Author Topic: Deathsmiles 2 [CAVE PCB, 2009]  (Read 55653 times)

Offline SinHo

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #210 on: May 13, 2009, 02:49:57 AM »
I would like to see some pictures of the of the new hardware ...

Offline adverse

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #211 on: May 14, 2009, 06:34:22 AM »
Confirmed that the game should be out today.  Will try to drop by a Shinjuku arcade.  Maybe Hey too if I have time.

Offline adverse

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #212 on: May 14, 2009, 09:08:00 AM »
Well, went and checked it out.



Sorry for the shitty cellphone shots.

First off, shot is more powerful than the loc test version and there are more rings and bullets in general.  Item counter activation is still at 1000.  There is a new stage called Ruins.  After that...the game ends!  Yes, only four levels, wow!  Talking to other people there it seemed obvious that more levels would be unlocked by something since there is a whole other part of the geography you can't go to yet.  There is also the shemale character and Casper that are not yet usable.  Not sure how the new stuff will be unlocked.

The new stage is a haunted mansion which has zombies, banshees, library cases and giant hands attacking you.  The giant hands give big rings if you're powered up.  So do the rocks in the upward scrolling level.  I wanted to test out if locking onto the rocks would give you a recharge since it drops your item counter really fast and you get a ton of big rings from the rocks.  But a lot of people showed up after my turn was up.

Oh and incidentally, the second time I played this happened:





All I did was power up on the second boss during his second pattern and after I beat his first form, he got locked into position and stopped taking damage.  He eventually scrolled off the screen to the left and the game was just stuck in a bossless boss battle.  Attendant had to reset the game and everything. :laugh:

Pretty sure that guarantees a board update. 

Offline GaijinPunch

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #213 on: May 14, 2009, 09:22:13 AM »
Quote
shemale

Fuck this game.

Megalixir

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #214 on: May 14, 2009, 10:47:42 AM »
Maybe the boss didn't like being in the game so he tried to leave.

Offline Monouchi

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #215 on: May 14, 2009, 11:15:43 AM »
..so people at cave really think this game is an upgrade from the first DS.  ???

Gwyrgyn

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #216 on: May 14, 2009, 12:05:01 PM »
All four stages!

Offline Kiken

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #217 on: May 14, 2009, 01:17:26 PM »
Is it just me, or do Casper and Windia actually look younger?

Also, Cave updated the main page if you wanna get a closer look at the shemale. ;)

Offline hermosaguy

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #218 on: May 14, 2009, 01:24:24 PM »
Wow...little exploits and bugs are one thing but flat out crashing?  Not good at all.  I wonder what the QC is like over there at Cave. 

Megalixir

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #219 on: May 14, 2009, 02:08:21 PM »
Soupy (or whatever her name is) has the ghost of Tyranosatan as her option. Lol, what the fuck?

Personally I think the new designs suck. Yeah, they look younger, but the art isn't as good as the original game. Did they get a different artist?

Ruldra

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #220 on: May 14, 2009, 09:28:07 PM »
Maybe the boss didn't like being in the game so he tried to leave.

 :laugh:

Offline adverse

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #221 on: May 15, 2009, 01:00:33 AM »
Btw extends were at 20 mil, and the guy who beat the game got like 45 mil IIRC.

Offline Shalashaska

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #222 on: May 15, 2009, 08:56:28 PM »

Offline Kaneda

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #223 on: May 15, 2009, 11:59:11 PM »
Played this yesterday. I was surprised at its difficulty and liked that the rank levels were gone, but its kind of hard to ignore its fugliness.

Top score last night at HEY was 140m with Windia.

Offline adverse

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #224 on: May 16, 2009, 01:49:55 AM »
Played this yesterday. I was surprised at its difficulty and liked that the rank levels were gone, but its kind of hard to ignore its fugliness.

Top score last night at HEY was 140m with Windia.

Although there aren't rank levels, most of the game's difficulty at least so far comes from the bosses, who have some tough patterns.  But a newbie could just power up on or before the boss in order to get rid of them more quickly, which is probably good for the game since it will give noobs an easier way to advance.  Just like MBL, bosses will restore your item counter if you get close to them, but you have to get really close.  Like for the raindeer, it's just under its snout.  This might be milkable?  Like power-up, hit all of the reindeer's snowballs, then get under his snout to get back up to 1000 etc.

Offline EOJ

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #225 on: May 16, 2009, 02:47:44 AM »
My score archive
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PROMETHEUS

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #226 on: May 16, 2009, 01:19:48 PM »
I think it's retarded to take out ranks, STGs need difficulty levels to be interesting to everyone.

Offline Kaneda

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #227 on: May 17, 2009, 08:39:04 AM »
It's still not even remotely close to being Cave's hardest and noob's can get through it easily enough by ignoring the lock shot which causes these sperm to chase after you (like Shikigami no Shiro when the timer runs out). That's what I did and got the sterling 1CC (or Stage 4 Clear as the game calls it). Granted, there are certainly more stages but the game still gives you a game clear bonus for remaining lives and such after you beat just the 4 stages.

I saw guys ripping the game up today and still nothing past stage 4. If it really is some code-required thing or amount of time played to unlock the rest of the game I will be miffed. The top players today seemed kind of bored, already finding ways to milk the first few stages for all they're worth and ready to move on.

I noticed that the top score of the day got reset at some point so I take it that the machine froze and needed a reboot or it's another bug.

Offline adverse

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #228 on: May 17, 2009, 09:45:33 AM »
Sigh.

Offline GaijinPunch

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #229 on: May 17, 2009, 09:01:11 PM »
Cave is the new Sega: release half of a game... pretend that you're doing everyone a favor by unlocking shit.

Megalixir

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #230 on: May 17, 2009, 11:34:04 PM »
Hilarious joke. There's nothing in there, they're going to save that for 1.5 and BL.

Offline adverse

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #231 on: May 18, 2009, 12:32:27 AM »
I think limiting the stages to 4 was a particularly bad choice. 

Unlocking characters and extra (harder) stages probably gave the original DS a bit of traction in the arcades, but if the initial game barely has enough space to experiment in, people are going to get bored fast.

Offline hermosaguy

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #232 on: May 18, 2009, 03:45:03 AM »
4 stages.  No rank.   Trannys.   These aren't bugs, they are features!

Offline adverse

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #233 on: May 18, 2009, 03:49:07 AM »

Midnight Milkshake

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #234 on: May 19, 2009, 07:08:39 AM »
A game with a boss called "Bigote" shouldn't be bad, but I think that Deathsmiles 2 will be the exception.

Offline EOJ

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #235 on: May 19, 2009, 01:21:15 PM »
My score archive
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Offline hermosaguy

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #236 on: May 19, 2009, 01:39:31 PM »
Stage 1 vid with Soupy:

http://www.nicovideo.jp/watch/sm7070835

I still see a lot of potential with the game.  But in its current state, not enough to warrant a purchase or even considering one.  Here is hoping they get their shit together for the 1.5 or BL version. 

Offline zlk

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #237 on: May 20, 2009, 10:12:53 AM »

Offline adverse

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #238 on: May 20, 2009, 10:32:03 AM »
Christ in fuck.

There is no more painful way to download a file than through filebank.

Offline adverse

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #239 on: May 20, 2009, 10:47:37 AM »
aaand the result is just the new boss for the haunted house level which I've already seen.

::goes to sleep::