 2008, 10:41:08 PM
lol I was looking at the wrong spot.  I see what you're talking about now.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on May 28, 2008, 01:21:28 AM
If you want to know all about the SH-3, look no further:

http://www.world-of-arcades.net/Cave/Hardware_SH3/Hardware.htm

rtw
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Kaneda on May 28, 2008, 04:28:42 AM
A very short video up on the torrent site showing the final stretch of 1-5: http://b-board.rdy.jp/torrent/details.php?info_hash=0d572c9683618f251c01b949b17e5d758567670b

Good dodging, but he uses a bomb despite what the 'no hyper, no bomb, no miss' title claims.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on May 28, 2008, 10:57:38 AM
Played with my friends tonight at Shibuya's Kaikan.....He reach over 8bilion's score with typeB and over 10.000 of chain in the 4? stage...:) I'm playing for reach 2bilions...:|
The 5? stage is very difficult...:|
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on May 28, 2008, 09:26:55 PM
Man, wish you would've told me you were going.  I would have swung by.  The air is really bad at night though in that place.  I generally go on my way to the gym, during a break from work.  I broke 1 billion finally.  I'm only averaging about 2-3 bombs per run though, so of course I don't get nearly as far as I could.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on May 29, 2008, 02:03:07 AM
I was in Shibuya with my friends for university nomikai and returning home I went there and I found my friends that has finished work...:)
I don't like that place too---but 50yen for a run are good...:righton: Next time I send u a e-mail....;)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: gsl on May 29, 2008, 04:28:50 AM
Did anyone ever figure out for sure how to call out the DDP bosses in place of the midboss?  I watched a few guys playing today, and I think I figured out what all the confusion was about tanks and sensha a few pages back: there's the part close to the start of level 1 with a bunch of big round silo-looking buildings ('tanks') that you're supposed to destroy before they get run over by tanks ('sensha').  As the tanks are quite resiliant, it's better to take out the buildings yourself rather than attempt to stop the tanks first.  Plus, the initial tank comes very quickly amid a cloud of small enemies, so you'd better be sure you've got a leg up on things before you attempt it.

At least, that's the way it looked to me.  Sorry if I'm late to the party and somebody else already explained this.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on May 29, 2008, 04:58:57 AM
For call out the fisrt secret mid boss you have to destruct very fast almost 3 of the big fuel tanks with your fire and not with the explosion of the sensha said to me my friend that always get it...and you have to have the hyper gauge full---:)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on May 29, 2008, 06:28:04 AM
"Hyper gauge full".  That's the problem. :)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on May 29, 2008, 06:56:27 AM
It's not a problem cause there are two bees at the begining of the stage---the problem is the destruction of the tanks I think....I saw my friend do a strange and difficult patter to destruct their....If call out the special mid you can reach over 350milions out of the first stage and over a billion at the end of the second stage....:oogle:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on May 29, 2008, 12:05:44 PM
Well, I was triggering the hyper immediately when the gauge was full.  I'll try without it.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: hermosaguy on May 30, 2008, 02:36:50 AM
I still am having a hard time triggering that secret mid boss :(
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on May 30, 2008, 05:58:58 AM
I saw a guy do all 5 of them today.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Gwyrgyn on May 30, 2008, 09:31:10 AM
You mean 6? There's two in the last stage of course.

Anyone know if you can get them again in the second loop or not?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on May 30, 2008, 09:50:05 AM
If you use the hyper at the begining of the first stage you can't reach rhe hidden mid...:)
There are 2 hidden mid in the 5?stage...:)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on May 30, 2008, 12:10:55 PM
He didn't make it to the 2nd mid boss.   I'm sure he had before.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on May 31, 2008, 10:16:07 AM
Are the second midboss onwards related to score? I got the first two nailed down.
EDIT: Nevermind. Its the bombs innit :)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zlk on May 31, 2008, 10:51:29 AM
Dodge this:

http://imepita.jp/20080531/663750

A few other pictures of the TLB (or maybe there is something more after this?):

http://game13.2ch.net/test/read.cgi/gamestg/1212074637/398-400
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: RAR on May 31, 2008, 03:06:53 PM
Wow, fuck that...
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on June 01, 2008, 06:54:36 PM
Is it just me, or do you get double the points when your hyper meter is full?

It would certainly be a lot harder if you were expected not to use the hypers at all.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on June 01, 2008, 11:37:34 PM
Quote from: MrMonkeyManIs it just me, or do you get double the points when your hyper meter is full?
This is true.  Forces you to do "DOJ style chaining" when your hyper meter is full, which is really hard.

QuoteIt would certainly be a lot harder if you were expected not to use the hypers at all.
More points if you use hypers, obviously.  KOT's buddy Ram who is really good will generally fill up the hyper gauge, trigger the old boss, use the hyper on him, get the chain up a few thousand, then not use the hyper again until the boss. At least for the first couple stages.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on June 02, 2008, 05:46:28 AM
I get 600+ at the end of the second stage using the Hyper only against the hidden mid to increase the my counter against the last attack laser ball till 5000.....than using the normal shot till the end....the problem is that if you miss a enemy your chain crach cause the hyper gauge is full...;)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on June 02, 2008, 07:22:38 AM
The end of stage 2 is a bitch if your hyper gauge is full.  I lose it every time.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zlk on June 02, 2008, 05:18:32 PM
The game is fun.  However stage 5 is pretty hard.  The first time I played the game I got to stage 5.  After playing it a few more times, I am still stuck in stage 5.  Anyone proficient in Japanese know what the requirements are for the second loop?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on June 02, 2008, 08:25:35 PM
35 bee items
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on June 03, 2008, 01:07:38 AM
That's probably why I could never find the 8th bee on stage 1.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on June 03, 2008, 01:22:21 AM
Quote from: MrMonkeyManThat's probably why I could never find the 8th bee on stage 1.
There are 7 on each stage if you don't trigger the special mid boss.  9 if you do.  So, if you trigger the midboss you're given some room to screw up.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on June 03, 2008, 05:27:58 AM
If in the 3-4-5 stage you catch all the bees the hidden mid appears...the tattic in the second stage hidden mid to improve you counter let the mid alive...but in the 3? stage if u find all the bee before the mid the hidden appear---:/

MMM: in the first stage if you beat the hidden mid there are e bees around the fuel tanks and than 4 till the end of the stage...;)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on June 04, 2008, 01:03:16 AM
Holy fuck, good luck with the true last boss, guys.

http://www.nicovideo.jp/watch/sm3548485

You need a nicovideo account to view it.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Kaneda on June 04, 2008, 01:13:28 AM
Looks like good times. DOOM and DOJ's Hibachi can take a seat.

BTW, how about that BGM...sounds like samples from DOOM's theme with shitty Japanese rap.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: lowemark on June 04, 2008, 03:27:59 AM
haha, holy shit.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zlk on June 04, 2008, 04:40:14 AM
Lowermark is correct: Holy Shit.  That is about all that could be said.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on June 04, 2008, 05:50:37 AM
Quote from: zlkLowermark is correct: Holy Shit.  That is about all that could be said.
Can someone please upload this to a place outside nicovideo ?

rtw
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: sven666 on June 04, 2008, 06:19:17 AM
Quote from: rtw
Quote from: zlkLowermark is correct: Holy Shit.  That is about all that could be said.
Can someone please upload this to a place outside nicovideo ?

rtw
agreed, wtf is up with cave fan-vids these days, people like to upload their shit to worse and worse places, passwords in mandarin and logins in fucking russia..  :mad:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: shootshootshoot!!! on June 04, 2008, 07:03:45 AM
It seems nicovideo is a youtube like site.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zakk on June 04, 2008, 07:32:46 AM
http://bigcore.rsdio.com/zakk/replay/?p=96
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: sven666 on June 04, 2008, 09:18:18 AM
thanx man.. is that teh actual soundtrack in teh background? sounds just like mad capsule markets?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Kaneda on June 04, 2008, 03:06:43 PM
New replay up to 2-4 with ~7 billion scored on one coin. He plays the rest of the way through credit-feeding.

http://b-board.rdy.jp/torrent/details.php?info_hash=20f28175fde4647d00c9cab3ccaf3d3d8eadf9fb

Anyone taking bets on the TLB? I say SWY in 6 weeks with the 15+ billion 2-ALL.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Plasmo on June 04, 2008, 03:28:12 PM
tbh the TLB doesn't look TOO bad. DOOM and DOJ Hibachi are definitely worse. This one's probably on par with the good old DDP Hibachi.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on June 04, 2008, 06:52:24 PM
Quote from: Plasmotbh the TLB doesn't look TOO bad. DOOM and DOJ Hibachi are definitely worse. This one's probably on par with the good old DDP Hibachi.
Haha, you're joking right?  It starts off with the worst attack DOJ had, then it moves to something a little more manageable, than those sections with the lasers that leave bullets behind are crazy.  The final pattern is basically the Mushihime TLB pattern.

Quote from: KanedaNew replay up to 2-4 with ~7 billion scored on one coin. He plays the rest of the way through credit-feeding.

http://b-board.rdy.jp/torrent/details.php?info_hash=20f28175fde4647d00c9cab3ccaf3d3d8eadf9fb

Anyone taking bets on the TLB? I say SWY in 6 weeks with the 15+ billion 2-ALL.
15 billion?  If you can chain all of stage 5 you could probably get over 15 billion there alone.  Those 6 laser cannons at the start all add up to 3 million points at the very beginning of the stage.

I'll give him two months.  That 2nd loop is pretty mean, although there are a ton of bombs, if he's not going to use the boost type I guess.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Kaneda on June 04, 2008, 07:00:04 PM
15 billion is a conservative estimate. With the exponential nature of these chains, it could push 30-50 I'm sure.

And I agree with MMM about the TLB. That shit is a notch above DOOM and DOJ Hibachi and that final pattern is about as bad as it gets.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Icarus on June 04, 2008, 07:34:15 PM
Quote from: sven666agreed, wtf is up with cave fan-vids these days, people like to upload their shit to worse and worse places, passwords in mandarin and logins in fucking russia..  :mad:
Nicovideo is Japan's YouTube. Registration is required both for control of content and security, among other things.
Signing up might seem complicated, but it takes about five minutes to find a translation of the registration screen, and another five minutes to sign up, so complaining about something so minor and easily solved is a bit silly.

Downloading from Nicovideo, however, is a little bit trickier.

Quote from: Plasmotbh the TLB doesn't look TOO bad. DOOM and DOJ Hibachi are definitely worse. This one's probably on par with the good old DDP Hibachi.
I sort of agree, and I sort of don't. The first few patterns don't seem too daunting, however, the last form is a little over-the-top. I'd imagine the very last pattern would be made slightly easier if you started with a Hyper, and alternated Laser and Shot while in Hyper Mode (to cancel some lasers, then cancel the bullets they leave), though. The rest of the fun is dancing around, while trying to get another Hyper...

... going around the TLB... there's an idea...

Quote from: rtwCan someone please upload this to a place outside nicovideo ?
Zakk's host appears to be down for me at time of writing, so I've uploaded the FLV to YouTube, here:
http://www.youtube.com/watch?v=bAkwAQD2Xm8

Christ, the TLB BGM sounds like a crappy, happy-hardcore style remix of DOOM's BGM. -_-;;
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on June 04, 2008, 07:55:30 PM
Quote from: KanedaAnyone taking bets on the TLB?
...in five years time HFD will release a 1-miss 2-ALL  :laugh:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zlk on June 04, 2008, 09:30:36 PM
Here is a weird prediction:  If you have played the game, you will notice that the laser comes out really fast.  I bet some sort of alternate autofire is set up rapidly switching back between laser and shot.  This will cancel bullets and allow for the destruction of bosses/heavier enemies.  You can also increase your chain by destroying bullets, so this kind of autofire might be useful for score as well.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on June 05, 2008, 02:30:27 AM
Guys, the song is a remix of Hibachi's (my mp3 says Hihachi?) theme from Daioujou.  Why are you hearing DOOM's theme?

Did anyone else notice that the music is different when you unlock the secret bosses?  Right around where the midbosses show up the music is different.  I'm not sure about stage 1 and 5, but 2-4 are definitely different.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on June 05, 2008, 03:41:58 AM
Quote from: Icarus[Nicovideo is Japan's YouTube. Registration is required both for control of content and security, among other things. Signing up might seem complicated, but it takes about five minutes to find a translation of the registration screen, and another five minutes to sign up, so complaining about something so minor and easily solved is a bit silly.
Downloading from Nicovideo, however, is a little bit trickier.
What kind of format is stored on Nicovideo ? Why is it hard to download ? Is it streamed FLV like youtube ?

rtw
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Kaneda on June 05, 2008, 04:08:42 AM
Quote from: MrMonkeyManGuys, the song is a remix of Hibachi's (my mp3 says Hihachi?) theme from Daioujou.  Why are you hearing DOOM's theme?
It does sound like Hibachi's theme, but it also reuses that sound effect you hear at the very beginning of 'No Remorse'. All of this guy's junk seems to sound the same anyways so I guess it's a moot point.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zakk on June 05, 2008, 06:12:50 AM
Quote from: rtw
Quote from: Icarus[Nicovideo is Japan's YouTube. Registration is required both for control of content and security, among other things. Signing up might seem complicated, but it takes about five minutes to find a translation of the registration screen, and another five minutes to sign up, so complaining about something so minor and easily solved is a bit silly.
Downloading from Nicovideo, however, is a little bit trickier.
What kind of format is stored on Nicovideo ? Why is it hard to download ? Is it streamed FLV like youtube ?

rtw
It's just FLV, although I haven't looked into it to see which codec it uses.

It's only slightly trickier to download in the sense that there's no obvious video url in the page source; but whatever some japanese guy wrote a python script that grabs the videos.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on June 05, 2008, 06:30:09 AM
The hidden boss music seem to be the DDp remixed song I think....:)

Brooke 2.5billions today till last Boss...:)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Icarus on June 05, 2008, 05:03:56 PM
Quote from: Ast-KotBrooke 2.5billions today till last Boss...:)
This guy (http://www.nicovideo.jp/watch/sm3556073) broke 2.5bil at the end of  stage2. :P
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on June 05, 2008, 05:56:33 PM
Icarus:this is teh different between a normal player and a "kamisama" player like these guy...;)

My friends mail me that he has broken 30+billions at the end of the first loop yesterday...;)
Someone said that u can reach a score of 100+billions till the end of the second loop:)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 08, 2008, 04:18:07 PM
This guy (http://moon.ap.teacup.com/qwertyuiop/945.html) has found a safe spot on one of Hibachi's attacks.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 10, 2008, 10:33:13 PM
3 LE edition boxed versions, each signed by a different member of the development team (one by IKD), are up for sale at Try (click on the 6/6 link in blue for pics and details):

http://www.try-inc.co.jp/

They state these are limited, but they can be ordered from CAVE. I'd inquire to Fujita - they can probably get them for cheaper.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on June 11, 2008, 12:48:00 AM
Haha -- IKD's is the best.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: KOMA on June 11, 2008, 04:10:15 AM
IKD has a bad pen's shot!:lol:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on June 11, 2008, 06:34:34 AM
Who signed the other two and what have they worked on?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: sven666 on June 11, 2008, 07:11:09 AM
the one with DDP written on it looks great, just like the guwange box :)

teh others look like shite, what do they say?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on June 11, 2008, 08:38:36 AM
Not sure who signed the first one.  Likely the designer?
Probably not, as he has 4 characters, and the sticker only shows 3.

IKD's says "Shinu ga yoi"
Ichi (Ichimura?) one says Ningen Kakuheiki (Human Nuclear Weapon)

EDIT:
Okay, you can see close ups of the stickers in the wallpaper. The first one is Wakabayashi (Akira) and the other is Ichimura (Death Smiles main designer).
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: sven666 on June 11, 2008, 08:53:14 AM
Quote from: GaijinPunchIKD's says "Shinu ga yoi"
orly?, och vad skulle det betyda d?? min japanska ?r lite knagglig tyv?rr... :cool:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on June 11, 2008, 09:00:46 AM
Quote from: sven666
Quote from: GaijinPunchIKD's says "Shinu ga yoi"
orly?, och vad skulle det betyda d?? min japanska ?r lite knagglig tyv?rr... :cool:
exactly
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on June 11, 2008, 04:01:07 PM
Does anyone know why sometimes you can barely cancel any bullets with your hyper, and other times you can simply tap the shot button and clear all the bullets from the screen?  It's kind of crazy when you use a hyper to save your ass only to find you can't cancel any of the bullets and you've only made things worse.

You can also apparently unlock the secret midbosses after the first stage.  I think Kotaro said something about getting all the bees before the midboss of stage 3 to unlock it there, but I managed to do it on stage 4 somehow as well.  I'm wondering if there's a method for stage 2 and 5 too.

Other than that, I still have no idea how the method works on the first stage, sometimes I get the secret midboss and sometimes I don't.

EDIT

I think I solved the hyper thing.  It seems if you use 5 hypers on a single stage the game gets pissed off and makes the bullets almost impossible to cancel.  You can see the number of hypers you've used when you activate a hyper because the number appears over your ship.  Dying seems to drop the counter by one.

I wonder if there's more to it than that.  Perhaps there's a way to get more points by using lots of hypers and getting the game pissed off?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on June 11, 2008, 08:09:34 PM
Yeah, I'm a bit confused on the bullet cancelling thing... but I've never used close to 5 hypers on a stage.  3 tops, I'm sure.  But, as stated, you should be holding your hyper gauge as long as possible for double points anyway.

I believe Kotaro's comment on getting the stage 3 midboss to appear is just for that one, and works even if you let the stage 2 secret midboss escape (which gives more points I think).

QuoteOther than that, I still have no idea how the method works on the first stage,
I've done it once.  You basically have to destroy the round water tank thingies before the tanks do.   You'll generally need stay somewhat in the middle of the screen, and destroy the one slightly left, then slightly right (then kill the tanks) then one slightly left again.  That's from memory, but it's something like that.  You should be at the top of the screen when doing this, FYI.  Hyper gauge has to be full as well when you get to the midboss.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on June 11, 2008, 09:24:51 PM
Il you don't call the first hidden mid for the second there is no way to call out....also my friend when the firt didn't came he skip the run....if you don't call out the 2? mid your score suck...;)
If you catch in 1?-2?-and the begining of the 3? stage all the bees the 3? hidden mid appears, alway....I do it everyday and it works..sometimes it don't appears but nobody don't know why!:)
MMM:in the 1? stage there is a lot of bees to catch, don't miss their....in the second if you call the hidden there is a bee at the begining of the stage and then a bee near the bridge on the second hidden mid when it start the second attack..you have to use the hyper to catch it....if you don't catch it maybe the 3? hidden don't come....In stage when you call the hidden mid don't use the Hyper..your score goes up....yesterday i reached 230milion at the end of the first ad over 1billion at the end of the second...my friend rech 350milion at the end of the first and and over 2.5 billion at the end of the second stage...the tecnic to improve your counter is to skretch with hyper the exagon that came out with the last attack of the second hidden....I saw my friend reach over 7.000 of counter there...:|
I broke 4billion yesterday...but the second part of the 5? stage is harder----

For the 1? hidden mid: you have first destruct the two fuel tanks in the left side of the stage with a bee between, then u have to destrcuct the first in the middle of the stage than the first on the right side...before the enemy do it...don't use the Hyper and it works always..there is no prescribed pattern to destruct their everybody use an own pattern to preserve the chain.....;) You have to destruct in these way 3 tank at least.-:rolleyes:
I think there is a video somewhere that show it....I used the pattern of my friend....:lol: and it works-----
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on June 11, 2008, 11:09:38 PM
I don't think getting 35 bees is the only way to earn the 2nd loop.

(http://www.mrmonkeyman.com/ddpdfksmall.jpg)

My first time clearing the game, and I didn't unlock any secret midbosses, and I'm certain I didn't grab every single bee either.  I had 3 lives remaining, if that matters.

Anyway.  The 2nd loop is DANGEROUS.

Also strange is that the first hyper I used on 2-1 was a level 3 hyper.  Maybe your hypers don't go down after a level like they do in the first loop?

I didn't get to fight Hibachi either.  I guess getting your ass whooped by his first form stops you from meeting up with him.  Too bad.  It gave me the credits anyway, which I recorded if anyone cares.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on June 11, 2008, 11:26:56 PM
Yes, post the credits please.  I've added a game credits DB to gamengai (although it's not too populated these days).

http://www.gamengai.com/credits_ix.php
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on June 11, 2008, 11:42:30 PM
Here comes my longest post ever.  I even formatted it like it appears in the game for whatever reason.

DODONPACHI DAIFUKKATSU
- STAFF -

PRODUCER
Kenichi Takano

DIRECTOR
Tsuneki Ikeda

PROGRAMMERS
Tsuneki Ikeda
Takashi Ichimura
Yuji Inoue

CHARACTER DESIGNER
ogata kouji

CHIEF DESIGNER
Akira Wakabayashi

DESIGNERS
Hiroyuki Tanaka
Toshiyuki Kuroiwa
Takeharu Isogai
Hideki Nomura

VOICE ACTORS (AS KIKAKU)

A.I.
Shzuka Tsuzi

Nexy
Ryo Terashima

PERFECT
Saki Ogasawara

Ray'n
Mizuki Yamaguchi

Shooty
Yuzuki Asakura

SYSTEM VOICE
Eriko Yamana

MUSIC COMPOSERS (Basiscape)
Manabu Namiki
Azusa Chiba
Yoshimi Kudo

MASERING ENGINEER (Basiscape)
Masaaki Kaneko

SOUND MANAGER (Basiscape)
Miki Ito

SOUND EFFECT
Dota Ando (Reeb)
Yasuko Yamada (Reeb)

- DODONPACHI DAIONDO -

Words/Music/Vocal
Natsuko Naitou

Recording Engineer
Ryoji Ueza

Sound Director
Daisuke Matsumoto
Yukihiro Masaki

DEBUG STAFF (DIGITAL Hearts)
Masato Kanamori
ramd21

PV DIRECTOR
Takuro Sato

TAISA ILLUSTRATOR
Junya Inoue

- SPECIAL ASSISTANTS -

Toshiaki Tomizawa
Takatsugu Furuhata
Kaori Itamura
Yasushi Imai
Takeo Suzuki
Hidetsugu Noda
Tennetiss
Kazuhito Sekine
Irie Masaaki
Shinya Kutsukake
itatti

Saori Yamamoto
Asami Oda

Mitsuhiro Tachibana (BANZAI)
Tetsuya Kusaba (BANZAI)
Dandy (BANZAI)

AMI ALL STAFFS

DEVELOPMENT BY CAVE 2008
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 11, 2008, 11:46:52 PM
Quote from: MrMonkeyManI didn't get to fight Hibachi either.
Perhaps you need the 35 bees for this?

Thanks for the credits. Same programming trio as Futari and Deathsmiles, as expected.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on June 12, 2008, 02:20:50 AM
Thanks!

QuoteShzuka Tsuzi
Is that how it's written?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on June 12, 2008, 02:26:27 AM
Quote from: GaijinPunchThanks!

QuoteShzuka Tsuzi
Is that how it's written?
Oops.  I was bound to make a mistake in all of that.

It's Shizuka Tsuzi.  Just missed the I.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 12, 2008, 06:33:41 PM
I'm sure you guys have seen the post on shmups.com (http://shmups.system11.org/viewtopic.php?t=18372&postdays=0&postorder=asc&start=745) of the guy counterstopping the game at 99bil before the end of Stage 5, before he even gets to the second loop? I would guess a ver 1.5 is inevitable.:/
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on June 12, 2008, 06:48:04 PM
Yeah, it's pretty lame.  Not sure if I'll hold on to the game.

Stage 5 is the only important stage for scoring, and there's so many bombs and hypers it's too easy to play for survival.  I could just play it to clear both loops, but do I really want to?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 12, 2008, 06:50:42 PM
yeah, a lot of japanese guys have said they won't play the game anymore, because score competitions are pretty pointless, as is the whole second loop, once you get the counterstop down. I can't see how they wouldn't release a revised board, the arcade ops and the players are going to complain like hell, which will hurt CAVE's future profits and relations with arcade ops. All they'd have to do is reduce everything in the scoring system by like 1/4 or 1/5.

If they do release a ver 1.5 or whatever soon, you'll be able to swap your old board for free, MMM.

I think you should sell it and get MFBL (unless you already have that). :D
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Kaneda on June 12, 2008, 06:53:53 PM
Cave really should have some of these star players test the games before they release them to see how easily breakable they are.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on June 12, 2008, 06:57:33 PM
the loke test version didn't have a stage 5 i take it?  :lol:

i really hope this isn't the case, but cave have had a few fuck ups in their SH-3 era (mushi not saving scores right, buggy ibara black labels, galuda 2 tutorial, futari 1.0, futari 1.5 ultra counterstop, four pink sweets revisions, etc)

if it is a balls-up, i hope cave sorts it out for everyone :)  what happened with futari?  was there a charge to upgrade?

edit: just seen your post EOJ, that's cool then
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on June 12, 2008, 06:58:35 PM
They could have just had someone play through the game invincible and with an unbreakable chain to see what kind of scores are actually possible, but maybe they want to be surprised by what kind of scores people can come up with too?

The Futari Ultra mode counter stop is at least super crazy hard to do, and you don't counter stop until right at the end of the game.

Quote from: EOJI think you should sell it and get MFBL (unless you already have that). :D
I was thinking about that, but I though a new DoDonPachi, it's gotta be awesome, and then those videos popped up with the secret midbosses and I was sold.

Who knows, it might happen, I've been thinking of selling ESPGaluda 2 as well.  I just don't care for that game.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on June 12, 2008, 07:04:43 PM
definitely.  this is more like a mars matrix quality fuck up.  also:

DEBUG STAFF (DIGITAL Hearts)
Masato Kanamori
ramd21

is ramd21 the same ram that did the ibara black label replay for the INH dvd, and some good scores on futari original mode?

edit: yes.  ramd21 is the name on his youtube account :)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 12, 2008, 07:34:44 PM
Quote from: MrMonkeyManI was thinking about that, but I though a new DoDonPachi, it's gotta be awesome, and then those videos popped up with the secret midbosses and I was sold.
MFBL is so very good. I think you'd enjoy attacking God mode. It has a lot of depth.

QuoteI've been thinking of selling ESPGaluda 2 as well.  I just don't care for that game.
Join the club. I sold mine recently, and I'm really happy about that. I can't stand the game anymore.

@jpj: the futari ultra counterstop is not a screw up IMO, and shouldn't be listed alongside the other things you mention. It's incredibly hard to do, and like MMM said even if you do it, you can't do it earlier than on the last boss. I don't know of anyone other than Dame K.K. who has done it.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: freddiebamboo on June 12, 2008, 08:44:12 PM
Quite shocking that a company as experienced as cave could fuck this up.  They know how obsessive/good the players are and they already got bit on the ass by guwange and the whole futari upgrade nonsense - you'd think they would properly play test a game before release :shock:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zlk on June 12, 2008, 08:56:36 PM
Now there will be a 1.5 version and a black label version.  My check book will suffer.  :(

I am stunned that they didn't anticipate people chaining the whole 1-5 level.  Something strange is going on....
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: drboom on June 12, 2008, 09:05:06 PM
I wonder if Cave made changes after the loke tests, if they just kinda ballparked it and hoped for the best without ever testing that version. It's not like they coudn't hire a fantastic player like SWY to give it a through run through to know what's possible.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Icarus on June 12, 2008, 09:20:08 PM
You would think they could anticipate scoring of this level after Futari Black Ultra, especially with the kind of exponential scoring systems they seem to favour nowadays. Someone at Cave should have whipped out a calculator and worked out [10mil x 17,000 = ?] before they released it.

This is quite a bad habit Cave has developed, with all these oversights (and subsequent expensive corrections). I feel sorry for the early adopters, to end up being relegated to the status of "beta-testers".

Severe price drop imminent, perhaps?

Quote from: freddiebambooQuite shocking that a company as experienced as cave could fuck this up.  They know how obsessive/good the players are and they already got bit on the ass by guwange and the whole futari upgrade nonsense - you'd think they would properly play test a game before release :shock:
To be fair though, Guwange and Futari's counterstops were only possible towards the end of their games, and both were pretty hard to do (Guwange required extremely hard milking of the stage3 boss, Futari Ultra needed a perfect scoring run). This one is possible at the end of the first loop which is a lot worse, as it renders the second loop pointless.

I'd wager that you probably don't even need to score well in the first four stages either to counterstop the first loop, just quickly boost the stage5 chain over 18k and hold it until the end of the stage.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: gsl on June 13, 2008, 05:13:34 AM
Quote from: jpjthis is more like a mars matrix quality fuck up.
Slightly OT, but what was the problem in Mars Matrix?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: RAR on June 13, 2008, 05:38:44 AM
You could counterstop the arcade version of Mars Matrix.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on June 13, 2008, 10:31:13 AM
Counter stop vid by Y.S.K

http://www.nicovideo.jp/watch/sm3639378

I ve spoke today with my friend Ram21 and he confirm the bug.-....
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Plasmo on June 13, 2008, 10:41:33 AM
Quote from: "Icarus"To be fair though, Guwange and Futari's counterstops were only possible towards the end of their games, and both were pretty hard to do (Guwange required extremely hard milking of the stage3 boss, Futari Ultra needed a perfect scoring run). This one is possible at the end of the first loop which is a lot worse, as it renders the second loop pointless.
Good point! It took players many years, until they could finally counter stop the game with Gensuke in 2006. (a bit faster with the other characters) To be honest a full stage 5 chain in DDP-DFK doesn't look that much harder than a DDP-DOJ 1-5 full chain and it was quite obvious that it would happen sooner or later.


Quoting myself: May-26

Quote from: "Plasmo"WR scores will probably be around 400-500bill or even more considering that the chain system is exponentially again. I wouldn't be surprised to see a 1trill score in a couple of years.
jpj's response
Quote from: "jpj"i hope it doesn't counter-stop...
.....
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on June 13, 2008, 10:45:13 AM
First time in the second loop today:cool:


(http://img183.imageshack.us/img183/9767/08061319560001vg5.th.jpg) (http://img183.imageshack.us/my.php?image=08061319560001vg5.jpg)


And the counter stop is not the only bug of the game..some guys said that also the final stage bombs restock seems to be a bug----also the chain that sometimes at the end of the stage quit with no reasons---;)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: freddiebamboo on June 13, 2008, 12:15:38 PM
Quote from: Plasmo
Quote from: "Icarus"To be fair though, Guwange and Futari's counterstops were only possible towards the end of their games, and both were pretty hard to do (Guwange required extremely hard milking of the stage3 boss, Futari Ultra needed a perfect scoring run). This one is possible at the end of the first loop which is a lot worse, as it renders the second loop pointless.
Good point! It took players many years, until they could finally counter stop the game with Gensuke in 2006. (a bit faster with the other characters) To be honest a full stage 5 chain in DDP-DFK doesn't look that much harder than a DDP-DOJ 1-5 full chain and it was quite obvious that it would happen sooner or later.
Yeah, that makes it even more surprising that they thought it was impossible to counter stop, far less get the counter stop not even half way through the game after a month or three of play time.

Very, very strange indeed.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on June 13, 2008, 01:41:39 PM
my only guess would be that cave rushed it to meet deadlines.  perhaps they hadn't even prgrammed stage 5 yet when they were loke testing.  this might explain the slightly delayed release (?).

kotaro: did ram have access to stage 5 of DFK when he was bug-testing...?  

Quote from: EOJ@jpj: the futari ultra counterstop is not a screw up IMO, and shouldn't be listed alongside the other things you mention. It's incredibly hard to do, and like MMM said even if you do it, you can't do it earlier than on the last boss. I don't know of anyone other than Dame K.K. who has done it.
oh, yeah.  i agreed to that point already.  but, to me, any counterstopping is a failing of the game.  you can argue that only dame K.K has done it.  but then you could also argue that for other palm ultra players, there is now no point in playing the game to try and break the record.  it cannot ever be beaten (with palm).  which is why i said this is more like mars matrix, which could be counterstopped on stage 3 :laugh: comparing this to futari ultra is not 1:1.  futari ultra was an oversight.  this looks like a fuck up

Quote from: PlasmoQuoting myself: May-26

Quote from: "Plasmo"WR scores will probably be around 400-500bill or even more considering that the chain system is exponentially again. I wouldn't be surprised to see a 1trill score in a couple of years.
jpj's response
Quote from: "jpj"i hope it doesn't counter-stop...
.....
i jinxed it  :oops:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on June 13, 2008, 01:57:02 PM
he said that he can not said to me things concerning his work...:mad: But he said to me that during the bug test he didn't reached such a high score so they couldn' find such rhis type of bug---:mad:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 13, 2008, 07:52:44 PM
Ram has apologized for the counterstop fiasco on his blog today:

http://blog.livedoor.jp/ramd21/

He says he wants to dig a hole and get in it.

It's clear this is a huge fuck up, and no one at CAVE knew such scores were possible.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on June 13, 2008, 08:11:27 PM
Quote from: jpjedit: yes.  ramd21 is the name on his youtube account :)
That's Kot's buddy.  He played some Futari Original the other day (dry, after not playing for a while).  Pretty fun to watch.

But yeah, why couldn't they have made a debug version with invisibility and an unbreakable chain?  Stupid.  I'm a junior programmer at best, and I would've known to do that.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on June 13, 2008, 08:45:19 PM
i know, that's why i asked if kot knew whether ram had access to all 5 stages when play-testing :)  sounds like a cool guy to know

have you read his entry on may 30th?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on June 13, 2008, 09:33:37 PM
I read the latest one only.  I'm notified via mixi when he updates his blogs... busy though, so don't always get to them.  He is indeed quite a nice guy.  Lived in Australia for a study abroad ages ago, but says he forgot most of the English he knew. :)  

I'll give you one guess at the other type of game he loves.  In fact, he said he pretty much only plays this type of game at home.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on June 13, 2008, 09:57:51 PM
one of you bilinguists would make better sense out of it than me & google, but it's two sentences long...  if it says what i think it does, it just makes the whole counterstop thing a bit more embarassing

edit: no idea.  rpg's?  :)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Icarus on June 13, 2008, 10:08:30 PM
Via Infoseek's web translator (for those interested):

Quote2008年05月30日
May 30, 2008

1000億の桁
100,000,000,000 figures

どうみても1000億目の桁が表示できる隙間はないでしょう
By all odds there will not be the gap that 100,000,000,000 figures can display

だから無いって書いただけでw
Therefore said nothing, and wrote it; w

1000億出して調べたわけじゃないんだからね
I made 100,000,000,000 and did not examine it

当たり前だけどそんな腕があるわけないでしょう
Though it is natural, such an arm will cannot be it

まったくもう
Quite already
My take: "There's no space to fit an extra digit to display scores of over 100bil. However, even though I managed to exceed 100bil in practice, I thought nothing of it, and said nothing about it, either."

Absolutely quality. He knew, but thought it wouldn't be an issue.
Looks like someone won't be bugtesting for Cave from now on.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on June 13, 2008, 10:08:36 PM
Quote from: jpjedit: no idea.  rpg's?  :)
FPS.  Huge Quake fan.

The blog entry basically says "scores of 100 billion (or is it a trillion?) aren't possible b/c there's no digit there.  It's not like I've tried it out in practicality or anything".  Or something to that effect.

The sun is out... must go to park.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 13, 2008, 10:13:06 PM
@Icarus: No, like GP says, in his 5/30 entry he says he couldn't get over 100 bil, as he didn't have the skill to do so.  He also implies that he didn't think anyone had the skill to do so. That's why there is no extra digit in the score.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zebraairforce on June 13, 2008, 10:14:09 PM
On Hitoshi Sakimoto's page it says he likes horse riding, building PCs, and PC games, especially FPS.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on June 13, 2008, 10:17:23 PM
quake, eh?  takes all sorts ;)

my interpretation was "i thought about the possibility of 100billion, and you know i'm very skilled, and it's basically impossible"

(we need a picture of ralph wiggum with the caption 'That's Unpossible!')
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Icarus on June 13, 2008, 10:22:59 PM
Quote from: EOJ@Icarus: No, like GP says, in his 5/30 entry he says he couldn't get over 100 bil, as he didn't have the skill to do so.  He also implies that he didn't think anyone had the skill to do so. That's why there is no extra digit in the score.
Yeah, well, I'm just going off an interpretation from a messy machine translator.

And in that case, one would like to know just how close to 100bil he got. Because if it wasn't too far off, then alarm bells should have been ringing. I also find it funny that he thought no one would be capable of 100bil+ scores - given the kinds of people wandering around Japanese arcades, someone would have been able to do it, and to assume it can't be done is a little... optimistic? Ignorant? [insert similar words here]?

?\(?_O)/?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zlk on June 13, 2008, 10:50:18 PM
I wonder how many more digits the scoreboard will need.  I do not think one more will be enough with the current scoring system.  I would add 4 more just to be safe, maybe 7 more just in case.  :)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Gwyrgyn on June 13, 2008, 11:06:32 PM
Even if they added an extra digit for scoring, that doesn't fix the fact that Stage 5 is worth grossly more points than the rest of the game. The scoring system really starts to go haywire once the combos start to get really huge, which only seems to become a problem in Stage 5 which is obscenely long. They should probably force a combo break in Stage 5 somewhere (After one of the mid bosses would be logical).
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 13, 2008, 11:28:12 PM
Quote from: IcarusYeah, well, I'm just going off an interpretation from a messy machine translator.
Machine translations of Japanese are often very misleading, particularly the colloquial style RAM writes in.

QuoteAnd in that case, one would like to know just how close to 100bil he got. Because if it wasn't too far off, then alarm bells should have been ringing.
He didn't have a whole lot of time to play the final version of the game before it was released, from what I gather. He obviously didn't get even close to 100bil. Didn't KOT say he got like 8bil soon after it was released in the arcades?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on June 13, 2008, 11:44:48 PM
He said that the debugger have no much time to control all the possible bug of the game cause the have no much time till the realese of the game...I think that such a bug it's so difficult to find also if the two debugger are very good shmups  players;) Ram reach over 16billions after a week of play and I think that tis was so strange infact after same days he said to me that he was a debugger of the game and for this reason ho know all about the game as hidden mid, 2 loop thing ecc ecc....:(
I've played with him yesterday and ho seem to be very sorry for this "bug" of the score so he decided in a very japanese style to apologized throw his blog----:(
He is a good guys and a good friend and i tinks that he truly don't know about asuch a bug in this game cause he always said me that in this game player can reach over 100billions score...:(
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on June 14, 2008, 04:24:19 AM
I believe it was 2 weeks ago (maybe 3?)) that he broke his record and got up to 11-bil, somewhere around 2-3.  Not even close to 100.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Shalashaska on June 14, 2008, 09:22:30 PM
Am I the only one that doesn't really care for ridiculously large scores? It just sort of cheapens the experience for me, I don't know. Maybe I'm just bitter because I can't break the 200 million mark on DOJ. :P
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on June 16, 2008, 11:03:32 AM
A vid of a good first stage of a 5+billion runs today.....

http://www.megaupload.com/it/?d=4X4HV053

SMN
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 16, 2008, 09:32:20 PM
Nice hand-drawn maps of stages 1 & 2:

http://www3.diary.ne.jp/logdisp.cgi?user=343869&log=20080604
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on June 19, 2008, 09:44:33 AM
Cave are taking PCBs back to fix the counter

oh and throwing in an extra character to say sorry!
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: sven666 on June 19, 2008, 10:11:42 AM
Quote from: SuperPangoh and throwing in an extra character to say sorry!
heres hoping its another mecha-loli!! :whyioughtta: haha..
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: drboom on June 19, 2008, 10:14:34 AM
Quote from: SuperPangCave are taking PCBs back to fix the counter

oh and throwing in an extra character to say sorry!
Did they give you a specific 'fix' list?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: elf on June 19, 2008, 11:08:53 AM
Quote from: EOJNice hand-drawn maps of stages 1 & 2:

http://www3.diary.ne.jp/logdisp.cgi?user=343869&log=20080604
sweet
talk about mspaint is awesome
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on June 19, 2008, 11:32:14 AM
Quote from: drboom
Quote from: SuperPangCave are taking PCBs back to fix the counter

oh and throwing in an extra character to say sorry!
Did they give you a specific 'fix' list?
This is what the email said.

QuoteCave recall Dodonpachi Daifukkatsu due to Game score is not enough high.
Will you send them back PCB for change and will send it with one caracter
Added , Cave said
I first read it as they will add an extra digit to the score, but an extra playable character would be nice.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: elf on June 19, 2008, 11:34:23 AM
Quote from: MrMonkeyMan
QuoteCave recall Dodonpachi Daifukkatsu due to Game score is not enough high.
Will you send them back PCB for change and will send it with one caracter
Added , Cave said
I first read it as they will add an extra digit to the score, but an extra playable character would be nice.
i also guessed they actually meant an additional digit with "character" and not a playable one
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Budloc on June 19, 2008, 11:57:45 AM
that doesn't solve the problem that 5th stage worth 90 Billions and the other stages only 10 Billions.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zlk on June 19, 2008, 12:15:46 PM
The way I read it is that character just means extra digit.  I hope I am wrong as there is extra space in the selection menu for a new type of ship, but I seriously doubt this will happen.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on June 19, 2008, 12:27:16 PM
Actually, you may be right. Quote Yumi:

"Cave recall DAFUKKATSU  for expand score and one caracter add" :|

I might check that...
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on June 19, 2008, 01:11:38 PM
hope you guys get sorted out :)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Plasmo on June 19, 2008, 02:53:48 PM
Quotethat doesn't solve the problem that 5th stage worth 90 Billions and the other stages only 10 Billions.
That's a common "problem" 90% of Cave shmups have. There's absolutely no need to change that.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on June 19, 2008, 04:22:44 PM
you might double your score from a stage 5, typically; but not increase your score by x10  :|

especially as this is 1-5, from a 2-loop game...
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 19, 2008, 05:29:47 PM
They'll likely have to make that extra digit cross over into an alphabetic system when it passes 9, like in Ibara. 1+trillion may be possible in the Ura loop, after all.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on June 19, 2008, 08:03:20 PM
Quote from: EOJThey'll likely have to make that extra digit cross over into an alphabetic system when it passes 9, like in Ibara. 1+trillion may be possible in the Ura loop, after all.
I think that's more for show than anything.  Showing in hex is just a different representation of the same number.  The limits are still the same (although in Ibara's case I'm sure it's a hex value + an integral value).
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: bitkid on June 20, 2008, 04:43:49 AM
They probably knew this was gonna happen all along but had to get the game out due to internal pressure.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zakk on June 20, 2008, 05:06:17 AM
Quote from: GaijinPunch
Quote from: EOJThey'll likely have to make that extra digit cross over into an alphabetic system when it passes 9, like in Ibara. 1+trillion may be possible in the Ura loop, after all.
I think that's more for show than anything.  Showing in hex is just a different representation of the same number.  The limits are still the same (although in Ibara's case I'm sure it's a hex value + an integral value).
If the limit is based on string length then it gives you a higher limit. And in the case of DFK it looks like it was a 'we don't have anymore room on the screen' issue. Especially since 99,999,999,999 makes no sense as any sort of hardware/space related limitation.


Cave is hilariously arbitrary about stuff like this. The Futari counter stop is a great example. It's not like rolling over to 4 billion would have taken any more screen space, and they had at least 294 million more points to go before rolling over a 32 bit unsigned int. But the counter didn't stop at 4,294,967,296. It stopped at a number with a bunch of nines. It just looks cooler.


(also it's not hex!)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on June 20, 2008, 06:27:55 AM
Quote from: YumiDear Joe
Thank you for your email.
Cave will add a characeter with replacement PCB.
Your kindly cooperation is highly appreciated.
I'm still confused. Maybe Yumi got the wrong idea from Cave herself.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on June 20, 2008, 08:31:32 AM
Quote from: SuperPangMaybe Yumi got the wrong idea
Apparently not a stretch.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: lowemark on June 20, 2008, 12:35:16 PM
from shmups.com

Just announced on mixi :
Version 1.5 is due on the 24th of June.

Changes here:
・プレイヤーキャラクター2機種に加え、新たに1機種を追加!!
・ゲーム仕様のバランスを一部再調整しました。
・点数の上限桁数を増やしました。

Roughly translated:
- 1 new type of ship with 2 different control schemes
- Balance adjustments
- The number of digits for the score has been increased (by how many digits is not known)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on June 21, 2008, 08:10:18 AM
Well props to Cave for sorting that out so quickly
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on June 21, 2008, 11:45:46 AM
It will arrive this tuesday at Alpha Station:D
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Kaneda on June 21, 2008, 04:07:42 PM
There's a no-miss Hibachi replay up now: http://b-board.rdy.jp/torrent/details.php?info_hash=f31dc900b061a6781b766413daeab6c49678c49f

Those Japanese kids really wrecked this game.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 23, 2008, 04:58:40 PM
Changes in ver 1.5, according to Mikado (http://blog.mi-ka-do.net/?eid=719791) staff, who already have their PCB:

-The new ship is the green helicopter.
-The score's upper limits have been increased (they don't mention how many digits were added)
-The bomb stock has been reduced. Even if you pick up a bomb item with zero lives left,
it does not fill your bomb stock to maximum.
-A new "autobomb" feature, like in Mushi's Arrange mode, has been added as a way to appeal to beginners.
They don't mention if this is a feature you can optionally use or not, but I sure hope it's optional.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: elf on June 23, 2008, 05:38:40 PM
Quote from: EOJChanges in ver 1.5, according to Mikado (http://blog.mi-ka-do.net/?eid=719791) staff, who already have their PCB:

-The new ship is the green helicopter.
-The bomb stock has been reduced. Even if you pick up a bomb item with zero lives left,
it does not fill your bomb stock to maximum.
awesome
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 23, 2008, 05:55:51 PM
First vid of 1.5, using the new green helicopter:

http://www.nicovideo.jp/watch/sm3751332

You can see they changed the score display on top - you now have your score, and the high score on the far right, but no 2P score. When you play 2P simultaneous the all time high score is replaced by the 2P's score. It looks like they added 2 digits to the score.

The autobomb is not selectable, it's just part of the bomb style now. This really sucks. You'll probably have to use power style if you're serious about score.

The scoring has increased by 2x-3x. So the same pattern in ver 1.0 that net you 120mil will net you 350mil or so.
The extends are now set at 1bil and 10bil. Why they felt the need to increase the scoring is anyone's guess. Pretty silly if you ask me.

Overall it looks a lot like an Arrange mode on a console port. :/I have close to zero interest in this game now. I'm not a fan of these changes.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: elf on June 23, 2008, 06:27:23 PM
vid doesnt work for me.
There only is a black screen with some kanji and a lot of W's scrolling from the right to the left, propably the comments, just the video itself is missing :(
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on June 23, 2008, 06:37:14 PM
be patient while it loads  :P
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Shalashaska on June 23, 2008, 06:39:08 PM
Wow lame. :whyioughtta: Why auto-bombing? Having 500 bombs at your disposal wasn't easy enough? That trade-off seems kind of like a moot point. Glad I didn't spring for this on release like I originally planned. Maybe the Black Label version will be more interesting. :rolleyes:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zakk on June 23, 2008, 06:40:27 PM
I think they're intentionally forcing all the 'pro' level players to use power type by making bomb type so newbie friendly as to be unappealing and borderline embarrassing for highly skilled players to use.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 23, 2008, 06:42:37 PM
Yeah, it's in line with CAVE's recent trend of "making it super easy for beginners, and super hard for pros", with not much in between. I think auto-bombing is going too far though. They should have at least made it optional.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on June 23, 2008, 07:32:25 PM
Maybe they've only increased the scoring for the first 4 stages to help balance things out a bit?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 23, 2008, 07:57:50 PM
A guy tried out Power Style in ver 1.5, and he said that as soon as you use your hyper and the gauge empties, it immediately fills up again. So you basically always have a hyper ready in this mode. Pretty weird if true.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on June 23, 2008, 09:05:21 PM
That would be odd.  But there's no way to control the level of your hypers in power mode, so if you keep using them eventually they become useless for survival since you can't cancel bullets anymore.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 23, 2008, 09:06:31 PM
Maybe you can cancel bullets with more hypers in 1.5 than in 1.0.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: bitkid on June 23, 2008, 11:01:53 PM
I'm glad this got fixed so fast. Now I'm not sure what PCB to buy with my savings this summer...DFK, Ketsui, or Mushi Futari 1.5.

Did they fix the Hibachi safe spot, or is that supposed to be a feature? :p
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on June 23, 2008, 11:24:55 PM
I'll bet money it's still there... at least while Power Style is still available.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: elf on June 24, 2008, 05:01:10 AM
so all cancelled bullets will be added to your chain.
I noticed it just now, but was it already like that in the old version?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on June 24, 2008, 05:39:19 AM
Yes. That's how you get the counter so high.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 24, 2008, 03:52:01 PM
After searching through recent 2Ch posts, it seems many of the Japanese players have cleared the first loop of ver 1.5 on the first day, some have 2-ALL'd it already. Apparently it's even easier to clear than ver 1.0, due to the autobomb.:/
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zlk on June 24, 2008, 04:52:32 PM
I will reserve judgement on how easy it is until I get a chance to play it.  I seriously doubt the game is really that easy to clear.  Just because a few players can finish the game after a week or so playing, doesn't mean that I will be able to.  Personally, I find playing easy games more fun.  I don't mind the auto-bomb feature as well.  I guess I am getting to the point where I want to have fun playing a game rather than it being a chore or too much of a challenge.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on June 24, 2008, 05:34:30 PM
Well, assuming you get an extra bomb every time you die still, the game is basically giving you over 50 lives to complete both loops.

Or does it use all your bombs when it autobombs?  You only get one bomb when you grab the bomb icon now, correct?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 24, 2008, 05:36:47 PM
It only uses one bomb when you autobomb, so yeah, it's sorta like having a ton of lives. One thing about the autobomb is that the invincibility time is shorter than when you trigger a bomb by yourself.

I'm not sure about how many bombs you get when you pick up the bomb icon. I'll have to hunt around for some info on that.

JP players are hoping there's some sort of in-game reset code, like in Pink Sweets, as having the autobomb makes it annoying when you screw up your run and want to start over, as you basically have to die like 15-20 times to do so (or die, bomb bomb bomb, die, bomb bomb bomb, etc).
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on June 24, 2008, 05:42:23 PM
Eww, you're right, I never thought about that.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 24, 2008, 05:44:31 PM
I guess it's just another reason to use the Power Style.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 24, 2008, 05:56:42 PM
Here's a funny story from a Japanese dude on 2Ch:

He went into his local arcade today, eager to try out ver 1.5. Much to his dismay, they still had ver 1.0. So, he inquired to the staff on hand about when they were going to get the new version. "New Version?", the staff asked. "We will have to check about that". So the staff went into the back to their computer, and went to CAVE's website. After 30 minutes, the staff reported back to him that "sorry, there is no mention of a new version on their website, you must be mistaken". Flabbergasted, the man tersely thanked them and returned home. A few similar stories were shared by other 2Ch posters.

CAVE does not seem to be doing a good job informing the arcades of this upgrade.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on June 24, 2008, 07:13:14 PM
Quote from: EOJCAVE does not seem to be doing a good job informing the arcades of this upgrade.
I'm pretty sure AMI is the one that does the upgrade.  They handle the sales, so it would make sense they would handle any defects as well.  And since shit notoriously rolls down hill, I would guess that AMI talks to distributors, and distributors to operators (but that's me).

I would like to know for sure, as I wouldn't mind sending in some of my boards to get updated.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 24, 2008, 07:17:00 PM
Yeah, I'm not sure either. Tops told me they sent my Pink Sweets PCB to CAVE to get fixed, but maybe it went through AMI.

All of my PCBs that can be bug-fixed or upgraded to the latest revision have been, so I'm already set. :D
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on June 24, 2008, 07:29:58 PM
It seems Tops knows exactly how to do this, but other places (like Fujita) are oblivious.  When I asked at Mak, they just said, "return it to the maker" which I'm pretty sure qualifies as AMI, but I've never bothered.  My Ketsui and Mushi boards are fixed (the ones that really matter).  There's no glaring errors fixed in my other boards, so no issue.  I have a DOJ:BL that might need reviving at some point though.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on June 24, 2008, 07:31:31 PM
Quote from: GaijinPunchI have a DOJ:BL that might need reviving at some point though.
the answer to that is play it regularly :P

edit: my post ranking is actually accurate for a change :lol:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on June 24, 2008, 11:54:40 PM
That's not going to save this battery, unfortunately.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on June 25, 2008, 02:03:50 AM
Quote from: GaijinPunchThat's not going to save this battery, unfortunately.
Don't worry, just replace the battery while the PCB is powered on. If you mess up I have the means of making things good again :D

rtw
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on June 25, 2008, 04:21:54 AM
I ve played the 1.5Vers today at alpha station.....:/

The score is calculated as in Gigawing with japanese kanji to indicats milions and billions....

My today best is:

67億8482万4801点


(http://img411.imageshack.us/img411/2663/08062515030001tx2.th.jpg) (http://img411.imageshack.us/my.php?image=08062515030001tx2.jpg)

sorry but in photo I couldn't get the kanji cause they appear and disappear near the numbers of the score...;)

I've played also with the new ship but I don't like it;)

Auto Bomb works goods I think...the only problem is that when the game release if u touch another bullets after a second a new bomb are released...:o

In tis version the booost are charged faster than the old version....

The restock only one bomb when u get the bomb item....at the end of the 1?loop no bomb restock:shock:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on June 25, 2008, 04:41:35 PM
http://www.nicovideo.jp/watch/sm3770481

Ok, so the latest video on nicovideo is a stage 3 run with power mode.  It's nice to see that the scores are much more balanced now, seeing as he ends stage 3 with 40 billion, and stage 5 seems to be worth about as much as it used to be.  Funny to see you can milk the lasers on the final pattern of the boss.

It seems like when you select power mode and use a hyper and are in boost mode you can cancel bullets much easier, making the higher levels of hyper much more survivable.    You don't get much added to your hit count though.

EDIT

And it looks like that video has already been deleted.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 25, 2008, 10:15:47 PM
Quote from: MrMonkeyManFunny to see you can milk the lasers on the final pattern of the boss.
You could do that in ver 1.0 too.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 26, 2008, 07:11:19 PM
WTF, the autobomb works in Power Style too??

Message 967 seems to say that here:

http://game13.2ch.net/test/read.cgi/gamestg/1214164333/l50

They say it only works when your gauge is at maximum (they say it doesn't matter if you're in normal or boost mode).
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on June 27, 2008, 01:30:32 AM
Well, as far as I can tell you can only hold one bomb in Power mode, and you have to actually pick it up, so it's probably not that big of a deal.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on June 30, 2008, 07:25:27 PM
Wow, CAVE actually updated their Daifukkatsu page with info about ver 1.5. They never did that for Mushi Futari:

http://www.cave.co.jp/gameonline/daifukkatu/information/info.html
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on July 01, 2008, 12:43:04 AM
Real pertinent info there.  Thanks, Cave!
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on July 01, 2008, 03:38:59 AM
Looks like both safe spots on Hibachi are gone in ver 1.5. It also looks like some of the bullet patterns have been sped up.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: elf on July 01, 2008, 05:15:25 AM
Quote from: EOJLooks like both safe spots on Hibachi are gone in ver 1.5. It also looks like some of the bullet patterns have been sped up.
Thats the most awesome news i heard so far!
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on July 02, 2008, 10:48:52 AM
Mine are back at the end of the week. Anyone want a 1.5 kit? :D
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zlk on July 02, 2008, 03:31:41 PM
The TLB in 1.5 is now insanely difficult.  The bullet cancelling doesn't seem to work and the boss also seems to have more hit points.  :shock:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on July 03, 2008, 04:23:04 PM
Arcadia is accepting scores for 8 categories in DDF 1.5:

http://www.arcadiamagazine.com/cgi-bin/highscore_rule.cgi

They have separate charts for types A and B, bomb and power styles, and Normal and Ura loops.
They are still accepting scores for ver 1.0 as well, for some weird reason. They're probably waiting for both loop types and both power and bomb styles to be 2-ALL'd with counterstops.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Plasmo on July 03, 2008, 05:33:11 PM
Why don't they accept scores with Type C (the heli) ?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on July 03, 2008, 05:34:03 PM
Yeah, that is pretty weird. Must be some sort of mistake.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: AlephNull on July 04, 2008, 02:44:03 PM
They now accept all 12 categories for v1.5. (Maybe the site's just been updated to fix this?)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on July 04, 2008, 09:50:12 PM
Looks like the scores are getting high for power style, a Japanese player posted a score of over 300bil on 2Ch today:

(http://i147.photobucket.com/albums/r283/blueskied/300bilDDPDFK.jpg)

That's over 3x the ver 1.0 counterstop. It'll be interesting to see how high they'll be able to push it.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: AlephNull on July 05, 2008, 06:52:54 AM
Original link:

http://p.pita.st/?qsmv6umr (http://p.pita.st/?qsmv6umr)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on July 05, 2008, 07:42:40 AM
Official site has been updated with a Stage 1 map:

http://www.cave.co.jp/gameonline/daifukkatu/stage/index.html

It includes both Normal and Ura routes.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: elf on July 05, 2008, 08:02:37 AM
What is meant by Ura Routes?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on July 05, 2008, 08:03:46 AM
The routes when you unlock the DDP midbosses.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on July 11, 2008, 02:41:38 AM
I finally got my game back today and threw in a quick credit.  It was the easiest clear of all time.  I must have been hit around 20 times, incredibly sloppy and I still had one more life.  I didn't get the loop though.

I don't think any enemy patters have changed, other than the mentioned Hibachi changes.  Just the scoring and the new ship type.

So what are the Normal and Ura loops?  Is it just whether you unlocked the secret midbosses or not, or are there two different loops?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on July 11, 2008, 03:25:12 AM
The are two loops: tsuujou and ura loops as ketsui...:lol:

the difference between the 2 loops is the number of the bullets on the screen.....

For the tsuujou loop you have to catch 35 bees....I normally enter in the ura loop but I don't know how I can do it...;)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on July 11, 2008, 11:32:15 AM
According to 2CH, while the exact conditions needed to enter the Ura loop aren't known, doing the following will allow you to enter:

-Use no more than 2 bombs
-Die no more than 1 time
-Trigger all the hidden midbosses
-Collect 45 Bees

@MMM: from what I've read some minor changes were made to the stage chains that make you approach some parts differently from 1.0. Unless you memorized a complete chain for each stage in ver 1.0, you probably won't notice.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on July 11, 2008, 06:49:18 PM
Does anyone know what the real requirements are for getting the secret midboss on stage 3?  I cannot get him to appear anymore and it's really annoying.  Simply collecting all the bees is not enough, and destroying all those huge cannons doesn't seem to matter either.  I really have no clue.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on July 11, 2008, 08:30:54 PM
Here's the info I got from 2Ch:

For stages 1-3, you just need to get all the bees to trigger the hidden midbosses. For stage 4, you just need to have triggered the midbosses on two out of three of the first three stages (eg. trigger stages 1 and 3, and you'll get stage 4's hidden midboss). If, however, you bomb, autobomb, or die on a midboss, you will lose the ability to see the next stage's hidden midboss, no matter what you do. This is the same as ver 1.0, apparently.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: sven666 on July 11, 2008, 08:37:36 PM
did they remove that "destroying the tanks at a time" bullshit for triggering the stage 1 midboss?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on July 11, 2008, 08:39:44 PM
No, that's unchanged.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on July 11, 2008, 09:58:51 PM
If you miss a bee on stage one after the midboss, will you fail to trigger the stage 2 midboss?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on July 11, 2008, 10:28:32 PM
Quote from: GaijinPunchIf you miss a bee on stage one after the midboss, will you fail to trigger the stage 2 midboss?
No, as far as I can tell you will always get the 2nd midboss as long as you don't die on the first midboss.

Still can't trigger the 3rd midboss.  I've tried everything I can think of.  No miss, all bees for the first 3 stages doesn't work. Either there's a score requirement, or somethings changed here because I pretty much always got him to appear in 1.0, but I've yet to see him in 1.5.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on July 11, 2008, 11:04:38 PM
Are you always getting the hidden midbosses on stages 1 and 2? I would assume so, but just asking. You need to do that to get it on stage 3.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on July 11, 2008, 11:27:35 PM
Yeah, I'm always doing that.  You could unlock the 3rd midboss without getting the first two in 1.0, but it doesn't seem like anything works now.

It is a mystery.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on July 11, 2008, 11:34:18 PM
Pretty weird, I guess you should just study what the guy does in the stage 3 vid on niconico.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on July 11, 2008, 11:53:29 PM
I was under the impression that the requirements for the 3rd midboss in 1.0 were:

-Trigger and destroy the 2nd midboss *OR* trigger 2nd midboss, let him escape, and get all bees on stage 2.


Of course this is my overhearing ramd21 talking to KOT, so I could very well be mistaken.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on July 12, 2008, 12:59:36 AM
Mystery solved!

I completely forgot about the first bee on stage 2.  Got it and he appears.  And then I went all the way to 2-5.  The start of 2-5 is impossible without hypers I say.

I noticed all the small helicopters weren't as brutal as they were in 1.0.  Perhaps I was always making the Ura loop before, and this was the normal loop?  That was pretty much the only difference I noticed.

I don't think triggering the 2nd midboss is required for the 3rd midboss.  I remember getting him all the time in 1.0 before I could do the trick on stage 1 to get the midbosses going.

I will start one more paragraph with I.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on July 12, 2008, 08:52:34 AM
Official site updated with a Stage 2 map:

http://www.cave.co.jp/gameonline/daifukkatu/stage/
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on July 12, 2008, 02:09:47 PM
This game is just too easy, at least on the first loop.  I thought using power mode would make things a little harder, but nah, using the hyper while using the boost makes you unstoppable, even at level 5 hyper.  As long as you can handle switching between shot and laser you're golden.

(http://www.mrmonkeyman.com/ddpdfksmall.jpg)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on July 12, 2008, 03:32:39 PM
So do you think you'll keep it and go for score in the long run, or sell it for something else?
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: drboom on July 12, 2008, 08:43:44 PM
Hey MMM - I just checked your page and didn't see any vids for DFK - are you going to put one up? I'd love to check it out.
I still watch the 373 mil Ketsui replay at least once a week for inspiration. :righton:
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on July 12, 2008, 08:55:36 PM
Quote from: EOJSo do you think you'll keep it and go for score in the long run, or sell it for something else?
I'm sure I'll stick with it a bit more.  It's actually pretty fun when you've got a level 5 hyper and bullets and lasers fill the screen.

And I doubt I'll put any videos up until I can at least figure out how to get some decent chains going.  I hear you can get something like 6 billion points on stage 1, but I can't get more than 1.3 billion.  I'm not sure what he was talking about, but Kotaro posted something over at arcade-extreme (http://arcade-extreme.forumfree.net/?t=28205922&st=180#entry249807249) about it.  Doesn't make any sense to me though.
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on July 13, 2008, 10:08:19 AM
I see ram get over 6billion at the end of the first stage using the power style.....there is a particular way to do the first part of the first stage for reach over 1000 of chain before the fuel thanks but it's so difficult to do...:lol: my friend charg the hyoer bar very quickly and he used it immediatly not selcting boost mode (in this mode the hyper gage recharge very fast leeching the enemies bullest) but normal mode...then destruct in the correct order the tanks and catch all the bees and you have to recharge the hyper bar to catch the hidden mid....and the end of the stage he arriver with over 6billions and 4ooo+ of change,,,
The most impressive thinks of the second stage is that he reach at the hidden mid over 10.000 of chain and during the boss fighting he leech it for sevent times before cause the first trasformation explosion....over 25.o0o of chain...:)

This is my last good score:

(http://img360.imageshack.us/img360/179/08070521380001mz6.th.jpg) (http://img360.imageshack.us/my.php?image=08070521380001mz6.jpg)

What I ve posted on arcade extreme is the score sistem of the game...for exanple to reach more point in the second stage you ave to reach a 1000+ counter till the too big ships apperas at the beginning of the stage..if you do it you reac x2 moltiplicator that improve your chain value and your score....if till the second big ship (the big ships before the mid) you reach over 2000 chain you obtain a x3 moltiplicator...naxt step is at 5000 of chain.....
The score works in a very particular mode....;)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on July 13, 2008, 02:46:55 PM
Yeah, I figured the chain was acting as some kind of multiplier.  It's nice to know I'm encouraged to use hypers again.

I'm sort of getting the hang of it. I can manage 2 billion on stage 1 now.  The bosses on the 2nd loop are haaard without any bombs.

(http://www.mrmonkeyman.com/ddpdfksmall.jpg)
Title: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on July 19, 2008, 02:33:23 PM
Official site updated with a Stage 3 map (http://www.cave.co.jp/gameonline/daifukkatu/stage/stage03.html)
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on August 03, 2008, 05:06:19 AM
I've been digging around 2Ch again. Seems an optimal 2-ALL score is estimated at 7-10 trillion. Other estimated optimal scores are 70bil on Stage 1-2, 120bil on Stage 1-3, 300 bil on Stage 1-4, and 1.6 trillion on Stage 1-5...

Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: PROMETHEUS on August 03, 2008, 05:45:40 AM
Quote from: EOJ on August 03, 2008, 05:06:19 AM
I've been digging around 2Ch again. Seems an optimal 2-ALL score is estimated at 7-10 trillion. Other estimated optimal scores are 70bil on Stage 1-2, 120bil on Stage 1-3, 300 bil on Stage 1-4, and 1.6 trillion on Stage 1-5...
great, nearly only the 5th stage matters score wise...
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on August 03, 2008, 10:51:59 AM
I saw I guy today reach 230billion till TLB Hibachi in Ura Route.... :)
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on August 03, 2008, 02:49:34 PM
Highest score I've heard of thus far is a guy at Goody arcade (probably SWY, as he plays there) with over 700bil.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: adverse on August 05, 2008, 02:13:46 AM
The latest issue of Arcadia claims that the trigger for the Ura loop has been changed for 1.5? 

Can anyone verify this?  Is it still just destroying the big installations before the tanks roll over them?
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on August 06, 2008, 07:47:19 PM
Official site updated (on July 25th) with the Stage 4 map:

http://www.cave.co.jp/gameonline/daifukkatu/stage/stage04.html

Sorry, forgot to post this earlier.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on August 06, 2008, 09:36:31 PM
The Ura Loop is a loop with the EX Boss and Hibachi at the end as a TLB...the number of the bullets is the same as the tsuujou loop but you can reach the special mids...in the tsuujou loop the special mid bosses does not appear... :)
To ura loop: 35bees, All, no-miss no bomb.----I saw a guy do it with this specific.....I'm sure of no miss..the guy i saw finish the first loop with no bomb... ;)..When you enter the ura loop in your final score the game write EX..
The tanks destruction in the first stage is the first step to reach the ex-mid..if you don't destruct the tank in the right way(MMM posted an image of the right pattern :))the 1? and the 2?EX-mid does not appear and you score suck.... :(
If you loose a life during an Ex-mid the next stage Ex-mid does not appear..
If you dont destruct it the nex Ex-Mid appears...(as in the 3? stage)...
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on August 08, 2008, 04:32:35 AM
Official site updated with the Stage 5 map:

http://www.cave.co.jp/gameonline/daifukkatu/stage/

Gotta love the title of stage 5: It was a battle only for "Did following that future".
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: PROMETHEUS on August 08, 2008, 10:17:13 PM
Quote from: EOJ on August 08, 2008, 04:32:35 AMGotta love the title of stage 5: It was a battle only for "Did following that future".
Maybe that's the worst (best?) nonsensical english they've produced in a game -_-
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: adverse on August 08, 2008, 11:42:00 PM
These people need a Gaijin working for them.  Like just one would be fine.  Or at least a consultant.   :laugh:
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on August 09, 2008, 04:39:08 AM
Shit... they just need a gaijin they can email.  I don't see how they got the past tense twice.  Running it through a translator should've only done it once.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on August 09, 2008, 08:10:46 PM
Two bugs have been reported on 2Ch: 1)the game can freeze during the ST5 ura midboss fight (in the first loop, I believe). Anyone experience this yet?
2)If you press the bomb button right after selecting the bomb type, it makes the sound of releasing a bomb and actually counts as a released bomb (you can only use 2 bombs or less if you want to get to the Ura loop). Looks like I'll have to wait for a bug-fixed revision of this game to be available.  :whyioughtta:

Also, here's a cool comparision of the DDP boss sprites and the DDP:DFK ura midboss sprites (DDP is on the bottom, DDP:DFK on the top) a Japanese dude put together:

http://www.katsakuri.sakura.ne.jp/src/up34574.png
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on August 09, 2008, 09:17:54 PM
I normally get the first ura route loop and the game never freeze.....I've also read this bug in 2ch but i'don't if this is true... :rolleyes: I've seen a lot of people against the 5?ura route mid and the game has no freezing :rolleyes:
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on August 09, 2008, 09:21:21 PM
Well the freezes do not occur every time, and indeed are likely very rare. Pink Sweets suffered from Stage 6 and stage 7 freezes (thankfully they released a bug-fixed revision that fixes this). They occurred very rarely, but it was still frustrating as it would screw up a run at the end of the run. Galuda 2 had a freeze bug in the first or second stages that I only experienced once, but that wasn't too bad because it was near the start of the game. The fact this is in the 5th stage is troubling.

I believe the 2ch guy, as all the previous freeze bugs were first reported on 2ch and were accurate.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on August 09, 2008, 09:24:14 PM
I'm going to come out and, at the risk of unpopularity, say that I just have no love for this game.  I met Kaneda the other day to say high, and we both played it.  The auto bomb is just a massive fuck job.  It feels as if some suit had complete creative control over the game and made the developers put it in.  I mean, I haven't played the game for almost two months (it was a few weeks before 1.5 came out).  I had only been to stage 5 one time, and that lasted mere seconds. Even still, I got the last boss down to about 20 pixels of energy on my first try off 1.5.

That's just not supposed to happen, definitely not w/ a *pachi.  Yeah, I know I can choose Power Style, but c'mon... why can't I have a "standard" play style? Not going to buy this until it's really, really cheap.  It's a damn shame b/c if they had a standard 3 bombs ship w/ no auto-bomb, it would be teh excellent.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Ast-Kot on August 09, 2008, 09:33:02 PM
The bomb style is not a bad style I saw people make very good scores at Alpha using this mode(over 200billlion) but it's very hard to get a good score, cause the hyper meter charge is so slowly ;)

I think that the autobomb is a non sense..also in power style you have a autobomb...when people that does not know the game play in bpmb mode other gamers waiting go away for 30 minute.... :mad:
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on August 09, 2008, 09:35:04 PM
Quote from: GaijinPunch on August 09, 2008, 09:24:14 PM
until it's really, really cheap.

I think that's going to happen sooner rather than later - I can see this dropping to Galuda 2 levels (for a new kit). Most JP players seem pretty lukewarm on the game, and like you said, the auto-bomb feature sucks (and the lack of an option to disable it is probably the dumbest thing CAVE has ever done in an arcade game - though it's worse for the arcade ops than the players!). Of course, there's always Power-style.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on August 09, 2008, 10:09:48 PM
Kaneda and I sat there for like 30 minutes or so waiting for one guy.  The worst was when he fucked his run up on 2-2, he decided to quit.  It took like 2-3 minutes for the credit to clear b/c of the autobomb.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on August 09, 2008, 10:12:39 PM
They should have at least put in a reset code a la Pink Sweets.  :whyioughtta:
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: adverse on August 10, 2008, 12:11:26 AM
Quote from: GaijinPunch on August 09, 2008, 09:24:14 PM
I'm going to come out and, at the risk of unpopularity, say that I just have no love for this game.  I met Kaneda the other day to say high, and we both played it.  The auto bomb is just a massive fuck job.  It feels as if some suit had complete creative control over the game and made the developers put it in.  I mean, I haven't played the game for almost two months (it was a few weeks before 1.5 came out).  I had only been to stage 5 one time, and that lasted mere seconds. Even still, I got the last boss down to about 20 pixels of energy on my first try off 1.5.

That's just not supposed to happen, definitely not w/ a *pachi.  Yeah, I know I can choose Power Style, but c'mon... why can't I have a "standard" play style? Not going to buy this until it's really, really cheap.  It's a damn shame b/c if they had a standard 3 bombs ship w/ no auto-bomb, it would be teh excellent.

Yeah, I feel what you're saying.  On the one hand I noticed that there were a lot of noobs playing the game at the two arcades I go to, since autobomb makes things so easy.  This is a good thing in that Bomb mode makes the game accessible.  On the other hand it leads to pretty stupid wait times.  I've noticed that score players tend to come out on weekends and occupy the machine.  I imagine that if a bomb style player gets on, it's probably time to get lunch.   :laugh:  But these problems are why I've been playing MFBL more than this game.

If Cave were going to make a black label of this, I'd like to see the following changes:

1.  Auto bomb gone or somehow made manageable
2.  Hyper meter builds slower.  Power mode is basically just switching from shot to laser over and over again, to the point where the danmaku themselves barely have meaning.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Kaneda on August 10, 2008, 06:40:50 AM
It's a shame about the auto-bomb thing because the game really is very very difficult. Playing just to clear it feels about as satisfying as credit-feeding any other shooter; you just don't have to pay much attention or care. I do see the appeal in going for top scores and it seems to allow for even more flexibility than the other 'Pachis which is a good thing. Still, the game feels so dense that I won't bother learning it in an arcade and will wait for a cheap board or a (ugh, 360) port.

I will admit that I really enjoy watching players that know what they're doing play. Stage 5 is so long that it's pretty exciting to see the whole thing chained and watching the score just sky-rocket. It's still DDP and it stays true to the series by really separating the men from the boys with the exponential scores.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on August 10, 2008, 07:54:22 AM
Quote from: GaijinPunch on August 09, 2008, 09:24:14 PM
Yeah, I know I can choose Power Style, but c'mon... why can't I have a "standard" play style? Not going to buy this until it's really, really cheap.  It's a damn shame b/c if they had a standard 3 bombs ship w/ no auto-bomb, it would be teh excellent.
I hear where you're coming from. There are things I love about the game but some decisions are quite confusing. I don't know if its trying to be a very unorthodox approach to accessibility or a nudge in an unorthodox way of playing for score or what. I sincerely hope its not a decision made by a suit as you speculate.

If this were to have a black label, and one where they revert to DOJ rules, its going to make this look crap.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on August 11, 2008, 01:25:24 AM
So as a self-proclaimed "sucky" player, have you cleared the first loop yet, SP?  Did you clear Death Smiles?  Just curious...don't meant to put you on the spot.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: FrederikJurk on August 11, 2008, 08:23:37 AM
Just to throw my useless two cents in on the autobomb discussion...

...I?m not sure if autobombing really attracts new players. The two times I played a game mode with that feature was Batrider Easy and Blue Wish Ressurection, and in both cases I found autobombing more frustrating than actually losing a ship - it?s the games way of telling you "If it wasn?t for this bomb you?d be dead now". The magic of bombing manually lies in quickly judging a tight situation - can you do this without bombing? If so, you feel proud of yourself for overcoming a certain pattern. If not, you take the easy way out, but have less bombs for the rest of the run. A risk/reward situation, so to say - play safe or play hard. Autobombing has nothing of that.

So all I can imagine autobombing will do for newbie players is "whoa, this game is impossible, good thing I?m invincible". You don?t get introduced to the game with respect for the challenges ahead. An "easy" mode with traditional bombing would have been MUCH better for that purpose IMHO. If you?re a newbie and you think you suck, surviving relatively easy challenges makes your confidence grow. But being assaultes by a cloud of bullets and then being saved by the game like some overprotective daddy sounds stupid and if I was a newbie this would put me off for certain. These are training wheels, a NERF-mode. (Not that I will ever be playing this game, but whatever...) All in all I do think that Cave is moving in a good direction with making games more accessible in general by including extra modes, but not by treating new players like they?re retarded.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on August 11, 2008, 10:30:28 AM
Quote from: GaijinPunch on August 11, 2008, 01:25:24 AM
So as a self-proclaimed "sucky" player, have you cleared the first loop yet, SP?  Did you clear Death Smiles?  Just curious...don't meant to put you on the spot.
I cleared Deathsmiles (IIRC one or two werent rank 3 and I skipped the extra stage). I can cruise through DFK Bomber and get fucked over on those level 5 lasers. As soon as I figure out a path there I'm sure its within my reach.

Underneath it all the level design and bullet patterns are just awesome. I love the fourth stage.

Needs a black label.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: elf on August 11, 2008, 12:21:39 PM
Quote from: SuperPang on August 11, 2008, 10:30:28 AM

Needs a death label.
;)
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on August 14, 2008, 10:09:18 PM
After watching the new Ura mode ALL vid on nico vid, this game (in Bomb style) seems like a combination of Dodonpachi and Pink Sweets more than anything else. Lots of bullet cancelling, absorption, and bombing. I've already mentioned how the boss milking is similar in DFK and Pink Sweets.

The TLB fight doesn't seem all that different from Pink Sweets final boss fight, in terms of how many times most players will bomb and cancel bullets. The whole rhythm of it is similar, I guess.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: PROMETHEUS on September 26, 2008, 06:35:23 PM
I never noticed before how the stars coming out of the bosses' body when they die encourage you to kind of scroll over them from top to bottom while their clothes go away, trying to make you feel like you're undressing them. It's bothering the hell out of me now when I watch vids of this game T_T
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 02, 2008, 01:14:03 AM
Just got this game today and played a bunch of credits. It's pretty rad.

Things that impress me:

-Really fast-paced gameplay. Smooth as silk.
-Great bullet patterns. Boss patterns are quite fast and a good challenge to dodge
-I love how the counter goes down like in Mushi if you don't have a hyper or aren't using a hyper. This is a big improvement that
makes the game more fun from the start.
-Power type is a really good challenge, and the weapon changing reminds of Ibara Kuro. Anyone complaining that the game is easy just needs to play this. The fast hyper recharge also makes this type lots of fun.
-Bomb type isn't as bad as I feared, the autobomb doesn't really bother me, it's not much different from the barrier in the Espgaluda games.
I also like how manually used bombs last much longer and do much more damage than the autobomb. It's a lot better to manually bomb on a boss than get hit and trigger the autobomb, so there's still a good need to trigger the bomb yourself at the right times. This creates a new tension in the game - do you try and dodge that nasty pattern and risk the autobomb, or trigger a bomb yourself for a safe, stronger attack?

Things I don't like:
-Stage 5 is too long.
-High score charts are a little choppy when they scroll (why is it so hard for the SH3 board to display THIS?)
-I wish they offered a control scheme in Power type where the weapon change could be done with the D button, and the hyper on the B button.
-No restart command with bomb type.

Overall this is easily my fave Dodonpachi, and another great Ikeda game to add to the collection.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: KOMA on October 02, 2008, 04:30:41 AM
C'mon in the high thread when you have the game in hand! =D
I honestly never use bomb myself in this game,it's always a mistake and auto bomb save my life.Same in the level where i'm too focus to do a great chain.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: PROMETHEUS on October 02, 2008, 10:27:26 AM
First loop doesn't look any harder than Ketsui's to me, in videos. I'm thinking Bomb Style may even be a little harder than Power Style when scoring properly, because you're using less hypers and killing enemies and bosses slower due to a weaker shot, but I'm not sure.

Anyway it was still a lot of fun to play this game, the scoring is fun and it looks so gorgeous @_@!
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on October 02, 2008, 01:15:29 PM
nice one EOJ.  you thinking of adding a review of it, in time?
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jaycm1 on October 02, 2008, 01:32:46 PM
im glad you like it eoj i was getting a bad vibe about this game no one seem to have much praise for it,im thinking of getting it if another one comes up at $1340  =D
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 02, 2008, 01:36:52 PM
It's a really awesome game. The level design is superb and the graphics and music are fantastic.
It still requires a good deal of skill to score well, but the scoring system is more flexible for beginners. It's just a lot of fun to pick up and play.

@jpj: Yeah, I'll probably toss a review up some time.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Sycada on October 02, 2008, 05:13:45 PM
Quote from: jaycm1 on October 02, 2008, 01:32:46 PM
im glad you like it eoj i was getting a bad vibe about this game no one seem to have much praise for it,im thinking of getting it if another one comes up at $1340  =D

I was getting the same feeling but this has really rekindled my interest in it. I'm definately gonna take the plunge in the next few months!
I didn't like the sound of the autobomb at first but since EOJ has clarified that it is weaker when it autos I think it sounds like a really sweet idea.  :laugh:
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: PROMETHEUS on October 02, 2008, 06:02:34 PM
if you don't like it you can always play power style anyway ~
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on October 02, 2008, 09:22:41 PM
The problem w/ this game is the fucking auto-bomb.  It really does kill it for me (but maybe not for all).  This was easily my most highly anticipated Cave game in a long time.  The AOU Show and Loke Test version were perfect.  I don't know why Cave needs to stray from the tried and true 3 bombs + 3 extends w/ 3 bombs each formula.  Yes, I know I can do Power Style, but that's a little too hard (even that has an autobomb, too). 

I'll get it again and devote some time to Power Style I'm sure, but now, I just can't squeeze it in.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 02, 2008, 09:29:22 PM
Power-type seems about the same difficulty as DOJ or Ketsui, at least in the first loop. People love those games (and their difficulty), so I don't see why they wouldn't enjoy the challenge here. Yeah, it's not the cookie-cutter "stock 3 bombs, use them or lose them" formula, but I like the innovation they've done here. Pink Sweets is similarly unorthodox and that game is brilliant because of it (yeah I know you hate this game anyway GP!  ;)).

When I play Ketsui, I never bomb (because I'm practicing to get to the loops). So Power-style feels quite similar.  :) You could even say Mushi Futari 1.0 is similar, due to the lack of bombs in the game and the very low bomb damage.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: KOMA on October 03, 2008, 04:53:15 AM
For me,there is no problem with the autobomb.In fact,this is the only cave game where every gamers can reach the last stage each every credits he puts on,plug and play,accesibility,fun.
In any case autobomb or bomb yourself kill your score anyway,dodge is the key(still).It's just my opinion,i'm sure somes peoples are not agree with that,juste the feeling i have with DFK so far.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on October 03, 2008, 01:37:06 PM
Playing in the arcade is way different.  THat was my initial turn off (shitty players taking forever).  Of course at home, it's when you fuck a run you either reboot or wait forever to die.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 04, 2008, 07:06:01 PM
This game is very, very addictive.  When you get a high chain going and use a lot of hypers, it's a real rush. I also love how you can plow over the bosses in a matter of seconds if you know what you're doing. Power style actually isn't very hard once you get used to it - I regularly get to the middle of stage 5 on a credit now. Stage 5 is really hard with either Bomb or Power style. My best score so far is 6.3 bil up to stage 5 w/ B-Power (the blue ship).

Time will tell, but this could end up being my favorite CAVE game ever. It makes chaining fun again!
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: PROMETHEUS on October 04, 2008, 07:15:53 PM
I thought the blue ship was considered C type again since 1.5, no ?
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 04, 2008, 07:17:43 PM
Yeah, I'm not totally clear on that. A lot of people call the green ship the C-type in 1.5. Perhaps to not confuse the A/B distinction already established in ver 1.0.

EDIT: Nevermind. Just checked Arcadia's page, and it is indeed A=red, B=green, C=blue for ver1.5.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: KOMA on October 05, 2008, 05:14:30 AM
I don't really understand how the power style works.Between boost mode or not.It seems(to me) if you use a lot of Hyper,the bullets can't be absorbed by your shot/Ship.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 05, 2008, 05:22:32 AM
When using a hyper in power, normal increases your chain quickly while boost increases your hyper gauge. After 5 hypers in a level you can't cancel bullets anymore with a hyper (unless you die), but if you use a boost hyper during this time you usually get a lot of slowdown, and you can destroy everything faster too of course. Whenever you use a hyper on a large enemy, laser, or boss, try and hold A and move over the enemy during the start of the hyper - it will usually fill up another hyper as you do it. The hyper gauge is based on proximity and the use of the A shot. The closer you are, the faster it fills up.

Basically you have to learn how to use the hypers, start-of-hyper invincibility, and the end-of-hyper bullet cancel to your advantage, especially on bosses.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: KOMA on October 05, 2008, 05:51:38 AM
Thank you EOJ for the explanations.  ;)
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 05, 2008, 05:56:27 AM
One thing I forgot to mention: Using a Boost Hyper increases your chain on the midbosses.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jaycm1 on October 05, 2008, 02:10:35 PM
Quote from: EOJ on October 04, 2008, 07:06:01 PM
This game is very, very addictive.  When you get a high chain going and use a lot of hypers, it's a real rush. I also love how you can plow over the bosses in a matter of seconds if you know what you're doing. Power style actually isn't very hard once you get used to it - I regularly get to the middle of stage 5 on a credit now. Stage 5 is really hard with either Bomb or Power style. My best score so far is 6.3 bil up to stage 5 w/ B-Power (the blue ship).

Time will tell, but this could end up being my favorite CAVE game ever. It makes chaining fun again!
#
wow so you love it nearly as much as futari,it must be a top game can't wait to play this  :) wish i brought a kit when they was going cheap a few weeks ago  :'(
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Shalashaska on October 05, 2008, 02:23:35 PM
I'm kind of surprised as well to hear you're liking this game so much EOJ. I'm kind of in the same boat as GP, this was easily my most anticipated release for some time (had money saved up for a day 1 release) but after seeing the loli stuff and then the inclusion of an auto-bomb, I kind of got turned off to the idea of it. Looking forward to hearing some more of your impressions after you've had the time to really sink your teeth into it.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 05, 2008, 02:32:51 PM
The so-called "loli" element is so minor as to be nearly non-existent. You see it during a portion of the end boss fights, and that's it. And the bosses are mecha-lolis at that.

Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: PROMETHEUS on October 05, 2008, 02:46:31 PM
Quote from: EOJ on October 05, 2008, 02:32:51 PM
The so-called "loli" element is so minor as to be nearly non-existent. You see it during a portion of the end boss fights, and that's it. And the bosses are mecha-lolis at that.
There is still that "undress & rape" element that is really, really disturbing I think once you realize it. But yeah,the loli element is kind of minor since it's only boss fights and it's quite hidden.

As for autobomb, I don't think it's that big of a deal really... except as GP mentioned if that's bothering you because you're waiting for newbies to lose in arcades. If you dislike the autobomb feature in your gameplay, or if you dislike having to wait forever to die and restart a run @home, just play power style.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 05, 2008, 02:50:54 PM
Quote from: PROMETHEUS on October 05, 2008, 02:46:31 PM

There is still that "undress & rape" element that is really, really disturbing I think once you realize it.

Sorry, I don't really see that at all. The mecha shell just disintegrates when you destroy a boss. You don't see a naked chick underneath.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on October 05, 2008, 04:57:54 PM
Quote from: EOJ on October 04, 2008, 07:06:01 PM

Time will tell

..........   ;)
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on October 06, 2008, 02:18:23 AM
I'm waiting for the kits to hit ESPGaluda II levels before getting into Power Style.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 06, 2008, 04:12:33 AM
I just got to the (Tsuujou) loop and man, it's unbelievable. My credit ended at 2-1, but I credit feed through to see all the levels. Absolutely the best bullet patterns CAVE has ever done. Really hardcore stuff. I love the three different lasers (purple, blue, and pink), and when you use a high level hyper you start getting suicide bullets right out of Futari (those small red flames). I fought the Mecha-bee boss at the end too, and that was equally awesome.

It's a shame there's no Harahara-esque mode that lets you select the Tsuujou loop from the start, though. It would be nice to practice that way!



Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: PROMETHEUS on October 09, 2008, 04:40:13 PM
Quote from: EOJ on October 05, 2008, 05:22:32 AM
When using a hyper in power, normal increases your chain quickly while boost increases your hyper gauge. After 5 hypers in a level you can't cancel bullets anymore with a hyper (unless you die), but if you use a boost hyper during this time you usually get a lot of slowdown, and you can destroy everything faster too of course. Whenever you use a hyper on a large enemy, laser, or boss, try and hold A and move over the enemy during the start of the hyper - it will usually fill up another hyper as you do it. The hyper gauge is based on proximity and the use of the A shot. The closer you are, the faster it fills up.

Basically you have to learn how to use the hypers, start-of-hyper invincibility, and the end-of-hyper bullet cancel to your advantage, especially on bosses.
What about when not using a hyper, is there a difference between normal and boost other than firepower and speed ? Do the difference chain / hyper-filling still apply ?

I hope I get a chance to play this game again at some meet, it was fun and it would be fun to try scoring at it now that I understand the system.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 09, 2008, 04:45:45 PM
I think Normal gives you more hits than Boost, but I could be wrong.

Also, I was wrong about not being able to cancel bullets after 5 hypers. It seems you can cancel bullets indefinitely in a stage, but only in Boost mode. On midbosses and bosses, you can't cancel bullets after 5 hypers. I plowed through stage 5 last night in Power type, just kept using my Boost hyper over and over to wipe out all the bullets, and I got to the end boss for the first time. Wasn't too hard really. Obviously if you want to chain the whole stage you can't use this strategy, but it works for pure survival.

You can get some crazy hits on the lasers in the second half of stage 5 - i went from 0 hits to 6000 in about 3 seconds by holding my boost hyper on them for a few seconds.  :o
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: PROMETHEUS on October 09, 2008, 04:54:56 PM
if you die at a boss with level 5 hyper, does the hyper level reset to 0 so you can hyper & cancel again to survive the boss ?
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 09, 2008, 11:18:44 PM
No, the hyper level only reduces one level if you die on a boss. So a Rank 5 hyper (the highest) reduces to Rank 4. Once you use a hyper again you're right back up to Rank 5! So you'd need to die 2 or more times on a boss to see any significant reduction in hyper rank.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: PROMETHEUS on October 10, 2008, 04:44:46 AM
Same thing if you die inside the level right ? Otherwise you could just suicide before the boss to get the rank back to 0 after having abused of hypers for survival within the stage.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 10, 2008, 05:34:55 AM
Right, same for the levels too.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: KOMA on October 12, 2008, 05:22:59 PM
(http://www9.plala.or.jp/nakanoryuzo/HS/GAZOU/df-15-5000.jpg)
WR?
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 12, 2008, 05:26:50 PM
That's the highest score I've seen. But since he didn't get an ALL, Arcadia won't list it above the current Ura ALL score w/ C-Power (around 470bil, by ISO, iirc).

EDIT: Oh, that was done by a Chinese guy, I.O, in Shanghai. So Arcadia wouldn't list it no matter if he got the clear or not.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: droid on October 12, 2008, 10:47:41 PM
Is there an option in the setting menu to turn autobomb off or reduce your bomb stock? This game looks pretty ace on youtube, would hate to see it ruined by autobomb. Can't wait to see your detailed review EOJ. If you had to give this DDP an early grade what would it rate?

Droid
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 12, 2008, 10:52:43 PM
No, no option to turn off or reduce the autobomb. Whenever you bomb it destroys your chain, so it doesn't really matter once you play for score. If you want a slightly harder challenge, play Power type (still not too hard to get to the second loop with that, though). Personally I find Power type to be a lot more fun, as you can use more hypers.

Early review: like MrMonkeyMan, I agree this is the best (Do)donpachi ever made. Easily in my top 5 shooters of all time as well.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: PROMETHEUS on October 13, 2008, 03:49:48 PM
Definitely looks like the best Dodonpachi to me too. It's definitely a lot more beautiful, sounds better, and has a much smarter and more fun scoring system.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 15, 2008, 05:02:06 PM
Holy shit. THERE IS ANOTHER SHOT STYLE IN THIS GAME.

AM-net (http://am-net.xtr.jp/game/profile.cgi?_v=1201522903) just released the code to unlock "STRONG STYLE". It combines features of Bomb and Power styles. Here's what you do:

Insert a coin, hold ABD (not ABC!) on P2, then insert the following on P1:

B, C, B, A, D, down, up, A, A, D, D, C, C, B, B, left, left, A, right, left, left, left

If successful, you'll hear the announcer girl say something.

I'm off to try it out. Will post pics soon. :righton:
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: KOMA on October 15, 2008, 05:09:27 PM
Exellent news!Thx EOJ for this.
Just turn off the cab and i still have a 1 player panel on it! =D

http://up2.viploader.net/pic/src/viploader816005.jpg (http://up2.viploader.net/pic/src/viploader816005.jpg)
2 chan pic

Ok,i open the tools box :cool:
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 15, 2008, 05:15:15 PM
I just tried the code, and it worked. Awesome. Pretty smart of CAVE to release the code for a new style now, as it will keep the game fresh in the arcades (and pricey in the shops). Here's a pic of the new shot select screen:

(http://i147.photobucket.com/albums/r283/blueskied/strongstyle1.gif)

Here's a pic of type-C strong. You start with 6 options that fill the screen:

(http://i147.photobucket.com/albums/r283/blueskied/strongstyle2.gif)

Sorry for the crappy pics. There's some glare in my living room during the day. Strong style has the autobomb, in case you were wondering. Once you unlock strong style you get new strong style rankings as well. Looks like I'll have to go update the hi score thread for the game again.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: MrMonkeyMan on October 15, 2008, 05:48:11 PM
Neat!

So, is it just bomb mode with SUPER POWER?  Can you cancel bullets on the higher hyper levels?  Are you slower?  Can I have my game back for a week to play around with it  :-X
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 15, 2008, 05:59:35 PM
I played through with A-Strong and got to stage 2-1. Here's what I've noticed:

-Both your shot and laser are a bit stronger than Boost in Power style. The laser is definitely wider, and the shot has 6 options (for each ship).
-Your hyper meter fills up about the same as Bomb Style. Maybe slower?
-Your movement speed is somewhere between Normal and Boost. Feels pretty nice.
-Once you're in a level 5+ hyper you can still cancel bullets but not as many as in a Boost mode hyper.

So it really does combine the strengths of both styles. I do think it would have been nice if they took the autobomb off this style, though, to compensate for its strength. Who knows, maybe there'll be another code released soon to unlock an "autobomb select" or "autobomb free" style.

It seems more fun than bomb style, but I still really like the quick hyper refill of Power style the most.

I wonder if the inclusion of strong style is an indication that this game won't have a Black Label. After all, in Futari BL, they combined both Normal and Abnormal shots into one, similar to Strong style. I had thought they might do this in a Daifukkatsu BL, but it's already in ver 1.5. I honestly don't see what else they could add to this game in a BL.

@MMM: sorry, as much as I'd love for you to make some strong style vids, I like the game too much to send it away.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 15, 2008, 07:26:40 PM
I made a short 1 min video showing Strong style. I had to hold the camera with one hand, so I couldn't do much on the screen other than hold a fire button most of the time. I just tried to show both the shot and laser for this new style type.

http://www.youtube.com/watch?v=rkBoJM9Jie4

Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: adverse on October 15, 2008, 07:37:34 PM
Haha, that's awesome!  Looks fun!
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 15, 2008, 08:41:41 PM
OK, I made another vid. Has some bad glare on the screen, but at least I found a way to set down the camera so I could play through the stage. Just a demo of stage 1, showing C-Strong:

http://www.youtube.com/watch?v=hEqPVJ7ZZNc
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Shalashaska on October 15, 2008, 11:24:35 PM
Very cool, thanks for sharing!
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 16, 2008, 02:55:09 AM
One last vid, I uploaded it to the site instead of dumping it on Youtube. This time it's Type A, Strong style. I taped it in the evening, so no glare to deal with on the screen. The vid shows the second half of stage 3:

http://www.cave-stg.com/ddpdfk_ss_atype.wmv

Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Monouchi on October 16, 2008, 07:45:27 AM
Thanks for the vids EOJ.  :righton:
Cant wait to play this game...now with even more options.. :oogle:
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: gsl on October 16, 2008, 01:25:38 PM
Man, I wish they wouldn't have waited so long to release the definitive version of the game.  1.5 didn't come out until after I came back home; 1.0 was purty but overall pretty meh, and now it seems like the game's really hitting its stride.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Geeb on October 16, 2008, 06:46:43 PM
So there's now an EX Mode? Good grief.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 16, 2008, 09:28:49 PM
No, no EX mode. Just a new shot style called "Strong Style".

Also, the code works on 1.0 boards as well, so this is something they had in there from the start. Here's a vid showing it unlocked on a 1.0 PCB:

http://www3.axfc.net/uploader/Si/so/22945.mov

Password is "hati"

I'd bet the green helicopter is another unlockable on the 1.0 PCBs. Who knows when (or if) CAVE will release the code for that. Maybe a year later, like
Futari 1.0's Ultra unlock code.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on October 17, 2008, 07:39:08 AM
Quote from: EOJ on October 15, 2008, 05:02:06 PM
Holy shit. THERE IS ANOTHER SHOT STYLE IN THIS GAME.

AM-net (http://am-net.xtr.jp/game/profile.cgi?_v=1201522903) just released the code to unlock "STRONG STYLE". It combines features of Bomb and Power styles. Here's what you do:

Insert a coin, hold ABD (not ABC!) on P2, then insert the following on P1:

B, C, B, A, D, down, up, A, A, D, D, C, C, B, B, left, left, A, right, left, left, left

If successful, you'll hear the announcer girl say something.

I'm off to try it out. Will post pics soon. :righton:
:o Nice, thanks Cave

and EOJ
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: PROMETHEUS on October 17, 2008, 09:41:34 AM
So, this mode is easier than the two others right ?
Maybe something like, when playing for score :
100% Difficulty = Power Style
90% Difficulty = Bomb Style
80% Difficulty = Strong Style

no ?
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 17, 2008, 12:55:43 PM
Yes, it's definitely easier to clear the game with Strong Style than the other styles. Sort of like Rosa in Deathsmiles.

Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on October 17, 2008, 01:09:52 PM
isn't chaining gonna be more difficult with such a wide shot, though?
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 17, 2008, 01:11:13 PM
Chaining is definitely harder with C-type. It's not as bad with B-type, and A-type is pretty nice because it's not wide at all.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: KOMA on October 17, 2008, 02:12:11 PM
For me it's clearly easy to chain with C-type,even with the other mode,i have more faculty to do it in general.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 17, 2008, 02:21:33 PM
I can chain pretty well with C-Power, but not C-Strong (or C-Bomb).
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 18, 2008, 03:37:31 AM
After playing Strong Style a bit more, I have to say I don't really care for it. It just seems tossed in there to make a 2-ALL easier. Power-Style is still the only style I really have a lot of fun with.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: GaijinPunch on October 18, 2008, 09:34:22 AM
Quote from: EOJ on October 15, 2008, 07:26:40 PM
I made a short 1 min video showing Strong style.

Nice monitor... and stand...
and super gun. :D
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on November 07, 2008, 06:04:05 PM
Some dude on 2Ch posted a 638bil score, well over any of the current WRs. He didn't beat Hibachi though, so no 2-ALL. Here's a pic of his
score:

(http://i147.photobucket.com/albums/r283/blueskied/image02pitast.jpg)
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on November 19, 2008, 03:06:25 PM
A guy on 2Ch claims to have ended the first loop with C-Power with over 400bil. He says with a good Ura loop, he can see himself breaking 700bil. Here are the scores he gives at the end of each stage in the first loop, which seem to be the best ones around so far:

St1: 5.2bil
St2: 26.5bil
St3: 94bil
St4: 193bil
St5: 407bil

I'd like to see how he's getting those stage 3 and stage 4 scores.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Fu on November 19, 2008, 06:16:01 PM
Do you think the scores he claims and the previous 638 billion are fake ?
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on November 19, 2008, 07:03:16 PM
No.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: PROMETHEUS on November 20, 2008, 05:20:58 AM
I hope this guy won't act like SOF-WTN and will release videos ~!
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Plasmo on November 20, 2008, 06:53:24 AM
I could kill this guy for not releasing his Donpachi 70mill. Just thinking about it really hurts me inside.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: PROMETHEUS on November 20, 2008, 08:10:45 AM
and his dodonpachi 748M :(
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zlk on November 20, 2008, 09:17:04 AM
I wouldn't be too worried about ddp df videos not being released. Cave will probably make another dvd and have the usual top players make replays.  Odds are they will have the WR scores or really close to the WR. 

Donpachi is another story.  The A, B, C world records have been broken in recent years.  The B world record wasn't submitted to Arcadia for some reason (and I don't know what the actual score is unfortunately).  I know a few people who know the players who set these scores. Despite my best efforts at nagging, begging, and offering large sums of money, I could never get a replay.  I think the only way a DVD would be released is if Cave commissioned someone to make one and that won't ever happen.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on November 20, 2008, 01:14:16 PM
let's not forget galford and his pink sweets dvd that never was...   :whyioughtta:
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on November 25, 2008, 12:48:04 AM
OST is due 1/2009 (will be available first at the end of year CAVE festival):

http://cave.shop-pro.jp/?mode=f4

23 tracks + 8 page color booklet.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: hermosaguy on November 25, 2008, 02:05:01 AM
I can't wait for this! Thanks for the heads up.


Quote from: EOJ on November 25, 2008, 12:48:04 AM
OST is due 1/2009 (will be available first at the end of year CAVE festival):

http://cave.shop-pro.jp/?mode=f4

23 tracks + 8 page color booklet.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on November 25, 2008, 10:53:42 PM
Arcadia is now tracking Strong style scores, as of 11/05:

http://www.arcadiamagazine.com/cgi-bin/highscore_rule.cgi?id=982

Cool, now I can play with Strong style more seriously. It's just a psychological thing, but if there's no Arcadia ranking, I find it hard to enjoy score attacking a particular mode or ship type.

Now I have to go edit my review of the game...

Also, as of 11/04, they no longer accept Version 1.0 scores.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on December 27, 2008, 01:22:39 PM
Anyone get the soundtrack? Any news on what, if any, upcoming game is hinted at on the back of the booklet?
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zlk on December 30, 2008, 09:07:55 PM
The soundtrack is nice, but I don't have the booklet.  Does anyone know the official title of the other CD that was sold at the festival?

Is it ボイス丼セット  ?

Also, does anyone know what is being said during tracks 13/14 (the two TLB songs)?
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zlk on February 05, 2009, 01:55:37 PM
Just got version 1.5 today.  I 1-all'd the game with C-strong ship.  Stage 5 takes forever and I need to watch the videos to figure out how to efficiently dodge the circular rays of death. 

What are the requirements to get into the second loop? (and ura loop?)
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 05, 2009, 03:18:31 PM
You need to get 35 bees to enter the Tsuujou loop. You need all 45 bees & use 2 bombs or less & die no more than once to enter the Ura loop.

Stage 5 is awesome - I can chain from the start of the stage up to the second midboss pretty consistently now (for a 10,000~14,000 chain), but I always lose it there. Need to work on that and the second half of the stage!
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zlk on February 06, 2009, 02:31:42 PM
I have 1-all'd the game with the A, B, and C ship.  Now I need to find out where the bees are.  Are there any webpages with bee locations?

Also to trigger the 1st hidden boss: Is it get all the bees and kill the tanks before they hit the cylinders?
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 06, 2009, 05:20:47 PM
Yeah, 1-ALL'ing this game is about as hard as 1ALLing Deathsmiles on low ranks. It's all about the 2-ALL with this one!

As for the first hidden midboss, you have to have a full hyper gauge before the first cylinders appear in the upper left, destroy both of those before the tank appears, then destroy the subsequent cylinders before the tanks roll over them (i think you can miss the one in the middle though). Probably need to pick up all 3 bees as well, though I'm not sure as I've never missed them.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SinHo on February 06, 2009, 05:48:47 PM
Yeah, Dodonpachi Daifukkatsu, strong mode was probably the easiest 1-All ever (at least for me) ... No-miss DS on lvl 3 until final stage (without EX of course) is no that hard, but final stage is a killer.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: PROMETHEUS on February 06, 2009, 09:10:04 PM
Quote from: zlk on February 06, 2009, 02:31:42 PM
Now I need to find out where the bees are.  Are there any webpages with bee locations?
There were those drawn stage maps with bee locations, I think it was EOJ who linked to them ? I lost the link.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: charlienash87 on February 09, 2009, 04:47:28 PM
playasia never ended up selling the sound track for this, anyone know of anywhere else besides YAJ and ebay that has it up forsale?
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zlk on February 16, 2009, 07:37:38 PM
Play asia is taking pre-orders for the OST.

Does anyone know what the yellow/green bees do? It seems if you collect the bees when they are all yellow, you can get a ton of points.  I am not sure what special happens when they are green. 
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 16, 2009, 07:43:43 PM
Yellow bees give you points, green bees fill up your hyper gauge (25~30% per bee).
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zlk on February 21, 2009, 05:37:36 PM
Amy idea why the combo meter sometimes counts down and then sometimes turns red and immediately goes to zero?
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on February 21, 2009, 05:58:25 PM
Quote from: EOJ on December 27, 2008, 01:22:39 PM
Anyone get the soundtrack? Any news on what, if any, upcoming game is hinted at on the back of the booklet?

Slightly late, but there is no image hinting of a new game in the booklet. It's all done on transparancies...

rtw
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on February 21, 2009, 06:01:26 PM
Quote from: zlk on February 21, 2009, 05:37:36 PM
Amy idea why the combo meter sometimes counts down and then sometimes turns red and immediately goes to zero?

It counts down when you don't have a full hyper meter. If you have a full hyper meter and you lose your chain it goes red and resets to zero.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on March 11, 2009, 06:04:03 AM
Is this game sold out already? Tops, Legend, and Fujita are all out of new kits and can't seem to get any more. They don't even have any used PCBs. The only used one I can find is at gfront for 110,000 yen.

Seems this game did pretty well - it sold out while the kits were still well over $1000.

Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: KOMA on March 11, 2009, 06:45:00 AM
Fujita pop one at Yahoo at the moment and the Neoarcadia gamecenter in france just bought one from Fujita last week.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on March 11, 2009, 02:04:22 PM
Quote from: KOMA on March 11, 2009, 06:45:00 AM
Fujita pop one at Yahoo at the moment and the Neoarcadia gamecenter in france just bought one from Fujita last week.

Yeah, but it's not on Fujita's pricelist updated yesterday. The one on YAJ is not a kit, just a PCB in a box w/ color copied artwork. They say it's one they had left over that they had to get fixed because it wasn't working properly.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Pointman on March 11, 2009, 03:11:32 PM
It seems pretty sold out from what I can see.  Tried Legend, Excellent and Fujita (no reply from them though  :mad:) and no joy.  Sophia Corp have got a used board in stock with copied artwork for 128,000 yen which is a crazy price.  This is all just typical as I am in the market for the game after playing it on holiday the other week.  The game has bare skills  :)
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: brumma on March 12, 2009, 11:21:28 AM
FYI, Joey at Legend told me that I bought their last kit.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: zlk on March 12, 2009, 12:51:14 PM
It doesn't surprise me at all that DDP DFK is sold out.  1.5 is very well designed.  Players of all skill levels can enjoy the game.  I know some people complain about the autobombing, but if you are good you would never use the feature anyway except maybe against the TLB. 

With the global economy not doing so well, games need to be designed to capture a wider base to make money.  I think Cave has done a great job with Death Smiles and DDP DFK. 
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Pointman on March 25, 2009, 04:56:19 PM
Well I did manage to pick the game finally.  Got it from Legend who said that it was a used board with the box and POP.  Imagine my surprise when the game arrives with a perfect box, POP, marquee, the B1 flyer, strip, pcb feet and a mint board.  If I didn't know any better I would swear that it was brand new.  The only thing missing is the instructions but I can live with that.  They even sent a Dai ou Jou Black Label poster for free.  The beautiful thing was the price though, a sharp $928.  Suffice to say it has made my day  :)
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on March 25, 2009, 04:57:26 PM
Looks like you got a great deal! :righton: One with a signed box just went for 150,000 yen on YAJ:

http://page2.auctions.yahoo.co.jp/jp/auction/b96082336
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: croikle on March 25, 2009, 05:40:13 PM
Yeah, sounds like a great deal. Have fun with it.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Pointman on March 25, 2009, 08:45:15 PM
Cheers chaps, I'm looking forward to putting some quality time into it. 
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: adverse on March 25, 2009, 11:39:34 PM
Does anyone have the credits list for this game?
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: lgb on March 26, 2009, 09:00:59 AM
I think there's a partial one somewhere in the soundtrack papers. I'll have to look again.

Quote from: EOJ on October 16, 2008, 09:28:49 PMNo, no EX mode. Just a new shot style called "Strong Style".
Oops, forgot to explain myself. That was a stab at a certain Neo*Geo fighting game (http://www.neo-geo.com/reviews/neo-reviews/lastblade2/lastblade2b.html) that featured two main play styles and one hidden style that's more or less a compromise of the two. Strong mode sounds very much like that concept.

I really need to follow up on my posts more often so I can at least explain weird things if I ever forget to do so.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on March 27, 2009, 03:49:27 PM
It looks like the price of a DDPDFK 1.5 kit is on the rise. ???

http://page11.auctions.yahoo.co.jp/jp/auction/n74791196

Currently at 129,200 yen and still not over. A kit like that a few months ago sold for 90,000 yen on YAJ (with only one bidder). Since the game has sold out in shops, it's rising quickly. A signed box kit sold for a 150,000 yen BIN the other day on YAJ. I've never seen a SH3 game dip in price then rise so much toward the end of its first year!
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on March 27, 2009, 04:36:11 PM
presumably because they usually decrease when cave put out new games - and everyone's seen deathsmiles 2 ^-^
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on March 27, 2009, 04:46:40 PM
I think it's because "conservative print run+last vert SH3 game+DODONPACHI+gorgeous graphics+accessible to beginners&pros+Deathsmiles 2 sucks Cave is dead"
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: jpj on March 27, 2009, 04:57:12 PM
i wonder if we might start seeing all cave boards slowly increase in value, if DS2 marks a new direction for them.   :-\
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on March 27, 2009, 04:58:25 PM
That's very possible, at least for the games without ports. Pink Sweets has started to rise a bit on YAJ, for example.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: erzane on April 19, 2009, 07:54:00 AM
hello
I need infos concerning technicaly in details how to unlock the first EXBOSS please ?
thanks
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on April 19, 2009, 08:08:03 AM
If I remember correctly, shoot the big round storage tanks before the big tanks roll over them and earn a hyper before the midboss.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: erzane on April 19, 2009, 09:10:27 AM
ok I will try
but I m not sure to succeed to have a hyper in short time
and what about the bees ?
must I pick up 3 bees or more ?
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on May 22, 2009, 03:52:18 AM
I understand that the hyper increases your firepower, allows bullet cancelling and raises the rank.

But what happens to the rank when the hyper finishes ? Is it the same as in Dai-Ou-Jou where the
rank is not reset before you bomb or die ?
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on May 22, 2009, 03:56:05 AM
The rank goes back to normal when the hyper finishes. There is no rank other than when in hyper mode.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on August 31, 2009, 02:29:05 AM
The official DVD is pretty wild. While all the replays are awesome, I have to admit I probably enjoyed TAC's A-Bomb play the most. Maybe because I've never seen anyone play as A-Bomb before.

Another highlight was SWY's Stage 4 boss milking technique. Pure genius!
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: AKraten on October 19, 2009, 08:09:40 PM
just got the dvd today , its amazing

Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 19, 2009, 09:19:06 PM
According to Cave, there were officially only three signed boxes available:

IKD
Ichimura
Wakabayasi

You can tell they are official because they not only have a signature, but also an official red sticker
on the front corner of the box
. Yours lacks this sticker, which is how you can tell it's fake.

Yours looks like some random Japanese dude just scribbled his name on it. :-\
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: AKraten on October 19, 2009, 09:40:27 PM
thanks for the info

when i got it from legend this box was like this

Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on October 19, 2009, 09:54:04 PM
Did legend tell you beforehand it was an officially signed box, or did it just show up with like that?
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: AKraten on October 20, 2009, 06:50:07 AM
it just showed up like this
then my friend thought it was one of the signed boxes.
I honestly dont know what the writing says , i have been posting see if anyone knows.
either way i really love the game and its not a setback i am more curious then anything.
:)
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: JEFF on October 23, 2009, 10:57:51 AM
May i ask how much you had to pay for it and if you know that they still have stock?

BTW this is my first reply. This is a great site!
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: brentsg on October 23, 2009, 11:25:24 AM
They had stock just days ago.  They are ~$1318 I think, plus shipping and Paypal fees.  It'll cost you over $1400 by the time it's done.  I think this is the last new stock and nobody seems to be letting go of their kits so they're holding all the cards if you want one.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: JEFF on October 23, 2009, 04:20:15 PM
TNX for the quick info!! I'm selling some stuff at the moment. So i'll have to wait for that. Only when i have enough i will send them a mail, but i know i'll have to be quick ... Fingers crossed it will be soon.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: brentsg on October 23, 2009, 04:40:41 PM
Any time you deal with any of the Hong Kong vendors remember to keep the communication simple.  My experience is that when you do anything that isn't VERY straightforward the language barrier causes problems.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: JEFF on October 23, 2009, 05:30:25 PM
That's a good tip! I will do that.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: EOJ on March 31, 2010, 04:47:24 PM
New official illustration of Nexy by an artist called Kunieda, just uploaded on March 30th, 2010, on his/her blog:

(http://kunieda.hungry.jp/Top/TOP_89.jpg)

http://kunieda.hungry.jp/

Wonder why Cave commissioned this person to do an illustration now? Art for the port?
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: HVL on April 01, 2010, 11:11:20 AM
Looks like shit compared to Ogata Kouji's art, which is cool and amazing.

But yeah, whatever. Give us the port. :laugh:
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on April 21, 2010, 12:23:38 PM
Anyone know if you can unlock the green chopper in v1.0?
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Jockel on April 21, 2010, 12:29:12 PM
I don't think so.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: rtw on April 21, 2010, 12:33:27 PM
Quote from: Jockel on April 21, 2010, 12:29:12 PM
I don't think so.

IIRC it was added as an extra bonus in addition to the fix for the counterstop.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: SuperPang on April 21, 2010, 12:37:06 PM
v1.5 came out awful quick though. My guess is its in there but Cave didn't release the unlock code.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Muchi Muchi Spork on April 12, 2018, 05:48:55 PM
Unlocking the B ship in 1.0 is:

Insert coin
Player 2: Hold down A, B & C
Player 1: Press D, A, D, C, B, D, Up, B, B, Left, Down, Right, C, D, B, A, Right, Right, A, D


I put together a list of all the changes I could find going from DFK 1.0 to 1.5. It's a WIP, let me know if you have input/changes.

-counterstop bug fixed / 2 digits added to score
-new title screen added
-green player unlocked by default / needed a code in 1.0
-autobomb added
-bomb stock reduced & even if you pick up a bomb item always only give 1 bomb to stock instead of filling it up, and there is no bomb stock refilling when you go from loop 1 to 2
-safe spots on Hibachi removed
-TLB difficulty increased
-scoring was increased
-trigger for the Ura loop has been changed (reported in Arcadia magazine though I don't know specifics)
-hyper meter refills quicker in Power Mode, maybe others
-possibly a counter drop bug fixed? reported but not confirmed
-some bullet patterns sped up? reported but not confirmed
-possibly other rebalancing
-2nd loop Omote route difficulty toned down
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Monouchi on April 13, 2018, 01:02:29 AM
Great post spork.
1.0 is my fave Cave game, still trying for that 2-all but 2-4 is crazy.

I found something that I need to confirm.
The other day I was playing on a friends 1.5 pcb and reached the second loop.
Now, the second loop had a lot less bullets than in 1.0 and I am pretty sure both loops were Omote as I bombed a lot and died more than once.

Edit: -trigger for ura loop changed.
.... I bet its this one then and that I am going into the ura loop in 1.0.

Then for reaching ura in 1.0 I guess you only have to stay in ura and collect 45 bees?
Thats what I usually do and I always get the more bullet dense loop.
Ura loop is incredible fun. :)

Also, I think Strong mode had an unlock code for 1.0 ( Maybe its in 1.5 also but I had to unlock that mode in my 1.0.)
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Muchi Muchi Spork on April 13, 2018, 01:09:52 AM
I'm not completely sure but I think the Ura trigger would autowarp you to the left near the beginning of stage 2-1 and Omote would keep you on the boring path so that's probably the easy way to tell.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Monouchi on April 13, 2018, 01:14:58 AM
I also did read that.
Confusing as I have got the more bullet dense patterns in the second loop but did not get autowarp to the ura side.
Could the omote loop have been made easier in 1.5?

I need a 1.5 pcb to try this out. :)
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Muchi Muchi Spork on April 13, 2018, 01:19:39 AM
Are you sure you got 45 bees? Yes the 2nd loop could have been changed from 1.0 to 1.5. There's a lot that can be under the umbrella of "rebalancing" which they said something about when they released the free 1.5 pcb upgrade.
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: Monouchi on April 13, 2018, 03:15:46 AM
No, if the requirements for Ura in 1.0 is 45 bees, then I am on Omote.
I still havent got the hang of stage five and miss 1-3 bees, so I am around 43 Bees.
And with this we can pretty much confirm that the Omote loop in 1.5 has been nerfed.

I put together this pic showing Bee locations in both Normal and Ura route. found the pics on a jp site:

(http://monouchi.com/Arcade/dfk_bees.jpg)

(http://monouchi.com/Arcade/Dfk_Ura_Bees.jpg)
Title: Re: Dodonpachi Daifukkatsu [CAVE 2008]
Post by: pmp on May 17, 2018, 09:30:53 PM
How does  the 360 release of1.5 from Rising Star compare with the steam version. I can get the 360 disc for a decent price if it's worth it.