Author Topic: Dodonpachi Daifukkatsu [CAVE 2008]  (Read 89924 times)

Kaede

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #30 on: February 04, 2008, 03:22:55 PM »
I think Pink Sweets style 'enemy dolls' as the bosses as well as playable characters gives Cave the opportunity for a merchandising lolli-fest. As long as it's still player controlled ships in-game, it won't matter.

Offline Sperrfeuer

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #31 on: February 04, 2008, 03:56:22 PM »
A DDP must be serious, no place for lollis ....please cave don't to this :confused:

Offline GaijinPunch

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #32 on: February 04, 2008, 06:26:54 PM »
I smell shit.

If you're not a spaceship, it's not DDP.

Offline EOJ

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #33 on: February 04, 2008, 06:36:45 PM »
I think they will keep the spaceships, as yeah, it wouldn't be much of a DDP "revival" if they didn't have them.
But I wouldn't be surprised to see the bosses be character-driven w/ Element doll pilots, similar to Ibara, or, alternatively, the pilots be the Element doll lolis and have brief manga-style story sequences before boss fights, like in Pink Sweets. Maybe the bosses and characters will both be Element dolls! So the game will be a huge element doll fight (IKD did call it a "huge fight").
In other words, a super loli slap fight with bees everywhere.

IKD said the designers wanted to make the story centered on the Element dolls, so they're obviously going to be the main focus of the game. It's funny though, even on 2ch some of the Japanese guys there are now getting worried about this game after reading the IKD interview. For much of the same reasons some people here are worried. They don't want it all mucked up with the loli factor.
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jpj

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #34 on: February 04, 2008, 07:11:52 PM »
i wanna see the new hibachi  

 :lol:

Harlequin

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #35 on: February 04, 2008, 11:05:57 PM »
I see alot of Hate for Hentai Porn, WTF is wrong with Dolls?

Dolls = Hentai Panty Porn = WIN

Seriously after this interview im a little excited about the game
for a change, also got alot to do with playing DDP DOJ abit and starting
to get into the flow of the game.


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Offline EOJ

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #36 on: February 04, 2008, 11:09:33 PM »
It's not that there's a problem with the hentai-ish stuff per se, it's just that it doesn't belong in
a Dodonpachi game. They should keep the series pure to its roots.
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Harlequin

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #37 on: February 04, 2008, 11:19:59 PM »
Ah, ok thats understandable but from what i played there are Dolls in the game
just not as much or in your face as say a game like Ibara :D

I dont mind either way, i would prefer spaceships or aircraft in my Shmup games too
but after playing Ibara and ESP Galuda i dont mind either way.

As long as the game is fun and enjoyable then what does it matter?


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Offline GaijinPunch

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #38 on: February 05, 2008, 10:47:44 AM »
The DOJ had just the right amount of panty shots -- basically in the ending, and that's it.  I can see the following make the general DDP population hate it:

-Watered down difficulty
-1-Loop
-Too much loli, not enough space ship
-Not enough cowbell, for lack of a better word

I'm looking forward to it.  I'll have my video camera in hand as I queue for 2 fucking hours to play it at the AOU show.

Offline zakk

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #39 on: February 05, 2008, 01:55:58 PM »
It's a bit disturbing that it seems he/they were under some pressure to do this. I wonder if it was 'pressure to make another DDP' or 'pressure to release something that makes more money, of which we know DDP is a sure-thing'. Just gives me the feeling that some of those "merchants" are feeling the sting of some of the underperforming releases. Which makes me worry about the whole Yagawa thing...

My guess is they aren't going to deviate all that far from the tried-and-true DDP formula, especially if the decision was partly motivated by 'we need a big seller'.

Maybe in this iteration your ship SHOOTS dolls!

jpj

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #40 on: February 05, 2008, 02:04:56 PM »
loli-hibachi

(i was also a bit disturbed by that bit.  does "merchants" refer to arcade ops, AMI, stock holders, someone else?)

Offline EOJ

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #41 on: February 05, 2008, 02:30:52 PM »
Quote
does "merchants" refer to arcade ops, AMI, stock holders,


At least the first two. Not sure about the third.
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Offline RGC

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #42 on: February 05, 2008, 03:50:49 PM »
Quote
-Watered down difficulty

If they make the chaining less anal but without reducing bullet density or speed I'll be happy.

Quote
-1-Loop-

1 Loop, 9 different stages would be a step up in my humble view.

Quote
Too much loli, not enough space ship

Definitely agreed, but I still want penetrative animation as reward for 1CC.

Quote
-Not enough cowbell, for lack of a better word

Eh?  :oops:

Offline GaijinPunch

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #43 on: February 05, 2008, 11:23:42 PM »
Quote
It's a bit disturbing that it seems he/they were under some pressure to do this. I wonder if it was 'pressure to make another DDP' or 'pressure to release something that makes more money, of which we know DDP is a sure-thing'.


Ikeda has stated basically forever that he flat out does not like sequels.  He even said it again in the Black Label interview, that DOJ was intended to be the end (hence the subtitle).  As such, any sequel can be seen as "pressure" from the higher ups.  I think the why is very simple to figure out.

Quote

Quote
-Not enough cowbell, for lack of a better word

Eh?  :oops:

http://www.youtube.com/watch?v=uAdIssX91jo

Quote
does "merchants" refer to arcade ops, AMI, stock holders,


Gyousha was the word, and it can basically be construed as anyone other than consumers.  I don't think stock holders really fits though.  I took it more to be operators than anyone.

Offline gsl

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #44 on: February 05, 2008, 11:43:22 PM »
Danmaku Dreamer Meme #1: "[...] needs more cowbell."

cali

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #45 on: February 05, 2008, 11:46:08 PM »
Quote

http://www.youtube.com/watch?v=uAdIssX91jo


Quote
This video is not available in your country.

 :whyioughtta:

Offline RGC

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #46 on: February 06, 2008, 02:59:32 AM »
Ah, I get it. More cowbell indeed or fail!  :P

Offline EOJ

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #47 on: February 14, 2008, 03:48:11 AM »
Mihara posted a pic from Cave's booth being setup at the AOU show:

http://mihara.sub.jp/top/blog/sb203/mihara.cgi?day=20080214

Note the dolls in sailor outfits.:/ You see some planes flying around too, in the other artwork, and that looks pretty cool. But overall this has me worried a little. Looks all cute and girly, and not very DDP-esque.

Here are more pics on the AOU page:

http://cave-gameshow.cocolog-nifty.com/aou2008/

No screenshots of gameplay yet, though.
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Offline Sperrfeuer

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #48 on: February 14, 2008, 03:59:01 AM »
Cool, you can see 2 diff ship types
the dolls look   :o
i hope we will see some nice videos soon
Some nice New Net city cab's there :)

Offline RGC

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #49 on: February 14, 2008, 06:05:43 AM »
Full-on Schoolgirl Uniform and French Maid outfit. But where's the Nurse?! Subtle marketing. :/


Edit: I have no gripes with the above, obviously. But in the DDP series? The company could be boxing themselves in with this single theme approach...

Offline GaijinPunch

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #50 on: February 14, 2008, 06:46:41 AM »
Daifukkatsu = blatant false advertising.

Offline drboom

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #51 on: February 14, 2008, 10:58:55 AM »
I really could care less about the dolls. I'm really dying to see the game play.

Offline EOJ

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #52 on: February 14, 2008, 05:32:52 PM »
Just 3 and 1/2 more hours til the AOU show starts. Oh the excitement. :D
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Offline EOJ

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #53 on: February 14, 2008, 10:17:02 PM »
First details about the game are trickling in from 2ch:

There are four buttons: shot, ship ability change, rapid, hyper.
When you press the hyper, all the bullets in your path are destroyed with your shot (!!). The ship ability change shifts from a slow but weak ship type to a strong (and fast?) ship type. Apparently the game is very difficult from the get-go.

Sounds fun and much more interesting than I anticipated, but doesn't sound much like DDP (other than the difficulty).

Also, here's a scan of the flier:

http://img.am-net-bbs.com/img/aou2008/ddf.jpg

Apparently the bosses are the dolls. The second boss is supposed to be similar to Exy.

Still waiting for the first pics/vids to appear!

Will post the most up-to-date info here, of course.

UPDATE: According to Am-net, this game will be released in APRIL.
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Offline EOJ

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #54 on: February 14, 2008, 11:58:05 PM »
Promo vid!

http://www.youtube.com/watch?v=oMsljw_YdQY

The game looks really intense.:shock:
The bullets are gorgeous blue and purple patterns (that look very similar to Mushi actually), and the bosses look awesome.
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Offline EOJ

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #55 on: February 15, 2008, 12:07:09 AM »
More vids and pics here:

http://gigazine.net/index.php?/news/comments/20080215_dodonpati_daihukkatu/

A few examples:





Looks unbelievably awesome.

EDIT: The 2nd pic shows "B" icons on the bottom - looks like Bombs to me (unless these are just hypers).
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cali

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #56 on: February 15, 2008, 12:31:07 AM »
definitely a bomb used in the second vid of that gigazine link.  looks amazing! :shock:

Offline EOJ

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #57 on: February 15, 2008, 12:31:58 AM »
Yeah I saw that, but I think that was a hyper? Apparently the hyper makes your laser black, and it cancels bullets out. Perhaps functions more or less like a bomb as well.
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Offline Sperrfeuer

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #58 on: February 15, 2008, 12:57:04 AM »
wow looks great.....an expensive spring is comming :oogle:

Edit: I just saw it has ABCD button on the POP? what is D used for?! "normal' it should have shot,  bomb, autofire, no? or is it just like ESPgaluda2?

Offline EOJ

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Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #59 on: February 15, 2008, 01:34:03 AM »
Quote from: Sperrfeuer
Edit: I just saw it has ABCD button on the POP? what is D used for?! "normal' it should have shot,  bomb, autofire, no? or is it just like ESPgaluda2?
I wrote about this in message #57 in this thread. However, looking at the POP, I notice something different:

A= Shot (Laser)
B = ability change [BOMB STYLE OR POWER SHOT STYLE]
C= Fullauto
D= Hyper counter mode

So it looks like the B button toggles a mode with bombs, or a stronger shot. Must have a gauge or something to limit the amount of times you can switch.
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