Author Topic: Deathsmiles Xbox 360 port!  (Read 145889 times)

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #210 on: April 06, 2009, 02:14:06 PM »
There's a promo vid up here:

http://cave-game.cocolog-nifty.com/blog/2009/04/post-9fa4.html

I haven't been able to get the vid to run though.
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Offline GaijinPunch

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Re: Deathsmiles Xbox 360 port!
« Reply #211 on: April 07, 2009, 02:37:14 AM »
I"m a bit disappointed that the background are low res still.  Would it have been that hard to re-render them?  C'mon!

Offline Joe T.

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Re: Deathsmiles Xbox 360 port!
« Reply #212 on: April 07, 2009, 06:39:57 PM »
I wasn't super amped about Deathsmiles at all, but for $60 or whatever I'm sure I'll buy the port and play it for at least a little while.  I've actually got one on hold with the local import guy here and he said he's already getting copies for like seven people.  I didn't realize there were seven people in St. Louis that even know what shooting games are.
« Last Edit: April 07, 2009, 10:32:04 PM by Joe T. »

Offline charlienash87

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Re: Deathsmiles Xbox 360 port!
« Reply #213 on: April 08, 2009, 05:44:08 PM »
what's the going rate for a deathsmiles 360 stick? I've heard something like 240USD before shipping, (don't even want to think about the shipping) but would like to hear what others have to say before i become broke
real shame we can't region lock the region free tards to the shmups forum region-moaning thread.
shinu ga yoi in Ibara

Offline GaijinPunch

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Re: Deathsmiles Xbox 360 port!
« Reply #214 on: April 10, 2009, 09:03:47 PM »
Okay, Amazon has preorders of these.
Uh... wtf.

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #215 on: April 10, 2009, 09:21:22 PM »
Wow. That's almost entering PCB range-prices (you can get an Ibara PCB for about that much, for example). All for a dumb cover and some soundtrack CD? Bizarre. If Cave had half a brain they'd make more than the 500 or so they seem to have produced.
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Offline GaijinPunch

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Re: Deathsmiles Xbox 360 port!
« Reply #216 on: April 10, 2009, 10:03:10 PM »
Has to be a fuck upon their part.  Retail price is 9180 or something.

Offline rtw

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Re: Deathsmiles Xbox 360 port!
« Reply #217 on: April 13, 2009, 09:46:46 AM »
The future of ST-V rests upon our work and your work

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #218 on: April 13, 2009, 09:07:55 PM »
Another official CAVE promo vid, a good deal more is shown than in the last one (I'm giving the nico vid link since the link from the Cave blog is unreliable):

http://www.nicovideo.jp/watch/sm6739219

The first part shows regular DS. The scene in the swamp is supposed to have a good deal of slowdown, particularly on the green ogre, but there is ZERO in the vid. Terrible.

The end of the vid shows a bit of MBL. It shows the start of the Ice Palace. They also show the start of the Ice palace boss fight, and the slowdown in the arcade version is totally absent. Bleh. Ver 1.1 looks nice though.

Only 10 days til release.  :)
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Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #219 on: April 15, 2009, 12:53:12 AM »
Famitsu review score: 7,7,7,8
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Offline adverse

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Re: Deathsmiles Xbox 360 port!
« Reply #220 on: April 15, 2009, 01:25:59 AM »
That is pretty low.  I'd be interested in what they marked it down for if anyone has scans.

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #221 on: April 15, 2009, 02:01:34 AM »
I'm sure they weren't bitching about the inaccurate slowdown.  :laugh:
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Offline adverse

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Re: Deathsmiles Xbox 360 port!
« Reply #222 on: April 15, 2009, 04:37:37 AM »
Yep, and that's what makes me curious.  It's not like DOJ where you have a very difficult game that is not accessible to beginners.  Most people are going to be able to get through 3 stages of DS, especially if they set the difficulty to 1 and 2.  It's also a 'cute' game graphically which should be a plus in the eyes of Famitsu I would figure.  And yet three 7s and an 8.  Makes me curious.

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #223 on: April 15, 2009, 04:42:39 AM »
Maybe they didn't like playing it on an X360 controller with all the option rotation? I wonder if they used arcade sticks (probably not, but who knows).
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Offline zakk

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Re: Deathsmiles Xbox 360 port!
« Reply #224 on: April 15, 2009, 05:51:46 PM »
They gave ESPGaluda the same score, so basically lol famitsu whatever

Offline GaijinPunch

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Re: Deathsmiles Xbox 360 port!
« Reply #225 on: April 16, 2009, 05:41:36 PM »
Read a bit of the interview in Famitsu 360.  Worth noting is they said the title to get ported was up between DFK, Futari, and Death Smiles.  Death Smiles won as it's yoko, which of course is better for casual users, and of course, Inoue's characters are so popular.   Some other interesting bits, Inoue said that Death Lolita was okay'ed by Cave's CEO, but it was axed for sales (by AMI?).

Offline necpmf

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Re: Deathsmiles Xbox 360 port!
« Reply #226 on: April 16, 2009, 11:57:39 PM »
Worth noting is they said the title to get ported was up between DFK, Futari, and Death Smiles. 
The fact that they chose DS over DFK and Futari makes me very sad.

Offline croikle

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Re: Deathsmiles Xbox 360 port!
« Reply #227 on: April 17, 2009, 03:45:47 AM »
However, this means those are next in line, with the possible exception of DS2.

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #228 on: April 17, 2009, 04:03:45 AM »
However, this means those are next in line

I think that's stretching it a bit. But I wouldn't be surprised if DFK gets ported.
DS2 is already confirmed. Maybe DS2 by year's end, and DFK this time next year?
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Offline GaijinPunch

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Re: Deathsmiles Xbox 360 port!
« Reply #229 on: April 17, 2009, 10:38:15 AM »
The thing to worry about is that DFK & Futari aren't getting any newer.  They are good games and have that whole titty appeal, but generally they'd need to be ported within a year or so after release.

Offline necpmf

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Re: Deathsmiles Xbox 360 port!
« Reply #230 on: April 17, 2009, 11:50:53 AM »
The thing to worry about is that DFK & Futari aren't getting any newer.  They are good games and have that whole titty appeal, but generally they'd need to be ported within a year or so after release.
I was worrying about that. But all the other Donpachi games have been ported, gotta keep to that tradition! (and I can't afford a PCB  :'()

Offline SuperPang

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Re: Deathsmiles Xbox 360 port!
« Reply #231 on: April 18, 2009, 07:21:41 AM »
Watched the vids on marketplace and it looks good, can't wait!

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #232 on: April 19, 2009, 04:20:41 PM »
Play-asia is "preparing" my order now, so it should ship within 24 hours.   :righton:
Along with DS I ordered the $299 Otomedius hyper stick package + 1400 Japanese MS points so I'll be ready with a high quality stick and DSMBL download points.

Hopefully this will all arrive on or before the official release date of April 23rd.
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Offline SuperPang

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Re: Deathsmiles Xbox 360 port!
« Reply #233 on: April 20, 2009, 06:50:38 AM »
You're shitting me, is that the LE? Mines on hold and I preordered Oct 31st!

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Re: Deathsmiles Xbox 360 port!
« Reply #234 on: April 20, 2009, 07:08:44 AM »
you preordered on halloween?   :oogle:

Offline KOMA

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Re: Deathsmiles Xbox 360 port!
« Reply #235 on: April 20, 2009, 07:29:24 AM »
If i may:
Add to favorites.
http://www.nin-nin-game.fr/index.php
French guy based in japan,exellent services,three years i'm client.Got me some PCB,yahoo auctions,enquiry stuff and so on.And i ordered my DS LE last month!!

http://www.eurotaku.com/webshop/index.php
Them are swiss and based in japan too.Same as above.

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #236 on: April 20, 2009, 09:39:42 PM »
The first info on the port from Japanese guys on 2Ch who got the game early today (much of this has been stated in earlier posts in this thread, but I thought I'd include it just to sum up everything in a single post):

-Xbox 360 mode has updated graphics and the ability to select rank 1 on every stage. Otherwise it's the same as Arcade mode
-Arcade mode is a direct port of the arcade version
-Ver 1.1 has a power up at 100 on the counter, and the overall counter maxes at 99,999 instead of 10,000. The control of the option with the analog stick on the X360 pad is said to be quite good, and some have said they prefer to play this mode with the pad than with a stick. Another feature of this mode is that you immediately enter death mode as soon as you choose rank 3 for a stage.
-Ver 1.1 takes about 10 seconds to load, but then there are no loads in the actual game
-Arcade and Xbox 360 mode take less than 5 seconds to load, then there are no loads in the actual game
-MBL is 523MB, and is apparently downloadable right from the start.
-You can play solo or with another person in the online COOP mode
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Offline GaijinPunch

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Re: Deathsmiles Xbox 360 port!
« Reply #237 on: April 20, 2009, 11:48:46 PM »
1.1 sounds quite fun.  Hopefully mine will be waiting for me when I get home.

Offline adverse

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Re: Deathsmiles Xbox 360 port!
« Reply #238 on: April 21, 2009, 01:22:35 AM »
Awesome news about MBL downloadable right from the start!

My local shady game store has unfortunately not gotten this in yet, but hopefully tonight.  Looking forward to it, even though I'm stuck playing on a pad.  I sympathize with why you bought that Otomedius stick, almost all the 360 arcade sticks suck!

Offline necpmf

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Re: Deathsmiles Xbox 360 port!
« Reply #239 on: April 21, 2009, 04:34:26 AM »
I don't have any of the 360 ports yet, but they're all still 8-direction movement only right? Even when played with a 360 controller? I was try the XBLA version of Ikaruga on my buddy's american 360, and noticed that with the control stick you could vary your movement speed and move at any angle, which just felt sooooo wrong. I'll probably be playing with a stick (if there are any good x360 joysticks...) but I'm still very curious.