Author Topic: Akai Katana [Cave, ARCADE, August 19, 2010]  (Read 55670 times)

Offline brentsg

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #30 on: July 16, 2010, 01:01:11 PM »
That's his final attack.  :-X

I think he is still working on his hitbox.

Offline Lunchbox

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #31 on: July 16, 2010, 02:55:58 PM »
But, seriously, is that swimmer part of the game or just a joke?  :P
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Offline EOJ

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #32 on: July 16, 2010, 02:58:50 PM »
That's a Jitterbug demo the programmers messed around with when making DSIIX. It has nothing to do with this game.
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Offline retre

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #33 on: July 17, 2010, 02:34:02 AM »
That's a Jitterbug demo the programmers messed around with when making DSIIX. It has nothing to do with this game.

Thanks to god! That character was too much Choaniki style.

Anyway, I like the character design, more similar to old DDP or Ketsui.

Offline MX7

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #34 on: July 17, 2010, 07:09:22 AM »
Art direction reminds me more of a G.Rev game than a Cave game. Interesting! Really interested in seeing what the game ends up looking like. And with the way things are going, I might even get to play it at home one day  =D

Offline Lunchbox

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #35 on: July 17, 2010, 07:32:38 AM »
Art direction reminds me more of a G.Rev game than a Cave game

+1
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Offline antares

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #36 on: July 17, 2010, 08:31:47 AM »
*crosses fingers that they outsorced the graphics engine to G.Rev IF this game will have 3D graphics (I know this is very unlikely but I don't want another technical disaster)

Offline SuperPang

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #37 on: July 17, 2010, 08:47:06 AM »
Now theres an inspired idea

Offline Kewing

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #38 on: July 17, 2010, 06:10:50 PM »
UPDATE (7/15/2010): The title is Akai Katana. Official page:

http://www.cave.co.jp/gameonline/akaikatana/

Location test at HEY from July 23-26. Release in August.




Yes. F*ck yes. This is more like it.
Aside from also being in the "I want this to be 2D", if this is supposed to be a spiritual Progear sequel, I do hope it has a different scoring system; I could never get too much into the original because of it.

Also I wonder who'll be in charge of music: Namiki being the main guy(unlikely), the Basiscape team (high likely), or maybe an external composer (who knows, another IBARA-like ost by Hosoe would be awesome).

So far I'm feeling quite positive about this,if truely feels as a genuine attempt at coming up with a new and "serious" franchise. Looking forward to more details.

Offline charlienash87

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #39 on: July 18, 2010, 04:11:01 PM »
the character designs look really good, especially when compared to all the loli crap lately. these characters actually look kinda dope like the ones in ketsui. let's hope there's someone who can rival Alice Blackbarn in badassness, if that's even possible :cool:
real shame we can't region lock the region free tards to the shmups forum region-moaning thread.
shinu ga yoi in Ibara

Offline Kewing

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #40 on: July 18, 2010, 06:06:34 PM »
Speaking of character designs, who's the character designer? Does anybody know? I really like his/her style, it has quite a "Odin Sphere" vibe to it.

Offline lillin

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #41 on: July 18, 2010, 07:35:48 PM »
Speaking of character designs, who's the character designer? Does anybody know? I really like his/her style, it has quite a "Odin Sphere" vibe to it.
Odin Sphere was much more cuter in design imho.
But i have to agree that the artstyle is spot on, it looks as this will be a more serious game in terms of setting/ story.
No panties showing in the first trailer and pics must mean something more serious, right?  =D

Offline emphatic

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #42 on: July 19, 2010, 05:09:03 AM »
It would be really cool if the "VanillaWare" logo would pop up in the next clip we're shown.

Offline emphatic

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #43 on: July 20, 2010, 07:52:13 AM »


Looks 2D to me. :D

Offline markedkiller78

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #44 on: July 20, 2010, 08:13:43 AM »
Jamma, 15k and 198,000y.

Sh3 by the sounds of things?

Offline SuperPang

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #45 on: July 20, 2010, 08:18:18 AM »
Well I never, quitting the publishing really did mean quitting that hardware too, for now at least. DS2 must have been costly!

I wasn't expecting this. A military shooter with 2D graphics, I couldn't be happier. 15KHz 4 eva!!!1

Offline kernow

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #46 on: July 20, 2010, 09:03:16 AM »
Quote from: SuperPang
15KHz 4 eva!!!1

 >:D

Offline PsychoDiver

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #47 on: July 20, 2010, 10:31:33 AM »
 =D

Offline Chi_Ryu

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #48 on: July 20, 2010, 10:45:12 AM »
Ah yeah, looks rather reminiscent of Progear :D

Sh3 by the sounds of things?

It'd be nice if they upgraded the hardware a bit (COUGH C'MON PUT IN STEREO AUDIO OUT ALREADY), DeathSmiles MBL and DDP DFK were straining the hardware a bit much as it was... but I guess the odds are good that they'll just run with SH3 again (would expect they've got a stock of boards, so would make sense).
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Offline ookitarepanda

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #49 on: July 20, 2010, 12:06:51 PM »
Looks pretty cool! Is anyone here going to the location testing? Maybe I missed that in the thread...

Offline rtw

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #50 on: July 20, 2010, 12:23:16 PM »
Well I never, quitting the publishing really did mean quitting that hardware too, for now at least. DS2 must have been costly!

What do you mean by "quitting the publishing" ?
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Offline Chi_Ryu

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #51 on: July 20, 2010, 12:42:14 PM »
What do you mean by "quitting the publishing" ?

DeathSmiles II was self-published by Cave.

Who's publishing this one?  Is it Annex, or someone else?
"TO THE untrained eye Christian Cooper might have been stamping out a small fire " - The Times, 7th Feb, 2004

Offline Monouchi

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #52 on: July 20, 2010, 01:00:14 PM »
2D!!!    =D
That is so awesome...now Im really hyped for this game.

Offline EOJ

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #53 on: July 20, 2010, 02:22:54 PM »
Looks interesting, but let's not jump the gun thinking 15khz = SH3. It could be some other hardware entirely.
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Offline Kaneda

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #54 on: July 21, 2010, 03:28:47 AM »
Looks pretty cool! Is anyone here going to the location testing? Maybe I missed that in the thread...

I'm going to try to go on Friday.

I wish the game were getting released a little earlier since I have the month off, but I should still have plenty of time to get excited, play, hit a wall, get bored of it, and see the master players find the bugs that require a version 1.5.

Offline JOW

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #55 on: July 21, 2010, 08:14:51 AM »
 =D Fokkin awesome

Be interesting to see what approach they take to making this 'accessible' as per recent games.

Offline GaijinPunch

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #56 on: July 21, 2010, 10:18:46 PM »
I might go out there Friday.  
Kaneda -- any desire to mosey to Shinjuku later in the evening and check out Inception?  Not sure what your threshold is for crashing in internet cafes & shit.

EDIT: scratch that.  I'm going to the water gun fight at midnight on Friday.

Offline charlienash87

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #57 on: July 22, 2010, 12:56:45 AM »
can't wait to see this in motion. the screen shots looked super sweet

very curious to what the score mechanic will be in this one...i know cave won't disappoint, not with how much time they've put into this.
real shame we can't region lock the region free tards to the shmups forum region-moaning thread.
shinu ga yoi in Ibara

Offline brentsg

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #58 on: July 22, 2010, 01:38:32 AM »
I might go out there Friday.  
Kaneda -- any desire to mosey to Shinjuku later in the evening and check out Inception?  Not sure what your threshold is for crashing in internet cafes & shit.

EDIT: scratch that.  I'm going to the water gun fight at midnight on Friday.

People in the West would give a nut to go check this out.  But you are going to a water gun fight?

Offline Kaneda

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Re: Akai Katana [Cave, ARCADE, August 19, 2010]
« Reply #59 on: July 22, 2010, 03:57:53 AM »
I might go out there Friday.  
Kaneda -- any desire to mosey to Shinjuku later in the evening and check out Inception?  Not sure what your threshold is for crashing in internet cafes & shit.

EDIT: scratch that.  I'm going to the water gun fight at midnight on Friday.

I'll be at HEY from about 6:30-8:00 if you decide to drop in. Usually the queue isn't too bad Friday night compared to the loke tests on the weekends but we'll see...