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51
CAVE Games / Re: Deathsmiles 2 [CAVE PCB, 2009]
« Last post by EOJ on June 11, 2020, 12:05:11 AM »
It was playable in the arcades. They released a new Ver every month or so. Vers 1.00 - 3.00 are basically location test-type versions (CAVE have said they released an unfinished game and tried to finish it ASAP but it took them four versions to do that). I arrived in Japan in early August 2009 and Ver 4.00 had just been released so I didn't get a chance to play the earlier versions (which began in May 2009).
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CAVE Games / Re: Deathsmiles 2 [CAVE PCB, 2009]
« Last post by peg on June 11, 2020, 12:03:32 AM »
Lol, so they released an unfinished game I guess?  Was this ever suppose to be released to the public?
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CAVE Games / Re: Deathsmiles 2 [CAVE PCB, 2009]
« Last post by EOJ on June 11, 2020, 12:02:08 AM »
There are only 4 stages in Ver 2.00. And only 2 characters.
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CAVE Games / Re: Deathsmiles 2 [CAVE PCB, 2009]
« Last post by peg on June 11, 2020, 12:01:20 AM »
I got version 2.00 working now, thanks to Zak for posting the data!



Just played through it and...it just ends after level 4?  Is there some sort of criteria you need to satisfy to get to the final stage?  I was credit feeding so maybe that's it although I credit fed all the way through all 5 levels in version 4.00 earlier.

Also, this version only has 2 playable characters instead of 4.  There's probably other differences but I'm no expert at the game so I can't say what.

I needed to hack the .exe to get it to work, and it turns out the offsets are different from version 4.00.  I was able to find the correct values to alter based on searching through the binary and matching the hex strings with those of version 4.00, although it was non-trivial to find them.

Anyway, here are the addresses to alter in version 2.00 to skip the key check:
40630: 74 EB
48B47: 72 EB
A43AD: 0F E9
A43AE: 84 CF
A43AF: CE 00
A43B2: 00 90
A46A4: 74 EB


Note: you still need the dongle attached for it to run, it just doesn't matter if the key on it matches your i/o board or not.
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Ah, the dreaded SATAN CLAWS (love that name).  :laugh: Have you done some youtubing to check out good strategies? I'd help you myself but I haven't played the game in about 8-9 years so I don't remember much.

337mil ain't too shabby! IIRC there's a generous end bonus, so if you clear it, it should put you over 400mil.
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I am consistently getting to Satan Claws on every run, but I can't beat the fecker!  :-[ Any tips?  :-*

337million is my top score right now.
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CAVE Games / Re: Deathsmiles 2 [CAVE PCB, 2009]
« Last post by peg on June 08, 2020, 01:50:55 PM »
I would like to get the dongle 2.00 data if possible.  Do you have a .img file for it?  I believe the entire size should be 2gb.
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CAVE Games / Re: Deathsmiles 2 [CAVE PCB, 2009]
« Last post by zak on June 08, 2020, 05:22:47 AM »
Thanks mate.

Did you notice that the DATA partition on the OS/CF card uses the same data as the USB dongle?

This is why I think we can copy the 2.00 data from the dongle to the OS DATA partition.

If anyone wants to try hacking the 2.00 cvgame.exe, please let me know. Not having much joy with HEX editors - I think the values might be different to the 4.00 version.

59
CAVE Shop / Re: WTB: Rare CAVE PCB 6 titles (FOUND 2)
« Last post by mahesak on June 08, 2020, 04:47:54 AM »
Now I need DoDonPachi SaiDaiOuJou PCB very much. Who can help me, please?
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CAVE Games / Re: Deathsmiles 2 [CAVE PCB, 2009]
« Last post by peg on June 07, 2020, 03:29:36 PM »
The hack I'm referring to removes the need to even use the dongle, so you'd have to have a working CF card with OS image still.  I'm also not sure if the hack would work for earlier versions than 4.00.

Anyway, I found the info somewhere online, let me see if I can track it down again.

Edit:
Here is the modification, there are actually 2 of them, you can do.

This mod/hack removes the need for the USB dongle (this is the mod I did for one of my Cave PCs).  You will need a hex editor to do it (I use HxD), then you open and modify cvgame.exe (which is on the CF card).   I made a backup of everything before doing any of this.

Anyway, The first column is the address to modify, the second is the current value at that address, and the 3rd is the value to change it to source (https://www.neofighters.info/forum/showthread.php?14783-Deathsmiles-2-Arcade-PC&highlight=deathsmiles)

53A20: 74 EB
5C74B: 72 EB
BC3D0: 0F E9
BC3D1: 84 CF
BC3D2: CE 00
BC3D5: 00 90
BC6C4: 74 EB

This is another mod you can do (https://www.neofighters.info/forum/showthread.php?14871-A-more-perfect-loader-for-Deathsmiles-II/page2), I believe this removes the needs for the I/O security board entirely, although I'm not sure how you get the controls to work without the I/O board.  I have not tried this one, but found it online.

53A20: 74 EB
5C38A: 0F 90
5C38B: 85 90
5C38C: 80 90
5C38D: 01 90
5C38E: 00 90
5C38F: 00 90
5C425: 75 EB
5C47C: 75 90
5C47D: 74 90
5C483: 75 90
5C484: 6D 90
5C504: 75 EB
5C74B: 72 EB
AA236: 0F E9
AA237: 84 89
AA238: 88 00
AA23B: 00 90
BC2E7: 0F E9
BC2E8: 84 98
BC2E9: 97 00
BC2EC: 00 90
BC3D0: 0F E9
BC3D1: 84 CF
BC3D2: CE 00
BC3D5: 00 90
BC6C4: 74 EB
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