Author Topic: Deathsmiles Xbox 360 port!  (Read 124710 times)

Offline Kaneda

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Re: Deathsmiles Xbox 360 port!
« Reply #30 on: August 28, 2008, 10:07:49 PM »
Do 360s require a fancy TV? I don`t have any desire to get an HDTV but the console is getting hard to ignore when it comes to shooters. A DFK port is now just a matter of time.

Offline adverse

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Re: Deathsmiles Xbox 360 port!
« Reply #31 on: August 28, 2008, 10:22:04 PM »
Do 360s require a fancy TV? I don`t have any desire to get an HDTV but the console is getting hard to ignore when it comes to shooters. A DFK port is now just a matter of time.

I use my computer monitor, which although LCD gives a pretty good image.
Really though you can hook the 360 up to anything.  You've gotta get an Elite if you want HDMI support
but I've been running it through VGA and am happy with the image. 

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #32 on: August 28, 2008, 10:34:52 PM »
You've gotta get an Elite if you want HDMI support
 

No, the normal models have had HDMI output since last year. For example, my Arcade model I bought in April has it.

@Kaneda: Xbox 360 games look best on an HDTV, but they work with SDTVs just fine.
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Offline rtw

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Re: Deathsmiles Xbox 360 port!
« Reply #33 on: August 28, 2008, 10:55:12 PM »
No, the X360 cannot output 15khz. So the graphics (on a SDTV or cab monitor) will look like the Ibara and Mushi ports - interlaced and blurry.  :(

It must be able to ouput 15khz if not you could not use it on a normal TV or with SCART ?

http://www.ciao.co.uk/Microsoft_Official_Xbox_Advanced_Scart_Cable__6554756

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Offline zakk

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Re: Deathsmiles Xbox 360 port!
« Reply #34 on: August 28, 2008, 11:25:25 PM »
It can do 15khz, it's 240p it can't do

No, the X360 cannot output 15khz. So the graphics (on a SDTV or cab monitor) will look like the Ibara and Mushi ports - interlaced and blurry.  :(

It must be able to ouput 15khz if not you could not use it on a normal TV or with SCART ?

http://www.ciao.co.uk/Microsoft_Official_Xbox_Advanced_Scart_Cable__6554756

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Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #35 on: August 28, 2008, 11:26:30 PM »
Yeah, sorry. Mixed up 15khz with 240p!
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Offline rtw

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Re: Deathsmiles Xbox 360 port!
« Reply #36 on: August 29, 2008, 03:00:52 AM »
Yeah, sorry. Mixed up 15khz with 240p!

But supporting 240p is a HDTV screen limitation it shouldn't matter to the XBOX360 ?

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jonny5

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Re: Deathsmiles Xbox 360 port!
« Reply #37 on: August 29, 2008, 04:00:42 AM »
so i should be able to hook it up to the cab then......hmmmmm......might have to look into hacking some pads and finding out if the 360 VGA cable will work with the JPAC....

could be interesting

Offline zakk

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Re: Deathsmiles Xbox 360 port!
« Reply #38 on: August 29, 2008, 08:49:16 AM »
As I understand it it's not a 'supported' resolution on the 360, none of the development APIs support etc.
Maybe you can do it if you're willing to go around the APIs, but even then you have to consider what the internal scaler is capable of (it's possible it doesn't even output 240p)



Yeah, sorry. Mixed up 15khz with 240p!

But supporting 240p is a HDTV screen limitation it shouldn't matter to the XBOX360 ?

rtw

Offline KOMA

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Re: Deathsmiles Xbox 360 port!
« Reply #39 on: August 30, 2008, 03:09:53 AM »
According to this blog Death Smiles black label or something is on way.

Offline adverse

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Re: Deathsmiles Xbox 360 port!
« Reply #40 on: August 30, 2008, 06:18:15 AM »
According to this blog Death Smiles black label or something is on way.

Scan mentions that there is a new character and new stage(s?).  Looks like fun!

Edit:  Obviously new character is probably Sakura.
« Last Edit: August 30, 2008, 07:23:50 AM by adverse »

Gwyrgyn

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Re: Deathsmiles Xbox 360 port!
« Reply #41 on: August 30, 2008, 06:59:34 AM »
Wonder if Black Label will make it to the port or if it will end up like Ibara.

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #42 on: August 31, 2008, 06:09:24 PM »
Nice, clear pics up at famitsu.com:

http://www.famitsu.com/game/coming/1217616_1407.html

Here's a sample:



The graphics definitely have a slight blur to them, in true CAVE port tradition.
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innerpattern

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Re: Deathsmiles Xbox 360 port!
« Reply #43 on: August 31, 2008, 09:00:22 PM »
really looking forward to playing this!
getting a JP360 not so much  :mad:
but with Ketsui and more shmups coming it seems like the logical choice.

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #44 on: August 31, 2008, 09:02:57 PM »
JP X360s should be pretty cheap ($250-ish) and quite reliable with the new chipset by the time any of the CAVE ports are released. So it should not be something you dread, but rather something you look forward to. :)
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Offline Shalashaska

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Re: Deathsmiles Xbox 360 port!
« Reply #45 on: August 31, 2008, 09:12:44 PM »
Wow, didn't see this coming. As soon as those new Jasper X360's are confirmed to be out I'm definately taking the plunge. Hopefully this is a good sign of things to come. Even if the ports are sub-par, it will be better (and more affordable) than nothing for many people.

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #46 on: August 31, 2008, 09:31:45 PM »
Even if the ports are sub-par, it will be better (and more affordable) than nothing for many people.

Definitely. For $60 or whatever, it's a no brainer. And the online scoreboard ranking makes it a fun, competitive experience. I just can't view it as a replacement for the original if the slowdown and other intricacies of the gameplay are not faithfully reproduced.
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innerpattern

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Re: Deathsmiles Xbox 360 port!
« Reply #47 on: August 31, 2008, 11:37:41 PM »
Being a cab owner/enthusiast I think of these ports as a kind of test drive. If you really like it, you buy it (PCB), otherwise it was only $60. I'll probably end up finding some other J and region free 360 games too  :righton:

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #48 on: September 01, 2008, 12:12:59 AM »
Official CAVE site for the port has opened:

http://www.cave.co.jp/gameonline/Xbox360/deathsmiles/index.html

The official box art is shown there, along with some new pics.



It doesn't look like the "mega black label" version will be included with this port.

Also, they have a blog running from the port director (some guy named Asada):

http://cave-game.cocolog-nifty.com/blog/

He will be updating it every friday with progress on the port. Pretty nice! You can also email him comments/questions/requests (in Japanese!) at the provided email address on that page.
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Offline rtw

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Re: Deathsmiles Xbox 360 port!
« Reply #49 on: September 01, 2008, 12:31:35 AM »
Quote from: EOJ
Also, they have a blog running from the port director (some guy named Asada):

He will be updating it every friday with progress on the port. Pretty nice! You can also email him comments/questions/requests (in Japanese!) at the provided email address on that page.

How about emailing him and asking if it will be region free ? :D

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Offline KOMA

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Re: Deathsmiles Xbox 360 port!
« Reply #50 on: September 01, 2008, 12:33:46 AM »
It will be nice but honestly buying a JPN Xbox360 is the key.

Offline adverse

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Re: Deathsmiles Xbox 360 port!
« Reply #51 on: September 01, 2008, 12:35:00 AM »
Quote from: EOJ
Also, they have a blog running from the port director (some guy named Asada):

He will be updating it every friday with progress on the port. Pretty nice! You can also email him comments/questions/requests (in Japanese!) at the provided email address on that page.

How about emailing him and asking if it will be region free ? :D

rtw

Already did it!   :laugh:

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #52 on: September 01, 2008, 12:52:31 AM »
One thing I find a bit disconcerting is that in his blog, the guy doing the port (Asada) says he's "in the middle of entering the CAVE company". So he's a newbie, and this is apparently his first (test?) project. He said he's done something or other with Microsoft before, but that's about it. 
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Geezer

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Re: Deathsmiles Xbox 360 port!
« Reply #53 on: September 01, 2008, 07:29:39 AM »
Btw, there have been a few region free JPN 360 releases recently, Too Human, Soul Calibur IV and Lost Planet Colonies. I think MS have slightly relaxed their region coding policies for JPN games :cool:
While this won't help for the shmups already released, for future releases I think the odds of region free shmups in future are slightly better now. If Cave/5pb won't be selling western rights to their ports I' d be unsurprised if they were region free.

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #54 on: September 01, 2008, 11:17:37 AM »
Those games are only region free because they are not JP-exclusive. There is still no JP-exclusive X360 game that is region free.
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Offline gsl

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Re: Deathsmiles Xbox 360 port!
« Reply #55 on: September 01, 2008, 12:08:40 PM »
Maybe I'm overthinking things, but I wonder if that's not some evolved function of the "western audiences wouldn't get it" mindset of two decades ago that gave us continually reworked RPGs and the original Super Mario 2 almost a decade after its original release. In an era when the interoperability of import games basically hinges on a single option set during the game's publishing cycle, yet only games guaranteed a release outside of Japan are given this freedom-of-export, it seems to me completely backwards that you wouldn't want to lock multiple-region releases to their home region and open up region-specific titles to the possibility of export--more copies sold is more copies sold, right?  I still have no clue why--licensing or other legal issues aside, which I highly doubt would apply in this case--Japanese publishers are so allergic to the possibility of more copies being sold outside of the home islands.  It's not like Microsoft is following the Gillette model of "Give the razor away for free, make profit on the blades" that's been Nintendo's philosophy with its past two home consoles, so I wouldn't imagine it's some tinfoil hat-esque plot to put more Japanese 360's in homes no matter their location.

It just puzzles me, and not simply in the context of Cave games being freely playable on non-Japanese systems; I just don't understand why a company wouldn't want to potentially expand its market base or sell a few more copies with such a simple system in place for doing so.

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #56 on: September 03, 2008, 05:19:36 PM »
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Offline adverse

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Re: Deathsmiles Xbox 360 port!
« Reply #57 on: September 03, 2008, 05:50:41 PM »
Anyone else think it's weird that we have Deathsmiles cover art but nothing at all for Ketsui X or DDPDOJ BL?

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #58 on: September 05, 2008, 01:06:43 AM »
The blog was updated today. Interesting post about more possible CAVE ports. Basically the guy says they have nothing planned now, and they're just trying to finish Deathsmiles. He says possible contenders for a future port are 2 games that are "as well-known as Deathsmiles". I'd say he's likely talking about Mushi Futari, Espgaluda II, or DDP DFK.

He also said info on the LE items, as well as the extra features of the port (including any possible added mode) will be announced in mid-late October.
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Offline GaijinPunch

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Re: Deathsmiles Xbox 360 port!
« Reply #59 on: September 05, 2008, 03:24:04 AM »
Semi OT:

Is there any type of XRGB style device that will input VGA (or Component) and add the fake scanlines? 
If I have a 360, I'm sure I'll pick these up for shits and giggles.