Author Topic: Ketsui [CAVE 2003, PCB]  (Read 9444 times)

Offline TheSoundofRed

  • Trade Count: (0)
  • Maniac Member
  • *
  • Posts: 87
Re: Ketsui [CAVE 2003, PCB]
« Reply #30 on: December 12, 2010, 04:17:55 PM »
If you're interested in getting my revised SDLMame folder + MAMEPGUI rar package, send me a PM.  :cool:

Offline TheSoundofRed

  • Trade Count: (0)
  • Maniac Member
  • *
  • Posts: 87
Re: Ketsui [CAVE 2003, PCB]
« Reply #31 on: December 12, 2010, 05:17:38 PM »
Apologies for the double post. Thought it would be just as easy to put a link in this thread for anyone who's interested. I put a readme text file in the .zip if you need any help setting up MamePGUI and SDLmame. If you have any questions, send me a PM. Cheers.

download here: http://www.megaupload.com/?d=FLFJ44RF

Offline ratsflif

  • Trade Count: (0)
  • Maniac Member
  • *
  • Posts: 14
Re: Ketsui [CAVE 2003, PCB]
« Reply #32 on: December 12, 2010, 08:50:18 PM »
Here are my compiles of the new MAME:

X64:

http://www.megaupload.com/?d=AGHMXV00

32bit:

http://www.megaupload.com/?d=44URT23X

This mame is 140u2 plus newest pgm driver and refresh rate fixed to 59.17 and also has the nag screens removed.
« Last Edit: December 12, 2010, 09:16:13 PM by ratsflif »

Offline dorakyura

  • Trade Count: (+1)
  • Maniac Member
  • *
  • Posts: 33
Re: Ketsui [CAVE 2003, PCB]
« Reply #33 on: December 13, 2010, 07:52:01 AM »
Thanks to everyone who provided compiled binaries. Strangely I don't seem to be able to apply the 0140u1/0140u2 patch to my sources (trying to do so results in patch reporting "Hunk #X FAILED at XXX" and finally prompting if option "-R" is to be used). I downloaded everything from the official site (mamedev.org). Tried it on both Mac OS X and Ubuntu Linux (10.04), results are the same. Compiling without the patches works fine.

Offline emphatic

  • Moderator
  • Trade Count: (0)
  • Ultra Member
  • *
  • Posts: 605
  • Awesome.
    • My PCB collection
Re: Ketsui [CAVE 2003, PCB]
« Reply #34 on: December 13, 2010, 08:04:11 AM »
The sound emulation is almost perfect now: http://www.youtube.com/watch?v=hQGv3LvpP90

Also a new build of the ShmupMAME binary is in the works, with all of the fixes included.

Offline TheSoundofRed

  • Trade Count: (0)
  • Maniac Member
  • *
  • Posts: 87
Re: Ketsui [CAVE 2003, PCB]
« Reply #35 on: December 13, 2010, 12:45:35 PM »
In order to get everything working, I patched Mame with 0140u1, and 0140u2. Then i replaced the twp pgm.c files into their respective directories (drivers, video). Compiled a new Mame executable and dropped into my sdlmame 140 folder. I recompiled last night to add the refresh rate change of 59.17hz to the drivers/pgm.c file. Works perfect with an added scanline effect via the mame.ini.

Just got my wisdom teeth pulled so I have a bunch of free time to spend on Ketsui. Oh and the prescribed drugs are nice too!

Offline dorakyura

  • Trade Count: (+1)
  • Maniac Member
  • *
  • Posts: 33
Re: Ketsui [CAVE 2003, PCB]
« Reply #36 on: December 14, 2010, 02:24:00 AM »
Figured out what the problem was: mame sources as well as the patches come with DOS line endings. After converting all files compiling went well apart from having to manually build the symbol tables (ranlib *.a) from time to time ...

Anyway, it's nice to see them emulated :righton:

Offline bitkid

  • Trade Count: (+3)
  • Maniac Member
  • *
  • Posts: 94
Re: Ketsui [CAVE 2003, PCB]
« Reply #37 on: December 14, 2010, 10:57:33 PM »
Nimitz put up ShmupMAME 2.2 with Ketsui and DOJ/BL support with all the relevant patches. It seems to be the best means to play these in emulation now and is working quite well for me.

Offline EOJ

  • Administrator
  • Trade Count: (+37)
  • Ultra Member
  • *
  • Posts: 7522
Re: Ketsui [CAVE 2003, PCB]
« Reply #38 on: December 14, 2010, 10:59:30 PM »
I still haven't tried this out yet. Not much fun playing on my laptop when I can just fire up the X360 port on my RGB monitor.
I'll get round to it some day!
My score archive
twitter: cavexstg
XBL gamertag: eojx9999

Offline emphatic

  • Moderator
  • Trade Count: (0)
  • Ultra Member
  • *
  • Posts: 605
  • Awesome.
    • My PCB collection
Re: Ketsui [CAVE 2003, PCB]
« Reply #39 on: December 15, 2010, 04:50:03 AM »
EOJ: Best part of running it in MAME is that you can record your run straight to an .avi file.  :righton:

Offline jyumi

  • Trade Count: (+1)
  • Maniac Member
  • *
  • Posts: 90
Re: Ketsui [CAVE 2003, PCB]
« Reply #40 on: December 15, 2010, 03:24:07 PM »
AND you can also add scanline from a database or make your own, save scores, screen shots, use cheats (once everything is figured out) etc...
youtube: Ghostezra
general: Tyjet Poison

Offline emphatic

  • Moderator
  • Trade Count: (0)
  • Ultra Member
  • *
  • Posts: 605
  • Awesome.
    • My PCB collection
Re: Ketsui [CAVE 2003, PCB]
« Reply #41 on: December 15, 2010, 04:12:27 PM »

Offline bitkid

  • Trade Count: (+3)
  • Maniac Member
  • *
  • Posts: 94
Re: Ketsui [CAVE 2003, PCB]
« Reply #42 on: December 15, 2010, 05:08:45 PM »
SAVE STATES!
To be fair though I am still jealous of those of you that own the PCB and to a lesser degree the X360 port.

Offline Despatche

  • Trade Count: (0)
  • Maniac Member
  • *
  • Posts: 20
Re: Ketsui [CAVE 2003, PCB]
« Reply #43 on: December 15, 2010, 06:39:47 PM »
Just tried playing it with Shmupmame/laglessmame v2.2. Seems about right.

I like how the game feels like one gigantic stage. It's pretty fast and difficult, and the scoring system is easy to work with; sounds a little like Dangun Feveron.

This game really is as good as they say.

Offline Strider77

  • Trade Count: (0)
  • Maniac Member
  • *
  • Posts: 62

Offline GaijinPunch

  • Trade Count: (+12)
  • Ultra Member
  • *
  • Posts: 1202
Re: Ketsui [CAVE 2003, PCB]
« Reply #45 on: December 16, 2010, 03:44:13 AM »
Has anyone else not gotten button three (auto) to map?  Can't figure that one out.

Offline Kaneda

  • Trade Count: (+3)
  • Maniac Member
  • *
  • Posts: 302
Re: Ketsui [CAVE 2003, PCB]
« Reply #46 on: December 16, 2010, 03:54:20 AM »
Works for me. I went into the menus and manually mapped it to my Saturn pad then turned on auto fire in the dip switches.

Offline emphatic

  • Moderator
  • Trade Count: (0)
  • Ultra Member
  • *
  • Posts: 605
  • Awesome.
    • My PCB collection
Re: Ketsui [CAVE 2003, PCB]
« Reply #47 on: December 16, 2010, 04:25:17 AM »
Has anyone else not gotten button three (auto) to map?  Can't figure that one out.

Did you go into the SERVICE MENU and set it to "on"? Also, what emulator are you using? If you get that new ShmupMAME one it has nvram files along that sets the board to DEFAULT, meaning C=full auto "on".

Offline ave

  • Trade Count: (0)
  • Maniac Member
  • *
  • Posts: 123
Re: Ketsui [CAVE 2003, PCB]
« Reply #48 on: December 16, 2010, 08:01:45 AM »
Yes, you have to enter the game menu and set auto-fire on manually. The difficulty is also set on EASY as default.
東亜プラン4ライフ

Offline Despatche

  • Trade Count: (0)
  • Maniac Member
  • *
  • Posts: 20
Re: Ketsui [CAVE 2003, PCB]
« Reply #49 on: December 16, 2010, 10:43:25 AM »
ave, those have been fixed now; this should be apparent in MAME 0.140u3.

Correct defaults are NORMAL rank; 20,000,000/45,000,000 extend pts; and SHOT C RAPID FIRE on.

Offline GaijinPunch

  • Trade Count: (+12)
  • Ultra Member
  • *
  • Posts: 1202
Re: Ketsui [CAVE 2003, PCB]
« Reply #50 on: December 18, 2010, 04:56:10 AM »
Yes, you have to enter the game menu and set auto-fire on manually. The difficulty is also set on EASY as default.

Wow, totally gay. :) 
Thanks for the heads up, everyones.

Offline SuperPang

  • Moderator
  • Trade Count: (+4)
  • Ultra Member
  • *
  • Posts: 654
    • Arcade Otaku
Re: Ketsui [CAVE 2003, PCB]
« Reply #51 on: December 18, 2010, 12:54:37 PM »
Was playing my PCB earlier (bugfixed ROM) and experienced something new. The game froze for about three seconds after the stage one score rundown before carrying on as normal. Is this a known bug?

Offline kernow

  • Trade Count: (0)
  • Maniac Member
  • *
  • Posts: 113
Re: Ketsui [CAVE 2003, PCB]
« Reply #52 on: December 18, 2010, 01:29:14 PM »
Was playing my PCB earlier (bugfixed ROM) and experienced something new. The game froze for about three seconds after the stage one score rundown before carrying on as normal. Is this a known bug?

V2 bugfixed rom or V3? :awe:

Offline emphatic

  • Moderator
  • Trade Count: (0)
  • Ultra Member
  • *
  • Posts: 605
  • Awesome.
    • My PCB collection
Re: Ketsui [CAVE 2003, PCB]
« Reply #53 on: December 18, 2010, 01:59:45 PM »
Was playing my PCB earlier (bugfixed ROM) and experienced something new. The game froze for about three seconds after the stage one score rundown before carrying on as normal. Is this a known bug?

I've had this happen to me on the PCB, so I guess so, yes. Where you by any chance tapping buttons or moving the stick about during this time?

Offline SuperPang

  • Moderator
  • Trade Count: (+4)
  • Ultra Member
  • *
  • Posts: 654
    • Arcade Otaku
Re: Ketsui [CAVE 2003, PCB]
« Reply #54 on: December 19, 2010, 07:05:20 AM »
Yes :)

Offline brentsg

  • Trade Count: (+3)
  • Ultra Member
  • *
  • Posts: 716
Re: Ketsui [CAVE 2003, PCB]
« Reply #55 on: December 19, 2010, 09:47:56 AM »
Where you by any chance tapping buttons or moving the stick about during this time?

 :facepalm:

Offline Blade Runner

  • Trade Count: (0)
  • Maniac Member
  • *
  • Posts: 13
Re: Ketsui [CAVE 2003, PCB]
« Reply #56 on: February 19, 2012, 01:36:39 PM »
Hi,

Does anyone know what is required to unlock the Ketsui gamerpic?

Thanks.