Author Topic: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]  (Read 31190 times)

Offline EOJ

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #240 on: April 22, 2011, 04:07:38 AM »


Replay is on the xbox live leaderboards. Check it out.
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Offline EOJ

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #241 on: April 22, 2011, 10:24:45 PM »
You know what, watching SIN's 4.7 trillion BL Arrange replay made me want to never touch that mode again. It's Ver 1.51 all over again. In the first 5 stages he doesn't score as well as at least one other replay I've seen, but he gets well over 3 trillion on Doom by doing very little. Broken game. If you feel like playing Ketsui, just play Ketsui. Don't bother with this.
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Offline HVL

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #242 on: April 23, 2011, 09:13:57 AM »
It's such a shame fine game modes are rendered basically unplayable by broken scoring. If you get over 50% of your score from the last boss, there's something really wrong with the system.

Offline drunkninja

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #243 on: April 24, 2011, 02:38:28 AM »
So I watched that replay....I don't really get what's going on at the Doom fight.  How is he getting so many points from the gold stars he collects at that point?   There were more bullets and a higher hit count at other points in the game that he appeared to do the same kind of trick on, but there's obviously some variable I'm missing that leads to such a massive point gain.

Personally, this doesn't really detract me from wanting to play this mode though, but then again, I'm not a super high-level player either, I'm lucky if I no miss through Stage 3 honestly :-[



Offline EOJ

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #244 on: April 24, 2011, 02:42:50 AM »
His hit count doesn't really matter, the + value is well over a billion during the fight, which is why he scores so much when collecting the stars. See this picture:

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Offline drunkninja

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #245 on: April 24, 2011, 02:51:16 AM »
And what is it that determines the + value?  Sorry if this has been discussed elsewhere, but I couldn't find any specific detail about it anywhere.



Offline EOJ

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #246 on: April 24, 2011, 02:57:21 AM »
I don't really know how it gets so high on Doom in Arrange. In Black Label, in the stages it goes up whenever you destroy enemies with a red gauge or cancel bullets in hyper mode, and the higher your hit count, the more the enemies add to the + value. Bigger enemies add more to the + value than smaller ones do. The +value is added to the value of the stars, and the hit count acts as a further multiplier (this is how it seems to me, anyway).

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Offline EOJ

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #247 on: February 20, 2012, 01:24:46 AM »
I recently started playing bl strong style seriously and I'm totally hooked. Improving in this mode is so satisfying. It's gotten me back into playing for score. God bless Yagawa.
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Offline TimingTripod40

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #248 on: February 20, 2012, 02:00:55 AM »
BL Strong looks amazing. Probably gonna give that a shot once I get something decent out of Espgaluda 2.

Offline EOJ

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #249 on: February 20, 2012, 02:49:14 AM »
You should be able to do well in it. Difficulty is on par with futari bl god mode, maybe a tad harder.
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Offline EOJ

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #250 on: February 22, 2012, 03:04:14 AM »
I'm really enjoying the Ketsui arrange mode now. I know I discounted it earlier due to the "broken" Doom scoring (not really broken but imbalanced), but the core game is a lot of fun once you get into it, and it's a good challenge too (I haven't 1CC'd it, but I've started working on that over the past couple days). There's still a lot of room to improve on SIN's current record, as his score up until Doom is unexceptional. 5+bil is definitely possible, probably more like 5.5 or 6bil could be done by a top player if they really spent time with the game.
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Offline A47A47

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #251 on: March 10, 2012, 05:31:04 AM »
Rumor

Dodonpachi Daifukkatsu Black Label (Cave Selection) may be released on April 26 for 2,604 JPY.
Dodonpachi Daifukkatsu Black Label Double Pack may be released on April 26 for 3,980 JPY.

Source of this rumor: Rakuten
http://item.rakuten.co.jp/auc-mediaworld/013000000796/
http://item.rakuten.co.jp/auc-mediaworld/013000000797/

At present, there's no official announce by CAVE.

Offline cstarflare

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #252 on: March 10, 2012, 08:25:33 PM »
Don't suppose the page says what the double pack would be? Guessing it's DFK 1.5 + the full BL package but would be interesting if there was more.

Offline EOJ

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #253 on: March 10, 2012, 08:39:09 PM »
It would be awesome if the double pack had every mode in 1.5 and BL on one disc. Also, BL is getting a "Cave selection" release instead of a "platinum hits". I wonder why.
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Offline moozooh

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #254 on: March 10, 2012, 08:42:29 PM »
What the hell is Cave selection?
<dan76> As it is I'll have to endure high res - life's hard.

Offline EOJ

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #255 on: March 10, 2012, 08:45:03 PM »
Something new. Maybe it's to re-release games at budget price that don't sell enough to meet MS's Platinum Hits requirement? Another company just re-released their dungeon RPG in a budget priced version called "DRPG selection":

http://www.amazon.co.jp/%E5%86%86%E5%8D%93%E3%81%AE%E7%94%9F%E5%BE%92--Students-Round--DRPG-SELECTION/dp/B006W59MRO/ref=sr_1_1?ie=UTF8&qid=1331430230&sr=8-1

So maybe you can make up whatever "selection" you want and re-release the game that way.
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Offline A47A47

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #256 on: March 11, 2012, 10:16:37 AM »
http://cave-game.cocolog-nifty.com/blog/2012/03/post-12f8.html

Asada intends to reduce the price of DDP DFK BL(DLC of DDP DFK) from 1200MSP(JP marketplace) to 600MSP for a limited time before April 26.

Offline AweOfShe

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #257 on: March 12, 2012, 11:57:49 AM »
Rumor

Dodonpachi Daifukkatsu Black Label (Cave Selection) may be released on April 26 for 2,604 JPY.
Dodonpachi Daifukkatsu Black Label Double Pack may be released on April 26 for 3,980 JPY.

Source of this rumor: Rakuten
http://item.rakuten.co.jp/auc-mediaworld/013000000796/
http://item.rakuten.co.jp/auc-mediaworld/013000000797/

At present, there's no official announce by CAVE.

Looks like Play Asia has them both up for pre-order:
http://www.play-asia.com/Do_Don_Pachi_Resurrection_Black_Label_Cave_Selection/paOS-13-49-en-70-4lcp.html
http://www.play-asia.com/Do_Don_Pachi_Resurrection_Double_Pack/paOS-13-71-br-49-en-70-4lcr.html

I have the DDP Resurrection Platinum Hits shipping my way atm, so I guess I only need to preorder the Black Label Cave Selection?
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Offline moozooh

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #258 on: March 12, 2012, 12:05:20 PM »
I have the DDP Resurrection Platinum Hits shipping my way atm, so I guess I only need to preorder the Black Label Cave Selection?

You mean the double pack. BL Cave Selection, by definition, only has BL (+ Arrange, most likely) on it, while the Platinum has neither BL nor BL Arrange. We have no confirmation yet as to what modes are on these discs.
<dan76> As it is I'll have to endure high res - life's hard.

Offline AweOfShe

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #259 on: March 12, 2012, 12:13:11 PM »
Oh, okay. I'm pretty newbish and late to the party with these games, so when I see all these different titles, I don't really know what has what (Between 1.5, Black Label, and Resurrection).  :-[
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Offline EOJ

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #260 on: April 10, 2012, 09:56:01 PM »
DFK BL DLC on sale for just 400 MS points this week:

http://www.cave-stg.com/?p=1936

Great time to get it. Even if you have the disc version, the DLC ver is a good deal for $5 as you get access to different leaderboards with different replays.
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Offline EOJ

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Offline AweOfShe

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #262 on: April 13, 2012, 09:20:28 PM »
Eww, I was expecting something less like a PS3 Best cover, and something non-imposing like a Platinum Collection cover.
I actually really like Platinum Collection releases because of that, on top of having a nice, grey case.  :lol:

Guess I'll pay for a regular release one.  :whyioughtta:
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Offline sh00g

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #263 on: April 14, 2012, 02:38:04 PM »
Dat "CAVE THE BEST" label.  :laugh: :laugh: :laugh:

 :facepalm:

Offline Orochi S

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #264 on: April 15, 2012, 04:37:49 AM »
That cover design is truly awful - so tacky. Who designed that?!? :mad: Goldarnit

Offline Let_It_Be

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #265 on: April 15, 2012, 07:16:40 PM »
You'd think they would try to do a tasteful label so it doesn't look like someone put an ugly yellow sticker on it.

Offline EOJ

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #266 on: March 09, 2020, 03:48:14 PM »
We don't have a thread for the Steam version yet, but the hit counts you can get from the lasers are too high. For example, with B-Power you can get over 6000 hits on the first laser turret in stage 4, but in the arcade (and x360) versions it is very difficult to get over 5000 (WR-level players get around 4900-5200 on a really good run).

I have also read the x360 version laser hits can go a bit higher than the original PCB, which might be one reason why A-Bomb scores are much higher on the port than the PCB.  I have also found that with Strong style, it is easier to get to 10,000 hits off the lasers from the tanks in the beginning of stage 1, compared to the PCB where it is very difficult.
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Offline EOJ

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #267 on: March 19, 2020, 10:39:04 PM »
Following up on this, here's a video of the Steam version showing A-Power getting over 8000 hits in the first part of Stage 5 (up to the last laser turret) - on the PCB the most you can get at the same point is about 5500 (optimally):

https://www.nicovideo.jp/watch/sm30179302

This is all due to the lasers adding far more hits than they should. So yeah, the Steam version definitely cannot be used for score comparisons with the PCB or X360 versions. I will have to investigate whether or not this also occurs in the DFK 1.5 Steam port.
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Offline TimingTripod40

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #268 on: March 21, 2020, 04:25:49 PM »
I'd be interested if you could run any comparisons between 360 and PCB. Comparing the scores already seems out of the question due to the 360 not having the disappearing ship bug, but it would still be interesting to know how bad the laser hit discrepancies are there.

Offline EOJ

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Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
« Reply #269 on: March 21, 2020, 08:36:24 PM »
For Bomb and Strong styles it is possible to score significantly higher on the X360 port than the PCB. I do not know for sure why it is the case with Bomb style, but with Strong style it is mainly due to the lack of the sprite overloads. There are significant slowdown differences in Strong style as well (more significant than in the other styles) - on the port there are many spots with extra slowdown, and most of the slowdown itself is also slower and with transitions in/out of markedly longer duration (however there are also a few spots of MISSING important slowdown in the port, for example on the St1 boss). This, of course, makes many of the trickier parts easier in the port. I will make a full a write-up of these differences soon and post it in my SH3 port/pcb comparison thread.

Power style is the interesting outlier here. It does not seem to suffer the fate of Bomb/Strong on the X360 port. I have not seen any higher scores on the port compared to the PCB. If anything, it may be a bit harder to score as well on the port compared to the PCB. I have been playing the two back to back most days for the past several weeks (X360 to practice, PCB for full runs). For Power style, although there are noticeable differences, they are relatively minor, and so far if I can do one thing on the port, I can also do it on the PCB (with the same scoring) without any great difference in difficulty.
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