Author Topic: Deathsmiles 2 [CAVE PCB, 2009]  (Read 55654 times)

Offline adverse

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #300 on: July 16, 2009, 10:25:50 PM »
Third time's the charm?   :laugh:

Offline hermosaguy

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #301 on: July 16, 2009, 11:29:04 PM »
New stage(s?), new system aspects unlocked

http://www.cave.co.jp/gameonline/deathsmiles2/system_up.html

Gonna give this a try this weekend.

Those stills look pretty promising at least.

Offline adverse

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #302 on: July 17, 2009, 10:28:53 AM »
Scored 145 mil and nearly 1CC'ed it.  Got to the last phase on the boss (Santa Claus) of the new castle.  Dear god, the 3D models on the chess pieces, and then the evil babies that attack you later...just bad.  Straight up.  The level looks nice when you're in power-up mode and it's covered in white rings...but then again every level does.  I think the new system is pretty fun, basically if you kill enemies with shot you get red rings (no 360) which build up your item counter, and if you kill them with laser you get blue rings which fill up your plus value.  There is also bonus rings for proximity to enemies.

I continued after Santa Claus, and you get a credit roll.  Basically the typical CAVE crew is credited, with Inoue as director... :/

Well, I'm sure there is more to be unlocked in this game.  We still have the Tranny surprise, and other sections of the map which definitely look like levels to be unlocked. 

Offline necpmf

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #303 on: July 17, 2009, 04:30:49 PM »
Inoue as director... :/
Wasn't he listed as the director on DS1 also?

edit: maybe I'm misreading the :/ face...

Anyway unlocking things as they go is just silly. It's a shooting game not an MMORPG, damn.

Offline THE

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #304 on: July 18, 2009, 02:54:24 AM »
Inoue as director... :/

Well he makes the face because Inoue can do better, a lot better...this game is a total waste of his skills. Not to say it's a total waste of everything.
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Offline adverse

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #305 on: July 20, 2009, 08:49:32 PM »


Did this last night at my local arcade, first credit.  Game needs more stages to even approach the difficulty of the original DS' iterations.  Hmm, maybe I'll make a score thread if I have time.

Gwyrgyn

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #306 on: July 21, 2009, 03:54:35 PM »
Here's videos of the end game:
http://www.nicovideo.jp/watch/sm7698052

I like the music and cutscene art at least, not that that's worth all that much.

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #307 on: July 22, 2009, 12:47:08 PM »
565m run with Casper: http://www.nicovideo.jp/watch/sm7712237

I noticed the rings are pretty odd in this version, as is explained on the new system page:

Tiny Silver Rings- Dropped when you use your option to block yellow/green bullets. Increases your +Counter but decreases your Item Counter.

Tiny Red Rings - Dropped as chip damage from bosses and maybe enemies too? Increase Item Counter only.

Blue Rings - Dropped from killing some enemies and from negating yellow/purple sperm bullets in normal mode. Raises your +Counter only.

Platinum Rings - The big ones you see a lot of, they show up for a lot of reasons. Canceling bullets when entering Power Up mode, Chip Damage from options in Power Up (that aren't bosses?), killing stuff in Power-Up with Lock-Shot (tons for this), releasing Lock-Shot to negate the sperm bullets (yellow/purple ones), probably even more stuff. They refill your Item Counter only.

This is the first version to look like it has an actual legit scoring system although it's definitely still largely composed of Power Up > Lock Shot > Refill > Power Up. Bombing on bosses seems real useful since your +Counter drops like a rock on them.
« Last Edit: July 22, 2009, 12:58:22 PM by Gwyrgyn »

Offline Dave_K.

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #308 on: July 22, 2009, 08:22:30 PM »
Basically the typical CAVE crew is credited, with Inoue as director... :/

Inoue really sold out on this one.  :-[  Should have gone straight to console.

Quote from: Inoue

Offline HVL

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #309 on: July 23, 2009, 09:58:19 PM »
565m run with Casper: http://www.nicovideo.jp/watch/sm7712237

The best ending. Ever.

Got to the last phase on the boss (Santa Claus) of the new castle.  Dear god, the 3D models on the chess pieces, and then the evil babies that attack you later...just bad.  Straight up.

You mean Satan Claws, right? :laugh:

Offline adverse

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #310 on: July 23, 2009, 10:12:48 PM »
Call me crazy but I find this game fun, if short and not challenging enough.

Commenters at Mihara's blog lately have been having an about-face on it too after the 3.00 upgrade.

Gwyrgyn

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #311 on: July 24, 2009, 12:08:50 AM »
They finally managed to get enough shit covering the screen to make it a real Cave game.

Offline GaijinPunch

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #312 on: July 25, 2009, 09:58:41 AM »
Quote
3.00 upgrade.

That's a lot of upgrades to get an arcade game right.  Is there a staff roll yet?

Offline croikle

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #313 on: July 26, 2009, 12:24:40 AM »
I continued after Santa Claus, and you get a credit roll.  Basically the typical CAVE crew is credited, with Inoue as director...
So there's finally a final stage, but there's space for an EX stage in the upper left at least, and the other character. 4.00, or will it go higher?

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #314 on: July 26, 2009, 02:36:38 AM »
Quote
3.00 upgrade.

That's a lot of upgrades to get an arcade game right.  Is there a staff roll yet?

Yup, big ol ending and credit roll. You can see it in one of the vids on nico.

Offline hermosaguy

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #315 on: July 26, 2009, 04:15:11 AM »
That has gotta suck for the collector trying to get every version of every Cave game.  I'm still bitter I don't have Futari 1.0!  :laugh:

Offline SuperPang

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #316 on: July 26, 2009, 07:47:30 AM »
I'll sell you my FK ;)

Megalixir

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #317 on: July 26, 2009, 08:37:56 AM »
Quote
3.00 upgrade.

That's a lot of upgrades to get an arcade game right.  Is there a staff roll yet?

The game was right the first time. They just released it in the arcades instead of Comiket.

Offline Kaneda

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #318 on: July 27, 2009, 03:20:49 AM »
3.00 is apparently still not quite right, I saw it freeze yesterday. Other than that, I'm seeing a lot more people playing it, myself included. I saw one bitching score at 1,08 billion.

Offline adverse

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #319 on: July 27, 2009, 04:20:59 AM »
Awesome, somebody finally passed a billion.   :righton:  Was that at HEY?  Did you see it go down?  That haunted library level is a goldmine.

Offline Kaneda

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #320 on: July 27, 2009, 04:39:23 AM »
It was at HEY but unfortunately I didn't see the run.

Offline EOJ

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #321 on: August 04, 2009, 11:20:06 PM »
Finally got to play this yesterday at A-cho in Kyoto. I was impressed - it plays really well and the graphics aren't as fugly as they look in the vids. Overall the game feels very tight and I had fun with it. Really looking forward to the port for this one.
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Offline adverse

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #322 on: August 05, 2009, 12:37:32 AM »
Nice, glad you're digging it.  So am I.

Edit: Just saw the other thread.

Offline EOJ

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #323 on: August 20, 2009, 11:52:21 PM »
I've played this about 10 times now, my best score is 273mil w/ Windia, ending at the last boss (just a sliver of life left on him too).
You really have to use the lock-shot nearly all the time in this game, in order to score well. Makes me feel like I'm playing Soukyuugurentai or something.
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Offline EOJ

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #324 on: August 24, 2009, 01:10:43 AM »
The more I play this, the more it feels like Galuda 2 to me. You've got your proximity gem effect, your zesshikai type mode when you hold A+B in Power up mode and get suicide bullets that slowly track you, and the quick in/out of power up mode (when you know what you're doing). So I feel it's maybe 30% Deathsmiles, 50% Galuda 2, and 20% Soukyuugurentai. Pretty weird mix. Yagawa should do the arrange mode for the port.
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Offline adverse

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #325 on: August 24, 2009, 02:04:03 AM »
SIN just posted up that he hit almost 1.2 billion.  Pretty sick.  He must have his routes really figured out at this point.  

Have you noticed if there is a way to keep the plus value high?  Are good players getting to 10k on the plus value in the first stage?  What I tend to do is score a bit on stage 1 and then make sure I have a "hyper" for the boss so that I can kill it quick and keep the plus value from falling too far.  But then whenever I start the next level it seems that the plus value has fallen even further.  Any idea what determines this?

I've also found two 1up items in the game, one from the big armored ghost in the library level after the chandelier section and another from the second or third brown blob in the upward scrolling level towards the end.  In both cases I killed them with the lock-on shot.  But sometimes I don't get the item so not quite sure what the conditions are...

Offline EOJ

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #326 on: August 24, 2009, 02:10:31 AM »
I know you have to use the lock shot when in normal mode to get gems - this fills up your multiplier faster than just using the laser. I think it's only really beneficial when you can lock onto a bunch of small enemies who release suicide bullets that you can convert into gems.
All the good players I've seen get the multiplier to 10,000 in stage 1 before they start scoring in Power up mode. But they also end the stage with 70+mil (my best is about 30mil).

You're right about the two 1UPs. You have to be in power up mode and use the lock shot. I'm not sure if there's any other requirement.

Best score I've seen at A-Cho is 970mil. Best run I personally saw there was about 750mil.

I think your multiplier depletes during the boss fight, then gets cut by 1/2 at the start of the subsequent stage, but I'm not sure really. One thing I like about this game is a death only shaves 10% off your mulitplier. I think DSMBL would be way more fun if it was like this (maybe this will be altered in DSMBL 1.1).
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Offline adverse

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #327 on: September 17, 2009, 09:10:34 AM »

Gwyrgyn

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #328 on: September 17, 2009, 01:23:32 PM »
I like how that dude did nothing but hold laser the whole time and still managed to rack up 760m points easily with Lei.

Offline HVL

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #329 on: September 17, 2009, 01:45:02 PM »
I like how that dude did nothing but hold laser the whole time and still managed to rack up 760m points easily with Lei.

Yeah, playing the castle with her seems very exciting. </sarcasm>