Author Topic: Ketsui PS4 [Japan: 11/29/2018; IKD 2007 Special Ver DLC]  (Read 6604 times)

Offline EOJ

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Re: Ketsui PS4 [Japan: 11/29/2018; IKD 2007 Special Ver DLC]
« Reply #30 on: September 18, 2018, 11:19:44 PM »
Location test at Hey arcade in Akihabara starting from tomorrow (until October 4th):

https://www.famitsu.com/news/201809/19164326.html

Also, new PV:

https://youtu.be/0ZceqLVCG-s

They reveal in the PV that the booklet that comes with the game has expanded from 48 to 64 pages.
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Offline EOJ

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Re: Ketsui PS4 [Japan: 11/29/2018; IKD 2007 Special Ver DLC]
« Reply #31 on: September 20, 2018, 11:49:24 PM »
A report from a Japanese player at the Hey location test is that the slowdown is goofy (extra slowdown added, other slowdown is erratic, etc).  :displeased:

https://twitter.com/PTK_Ketui/status/1042762529854771204
https://twitter.com/PTK_Ketui/status/1042971960332902400

He says the last time they showed the port it felt "just right", but this time it felt all messed up.

The Futari ports' slowdown is also quite goofy (I really need to revise that port accuracy list!), by the way. (In some ways it is worse than Cave's own ports.) I hope Ketsui's can be fixed before release, but Futari's was never fixed so I have little hope.

I may just stick with the X360 port as it's pretty good and I don't even really like Ketsui.  :laugh:
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Offline SuperPang

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Re: Ketsui PS4 [Japan: 11/29/2018; IKD 2007 Special Ver DLC]
« Reply #32 on: September 21, 2018, 08:02:39 AM »
That's strange. Surely a bug they can put right before release if they had it right before. Good job they loke tested it.

Offline LaTraille

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Re: Ketsui PS4 [Japan: 11/29/2018; IKD 2007 Special Ver DLC]
« Reply #33 on: September 24, 2018, 10:50:36 PM »
BEEP now showing the special box...
https://www.beep-shop.com/ec/products/detail/517

Offline EOJ

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Re: Ketsui PS4 [Japan: 11/29/2018; IKD 2007 Special Ver DLC]
« Reply #34 on: September 24, 2018, 10:51:37 PM »
Looks like a mini pizza box.
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Offline EOJ

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Re: Ketsui PS4 [Japan: 11/29/2018; IKD 2007 Special Ver DLC]
« Reply #35 on: October 14, 2018, 11:13:52 PM »
Amazon JP has added a picture of the instruction card that comes with the game:

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Offline EOJ

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Re: Ketsui PS4 [Japan: 11/29/2018; IKD 2007 Special Ver DLC]
« Reply #36 on: November 15, 2018, 05:04:23 AM »
Lots of great info on the port in this interview:

https://game.watch.impress.co.jp/docs/news/1153397.html

Of note, they reproduced the display flicker when the sprites overload, though you can turn this off in "Custom" mode, if you like. Ikeda asked them to get rid of it entirely, but they settled on this compromise.
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Offline emphatic

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Re: Ketsui PS4 [Japan: 11/29/2018; IKD 2007 Special Ver DLC]
« Reply #37 on: November 15, 2018, 03:49:53 PM »
Of note, they reproduced the display flicker when the sprites overload, though you can turn this off in "Custom" mode, if you like. Ikeda asked them to get rid of it entirely, but they settled on this compromise.

That's cool. I remember hearing people complaining about the PGM sprite flicker on the ESPGALUDA PCB after playing the PS2 port (that doesn't have it) and I never understood why they didn't like it. Pushing hardware until it starts to sweat is sexy and one of the reasons CAVE games are so satisfying, IMHO.

Offline EOJ

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Re: Ketsui PS4 [Japan: 11/29/2018; IKD 2007 Special Ver DLC]
« Reply #38 on: November 28, 2018, 09:48:25 PM »
The game is up on the Japanese PSN store right now. I just bought it and am downloading it (file size is 1.33GB).  :righton:
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Offline EOJ

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Re: Ketsui PS4 [Japan: 11/29/2018; IKD 2007 Special Ver DLC]
« Reply #39 on: November 28, 2018, 10:41:17 PM »
I just played a credit of the port and poked around in the different modes. First impressions:

-Arcade mode at dot-by-dot with smoothing OFF and scanlines at 25% looks incredible. Very similar to my PCBs through an OSSC.
-Game speed and slowdown really do feel just like the PCB. It is shockingly accurate.
-This is a MUCH better port than anything on the X360, including Futari.
-X360 and PS3 ports of Ketsui can be thrown in the dumpster now (though keep them if you like the arrange mode, as it's not in this version AFAIK)
-Really looking forward to the ESP.Ra.De port now.
-If M2 could port Ibara + Kuro like this I would sell my PCBs so fast.

Only downside is the loads in between menus/modes seem to take a bit too long, and the initial load when you start it up is at least a minute or two.

In my first credit I no-missed to the Stage 4 boss and ended my game in Stage 5 with 65 million. I am a bit rusty.
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Offline brentsg

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Re: Ketsui PS4 [Japan: 11/29/2018; IKD 2007 Special Ver DLC]
« Reply #40 on: December 14, 2018, 07:00:35 PM »
So a couple of things..

First off, I was able to source the BEEP version to the USA without a middleman.  It was dicey and the communication sucked.  I thought I wasn't getting anything, and I could not get a response from them.  After a brief reacharound from Gaijanpunch to ask AmazonPay to refund my money, it magically showed up at my house.  Also got the Amazon version..

Haven't really put any time into it at this point, and no longer own a PCB to compare to.  No idea why I sold that, still have almost everything.

I read somewhere that there might have been doing a soundtrack CD as a bonus item, but I can't find anything to substantiate.  I can't emphasize how badly I don't need another Cave OST, but curious.

Also, I really wanted one of those joysticks from the Matsuri but wasn't able to make it happen.  Need to get a stick for the PS4.

And someone's using my old avatar damnit!

Offline EOJ

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Re: Ketsui PS4 [Japan: 11/29/2018; IKD 2007 Special Ver DLC]
« Reply #41 on: January 30, 2019, 03:03:08 PM »
New patch today, updating the game to Ver 1.01:

https://m2stg.com/ketsui/news.php#news20190130

Changes include increasing the battle history/play time counter above 100 hours, and a tweak for a custom mode option. Also various other minor tweaks/bug-fixes.
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