Dodonpachi Saidaioujou [Cave 2012, ARCADE]

Started by joeks, December 21, 2011, 02:27:41 PM

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TonK


MikeNeko

http://www.nicovideo.jp/watch/sm17880450
look at the top left ... ;)
I guess a patched version will arrive soon.

Erppo

Assuming the game counterstops at 999 billion (though there still seems to be room for one more digit), it wouldn't take much more optimization of the stage to reach it with that rate. If he had spent the entire duration of the hyper with the chain value rolled over, he would have done it right there.

EOJ

I don't see the problem - he gets 272bil by the end of stage 5. Where is the counterstop, or evidence of it? How could he get more than the 54K hits he has? Even if there is a counterstop, you can't get it before the end of stage 5, right? Then it would be like Futari Ultra. I don't see why they would patch this game for that.
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Sapz

Basically, the issue is that once the GP counter passes 21.47m, it overflows and suddenly becomes 999m value - hence in the small interval between him reaching the overflow and the hyper ending, he increases his score by about 20 times over. A little more optimization in the prior parts to give a level 10 hyper and the guy probably would have had the 999m GP value for the entire hyper, either reaching another new digit or counterstopping the game out of nowhere (from what I can tell).

EOJ

Thanks for the explanation - I couldn't make out the GP counter value on the grainy video. Still I don't see why this would be patched. You can only do it in Expert (apparently), and only at the end of stage 5. Pretty similar to other Cave counterstops which were not patched.
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cstarflare

His score jumps from like 14 billion to 272 billion. It's not a natural progression of the game system, it's almost 95% of his score in ~4 seconds. There's no counterstop here (yet? a full hyper is about 25 seconds I think?), but Cave's counterstops have always been the logical result of extremely proficient play. This just happens.

People on shmups are theorizing that it's an issue with storing the GP as a signed integer instead of unsigned, which results in the max value it can store being less than the max value you can attain. Why this would make the game vomit points on you is beyond me.

EOJ

Quote from: cstarflare on May 20, 2012, 10:12:42 PM
His score jumps from like 14 billion to 272 billion. It's not a natural progression of the game system, it's almost 95% of his score in ~4 seconds. There's no counterstop here (yet? a full hyper is about 25 seconds I think?), but Cave's counterstops have always been the logical result of extremely proficient play. This just happens.


Well you still need "extremely proficient play" to do it - getting 50k+ hits in Expert isn't exactly easy. I agree it's broken in a sense. It reminds me somewhat of how you can skyrocket your score on Doom in DFK Ketsui Arrange mode.
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TonK

Quote from: eojx9999 on May 20, 2012, 10:21:02 PM
Quote from: cstarflare on May 20, 2012, 10:12:42 PM
His score jumps from like 14 billion to 272 billion. It's not a natural progression of the game system, it's almost 95% of his score in ~4 seconds. There's no counterstop here (yet? a full hyper is about 25 seconds I think?), but Cave's counterstops have always been the logical result of extremely proficient play. This just happens.


Well you still need "extremely proficient play" to do it - getting 50k+ hits in Expert isn't exactly easy. I agree it's broken in a sense. It reminds me somewhat of how you can skyrocket your score on Doom in DFK Ketsui Arrange mode.

There are a lot of really good players. I'm sure you could do this.

The game is broken, all record scores are void.

I'm currently competing with my buddy on an iOS game. He glitched through a stage and saved like 4 seconds, which is a HUGE amount of time in this game.

I'm a top ranked player and I'm pissed.

I'm sure some Japanese gamers will be pissed.


EOJ

I agree with your last sentence. Nothing above that.

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TonK

Quote from: eojx9999 on May 20, 2012, 11:51:19 PM
I agree with your last sentence. Nothing above that.



I dont't think it's fair for him to be able to glitch through a stage and best me by 4 seconds,
I can't replicate it. It's impossible.

Maybe not the best comparison, but you get the idea.

I don't see how world record scores could count?

If I'm missing something, tell me.




EOJ

If it's a glitch that Cave wants to fix, they'll fix it and release a ver 1.5. If not, it's part of the game and all scores are fair game. We'll have to wait and see. I really don't think this is that bad - it doesn't happen with Shot or Laser, and it's actually a pretty cool reward for getting such a high hit count.

Food for thought: I'll be lucky to get to stage 5 in Expert, let alone get 50k hits there. I'm guessing no one complaining about this is ever going to replicate it. No sooner than they'll counterstop Futari Ultra or Guwange, at least.
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TonK

Quote from: eojx9999 on May 21, 2012, 12:10:24 AM
If it's a glitch that Cave wants to fix, they'll fix it and release a ver 1.5. If not, it's part of the game and all scores are fair game. My money's on the latter. I really don't think this is that bad - it doesn't happen with Shot or Laser, and it's actually a pretty cool reward for getting such a high hit count.

Food for thought: I'll be lucky to get to stage 5 in Expert, let alone get 50k hits there. I'm guessing no one complaining about this is ever going to replicate it. No sooner than they'll counterstop Futari Ultra or Guwange, at least.

I think EX is hard, but not Futari Ultra hard...

I'm struggling to get past the stage 5 mid boss. C-S

2.7B is my best... I kinda quit playing though. I really don't like it much.




EOJ

I don't play it in the arcades much anymore. I still like it, but it will take a lot of work for me to get good at scoring (I could never learn a chaining game in an arcade - I don't know how some guys do that), and I don't want to waste a ton of yen trying to do it in a smoky arcade! I'll wait for a port.
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TonK

Quote from: eojx9999 on May 21, 2012, 12:20:05 AM
I don't play it in the arcades much anymore. I still like it, but it will take a lot of work for me to get good at scoring (I could never learn a chaining game in an arcade - I don't know how some guys do that), and I don't want to waste a ton of yen trying to do it in a smoky arcade! I'll wait for a port.

I'm glad you didn't act like it was the coming of Christ.

Some dudes are waaaaay too excited.


EOJ

I still think it's the best canonical Donpachi game. I don't count DFK BL (which I prefer to SDOJ) as that's more of a side project and doesn't really play like a Donpachi game.
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TonK

Quote from: eojx9999 on May 21, 2012, 12:46:02 AM
I still think it's the best canonical Donpachi game. I don't count DFK BL (which I prefer to SDOJ) as that's more of a side project and doesn't really play like a Donpachi game.

You don't like DOJ though, do you?


EOJ

I don't dislike it. I rank the DDP canon (again, no DFK BL here) as:

1)SDOJ
2)DFK 1.5
3)DOJ
4)Donpachi
5)Dodonpachi

All are good, fun games.
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Let_It_Be

Quote from: eojx9999 on May 21, 2012, 12:20:05 AM
I'll wait for a port.

But won't chaining be even harder to learn with a touch screen?  :laugh:

EOJ

That's not a port. It's just an alternative use for sandwich money.
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TonK


Erppo

There is no reason to believe that it wouldn't be possible to overflow the chain value in other modes too. The game has only been out for a couple of weeks so surely the scoring hasn't been fully optimized yet. Incidentally, does anyone know how long did it take for people to counterstop Guwange / Futari?

Quote from: eojx9999 on May 21, 2012, 12:10:24 AMI'm guessing no one complaining about this is ever going to replicate it. No sooner than they'll counterstop Futari Ultra or Guwange, at least.

This is just silly. Some people have reached it in just a few weeks already, why couldn't we do it given unlimited time?

So far this seems lot more serious, since both Futari and Guwange require near-optimal play for the whole game in order to reach the max score near the end of the game (or in the end game bonus for a full lives clear in Guwange). In this, the earlier stages are now completely pointless since you can presumably only get that high chain value in stage 5. The older games were also based on optimizing the normal scoring extremely well while this is just bug abuse.

E: It also has nothing to do with the hit count, but the value of the chain breaking the upper bound for a signed 32-bit integer which seems to mess the score calculations pretty badly.

TimingTripod40

Quote from: Erppo on May 21, 2012, 12:44:09 PM
Incidentally, does anyone know how long did it take for people to counterstop Guwange / Futari?
First Ultra counterstop was in the March 2008 Arcadia, I think.

EOJ

Quote from: Erppo on May 21, 2012, 12:44:09 PM
Quote from: eojx9999 on May 21, 2012, 12:10:24 AMI'm guessing no one complaining about this is ever going to replicate it. No sooner than they'll counterstop Futari Ultra or Guwange, at least.

This is just silly.

I'm just being realistic based on past performance. Let me know when someone complaining about it right now does it and I'll agree with your statement.

Quote
Some people have reached it in just a few weeks already, why couldn't we do it given unlimited time?

So it's been counterstopped by multiple people now? I had not heard that - care to share some proof of this? I only heard of one Japanese guy who *apparently did it once* (no hard proof of this such as a photo), who appears to be the only guy to have counterstopped Futari Ultra 1.5 with Reco (fufufu). Also, no one has "unlimited time" unless they have SDOJ cabs in the afterlife.

Quote
E: It also has nothing to do with the hit count, but the value of the chain breaking the upper bound for a signed 32-bit integer which seems to mess the score calculations pretty badly.

You can't get a high GP value without a high hit count. GP value decreases by 30% with each chain break. The two go hand in hand.
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ebarrett

oh, EOJ, you and your love of game-breaking bugs.  :rolleyes:

EOJ

This and the DFK 1.0 counterstop are the only game-breaking bugs in Cave games I know of. I don't love either of them.
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drboom

Have any of you that own the pcb asked Cave about a possible 1.5 version - or an update to the existing version based on the 'broken' scoring we are talking about? They seemed pretty fast to respond to the sound issue, maybe this too?

TonK

Quote from: drboom on May 22, 2012, 09:50:44 AM
Have any of you that own the pcb asked Cave about a possible 1.5 version - or an update to the existing version based on the 'broken' scoring we are talking about? They seemed pretty fast to respond to the sound issue, maybe this too?

No, not yet.

Waiting to see if they even acknowledge it.


SFN

http://www.nicovideo.jp/watch/sm17895880

This is dumb.

eckart


Yumi told me yesterday cave won`t make another version.