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CAVE Games / Re: The "what Cave game(s) are you playing right now?" thread
« Last post by EOJ on Today at 12:49:08 AM »
I'm playing a lot of DFK 1.5 with B-Strong these days. I'm making progress slowly. I really love SDOJ for its simplicity, but overall, I've come to the realization that DFK 1.5 is the best Donpachi. Tremendous depth, very fun scoring, two loops, amazing graphics/sound. It checks all the boxes. It's just the definitive Donpachi game, really.

In other news, I sold my Ibara Kuro because I gave up on trying to beat my old score. Best I could muster was 99 million. It is a fun game to bust out for a 1CC once in awhile, but the scoring system is incredibly frustrating when you start doing above-average routines -- you need both luck and incredible precision. The scoring is also oddly unbalanced and the grazing system is not my favorite cup of tea. I would have kept it, but it goes for over $3000....I don't keep things that expensive unless I intend to play them seriously. I could write a lot more in detail about what I love and hate about this game. Maybe someday. But for now suffice it to say it is the definitive love/hate game for me. Some days I love it, other days I want to chuck it out the window. Probably best I don't own it for now. Might try again in 10 years if my hands (and eyes) aren't shot to hell by then! And as a final note, it took me 10+ years but now I know the original Ibara is the better game, which is why for the time being I have kept it (though sometimes I want to chuck it out the window too).  ;)
Strategy / Re: Dodonpachi Daifukkatsu 1.5 Strategy
« Last post by EOJ on July 22, 2019, 06:09:57 PM »
WR holder T2 recently posted something on twitter that gives insight into top level B-Strong scoring.

He notes the following are the hardest parts of the loops with B-Strong (difficulty ranked from one to five stars), but the implication is they are necessary for WR-level scoring:

-Dodging 2-2 boss opening pattern without a hyper (one star)
-First loop of the 2-3 boss (three stars) *Omote loop only
-Beginning of 2-4 without carrying over (five stars) *Omote loop only
-No (something) on the gatling lasers in 2-5 (three stars) [I don't know what he's referring to with the "no", perhaps no "hyper", or no "autobomb"?]
-No (something) on the last midboss (Dogaku) in 2-5 (two stars) [Maybe no "hyper" or "autobomb" again?]
-Milking second phase of 2-5 boss (four stars)
-Hibachi no bomb (four stars)

So that 2-4 "without carrying over" opening pattern is the hardest thing in either loop. Not really sure exactly what he is talking about here, unfortunately. Maybe hyper level??

CAVE Games / Re: Video link thread
« Last post by EOJ on July 22, 2019, 05:35:55 PM »
SPE uploaded his Deathsmiles Windia EX WR run on youtube (616mil), check it out!

CAVE Shop / Re: Cave Arcade Sales Tracker Spreadsheet
« Last post by EOJ on July 18, 2019, 11:53:30 PM »
Pink Sweets with original art (no instruction sheet) sold for 185,000 yen at auction (it ended at the buy-now price), to a proxy bidder:

High Scores - Competition Style / Re: World Record Scores (Updated 13-July-2019)
« Last post by EOJ on July 17, 2019, 08:45:40 PM »
A new Windia (EX) Deathsmiles WR from SPE!


One death in the castle stage. Still about 700,000 points away from the top score on the X360 port.

With Follett, SPE has demonstrated that the best scores are achieved by playing the last two stages in normal scoring (power up mode), rather than by just staying out of power up and absorbing all the suicide bullets. Though it seems with Windia, in contrast, both methods of scoring lead to very similar results: SPE estimates that optimally he could get around 630 million with both scoring routes.
CAVE Shop / Re: FS: CAVE stuff (Ibara PCB, boxes, artsets, kit posters)
« Last post by EOJ on July 17, 2019, 06:41:50 PM »
Akai Katana kit poster is on hold.

EDIT: Now sold.
CAVE Shop / Re: FS: CAVE stuff (Ibara PCB, boxes, artsets, kit posters)
« Last post by EOJ on July 17, 2019, 12:05:54 AM »
List has been updated. I removed the MMP poster (decided to keep it), so I'm selling the Akai Katana poster for $300 shipped on its own (or $250 if you buy the box/art/inst with it).

I am also selling the Mushi Futari and Espgaluda 2 artsets separately now, instead of in a bundle. $360 shipped for Futari and $290 shipped for E2.
CAVE Shop / Re: Cave Arcade Sales Tracker Spreadsheet
« Last post by Liquidus0 on July 16, 2019, 10:26:36 PM »
Ketsui PCB + Damaged POP sold on YAJ for 95 000 yen.

Dodonpachi DOJ BL PCB + Metal Box + Damaged POP sold on YAJ for 161 000 yen.

Dodonpachi PCB, removed serial + Sunfaded Marquee + Instruction sheet sold on YAJ for 128 500 yen.

***Edit : Dodonpachi PCB, removed serial + Sunfaded Marquee***
CAVE Games / Re: Mushihimesama Futari version 1.0
« Last post by EOJ on July 16, 2019, 03:27:36 AM »
Thanks for the info. It makes sense there was a one-dot version. Has anyone else ever come across a two-dot version? It seems to be the rarest one (thankfully!). I only had one, but I sent it in and got back a no-dot, so my two-dot version disappeared...
CAVE Games / Re: Mushihimesama Futari version 1.0
« Last post by peg on July 16, 2019, 02:18:15 AM »
I'm bumping this ancient post because I'd like to add that Mushi Futari 1.0 also apparently has a 1 dot version with ultra mode working:
"2006/10/23 MASTER VER."

This is also the version that appears to be dumped in MAME but when you run it from scratch ultra mode is not there.  I'm not sure how to unlock it but I'd bet you can unlock it in the version that runs in MAME if you know the code.  Does anyone know the code to unlock it?

So there are 3 versions, with only the last one not being able to unlock ultra it would seem:
"2006/10/23 MASTER VER" - Ultra unlockable
"2006/10/23 MASTER VER." - Ultra unlockable
"2006/10/23.MASTER VER." - Ultra cannot be unlocked (or the code is unknown?)

First of all, my master ver changed. The periods were removed. So, it's clear that if you get a Futari 1.0 PCB with periods in the master ver you won't be able to Unlock Ultra.
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