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CAVE Games / Re: Video link thread
« Last post by EOJ on Today at 04:41:16 AM »
Thanks for that! I was searching but could not find it.
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CAVE Games / Re: Video link thread
« Last post by TimingTripod40 on Today at 04:07:53 AM »
Stream by TKG showing off WR strats for Futari BL Maniac with Reco. The cool thing is it's a 2 hour stream, so you can get a good idea what his ideal is across the different runs.

https://www.youtube.com/watch?v=VutWV9q9_EI&feature=youtu.be
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Strategy / Re: Mushihimesama Futari ver 1.01 differences
« Last post by EOJ on Today at 02:59:40 AM »
Thanks! So, this is something not exclusive to 1.01 (unlike the ST2 glitch).
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Strategy / Re: Mushihimesama Futari ver 1.01 differences
« Last post by TimingTripod40 on Today at 01:09:58 AM »
Just tested it on my MAME practice states for 1.5 (3 dot version) and the 3 midboss glitch is in there.
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Strategy / Re: Mushihimesama Futari ver 1.01 differences
« Last post by EOJ on Today at 12:38:03 AM »

The 3 midboss glitch is actually present in 1.5 as well. The glitch seems to be common knowledge among Japanese players, but I personally had no knowledge of it until a few months ago, when I stumbled upon a video of it being performed in 1.5 Ultra (see here: https://youtu.be/dYnMKjNM6cs?t=102 ). I don't think there's any scoring application for it in 1.5, but I was able to adapt it to the 1.01 Maniac scoring route. The key to executing isn't in stalling out the midboss but in stalling the enemy right before the midboss so that the enemy's explosion overlaps with the midboss's entrance. I don't fully understand how it works, but the basics seem to be that the game gets fooled into thinking the midboss has already been destroyed and spawns 2 mid-sized enemies that would normally only show up after the midboss has been killed. This glitch not being in the 1.0 in MAME but still being in 1.5 and 1.01 is really weird to me.


That video looks like the X360 port. Is this also possible in the PCB/MAME in 1.5? If not, it looks like something that crept in during the porting process (it would explain why it's only found in 1.5/1.01 X360).

Quote
The boot screen of 1.01 on the 360 port dates the game to September 2007, so it's also odd that it could have gotten a release at the December 2006 matsuri.

I think they had 1.01 playable at a Matsuri in 2007 as well, but I'd have to check the archives. December 2006 was the first time, maybe they tweaked it a bit in September 2007 before displaying it again? Anyway, good point that the X360 version is based on the Sept 2007 rev.
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Strategy / Re: Mushihimesama Futari ver 1.01 differences
« Last post by TimingTripod40 on Today at 12:32:17 AM »
The 2 midboss glitch seems reliant on destroying the midboss. It seems what's going on is the midboss's death animation overlaps with the entrance of the manta, and the game thinks you've already killed the manta and doesn't spawn it.

The 3 midboss glitch is actually present in 1.5 as well. The glitch seems to be common knowledge among Japanese players, but I personally had no knowledge of it until a few months ago, when I stumbled upon a video of it being performed in 1.5 Ultra (see here: https://youtu.be/dYnMKjNM6cs?t=102 ). I don't think there's any scoring application for it in 1.5, but I was able to adapt it to the 1.01 Maniac scoring route. The key to executing isn't in stalling out the midboss but in stalling the enemy right before the midboss so that the enemy's explosion overlaps with the midboss's entrance. I don't fully understand how it works, but the basics seem to be that the game gets fooled into thinking the midboss has already been destroyed and spawns 2 mid-sized enemies that would normally only show up after the midboss has been killed. This glitch not being in the 1.0 in MAME but still being in 1.5 and 1.01 is really weird to me.

The boot screen of 1.01 on the 360 port dates the game to September 2007, so it's also odd that it could have gotten a release at the December 2006 matsuri. Sitappa mentioned when Cave streamed 1.01 Ultra on their Twitch the version got absolutely no playtesting, so there's an alternative explanation for how the 2 midboss glitch could have slipped through the cracks as a new glitch introduced while they were creating 1.01. The idea of it being a coding error for the port also makes a lot of sense, though, given there being a precedent for such a thing in other Cave ports and in Futari itself.
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Strategy / Re: Mushihimesama Futari ver 1.01 differences
« Last post by EOJ on August 04, 2020, 09:31:36 PM »
I just checked two Futari 1.0 videos I have, which were recorded on November 2, 2006, less than a week after it was released in the arcades. In the ST2 video, the player times out the midboss, and the manta appears. In the ST3 video the player keeps the midboss alive nearly as long as in the video posted above, but no extra enemies appear.

Assuming this is the no-dot version, it looks like these quirks are exclusive to 1.01.

BTW Ver 1.01 was made in December 2006 for the Matsuri that same month.
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Strategy / Re: Mushihimesama Futari ver 1.01 differences
« Last post by EOJ on August 04, 2020, 09:19:15 PM »
Ah, so there are three! I owned the one-dot and the two-dot. I actually don't remember what the one I bought soon after launch in 2006 was, maybe it was a no dot? I wasn't paying attention to the dots back then. I don't remember the enemy after the ST2 boss ever not appearing, but it was a long time ago. I would think the no-dot had to have been sold at launch.

With the two-dot, for whatever reason, you couldn't unlock Ultra with the code (and I have yet to see anyone post another method for unlocking Ultra in this one). This is a bit strange if it was really the last revision.

To fully test TimingTripod40's hypothesis, we'd need to find someone with a no-dot board and have them test out the second and third midbosses. Actually, I have a lot of videos from around the launch, I'll check those as well.
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Strategy / Re: Mushihimesama Futari ver 1.01 differences
« Last post by peg on August 04, 2020, 09:14:29 PM »
There are actually 3 different version of Mushi Futari 1.0: no dots, 1 dot, and 2 dots.

Mushihime-Sama Futari
2006/10/23 MASTER VER (Exists, undumped)
2006/10/23 MASTER VER.
2006/10/23.MASTER VER. (Exists, undumped)

I'm guessing the 360 port is based on the later, 2 dot version.
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CAVE Shop / Re: Cave Arcade Sales Tracker Spreadsheet
« Last post by Liquidus0 on August 04, 2020, 05:05:57 PM »
Dodonpachi PCB likely sold for 170 991 Yen. Was listed for 189 990 Yen, but there is a promo to get 10 % off when you have 10 items in your cart (and it's easy to add 150 yen items).

On Stefano Bruni webstore.

https://from-japan-retro-sale.myshopify.com/collections/frontpage/products/dodonpachi-arcade-game-pcb-jamma-original
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