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41
CAVE Auctions / Re: Auctions of Interest and PCB Shop Price Lists
« Last post by EOJ on October 04, 2019, 01:50:43 AM »
Futari 1.5 PCB:

https://page.auctions.yahoo.co.jp/jp/auction/s690385013

This is the no-dot original version (referring to the number of dots, or periods, in the MASTER VER string). I have seen two-dot and three-dot revisions (three-dot is the final one). I still don't know what the differences among them are, but the X360 version is a port of the final three-dot version.

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CAVE Auctions / Re: Auctions of Interest and PCB Shop Price Lists
« Last post by EOJ on October 03, 2019, 09:01:07 PM »
Mushi Futari PCB starting at 50 yen:

https://page.auctions.yahoo.co.jp/jp/auction/r351132384

The seller lists it as "junk" because he has "no way of testing if it works". Red flag there, guys -- 99% chance it really doesn't work, or has some serious issues. He also guesses it is Ver 1.5, but isn't sure.

Also keep in mind Suruga-ya would buy this from him for about 70,000 yen if it was working (and all he has to do is mail it to them). But if it doesn't work, they won't take it.

13 hours left and it's been bid up to 82,000 yen.  :facepalm: I feel bad for whoever buys this.
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CAVE Shop / Re: Cave Arcade Sales Tracker Spreadsheet
« Last post by EOJ on October 03, 2019, 05:37:29 PM »
Mint boxed Mushihimesama Futari 1.5 full kit sold for 148,000 yen + tax at BEEP.
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CAVE Shop / Re: FS: CAVE arcade artsets
« Last post by EOJ on October 02, 2019, 03:24:28 PM »
Dodonpachi Daifukkatsu artset is sold.

I removed the other two artsets from sale (decided to keep them, for the time being). So everything is sold now.
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High Scores - Competition Style / Re: World Record Scores (Updated 30-September-2019)
« Last post by EOJ on September 30, 2019, 09:17:33 PM »
I should like to point out in regard to the SDOJ Inbachi scores that no one has actually beaten Inbachi in the arcade yet.
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CAVE Auctions / Re: Auctions of Interest and PCB Shop Price Lists
« Last post by EOJ on September 30, 2019, 02:18:43 AM »
Tops raised all their prices by 2% today. DSMBL is up to 506k now.
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CAVE Shop / Re: Cave Arcade Sales Tracker Spreadsheet
« Last post by EOJ on September 29, 2019, 11:11:23 PM »
DSMBL PCB sold for 439,000 yen at Suruga-ya today:

https://www.suruga-ya.jp/product/detail/180001264

It was a one-day sale. Normal price was 478,000 yen.
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CAVE Shop / Re: FS: CAVE stuff (kits, artsets)
« Last post by EOJ on September 29, 2019, 09:26:28 PM »
The CAVE/AMI Ver 2 box from the DFK kit sold separately, so only the DFK artset is left now (along with the other two artsets).
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PCB / Re: A comparison of CV-1000 (SH3) PCBs with their respective ports
« Last post by EOJ on September 29, 2019, 08:49:35 PM »
Thanks! That has cleared up a lot of things for me. I mistakenly remembered the Futari port defaulted to 2V (PCB) for the input lag, but you are right, it defaults to 1V (Fast). So 1V is 3 frames, and 0V (Tearing) is 2, like the PCB. I wish I could use 0V, but the screen tearing looks hideous so I could never play like that. It is interesting that 2V (PCB) in the port equates to 4 frames of lag. This seems to indicate the X360 is adding 2 frames somewhere in the output. We could conjecture the "good" Cave ports (Deathsmiles, DDP DFK, Espgaluda 2, Mushihimesama), like the Futari port, default to 1V (1 frame) in their coding, then the X360 adds 2, making the output 3. This seems to be the lowest input lag you can get on the X360 without tearing. However, the "bad" ports (Akai Katana, SDOJ, Pink Sweets, MMP) default to the PCB's 2 frames, then the X360 adds another 2 frames, providing 4 frames in the output (and a few ports get even worse than this, perhaps due to sloppy coding).

Anyway, I will need to go back through the comparisons and more accurately describe the input lag differences, using your results as my guide.
50
PCB / Re: A comparison of CV-1000 (SH3) PCBs with their respective ports
« Last post by MarkMSX on September 29, 2019, 02:31:53 AM »
Hi there, I can clarify your questions:

1) For the most part, it is correct that 3 frames is the amount of input lag most 360 CAVE shmups have (DFK, Deathsmiles, Mushi, etc.) In regards to Futari, it also has 3 frames of input lag by default. In the settings menu the "1" setting is default. However, if you turn off vsync, by changing the setting to "0," then the game runs with 2 frames of input lag. Yes, I am aware that the settings menu claims that the "1" setting is the same input lag as PCB, so there are two possible conclusions. The first is that M2 are not accounting for the additional lag that vsync causes, and are incorrect in their description (which is totally possible, since all of their ports are 1 frame more laggy than PCB -- see my Ketsui Deathtiny and PGM lag test results). Or the second conclusion could be that the Futari PCB itself is 3 frames, not 2. Not owning the Futari PCB, I cannot say what its input lag is like, but I am sure of the tests I have performed on the 360 port and the results of 2 frames with vsync off and 3 frames with it on.

2) I'm not sure what the original PCB is like, in comparison to the 360 port, but having done a ton of input lag testing, it is actually really tricky to decipher a frame of difference between two different setups by feel, I have had trouble with this in the past as well, which is why I like to use an objective testing method.

3) Yeah, on most of the xbox 360 Cave ports, their input lag is really close to PCB and is extremely consistent (which is a good thing), so it's tricky to tell what the input lag is like based on feel. However, with SDOJ and the other laggier ports, not only is their lag high, but their lag is all over the place so it becomes very noticeable by feel.

Hope my responses have helped :-)

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