Author Topic: Mushi Futari PCB settings  (Read 567 times)

Offline matrigs

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Mushi Futari PCB settings
« on: June 04, 2012, 01:08:38 AM »
I remember playing mushihimesama futari at an arcade in osaka (sega arcade very near to the osaka wheel).
Can't remember if it was black label, 1.0 or 1.5. but what i can remember is that it had in fact - autobomb.

Was this a setting of the pcb ? or have i played some totally weird version of the game ? what other options
can be changed ?

I understand stuff like difficulty, live stock, extends etc. but autobomb seems a bit far for a setting.

Offline EOJ

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Re: Mushi Futari PCB settings
« Reply #1 on: June 04, 2012, 01:53:33 AM »
There's no setting for an autobomb in the config menu of Futari 1.0, 1.5 or BL. Maybe you played Mushi 1.5? That has an autobomb in the MAX modes.
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Offline matrigs

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Re: Mushi Futari PCB settings
« Reply #2 on: June 04, 2012, 02:11:09 AM »
no no, it was futari.

i just found a few pictures of me playing https://picasaweb.google.com/116443379510514070348/Futari?authuser=0&feat=directlink

i think i can see the black label logo in the marquee above the screen. it had autobomb for sure. i was very new into shmups back then
and got a lot further than i should.

also, i have one life in stock at the first stage mid boss. doubtful i lost one life in the first few seconds.

Offline EOJ

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Re: Mushi Futari PCB settings
« Reply #3 on: June 04, 2012, 02:25:07 AM »
Yep, that's BL. Maybe it's that "ANOTHER VER" International ver of BL (we have a thread on it here, if you search) ? I don't remember anyone saying it had an autobomb, but maybe it was in the dip settings. Don't know why that would be in a Japanese arcade, though.
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Offline ookitarepanda

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Re: Mushi Futari PCB settings
« Reply #4 on: June 04, 2012, 05:47:11 AM »
I've checked on my friends Another Ver. BL and there is no autobomb.