Feature interview with Maruyama (Grev), Kamiko (Konami), Horii(M2), Fujino(Triangle Service), Chatani(Gulchi), Asada (CAVE), Hoshino (Moss), Saitou (Gulchi).
The discussion is about the current state of shooters, the reasons for the genre's popularity on the 360, and the companies' future plans.
Let's cut straight to the chase:
-Most of the companies mention that their reason for choosing the 360 to put out shooters was Grev and MOSS' decision to put out games during the early period.
-Maruyama (Grev) mentions that at the time, the only machine with a strong network functionality was the 360 and this was key for Senko. Kamiko (Konami) mentions the same network usability was important for the Otomedius port.
-All describe working on the 360 as much easier than the PS3, particularly thanks to DirectX dev tools.
-Maruyama mentions that it only took a few days to port the arcade version of Senko DUO to 360 due to developing on a PC base.
-Asada says that the CAVE programming team can port a game from PCB to 360 in 2 to 3 days at this point.
-Almost all in attendance mention that they are doing R&D on the PS3. Grev is the exception. Asada indicates potential interest in PS3 development "if there's a market there".
-Triangle Service is working on a new PCB
-Asada prods Maruyama on Grev's shooter that they location tested, and Maruyama says that it probably won't make it to arcades.
-Asada mentions the 360 exclusive title CAVE is developing might be released next year. He mentions Guwange, 1 unannounced game, and then maybe one more title, which he personally wants to be an Adventure-style game (groan).