Author Topic: Dodonpachi Saidaioujou Guide  (Read 3529 times)

Offline EOJ

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Dodonpachi Saidaioujou Guide
« on: April 23, 2012, 11:10:30 PM »
BASICS:
-Your GP meter (=chaining meter) rises when you defeat enemies or hit things with your laser.
Kill an enemy or hit something with your laser before the GP meter runs out and your hit count rises and you get the GP bonus.
-Scoring items received from destroyed enemies are larger when your GP meter is higher.
-When the GP meter runs out your hit count and GP bonus multiplier reduce by 30%
-You don't receive any GP bonus from the bosses. You can only increase your hit count on them.

HYPERS:
-Hypers can go up to Level 10. When you activate a hyper all the enemy bullets on the screen turn to score items. In addition, these things vary depending on your hyper level:
-How much your attack strength rises
-How many more items you get when the GP meter is maxed out
-How much of a hit boost you get from destroying enemies and hitting things with your laser.
-How much of a multiplier you get on your GP bonus
-Duration of GP meter will double (if your hyper is at a certain level)
-How much the rank raises, how difficult the game becomes

Ways to increase your hyper level:
-Get score items (only when you're not using a hyper)
-Hit enemies with your laser to increase hit count (your hyper meter raises faster when you have a higher hit count)
-Collect bee items (your hyper meter will raise more here if you have a higher hit count)
-Get close to enemies and hit them with the aura of your laser.

HYPER LEVEL : GP BONUS : RANK INCREASE (WHEN HYPER IS ACTIVATED)
1 : 1.1 : 1
2 : 1.2 : 1
3 : 1.3 : 2
4 : 1.4 : 2
5 : 1.5 : 3
6 : 2.2 : 3
7 : 2.4 : 4
8 : 2.6 : 4
9 : 2.8 : 5
10 : 3.0 : 5

Using a hyper at lv 6 or higher greatly increases your shot frequency and strength and it widens the size of your laser.

Things that decrease RANK:
Autobomb (rank -1)
Manual bomb (rank -2)
Death (rank -3)

True Last Boss Requirements:
-You may die up to one time
-You don't have to get the Stage 4 1UP
-Must have perfect bees in at least 3 stages

Extends:
800,000,000
1,800,000,000
1UP pops out of the Stage 4 boss if you beat it without using any bombs

Clear bonus:
-1,000,000,000 per spare life
-50,000,000 per bomb in stock

---
Thanks to SIN for some of the info.
« Last Edit: June 04, 2012, 06:00:14 AM by eojx9999 »
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Offline cstarflare

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Re: Dodonpachi Saidaioujou Guide
« Reply #1 on: April 24, 2012, 12:21:34 AM »
Quote
-How much of a hit boost you get from destroying enemies and hitting lasers.

I didn't notice any lasers in the videos I've seen so far. Where do they come in?

Offline EOJ

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Re: Dodonpachi Saidaioujou Guide
« Reply #2 on: April 24, 2012, 01:38:00 AM »
Thanks for the heads up, it was a typo. Should have been "hitting things with your laser". Fixed!
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Offline SuperPang

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Re: Dodonpachi Saidaioujou Guide
« Reply #3 on: April 24, 2012, 06:58:38 AM »
Much appreciated :righton:

Offline x91

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Re: Dodonpachi Saidaioujou Guide
« Reply #4 on: April 24, 2012, 02:55:01 PM »
To score in SDOJ, You have to:

Try not to trigger Auto Bombs, this breaks the chain immediately;
Try not to die or manual bomb, this will empty the GP meter, which results in cutting 30% off your current chain count and GP bonus.

AND

Time your Hyper activating spots. It needs you to memorize where you can recharge your Hyper stock up to 5 (ideal, basically only happens in stage 5, most of the time 3 is OK).
This is how the recovery works:
Just before your ongoing Hyper ends, destroy one bullet-cancelling object, and all the bullets will turn into big stars; then your power up is over, and you have a full GP meter, keep killing and these big stars are bathed in purple glow. You get them automatically(switch to LASER for a second to collect).

*purple glow stars can increase your hyper stock gauge. The bigger the star, more gauge you get.

------
Some other tips:

GP bonus multiplier:
It's always recommended starting a Hyper at Lv6 or higher, unless you are going to recharge. Already in the admin's guide, go check the details out.

Boss battle:
If you take your high chain into boss battle, when you lasering the boss, you hyper gauge increases much faster than usual. For example, taking 8000hits+ and 2 hyper stocks to stage 2 boss, then finish the fight without any bombs or HYPERS, you come out with 5 hypers!(We did this many times)

The last pattern of Stage 4 boss, if you stay inside and close to those discs, your hyper recharges quickly. The same as DOJ. Weird, hit count doesn't affect the recharge speed here. You can get 2 hypers with about more than 50% of the gauge, even 3, as long as you don't die.

TLB condition:
3 of 5 stages bee item perfect.
Death < 2.

EDIT: Offical TLB condition
« Last Edit: July 09, 2012, 04:50:04 AM by x91 »

Offline EOJ

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Re: Dodonpachi Saidaioujou Guide
« Reply #5 on: April 24, 2012, 09:38:38 PM »
Destroying the sidepods on the stage 1 boss gives you 2 hypers, as shown in this video:

http://www.cave-stg.com/forum/index.php?topic=194.msg29157#msg29157

It also looks like you get 1 bonus hyper at the end of the stage, before the boss, if you get all the bees (you get the bonus hyper when you pick up the last bee).
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Offline moozooh

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Re: Dodonpachi Saidaioujou Guide
« Reply #6 on: April 26, 2012, 01:30:10 PM »
http://www55.atwiki.jp/saidaioujo/pages/13.html

Japanese SDOJ wiki, probably worth checking out by those who know the runes.

Also this, crossposting from shmups farm:

Quote
Some more delicious S/L-style game breakage: http://www.nicozon.net/watch/sm17656088

Includes:
? a survival trick to trivialize stage 3 midboss using a bomb (might even be useful in mid-tier score runs if you decide to spend all of your hypers on stage 2);
? a complete strategy for easy and efficient quick kill of stage 3 boss using safespots and pointblanking;
? a demonstration of quick stage 4 midboss kill;
? a safe stage 4 boss safespot demonstration.
« Last Edit: April 26, 2012, 01:49:25 PM by moozooh »
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Offline Animaitor

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Re: Dodonpachi Saidaioujou Guide
« Reply #7 on: April 28, 2012, 04:40:29 AM »
Thanks EOJ! I'll put this to good use soon.

Offline moozooh

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Re: Dodonpachi Saidaioujou Guide
« Reply #8 on: May 09, 2012, 11:43:21 AM »
This 13.3 billion clear by pikkorrro suggests 150 million per bomb at the endgame tally. Note that he played Laser style with autobomb off, so maybe it's different for Shot or autobomb on. Edit: nope, same for A-S with autobomb on.

On a different note, this score is the highest seen to date, and 1/3 of it is the huge endgame bonus amounting to 4.5 billion out of the maximum (?) 7 billion for non-TLB clear: 6 billion for lives, 0.6 billion for bombs, up to ~0.4 billion for full-chaining the stage, and maybe there's something for the max bomb multiplier. This is one of the highest clear bonuses I've seen in a Pachi game. Can't say I'm a big fan of survival-driven bonuses, but it definitely appears to be a boon to those who prefer scoring by survival: I expect up to some 10-odd billion to be attainable on a no-miss credit with zero attention to chaining or hyper timing. If you hyper enough you may even get to Hibachi this way, lol.
« Last Edit: May 09, 2012, 03:31:23 PM by moozooh »
<dan76> As it is I'll have to endure high res - life's hard.

Offline Kaneda

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Re: Dodonpachi Saidaioujou Guide
« Reply #9 on: May 10, 2012, 06:41:45 AM »
On a different note, this score is the highest seen to date...

I watched a guy get 15.1 billion with the A-S last week. He only lost one life, but didn't trigger the TLB.

I'm curious as to what the first Arcadia scores will be like. My guess is over 20 billion, with the A-S being the highest scoring ship type.

No-missing the game, including the 5 billion-point TLB, would be 11 billion alone, but it'll probably be a few months before that happens. I think the short length of this game (is it Cave's shortest ever?) will mean top players will get to the theoretical max scores pretty quickly.

Offline moozooh

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Re: Dodonpachi Saidaioujou Guide
« Reply #10 on: May 10, 2012, 07:26:16 AM »
IIRC, Dangun is the shortest at less than 20 minutes long. This one is about 30 minutes with the TLB? Well, pretty short anyway, yeah.

I'm guessing the first Arcadia scores will be higher with Shot but will tend towards Laser later on. TLB clears will definitely go above 20 billion, I'm expecting 30+ billion somewhere down the road. A-L seems to be the favorable option as it can pointblank more efficiently and dodge around some of the attacks (then again, type A can't get a lot of the enemies on stage 4, so it'll probably even out somehow).

As for the theoretical max, I wouldn't be worried about that. The game starts off rather challenging and becomes more challenging as you score better, culminating in one of the sickest TLBs to date, then there's the recharge trick that can be pulled off in dozens of places around the game including bosses. All that considered, I'm not expecting the top players perfect it any soon. Well, certainly not on Expert anyway. The current best Shot/Laser clears on Nico get most of their score from the sheer length of stage 5 and/or endgame bonus, while those that score well in the first four stages get slaughtered on stage 5. Even DFK 1.5's first loop is still being improved by tens of billions four years after its release, and one would think they would have exhausted its potential by now...
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Offline Kaneda

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Re: Dodonpachi Saidaioujou Guide
« Reply #11 on: May 10, 2012, 07:46:24 AM »
DFK is also like an hour per loop with all of the heinous boss milking. You don't have as much time to score (or screw up), so I think this one may not have the shelf life its brothers do, but I'd love to be proven wrong since I really like the game. My favorite Cave game since MMP, for sure.

btw, I've been getting a little frustrated with my score in this. I'm doing much better in the first three stages, but then I drive the rank up too much and the latter half is worse than ever, so my score evens out to about what it was before. :facepalm:

Offline TimingTripod40

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Re: Dodonpachi Saidaioujou Guide
« Reply #12 on: May 10, 2012, 04:11:09 PM »
I think it will be like Futari God where people will figure out near-optimal strats relatively quickly but the TLB and clear bonus will stop them from actually maxing the game out for a while.

Offline Miklaios Maliris

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Re: Dodonpachi Saidaioujou Guide
« Reply #13 on: May 11, 2012, 01:25:43 PM »
Nice guide!

But, I know this has nothing to do with the topic, but I have a question... What is the backstory of this game?

Offline EOJ

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Re: Dodonpachi Saidaioujou Guide
« Reply #14 on: May 13, 2012, 09:47:26 PM »
This vid shows you can die once (and miss the stage 4 1UP) and still get Hibachi at the end:

http://www.nicovideo.jp/watch/sm17818685
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Offline EOJ

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Re: Dodonpachi Saidaioujou Guide
« Reply #15 on: May 16, 2012, 02:13:29 AM »
Nice vid showing some clever boss tactics and the usefulness of your ship's aura attack:

http://www.nicovideo.jp/watch/sm17836404
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Offline x91

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Re: Dodonpachi Saidaioujou Guide
« Reply #16 on: May 16, 2012, 10:33:28 AM »
Today I managed to bring 7000+ hits to the last pattern of 4Boss, and the recharge speed is just as usual. Hit count doesn't affect here. Just focus on dodging.