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51
Strategy / Re: Pink Sweets [Strategy guide]
« Last post by EOJ on April 25, 2019, 03:01:33 PM »
The four dot revision apparently has a slower rank increase compared to the other 2006/04/06 versions. That's what it says on the Arcadeotaku wiki anyway. (I did not notice this when I owned it, but if someone tested the rates of rank increase and compared them across versions, then I cannot argue with that.) It may have other changes as well.

I don't know if this affects the 1UP appearance rate other than lower rank = fewer destructible bullets = longer wait for 1UP to appear, but it is something worth considering.

Anyway, I wouldn't practice on that version in MAME.

Plasmo is correct about everything else discussed in regard to the normal 2006/04/06 one dot master ver.

52
Strategy / Re: Pink Sweets [Strategy guide]
« Last post by Plasmo on April 25, 2019, 06:12:32 AM »
It's easier to conceptualize as is stated in the main post. Even if there are two counters internally, simply view it as one counter that goes +1 for every enemy/bullet destroyed with Shot and goes -1 for every enemy/bullet destroyed with your RC. Once that counter reaches 2500, a 1UP pops up.
53
Strategy / Re: Pink Sweets [Strategy guide]
« Last post by Monouchi on April 25, 2019, 04:55:08 AM »
What do you refer to as Regular ver?  :)
Im testing this in the four dot ver in Mame, will check this at home too on the pcb.

Im not so sure that only the +item counter gives you the 1up, Ive passed 2500 but dont get my second item-extend.
54
Strategy / Re: Pink Sweets [Strategy guide]
« Last post by Plasmo on April 25, 2019, 04:44:11 AM »
It's probably a mistake or at least not present in the regular version of PS. Absorbing regular bullets with the aura of your RC is totally fine. Otherwise I would never get the extend after fully absorbing the timeout patterns of st4 and st5 midbosses.

I have never read about this anywhere in the Japanese strategy guides as well (Arcadia mag or online).
55
Strategy / Re: Pink Sweets [Strategy guide]
« Last post by Monouchi on April 25, 2019, 04:37:37 AM »
Quote
Just noticed that absorbing bullets with the charged RC increases the -counter for item extend. (That is subtracted from the + counter.)

Where did you get that info from? I highly doubt that this is the case.

Its from the shmups PS secrets thread:
https://shmups.system11.org/viewtopic.php?f=5&t=43152

"in 1UP item release involved two counters:
- number of enemies killed by Main Shot (shown on screenshot in 1st post)
- number of enemies killed by Rose Cracker (shown below of ^^^)
then (Main_Shot_kills - Rose_Cracker_kills) becomes bigger than specific constant, which is 2500 in 2006/04/06 versions and 3000 in XX/XX version - next spawned item will be 1UP.
so, if player used Rose Cracker a lot and killed a many enemies using it - he will get 1UP much later, if ever."


This counter can be found above the item counter in the debug menu and it increases when absorbing bullets with your charged RC and when your RC destroys bullets. (Counter does not increase when RC does not hit anything.)

I wondered why I didnt get my second item-extend, even when I milked st4 boss and used almost no RC on stage 5 boss and then milked st6 boss.
I checked the counters and I clearly passed 2500 (9C4)...though I had also used the RC heavily in st5 and st6 and that counter was also high.

Will do some more tests.

56
Strategy / Re: Pink Sweets [Strategy guide]
« Last post by Plasmo on April 25, 2019, 04:17:50 AM »
Quote
Just noticed that absorbing bullets with the charged RC increases the -counter for item extend. (That is subtracted from the + counter.)

Where did you get that info from? I highly doubt that this is the case.
57
Strategy / Re: Pink Sweets [Strategy guide]
« Last post by Monouchi on April 25, 2019, 03:26:36 AM »
With Special you mean that beta version on Mame? Rank behaves the same there. I think this was debunked some time ago.

Power ups and charged RC are both not too bad for rank. Check out this link for some exact numbers: http://archerstg.web.fc2.com/pinksweets/bitterrank.htm

What's your approach to the non inf lives clear? Do you plan to max out the rank eventually? If yes, then don't worry about it at all and let it max out around stage 4 or 5. If you want to go low rank non inf lives, then try to copy the routes you find on youtube (plenty of videos available), which in short means: don't pick up anything at all.

It was more about activating the special ver. (Dip switch 2 and the hold A+B to start vs not starting the special ver.)
Not sure what he means.

I do study that page but when going full power up and having the RC fully charged I get max rank sooner in my route.
In my route (Non inf live clear) I max out at st6 boss. If I max out earlier the cone assault at end of stage 6 is impossible.
I pick up one spread shot and then get homing RH in stage 4, yesterday I reached st7 midboss with 4 lives. (And then I missed the easy 1up in st7 tank....)
So getting closer.

Trying now to optimize my route so I get a second item extend at start of st7.
Just noticed that absorbing bullets with the charged RC increases the -counter for item extend. (That is subtracted from the + counter.)
58
Strategy / Re: Pink Sweets [Strategy guide]
« Last post by EOJ on April 25, 2019, 02:54:18 AM »
Thanks for the tips! I'll have to practice the last boss some more. Also that link on Archer's site is great for the rank info.  :righton:
59
Strategy / Re: Pink Sweets [Strategy guide]
« Last post by Plasmo on April 25, 2019, 01:59:39 AM »
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Anyone (PLASMO???) care to share some tips for milking bosses after triggering the infinite lives? Just time out the bosses, use invincibility for points, bomb at the right times, or something more? I timed out the Stage 7 boss, maybe for the first time, and I saw a cool final pattern I don't recall seeing before (shooting out those swords in all directions over and over) which I milked with bombs for an extra 500k.

After you get inf lives, just milk everything to the max. Time out every boss and midboss for this. The swords on the last boss are his timeout pattern and it's very lucrative indeed. If you time it really well, you can actually survive that pattern without the boss ramming into you and milk it with your RC. This is very tough to do but essential for scoring. The exact movement for this is kinda tricky to explain, but it basically involves letting the boss sweep horizontally, while dodging him as late as possible. If you start your movement too early, he will be able to home in on you and kill you.


Quote
Now, in the shmups thread, it is said that the Normal/special ver handles rank differently.

With Special you mean that beta version on Mame? Rank behaves the same there. I think this was debunked some time ago.


Quote
Im trying to get the non inf lives 1cc and noticed that what really raises the rank is grabbing power ups and keeping the rose-cracker fully charged.

Power ups and charged RC are both not too bad for rank. Check out this link for some exact numbers: http://archerstg.web.fc2.com/pinksweets/bitterrank.htm

What's your approach to the non inf lives clear? Do you plan to max out the rank eventually? If yes, then don't worry about it at all and let it max out around stage 4 or 5. If you want to go low rank non inf lives, then try to copy the routes you find on youtube (plenty of videos available), which in short means: don't pick up anything at all.
60
CAVE Games / Re: CAVE-STG.COM Video Archive Project (Youtube channel)
« Last post by Plasmo on April 24, 2019, 11:57:19 PM »
Thanks for the upload! Will add to my list, much appreciated! :righton:
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