Author Topic: Akai Katana Shin [JP X360 - 5/26/2011]  (Read 28361 times)

Offline Chempop

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #210 on: June 02, 2011, 10:41:42 PM »
I'm struggling with Shin mode.  Sure I can get far, but my score is so pathetic it makes me want to go back to Zetsu - which I find fun even when not having a great run.  Shin wants to b played so specifically, I'm just not great at all the calculating involved with when to use Katanas and how much meter I should fill etc.  Zetsu is far more straightforward in comparison.  I'm going to keep working on it, but I doubt I'll ever have a decent score in Shin  :(

Does anyone want to do me a favor and tell me what range the top 10 players have in Zetsu mode?  Doesn't have to be specific, I'm just curious if my 300mil is decent or if billions are possible.

Offline EOJ

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #211 on: June 02, 2011, 10:52:15 PM »
Top score in Zetsu is 1.07 billion with A-type. There's a 710mil score with B-type too.

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Offline Chempop

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #212 on: June 02, 2011, 11:43:08 PM »
That's good to hear, I remember playing Deathsmiles and being able to beat it without much trouble, but it wasn't until much later that I was scoring in the billions.  AKS is definitely a game that will keep me coming back until I have a crazy score, maybe not 1bil, but 500mil would be nice.

I've completely gravitated toward using type-A, which was my least favorite in the beginning.  I like type-B's lock-on shot but not being able to fix the option in place is hard to get used to.  It seems that a lot of thought went into balancing out the ships, there doesn't seem to be a clear winner.

I've yet to try the quick refill by slowly switching shots, and I haven't got the hang of destroying things while reflected bullets  are near them after exiting Ninshen.  Lots of nifty tricks and techniques to master in this game.

Offline lam47

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #213 on: June 03, 2011, 05:30:04 AM »
I'm only just starting to spawn suicide bullets using shot. Like you are finding in Shin (with the katanas) Chempop; I am finding it hard to know when I should spawn suicide bullets for bouncing or if I should be using laser for gold.

Offline lam47

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #214 on: June 03, 2011, 08:49:15 AM »
I'm liking Zetsu a lot! Arcade has more slowdown which is good for me :) However the extra gold in Zetsu makes up for the lack of slowdown. I can't quite get the timing right for the energy suck trick. I tend to go and crash because I'm thinking about it too much. I just managed 47th but made a lot of stupid mistakes trying to press them big purple buttons correctly.
Still being above Sin on my friends board feels good :) until he has another go and quashes us all!

Offline ohfivepro

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #215 on: June 03, 2011, 03:19:43 PM »
This tip might be the equivilent of saying that holding down the fire button gives you a different type of shot so apologies if this is common knowledge but I only just worked it out - in Shin mode using focus shot (laser) when in plane mode does NOT keep a chain going, you have to use regular shots to keep the chain meter on the right of the screen from dropping, especially on bigger enemies - the complete opposite of virtually every other Cave game in history.

I always thought I lost the chain on the stage 2 midboss because I was timing it wrong but it's because I was using focus shot on him - if you want to build energy from a big enemy you need to hit it with regular shots every couple of seconds to keep the chain active.

Also, can anyone tell me how the chain counter relates to score in Shin mode? Is it directly related to your score ie. on 2 identical runs the player with a counter of 75 will have scored fractionally more than a player who only had 74 or is it more of a DFK thing where 0-1000 doesn't give a bonus, then 1001-2000 gives the 1st level of bonus, 2001-3000 the next level and so on?

Offline lam47

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #216 on: June 03, 2011, 04:05:29 PM »
You can keep the chain going so long as you only use laser for a couple of seconds before switching back to shot. So you can just finish off larger enemies with laser for energy.
I would be interested in how the overall counter affects scoring. I am guessing it's the gold multi.
I managed over 10000 chain on level two which was pretty cool. I know much higher is possible though.
« Last Edit: June 04, 2011, 05:10:29 AM by lam47 »

Offline ohfivepro

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #217 on: June 03, 2011, 06:02:33 PM »
You can keep the chain going so long as you only use laser for a couple of seconds before switching back to shot. So you can just finish off larger enemies with laser for energy.
I would be interested in how the overall counter affects scoring. I am guessing it's the gold multi.
I managed over 1000 chain on level two which was pretty cool. I know much higher is possible though.

Do you mean over 10000? I'm sure you could do 1000 just by surviving for 30 seconds or so. I'm sure I'm normally at 2500 or so by the midboss and I've not really got a competent strategy for any of this stage yet.

Offline lam47

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #218 on: June 04, 2011, 05:10:08 AM »
I do indeed mean 10000. I missed off a 0!
« Last Edit: June 04, 2011, 06:38:22 AM by lam47 »

Offline ohfivepro

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #219 on: June 04, 2011, 06:04:14 AM »
I do indeed mean 10000. I missed of a 0!

Don't you mean "missed OFF a zero" lol :P only kidding

Offline lam47

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #220 on: June 04, 2011, 06:38:03 AM »
Oh for Christ sake. What's wrong with me today!

Offline Strider77

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #221 on: June 04, 2011, 07:46:37 AM »
What is the deal with the audio options? I swear the soundtracks remain the same no matter how I change them?

Offline lam47

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #222 on: June 04, 2011, 08:29:45 AM »
Do you have to use the DLC card first? I have not used mine yet.

Offline ohfivepro

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #223 on: June 04, 2011, 04:54:55 PM »
If I swap the soundtracks over in the options it changes in-game but not in replays (other peoples, I haven't saved any of my own).

I guess the replays either use the soundtrack the original player used or they all just use the arrange soundtrack by default? I've not used the DLC card either if that makes a difference?

Offline EOJ

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #224 on: June 04, 2011, 05:15:02 PM »
Thanks for the soundtrack tips. Apparently they're pretty similar, I'll have to listen more closely.

I got a 180mil 1CC with Type C in Arcade mode last night, which was a great thrill. I've been playing Zetsu a bit this morning, got about 360mil, but I just don't find it as good as Arcade mode. I don't like the extra stage, it makes a run feel too long (due in part to the fact that the extra stage boss fight takes forever). And I prefer the more compact scoring of Arcade, with the 256 hit limit. I also don't like how they nerfed some aspects of Type-C, there's less slowdown in some boss patterns, and how laser damage has doubled. It's still good fun, but not on the same level as Arcade mode IMO.

In other news, top scores in Shin mode are fast approaching 4 billion, which is pretty interesting.
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Offline emphatic

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #225 on: June 05, 2011, 03:02:08 PM »
What do the options set to 2 and 100 do (right above the Wide Mode switch)?


Offline EOJ

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #226 on: June 05, 2011, 03:09:36 PM »
2 = Wallpaper select
100 = Wallpaper brightness
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Offline Special World

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #227 on: June 05, 2011, 04:25:33 PM »
Is there some way to increase the amount/value of green energy orbs you get from enemies in Shin? Can you hover your option over them to make them bleed energy or does that only work on bosses?

Offline ohfivepro

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #228 on: June 05, 2011, 04:46:46 PM »
Is there some way to increase the amount/value of green energy orbs you get from enemies in Shin? Can you hover your option over them to make them bleed energy or does that only work on bosses?

Proximity when killing enemies and having other enemy shots on top of the enemies you kill increases the size of the E's that are released.

Offline emphatic

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #229 on: June 05, 2011, 05:45:57 PM »
2 = Wallpaper select
100 = Wallpaper brightness

Awesome, thanks!  :righton:

Offline HVL

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #230 on: June 06, 2011, 12:29:25 PM »
Got the game today. Arcade mode is really fun. :righton:

It's like Deathsmiles II all over again, people badmouthing the game without having played it.

Offline ookitarepanda

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #231 on: June 06, 2011, 12:53:29 PM »
Ya know, overall, I give this game a  :righton: even though I just seem to blow up all over the place for some reason. I really like the soundtrack, especially for bosses, and stages 3 and 5. The colors are pretty effing amazing, and the hi-def modes bring that out; it's really cool to see the water moving in stage 2 in the background in Zetsu and Shin. Stuff like that is a really nice touch.

Offline Shalashaska

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #232 on: June 06, 2011, 01:01:49 PM »
I just got my copy this weekend too. I've only been playing arcade mode but so far I really like it. When the game debuted in the arcades I wasn't too excited (from watching the videos) due to the bullet reflecting but the system is pretty fun. I apparently suck though because I've only made it to stage 4 and people on shmups were saying they got the 1CC on their third attempt or whatever.  :'( The menus and overall presentation is really nice but not being able to enter your initials again made me  :facepalm:

Offline EOJ

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #233 on: June 11, 2011, 10:45:08 PM »
Shin mode leaderboards now have a 4.59bil score from kuchiniko up. Once again, no replay from the bastard.  :whyioughtta: It's a TLB clear, as indicated by the flashing "Stage ALL".
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Offline HVL

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #234 on: June 12, 2011, 08:26:01 AM »
What a fag. Well, SIN will probably beat it and have a replay up. :righton:

Offline Icarus

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #235 on: June 12, 2011, 03:55:23 PM »
Shin mode leaderboards now have a 4.59bil score from kuchiniko up. Once again, no replay from the bastard.  :whyioughtta: It's a TLB clear, as indicated by the flashing "Stage ALL".

It's on nicovideo.
That 630mil demo run that was doing the rounds is also by him, it appears.
« Last Edit: June 12, 2011, 04:31:58 PM by Icarus »

Offline moozooh

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #236 on: June 12, 2011, 05:25:53 PM »
<dan76> As it is I'll have to endure high res - life's hard.

Offline TheSoundofRed

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #237 on: June 12, 2011, 05:26:46 PM »

Offline Icarus

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #238 on: June 12, 2011, 05:33:28 PM »
Unable to find it yourself?

st1+2: http://www.nicovideo.jp/watch/sm14725370
st3: http://www.nicovideo.jp/watch/sm14725831

The rest of it is still being uploaded, it appears. The rest should be appearing in the next few days.
« Last Edit: June 12, 2011, 05:43:53 PM by Icarus »

Offline TheSoundofRed

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Re: Akai Katana Shin [JP X360 - 5/26/2011]
« Reply #239 on: June 12, 2011, 05:50:23 PM »
Unable to find it yourself?

st1+2: http://www.nicovideo.jp/watch/sm14725370
st3: http://www.nicovideo.jp/watch/sm14725831

The rest of it is still being uploaded, it appears. The rest should be appearing in the next few days.

Do you have to search in japanese on nicovideo? I haven't used it enough to know whether japanese is necessary. Thanks for the post though!