Author Topic: Mushihimesama HD [X360]  (Read 26674 times)

Offline Special World

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Re: Mushihimesama HD [X360]
« Reply #90 on: February 28, 2012, 11:37:17 PM »
Well, certain vendors have had problems in the past with Cave first-print SE's not having a DLC card included.

On top of that, there might come a day far off when your 360 dies, and there's no means of getting v1.5 again. That'd certainly be a grave blow to my 360 shooter collection. With voice packs and Futari 1.01 it wasn't a big issue, but Mushi 1.5 is a big, meaty portion of the game, and I'd be extremely sad if I lost it somehow. Hopefully there's somebody out there backing up these files for when XBL goes down. I'd do it myself, but I really have no idea how. I assume you'd need a hacked console to do it, and I don't wanna mess with my 360s.

Personally, I would have made the PS2 Arrange the download content. I understand that Cave want and need to maximize their profits, but this is something too dear to trifle with, imo.

Offline EOJ

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Re: Mushihimesama HD [X360]
« Reply #91 on: February 28, 2012, 11:42:49 PM »
I don't remember a problem with first print DLC since the Futari debacle. Most releases still have the first print DLC included even months after release, at least for the ones that have the DLC inside the case. The DS games had it outside. Still, better check to be sure if you really care about it.

I do share your concerns for lack of access to DLC in the future, but if that happens I think it's pretty far in the future. Still, I'm hoping there will be a way to back up all this stuff for posterity.
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Offline Let_It_Be

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Re: Mushihimesama HD [X360]
« Reply #92 on: February 28, 2012, 11:46:25 PM »
Look on the bright side, you will be in an exclusive club   :cool:

Offline Special World

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Re: Mushihimesama HD [X360]
« Reply #93 on: February 28, 2012, 11:52:00 PM »
EOJ, if you would consider compiling/having somebody compile all these STG DLCs into a .rar file, I think that would be a pretty smart thing for us to do as a community. I have no idea how it would be done, but I would hope we could do it in a way that wouldn't result in piracy of the content. Maybe a sort of arrangement where you and one or two other siteholders hold onto the .rar file, and if XBL ever changes or goes down, one of those people would hopefully still be in the scene to put the files online after they can't possibly be purchased anymore.

I hope that doesn't sound too crazy or drastic. To me it just sounds like a good idea.

Offline EOJ

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Re: Mushihimesama HD [X360]
« Reply #94 on: February 28, 2012, 11:54:15 PM »
I don't know anything about the technical stuff involved, but what you say sounds like piracy to me, so we shouldn't go down that road here. If there is a way for people to back up their own purchased DLC, then we can discuss that. But not in this thread.  ;)
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Offline Special World

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Re: Mushihimesama HD [X360]
« Reply #95 on: February 28, 2012, 11:59:31 PM »
Alright, carry on then! Wasn't trying to get into murky water, there.

Offline Chempop

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Re: Mushihimesama HD [X360]
« Reply #96 on: February 29, 2012, 12:58:39 AM »
Agree with concerns of 1.5 being playable 10 years from now... But you know what, I'm sure to enjoy it for a long while, and that's more than I expected ttytt.

I sold my PS2 port the day before the first announcement, so I'm extra happy.

Offline Let_It_Be

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Re: Mushihimesama HD [X360]
« Reply #97 on: February 29, 2012, 01:43:18 AM »
Yeah, as long as this port has TATE, basic video options, etc. I'll be pretty satisfied and I think that that much is guaranteed.

Offline sh00g

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Re: Mushihimesama HD [X360]
« Reply #98 on: February 29, 2012, 10:02:16 AM »
Not really feeling the limited edition box art. Arranged soundtrack isn't anything I'm excited for either.

Oh hell it is the last game on 360, I'll probably end up getting the LE anyway.

Offline A47A47

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Re: Mushihimesama HD [X360]
« Reply #99 on: February 29, 2012, 12:01:46 PM »
I bought the current issue of Famitsu Xbox360.
360's arrange mode is based on PS2's, which is not same with PS2's but tuned.
Arrange mode's BGM is arranged by Basiscape.

And, Asada's serial column named "Xbox360専用ゲームの作りかた(How to make only-on-Xbox360 games)" started to appear in Famitsu Xbox360.

Offline moozooh

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Re: Mushihimesama HD [X360]
« Reply #100 on: February 29, 2012, 12:31:26 PM »
360's arrange mode is based on PS2's, which is not same with PS2's but tuned.

Interesting. Are there any details on this?
<dan76> As it is I'll have to endure high res - life's hard.

Offline A47A47

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Re: Mushihimesama HD [X360]
« Reply #101 on: February 29, 2012, 01:06:03 PM »
Interesting. Are there any details on this?

At the moment, no details are announced.

Offline StarCreator

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Re: Mushihimesama HD [X360]
« Reply #102 on: February 29, 2012, 03:29:42 PM »
Preorders are already up at NCS, thanks to Yes Boss! at GAF for pointing it out.

$97 for the Regular:

http://www.shopncsx.com/mushihimesamahdregularedition.aspx

$129 for the Limited edition:

http://www.shopncsx.com/mushihimesamahdlimitededition.aspx

Offline Orochi S

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Re: Mushihimesama HD [X360]
« Reply #103 on: February 29, 2012, 04:58:04 PM »
I just don't like the fact that if I buy the standard edition I run the risk of not getting the DLC code.

Am I guaranteed to get the DLC if I preorder the LE then? Will there only be a first run on that?

Offline Let_It_Be

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Re: Mushihimesama HD [X360]
« Reply #104 on: February 29, 2012, 05:47:27 PM »
No, it should be that all first prints get the DLC code (so all LE's and the first batch of SE's), but in the past Cave have been trolls and didn't put the DLC in some of the SE's of Futari.  This didn't happen to me mind you, this is what I've read.

Offline Special World

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Re: Mushihimesama HD [X360]
« Reply #105 on: February 29, 2012, 06:23:56 PM »
It figures that Cave's last game would be the one to make me want to break me SE-only streak.

Every other SE looks better than the LE, but this SE is kinda pervey and bland. I kinda just want to get the SE so I have a straight SE collection, but that cover and the guarantee of a DLC card really get to me...

Q: Does the actual game case inside the box have the same cover as the SE, or does the cover have that LE artwork too?

Offline Let_It_Be

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Re: Mushihimesama HD [X360]
« Reply #106 on: February 29, 2012, 06:57:43 PM »
They should have the same cover as the outer case.  I have also gotten the SE of everything (barring MMP/PS), but I'm leaning towards the LE on this one, I hate the artwork of the SE.

Here are pictures from KollisionBR's collection that show the LE covers:

http://www.kollision.biz/games/xbox360/mushihimesamaFutari/mushihimesamaFutari_Pic.jpg
http://www.kollision.biz/games/xbox360/deathSmiles/deathSmiles_Pic.jpg
http://www.kollision.biz/games/xbox360/dodonpachiDaifukkatsu/dodonpachiDaifukkatsu_Pic.jpg
http://www.kollision.biz/games/xbox360/deathsmiles2/deathsmiles2_Pic.jpg
http://www.kollision.biz/games/xbox360/akaiKatanaShin/akaiKatanaShin_Pic.jpg

I can't seem to figure out how to spoiler images, so I'll just post the links for now.
« Last Edit: February 29, 2012, 07:17:17 PM by Let_It_Be »

Offline Special World

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Re: Mushihimesama HD [X360]
« Reply #107 on: February 29, 2012, 07:52:01 PM »
I guess I mean to say that every LE either looks as good or worse than the SEs. Some of those are pretty rad, like Futari's, but none really stand out to me as better.

And then there's ESPgaluda II, which has the most brilliant SE cover art of all time and a horrid LE.

Offline Let_It_Be

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Re: Mushihimesama HD [X360]
« Reply #108 on: February 29, 2012, 08:11:05 PM »
I agree with you, I just posted those links to show you that the LE cover is the same as the outer case.

Offline ookitarepanda

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Re: Mushihimesama HD [X360]
« Reply #109 on: February 29, 2012, 09:01:37 PM »
I hate the artwork of the SE.

HOW DARE YOU HATE THE SECRET LOVER/WET HUGE-BOOB RECO  :oogle:

This is what they should have used  =D

http://danbooru.donmai.us/post/show/943146/absurdres-bangs-blue_eyes-bow-breasts-cave_-develo

Offline Let_It_Be

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Re: Mushihimesama HD [X360]
« Reply #110 on: March 01, 2012, 01:01:59 PM »
Why must they torture me like this?

Offline emphatic

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Re: Mushihimesama HD [X360]
« Reply #111 on: March 03, 2012, 09:38:00 AM »
Well, we won't be cheated on the autofire options (pretty much the same settings as in the PS2 version):



http://cave-game.cocolog-nifty.com/photos/uncategorized/2012/03/03/1.jpg

I wonder if they'll get the 4:3 option in the port from the get-go this time, or HAVE TO FRIGGIN' PATCH IT AGAIN?

Offline JOW

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Re: Mushihimesama HD [X360]
« Reply #112 on: March 03, 2012, 09:51:24 AM »
Well, we won't be cheated on the autofire options (pretty much the same settings as in the PS2 version):

I wonder if they'll get the 4:3 option in the port from the get-go this time, or HAVE TO FRIGGIN' PATCH IT AGAIN?

...nice config options. This is getting better with each update.

Given that Asada has said they want go out on a high with the 360 (and they seem to appreciate that 4:3 issues are real - they went to the trouble of patching Guwange after all) you would hope they go to the trouble of hooking up a 4:3 monitor and getting it right it prior to releasing  :-\

Having said that I wouldn't be surprised either way  :facepalm:

Offline Erppo

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Re: Mushihimesama HD [X360]
« Reply #113 on: March 03, 2012, 11:08:40 AM »
For those of you who follow the Japanese discussions: has there been any talk of the 1.5 counterstops? I was pretty excited of 1.5 (especially Ultra) initially so it would be shame if they left it broken.

Also does 1.5 still allow you to do all these weird things with different autofire comboes?
« Last Edit: March 03, 2012, 11:35:36 AM by Erppo »

Offline SuperPang

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Re: Mushihimesama HD [X360]
« Reply #114 on: March 03, 2012, 12:07:14 PM »
I have a feeling they won't have fixed 1.5, considering they're not charging extra.

Offline TimingTripod40

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Re: Mushihimesama HD [X360]
« Reply #115 on: March 03, 2012, 12:21:22 PM »
Yeah, it feels like they're treating 1.5 like an afterthought so I think we'd be lucky just to see a few extra digits added to the score counter. On the bright side Maniac and Ultra Max look like pretty sweet 1cc games and like I keep saying Original Max is awesome for the people who enjoy Futari Black Label Original scoring.

Offline Erppo

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Re: Mushihimesama HD [X360]
« Reply #116 on: March 03, 2012, 12:55:16 PM »
On the bright side Maniac and Ultra Max look like pretty sweet 1cc games

Yeah, I'm really looking forward to those two, even if they end up being worthless for serious scoring. Based on what I've seen they look like some of the best survival games Cave has ever done.

Offline Van_Artic

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Re: Mushihimesama HD [X360]
« Reply #117 on: March 04, 2012, 05:38:33 AM »
nice for the autofire control options, it's what i wanted to hear

Offline Let_It_Be

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Re: Mushihimesama HD [X360]
« Reply #118 on: March 07, 2012, 01:44:57 AM »
How many different auto-fire rates are typically used for a competitive score in the arcades?

Offline EOJ

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Re: Mushihimesama HD [X360]
« Reply #119 on: March 07, 2012, 02:01:36 AM »
For Maniac and Ultra you need at least 2 (rapid A and rapid C), but 3-4 are preferable. More specifically, it's useful to have fast rapid A and a slow rapid A, along with a fast rapid C and slow rapid C. I can do without slow rapid C as it's not used as much, and I can tap out slow rapid A myself too, but that's used much more and if you don't have the right rhythm it screws up your score, so it becomes rather tiresome. This is why I'm unhappy that Cave only includes 2 rapid fire buttons in the port. They need to let us map commands to multiple buttons at least. Same problem I had with the Pink Sweets port.

With that said, do be aware that you probably won't be able to get close to SWY's record of 2.6bil in Maniac mode no matter what you do in the port because he used some special computer program on a laptop hacked into a PCB to do it. I highly doubt Cave will replicate his setup in the port, but it's hard to score even half of his score without it.

Of course, you can play the game without any rapid fire and submit scores for that too - such scores go on a separate scoreboard on our scoreboards here as well as in Arcadia magazine. I'm not sure if they will differentiate rapid fire vs non-rapid fire scores in the online leaderboards of the port, but it doesn't look like it and that will probably be another complaint I have with this port. Similar to how they didn't have separate leaderboards for Omote loop scores in DDPDFK 1.5 or how they mixed together 1.01 and 1.00 scores in the leaderboards of MMP and PS. This is basic stuff, I don't know why Cave thinks it is unimportant but it's pretty aggravating.
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