Author Topic: Dodonpachi Saidaioujou [Cave 2013, JP X360]  (Read 5890 times)

Offline Korszca

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Dodonpachi Saidaioujou [Cave 2013, JP X360]
« on: August 24, 2012, 01:37:26 AM »
Just announced for the 360... http://andriasang.com/con2d3/dodonpachi_saidaioujou_x360/
I swear I read that Cave was done with the 360 after Mushi HD. But glad to hear SDOJ did well enough to get a 360 release this quickly.
Here's to hoping for region-free.

Offline Shalashaska

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Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #1 on: August 24, 2012, 03:24:37 AM »
Let me be the first to say... FUCK YES!  :righton:

Offline EOJ

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Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #2 on: August 24, 2012, 03:33:34 AM »
Asada just did a live broadcast talking about the port. He even played a bit of the port for the audience (they have it up and running already). Some bits of info:

-Mushi HD was the last port they had planned, but due to the great success of SDOJ in the arcades, Microsoft talked them into releasing it on the X360 earlier this month.
-Asada is interested in using Smartglass for new games. He's also interested in expanding more into other genres and fusing them with shooting, as they did with Instant Brain.
-He's working on 2 other projects right now but declined to talk about them.
-He's going to try and make SDOJ more accessible to a wider audience, something he says they failed to do with previous ports. Whether or not he will be successful remains to be seen, he was a bit vague on his intentions in this regard.
-Release is Spring 2013, my bet is it will be April (1 year anniversary of the arcade release).
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Offline Monouchi

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Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #3 on: August 24, 2012, 03:41:08 AM »
Thanks for the info EOJ.  :righton:

Offline emphatic

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #4 on: August 24, 2012, 05:00:46 AM »
Not overly surprised, but very happy.

Offline Ty

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #5 on: August 24, 2012, 06:41:14 AM »
Oh hell yes!

Offline EOJ

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #6 on: August 24, 2012, 07:30:48 AM »
Something I forgot to mention: Asada's 2 other projects are probably for Microsoft console(s), as he said "I wasn't sure which of the 3 projects I'm working on to talk about today. I decided on SDOJ because it will be released first among them." If the other games were on non-MS platforms, he wouldn't consider discussing them at an MS event, unless they are multiplatform games. Also, SDOJ will get an "Only for X360" tag on the box, so don't hold your breath for it to be ported to any other system.
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Offline SomeMist

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #7 on: August 24, 2012, 08:29:46 AM »
actually so excited! does anyone have a link to the footage that was shown at the expo?

Offline AweOfShe

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #8 on: August 24, 2012, 08:38:46 AM »
This news makes me very happy. Looking forward to it!  :lol:
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Offline Blue_Rei

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #9 on: August 24, 2012, 09:14:06 AM »
Woooo! Knew it was going to be SDOJ! It's interesting that it was Microsoft that convinced them to do the port. Never would have guessed.

Offline jyumi

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #10 on: August 24, 2012, 10:21:47 AM »
lol Kinda knew this was coming.
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Offline Tokyo-J

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #11 on: August 24, 2012, 11:04:52 AM »
lol Kinda knew this was coming.

Indeed.

Offline Muchi Muchi Spork

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #12 on: August 24, 2012, 11:27:18 AM »
The novice mode will probably be awesome. Stage 4 and 5 on the board are like a brick wall.

Asada's ideas have and always will suck. -> http://youtu.be/lITBGjNEp08

Offline Korszca

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #13 on: August 24, 2012, 12:41:11 PM »
I wonder if those other 2 projects are WP7 games. I can't imagine they'd let him make announcements for the 720.
I'm kinda amazed that Microsoft likes Cave so much.

Offline sh00g

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #14 on: August 24, 2012, 12:53:50 PM »
It does seem interesting it was MS' that convinced them to port it over.

Thanks for the info eoj.


Offline Tokyo-J

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #15 on: August 24, 2012, 02:05:57 PM »
It does seem interesting it was MS' that convinced them to port it over.

Thanks for the info eoj.



I think the almighty $$$ being the real reason. When you have nothing left to sell what else do you do?

Expect a IOS port announcement at some point as well.

Offline Korszca

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #16 on: August 24, 2012, 04:06:00 PM »
When you have nothing left to sell what else do you do?
I would hope the answer would be "make more stuff," but I feel like you're right.

Offline Let_It_Be

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #17 on: August 24, 2012, 05:44:37 PM »
Microsoft talked them into releasing it on the X360 earlier this month.

Thank you based Microsoft.

Offline Chempop

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #18 on: August 24, 2012, 05:56:48 PM »
Awesome!  This is much, much better news than, say, how frustrating ketsui/ibara/pinksweets are  :-*

Offline Tokyo-J

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #19 on: August 24, 2012, 06:18:37 PM »
Awesome!  This is much, much better news than, say, how frustrating ketsui/ibara/pinksweets are  :-*

I like those games. They play just fine to me!

Happy about SDOJ though.

Offline Korszca

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #20 on: August 24, 2012, 10:29:02 PM »
A trailer/part of Asada's talk was posted to YouTube, via nicovideo.
http://www.youtube.com/watch?v=hfWXtACGy1g

Offline Daverost

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #21 on: August 25, 2012, 09:49:46 AM »
I just hope it's region-free or they find a new western publisher. Last I heard, RSG wasn't doing any more Cave games.

Offline ookitarepanda

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #22 on: August 25, 2012, 11:54:24 AM »
I just hope it's region-free or they find a new western publisher. Last I heard, RSG wasn't doing any more Cave games.

But they are doing Under Defeat HD's Western release. So who knows.

Offline Van_Artic

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #23 on: August 26, 2012, 08:42:38 AM »
will they change how the GP-bonus works to avoid the stage 5 Ex overflow?
its w/e for me, i'm ready to preorder as soon as it pops up on websites!

Offline mdsfx

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #24 on: August 27, 2012, 05:17:41 PM »
I just hope it's region-free or they find a new western publisher. Last I heard, RSG wasn't doing any more Cave games.

But they are doing Under Defeat HD's Western release. So who knows.

I just have the feeling that RSG will hit their SHMUP limit soon if they haven't already. I can't imagine these games are selling like hot cakes (although I wish they were). People are still asking for Mushi HD and now SDOJ will be another hopeful. I just don't see them localizing both, especially after having already tackled Resurrection, Akai Katana, and now UnderDefeat.

If they DO release them all, well... I guess Santa Clause DOES exist.

Offline cstarflare

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #25 on: August 27, 2012, 06:36:11 PM »
will they change how the GP-bonus works to avoid the stage 5 Ex overflow?

I don't see this happening, unfortunately. They ignored it in the arcade version, and they didn't fix the Futari counterstop. Of course, they did fix the Pink Sweets infinite lives thing (which I was actually interested in trying to trigger). So who knows... I'm not optimistic about it, though.

Still, I'm pretty glad this is happening.

Offline jyumi

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #26 on: August 27, 2012, 09:08:39 PM »
will they change how the GP-bonus works to avoid the stage 5 Ex overflow?

Was there ever a time when Cave fixed arcade bugs in their ports?
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Offline Korszca

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #27 on: August 27, 2012, 09:32:34 PM »
Of course, they did fix the Pink Sweets infinite lives thing

Keeping in mind that they unfixed it for the arcades. One of the many reasons I don't bother playing Pink Sweets on the 360.

Offline Van_Artic

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #28 on: August 27, 2012, 10:34:19 PM »
the only fix i can think of is Mushi 1.5 maniac counterstop
and consider the chance of something worse (deathsmiles 2 ugh)

Offline adverse

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #29 on: August 27, 2012, 11:32:55 PM »
Did CAVE fix the Guwange counterstop?