Author Topic: Deathsmiles Xbox 360 port!  (Read 142035 times)

Offline skykid

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Re: Deathsmiles Xbox 360 port!
« Reply #90 on: November 16, 2008, 07:50:20 AM »

The overall presentation of DS is amazing, I love the style. But does anyone else particularly dislike the look of the rendered enemies? :-\

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Offline SuperPang

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Re: Deathsmiles Xbox 360 port!
« Reply #91 on: November 16, 2008, 11:41:28 AM »
It works in DS, but I think Mushi 1 is prettier than Mushi 2.

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #92 on: November 17, 2008, 03:13:01 AM »
More pics from the CAVE blog:

w/ HD upgrade:
http://cave-game.cocolog-nifty.com/photos/uncategorized/2008/11/13/a01.jpg

without HD upgrade:
http://cave-game.cocolog-nifty.com/photos/uncategorized/2008/11/13/b01.jpg

w/ HD upgrade:
http://cave-game.cocolog-nifty.com/photos/uncategorized/2008/11/13/a02_2.jpg

without HD upgrade:
http://cave-game.cocolog-nifty.com/photos/uncategorized/2008/11/13/b02.jpg

Without the HD upgrade the graphics look HORRIFIC. Doesn't seem like there will be any scanline options here, but we can hope. The blog guy
says they are focusing mainly on the online aspect of the game now, and will continue to do so up until the release, so it looks like they aren't going to spend time fine tuning the actual game (big surprise).
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Offline adverse

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Re: Deathsmiles Xbox 360 port!
« Reply #93 on: November 24, 2008, 08:06:04 PM »
According to the blog, seems that there will be pictures of the LE in the latest Xbox360 Famitsu mag out at the end of the month.  Will try to scan it.

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Re: Deathsmiles Xbox 360 port!
« Reply #94 on: November 24, 2008, 09:10:05 PM »
I was hoping for a LE.  Excellent.

Offline Kiken

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Re: Deathsmiles Xbox 360 port!
« Reply #95 on: November 25, 2008, 01:21:32 PM »
Without the HD upgrade the graphics look HORRIFIC. Doesn't seem like there will be any scanline options here, but we can hope. The blog guy says they are focusing mainly on the online aspect of the game now, and will continue to do so up until the release, so it looks like they aren't going to spend time fine tuning the actual game (big surprise).

If the scanline option isn't included initially, there's always the possibility of it being added later via a patch (like RFA).

Offline adverse

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Re: Deathsmiles Xbox 360 port!
« Reply #96 on: November 28, 2008, 01:03:53 AM »
From this month's 360 mag, it says that there will be n arranged "version 1.1" mode in the game in which the gameplay is changed in some way.  The writer also openly wonders if Sakyura will be included, and given that these mags usually work with the companies we could speculate maybe that's a hint she will be.

There is also a picture of the LE, but I can't scan it just yet.

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #97 on: November 28, 2008, 01:06:49 AM »
Nice to hear. Ver 1.1 will probably have Sakura as a playable character and some changes to the gameplay. Doesn't sound like
the Mega Black Label stuff will be in it (like the ice stage) though.
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Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #98 on: November 28, 2008, 02:47:23 PM »
New pics from the CAVE blog:

http://cave-game.cocolog-nifty.com/photos/uncategorized/2008/11/28/11281.jpg
http://cave-game.cocolog-nifty.com/photos/uncategorized/2008/11/28/11282.jpg
http://cave-game.cocolog-nifty.com/photos/uncategorized/2008/11/28/11283.jpg

It shows the controls have a 6 button setup, with a separate button for the lock-shot, as well as the triggers used for rapid A and rapid B. Of course
the buttons are fully configurable.

I'm not a fan of the blurry backgrounds in the new "hi res" mode. And in picture 3, the backgrounds don't look hi res at all (just the low res stuff upscaled), in fact it looks pretty bad. Maybe they just upgraded the sprites?
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Offline KOMA

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Re: Deathsmiles Xbox 360 port!
« Reply #99 on: November 29, 2008, 02:37:01 PM »
Courtesy of 2 chan stg

DS cover

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #100 on: November 29, 2008, 02:38:19 PM »
Thanks. That's the LE cover. It says the LE comes with a 14 track arranged soundtrack CD.
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Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #101 on: November 30, 2008, 01:48:14 PM »
Pic of the Hi score ranking screen:

http://cave-game.cocolog-nifty.com/photos/uncategorized/2008/11/30/st.jpg

They spell "continue" as "contine".  :whyioughtta: Hopefully they will fix this. It's spelled properly in the arcade version.
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Offline adverse

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Re: Deathsmiles Xbox 360 port!
« Reply #102 on: December 01, 2008, 12:46:47 AM »
So here's a picture of ver. 1.1:

http://cave-game.cocolog-nifty.com/photos/uncategorized/2008/12/01/st03_2.jpg

Anybody see anything notable?

One of the posts on the blog mentions that good players should be able to score more than 1 billion in this mode, so maybe it's similar to black label.

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #103 on: December 01, 2008, 01:11:30 AM »
It has the same +value indicator under the counter as seen in BL. Maybe the same scoring system as BL without rank 999 levels and the ice stage?
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Offline KOMA

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Re: Deathsmiles Xbox 360 port!
« Reply #104 on: December 01, 2008, 02:40:43 PM »
Clearly it is.Despite this probably option ,i'm not a fan of the hi rez aspect to be honest.

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #105 on: December 01, 2008, 03:54:27 PM »
i'm not a fan of the hi rez aspect to be honest.

Me neither. That's one reason why I still have a Deathsmiles PCB.  =D
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Offline KOMA

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Re: Deathsmiles Xbox 360 port!
« Reply #106 on: December 01, 2008, 04:00:31 PM »
I don't know what you are doing with yours pcb but you sell them and you still have them! :cool:
Anyway,i want my DS pcb back.Probably pick up one in january.

Offline adverse

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Re: Deathsmiles Xbox 360 port!
« Reply #107 on: December 05, 2008, 09:41:32 AM »
I was fallin asleep reading the report back from the shooting festa here:

http://news.dengeki.com/elem/000/000/126/126155/

but they gave some details on the new Deathsmiles mode.  Apparently you'll be able to control your option with the right analog stick.  It says that there are something like 100 item power-ups, whatever that means, and that the item counter will go up faster. 

Also, bigger news!  Mega Black Label will be released as DLC for the game!

Offline Monouchi

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Re: Deathsmiles Xbox 360 port!
« Reply #108 on: December 05, 2008, 09:51:17 AM »
Great news!!

Hm, wait...if I have a jap 360 in Europe, would I still be able to find this DLC? Dunno how the network works...

Offline KOMA

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Re: Deathsmiles Xbox 360 port!
« Reply #109 on: December 05, 2008, 02:08:08 PM »
Great news!MBL for cheap! :righton:

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #110 on: December 05, 2008, 04:40:09 PM »
Promo flier:

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Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #111 on: December 05, 2008, 04:42:28 PM »
Pic of the mode select screen:

http://cave-game.cocolog-nifty.com/photos/uncategorized/2008/12/05/2008stg.jpg

Xbox 360, Arrange, and Arcade modes are selectable.
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Offline KOMA

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Re: Deathsmiles Xbox 360 port!
« Reply #112 on: December 05, 2008, 05:06:22 PM »
I didn't know that.That means ,the arcade mode is "unhi-rez"?

Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #113 on: December 05, 2008, 05:08:59 PM »
Maybe. Either that or Xbox 360 is the co-op/online mode. I wouldn't play this in the upscaled low-res though. It looks horrible.
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Offline EOJ

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Re: Deathsmiles Xbox 360 port!
« Reply #114 on: December 06, 2008, 08:24:29 PM »
New info and pics of ver 1.1 ("Arrange mode") on the port, from the official CAVE blog. The graphics look really nice in these pics:





In this mode you can power-up as soon as the counter reaches 100. If you power up when it maxes at 1000, you get a ton of crowns as a bonus (as shown in the 3rd picture). You also have a item value counter displayed, like in Mega Black Label.
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Offline GaijinPunch

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Re: Deathsmiles Xbox 360 port!
« Reply #115 on: December 13, 2008, 05:27:58 AM »
I know I'm a retard for asking, but what are the options for a 360 Stick?

Offline SuperPang

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Re: Deathsmiles Xbox 360 port!
« Reply #116 on: December 13, 2008, 07:18:55 AM »
A small all-Hori stick in one of several flavours or one expensive HRAP with Sanwas I think.  The Madcatz SFIV sticks will be worth a look but I'm not sure Japan get those for once  :P

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Re: Deathsmiles Xbox 360 port!
« Reply #117 on: December 13, 2008, 08:32:07 AM »
I have both the small Hori stick and the Otomedius stick.  I'm not aware of any other options currently.  The small Hori stick is serviceable; the Otomedius stick is gorgeous.  It seems to have the same build as a HRAP with the button layout of a Neo Geo stick, plus the touch pad, of course.

Offline gsl

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Re: Deathsmiles Xbox 360 port!
« Reply #118 on: December 13, 2008, 02:35:58 PM »
America got a stick in Hori's usual form-factor for the release of Dead or Alive 4, so I'd imagine at least that hit streets in Japan as well.  No idea on the moddability of the thing, but it's probably no different than most Hori sticks (though let's hope not as bad as the Tekken V stick we got, with its weird PCB).  Of course, all the nerds probably snapped these up on day one for the pictures of virtual big-boobed ninja chicks on the thing, so it might be tough to come across.

Offline markedkiller78

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Re: Deathsmiles Xbox 360 port!
« Reply #119 on: December 15, 2008, 03:28:26 AM »
America got a stick in Hori's usual form-factor for the release of Dead or Alive 4, so I'd imagine at least that hit streets in Japan as well.  No idea on the moddability of the thing, but it's probably no different than most Hori sticks (though let's hope not as bad as the Tekken V stick we got, with its weird PCB).  Of course, all the nerds probably snapped these up on day one for the pictures of virtual big-boobed ninja chicks on the thing, so it might be tough to come across.

I?ve got one of those, though we got the DOA version & later a vanilla Hori VF5 stick that came with some VF stickers. It?s passable & cheap over here (?20). From what I?ve been told it is a bitch to mod, so I?m guessing the buttons will be soldered to a pcb.

I?ve also got the otemedius stick so I?ll be using it for the shmups :) I'm pretty sure that the HORI RAP is back in stock in Japan, but it's far too expensive