Author Topic: Mamoru-kun wa Norowarete shimatta [Grev, 2008 - AC]  (Read 3655 times)

Offline EOJ

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Mamoru-kun wa Norowarete shimatta [Grev, 2008 - AC]
« on: February 03, 2008, 04:14:06 PM »
According to a recent blog post on Grev's site:

http://maglog.jp/grev/Article252514.html

Mamoru-kun will be shown (again) at the AOU show (Feb 15-16).
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Offline EOJ

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Mamoru-kun wa Norowarete shimatta [Grev, 2008 - AC]
« Reply #1 on: February 15, 2008, 03:07:49 AM »
New Grev blog post:

http://maglog.jp/grev/Article.html

They say the version at the AOU show is 60% complete. They also say it is vastly different from the version shown last year, but won't give details yet. Still no date for its release yet, though they say it will be a little later than they planned.

I'm glad to see they're taking their time and trying to make it better. The previous version looked pretty bad.
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Offline EOJ

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Mamoru-kun wa Norowarete shimatta [Grev, 2008 - AC]
« Reply #2 on: May 09, 2008, 12:29:26 AM »
The official site was updated today with some character bios:

http://www.grev.co.jp/mamonoro/character.html

Also, loke test from May 9-11 at Club Sega, Akihabara.
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Offline EOJ

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Mamoru-kun wa Norowarete shimatta [Grev, 2008 - AC]
« Reply #3 on: June 27, 2008, 06:19:51 AM »
Grev has finally finished the game, and it's due out next month:

http://maglog.jp/grev/Article327791.html

They also say an OST is forthcoming, but there is no date yet.
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bitkid

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Mamoru-kun wa Norowarete shimatta [Grev, 2008 - AC]
« Reply #4 on: June 27, 2008, 06:43:16 AM »
What is this game? Is it a new STG?

sven666

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Mamoru-kun wa Norowarete shimatta [Grev, 2008 - AC]
« Reply #5 on: June 27, 2008, 07:24:27 AM »
interest = 0

Offline EOJ

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Mamoru-kun wa Norowarete shimatta [Grev, 2008 - AC]
« Reply #6 on: July 01, 2008, 05:17:25 PM »
The official web page has been updated with a system page:

http://www.grev.co.jp/mamonoro/

The system is pretty interesting, actually. You have a "curse" button you can use, and weak and strong curses. Depending on the enemy and the type of curse you inflict, the more bonus items pop out, giving you more points. There's also a timer in the upper left (when it reaches zero, a "death god" appears), and a curse meter on the bottom. Looks like a pretty decent scoring system, which definitely has me interested. There are also "world" and "mission" modes to choose from. Hopefully there will be an X360 port.
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Offline KOMA

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Mamoru-kun wa Norowarete shimatta [Grev, 2008 - AC]
« Reply #7 on: July 02, 2008, 05:10:51 AM »
It's me or the chara design looks like puyo puyo fever?

Offline CHR_AeON

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Mamoru-kun wa Norowarete shimatta [Grev, 2008 - AC]
« Reply #8 on: July 06, 2008, 06:46:14 PM »

Offline Imhotep

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Mamoru-kun wa Norowarete shimatta [Grev, 2008 - AC]
« Reply #9 on: July 18, 2008, 10:29:12 AM »
in the news on the main site is a link to this movie, seems to be the intro:

http://jp.youtube.com/watch?v=xItxgY9ZJBw

Offline EOJ

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Re: Mamoru-kun wa Norowarete shimatta [Grev, 2008 - AC]
« Reply #10 on: July 22, 2008, 04:35:47 AM »
Looks like this is finally coming out on July 30th, according to this website.
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Offline Kaneda

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Re: Mamoru-kun wa Norowarete shimatta [Grev, 2008 - AC]
« Reply #11 on: August 05, 2008, 09:14:15 AM »
Played it a little today and didn't care for it much. I like seeing this type of game being made, but I don't like the PC-ish graphics.

Offline GaijinPunch

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Re: Mamoru-kun wa Norowarete shimatta [Grev, 2008 - AC]
« Reply #12 on: August 07, 2008, 05:29:06 AM »
Where'd you play it?  I'm much more interested in finding an Ilvello in my neighborhood.

Offline Kaneda

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Re: Mamoru-kun wa Norowarete shimatta [Grev, 2008 - AC]
« Reply #13 on: August 07, 2008, 08:19:02 AM »
At HEY. They have Ilvello too, which I really hated.

Mamoro-kun seems to be pretty popular, if HEYs clientelle is any indication. There's almost always a line, which is something I can't say for any other game there currently (although there is only one cab).

Offline GaijinPunch

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Re: Mamoru-kun wa Norowarete shimatta [Grev, 2008 - AC]
« Reply #14 on: August 07, 2008, 11:53:28 PM »
I liked Ilvello for what it's worth.  I like the campy yet ugly art style, and if you give it a chance, it's fun.  There's a bit much going on though.

Offline Plasmo

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Re: Mamoru-kun wa Norowarete shimatta [Grev, 2008 - AC]
« Reply #15 on: August 11, 2008, 03:53:36 PM »
http://b-board.rdy.jp/torrent/details.php?info_hash=7062ec9a3306aa243f9f6b367471205f619a3b66
Mission 3 video.
Don't know what to think of it yet to be honest, at least the bullet patterns look somewhat nice. Is it just me or do the stages look VERY short btw?

Offline EOJ

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Re: Mamoru-kun wa Norowarete shimatta [Grev, 2008 - AC]
« Reply #16 on: August 14, 2008, 03:37:14 PM »
I think that vid looks great. I was quite surprised at the CAVE-y bullet patterns, and more than that, it has very CAVE-y slowdown. Really hope this game gets a port now.
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Offline EOJ

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Re: Mamoru-kun wa Norowarete shimatta [Grev, 2008 - AC]
« Reply #17 on: August 28, 2008, 03:38:59 PM »
In case anyone actually bought this game, here is a code from the recent Arcadia issue to unlock a secret character called Fururu:

Insert a credit, then enter ↑,↑,A,B,↓,↓,A,B,←,→.
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Offline EOJ

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Re: Mamoru-kun wa Norowarete shimatta [Grev, 2008 - AC]
« Reply #18 on: September 09, 2008, 04:13:25 PM »
Some gameplay vids are up at the official site:

http://www.grev.co.jp/mamonoro/download.html
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