Author Topic: Games that require suicides for optimal scoring  (Read 199 times)

Offline EOJ

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Games that require suicides for optimal scoring
« on: October 09, 2019, 06:14:10 PM »
I'm trying to make a complete list of all CAVE games that require at least one suicide purely to optimize score. Here's what I have so far:

-Daifukkatsu Black Label (Strong style, not Power style -- not sure about Bomb style)
-Daifukkatsu 1.5 (Bomb/Strong style, not Power style)
-Ibara
-Ibara Kuro Black Label
-Muchi Muchi Pork (1-ALL route, and only in the second loop of the 2-ALL route)
-Deathsmiles Mega Black Label
-Pink Sweets (only after triggering Infinite Lives. If playing a non-Infinite lives run, no suicides are required for scoring)

Let me know if I missed anything, or if anyone wants to discuss the details of these required suicides.
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twitter: cavexstg
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Offline Plasmo

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Re: Games that require suicides for optimal scoring
« Reply #1 on: October 10, 2019, 05:17:07 AM »
Donpachi
When you get the capacity bonus on 2-4, you have to suicide at the beginning of 2-5 to lower rank. Otherwise some chains are impossible to get.

Offline EOJ

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Re: Games that require suicides for optimal scoring
« Reply #2 on: October 22, 2019, 10:51:58 PM »
I watched a video by H.J (Deathsmiles Canyon route with Rosa), and he suicides at the end of the fifth stage to get a full bomb stock. So, I guess we can add in this game, at least with Rosa, as long as H.J remains the WR holder with Rosa.
My score archive
twitter: cavexstg
XBL gamertag: eojx9999