Author Topic: Aa Mujou Setsuna [JP DSiware, Arika[Mihara]/Nintendo, 2009]  (Read 8330 times)

Offline KOA

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Re: Mihara's "Original Shooting Game"
« Reply #30 on: September 04, 2009, 10:46:09 PM »
Is there a Yodobashi in Kyoto? Haven't seen one in my wanderings around town.

Mihara is a real Japanese nationalist. Good thing he doesn't have Asada's job.

So...what's going to happen to my 190mil score (which is now 2nd place in Random Mode Type B online rankings) if he finds out the score was made by a Canada-jin person?

Megalixir

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Re: Mihara's "Original Shooting Game"
« Reply #31 on: September 05, 2009, 05:18:59 AM »
Considering how Mihara comes across as a xenophobic bigot, I bet he would probably try and have it removed, but he can't. Since the game is live now, I think the only people who have control over the leaderboards is Nintendo.

I wonder if they killed off all those cheaters in Tetris DS yet.

Offline HVL

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Re: Mihara's "Original Shooting Game"
« Reply #32 on: September 05, 2009, 09:20:18 AM »
Mihara's being as dick as ever, how nice. The scores of MMM/KOA must be quite a blow to him and his nippon ichiban attitude. Poor guy.

Offline adverse

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Re: Mihara's "Original Shooting Game"
« Reply #33 on: September 07, 2009, 10:59:18 AM »
Created a score thread (apparently topic 666 on this board!  :righton:) here:

http://www.cave-stg.com/forum/index.php?topic=666.0

Khoa and others playing this, go ahead and submit your scores.

Offline GaijinPunch

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Re: Mihara's "Original Shooting Game"
« Reply #34 on: September 07, 2009, 07:47:20 PM »

Mihara is a real Japanese nationalist. Good thing he doesn't have Asada's job.

He's qualified to be the Mayor of Tokyo then.

Offline fuse

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Re: Mihara's "Original Shooting Game"
« Reply #35 on: September 08, 2009, 07:39:59 AM »
Created a score thread (apparently topic 666 on this board!  :righton:) here:

http://www.cave-stg.com/forum/index.php?topic=666.0

Khoa and others playing this, go ahead and submit your scores.
I will try and get round to playing this some more soonish so I can prop you all up.

Offline adverse

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Re: Mihara's "Original Shooting Game"
« Reply #36 on: September 08, 2009, 07:50:31 AM »
Created a score thread (apparently topic 666 on this board!  :righton:) here:

http://www.cave-stg.com/forum/index.php?topic=666.0

Khoa and others playing this, go ahead and submit your scores.
I will try and get round to playing this some more soonish so I can prop you all up.

You can probably beat my score.  It's on the low side most likely.  I have a really hard time with the boss on B type.  A type is a breeze though even if chaining is harder. 

Offline KOA

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Re: Mihara's "Original Shooting Game"
« Reply #37 on: September 08, 2009, 01:51:31 PM »
Ugh, I absolutely loathe Type A. I'm pretty much with Type B in the end.
Also, Competition's starting to get fierce over at the online rankings, I dropped down from 2nd to 4th in a day and I've just recently took back my 2nd place standing. I'm at school at the moment so I'll post my new score along w/ Pattern Type B later.

Offline adverse

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Re: Mihara's "Original Shooting Game"
« Reply #38 on: September 09, 2009, 04:25:28 AM »
Is it possible to chain the first level in A type?  Seems like your chain inevitably is going to break on the mid-sized enemies that spit out the sort of fan-shaped danmakus.  Game would have been a lot more interesting if they took the chaining aspect from Dodonpachi where training your laser on a mid-sized enemy keeps your chain, even if at a low level.  Doing that would have made type A chainable for most of the stages.

Offline KOA

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Re: Mihara's "Original Shooting Game"
« Reply #39 on: September 09, 2009, 11:57:23 AM »
No matter how much I tried, it doesn't seem feasible. I tried bombing to maintain the chain but that didn't work quite well either. I'll have to play w/ Type A a lot more to know.... not that I really want to. :/

Offline EOJ

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Re: Mihara's "Original Shooting Game"
« Reply #40 on: September 10, 2009, 12:58:41 AM »
This seems fairly popular. It was #6 in DSiware downloads last week:

http://www.inside-games.jp/article/2009/09/09/37572.html
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Offline RemyK313

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Re: Aa Mujou Setsuna [JP DSiware, Arika[Mihara]/Nintendo, 2009]
« Reply #41 on: September 10, 2009, 06:37:18 PM »
Wow, this game actually looks really good. I won't be getting a Japanese DSi for it, though  :-\

Megalixir

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Re: Aa Mujou Setsuna [JP DSiware, Arika[Mihara]/Nintendo, 2009]
« Reply #42 on: September 25, 2009, 12:32:01 PM »
So what's the general consensus of this game, guys? I can pick up a Japanese Pink DSi for about $240 shipped, brand new. I barely touch my current DS Lite, so this game would be the reason for purchasing. I think I'd like it, but then I keep remembering it's on the DS and the controls usually make me want to throw it at a wall.

Maybe I'll check out some of the latest Castlevania games while I'm at it.

Offline adverse

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Re: Aa Mujou Setsuna [JP DSiware, Arika[Mihara]/Nintendo, 2009]
« Reply #43 on: September 28, 2009, 08:10:53 PM »
Elixir - I think it's a solid game.  One problem I have with it is that since the clear bonus is a sum of all the cubes you got, max chain, lives etc. and literally makes half your score, you absolutely have to play for the clear.  That sort of scoring system is incompatible with how I want to play my DSi - on the train, on my lunch break etc. since it demands so much concentration.  If you just got the bonus as you went along I think it would be a much more fun game to engage casually.

So no, I wouldn't say it's worth the DSi.  But you should check out the latest Castlevanias for DS anyways as they do kick ass.  :righton:

Offline adverse

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Re: Aa Mujou Setsuna [JP DSiware, Arika[Mihara]/Nintendo, 2009]
« Reply #44 on: September 30, 2009, 12:51:48 AM »
A bit off topic, but another argument against the DSi, at least given current Nintendo standards:

http://www.neogaf.com/forum/showthread.php?t=375658

Offline EOJ

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Re: Aa Mujou Setsuna [JP DSiware, Arika[Mihara]/Nintendo, 2009]
« Reply #45 on: September 30, 2009, 01:01:34 AM »
While it's a stupid policy that will hopefully be remedied, I don't see how that's an argument against the DSi. After all you can't play any DsiWare games on a DS or DS Lite.

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Megalixir

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Re: Aa Mujou Setsuna [JP DSiware, Arika[Mihara]/Nintendo, 2009]
« Reply #46 on: September 30, 2009, 10:10:23 AM »
I don't get it. I'm pretty sure you can't transfer DSiware stuff from a Wii to DSi, but I sold my Wii long ago. So it's just saying that all downloaded content is attached to a single unit and can't be transferred.

Wasn't this announced pretty much at the same time as the DSi's release? None of my consoles or handhelds have stopped working on me and I usually take pretty good care of things.  It's probably something to do with the lack of an account system, unable to recover on different DSi units to re-download content. Unless they add something like that, I'm not surprised.

Offline neomoe

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Re: Mihara's "Original Shooting Game"
« Reply #47 on: February 10, 2010, 04:42:48 PM »
Is it possible to download DSiware (or whatever) outside of Japan, or is it restricted to credit cards only?

There are cards with Nintendo points which are suitable for DSi/WiiWare. DSiWare is region locked but I don't know if there's any IP-blocking. I highly doubt it.

Sorry for bumping an old thread everyone, but I have a chance to get a reasonably price jpn DSi and just wanted to confirm if it is possible to download this game from the USA?  From my understanding, I would just need to buy a points card (from like Play-Asia or NCSX)?  Is that correct?  Any info would be GREATLY appreciated.  Thanks!
 

Offline EOJ

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Re: Mihara's "Original Shooting Game"
« Reply #48 on: February 10, 2010, 05:09:59 PM »
just wanted to confirm if it is possible to download this game from the USA? 


yes.

Quote
From my understanding, I would just need to buy a points card (from like Play-Asia or NCSX)?  Is that correct? 

yes.
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Offline neomoe

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Re: Aa Mujou Setsuna [JP DSiware, Arika[Mihara]/Nintendo, 2009]
« Reply #49 on: February 10, 2010, 05:26:45 PM »
awesome, thanks EOJ  :righton:

Offline fuse

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Re: Aa Mujou Setsuna [JP DSiware, Arika[Mihara]/Nintendo, 2009]
« Reply #50 on: February 11, 2010, 04:17:46 AM »
Sorry to contradict but there's no need to get a points card. My UK Mastercard works absolutely fine straight from the JPN DSi store and I'd presume it's the same for my Visa, or any other major credit card for that matter. So it's still completely possible from the US, just if anything a little easier :)

Jockel

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Re: Aa Mujou Setsuna [JP DSiware, Arika[Mihara]/Nintendo, 2009]
« Reply #51 on: February 11, 2010, 06:08:50 PM »
Man this is so stupid... why do they have to region lock this crap?  :whyioughtta:
I thought "oh what the hell" and dropped an email to Nintendo of Europe, asking if and when the game could see a release in western DSiWare stores...
The answer was basically that they had no fucking clue what this crazy "Aa Mujou Setsuna" even was.
Isn't this just great? Why do i know more about the companies' line-up than the people that actually work there?

Offline EOJ

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Re: Aa Mujou Setsuna [JP DSiware, Arika[Mihara]/Nintendo, 2009]
« Reply #52 on: February 11, 2010, 06:31:08 PM »
I don't know why the heck I had this topic in the Cave games section. It's not a Cave game!  :laugh: So I've moved it to the appropriate forum.
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Offline Hive

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Re: Aa Mujou Setsuna [JP DSiware, Arika[Mihara]/Nintendo, 2009]
« Reply #53 on: February 12, 2010, 02:35:52 AM »
I don't know why the heck I had this topic in the Cave games section. It's not a Cave game!  :laugh: So I've moved it to the appropriate forum.

and this is how i just found out it's not a Cave game.  :laugh:
Hive's "Colorphiles" Blog:  http://colorphiles.blogspot.com/

Jockel

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Re: Aa Mujou Setsuna [JP DSiware, Arika[Mihara]/Nintendo, 2009]
« Reply #54 on: February 13, 2010, 07:27:23 AM »
lol how ironic... just two days ago i was complaining, now it seems like the game gets an international release.  :laugh:
...as "Metal Torrent"

Offline EOJ

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Re: Aa Mujou Setsuna [JP DSiware, Arika[Mihara]/Nintendo, 2009]
« Reply #55 on: May 25, 2010, 12:05:20 AM »
I just got this. I still had the 1000 free nintendo points on my DSi from when I bought it last year, so this was a freebie for me. Seems OK so far, but I cleared pattern mode without dying on my first try, so it doesn't seem to have any real difficulty. Don't expect any scores from me unless I'm travelling somewhere and don't have anything to play but my DSi.  ;)
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Offline KOA

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Re: Aa Mujou Setsuna [JP DSiware, Arika[Mihara]/Nintendo, 2009]
« Reply #56 on: June 02, 2010, 05:55:56 PM »
...but I cleared pattern mode without dying on my first try,

Please tell me that was using the Accipiter. Even Yos.K dies several times using the Bateleur (God I hate these names).

Offline EOJ

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Re: Aa Mujou Setsuna [JP DSiware, Arika[Mihara]/Nintendo, 2009]
« Reply #57 on: June 02, 2010, 08:48:18 PM »
Yeah, it was with the easy ship. I've tried the other one since then and the game is no longer a pushover. So that's good.
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