Author Topic: Bullet Soul [5pb, April 7th 2011, JP X360]  (Read 15385 times)

Offline EOJ

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Bullet Soul [5pb, April 7th 2011, JP X360]
« on: August 18, 2010, 05:07:04 PM »
New shmup from 5pb mentioned in Famitsu, to be formally announced soon:

http://www.andriasang.com/e/blog/2010/08/19/bullet_soul/

---

Official site:

http://5pb.jp/games/bulletsoul/
« Last Edit: October 29, 2010, 05:58:27 PM by EOJ »
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Offline charlienash87

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Re: Bullet Soul [5pb, 2010, JP X360]
« Reply #1 on: August 21, 2010, 07:55:10 AM »
so this is going to be an original game by 5pb, and JUST 5pb?
real shame we can't region lock the region free tards to the shmups forum region-moaning thread.
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Offline CHR_AeON

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Re: Bullet Soul [5pb, 2010, JP X360]
« Reply #2 on: August 25, 2010, 07:49:16 AM »
First pics from this week's famitsu:

http://www.imagebam.com/image/9088ea94587287

Offline HVL

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Re: Bullet Soul [5pb, 2010, JP X360]
« Reply #3 on: August 25, 2010, 01:43:05 PM »
First pics from this week's famitsu:

http://www.imagebam.com/image/9088ea94587287

Hard to make much out, but it looks pretty cheap to me.

Offline EOJ

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Re: Bullet Soul [5pb, 2010, JP X360]
« Reply #4 on: August 25, 2010, 02:29:20 PM »
According to sazanami.net this game will have:

-online replays and rankings
-Lots of secret scoring bonuses, reminiscent of 1980s shmups
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Offline EOJ

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Re: Bullet Soul [5pb, 2010, JP X360]
« Reply #5 on: August 26, 2010, 03:06:32 AM »



More Pics:

http://www.famitsu.com/news/201008/26032630.html

Looks pretty cookie-cutter. Like a random Naomi STG by Triangle Service. Music should be good, it's by the guy who did the music for Romancing Saga.
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Offline EOJ

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Re: Bullet Soul [5pb, Winter 2010, JP X360]
« Reply #6 on: August 27, 2010, 12:35:39 AM »
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SkylineR32

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Re: Bullet Soul [5pb, Winter 2010, JP X360]
« Reply #7 on: August 29, 2010, 03:53:10 PM »
I'm giving it a chance but then I liked things such as Trizeal  ;)

Offline EOJ

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Re: Bullet Soul [5pb, Winter 2010, JP X360]
« Reply #8 on: September 15, 2010, 04:42:42 PM »
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Offline twoup

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Re: Bullet Soul [5pb, Winter 2010, JP X360]
« Reply #9 on: September 16, 2010, 12:56:34 AM »
Well the 5 seconds of gameplay footage looked smooth at least. It would have been nice to properly see what was being done to make those bullets turn grey and harmless. I'm hoping there's a proper TATE mode, probably worrying for nothing it'd be crazy not to have one. I'll be picking this up anyway, got to support new original shooters.

Offline EOJ

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Re: Bullet Soul [5pb, Winter 2010, JP X360]
« Reply #10 on: September 16, 2010, 04:02:56 PM »
5pb has opened a development blog for this game, mimicking what Asada does for Cave on his development blog:

http://blog.5pb.jp/bulletsoul/
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Offline Tesuman

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Re: Bullet Soul [5pb, Winter 2010, JP X360]
« Reply #11 on: September 16, 2010, 07:24:15 PM »
That looks like fun.   Intense and not too technical.

Offline EOJ

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Re: Bullet Soul [5pb, Winter 2010, JP X360]
« Reply #12 on: September 21, 2010, 10:08:21 PM »
Nice gameplay vid from the recent TGS:

http://www.youtube.com/watch?v=RzOlnTtTC00

Looking good.
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Offline Lunchbox

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Re: Bullet Soul [5pb, Winter 2010, JP X360]
« Reply #13 on: September 22, 2010, 03:18:13 AM »
Now I understand the title, you literally go after the bullet's soul  :lol:.
Looks good.
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Offline Medal

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Re: Bullet Soul [5pb, Winter 2010, JP X360]
« Reply #14 on: September 22, 2010, 09:10:21 AM »
Looking quite good, exceeding my expectations. Herding and canceling bullets during stages may prove to bore me, but if the bosses are built to be lucrative, I could have a lot of fun with it. The last boss shown there had at least half a dozen breakable parts, all shooting independently, so perhaps that will be the case.

Offline EOJ

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Re: Bullet Soul [5pb, Winter 2010, JP X360]
« Reply #15 on: October 28, 2010, 02:54:38 AM »
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Offline EOJ

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Re: Bullet Soul [5pb, April 7th 2011, JP X360]
« Reply #16 on: October 29, 2010, 05:57:59 PM »
Official site updated, with release date of April 7, 2011:

http://5pb.jp/games/bulletsoul/
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Offline EOJ

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Re: Bullet Soul [5pb, April 7th 2011, JP X360]
« Reply #17 on: January 03, 2011, 09:32:00 AM »
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Offline emphatic

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Re: Bullet Soul [5pb, April 7th 2011, JP X360]
« Reply #18 on: January 03, 2011, 02:28:20 PM »
So, do those guys suck or is it really hard?  :laugh:

Offline antares

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Re: Bullet Soul [5pb, April 7th 2011, JP X360]
« Reply #19 on: January 03, 2011, 04:14:40 PM »
So, do those guys suck or is it really hard?  :laugh:

There's certainly going on a lot onscreen for the first two stages but with all the bullet canceling I'd say they suck  ;)

It would be nice to have confirmation about a Tate mode.

Offline emphatic

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Re: Bullet Soul [5pb, April 7th 2011, JP X360]
« Reply #20 on: January 04, 2011, 06:34:49 AM »
It would be nice to have confirmation about a Tate mode.

Yes, no pre-order for me until that's cleared out.

Offline EOJ

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Re: Bullet Soul [5pb, April 7th 2011, JP X360]
« Reply #21 on: January 20, 2011, 02:09:19 PM »
New PV up at famitsu.com:

http://www.famitsu.com/news/201101/20039461.html

Looks like one of the ships copies Abnormal Palm's laser.
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Offline antares

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Re: Bullet Soul [5pb, April 7th 2011, JP X360]
« Reply #22 on: January 20, 2011, 03:42:36 PM »
What's up with the soundtrack CD? AmiAmi  has two version of this game for preorder, one has an exclusive AmiAmi special but they don't say what it is. Is the CD the special? Or is it included in every first print?

Offline EOJ

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Re: Bullet Soul [5pb, April 7th 2011, JP X360]
« Reply #23 on: January 20, 2011, 03:45:11 PM »
Official site says the soundtrack CD is included in every first print copy:

http://5pb.jp/games/bulletsoul/spec/index.html
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Offline EOJ

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Re: Bullet Soul [5pb, April 7th 2011, JP X360]
« Reply #24 on: January 23, 2011, 05:28:26 AM »
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Offline emphatic

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Re: Bullet Soul [5pb, April 7th 2011, JP X360]
« Reply #25 on: January 23, 2011, 07:39:48 AM »
Too bad it still looks like it won't TATE.  :'( A no-buy for me then.

Offline njiska

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Re: Bullet Soul [5pb, April 7th 2011, JP X360]
« Reply #26 on: January 23, 2011, 10:37:09 AM »
Cool writeup about the game at a recent 5pb event:

http://www.denpanosekai.com/2011/01/japan-firsthand-bullet-soul-and-phantom.html#more

Den actually contacted me last night and asked me to promote that no my website. Seems he also asked them about the title being region free and they said they'd consider it si he wants to get people emailing 5PB with support.

http://njiska.com/2011/01/another-possible-region-free-candidate-bullet-soul/
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Offline antares

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Re: Bullet Soul [5pb, April 7th 2011, JP X360]
« Reply #27 on: January 23, 2011, 11:58:20 AM »
People should instead tell them that no tate = no buy, region free or not  :whyioughtta:

Offline hipgnosis

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Re: Bullet Soul [5pb, April 7th 2011, JP X360]
« Reply #28 on: January 23, 2011, 01:22:39 PM »
Den actually contacted me last night and asked me to promote that no my website. Seems he also asked them about the title being region free and they said they'd consider it si he wants to get people emailing 5PB with support.

http://njiska.com/2011/01/another-possible-region-free-candidate-bullet-soul/

E-mail sent. The more RF shooters the better, get the ball rolling.

Offline njiska

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Re: Bullet Soul [5pb, April 7th 2011, JP X360]
« Reply #29 on: January 23, 2011, 02:56:27 PM »
People should instead tell them that no tate = no buy, region free or not  :whyioughtta:

Eh, this is a complicated one for me. While I agree no tate in a vertical shooter is incredibly dumb (excluding games like Mars Matrix for obvious reasons), but at the same time this is an original, for console game and it places a lot of information outside of the play area. I'm still going to buy it, but it'll be interesting to review it and see just how frustrating the lack of Tate is.
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