Author Topic: Dodonpachi Saidaioujou [Cave 2013, JP X360]  (Read 5739 times)

Offline EOJ

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #60 on: July 20, 2018, 10:02:56 PM »

Unfortunately I do not have any other ports at this time as I do not have a Japanese X360. I will retest SDOJ sometime this weekend.

Great, looking forward to it!

BTW several ports are region-free (Espgaluda 2 normal edition, Futari 1.5, MMP/PS).  :righton:
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Offline SWZ

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #61 on: July 22, 2018, 07:44:07 PM »
As promised here are those new input lag test results for the port. I attempted to use a CRT this time around to remove the display lag from the equation, but was not able to get good enough video of the ship moving. The very high contrast of a CRT, the brightness of the LED and my camera did not pair well together.

Hardware
  • Xbox 360 S, Model 1439 (2011)
  • HDMI OUT, 720p (native)
  • Custom Stick, Brook UFB Latest Firmware (V2.3)
  • iPhone 7 camera, 240fps
  • Asus VN279QL Monitor 1080p 60hz, LCD AMVA+, 5ms (G2G) 12ms average, no additional scaling lag between 720p/1080p

Testing Method
LED soldered to right movement microswitch. 15 tests each.

1st Test
Game settings: factory default, Arcade HD, C-L
Measured Latency: 79.71 ms (4.78 frames)

2nd Test
Game settings: factory default, Smoothing OFF, Arcade HD, C-L
Measured Latency: 81.96 ms (4.92 frames)

Offline EOJ

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #62 on: July 22, 2018, 10:10:43 PM »
So no significant difference between smoothing on/off. Good to know, thanks again!
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Offline SWZ

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #63 on: July 22, 2018, 10:16:18 PM »
So no significant difference between smoothing on/off. Good to know, thanks again!

It would appear that those saying smoothing reduced the input lag were suffering from the placebo effect.

Offline EOJ

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #64 on: July 22, 2018, 10:27:44 PM »
Did you play in horizontal (yoko) or vertical (tate)? Extra windows on or off?
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Offline SWZ

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Re: Dodonpachi Saidaioujou [Cave 2013, JP X360]
« Reply #65 on: July 22, 2018, 10:31:41 PM »
Did you play in horizontal (yoko) or vertical (tate)? Extra windows on or off?

Completely default. That's yoko with no extra windows.