Author Topic: Deathsmiles 2 [CAVE PCB, 2009]  (Read 55655 times)

Offline Plasmo

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #390 on: November 12, 2009, 03:06:43 PM »
I'm not particularly hating either one of the series, they just never clicked with me. Espgaluda is ok, but it really is too easy, you have a 1cc with 40mill+ in no time and to get really high scores it's all about milking and doing weird stuff.
Espgaluda 2 is imo worse than it's prequel. The bosses look boring and all very similiar, the bullet patterns don't seem original at all and the scoring system is overly complex (not really an argument here) with 2 kinds of Kakusei modes. I don't like to focus on two different counters. On top of that, you have to deal with suicide bullets that have a VERY strange behaviour and build up very messy patterns which I strongly dislike.
But hey, this is already the second post in this topic, in which I write about my opinion of other Cave games.  ;) Off-Topic galore!
It's all about taste anyway.

Offline antares

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #391 on: November 12, 2009, 04:00:13 PM »
it's all about milking and doing weird stuff.

Isn't that what Battle Garegga is all about?  ;)

Offline skykid

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #392 on: November 13, 2009, 07:17:58 AM »


But play aside, Cave must have hired two down and out 3D coders off of the street for this. I know they're not the richest of companies, but it looks like a fucking Net Yaroze game half the time. Only the 3rd stage (in Sin's run) has any kind of character. I'm not going to turn down any Cave game based on graphics, but I can't believe I'm going to be playing something that looks so out of date on my 360 next year.


It looks better than any other 3D shmup released on the Xbox 360 so far (Otomedius, Raiden IV, Shiki 3, Triggerheart, Mamoru-kun, etc) except Ikaruga.

Don't think I agree with that, I even think Otomedius, with it's bland and fairly sparse graphics, at least has a design solidity that DS2 lacks. DS2 looks really cobbled together - the only thing distracting are the points bonuses, which look very nice.
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Offline EOJ

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #393 on: November 13, 2009, 06:51:45 PM »
Well, you haven't seen DS2 running on an HD display, in person. It makes a big difference. I've seen Otomedius on such a display too, and it's nowhere near as nice.
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Offline EOJ

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #394 on: November 14, 2009, 04:57:16 AM »
I played ver 4.00 today for a bit, and I tried out the new character Lei. Wow, does he suck. I hate the way he controls, it's all loosey-goosey, and too fast. He plays similar to Sakura in DSMBL, but his dual options are about 10x harder to position because they jerk around too fast. He's also not that strong, and you can't just go in power up mode and blast things away to score like in the AOU show version. You have to use the lock shot and what not, just like the other characters. All in all a big letdown for me. I played as him twice then went back to Windia and Casper.

The game feels basically the same, but harder. Maybe it's just my imagination, but some bullet patterns in the stages are a bit denser. The section where there's the bookshelves, if you go into power up there, I could swear there were a ton of more bullets than in ver 3.00. I couldn't reach the last boss in the 5 credits I played, whereas in 3.00 I made it there basically every time. Maybe I'm just rusty, but it felt harder.

Graphics, etc are the same basically. I couldn't notice any differences.

I was the only one at A-cho arcade playing this game while I was there. On a busy saturday night. Keep in mind they have two DSII machines sitting next to each other (I played on both, just to spice things up), and the nearby Futari 1.5, DDPDFK 1.5, and EspGII machines were constantly being played. There was a really good Futari Maniac/Ultra mode player, who was fun to watch. He had earplugs and a briefcase.
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Offline skykid

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #395 on: November 14, 2009, 07:21:08 AM »
Well, you haven't seen DS2 running on an HD display, in person. It makes a big difference. I've seen Otomedius on such a display too, and it's nowhere near as nice.

I did see it at the AOU 2009 in person. I thought it looked really lacklustre then, but it may have improved since?
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throne_of_wolves

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #396 on: November 19, 2009, 11:18:15 PM »
Yeah, from what I've seen so far I'm definitely not a fan of the visuals. With that said though, I'm not overly taken with 3d graphics in shooters, period, so I may be a tad biased!

Offline EOJ

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #397 on: November 23, 2009, 04:44:04 AM »
I gave Lei another go, and figured out how to use him. Actually, he's pretty fun. So I take back what I wrote earlier. Got a 485mil clear on my second credit.

Basically, you can get a good score just by tapping shot on large enemies (just tap once) - it creates a three-part dagger that lingers on the object, and continually sprays back crowns for you to absorb. No other character can do this, so playing with Lei really feels different.
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Offline EOJ

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #398 on: November 24, 2009, 06:40:25 AM »
SIN's been playing with Lei recently. Current best (and likely current WR):



from: http://sinmoon.blog.shinobi.jp/Date/20091123/1/
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Offline EOJ

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #399 on: December 20, 2009, 10:40:29 PM »
SIN is apparently messing around with adding text overlays in his vids, for a more superplay feel. For example:



He uploaded a test version (DSII ver 4.00, 290mil Ruins stage w/ Lei) in this latest blog post:

http://sinmoon.blog.shinobi.jp/Date/20091221/1/

Awesome replay, but I can't get the Japanese text to display properly. Maybe someone else can figure it out.
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Offline GaijinPunch

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #400 on: December 21, 2009, 12:58:51 AM »
Well he's got a questionairre asking you if the text displayed properly which tells you there might be some cockery going on.

Offline brentsg

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #401 on: December 24, 2009, 01:39:22 AM »
SIN is apparently messing around with adding text overlays in his vids, for a more superplay feel. For example:

He uploaded a test version (DSII ver 4.00, 290mil Ruins stage w/ Lei) in this latest blog post:

Awesome replay, but I can't get the Japanese text to display properly. Maybe someone else can figure it out.

Dumb question, but how do these guys create their replays?  Do they have PCBs at home, or do Japanese arcades facilitate the uber players in some way?

Offline EOJ

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #402 on: December 24, 2009, 01:43:28 AM »
Most of them just record at arcades. Many of them have video/DVD recording setups you can pay to use.
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Offline brentsg

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #403 on: December 24, 2009, 01:50:15 AM »
Most of them just record at arcades. Many of them have video/DVD recording setups you can pay to use.

Getting OT a bit, but for a newish game like DS2, or some other Cave release..  does a typical arcade have like 1 cab running the game or multiple?  Is this some type of system that taps into multiple machines? 

Thanks for the info, at this point in Western life any type of discussion regarding Japanese arcades seems amazing.

Offline EOJ

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #404 on: December 24, 2009, 01:54:23 AM »
Depends on the arcade and the game. A-cho in Kyoto had 2 Deathsmiles II cabs running until recently, but now they're down to one. None of the other shooters there are in more than one cab.
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Offline GaijinPunch

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #405 on: December 24, 2009, 05:02:09 AM »
Only place I've seen w/ multiple cabs is Hey!  and very occasionally Mikado for brand new releases (and that only lasts a couple of months).

Offline EOJ

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #406 on: January 14, 2010, 05:36:16 PM »
Tsumanne has put up his new WR run for download:

http://www.cave-stg.com/forum/index.php?topic=194.msg13956#msg13956

1.79bil ALL with Lei. It's amazing to say the least.
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Offline zlk

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #407 on: January 15, 2010, 12:11:22 AM »
This game has been out for quite some time.  It appears there are areas for 2 more stages, but will Cave ever unlock them?  Do they even exist?

Offline GaijinPunch

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #408 on: January 15, 2010, 10:40:52 AM »
This game has been out for quite some time.  It appears there are areas for 2 more stages, but will Cave ever unlock them?  Do they even exist?


My guess is they've waited this long, they're waiting for something big.  Hopefully the 2d version.

Offline lam47

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #409 on: January 15, 2010, 04:26:18 PM »
Is there any chance in hell cave would re make a game in 2D?
I really wish they would as I love Deathsmiles and find the 3D shooters look rather amateur by comparison.
Form what I have seen it looks like a fun game to play but there is something missing without the pre rendered sprites.

Offline Atstroboy

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #410 on: February 19, 2010, 03:52:07 PM »
What about the 360 port, any news on that?

Offline EOJ

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #411 on: February 19, 2010, 04:01:04 PM »
If there was any news, it would be posted. No need to ask. Just wait like a crouching Guile.
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Offline neomoe

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #412 on: February 19, 2010, 04:12:34 PM »
Isnt Cave going to annouce their next port at the end of this month?
Unless they through us a major curveball, it's gotta be either deathsmiles 2 or DFK, right?

Offline EOJ

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #413 on: February 19, 2010, 04:14:54 PM »
Yes, big announcements will be at the MS shooting Fest on 2/27. I expect Cave to at least announce their new original Xbox 360 game, and probably their next port too. 5pb will also likely announce their next STG port there.
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Offline neomoe

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #414 on: February 19, 2010, 04:17:02 PM »
just watch, I bet 5bp is gonna handle the Ibara, Ibara BL, Pink Sweets compilation you fantasized about awhile back, EOJ  :laugh:

Offline EOJ

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #415 on: February 19, 2010, 04:17:59 PM »
You know I wouldn't be surprised if they ported Ibara BL (with the original Ibara included) as one package, and Pink Sweets as a separate package.
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Offline HVL

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #416 on: February 19, 2010, 04:18:17 PM »
5pb will also likely announce their next STG port there.

Oh god, what? I sure hope that's a joke. :oogle:

Offline EOJ

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #417 on: February 19, 2010, 04:19:38 PM »
No joke, and it's good news! They've learned from their mistakes (thanks to help from Mihara and Cave), and Ketsui is going to be rad.

People like to rip 5pb, but let's not forget, without them we'd likely never see a port of DDPDOJBL or Ketsui. And if they port Ibara BL or PS, those are two other games that would have likely never been ported either.
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Offline neomoe

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #418 on: February 19, 2010, 04:24:20 PM »
You know I wouldn't be surprised if they ported Ibara BL (with the original Ibara included) as one package, and Pink Sweets as a separate package.

I agree, I mean Cave is certainly ok w/ releasing some of their older properties as we've seen w/ DOJ Blex and Ketsui.
Why shouldn't Ibara get the same treatment?

Also noteworthy, I believe Deathsmiles has probably been the most "successful" port...
part of the reason for this is because it's a hori, and part of the reason is the cute girls.  

Maybe the Ibara girls could potentially help boost sales of that game as well...

Offline Monouchi

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #419 on: February 20, 2010, 03:37:12 AM »
True, 5pb has given us alot and prolly learnt alot from Miharas help.
But will 5pbs next port be in HD?

I just hope that when DFK is ported it gets HD and disc.  :-*