Author Topic: Mushihimesama HD [X360]  (Read 30039 times)

Offline lam47

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Re: Mushihimesama HD [X360]
« Reply #210 on: May 23, 2012, 04:19:59 PM »
Found an old mushi guide. It's all coming back to me now.

It's still confusing me though.
Could anyone recomend the rapid settings I should use?
I think this is why I stopped playing mushi the first time.
Feels more like an exploit than a scoring system.
« Last Edit: May 23, 2012, 04:32:53 PM by lam47 »

Offline A47A47

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Re: Mushihimesama HD [X360]
« Reply #211 on: May 23, 2012, 06:19:17 PM »
The number of Rapid Shot's (Trigger Time)+(Interval) affects the strength of Reco(not include option beetles)'s (Full auto)+(Rapid Shot).
I don't know what combinations are the best for M, W and S-power.

If Rapid Shot's (Trigger Time)+(Interval) is a certain number, Trigger Time affects the distances of option beetles while you hold (Full auto)+(Rapid Shot).
trigger time is shorter: options are farther
trigger time is longerer: options are nearer
(formation options are striking)

I know none of Rapid Full Auto.


Offline Special World

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Re: Mushihimesama HD [X360]
« Reply #212 on: May 23, 2012, 07:03:28 PM »
Man, I hate word problems.

Offline Chempop

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Re: Mushihimesama HD [X360]
« Reply #213 on: May 23, 2012, 07:21:34 PM »
Just tried 1.5 Original-MAX... I love it  :righton:

Offline Muchi Muchi Spork

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Re: Mushihimesama HD [X360]
« Reply #214 on: May 23, 2012, 08:15:45 PM »
Just to throw in my final 2 cents, my reviews were based around playing the modes for 1CC and not score. I never caught on to the tapping crap, and can't believe it was used in a 2004 game. Button mashing became work over 10 years ago. If you only play for score, I don't know if you will like it or not. For the 1CC the Max modes are 10/10.

Offline EOJ

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Re: Mushihimesama HD [X360]
« Reply #215 on: May 23, 2012, 08:25:02 PM »
Amazon japan's stock of the regular edition no longer has the 1.5 DLC.
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Offline Chempop

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Re: Mushihimesama HD [X360]
« Reply #216 on: May 24, 2012, 01:31:12 AM »
Just got a 1CC in 1.5 Original MAX, good stuff right here, I'm very happy with this game!

Looking forward to understanding what's up with the glowing blue aura on enemy bullets, and tackling maniac MAX.

Offline Muchi Muchi Spork

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Re: Mushihimesama HD [X360]
« Reply #217 on: May 24, 2012, 01:44:40 AM »
Sounds like they watered down the difficulty or you're an awesome player. The glow comes when the counter/rank is high. The bullets get faster and faster.

Offline Chempop

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Re: Mushihimesama HD [X360]
« Reply #218 on: May 24, 2012, 02:00:13 AM »
It took me 3 tries... Now I'm wondering how the difficulty compares to the PCB.
Hmmm, who is up for the task?

Offline Muchi Muchi Spork

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Re: Mushihimesama HD [X360]
« Reply #219 on: May 24, 2012, 02:08:43 AM »
lolswut. Have you played a lot of the original game before? If not then it's watered, or you're awesome, or both. You might just be awesome. There's someone posting on shmups that he beats SDOJ most times he plays it already. I would say he is an awesome player. As my friend says, "it's hard as murder", in my opinion. Back to getting my ass kicked now... Don't worry I'm sure the Ultra will be hard enough for you no matter what...

Offline EOJ

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Re: Mushihimesama HD [X360]
« Reply #220 on: May 24, 2012, 02:14:30 AM »
Port of Mushi is really solid. Stage 3 and 5 slowdown feels just like the PCB. So much better than the PS2 port!

I tried 1.5 a few times and it's alright. I think I need to learn how to score.
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Offline Chempop

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Re: Mushihimesama HD [X360]
« Reply #221 on: May 24, 2012, 02:54:38 AM »
I've played tons of the PS2 port, that's got to be why this one seems easier - I can actually see what is going on in this one  :laugh:

I have to say, I was in the groove!

Offline THE

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Re: Mushihimesama HD [X360]
« Reply #222 on: May 24, 2012, 03:45:47 AM »
What is Asada babbling here about GoD? Did they only sell 1500 units?

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Offline lam47

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Re: Mushihimesama HD [X360]
« Reply #223 on: May 24, 2012, 04:11:49 AM »
Sorry to ask again but: will 1.5 be available as dlc?

Offline EOJ

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Re: Mushihimesama HD [X360]
« Reply #224 on: May 24, 2012, 04:30:00 AM »
What is Asada babbling here about GoD? Did they only sell 1500 units?

http://cave-game.cocolog-nifty.com/

He's just recapping what Cave has done on the console market since Deathsmiles. It's 1500 achievement points (in Instant Brain), not units sold.

@lam47: you won't be able to purchase 1.5 as dlc.
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Offline lam47

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Re: Mushihimesama HD [X360]
« Reply #225 on: May 24, 2012, 05:05:49 AM »
Poops. Thanks mate.

Offline TimingTripod40

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Re: Mushihimesama HD [X360]
« Reply #226 on: May 24, 2012, 05:34:05 AM »
Shouldn't you have a first print copy with the card if you already have the game? Is it like Futari where they didn't have enough DLC cards to go around?

Offline Special World

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Re: Mushihimesama HD [X360]
« Reply #227 on: May 24, 2012, 07:04:10 AM »
Shouldn't you have a first print copy with the card if you already have the game? Is it like Futari where they didn't have enough DLC cards to go around?
I'm assuming he hasn't picked up the game yet.

As for EOJ's message, Amazon probably sold off their initial stock and is going onto "second run" copies now. It's stupid that Cave doesn't print enough of these to meet preorder demand.

Offline EOJ

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Re: Mushihimesama HD [X360]
« Reply #228 on: May 24, 2012, 07:20:12 AM »
I just 1CC'd Original MAX. Took me 5 credits. Good fun. Looks the same difficulty as the PCB, you just have to be good at these games. Protip: use M-Power.
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Offline lam47

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Re: Mushihimesama HD [X360]
« Reply #229 on: May 24, 2012, 07:23:51 AM »
A have a copy of the game but no card :(

Offline EOJ

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Re: Mushihimesama HD [X360]
« Reply #230 on: May 24, 2012, 07:29:29 AM »
Where did you buy it from?
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Offline lam47

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Re: Mushihimesama HD [X360]
« Reply #231 on: May 24, 2012, 08:22:46 AM »
My friend is working in Japan and her friend works in an independent game shop. I'm not sure what it's called though. There was no shrink wrap on the case so he could have removed it for some reason?

Offline Kaneda

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Re: Mushihimesama HD [X360]
« Reply #232 on: May 24, 2012, 08:56:07 AM »
lolswut. Have you played a lot of the original game before? If not then it's watered, or you're awesome, or both. You might just be awesome. There's someone posting on shmups that he beats SDOJ most times he plays it already. I would say he is an awesome player.

I guess that was me. It's true that I beat it nearly every credit now, but I'm far from an awesome player. I still don't have any good scores, even after all this time.

Mushi 1.5 Original MAX, for instance, I never beat in the arcade. I played it probably 3 or 4 times and I think I made it somewhere in stage 5, but that mode kicks my ass. I'll be interested to see if the port feels any different. Congrats to you guys for beating it so easily.

Offline EOJ

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Re: Mushihimesama HD [X360]
« Reply #233 on: May 24, 2012, 08:57:13 AM »
Wow, you can still use rapid fire to jack up the counters in Maniac 1.5. Makes an even bigger difference in score than in regular Mushi - you can get over 1million on the counter on the stage 2 midboss, for example.
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Offline EOJ

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Re: Mushihimesama HD [X360]
« Reply #234 on: May 24, 2012, 09:01:11 AM »


Mushi 1.5 Original MAX, for instance, I never beat in the arcade. I played it probably 3 or 4 times and I think I made it somewhere in stage 5, but that mode kicks my ass. I'll be interested to see if the port feels any different. Congrats to you guys for beating it so easily.

You'll beat it quickly in the port, I'm sure. It's not too hard if you ignore scoring. Futari 1.01 Original level, perhaps.

Regular 1.5 Original, on the other hand, is really easy. I beat it on my first try with only one death.
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Offline TimingTripod40

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Re: Mushihimesama HD [X360]
« Reply #235 on: May 24, 2012, 09:07:15 AM »
Wow, you can still use rapid fire to jack up the counters in Maniac 1.5. Makes an even bigger difference in score than in regular Mushi - you can get over 1million on the counter on the stage 2 midboss, for example.
Let me know if this still works

[04:29 PM] <Megalixir> lol
[04:29 PM] <Megalixir> ok so this is apparently how the matsuri counterstop works
[04:29 PM] <Megalixir> 5面のウツボカズラみてえなのが出てくるところ(中ボスの手前)で被弾
[04:29 PM] <Megalixir> →復帰後にカウンターがカンスト、雑魚を倒す度に絶死みたいに「+9999999」の表示(桁があってるかはわからない)。
[04:29 PM] <Megalixir> その後カウンターは8000000あたりで安定するが、雑魚を倒すと「+9999999」の表示。
[04:29 PM] <Megalixir> 恐るべき早さでスコアが入り、最後のラッシュ手前でスコアカンスト(99億9999万9999かな)。
[04:30 PM] <Megalixir> basically
[04:30 PM] <Megalixir> get multiplier to +9999999
[04:30 PM] <Megalixir> die in front of an area with a large amount of small enemies
[04:30 PM] <Megalixir> like in this case
[04:30 PM] <Megalixir> stage 5, just before the midboss
[04:30 PM] <Megalixir> resetting the multiplier by 20%
[04:31 PM] <Megalixir> so it's +8000000
[04:31 PM] <Megalixir> destroy small enemies until it's +9999999
[04:31 PM] <Megalixir> die
[04:31 PM] <Megalixir> repeat
[04:31 PM] <Megalixir> this might extent the amount of time before the screen scrolls on to the next section or something
[04:31 PM] <Megalixir> or
[04:31 PM] <Megalixir> my guess is there's a major score increase in gathering from +8000000 and +9999999
[04:32 PM] <Megalixir> but doesn't increase as much when maxed at +9999999

Offline StarCreator

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Re: Mushihimesama HD [X360]
« Reply #236 on: May 24, 2012, 11:07:08 AM »
I posted this elsewhere, but I was streaming some of my (terrible) play last night, along with the top replays on the leaderboard (at the time, since not many people had the game yet).  They're still available to watch in my stream archive.

I'll probably stream again tonight.

Offline TimingTripod40

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Re: Mushihimesama HD [X360]
« Reply #237 on: May 24, 2012, 11:44:02 AM »
Thanks for streaming that Original MAX replay. Loved all those scoring tricks he showed in the first 2 stages and stages 3 and 4 look every bit as crazy as I remember them being at high rank. Can't wait until some better replays show up.

Offline lam47

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Re: Mushihimesama HD [X360]
« Reply #238 on: May 24, 2012, 12:04:50 PM »
What's going on with the leader boards?
It says zero score for a lot of stages.

Offline Van_Artic

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Re: Mushihimesama HD [X360]
« Reply #239 on: May 24, 2012, 01:03:25 PM »
grabbing a copy tomorrow
Arrange feels and looks so different i can't wait to try it out <3