Author Topic: Cave festival #7 - 2009/12/27  (Read 7619 times)

Offline GaijinPunch

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Re: Cave festival #7 - 2009/12/27
« Reply #60 on: December 27, 2009, 09:31:09 AM »
Might have to try the GRev online shop . I hate Clear Files as I have tons of them but I like Border Down.
I might have an extra pair of undies if you're desparate.

Offline adverse

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Re: Cave festival #7 - 2009/12/27
« Reply #61 on: December 27, 2009, 09:41:12 AM »
Dawg, let's swap (n/h)!

Amazing thing about Grev online shop is how fucking cheap it is.  6 miniposters for 1200 yen or so.  Keychains cheap as hell too.

Offline GaijinPunch

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Re: Cave festival #7 - 2009/12/27
« Reply #62 on: December 27, 2009, 09:48:26 AM »
Well, I'm hoping to unload them.  Got an extra pair by accident... in a pinch, I can actually wear these w/o feeling too silly.  I mean, I have a few pairs of bright red boxers.

Offline neomoe

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Re: Cave festival #7 - 2009/12/27
« Reply #63 on: December 27, 2009, 01:07:04 PM »
thanks for the updates guys...any news on Guwange?

And so if Ketsui is targeted for Spring 2010 release...is it safe to say that will be the next 360 port after Espgaluda 2?

 

Offline brentsg

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Re: Cave festival #7 - 2009/12/27
« Reply #64 on: December 27, 2009, 04:51:24 PM »
Thanks for your updates adverse.

Offline Hive

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Re: Cave festival #7 - 2009/12/27
« Reply #65 on: December 28, 2009, 04:30:46 AM »
awesome pick-ups Adverse~
I'm pretty jealous, tbh
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Offline Ast-Kot

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Re: Cave festival #7 - 2009/12/27
« Reply #66 on: December 28, 2009, 06:14:29 AM »
Thanks adverse :righton:
あの痛みが君の事を守ってくれた、その痛みがいつも君を守っているんだ

Offline Monouchi

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Re: Cave festival #7 - 2009/12/27
« Reply #67 on: December 28, 2009, 08:34:40 AM »
Thanks Adverse. :)

And please give us a high res pic of that pic of the Reco pillow.  :P

Offline brentsg

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Re: Cave festival #7 - 2009/12/27
« Reply #68 on: December 28, 2009, 01:05:25 PM »
Thanks Adverse. :)

And please give us a high res pic of that pic of the Reco pillow.  :P

"Before" shot only please..

Offline skykid

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Re: Cave festival #7 - 2009/12/27
« Reply #69 on: December 28, 2009, 07:33:05 PM »

Ad, can you tell me a little about what the Reco desktop assistant is and does dude?  :righton:
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Where DOJ rapes you, DFK grabs your boob then runs away

Offline Hive

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Re: Cave festival #7 - 2009/12/27
« Reply #70 on: December 28, 2009, 07:47:14 PM »

Ad, can you tell me a little about what the Reco desktop assistant is and does dude?  :righton:

yes please! If it's worthwhile, I'll def. pick one up.

Also, you should probably post your goods in the SWAG thread, Adverse.
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Offline brentsg

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Re: Cave festival #7 - 2009/12/27
« Reply #71 on: December 29, 2009, 12:08:00 AM »
Apparently dfk dev time was about 2 months and right as they shipped the rom off to be printed, they realized that it would counterstop so they ran down to the factory to grab the boards and reburned them.  The punchline is that it counterstopped after that and they had to release 1.5 rofl

Am I reading this incorrectly?  The dev time for DFK had to be significantly greater than 2 months.

Offline GaijinPunch

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Re: Cave festival #7 - 2009/12/27
« Reply #72 on: December 29, 2009, 04:29:22 AM »
Yeah.  Sounds like adverse had his cock in his ear.

Offline brentsg

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Re: Cave festival #7 - 2009/12/27
« Reply #73 on: December 29, 2009, 11:00:47 AM »
Yeah.  Sounds like adverse had his cock in his ear.

The new boxers and fuck pillow should take care of that problem for a bit.

Offline fuse

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Re: Cave festival #7 - 2009/12/27
« Reply #74 on: December 29, 2009, 12:35:23 PM »
Good work on the updates team. If anyone has spares and they're not too astronomically expensive, I'd be interested in some of those stickers!

Offline GaijinPunch

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Re: Cave festival #7 - 2009/12/27
« Reply #75 on: December 29, 2009, 06:30:39 PM »
Good work on the updates team. If anyone has spares and they're not too astronomically expensive, I'd be interested in some of those stickers!

I think the stickers stickers are the one thing that made unscathed through the feeding frenzy:
http://shmups.system11.org/viewtopic.php?f=4&t=29415

Offline skykid

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Re: Cave festival #7 - 2009/12/27
« Reply #76 on: December 29, 2009, 09:26:50 PM »

Ad, can you tell me a little about what the Reco desktop assistant is and does dude?  :righton:

Help a brutha out.  :P
Quote from: SuperPang
Where DOJ rapes you, DFK grabs your boob then runs away

StarCreator

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Re: Cave festival #7 - 2009/12/27
« Reply #77 on: December 29, 2009, 11:38:28 PM »
I'm kicking myself for completely missing that thread... not that it would have given me a chance at the stuff I really wanted...

Offline fuse

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Re: Cave festival #7 - 2009/12/27
« Reply #78 on: December 30, 2009, 04:38:41 AM »
Good work on the updates team. If anyone has spares and they're not too astronomically expensive, I'd be interested in some of those stickers!

I think the stickers stickers are the one thing that made unscathed through the feeding frenzy:
http://shmups.system11.org/viewtopic.php?f=4&t=29415
Cheers for heads-up. Have posted my interest there but feel free to PM here instead or whatever :)

Offline Monouchi

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Re: Cave festival #7 - 2009/12/27
« Reply #79 on: December 30, 2009, 06:35:56 AM »
Nice festival.

But I was expecting:  -Daifukkatsu port-YES....bla bla with HD.   :'(

Offline EOJ

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Re: Cave festival #7 - 2009/12/27
« Reply #80 on: January 02, 2010, 02:09:40 PM »
Apparently dfk dev time was about 2 months and right as they shipped the rom off to be printed, they realized that it would counterstop so they ran down to the factory to grab the boards and reburned them.  The punchline is that it counterstopped after that and they had to release 1.5 rofl

Am I reading this incorrectly?  The dev time for DFK had to be significantly greater than 2 months.

SIN posted some comments about this. The 2 months thing was in reference to the fact they started the game after Futari Black Label (Finished 12/2007), and debuted it at the AOU show in Feb 2008. So from start until AOU show debut was about 2 months. Total dev time was 5 months, as the game was released in May 2008.

http://sinmoon.blog.shinobi.jp/Entry/174/
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Offline brentsg

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Re: Cave festival #7 - 2009/12/27
« Reply #81 on: January 02, 2010, 03:07:08 PM »
Apparently dfk dev time was about 2 months and right as they shipped the rom off to be printed, they realized that it would counterstop so they ran down to the factory to grab the boards and reburned them.  The punchline is that it counterstopped after that and they had to release 1.5 rofl

Am I reading this incorrectly?  The dev time for DFK had to be significantly greater than 2 months.

SIN posted some comments about this. The 2 months thing was in reference to the fact they started the game after Futari Black Label (Finished 12/2007), and debuted it at the AOU show in Feb 2008. So from start until AOU show debut was about 2 months. Total dev time was 5 months, as the game was released in May 2008.

http://sinmoon.blog.shinobi.jp/Entry/174/

Thanks for the follow-up on that.  It's interesting to me that they can even get a game like that out in 5 months.  That seems quite speedy, with all the artwork and such.

Offline EOJ

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Re: Cave festival #7 - 2009/12/27
« Reply #82 on: January 02, 2010, 03:18:52 PM »
Maybe the art and story stuff was done earlier. IKD may have just been referring to programming the actual game.
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Offline brentsg

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Re: Cave festival #7 - 2009/12/27
« Reply #83 on: January 02, 2010, 03:55:08 PM »
Maybe the art and story stuff was done earlier. IKD may have just been referring to programming the actual game.

That would make a lot of sense.  They probably stage the artwork, music, and sound effects and then do the serious coding.