CAVE-STG

Presented By CAVE => CAVE Games => Topic started by: joeks on December 21, 2011, 02:27:41 PM

Title: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: joeks on December 21, 2011, 02:27:41 PM
Just read this post on Shmups http://shmups.system11.org/viewtopic.php?f=1&t=39555

concerning this link: http://moon.ap.teacup.com/qwertyuiop/1302.html

Announcement of Dodonpachi Saidaioujou (?)
Title: Re: Dodonpachi Saidaioujou?
Post by: EOJ on December 21, 2011, 06:34:39 PM
Saidai Oujou means "The Greatest Happy Death." I'd be surprised if it's an Arcade title. I wonder if it's related to the thing Asada, Mon, and Mihara have been talking about (all the PS2 Daioujou vids getting pulled down on sites).
Title: Re: Dodonpachi Saidaioujou?
Post by: Monouchi on December 22, 2011, 02:36:21 AM
And the PSVita game is said to be "original", right?
Title: Re: Dodonpachi Saidaioujou?
Post by: EOJ on December 22, 2011, 03:50:33 AM
Yes, but "original" basically just means a new game. It doesn't exclude being a sequel to some other game.

I doubt this game, whatever it is, is for the Vita. But, we'll see!
Title: Re: Dodonpachi Saidaioujou?
Post by: EOJ on January 11, 2012, 09:38:55 AM
http://www.xbox360achievements.org/game/dodonpachi-maximum/achievements/

XBLA game? Only 200 achievement points listed there, so it can't be a retail release. Not sure if this "DDP Maximum" is the same as "Saidai Oujou" either.
Title: Re: Dodonpachi Saidaioujou?
Post by: moozooh on January 11, 2012, 09:44:31 AM
Another Ketsui-Pachi crossover? Defensive Line and Cinderella Amber are names from Ketsui.
Title: Re: Dodonpachi Saidaioujou?
Post by: ookitarepanda on January 11, 2012, 10:26:40 AM
Quote from: EOJ on January 11, 2012, 09:38:55 AM
http://www.xbox360achievements.org/game/dodonpachi-maximum/achievements/

XBLA game? Only 200 achievement points listed there, so it can't be a retail release. Not sure if this "DDP Maximum" is the same as "Saidai Oujou" either.

Like moozooh said, based on the achievement names, this must have something to do with Daifukkatsu and Ketsui.

2008 Tokyo - Opening level of DFK
Defensive Line - Ketsui Stage 4 BGM
Dividing Road of Fate - DFK Stage 2 BGM

The stage clear achievements are interesting, though. While AI is definitely the first stage boss, Cinderella Amber is the Ketsui 4th Stage Boss.

Maybe a crossover like the Muchi Pork Matsuri, where you also fight Ketsui bosses. That's my speculation...
Title: Re: Dodonpachi Saidaioujou?
Post by: TimingTripod40 on January 11, 2012, 12:05:42 PM
Sounds like this is one of those 4 games Asada said he was working on. Kind of have mixed thoughts about them making original 360 shooters now that I've had the chance to play them in the arcade.
Title: Re: Dodonpachi Saidaioujou?
Post by: CHR_AeON on January 11, 2012, 12:21:33 PM
Quote from: EOJXBLA game? Only 200 achievement points listed there, so it can't be a retail release.

Nope, it's their game for Windows Phone 7...
Title: Re: Dodonpachi Saidaioujou?
Post by: EOJ on January 11, 2012, 08:49:26 PM
Yep, I've read this is a W7 game too. Oh well.
Title: Re: Dodonpachi Saidaioujou?
Post by: bcass on January 11, 2012, 09:09:24 PM
If it is WP7 then a 360 version could be likely as all WP7 dev is done using C#/XNA which runs on the 360 with very little effort.  XNA is usually used for XBox Live Indie Games but there are a handful of XNA titles that have been released on XBLA.  I've often thought that the XNA library was good enough to allow Cave-quality shmups to be developed using it.  I guess this finally proves it.
Title: Re: Dodonpachi Saidaioujou?
Post by: Aisha on January 20, 2012, 01:41:17 AM
Website for the game is up, but there's not much there: http://www.cave.co.jp/gameonline/maximum/jp/

It says that it's exclusive to Windows Phone 7, so why the Xbox Live logo at the bottom?

EDIT: Also, DOJ for iPhone/iPod Touch? http://www.cave-world.com/jp/games/dodonpachi-daioujou.html
Title: Re: Dodonpachi Saidaioujou?
Post by: bcass on January 20, 2012, 02:15:25 AM
The Xbox Live logo is there because WP7 uses Xbox Live.  You use your Live/Xbox Live gamertag to log into it.
Title: Re: Dodonpachi Saidaioujou?
Post by: ssfsx17 on January 20, 2012, 03:15:25 AM
The twitter profile for @cave_world_en (the English twitter feed) has had its background changed to "DODONPACHI BLISSFUL DEATH" so that pretty much confirms it.

Of course they've also used Akai Katana backgrounds long before that was confirmed, so who knows...
Title: Re: Dodonpachi Saidaioujou?
Post by: yosai on January 20, 2012, 05:45:54 AM
Quotehttp://www.cave.co.jp/gameonline/maximum/jp/

Developed by EVAC INDUSTRY

:)
Title: Re: Dodonpachi Saidaioujou?
Post by: ookitarepanda on January 20, 2012, 07:45:08 AM
According to Facebook, Dodonpachi MAXIMUM is coming out for windows phone 7, and Dodonpachi DOJ ("Blissful Death") is the next iPhone game.
Title: Re: Dodonpachi Saidaioujou?
Post by: EOJ on January 20, 2012, 08:48:38 AM
DOJ for the iOS should be really interesting to see. It will be Cave's first port of the game, unless they just use Arika's code (like everyone else seems to do!). I wonder if BL will be in there, or another new arrange mode. Maybe Ketsui will be next?
Title: Re: Dodonpachi Saidaioujou?
Post by: drboom on January 20, 2012, 12:09:29 PM
Quote from: EOJ on January 20, 2012, 08:48:38 AM
Maybe Ketsui will be next?

Ketsui anything would be great. I would buy Ketsui breakfast cereal.
Title: Re: Dodonpachi Saidaioujou?
Post by: Blade Runner on January 20, 2012, 02:41:04 PM
Quote from: drboom on January 20, 2012, 12:09:29 PM
Ketsui anything would be great. I would buy Ketsui breakfast cereal.

This.
Title: Re: Dodonpachi Saidaioujou?
Post by: Aisha on January 23, 2012, 01:22:26 AM
...And another new teaser just released on Twitter: http://www.cave.co.jp/gameonline/saidaioujou/

I'm still holding out on another 360 port of something or new arcade title. :-\
Title: Re: Dodonpachi Saidaioujou?
Post by: drunkninja on January 23, 2012, 02:37:30 AM
Quote from: drboom on January 20, 2012, 12:09:29 PM
Quote from: EOJ on January 20, 2012, 08:48:38 AM
Maybe Ketsui will be next?

Ketsui anything would be great. I would buy Ketsui breakfast cereal.

Now with DOOM shaped marshmallow pieces!
Title: Re: Dodonpachi Saidaioujou?
Post by: yosai on January 23, 2012, 03:45:14 AM
(http://www.cave.co.jp/gameonline/saidaioujou/common/img/saidaioujou.jpg)
Title: Re: Dodonpachi Saidaioujou?
Post by: EOJ on January 23, 2012, 08:14:24 AM
Why not paste the link from where you got that pic?

http://www.cave.co.jp/gameonline/saidaioujou/
Title: Re: Dodonpachi Saidaioujou?
Post by: EOJ on January 23, 2012, 08:18:00 AM
Sounds like another smartphone game.

http://ameblo.jp/cave-cs-stg-dev/

Same designer for this and ddp maximum (Kimura). He says he'll announce details soon.
Title: Re: Dodonpachi Saidaioujou?
Post by: TimingTripod40 on January 23, 2012, 09:30:32 AM
That's a lot of DDP. WP7 DOJ port I'm guessing.
Title: Re: Dodonpachi Saidaioujou?
Post by: SuperPang on January 29, 2012, 08:42:23 AM
Small update coming in the next 24hrs by the looks of it. I can't see this being a smartphone game because a) there are two DDPs already in development and b) the name is in Japanese, meaning it's probably not a global release.

Unless it's the Android port of DOJ and they've given up on the west.
Title: Re: Dodonpachi Saidaioujou?
Post by: EOJ on January 30, 2012, 02:06:06 AM
This should make everyone happy:

http://www.cave-stg.com/?p=1829

Happy to see it's a vert! The "Dress System" sounds a bit scary, though.
Title: Re: Dodonpachi Saidaioujou?
Post by: Monouchi on January 30, 2012, 02:24:07 AM
Quote from: EOJ on January 30, 2012, 02:06:06 AM
This should make everyone happy:

http://www.cave-stg.com/?p=1829

Happy to see it's a vert! The "Dress System" sounds a bit scary, though.

Awesome. Hope its 2D.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Blue_Rei on January 30, 2012, 02:49:55 AM
Sweet new arcade DDP! Makes me feel all warm and gooie inside.
Title: Re: Dodonpachi Saidaioujou?
Post by: moozooh on January 30, 2012, 02:55:53 AM
Quote from: EOJ on January 30, 2012, 02:06:06 AMThe "Dress System" sounds a bit scary, though.

<Sapz> Further bet, this system is just like picking Bomb or Power or Shotia or Exy or whatever

<moozooh> my bet is that milking will include gradually undressing girl bosses
<moozooh> and chip damage to naked parts

<Aliquant> You're chaining shopping trips now
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: emphatic on January 30, 2012, 03:04:33 AM
Fuckin' A. :)
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: fuse on January 30, 2012, 05:04:40 AM
Good news that AC isn't dead!

Anyone roughly know the time difference between loc tests and finals? I'm in Tokyo around the end of March...
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on January 30, 2012, 06:51:55 AM
That might be cutting it fine but you never know.

I was crossing everything that this was an arcade release and I'm well chuffed. Day one purchase if it's SH-3.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: fuse on January 30, 2012, 07:08:29 AM
Well, keep everything crossed because if I can't play it in March I'm finding your house when you get it.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: ookitarepanda on January 30, 2012, 07:52:19 AM
Is there more to the Japanese pun in SaiDaiOuJou, or is there more of a connection with DOJ than the other DDP games, I wonder?

Could be really cool. And again, I hope for a 2d game, but that's my preference.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: drunkninja on January 30, 2012, 09:30:31 AM
Quote from: ookitarepanda on January 30, 2012, 07:52:19 AM
Is there more to the Japanese pun in SaiDaiOuJou, or is there more of a connection with DOJ than the other DDP games, I wonder?

Could be really cool. And again, I hope for a 2d game, but that's my preference.

Same here, I'd also kind of hope for a return to the more dark DOJ graphical/musical style, but it doesn't sound like that'll be the case.  Looking forward to seeing it though.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: drboom on January 30, 2012, 11:55:48 AM
Awesome! I'm hoping the bullet cancelling thing is less emphisized with more actual dodging expected. Bullet cancelling kinda bores me.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: moozooh on January 30, 2012, 12:13:45 PM
There's a really good chance it will be new hardware if they aren't going to do X360 ports anymore, otherwise it would be  really odd to miss an opportunity of an easy port. Which is cool because CV1000 does not get the job done anymore.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on January 30, 2012, 12:15:55 PM
I'm pretty sure they won't invest in new hardware after the headache DS2 was. It'll be CV1000 or Nesica.

Also, DOJ was released on 17th April 2002. I imagine this might come out around the 10th anniversary.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: moozooh on January 30, 2012, 12:25:59 PM
I'm really unsure it would make sense for Cave to confine themselves to CV1000 if they're going to continue making arcade games. They're falling behind on visual flair because the hardware they've been using can't even do 480p and all recent games run in 30 fps most of the time because of all the slowdown.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on January 30, 2012, 12:50:34 PM
Nesica and collectors wouldn't be able to get it, or want to. I doubt they will throw that away.

The 3rd gen slows down to a lot less than 30 fps on newer games. AK Limited is more like 1 fps at times. I'd still rather play it than anything any other company is coming with. They're still making the 3rd gen boards, it's not all using up old stock. I've seen a Mushi 1.5 that had a hardware change I've never seen before and I've seen every game.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: moozooh on January 30, 2012, 12:59:11 PM
Quote from: Muchi Muchi Spork on January 30, 2012, 12:50:34 PMAK Limited is more like 1 fps at times.
Wow, really? I didn't expect it to be that bad. :\

Oh well, another proof that CV1000 has to go...
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on January 30, 2012, 01:03:06 PM
Quote from: moozooh on January 30, 2012, 12:25:59 PM
I'm really unsure it would make sense for Cave to confine themselves to CV1000 if they're going to continue making arcade games.

I doubt they have much invested in future arcade projects. Unless it's a huge success, this might well be their last.

That interview with Yagawa suggested they think the hardware is perfectly capable. AK runs at a crawl at times but ultimately it was the scoring system and length that caused it to flop. DFK BL runs at a crawl at times but it's still a riot and did pretty well AFAIK.

As for ports, they clearly downscale from 480p assets anyway. I very much doubt they re-rendered everything.

When I sent my DS2 for repair, the vibe I got was that operators hated the hardware. Most were rental so it was Cave who took the repairs and sent out patches as well. Must have been a nightmare, hence the return to SH3 for AK.

Nesica Live is the only other real alternative. It seems to suit the likes of Grev and Arc System Works and HD releases are port friendly but I hear after Taito's cut, there's not much in it for the dev. Also that Cave CEO did encourage collectors to buy arcade releases and I think we would have seen a Taito logo by now.

We'll know by the end of the week.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on January 30, 2012, 01:09:12 PM
It's actually pretty cool. I didn't like it at first but it grew on me. It's not very often that it does that and for a lot of people it never will. You have to get a truckload of bullets on screen and then pop some enemies turning it all into gold. What's weird is the original Katana board had some faster ram installed, I assume it was to try and offset slowdown (not sure, maybe they just ran out of the cheaper slower type) and then went back to the default ram speed on the Limited version. Most of the game plays like it's more optimized, but occasionally it slows down even more than the original. The vids people have posted (I think from Moon or someone else's Japanese blog) prompted some guesses that some of the slowdown was an encoding issue. It's not.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on January 30, 2012, 01:12:47 PM
Quote from: SuperPang on January 30, 2012, 01:03:06 PM
Quote from: moozooh on January 30, 2012, 12:25:59 PM
I'm really unsure it would make sense for Cave to confine themselves to CV1000 if they're going to continue making arcade games.

I doubt they have much invested in future arcade projects. Unless it's a huge success, this might well be their last.

That interview with Yagawa suggested they think the hardware is perfectly capable. AK runs at a crawl at times but ultimately it was the scoring system and length that caused it to flop. DFK BL runs at a crawl at times but it's still a riot and did pretty well AFAIK.

As for ports, they clearly downscale from 480p assets anyway. I very much doubt they re-rendered everything.

When I sent my DS2 for repair, the vibe I got was that operators hated the hardware. Most were rental so it was Cave who took the repairs and sent out patches as well. Must have been a nightmare, hence the return to SH3 for AK.

Nesica Live is the only other real alternative. It seems to suit the likes of Grev and Arc System Works and HD releases are port friendly but I hear after Taito's cut, there's not much in it for the dev. Also that Cave CEO did encourage collectors to buy arcade releases and I think we would have seen a Taito logo by now.

We'll know by the end of the week.

They could do another PGM2 game. I really doubt it but that would probably please some hardcore fans. Maybe. Well, a lot more than some PC hardware. PC hardware and I'm done..
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Kaneda on January 30, 2012, 09:51:48 PM
Quote from: fuse on January 30, 2012, 05:04:40 AMAnyone roughly know the time difference between loc tests and finals? I'm in Tokyo around the end of March...

Futari was loke tested at the end of August or beginning of September and came out at the end of October, so you might just make it.

I`m going to check out SDOJ on Saturday with adverse if anyone else wants to come.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on January 30, 2012, 10:52:06 PM
I'll wait for the Kansai location test.  :righton:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Lunchbox on February 01, 2012, 05:17:45 AM
So isn't going to be ported to 360?? It sounds weird to me... I can't see the point of that movement.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 01, 2012, 09:12:12 AM
My guess is this game won't be ported until 2013 at the earliest- cave probably thinks the 360 will be totally dead in japan by then. But who knows, a 360 port could still happen.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: matrigs on February 02, 2012, 03:22:21 AM
Quote from: moozooh on January 30, 2012, 12:25:59 PM
I'm really unsure it would make sense for Cave to confine themselves to CV1000 if they're going to continue making arcade games. They're falling behind on visual flair because the hardware they've been using can't even do 480p and all recent games run in 30 fps most of the time because of all the slowdown.

doesn't really make a lot of sense for a 480p output as this won't allow it to be installed in low-res cabs.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: moozooh on February 02, 2012, 04:04:54 AM
Quote from: matrigs on February 02, 2012, 03:22:21 AM
doesn't really make a lot of sense for a 480p output as this won't allow it to be installed in low-res cabs.
Can't these monitors handle 640x480? What did Naomi 1&2, Hikaru, Chihiro, Type X, etc., boards run on? Those all weren't exactly low-res, as far as I know.

In any case, CV1000 forces Cave to downscale its games' assets, making them look and sound considerably worse. In my opinion, Akai Katana Shin is how a modern arcade shmup should look and sound like to stand out and attract younger audience. Moreover, CV1000's GPU can't handle even small amount of objects on screen without going underwater as mentioned before. Even several year old releases like Futari BL go into 30 fps when there are less bullets on the screen than there were in DOJ (crazy but true!), and it's not exactly cool or handy, because, as the pattern ends, it rapidly accelerates and makes you run into a bullet.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: TimingTripod40 on February 02, 2012, 04:58:46 AM
I think it's worth pointing out that while the slowdown is still there the arcade release of Futari BL features noticeably less slowdown than the 360 port.

Agreed on the whole jerky slowdown thing being bad though. Sucks that something like that can turn people off from such a great game.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 02, 2012, 10:27:55 PM
The Location test has started, here's some pics of the posters of the game at Hey arcade:

http://ameblo.jp/cave-cs-stg-dev/entry-11152423480.html

Still no pics of the game yet.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 02, 2012, 10:35:34 PM
First info is trickling in from 2Ch:

-Feels like a mix of Daioujou and Daifukkatsu Black Label. No Reddo gauge, though.
-Dress system is linked with the shot selection (it changes the clothes of your pilot). Shot=military garb, Laser=everyday cloths, Expert=Swimsuit/bikini
-Combo gauge appears to be like Daifukkatsu BL - it doesn't cut, just slowly reduces some times.
-Three button system (shot, bomb, laser).
-Autobomb on/off. With it off, it's like Daioujou's system. With it on, one autobomb takes all your bomb stock, and bombs don't replenish.
-No shot power up items, you start full charged up like in Daifukkatsu.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 02, 2012, 10:41:45 PM
More stuff:

-Daioujou-type hyper rank, but the rank is visible (not sure if this means there's some rank bar or something)
-Expert mode is much harder (like Strong style in Daifukkatsu BL).
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 02, 2012, 11:25:15 PM
The location test version ends after the 3rd stage - like previous location test versions of other games. SPS (Ketsui WR holder) 1CC'd it on his first try, according to witnesses.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on February 02, 2012, 11:58:38 PM
 :)
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 03, 2012, 12:07:06 AM
(http://i147.photobucket.com/albums/r283/blueskied/ddpsdoj_marquee.jpg)
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Sapz on February 03, 2012, 12:10:27 AM
As expected, Type A looks the most badass of the three. =D

Thanks for all this info, really interesting. Can't wait to hear more.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on February 03, 2012, 01:25:08 AM
http://bambuser.com/channel/cpsteve/broadcast/2336652
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 03, 2012, 01:34:36 AM
That looks pretty awesome. Lots of color and all the gems getting sucked in gives me a Futari vibe. Also reminds me of Ketsui a bit, in terms of the shot movement. Looks like SH3 again too.

Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Monouchi on February 03, 2012, 01:44:55 AM
Quote from: Muchi Muchi Spork on February 03, 2012, 01:25:08 AM
http://bambuser.com/channel/cpsteve/broadcast/2336652

Looks cool.
Many of the graphical assets feels like they are taken straight from DFK.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on February 03, 2012, 01:46:44 AM
Quote from: EOJ on February 03, 2012, 01:34:36 AM
Looks like SH3 again too.



Hopefully. I can't tell with the quality of the video but for sure it's supposed to run at 3:4 instead of 16:9. The medals are elongated.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 03, 2012, 01:51:23 AM
Yeah, the video is of an LCD monitor getting a feed from the cab. Its not the actual cab. Cave always does this at location tests. The game is not HD or 16:9.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Chempop on February 03, 2012, 01:59:07 AM
NICE!  Big thanks for posting a link to that video, can't wait to see some nice clear flicks and stills. 
I have to say, it hasn't quite sunk in yet that a new arcade game is actually on the way.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: drunkninja on February 03, 2012, 02:13:32 AM
So.....anyone wanna help me fund a PCB purchase =D
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Shalashaska on February 03, 2012, 02:13:44 AM
Yay no hyper bullet cancelling, no bullet cancelling from killing some of the larger enemies, and no transformer bosses.  :righton:  This looks like the closest I'll get to a DOJ 2 on SH3.  And I just sold my supergun too.  :(  I really hope Cave reconsiders the no more 360 ports thing...
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Chempop on February 03, 2012, 02:59:18 AM
Shalashaska, I'll enjoy it in Your stead. 
P.s.  the supergun should arrive in the next day or so, I can't wait! 
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on February 03, 2012, 10:25:31 AM
Vids posted by GaijinPunch and rancor:

http://www.sk8tokyo.com/shmup/images/DDP-LOC/DDP-LOC1.avi
http://www.sk8tokyo.com/shmup/images/DDP-LOC/DDP-LOC2.avi
http://dl.dropbox.com/u/7481829/IMG_1446.MOV
http://dl.dropbox.com/u/7481829/IMG_1447.MOV
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Erppo on February 03, 2012, 10:59:12 AM
These look pretty nice, even if it's hard to deduce how the scoring works based on just these.

I'm eagerly waiting for a second loop though, it's been a while since the last looping game. I think the patterns looking relatively easy even with the Expert mode might suggest there is one. It's certainly not on the level that you get with Strong in DFKBL.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Icarus on February 03, 2012, 12:33:52 PM
Quote from: Erppo on February 03, 2012, 10:59:12 AM
These look pretty nice, even if it's hard to deduce how the scoring works based on just these.

I'm eagerly waiting for a second loop though, it's been a while since the last looping game. I think the patterns looking relatively easy even with the Expert mode might suggest there is one. It's certainly not on the level that you get with Strong in DFKBL.

1) I reckon it's a return to difficult chaining, as it appears that you're encouraged to use a lot of hypers to score in (drive up hit count), but your chain breaks if lost in hyper mode, and you don't have the luxury of bullet-cancelling like in Daifukkatsu.

2) Why do I get the feeling there's a hidden route in the game? The first stage looks abnormally short.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Erppo on February 03, 2012, 01:01:07 PM
Quote from: Icarus on February 03, 2012, 12:33:52 PM1) I reckon it's a return to difficult chaining, as it appears that you're encouraged to use a lot of hypers to score in (drive up hit count), but your chain breaks if lost in hyper mode, and you don't have the luxury of bullet-cancelling like in Daifukkatsu.

This is what I'm hoping for. I'm not really a fan of the direction DFKBL took, but I guess it can be seen more as an one-off instead of a real sequel to the series. It could be like reverse Daifukkatsu, with the chain being in risk during the hypers instead, and scoring involving using them near constantly. That combined with a large hyper rank effect and I'm happy.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Icarus on February 03, 2012, 01:12:43 PM
Quote from: Erppo on February 03, 2012, 01:01:07 PM
That combined with a large hyper rank effect and I'm happy.

Well, a telling fact is that the hyper rank counter is in double digits, which means that it is theoretically possible to get the rank up to 99, or Ultra Mode bullet patterns.
The main problem I'm seeing at the moment, is that it look like it takes forever to generate a hyper, in Expert Type at least.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Erppo on February 03, 2012, 01:16:33 PM
Quote from: Icarus on February 03, 2012, 01:12:43 PM
The main problem I'm seeing at the moment, is that it look like it takes forever to generate a hyper.

That could be explained simply by insufficient knowledge of the game. Charging takes quite long in DFK too if you just hang back and use the shot, but with proper techniques you can use the aura and have your hypers charged instantly even with the bomb ships.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Icarus on February 03, 2012, 01:28:18 PM
Quote from: Erppo on February 03, 2012, 01:16:33 PM
That could be explained simply by insufficient knowledge of the game. Charging takes quite long in DFK too if you just hang back and use the shot, but with proper techniques you can use the aura and have your hypers charged instantly even with the bomb ships.

True, but that was only really an issue for Bomb and Strong type throughout the game, and for Power type at the beginning of the game. Power had an increased hyper generation rate in unhypered Normal Mode, and you could use hyper Boost Mode to generate more energy. And once you had one hyper, proper play would see you generating them near constantly.

EDIT: Hang on! I think I've sussed it. If you look at the clips, there's a little light above the chaining gauge that lights up when it hits max. When it lights up, any kills after that keep it over max will add to your hyper gauge instead. Hyper generation seems to slow considerably in hyper mode, though. I wonder if the chaining gauge has an effect on bees as well, as I noticed a percentage multiplier on them when collected.

EDIT 2: Interesting. In normal mode, star items are +pts, in hyper mode, they're +hit.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: ASR on February 03, 2012, 01:50:27 PM
So thankful to see this.
If this got ported cave would make beaucoup dollars.
Regardless, its good to see cave still in it.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: brentsg on February 03, 2012, 01:56:48 PM
Quote from: ASR on February 03, 2012, 01:50:27 PM
If this got ported cave would make beaucoup dollars.

Nah, they'd sell a disappointing number of copies.  I still expect to see a port but it's not like they sell like hotcakes in JPN or anywhere else.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: HVL on February 03, 2012, 03:01:25 PM
Bikini instead of sukumizu? CAVE clearly needs to take Marketing 101. :laugh:

Am I the only one thinking the DFK art is somewhat unfitting for a DOJ style game? Looks pretty good and interesting nevertheless.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Monouchi on February 03, 2012, 03:40:03 PM
What I miss is variation in the look of the levels...these three levels looks very similar.
But for ex in DOJ, first Military base, then up in the sky etc..  :)

This is something i love about Mushi Futari, lots of variation in the level looks/scenery.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Third_strike on February 03, 2012, 04:05:05 PM
http://www.nicovideo.jp/watch/sm16870363
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Shalashaska on February 03, 2012, 04:17:42 PM
Music is pretty meh IMO.  Seems like that stage 3 mid-boss is eating people up.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Let_It_Be on February 03, 2012, 04:36:56 PM
I'm liking what I see, I really want SOJ to do better in the Arcade than AK did.  Let's just hope there aren't any major problems on release like DFK 1.0 had.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Naut on February 03, 2012, 05:37:14 PM
Good to see some forced bullet dodging. Chaining looks disappointingly easy, first credit autofire yields longer chains than expected for the first few stages. Kinda hoping there's another method other than shotgunning to quickly generate hypers. Bees and maintaining a chain don't vary enough to make route-finding fun. I'd like to see how Shuri plays.

Quote from: HVL on February 03, 2012, 03:01:25 PM
Bikini instead of sukumizu? CAVE clearly needs to take Marketing 101. :laugh:

Cave's just covering all their bases -- Hikari's sporting the revered school swimsuit (well, a one piece that looks close enough). Hearing them say "hazukashi" whenever you pick expert is a bit disturbing though...
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Icarus on February 03, 2012, 05:55:59 PM
Quote from: Naut on February 03, 2012, 05:37:14 PM
Cave's just covering all their bases -- Hikari's sporting the revered school swimsuit (well, a one piece that looks close enough). Hearing them say "hazukashi" whenever you pick expert is a bit disturbing though...

You'd be embarrassed too, if you were made to fly into a heated battle wearing nothing but a two-piece bikini.

(http://i.imgur.com/wYeMGl.jpg)

Mmmm, yummy. If I was an enemy pilot, I know I'd be distracted.
I do find it funny how power = less clothing, though. Maximum Power Mode = naked? :p
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Sapz on February 03, 2012, 08:33:48 PM
Still waiting hopefully for a Type A or Expert clear video. :(

Very interesting speculations about the scoring system. At first glance it appears like autochaining, but knowing Cave there's got to be some difficult and precise mechanic for getting at the higher scores.

EDIT: Oh wait, here's an A-S video: http://www.youtube.com/watch?v=gpsqm5QuBGA

I like the bomb. :D
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 03, 2012, 09:17:00 PM
You guys have to keep in mind Cave almost always tweaks or changes the scoring system, bullet patterns, and difficulty level between the time of the location test ver and final ver. Look at Futari, for example. Its location test ver scoring system is totally different from ver 1.0. So I wouldn't spend too much time analyzing the system just yet.

Basically Cave gets feedback from top players, then makes changes. If there are still complaints after release, they make a 1.5.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Sapz on February 03, 2012, 10:03:13 PM
Here's a B-E run I found, up to stage 3: http://www.youtube.com/watch?v=9fkXc_1Ch8c

Wow, it really is a lot harder, almost like a second loop. I'm curious if it'll loop considering how much more challenging this already looks.

Noted about the scoring system; suffice to say that however it ends up working, I'm even more excited for this after seeing the Expert mode. There seem to be a lot more hypers generated here which is I guess the scoring advantage.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Daverost on February 04, 2012, 10:42:54 AM
Quote from: Icarus on February 03, 2012, 05:55:59 PM
I do find it funny how power = less clothing, though. Maximum Power Mode = naked? :p

Ar tonelico logic.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Daverost on February 04, 2012, 05:43:03 PM
Did anyone post what the different outfits do yet?

http://www.crunchyroll.com/anime-news/2012/02/04/your-swimsuit-drives-enemies-wild-in-next-dodonpachi-game (http://www.crunchyroll.com/anime-news/2012/02/04/your-swimsuit-drives-enemies-wild-in-next-dodonpachi-game)
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: moozooh on February 04, 2012, 05:48:41 PM
Yeah, it's just the silly front for Shot/Laser/Expert subtypes, except this time Expert makes the game harder like Strong style does in DFK BL.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Kaneda on February 04, 2012, 08:04:05 PM
Quote from: Sapz on February 03, 2012, 10:03:13 PM
Here's a B-E run I found, up to stage 3: http://www.youtube.com/watch?v=9fkXc_1Ch8c

The guy playing there is LEN, one of the best players at HEY. He's had world records in Deathsmiles MBL, DFK and DFK BL.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: slateman on February 04, 2012, 08:41:51 PM
It's terrible.  I love the different styles, but doing so this way is just...meh. 

That being said, I can't wait...though it'll be a *long* wait for me. 
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Daverost on February 05, 2012, 11:38:44 AM
Quote from: moozooh on February 04, 2012, 05:48:41 PM
Yeah, it's just the silly front for Shot/Laser/Expert subtypes, except this time Expert makes the game harder like Strong style does in DFK BL.

Yyyyep. I just didn't see where we knew for sure about bomb counts and shot properties. Wasn't sure if we were speculating in here or not.

But yeah, pretty much DFK BL.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: ProMeTheus on February 05, 2012, 09:42:58 PM
Except for the stupid everlasting lolis,
this looks good to me :)

I'm excited to try this out in the future.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: sh00g on February 05, 2012, 10:19:28 PM
Well it wouldn't be CAVE without 'DAT ART'. :laugh:

Game looks great and I love their use of colors.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Aliquantic on February 06, 2012, 04:04:07 AM
Quote from: ProMeTheus on February 05, 2012, 09:42:58 PM
Except for the stupid everlasting lolis,
this looks good to me :)

I'm excited to try this out in the future.

Do you think we can convince one of the French arcades to buy the PCB? :P (Like Bordeaux did for Akai Katana)
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: CIB on February 06, 2012, 02:59:14 PM
My local arcade in Lyon who had DFK BL (well, a video game shop with some astro citys) is willing to get the game.
Man, can't wait  :whyioughtta: :whyioughtta: :whyioughtta: :whyioughtta:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: rtw on February 09, 2012, 04:05:27 PM
Fujita confirms that it's CV1000 :D
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 10, 2012, 12:12:50 AM
That should make importers happy.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on February 12, 2012, 11:54:10 AM
It definitely makes me happy. It looks like the release date is April 14:

http://www.fujitacommunications.com/
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on February 12, 2012, 12:17:58 PM
10th Anniversary pretty much.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on February 12, 2012, 12:42:55 PM
Yeah maybe they are planning on doing the "master ver" build on the 5th and then printing and sending them out the next week. We'll see.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on February 12, 2012, 01:01:38 PM
Sig update  :whyioughtta:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 14, 2012, 04:53:09 AM
It seems this will be the last ddp game - the title is now dodonpachi saidai oujou kan. Kan means "the end" or "complete". Also, cave's flyer for the game says "10 years from daioujou, and then, sayonara..."

(https://sites.google.com/site/japandealers/pre-order-page/ddp%20pre.jpg)
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 14, 2012, 04:59:33 AM
I should add Cave seems pretty desperate in that flyer - they quote an unnamed 19 year old girl who claims "for a beginner like me, it seems like a game I could really get into!"  :laugh:

Oh yeah, release date is mid april.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 14, 2012, 05:06:57 AM
AOU show version, to be playable the 17th-18th, is a newer rev with various changes.

http://ameblo.jp/cave-cs-stg-dev/
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: brokenhalo on February 15, 2012, 10:43:29 AM
Quote from: EOJ on February 14, 2012, 04:53:09 AM
It seems this will be the last ddp game - the title is now dodonpachi saidai oujou kan. Kan means "the end" or "complete". Also, cave's flyer for the game says "10 years from daioujou, and then, sayonara..."

wasn't daioujou supposed to be the last ddp? i remember cave saying something about letting the series die a "peaceful death", so i guess we can't take anything as "final".

it would be good for them to hang up ddp for a while though. let them get back to some of their other franchises or create some new ones.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on February 16, 2012, 06:55:17 AM
Ridiculous name isn't it. Angry Leader Bee: Greatest Blissful Death Final? :laugh:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on February 17, 2012, 08:49:00 AM
http://www.4gamer.net/games/146/G014693/20120217084/
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: ProMeTheus on February 18, 2012, 06:18:21 AM
I like the idea that it's the last DDP because I've made it kind of a goal for me to try making high scores in all DDPs, and I was getting afraid of my memory getting saturated with so many games -.-
3 is good, 4 is ok, 5 would be too much @_@
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: ookitarepanda on February 18, 2012, 10:52:45 AM
Quote from: ProMeTheus on February 18, 2012, 06:18:21 AM
I like the idea that it's the last DDP because I've made it kind of a goal for me to try making high scores in all DDPs, and I was getting afraid of my memory getting saturated with so many games -.-
3 is good, 4 is ok, 5 would be too much @_@

There already are 5.  :laugh:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: MX7 on February 19, 2012, 10:04:02 AM
DonPachi, DoDonpachi, DoDonpachi DaiOuJou, DoDonpachi DaiOuJou Black Label, DoDonpachi Daifukkatsu, DoDonpachi Daifukkatsu Black Label, and now DoDonpachi SaiDouOuJou Kan... So that's six, not counting DDP campaign version :)
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: ookitarepanda on February 19, 2012, 10:46:43 AM
Quote from: MX7 on February 19, 2012, 10:04:02 AM
DonPachi, DoDonpachi, DoDonpachi DaiOuJou, DoDonpachi DaiOuJou Black Label, DoDonpachi Daifukkatsu, DoDonpachi Daifukkatsu Black Label, and now DoDonpachi SaiDouOuJou Kan... So that's six, not counting DDP campaign version :)

Well I was referring to non-black label games. Donpachi, Dodonpachi, Dodonpachi Bee Storm (which yes is a real game), Dodonpachi Dai Ou Jou, and Dodonpachi Daifukkatsu.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: MX7 on February 19, 2012, 11:30:44 AM
Sigh, I forgot Bee Storm, which is odd because it's in my local arcade ATM :/
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: DED on February 20, 2012, 07:08:50 AM
(http://s14.directupload.net/images/120220/ul663e5p.jpg)

official side updated: http://www.cave.co.jp/gameonline/saidaioujou/

Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 20, 2012, 07:33:14 AM
Wow, this game is really all about in-your-face boobs isn't it.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: ookitarepanda on February 20, 2012, 10:06:50 AM
Quote from: EOJ on February 20, 2012, 07:33:14 AM
Wow, this game is really all about in-your-face boobs isn't it.

http://dl.dropbox.com/u/40057770/___.jpg

I think as far as BOOBS ALERT goes, I'd rate Ibara at the top, then Mushi, then DDPSDOJ, then ESPGaluda (Ageha is a slut).
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: bcass on February 20, 2012, 12:22:08 PM
No Pork?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: darkidol on February 20, 2012, 05:21:57 PM
Makes me wonder if knocker size will be correlative to laser.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: sh00g on February 20, 2012, 06:34:06 PM
Using red ship. Always.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 20, 2012, 10:52:17 PM
Man, am I lucky. The next location test for this game will be in my local arcade, a-cho, here in Kyoto.

http://www.a-cho.com/

The twitter feed on their site says they'll announce the dates soon. My bet is it's this weekend.

Cave always do at least one Kansai location test. They'll probably do one around Osaka later on.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: A47A47 on February 21, 2012, 02:06:09 AM
http://twitter.com/#!/omaccya/status/171815870102908928

The manager of a-cho says "from the morning of Feb 24th through Feb 26th"

I'm 1 hour from a-cho. I'll go there on each of 3 days.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 21, 2012, 02:08:14 AM
Cool beans. I'll walk down there on Friday or Saturday. It's only 15 min from my house. =D
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Sapz on February 21, 2012, 03:47:29 AM
Awesome! Man, I wish I could go play this. Hoping for lots of juicy info. :righton:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: eckart on February 21, 2012, 05:07:15 AM

Cool news. Maybe we see the 4th level.

Got this mail this morning from sophia:
?DODONPACHI SAIDAIOUJOU?


*INFORMATION AND CONDITIONS :
*UNIT PRICE : JPY186,000
*PRICE TERMS: EX GODOWN
*ADVANCED ORDER: CLOSED ON 9/MAR/2012
*RELEASE DATE: SCHEDULED IN MID/APR/2012
*DEPOSIT: JPY60,000 IS REQUESTED AS DEPOSIT WHEN YOU CONFIRM ORDER.
*REMARK: ADVANCED ORDER WILL BE CLOSED AS SOON AS THE ORDER QTY WILL REACH THE SCHEDULED QTY.


Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: A47A47 on February 21, 2012, 06:42:51 AM
http://twitter.com/llakihabara/status/171892066085908480

Tokyo leisure land Akihabara will hold a location test from Feb 23 through Feb 26.

http://llakihabara.sakura.ne.jp/LLA_site/
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Kaneda on February 21, 2012, 07:17:27 AM
I wonder if all the loke tests are because Cave can't afford to do a version 1.5. I don't recall there being so many for past games.

I might go check it out this weekend to see if it feels any different. Hopefully the line won't be as long so I can put in a few credits.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: moozooh on February 21, 2012, 07:21:07 AM
Or maybe they've become smart enough to actually avoid terminal fuckups on the initial releases. If so, more power to them. Personally, so far I don't see anything wrong with the game in terms of mechanics. If the difficulty gets high enough at some point, this could as well be the second coming of DOJ, just without the style.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 21, 2012, 08:01:59 AM
Their previous games had multiple location tests. This is nothing new.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on February 21, 2012, 09:09:13 AM
I'm not sure AK did though? They seem to have learnt from that experience which is great to see.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: A47A47 on February 23, 2012, 07:59:20 AM
(http://apple.mokuren.ne.jp/loader_1/src/apple2616.jpg)

Wow!
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: moozooh on February 23, 2012, 08:08:29 AM
Sapz was right all along, Type A is clearly superior.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Sapz on February 23, 2012, 03:51:25 PM
Ahahahahahaha. Well, I guess this is further confirmation that A-L and A-E are the modes of choice here. :V
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Special World on February 24, 2012, 12:01:13 AM
Dodonpachi Saidaioujou Or: How Type-A Poked My Eye Out
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 24, 2012, 03:13:47 AM
I just got back from 2 hours at the a-cho location test. :righton: I played it as B-Expert, with Autobomb OFF. Doesn't get much harder than that, but everyone else was playing Shot or Laser all day and I wanted to see the tougher bullet patterns. My credit ended before the first boss, but it was a fun ride. No one got to the Stage 3 boss in my time there, but it was the same 5-6 guys rotating over and over. Some were getting progressively better and even making some neat scoring patterns. I watched the runs for a good time, studying the bullet patterns.

Some things about the autobomb I noticed:

Shot starts with 3 bombs with autobomb ON or OFF, but with each death with OFF you get an extra bomb whereas with ON you only get 3 bombs per life.  Laser starts with 2 bombs, and Expert with 1, progressing to 2 once you die (with OFF), but staying as 1 (with ON). Autobomb kills your entire bomb stock, and the bomb doesn't last as long as a normal bomb. I don't think there's any difference in score among ON and OFF. At least I couldn't see any difference. Most people started with ON but switched to OFF because it's actually easier that way with the extra bombs, provided you bomb at the right times. I'm also pretty sure an autobomb kills your chain, but a regular bomb doesn't. I did see some bombs that killed the chain, but the last guy I remember would manually bomb in the stages and his chain didn't cut. I'll have to check on this again.

On the difficulty:

I'd say this is a very hard game indeed. Even with Shot types it's very difficult to get past stage 3. If they keep this difficulty in the final product I will be amazed. They billed the game as easy for beginners to get into, but that couldn't be further from the truth right now. Guys were getting reamed left and right by the end of stage 3, and these were no shmup schmucks. I saw one guy nearly clear DFK BL with Strong style right before his SDOJ credit and he still got mauled. Another guy was destroying Ketsui for awhile, and his credit ended at SDOJ's second boss with Laser Style. I couldn't see much difference between Shot and Laser - perhaps they are the same in regard to bullet patterns?

On the bullet patterns:

They remind me a lot of stuff in DOJ, and Ikeda's recent arrange modes DFK Arrange A and DFK BL Arrange. There's also a lot less slowdown than other SH3 games, the bullet speed on the bosses felt like Futari 1.0 (not 1.5) Original but with more density.

On the graphics/music:

Both are fantastic, top notch stuff. Lots of voice work in the game too.

There was no feedback card to fill out so it seems like Cave wasn't interested in what we thought about it. Oh well.

Anyway I'll probably head down there tomorrow morning and try and take some pictures, I didn't have a camera with me today.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Sapz on February 24, 2012, 03:32:52 AM
Sounds really promising! Nice to hear what the autobomb does, I'd been wondering what the disadvantage was.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: moozooh on February 24, 2012, 03:47:42 AM
Sounds good! I hope the game does well in the arcades. I like Icarus's idea that there'll be a hidden route, since I don't believe it's going to have two loops at such a high difficulty setting.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 24, 2012, 03:52:55 AM
Hidden route would be cool! I kinda doubt it though. I just want to see if they gave this location test version stages 4 and beyond, so I'm going to head back tomorrow and focus on shot type.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: emphatic on February 24, 2012, 07:29:11 AM
Hard 'pachi's is where it's at. :righton:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SFN on February 24, 2012, 08:03:46 AM
It's good to hear that they ramped up the difficulty. Looks like this will be a worthy successor to DOJ.
By the way, I'm curious about a few things,
- Is the hitbox bigger than in DOJ/DFK ? People seem to get hit so easily, and mostly by stray bullets.
- Can you destroy Suzaku's side pods ?
- How high can your Hyper and Rank go ?
Maybe you can take a look into these tomorrow, I'm looking forward to any new information !
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 24, 2012, 08:10:19 AM
Quote from: SFN on February 24, 2012, 08:03:46 AM
- Is the hitbox bigger than in DOJ/DFK ? People seem to get hit so easily, and mostly by stray bullets.

Feels more like DOJ than DFK to me. I didn't think it felt too big, though. I was weaving through dense bullet streams in EXPERT for awhile, and my deaths felt fair.

Quote
- Can you destroy Suzaku's side pods ?

Is that the first boss? If so, yes. I saw a guy do that today with A-Laser. He got a big star item when he did it.

Quote
- How high can your Hyper and Rank go ?

I saw Rank go up to 7 but I don't think we'll be able to see really how high these things get until the final version is released in April. I'll try to take note of this tomorrow and see if anything interesting occurs.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: drboom on February 24, 2012, 09:55:08 AM
This is sounding really good now. Thanks for the impressions, EOJ!  :righton:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Shalashaska on February 24, 2012, 02:49:24 PM
This is sounding better and better.  I just hope they don't dumb it down too much in the final release.  Though, unless it eventually gets a port I'll probably never play it...  :'(  Thanks for your impressions EOJ.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Erppo on February 24, 2012, 03:22:18 PM
If you exclude stuff like Ultra modes, there are no other Cave games where experienced players would have much trouble reaching stage 4 with couple of attempts, so I really doubt the difficulty will stay like that.

It sounds more likely to me that they just wanted to make the three stage trial a bit more exciting.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: eckart on February 24, 2012, 04:22:23 PM

Sounds right.
The midboss on level three looks realy strong. Maybe they downgrade him a bit in the final version.


Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Kaneda on February 24, 2012, 08:00:08 PM
The highest I ever saw the rank go was 8 or 9, but who knows how rank will behave in the final version. With a lowered difficulty it'll be easier to jack it up and keep it there I would imagine, so we may be seeing people getting to 99, especially if there's a loop. It's a Yagawa game, so anything could happen.

I thought the hit box was big compared to the Mushi games, but it's still no Sol Divide.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 24, 2012, 11:11:33 PM
Quote from: Kaneda on February 24, 2012, 08:00:08 PM
It's a Yagawa game, so anything could happen.


Really? I know Ikeda is a programmer on this, where did you see Yagawa was the lead programmer?

Quote
I thought the hit box was big compared to the Mushi games, but it's still no Sol Divide.

Yeah, after playing some more today, I did notice it felt bigger, but still not too big. Maybe Muchi Pork size?

I took pics and jotted down various notes about what I saw, I'll post it all in a write up on the front page in a bit.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Kaneda on February 24, 2012, 11:23:18 PM
Quote from: EOJ on February 24, 2012, 11:11:33 PM
Quote from: Kaneda on February 24, 2012, 08:00:08 PM
It's a Yagawa game, so anything could happen.


Really? I know Ikeda is a programmer on this, where did you see Yagawa was the lead programmer?

Maybe I'm just talking out of my ass, but I could've sworn I heard someone say he helped work on this. The long spear-like bullets and rank emphasis are certainly Yagawa-y, so we'll know for sure once the final game comes out. It'd be strange if Ikeda didn't have some hand in this, though.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 24, 2012, 11:29:33 PM
They interviewed Ikeda as a programmer in the recent SDOJ developer interview pamphlet thingy, so I know he's working on this. I do see elements of Yagawa in there, but it feels more Ikeda to me. DFKBL feels much more Yagawa-esque to me. And let's not forget Ikeda games can have nasty rank too (look at Futari Original or DOJBL). ;) I think the hyper rank system in this game is just an extension of DOJBL.

Anyway, we'll have to wait for confirmation on this point. I wouldn't be surprised if they're working on it together. They have done this in the past and their collaborations always turn out grand.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 25, 2012, 12:12:19 AM
Pics and my report from the Kyoto location test:

http://www.cave-stg.com/?p=1876
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Kaneda on February 25, 2012, 01:48:23 AM
Glad to hear you liked it. I thought it was more fun than it looked in videos and I enjoyed the difficulty, but it's hard to get too excited when you know they're going to be toning it down anyways. Unfortunately, the line was really long so I only got one crack at it and chose the A-L because it looked like the most fun. I made it to the 3rd stage mid-boss but wasn't able to put up much of a fight against that beast.

Graphically, I like the color and patterns, but the designs of some of the enemies are pretty weak, the first mid-boss and 3rd boss in particular. The first boss looks great.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Nereid on February 25, 2012, 06:57:37 AM
Ah, this is a bit old but sinmoon wrote about his trip to the 1st location test.

http://sinmoon.blog.shinobi.jp/Entry/245/
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: eckart on February 25, 2012, 05:16:46 PM

Thanks for the review EOJ! -Reads and sounds great.

Hope cave will not made this game unplayable. Sad that the slowdowns get less.
Looking foward to april.

I bet we will get an extralive on the ship, like in ketsui.:)
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Let_It_Be on February 26, 2012, 02:04:06 AM
Thanks for the review EOJ!  I'm pretty excited (and jealous), I'll be interested to see how this does in the arcades.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: dan76 on February 26, 2012, 06:15:29 AM
Thanks for the impressions - looking good so far. Click ;)
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 26, 2012, 07:31:44 AM
Quote from: Nereid on February 25, 2012, 06:57:37 AM
Ah, this is a bit old but sinmoon wrote about his trip to the 1st location test.

http://sinmoon.blog.shinobi.jp/Entry/245/

Some good stuff in there. Chains can break when your hyper is on standby, and SIN cleared it with c- expert. He said it's easier to clear than the other two styles due to all the slowdown in the mode! He likened it to Futari God mode.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: A47A47 on February 26, 2012, 07:47:16 AM
(http://apple.mokuren.ne.jp/loader_1/src/apple2631.jpg) , (http://apple.mokuren.ne.jp/loader_1/src/apple2632.jpg)

Wow! Wow!

By the way. I tried S, L and EX. I felt that hit box of EX is smaller than that of S or L.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: sh00g on February 27, 2012, 11:02:39 AM
Thanks for the write up EOJ. The difficulty description certainly matched up to my thoughts when I sat and watched all those 1st loctest videos floating around the web.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 28, 2012, 11:09:52 PM
SIN says the current location test ver is dated 2/21/2012:

http://sinmoon.blog.shinobi.jp/Entry/247/

He played it at the Kawasaki location test - BTW he says Akai Katana had a location test there too, so that game had more than one location test as well. Anyway, he posted a list of differences from the previous ver. Here are the main changes:

-Changed enemy placement in stage 3
-Hyper rank makes the game's difficulty rise much higher than before
-Boss life gauge decreases slower, making the fights harder
-Hypers are easier to accumulate

So basically they made it harder than the previous location test version. He says he cleared it (it still ends at stage 3) with B-L, but just barely. He said his rank was 15 entering the boss fight, and the bullet speed was just as fast as when using a hyper at high rank - he said it was pretty much impossible to dodge what was being thrown at him.  :o Sounds a lot like Pink Sweets' rank system.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Let_It_Be on February 28, 2012, 11:53:14 PM
(http://i.imgur.com/yUfiR.png)
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Chempop on February 29, 2012, 12:46:47 AM
(http://farm8.staticflickr.com/7177/6794215428_28a8c637d3_z.jpg)

She's..... leaking  :righton: :whyioughtta: :facepalm:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: moozooh on February 29, 2012, 03:01:06 AM
Terminal case of candidosis ftw. :rolleyes:

Quote from: EOJ on February 28, 2012, 11:09:52 PMSIN says the current location test ver is dated 2/21/2012
Damn, so my eyes didn't deceive me! Indeed the bullets were faster than in Feb 18th YouTube videos!

Perhaps Cave actually had wanted this to be another easily accessible Pachi, but it was their Japanese fans who protested the idea? In any case, this actually sounds fun, and pretty much confirms it will be a single-loop game. Good job Cave! :righton:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on February 29, 2012, 04:29:53 AM
Quote from: moozooh on February 29, 2012, 03:01:06 AM
Terminal case of candidosis ftw. :rolleyes:

Quote from: EOJ on February 28, 2012, 11:09:52 PMSIN says the current location test ver is dated 2/21/2012
Damn, so my eyes didn't deceive me! Indeed the bullets were faster than in Feb 18th YouTube videos!

Perhaps Cave actually had wanted this to be another easily accessible Pachi, but it was their Japanese fans who protested the idea? In any case, this actually sounds fun, and pretty much confirms it will be a single-loop game. Good job Cave! :righton:

I still think they need to, and will, tweak shot type to be less brutal, otherwise most people won't get past stage 3. A good difficulty is nice, but in its current state it's a little too ridiculous.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on February 29, 2012, 08:58:27 AM
Quote from: Chempop on February 29, 2012, 12:46:47 AM
(http://farm8.staticflickr.com/7177/6794215428_28a8c637d3_z.jpg)
Looks like a tiny hitbox to me.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: A47A47 on February 29, 2012, 12:16:55 PM
I bought the current issue of Famitsu Xbox360 (Japanese magazine).
An interview with Asada appears in it.
Asada says "We don't plan porting Saidaioujou to Xbox360 at the moment, while we planned porting Akaikatana to Xbox360 at that time." in the interview.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Let_It_Be on February 29, 2012, 02:54:10 PM
Well as long as they port SDOJ (and subsequent releases) to a proper console everyone will be fine.

I remember all of the moaning and groaning when people found out they were going to stop porting games to the Playstation 2, but then everyone quickly forgave them when the 360 ports started showing up.  So don't worry too much.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: moozooh on February 29, 2012, 05:20:12 PM
Well, to be fair, the PS2 was a bit too hard to get up to par, with Arika even having given up on the faithful port of Ketsui, a PGM game. (Cave themselves weren't as pedantic with that console and the early SH3 ports to it, and we all know how it turned out.)

X360, on the other hand, has more performance headroom than is realistically needed, and you can have every thinkable option there (save for true 240p output, which just won't happen anymore). I got a Japanese X360 as a shmup console, and I have used it extensively as a shmup console, but that decision was made already after five or six genuinely good shmups had been announced for it, offsetting the cost of purchase and import, as well as the console itself getting a significant discount. Cave?not to mention other devs?would have to release at least a couple games absolutely worthy of a next-gen console investment?I expect upwards of 500$ for the console itself, the cabling, a controller that doesn't suck too much, and importing all of that. That's even disregarding that for some reason I really dislike the thought of getting a damn number-crunching powerhouse to run software designed for Dreamcast-level hardware and still have it slow down and occasionally stutter because it's more cinematic and?OH MY GOD THE BLITTER IS GOING TO CHOKE CALL THE AMBULANCE, with the ports having to stay true to the originals.

I may change my mind if Cave's new console of choice is actually damn good, durable and comfortable to use, but so far one good game with mid-2000 era visuals is just not convincing enough.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Let_It_Be on February 29, 2012, 07:05:50 PM
I would actually be really upset if they removed slowdown from ports, sure not all of it is necessarily intentional but a good portion of it is.  Do you get upset when you get slowdown in MAME?  I think that's a bit silly.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: moozooh on March 01, 2012, 03:28:14 AM
Quote from: Let_It_Be on February 29, 2012, 07:05:50 PM
I would actually be really upset if they removed slowdown from ports, sure not all of it is necessarily intentional but a good portion of it is.  Do you get upset when you get slowdown in MAME?  I think that's a bit silly.

No, I just mean it's pretty pointless to go for more and more powerful hardware to do ports on if your game will slow down anyway (and if it won't, the fans will eat you alive).
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Icarus on March 01, 2012, 08:10:01 PM
To the guys who've played it, care to comment on how the hyper system works? Is it how I speculated it works (http://shmups.system11.org/viewtopic.php?p=768873#p768873), or is it completely different?
Nice to hear it was at a-cho recently. Haven't been there since 2004. :P
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on March 01, 2012, 08:44:27 PM
http://shmups.system11.org/viewtopic.php?f=1&t=40442

Interview translation about the game development.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: A47A47 on March 03, 2012, 06:09:39 AM
Im sorry that first I miswrote March for May. I modified them.
I'm foolish. Very thanks for SuperPang and moozooh to point it out.

3rd Location Test is held from March 2 through March 4 in Umeda(Osaka prefecture), Yokkaichi(Mie prefecture), and Shinjuku(Tokyo).
http://blog.am-net.jp/article/54234624.html
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on March 03, 2012, 06:54:35 AM
Phew. I thought it had been delayed for a minute then. March you fool!  =D
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: moozooh on March 03, 2012, 07:15:07 AM
Yeah, OCN says it's 2?4 of March, not May.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: A47A47 on March 04, 2012, 11:39:29 AM
I went to the 3rd location test held in Umeda, Osaka.
I feel that 3rd location test version is same with 2nd version.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: drboom on March 22, 2012, 11:58:23 AM
Man, news dried up something serious.  =D I'm stoked for this, but I haven't been able to find anything more on it, no 3rd location test videos from what I can see. I'm just itching for more about this title - its seriously the first Cave title in a long time I am totally psyched for.

I did notice that SIN posted something about the game on his blog, but my Japanese is, well, non-existent.  :-\
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on April 02, 2012, 08:50:36 AM
Website has been updated. Can someone translate the system stuff?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on April 09, 2012, 01:53:35 PM
Translation beg bump.

http://www.cave.co.jp/gameonline/saidaioujou/system/gps/
http://www.cave.co.jp/gameonline/saidaioujou/system/hyper/
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 10, 2012, 01:02:23 AM
Quote from: Muchi Muchi Spork on April 09, 2012, 01:53:35 PM
Translation beg bump.

http://www.cave.co.jp/gameonline/saidaioujou/system/gps/


Pretty simple stuff. Chaining sounds a bit stricter than the location test ver as you get a 30% reduction when your chain breaks.

-Your GP meter (=chaining meter) rises when you defeat enemies or hit things with your laser.
Kill an enemy or hit something with your laser before the GP meter runs out and your hit count rises and you get the GP bonus.
-Scoring items received from destroyed enemies are larger when your GP meter is higher.
-When the GP meter runs out your hit count and GP bonus multiplier reduce by 30%
-You don't receive any GP bonus from the bosses. You can only increase your hit count on them.

Quote
http://www.cave.co.jp/gameonline/saidaioujou/system/hyper/

-Hypers can go up to Level 10. When you activate a hyper all the enemy bullets on the screen turn to score items. In addition, these things vary depending on your hyper level:
-How much your attack strength rises
-How many more items you get when the GP meter is maxed out
-How much of a hit boost you get from destroying enemies and hitting lasers.
-How much of a multiplier you get on your GP bonus
-Duration of GP meter will double (if your hyper is at a certain level)
-How much the rank raises, how difficult the game becomes

Ways to increase your hyper level:
-Get score items (only when you're not using a hyper)
-Hit enemies with your laser to increase hit count (your hyper meter raises faster when you have a higher hit count)
-Collect bee items (your hyper meter will raise more here if you have a higher hit count)
-Hit the aura of a laser.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on April 10, 2012, 02:10:07 AM
Thanks for the translation. I was hoping for something else added because I suck at chaining and don't find it interesting but even just going 1CC on Cave shooters is generally a million times funner than any other games to me so I'm really looking forward to this, especially Expert Mode which looked like a blast in the videos.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on April 10, 2012, 07:12:22 AM
I'm not a fan of DDP chaining either :laugh: and yet I love DOJ. (http://www.prisonblock.com/images/smilies/Shrug-smiley5.gif) I'm hoping this has a similar feel. It's refreshing to see Cave doing something more straight forward.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: iconoclast on April 10, 2012, 08:01:42 AM
Quote-When the GP meter runs out your hit count and GP bonus multiplier reduce by 30%

I think this is a good change. You'll be able to drop your chain and still get a decent score out of the game, unlike DOJ where it's all or nothing. But maybe that's what made that game so good in the first place. High risk, high reward.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: eckart on April 10, 2012, 01:37:07 PM

Hope the chainsystem is not so brutal like in doj.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: MikeNeko on April 17, 2012, 10:35:21 AM
Hooo, i have been away for quite some time... and there a nice surprise, a new ao DDP which looks not bad at all :)

I have just one stupid little question... were there hidden bees in the location test versions ? I never take things for granted, i know this is a DDP but i am afraid of rushed efforts... less secrets and more wasted cycles (i hate 0c7fff00-ff ><)... i love the hidden bees :x i am like my reco, abnormal.

the Release is on Friday if i remember correctly what i read 3 minutes ago... so we should get new feedback soon from the land of the rising sun !
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on April 17, 2012, 01:28:00 PM
Time for some creamed jeans.

http://ameblo.jp/cave-cs-stg-dev/image-11225549238-11920944492.html
http://ameblo.jp/cave-cs-stg-dev/

Looks so...tasty my god...
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: MikeNeko on April 17, 2012, 02:32:16 PM
I wish one of these were for me...
*sigh*
i ll be positive and say that anyway i have no room at home for a cab and the whole flat is a carpeted death trap for PCBs (-_-)

Is there one for you Spork ?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on April 17, 2012, 02:43:30 PM
I'm getting it but I don't have one on preorder.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: rtw on April 17, 2012, 03:33:01 PM
It looks like they do all programming, assembly and packing in-house  :oogle:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: MikeNeko on April 17, 2012, 03:50:37 PM
Spork: N-Ice~ i hope you will enjoy the game ! :)

rtw: the arcade gaming artisans~ heartwarming. I wish there were photos of the early cave prototyping era with hand-soldered debugging boards ^^ i always enjoyed that kind of imagery.


Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: drboom on April 17, 2012, 04:43:47 PM
So damn excited about this - it looks great, can't wait to hear what the top JP guys think about it. 1 day to go.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 17, 2012, 09:20:54 PM
Quote from: Muchi Muchi Spork on April 17, 2012, 01:28:00 PM

http://ameblo.jp/cave-cs-stg-dev/image-11225549238-11920944492.html

That's some obscene Cave kit porn right there.  :laugh:

I'll be playing this at the arcade this weekend.  :righton:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 18, 2012, 03:03:42 AM
Promo video is up:

http://www.cave.co.jp/gameonline/saidaioujou/movie/

Looks pretty good, but all the stages sorta look the same. Reminds me of DOJ's look. They also added in talking face boxes in the upper right of the screen showing conversations between your character and the operator chick.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: MikeNeko on April 18, 2012, 06:22:28 AM
Thank you for the pointer EOJ !
I liked what i saw there, even though it took about 2mn20 before i found a music piece i enjoy... but i still have not spotted a bee-bonus T-T

I wonder what the final patterns will look like, it s always a marvel to see 2000 bullets moving :3
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: A47A47 on April 18, 2012, 09:30:37 AM
http://www.youtube.com/watch?v=qQ3NXPMl2gw

I think that Taisa's voice is SAWASHIRO Miyuki's (same with JAKOU Kuroe of INSTANT BRAIN).
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 18, 2012, 11:16:06 PM
Looks like they toned down the crazy bullets in stage 3, they move slower and don't seem as dense as in the location test version I played. Ditto with the patterns in stages 1-2 (including the bosses).
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 19, 2012, 02:45:48 AM
I've confirmed A-cho arcade already has the PCB, so I think I'll head down there tomorrow.  :righton:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: TimingTripod40 on April 19, 2012, 03:40:25 AM
Please, try expert mode. Do it for me.  :laugh:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: CIB on April 19, 2012, 04:00:38 PM
damn, am I jealous  :righton:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: x91 on April 19, 2012, 05:55:47 PM
Dunno when I can get my hands on this one! My best hope is, the local game center, that shmup reserve in Shanghai would get it asap, already can't wait.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: brentsg on April 20, 2012, 12:22:21 AM
Taps foot..
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 20, 2012, 02:17:43 AM
I'm back from the arcade. I spent about 6 hours there. I'll type up my impressions in the next post.  :cool:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 20, 2012, 02:33:07 AM
I got to A-cho at about 9:15am. I thought they already had the game, but I guess I was wrong. Anyway, some other guys were loitering around for a bit, so I played Futari 1.5 for about an hour and a half. On my last credit, I noticed some workers scurrying about to my left. I look over and there's the SDOJ kit sitting on the floor, with the Dodonpachi cab gutted, ready for a new PCB. So, I got to see the whole thing set up (and I was the second person to play it!). I had a good look at the kit contents too. First, the box just says Cave in the upper left, no Annex or whatever, just Cave. They did this one by themselves. Second, the instructions were in sort of a booklet, I think it was glossy. Looked pretty snazzy. I got a good look at the dip settings as the guy was starting it up. First, in the settings menu you can turn on a "trial version". What this does is add a FREE 60 second trial version to anyone. You have infinite lives for this. When the timer gets to zero, it asks if you want to add more money to continue. No one used it except the worker dude setting up the game. By default trial mode is OFF. The other dip settings are pretty standard stuff, though there's an "Autobomb Default" setting that's set to OFF by default. I think it starts you with Autobomb ON on the menu, instead Autobomb OFF. Master Ver is 2012/04/20. I took pics of all this on my cellphone but I'm not sure of the quality. Will check later and post them if they don't look like shit.

On to the game - oh boy, this is Cave done right. Easily the best DDP game. Ever. Made. It's balls to the walls hard, but doesn't feel unfair. Harder than DOJ's first loop, Ketsui's first loop, and Futari 1.5 Maniac. Bomb and Laser are about as hard as Futari 1.0 Maniac. Expert is Ultra mode level. I don't like DOJ much but I love this game to pieces. Everything about it feels perfect.

I played mainly B-Laser, I got up to the Stage 3 boss twice, and made it to Stage 4 once on my last credit (with autobomb off). I tried a credit with C-Expert and got to the stage 2 midboss, but it's too fucking hard to waste 100 yen on in the arcades for a few minutes of play. Only one other guy tried it, then he never went back either.

As for differences from the location test version, the difficulty is nearly the same, but they slowed down the nasty bullet spam in stage 3. The stage is now really perfect - I love it. This game feels mainly like Ketsui on steroids with a fine-tuned DDP scoring system. Feels like pure Ikeda and Ichimura and not much else. Doesn't feel like Yagawa at all. The stage 4 midboss slams you with a total Ketsui-ish pattern right at the start, I had to smile when I saw that. I saw one guy get to Stage 5 but he didn't last long. Stage 4 is awesome. Dark, gritty, shit flying at you from all directions. Hard as hell.

It felt like it was harder to get higher hyper ranks in this compared to the location test and I never saw the rank get over 02. Even at rank 00 it's brutal. This game will wipe the floor with all the scrubs out there. It's old-school Cave done right in 2012.

Oh yeah, extends are at 800mil and 1.8bil. There is a 1UP (the icon is on the movestrip), but I didn't see anyone get it. You may have to no-miss/no bomb the stage 3 midboss. That's my current theory. My best score was 900mil, best score of the day was 1.9bil (with B-laser).
Scoring is pretty hard, keeping your chain going is tough and a couple breaks and your hit count is demolished. The chaining meter did seem to last longer than in previous DDP games, though.

Sorry for the ramble, thought I should post this ASAP.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: sh00g on April 20, 2012, 02:45:01 AM
Awesome, thanks for the info.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 20, 2012, 03:00:40 AM
No problem. One thing I didn't make clear - Shot and Laser are identical in difficulty (bullet patterns, etc are all the same). Only Expert is harder.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 20, 2012, 03:34:53 AM
Another thing I'd like to mention is this game is all about bullet dodging. There are very few bullet cancels and comparatively little slowdown (which is a major reason why the game is so hard). When you use a hyper you get a bullet cancel, but not when you exit a hyper. So the result is you have to dodge a lot, and it really brings back that great feeling of dodging bullets that has not been as prominent in some recent Cave titles. And it's not just tapping left or right over and over through easy-to-see openings in a bullet stream, you really have to move around a lot (up, down, all over the screen) to dodge this stuff. I made the comparison to Futari 1.0(1) Maniac because that is probably Ikeda & Ichimura's last great dodger and SDOJ feels much like it in that there aren't many bullet cancels and the difficulty level is high (Futari 1.5 Maniac is a great dodger too but there are a lot of bullet cancels). Getting back to SDOJ, the bullet patterns are so well designed that dodging them successfully is a great thrill and just becomes more and more fun and rewarding as you go through the game. I think this is the game's greatest accomplishment.

Also, I bet they kept it really hard because there's a chance this could be their last arcade game and they wanted to go out on a high note. I hope that's not the case, but I wouldn't be surprised.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: rtw on April 20, 2012, 03:36:31 AM
Thank you for the inpressions EOJ  :righton:

"This game feels mainly like Ketsui on steroids with a fine-tuned DDP scoring system" :D
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: MikeNeko on April 20, 2012, 03:54:10 AM
O-ma-i

Thank you so much EOJ for the feedback, this is a great comforting piece of news you just brought me there. We should refund your crediting on expert as it was a total loss ^^

So, a good ketsu-dodonpach-ui saidaioujoukamoshirenai :) (it s just too early in my country, sorry)

Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: x91 on April 20, 2012, 03:56:00 AM
Great experience!

There were reports that the game could crash and get stuck often... EOJ did you encounter any of these?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 20, 2012, 04:10:30 AM
Nope, game never crashed on us. Not a glitch to be found. I watched/played for about 5 hours.

Pics of the game being set up will be posted soon, they turned out OK!
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: THE on April 20, 2012, 04:18:12 AM
Thanks for the report, EOJ. I'm hyped (http://forum.arcadeotaku.com/images/smilies/icon_awe.gif)

Bullet canceling ruined DFK/BL for me.

Could anyone see which PCB revision it is?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: brentsg on April 20, 2012, 04:18:26 AM
Thanks for the impressions!
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: moozooh on April 20, 2012, 04:33:45 AM
Most excellent, seems it turned out to be just as I hoped it to! Thanks a lot for the detailed impressions!
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: rtw on April 20, 2012, 04:56:37 AM
Quote from: THE on April 20, 2012, 04:18:12 AM
Could anyone see which PCB revision it is?

From the packing pictures earlier in this thread it looks like CV1000D

edit:
http://ameblo.jp/cave-cs-stg-dev/image-11225549238-11920944492.html

@THE, Thank you for making Gunlord  =D
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 20, 2012, 05:12:26 AM
It looked like their recent hardware - SH3 board with no battery.

Here are the pics I snapped of the game being installed at a-cho arcade in Kyoto today at around 11am:

(http://www.cave-stg.com/wp-content/uploads/2012/04/Photo-00011.jpg)
(http://www.cave-stg.com/wp-content/uploads/2012/04/Photo-00021.jpg)
(http://www.cave-stg.com/wp-content/uploads/2012/04/Photo-00031.jpg)
(http://www.cave-stg.com/wp-content/uploads/2012/04/Photo-00061.jpg)

During the second and third pics the guy had to run and get something and just left everything there in front of me for over a minute - no one else was around! Were I a thief I could have nabbed the PCB and bolted for the door, but alas, I have a conscience.  :)
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: MikeNeko on April 20, 2012, 05:37:49 AM
Quote from: rtw on April 20, 2012, 04:56:37 AM

edit:
http://ameblo.jp/cave-cs-stg-dev/image-11225549238-11920944492.html


Hey there s a new photo in there :) and a new entry on the evac report as well
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 20, 2012, 05:41:59 AM
This one?

(http://stat.ameba.jp/user_images/20120420/13/cave-cs-stg-dev/05/3d/j/o0800059811926161083.jpg)

The new post says they set up the game in those two cabs in the lobby of their offices, but you can't walk in off the street and play it. It's only for Cave employees and guests.

The cab on the left shows the trial mode (red section of the screen) I mentioned before.

Nice poster on the wall there too, must be the kit poster.

EDIT: lol at the POP - it says Shot and Laser are "Easy", while Expert is "Hard".
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: ProMeTheus on April 20, 2012, 06:24:41 AM
Can't wait to try this out, maybe someone from Paris will have bought it by Japan Expo in July >.<
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on April 20, 2012, 06:36:35 AM
Sounds amaze.
WHERES MY TRACKING NUMBER DAMN IT
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on April 20, 2012, 06:41:56 AM
Quote from: x91 on April 20, 2012, 03:56:00 AM
There were reports that the game could crash and get stuck often... EOJ did you encounter any of these?
Are you talking about the loke version?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: dan76 on April 20, 2012, 07:15:51 AM
Quote from: EOJ on April 20, 2012, 03:34:53 AM
So the result is you have to dodge a lot, and it really brings back that great feeling of dodging bullets that has not been as prominent in some recent Cave titles.

Getting back to SDOJ, the bullet patterns are so well designed that dodging them successfully is a great thrill and just becomes more and more fun and rewarding as you go through the game. I think this is the game's greatest accomplishment.

This is great news, it's something Cave seemed to forget about for a while, or at least it wasn't a priority when designing games. I don't like chaining myself but have always enjoys Dodonpachi and DOJ as survival shooters, this sounds like a worthy successor. Thanks for the impressions!
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: MikeNeko on April 20, 2012, 07:21:25 AM
Quote from: ProMeTheus on April 20, 2012, 06:24:41 AM
Can't wait to try this out, maybe someone from Paris will have bought it by Japan Expo in July >.<

Lyon is your best bet in France, an arcade had DFK and DFK BL close to the release date (and cheap credit)... since i live in Paris (close anyway), i ll check at la tete dans les nuages just in case from time to time.

EOJ: yep that one :) ima dake 60byou muryou!! ima sugu start button wo ose! <- i wish i could ><
sweet dreams, lucky you ;)
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: moozooh on April 20, 2012, 07:22:40 AM
Today I had some time before work to watch a SDOJ live stream by some Japanese dude, and his PCB froze on stage 4. Didn't have enough time to wait for him to reach it again.

It appears that a bugfixed version (1.01?) will be in order yet again. :laugh: Oh Cave! :whyioughtta:

EDIT: It was this guy: http://www.ustream.tv/channel/yousan

EDIT 2: He's streaming at the moment, and it keeps freezing on stage 4 every time I see him get there. :facepalm:

EDIT 3: If EOJ hasn't seen it freeze at least until the stage 4 midboss it might be that it only freezes if you feed credits.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on April 20, 2012, 10:31:53 AM
Yeah I've been watching it. It will be recalled for sure I think for a bug fix. Expert looks hard as hell now.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Van_Artic on April 20, 2012, 10:49:19 AM
another livestream from ISO, chrono and others

http://www.ustream.tv/channel/えびせんtv

extra life is after you defeat stage 4 midboss i think :P
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: TimingTripod40 on April 20, 2012, 11:04:01 AM
They just showed ISO playing Expert on that stream and it looks amazing. It felt like I was watching that Ultra mode Larsa vid for the first time all over again. I eagerly anticipate the patterns losing their novelty, though, after I've invested several hundred hours into the game without clearing like with Ultra.  :laugh:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on April 20, 2012, 11:34:32 AM
Snagged these from a stream after it crashed.

(http://i42.tinypic.com/dyoww6.png)

Grab it because tinypic will surely delete it soon.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Monouchi on April 20, 2012, 12:03:23 PM
Thanks for the impressions EOJ.  :righton:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SFN on April 20, 2012, 12:18:42 PM
You made it sound several times better than what I expected it to be. I can't wait for the upcoming videos.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: moozooh on April 20, 2012, 12:25:34 PM
The videos are out there already: http://livetube.cc/tag.stg
Look for 最大往生.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: emphatic on April 20, 2012, 12:48:05 PM
Thanks a lot for the review, EOJ! Was the Blast City marquee part of the kit or was it a cut up promotional poster?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: A47A47 on April 20, 2012, 01:55:06 PM
I played SDOJ at a-cho. I felt that stage-1,2 and 3 are much milder than 2nd location test version.
I played 2nd test version over 10 times and never be able to beat stage3-misboss.
But today I beated it on my 1st play and was beated by stage4-midboss on my 2nd gameplay.
http://tange.sakuratan.com/img/ddpsdoj_bs_827128738.jpg (http://tange.sakuratan.com/img/ddpsdoj_bs_827128738.jpg)

I felt that there's a difficulty gap between stage3 and 4.
From the beginning of stage4, more small enemies appears, large enemies fires more bullets, and much more midbosses and bosses.

And I heard the way to emerge 1up item: destroy all parts of stage4-midboss and beat stage4-midboss with using no bombs.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: eckart on April 20, 2012, 04:44:12 PM

Thanks EOJ for the good news!

Watches the the videos. Realy like also the last two stages.
The bosses got some realy long breath, imo.

Wonder what this warpanimation on the midboss in level 5 means at the end of the video.
Maybe a second route or something. Anyway, don`t think i will get there anytime soon.:)

http://livetube.cc/%E3%81%BF%E3%81%93%E3%81%8C%E3%81%BF/%E6%9C%80%E5%A4%A7%E5%BE%80%E7%94%9F
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on April 20, 2012, 04:58:42 PM
The stage 4 crash has been fixed by Cave, Fujita says. We'll see if they update the boot screen. They didn't update it when they fixed the hiscore bug in Mushihimesama Matsuri 1.5.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: eckart on April 20, 2012, 05:04:14 PM

And why crashed it if cave has fix it? Was it an old unfixed pcb witch wasn`t updated?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: JOW on April 20, 2012, 05:09:47 PM
Quote from: Muchi Muchi Spork on April 20, 2012, 04:58:42 PM
They didn't update it when they fixed the hiscore bug in Mushihimesama Matsuri 1.5.

...is this the counterstop bug you are talking about or was there another hi-score bug?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: CIB on April 20, 2012, 05:17:47 PM
Quote from: MikeNeko on April 20, 2012, 07:21:25 AM
Quote from: ProMeTheus on April 20, 2012, 06:24:41 AM
Can't wait to try this out, maybe someone from Paris will have bought it by Japan Expo in July >.<

Lyon is your best bet in France, an arcade had DFK and DFK BL close to the release date (and cheap credit)...

They've been trying to sell their DFK BL to buy this one ^^
Can't wait to play it
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on April 20, 2012, 05:38:38 PM
Quote from: eckart on April 20, 2012, 05:04:14 PM

And why crashed it if cave has fix it? Was it an old unfixed pcb witch wasn`t updated?


The news came today that it got fixed so it appears it was fixed after some had already shipped out. My friend who preordered is getting his sent back to Cave to update before it even comes to him.

Quote from: JOW on April 20, 2012, 05:09:47 PM
Quote from: Muchi Muchi Spork on April 20, 2012, 04:58:42 PM
They didn't update it when they fixed the hiscore bug in Mushihimesama Matsuri 1.5.

...is this the counterstop bug you are talking about or was there another hi-score bug?

Different bug. I don't know if they ever fixed the counterstop bug. The hiscores didn't save if you turned continues off in the service mode. Not exactly a bad bug but it's significant in that they didn't update the boot screen when they fixed it.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: eckart on April 20, 2012, 05:44:44 PM

Thanks for the info!
I will ask Yumi if i will get a fixed pcb or an unfixed one..
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on April 20, 2012, 05:51:50 PM
I think I would tell them bugfixed or refund but it's not my money...

Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: eckart on April 20, 2012, 05:55:15 PM
If i get an unfixed one, i am sure i will get an free update for sure.

-become the trackingnumbers for my stuff bevore i read it, so it was to late anyway...
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: brentsg on April 20, 2012, 05:55:50 PM
Quote from: Muchi Muchi Spork on April 20, 2012, 05:51:50 PM
I think I would tell them bugfixed or refund but it's not my money...



Well I think the premise would be that people already have kits en route.  So in that case it's either already fixed, or it's not.  So they'll have to coordinate a fix, which I'm sure they'll do..  
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 20, 2012, 09:00:43 PM
It's possible acho already had a fixed one.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: brentsg on April 20, 2012, 09:10:53 PM
Fujita says it's an isolated issue and isn't something that needs a revision.  They said that info came from Cave.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Kaneda on April 20, 2012, 10:23:40 PM
I played it for a while last night. This game fuggin rocks. Bravo, Cave, on giving us something to really sink our teeth into.

I made it to just before the stage 4 boss (and died just before triggering the second point extend :/), but don't see myself clearing it for a while. Stage 4 is a nightmare almost immediately, I can't imagine stage 5 being much friendlier. Getting the 1-up requires no-bombing the stage 4 mid-boss which will be a feat.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Let_It_Be on April 20, 2012, 10:50:47 PM
This thread is making me very happy, even though in the best scenario I won't play the game for years, it makes me hopeful that SDOJ will do well in the arcades and Cave will still find interest in producing these games.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: drboom on April 21, 2012, 01:01:08 AM
The thread is making me extatic! Thanks for your thoughts, EOJ. I am so tempted to sell off a pin or two to get this. It sounds perfectly wonderful - bullet dodging, high difficulty - just awesome.  :righton: :righton:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: TonK on April 21, 2012, 02:36:47 AM
EOJ, what didn't you like about DOJ?

Why do you like this game more than say, DoDonPachi?

Where does it rank on your Cave top ten?

Just trying to form an unbiased conclusion before I buy it.



Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: eckart on April 21, 2012, 02:46:30 AM

Realy good news that it seems it is only one foul pcb.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on April 21, 2012, 07:15:07 AM
I've sent Yumi an email myself to see what the deal is with the freeze but so far it looks like only that one PCB, unless it's a freeplay bug or something. I'll certainly credit feed past stage 4 on day one though.

Quote from: Muchi Muchi Spork on April 20, 2012, 04:58:42 PM
They didn't update it when they fixed the hiscore bug in Mushihimesama Matsuri 1.5.
I was not aware they fixed this. Was it for the second run or did they take them back for a fee?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 21, 2012, 08:29:03 AM
Quote from: TonK on April 21, 2012, 02:36:47 AM
EOJ, what didn't you like about DOJ?


I don't like the graphics (really ugly game IMO), bullet patterns, scoring system, loop system. I do like the challenge level and the music. It's OK for a clear, but other than that, I have no real interest in playing it. SDOJ's scoring system isn't as harsh, so it feels more inviting. I like systems that aren't so "all or nothing" like DOJ. You still need to chain in SDOJ, but they punish you much less for breaking your chain than in DOJ.

Quote
Why do you like this game more than say, DoDonPachi?

Everything about it is better than Dodopachi. I played Dodonpachi soon after SDOJ and it looked and played like shit. (Just kidding, I like DDP but it does feel dated in comparison to this game)

In regard to comparing it to Daifukkatsu 1.5, SDOJ has better bullet patterns, better boss music theme, better challenge, better ship types, better scoring system, better (and optional!) autobomb system, (probably) no loop, no boss milking, much better boss fights. DFK has better graphics (brighter, more colorful, more diverse stages), better in-stage music.

Quote
Where does it rank on your Cave top ten?

Too early to say. While I really love it right now, I'll have to play a bunch more and see if it has real lasting power for me. MMP, Futari 1.5, Deathsmiles, DFK BL, and Espgaluda II are games that I've played countless times and still really enjoy today, so those would be my top 5. Pink Sweets, Ketsui and Deathsmiles II are close behind.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 21, 2012, 08:39:17 AM
Quote from: Kaneda on April 20, 2012, 10:23:40 PM

I made it to just before the stage 4 boss (and died just before triggering the second point extend :/),

Nice job getting the second point extend already, I barely got the first. What ship type are you using?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 21, 2012, 09:09:27 AM
Just watched a stream of a guy fighting the stage 5 boss. Wow, bullet patterns look so much like Ketsui there.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Kaneda on April 21, 2012, 09:54:26 AM
Quote from: EOJ on April 21, 2012, 08:39:17 AM
Quote from: Kaneda on April 20, 2012, 10:23:40 PM

I made it to just before the stage 4 boss (and died just before triggering the second point extend :/),

Nice job getting the second point extend already, I barely got the first. What ship type are you using?

C-L with autobomb is my ship of choice, but my high of 1.78 billion I got on my third credit when I was using B-L (figures I haven't topped it even after a lot more time with it). Judging by the early high scores set on the various cabs I've tried over the past couple of days, B-L seems to be the ship of choice with scores. The highest I've seen is 6 billion.

My current strategy (if you can even call it that this early in the game) is to save my hypers from stage 1 and trigger them during the second mid-boss's final pattern (I have 4 by that point usually). Now that I think about it, this is quite similar to my strategy I used 10 years ago when I was playing DOJ where I stockpiled 5 hypers for the final stretch after the second stage mid-boss.

I still haven't met the fourth boss, even after no-missing to stage 4. I got up to rank 9, which wasn't much of a help.

I did see a guy no-miss up to him (he even got the 1up from the mid-boss). I thought for sure I'd see a clear, but he didn't get very far into stage 5. Hard stuff.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on April 21, 2012, 11:16:18 AM
Quote from: SuperPang on April 21, 2012, 07:15:07 AM
I've sent Yumi an email myself to see what the deal is with the freeze but so far it looks like only that one PCB, unless it's a freeplay bug or something. I'll certainly credit feed past stage 4 on day one though.

Quote from: Muchi Muchi Spork on April 20, 2012, 04:58:42 PM
They didn't update it when they fixed the hiscore bug in Mushihimesama Matsuri 1.5.
I was not aware they fixed this. Was it for the second run or did they take them back for a fee?

I don't remember the dates but I think he got his during the second run. I know it came with the glitch and he paid all the international shipping costs and maybe a repair fee on top of it. I guess ask Fujita about it if you are interested in getting it done.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on April 21, 2012, 12:02:57 PM
Cave usually ask 20,000 Yen so I think I'll put up with the continue screen :)
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: x91 on April 21, 2012, 12:09:25 PM
Local townsfolk and me guess SDOJ won't have a second loop, for the difficulty arrangement by dress types. If that's true, perhaps I'll hold half of my compliments. A DDP should have loops IMO, while others might not think so.

But conclusion is too early, I have to play it myself for at least a week and see what it's really like.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on April 21, 2012, 12:18:34 PM
Quote from: SuperPang on April 21, 2012, 12:02:57 PM
Cave usually ask 20,000 Yen so I think I'll put up with the continue screen :)

I wouldn't pay it either. I know he didn't pay that much for it either way. The "repairs" may have been free since it was during the warranty period (a whopping 30 days). He sent it back right away.

Quote from: x91 on April 21, 2012, 12:09:25 PM
A DDP should have loops IMO, while others might not think so.

After about a half hour of Cave intensity I don't think most people's nerves can take another one right away. I'm not a fan of loops at all. A relic of the early shooting days that never got a proper burial.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: TonK on April 21, 2012, 12:33:06 PM
Quote from: EOJ on April 21, 2012, 08:29:03 AM
Quote from: TonK on April 21, 2012, 02:36:47 AM
EOJ, what didn't you like about DOJ?


I don't like the graphics (really ugly game IMO), bullet patterns, scoring system, loop system. I do like the challenge level and the music. It's OK for a clear, but other than that, I have no real interest in playing it. SDOJ's scoring system isn't as harsh, so it feels more inviting. I like systems that aren't so "all or nothing" like DOJ. You still need to chain in SDOJ, but they punish you much less for breaking your chain than in DOJ.

Quote
Why do you like this game more than say, DoDonPachi?

Everything about it is better than Dodopachi. I played Dodonpachi soon after SDOJ and it looked and played like shit.

In regard to comparing it to Daifukkatsu 1.5, SDOJ has better bullet patterns, better boss music theme, better challenge, better ship types, better scoring system, better (and optional!) autobomb system, (probably) no loop, no boss milking, much better boss fights. DFK has better graphics (brighter, more colorful, more diverse stages), better in-stage music.

Quote
Where does it rank on your Cave top ten?

Too early to say. While I really love it right now, I'll have to play a bunch more and see if it has real lasting power for me. MMP, Futari 1.5, Deathsmiles, DFK BL, and Espgaluda II are games that I've played countless times and still really enjoy today, so those would be my top 5. Pink Sweets, Ketsui and Deathsmiles II are close behind.

Thanks man. Do you think this would be a solid purchase?

My top 5 kinda looks like yours.

I liked the diversity of stages in DFK - the ones in SDOJ feel bland.

I also liked most of the patterns in DOJ, but some of them, especially in stage 4, seemed to go against the grain and chased me up the side of the screen. User error.

I like the idea of dodging bullets, sounds refreshing.

Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Erppo on April 21, 2012, 01:49:02 PM
Quote from: x91 on April 21, 2012, 12:09:25 PMA DDP should have loops IMO, while others might not think so.

Finally someone else who sees the truth!

But yeah, judging from all the streams I have watched, Expert mode already looks tougher than your average DDP second loop so I doubt it will loop.

Otherwise the game really does look great. Only thing I'm still unsure of is the scoring since I haven't been able to get a good picture how it works. I watched some guy fully chain stage 1 pretty effortlessly and I don't know what you would need to do to improve on that. I'm still hopeful that the scoring will be exciting too but think it's sad if they move to easy kiddie-chaining.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: TimingTripod40 on April 21, 2012, 02:36:43 PM
I think loops are dumb. I'd much rather have a 1 loop with selectable difficulties than one that forces you to play through the game on easy mode every time.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on April 21, 2012, 03:17:57 PM
1CC run:
http://www.sendspace.com/file/78490o
http://www.sendspace.com/file/1cz13p

Almost 1CC:
http://www.youtube.com/watch?v=xzZHH789R8I

Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: CIB on April 21, 2012, 03:52:49 PM
It always amazed me that people could 1CC so difficult games almost on release day  :o
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: darkidol on April 21, 2012, 05:16:34 PM
The final game looks amazing.  The long, bright bullets are eye-catching and go very nice with the blueish backgrounds.  It is so easy to watch!  I had a genuine sense from the first location test videos I saw that a superplay on this may be one to remember.  Everything revealed about it since has reaffirmed that - is it even possible to no-miss the Stage 4 midboss and it not look amazing?  Even the early credits from extremely skilled players - the person in Muchi Muchi Spork's 1cc vid and the experts playing on stream the other day - had a few 'wow' moments.  It looks so stressful to no-miss, especially knowing you can't breathe easy, now, once again, a second after activating hyper.  =D

BTW, Spork, thanks for the vids.  I have ISO playing on Expert from that stream but the flv is garbled.  Tried on 4 different media players with varying results but none are satisfying.

Also, in defence of loops: they can demand an elevated level of concentration (in general for a 2-ALL, but especially if a person's going for a WR) and - if you are not going for a WR, i.e. the majority of people playing - can give you great opportunities to boost your high score.  I know the prospect of them may seem tedious but I've found playing them can make the level feel different (in the case of DFK 2-4/2-5, in an extreme way).  Could go on further about RPG loops, side-scroller loops, etc. but would be too off-topic.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: ookitarepanda on April 21, 2012, 08:30:14 PM
Quote from: EOJ on April 21, 2012, 08:29:03 AM
SDOJ has better better boss music theme

Funny you say this because the first thing I noticed was the boss music being a remix of the boss music from DFK but with dubstep WUB WUBs in the middle.

Also, question for those playing: Does this have a damn laserbomb? Because if not, I'll never play the game ever.  :P
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: A47A47 on April 21, 2012, 09:04:07 PM
Japanese 2ch BBS says that ???'s vioice ("You've killed too much.... Do you understand!!??") is YUUKI Aoi's.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SFN on April 21, 2012, 09:51:52 PM
Quote from: A47A47 on April 21, 2012, 09:04:07 PM
Japanese 2ch BBS says that ???'s vioice ("You've killed too much.... Do you understand!!??") is YUUKI Aoi's.

... I thought ??? had some [spoiler]TLB-Madoka[/spoiler] vibes to it, but same VA ?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 21, 2012, 11:37:26 PM
Quote from: TonK on April 21, 2012, 12:33:06 PM


Thanks man. Do you think this would be a solid purchase?



Definitely a solid game, but I'd wait for a price drop instead of splashing out 190,000+ yen for it right now. Unless you're really itching for a new shooter and have money to burn, of course.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 22, 2012, 12:32:17 AM
1CC with C-S:

Part 1:
http://www.nicovideo.jp/watch/sm17612958

Part 2:
http://www.nicovideo.jp/watch/sm17613040

You get to see the "Epilogue" at the end in this run, where there is talk about the battle "continuing on". Whether that means clearing Expert mode or a loop remains to be seen. Japanese guys seem to think it's hinting at a loop.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: x91 on April 22, 2012, 02:00:52 AM
Local game center has just confirmed SDOJ's arrival tonight, so I'm going to pick up the pace!
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 22, 2012, 02:05:45 AM
C-Expert, stage 1 to the beginning of stage 5, on one credit:

http://www.nicovideo.jp/watch/sm17615697

Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: emphatic on April 22, 2012, 03:58:43 AM
Quote from: EOJ on April 22, 2012, 02:05:45 AM
C-Expert, stage 1 to the beginning of stage 5, on one credit:

http://www.nicovideo.jp/watch/sm17615697

Oh, man, the slowdown on that last stage four boss pattern feels unpredictable and scary as hell.  :'(
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 22, 2012, 04:06:46 AM
Yeah, nasty stuff.

The guy was good, but barely managed to get to the beginning of stage 5. Stage 5 is a nightmare, then you have the boss, then you're guaranteed at least one TLB (unless it really does loop). You only get one bomb per life. One of Cave's toughest games, that's for sure.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: CIB on April 22, 2012, 07:27:01 AM
Stage 4 boss looks harder than many TLB from previous games  :oogle: :whyioughtta:
Can't see how this game could loop  :laugh:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: x91 on April 22, 2012, 11:58:43 AM
The game got set up at 4pm, then the whole shmup sector was on fire... About 10 guys(okay there were 2 girls) crowded at that cabinet. 2 coins for 1 credit, but worth.

SDOJ did impress me today; harsh bullet size, unpredictable patterns, and particulary unfriendly to those who are new to this game, the bullet patterns might not like Ketsui, but the intense game flow has the spirit of a brutal challenging shmup.

Only be able to have 6 or 7 runs today, and the final one made it to the hive area of stage 5, the score was 3 bil. Ship C-Laser.

Pity they replaced Ketsui with SDOJ for now, oh my...
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Sapz on April 22, 2012, 12:12:32 PM
This game looks pretty mindblowing from the videos I've seen. It has a way of looking big and intimidating that recent Cave stuff seemed to lack somewhat. Man, if this turns out to have a loop... :laugh: God damn, I hope they decide to port this to the 360 in the future.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: TimingTripod40 on April 22, 2012, 01:15:53 PM
Quote from: x91 on April 22, 2012, 11:58:43 AM
Pity they replaced Ketsui with SDOJ for now, oh my...
Does that mean no more crazy huge scores from you?  :'(
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: x91 on April 22, 2012, 01:31:06 PM
Quote from: TimingTripod40 on April 22, 2012, 01:15:53 PM
Quote from: x91 on April 22, 2012, 11:58:43 AM
Pity they replaced Ketsui with SDOJ for now, oh my...
Does that mean no more crazy huge scores from you?  :'(

At least for some time, perhaps more than a few weeks or so... I'll try to sustain my skills, hoping I can still score some in 1st loop when it's back...
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: eckart on April 22, 2012, 02:00:01 PM

From those who played it allready, is the easiest mode harder than doj?
Or more or less the same?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 22, 2012, 07:25:51 PM
The expert mode vid was by YOS.K, the same guy with the Pink Sweets WR, and he was the first person to counterstop DFK 1.0, which he did about a week after the game's release. His comment on the video is "Is this even possible to 1CC?" :laugh:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: x91 on April 22, 2012, 09:05:51 PM
Quote from: EOJ on April 22, 2012, 07:25:51 PM
The expert mode vid was by YOS.K, the same guy with the Pink Sweets WR, and he was the first person to counterstop DFK 1.0, which he did about a week after the game's release. His comment on the video is "Is this even possible to 1CC?" :laugh:

And a week later he embrassed CAVE to revision the game to 1.5(what the heck I'm talking about
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 22, 2012, 09:07:51 PM
Yeah, I mentioned his DFK 1.0 counterstop. Cave knew about the counterstop before he did it, though.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: x91 on April 22, 2012, 09:15:23 PM
(http://i869.photobucket.com/albums/ab254/ps_x91/XD/120422_1stday_45o_5Boss_wc.jpg)
The best progress we have in Shanghai on the first day SDOJ arrived, by one of the top players in China, WC.

(http://i869.photobucket.com/albums/ab254/ps_x91/XD/120422_1stday_30o_stage5.jpg)
This one's mine?? difference can be told easily.

Maybe we can have a Laser 1CC today, as long as they have time to keep pushing.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 22, 2012, 09:38:37 PM
Nice scores! I have yet to see anyone get over 5bil, though in Cave's promo video for the game the top score was 17bil, so there's a lot of room for improvement.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Kiel on April 22, 2012, 10:24:19 PM
Quote from: ookitarepanda on April 21, 2012, 08:30:14 PM
Quote from: EOJ on April 21, 2012, 08:29:03 AM
SDOJ has better better boss music theme

Funny you say this because the first thing I noticed was the boss music being a remix of the boss music from DFK but with dubstep WUB WUBs in the middle.

Also, question for those playing: Does this have a damn laserbomb? Because if not, I'll never play the game ever.  :P

I would like to know about the laser bomb as well.

Also looks like stage 4 music is a remix of stage 2 DOJ music
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 22, 2012, 10:27:40 PM
There's no laser bomb.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: TonK on April 22, 2012, 11:34:25 PM
Quote from: EOJ on April 22, 2012, 10:27:40 PM
There's no laser bomb.

That kind of sucks.

Oh well, I'm still looking forward to trying this out, although less and less as I see more videos.

I'm hearing mixed reviews. Think I need to judge for myself.

Hell, I wrote off ESPRade before I played it and I ended up liking it.

Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 22, 2012, 11:37:08 PM
What are these mixed reviews you speak of? I haven't found anyone who has played it that doesn't like it, have you?

Laser bomb wasn't in DFK either, I guess this continues that trend. The bombs in this game are massive and powerful, so I have no complaints there.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SpiralSage on April 23, 2012, 03:11:22 AM
So... at most, you can have only two bombs at your disposal?

I'm kind of digging these implications.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 23, 2012, 03:14:12 AM
Depends on the ship type and whether autobomb is on or off. Expert with Autobomb on never gets more than 1 bomb, but you eventually get 2 with it off. Shot style w/ autobomb off maxes out at 6 bombs when you're on your last life.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: TonK on April 23, 2012, 07:33:28 AM
Quote from: EOJ on April 22, 2012, 11:37:08 PM
What are these mixed reviews you speak of? I haven't found anyone who has played it that doesn't like it, have you?

Laser bomb wasn't in DFK either, I guess this continues that trend. The bombs in this game are massive and powerful, so I have no complaints there.

My friends giving me their impressions are the source of my reviews, a few thought it was fun. A few thought it was too repetitive. Nobody hated it.

DFK really didn't need a laser bomb with all of the hyper bullet canceling during boss fights.



Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on April 23, 2012, 09:39:56 AM
(http://i255.photobucket.com/albums/hh126/SuperPangster/th_P1050496.jpg) (http://s255.photobucket.com/albums/hh126/SuperPangster/?action=view&current=P1050496.jpg) (http://i255.photobucket.com/albums/hh126/SuperPangster/th_P1050500.jpg) (http://s255.photobucket.com/albums/hh126/SuperPangster/?action=view&current=P1050500.jpg)
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 23, 2012, 09:44:38 AM
And the poster's already framed. Enjoy the game!

@TonK: 'too repetitive'? What a weird complaint for this game.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Monouchi on April 23, 2012, 09:44:49 AM
Quote from: SuperPang on April 23, 2012, 09:39:56 AM
(http://i255.photobucket.com/albums/hh126/SuperPangster/th_P1050496.jpg) (http://s255.photobucket.com/albums/hh126/SuperPangster/?action=view&current=P1050496.jpg) (http://i255.photobucket.com/albums/hh126/SuperPangster/th_P1050500.jpg) (http://s255.photobucket.com/albums/hh126/SuperPangster/?action=view&current=P1050500.jpg)

Nice!  ...but expensive...  :'(
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: x91 on April 23, 2012, 11:39:04 AM
wc. has 1cced SDOJ with A-Laser today, with 2 remaining ships, finishing score 6.9bil. Another player WS. cleared the game more than 3 times with A-Shot, highest score is 4.3bil. Type B and C are still no progress.

From watching and playing I think Type-A is the most powerful ship in SDOJ, steady movement and firepower. Type-B's shot is way too unstable to control well, and Type-C is a little bit slow when choosing Shot enhancement. Movement with Laser is OK but the shot are not capable of clearing out the screen most of the time.

We also have concluded some scoring technics during our discussion and practical run. Maybe I'll spare some time to write them down.

The re-shaped bullets really is a pain in the arse, they are so large that it's very easy to bump on one when you thought you have dodged it.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on April 23, 2012, 11:46:55 AM
Quote from: SuperPang on April 23, 2012, 09:39:56 AM
(http://i255.photobucket.com/albums/hh126/SuperPangster/th_P1050496.jpg) (http://s255.photobucket.com/albums/hh126/SuperPangster/?action=view&current=P1050496.jpg) (http://i255.photobucket.com/albums/hh126/SuperPangster/th_P1050500.jpg) (http://s255.photobucket.com/albums/hh126/SuperPangster/?action=view&current=P1050500.jpg)

Nice porn.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on April 23, 2012, 12:08:47 PM
First impressions after ten or so credits.

Firstly, it looks horrific :lol: The bubblegum style and ridiculously vibrant colour pallet are really gaudy. The soundtrack is equally sickly. A very odd experience in what is otherwise DOJ2. It would probably work better in high res. The inevitable port might make more sense.

Gameplay wise, it's one of Cave's hardest for sure. Shot and Laser modes seem a similar challenge to DOJ so far. Expert ramps things up to somewhere around Ultra difficulty. I really can't see there being a second loop. Expert is it.

The bullet patterns are very reminiscent of the Ketsui/DOJ era, which I love. The patterns are only half the story where difficulty is concerned however, hitboxes seem bigger than anything Cave have done. You don't get away with half as much. Autobomb seems like a must for now.

I'm liking the A ship overall. B seems handy for killing popcorn enemies quickly. C seems too slow. I think A-Laser will be my game,

Chaining isn't very strict. Not entirely sure how to score well though. I've only managed half a billion so far and haven't seen stage four yet :lol: (other than to confirm that Ustream freeze was a one off). I need to get my hyper meter up quicker to start milking the crazy sections for gold, I know that much. I don't think my rank has been over 3 yet either!

Overall, it's not love at first sight but it very rarely is. I need to know where the scoring kick is. One thing that's clear, though, Cave have aimed this one firmly at the hardcore, the bubblegum chewing hardcore.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: TonK on April 23, 2012, 01:44:54 PM
Quote from: SuperPang on April 23, 2012, 12:08:47 PM
First impressions after ten or so credits.

Firstly, it looks horrific :lol: The bubblegum style and ridiculously vibrant colour pallet are really gaudy. The soundtrack is equally sickly. A very odd experience in what is otherwise DOJ2. It would probably work better in high res. The inevitable port might make more sense.

Gameplay wise, it's one of Cave's hardest for sure. Shot and Laser modes seem a similar challenge to DOJ so far. Expert ramps things up to somewhere around Ultra difficulty. I really can't see there being a second loop. Expert is it.

The bullet patterns are very reminiscent of the Ketsui/DOJ era, which I love. The patterns are only half the story where difficulty is concerned however, hitboxes seem bigger than anything Cave have done. You don't get away with half as much. Autobomb seems like a must for now.

I'm liking the A ship overall. B seems handy for killing popcorn enemies quickly. C seems too slow. I think A-Laser will be my game,

Chaining isn't very strict. Not entirely sure how to score well though. I've only managed half a billion so far and haven't seen stage four yet :lol: (other than to confirm that Ustream freeze was a one off). I need to get my hyper meter up quicker to start milking the crazy sections for gold, I know that much. I don't think my rank has been over 3 yet either!

Overall, it's not love at first sight but it very rarely is. I need to know where the scoring kick is. One thing that's clear, though, Cave have aimed this one firmly at the hardcore, the bubblegum chewing hardcore.

Keep us posted.

Doesn't sound very promising from the get go, but I've hated quite a few games when I first played them and they turned out to be favorites.

Glad it arrived safely. Looks very nice.

Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Fu-ZAN on April 23, 2012, 03:12:14 PM
SuperPang, how much did the PCB cost ?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Let_It_Be on April 23, 2012, 03:15:28 PM
Do you want him to factor in the cost of a prosthetic arm and leg along with the cost of the kit?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: TonK on April 23, 2012, 03:23:03 PM
Quote from: Fu-ZAN on April 23, 2012, 03:12:14 PM
SuperPang, how much did the PCB cost ?

I believe they ran around ?190,000
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 23, 2012, 09:40:53 PM
Quote from: SuperPang on April 23, 2012, 12:08:47 PM
Firstly, it looks horrific :lol: The bubblegum style and ridiculously vibrant colour pallet are really gaudy. The soundtrack is equally sickly. A very odd experience in what is otherwise DOJ2. It would probably work better in high res. The inevitable port might make more sense.

The guy who installed it at a-cho kept fiddling with the monitor, complaining there was "too much blue in the game". He finally realized it was the game, not the monitor, and let us play. The first two stages are sorta vibrant/bubblegummy but stage 4 is pretty dark, as is stage 5. I really like the look of the game overall, but I do wish there was a bit more variation in the colors used in the stages.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 23, 2012, 11:11:20 PM
Guide is up, a WIP:

http://www.cave-stg.com/forum/index.php?topic=1574
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: MikeNeko on April 24, 2012, 01:58:33 AM
Quote from: Cave-STG on April 23, 2012, 09:40:53 PM
The guy who installed it at a-cho kept fiddling with the monitor, complaining there was "too much blue in the game". He finally realized it was the game, not the monitor, and let us play. The first two stages are sorta vibrant/bubblegummy but stage 4 is pretty dark, as is stage 5. I really like the look of the game overall, but I do wish there was a bit more variation in the colors used in the stages.

Ahaha that s pretty funny ^^
I too wish the backgrounds were more diverse in setting... i prefer nature-themed levels to cities.
That said, i like the enemies and specially bosses, they look more polished than DFK from what i can see...
I love when there are return of classic bosses mixed with new, even though their place should be as mid boss.

still... a year to wait here, i guess, for the eventual port.

Thank you guys for your hard work on the game already ;) and the reports ! nice reads
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on April 24, 2012, 06:58:03 AM
I have a beautiful Konami Windy monitor for my CV1000 games. It had Espgaluda 2 in previously and the colours are perfect, it looks gorgeous, so I'm not going to fiddle just for this. SDOJ is quite an assault on the senses, it's very busy and overly colourful. It's like the programmers and artists were working on two different games. :laugh: You make a good point about the later levels though EOJ.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: genevois on April 24, 2012, 08:48:24 AM
Where can we buy the game?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on April 24, 2012, 11:32:33 AM
I spotted the kit at Excellent but I can't tell what their markup is. Maybe if someone posted what their final amount paid was including shipping you could compare. Or maybe a couple of hundred dollars don't matter to you.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on April 24, 2012, 12:11:38 PM
It was 183k at Fujitacommunications.com. Not sure if that still applies.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on April 24, 2012, 12:16:53 PM
Could any lurkers with the PCB check something for me please?

On the loudest explosions, such as a midboss going down, I'm hearing a sort of crackle/rattle at the end of the sound sample. This could just be a crap sound effect but it sounds to me like distortion. I can't seem to hear it on Youtube vids but it is rather quiet, I doubt you'd even hear it in an arcade so I was wondering if anyone else has noticed or if this could in fact be a fault on my PCB. I've tried it in two separate cabs btw.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: x91 on April 24, 2012, 02:56:30 PM
Just posted some brief scoring concepts in that SDOJ guide thread. Check it out if you're interested.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: eckart on April 24, 2012, 04:25:55 PM

Superpang, i can check that. Hopefully on friday, or maybe on monday.
Don`t get the stuff straight to my door, had to pick it up at the office and pay taxes...  :P
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 25, 2012, 12:44:36 AM
Quote from: Cave-STG on February 21, 2012, 08:01:59 AM
Their previous games had multiple location tests. This is nothing new.

Quote from: SuperPang on February 21, 2012, 09:09:13 AM
I'm not sure AK did though? They seem to have learnt from that experience which is great to see.

Sorry for digging up an old-ish post, but just FYI I checked today and AK had at least 7 different location tests:

http://www.cave-stg.com/forum/index.php?topic=944.msg18628#msg18628

EDIT: I checked the official AK site (http://www.cave.co.jp/gameonline/akaikatana/) and the game had 15 location tests in total.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 25, 2012, 01:23:29 AM
Stage 1- beginning of 5 with A-EXPERT;

http://www.nicovideo.jp/watch/sm17639931
http://www.nicovideo.jp/watch/sm17640051

Stage 5 is crazy.

Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 25, 2012, 01:46:16 AM
Stage 2 boss safe spot has been found, in the last phase:

http://www.nicovideo.jp/watch/sm17634113

This also shows the bosses self-destruct after a certain amount of time.

EDIT: Stage 3 boss safe spot in the last phase:

http://www.nicovideo.jp/watch/sm17632369
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on April 25, 2012, 12:23:35 PM
I've got over my dislike of the graphical style and am enjoying this a lot. It's proper old school danmaku, all about dodging bullets. Triggering a hyper and watching that boost counter fly up is fun too. The chaining may not be very strict but you still have to be faultless. It's all about getting that hyper meter up quickly. I'm still using them to save my ass however. I'm too busy avoiding bullets to think about any scoring exploits. My score has hardly budged. :facepalm: Level 3 goes on forever! I doubt I'll get very far with this scoring wise but like DOJ it's fun just to play for survival.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: trev1976 on April 25, 2012, 01:28:17 PM
Been watching this video over at youtube and this game looks so hard  , Im scared  :(

http://www.youtube.com/watch?v=5epq3AR5rS4&feature=g-like&context=G2a01c6eALT5Ut4AAAAA
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: PinkBrutus on April 26, 2012, 01:31:50 PM
purchased game ...
can not wait to receive it ...
I hope next week
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: TonK on April 26, 2012, 03:46:00 PM
If anyone wants to buy it, Cave is making more copies.

MAK Japan is taking preorders (50% down) - game will be in stock within a week.

Apparantly they didn't make enough to meet demand.

Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: trev1976 on April 26, 2012, 04:09:17 PM
MAK Japan is a cool little shop  :lol:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: eckart on April 26, 2012, 04:57:34 PM

Got my copy today and played allmost 4-5 hours nonstop.:)

I love it. The more you play, the more fun it makes.
It is realy colorfull overall , i wouldn`t say blueish backgrounds after i play it.
Close to the backgrounds to espg 2 maybe.
-Plays like butter.
From the difficulty on low rank i would say easier than ketsui and doj.
If rank goes up than you have soon the devil in your neck.:)

Made it after a while to the 3rd endboss.

The bigger hitbox is a bit of a worry, but after a while you work with it.
If i hear on headphones some samples are not 100% clean. A bit snow in the background.
Not sure if this is normal or my setup and a voltage issue.

Cave :righton:




Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Fu-ZAN on April 26, 2012, 07:35:46 PM
Quote from: eckart on April 26, 2012, 04:57:34 PM
From the difficulty on low rank i would say easier than ketsui and doj.
A bit off topic but between Ketsui and DDP DOJ, which is the hardest do you think?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: GaijinPunch on April 26, 2012, 07:45:17 PM
Quote from: TonK on April 26, 2012, 03:46:00 PM
If anyone wants to buy it, Cave is making more copies.

MAK Japan is taking preorders (50% down) - game will be in stock within a week.

Apparantly they didn't make enough to meet demand.



MAK has never not been taking orders.  50% down what?  50% time down the road?  50% off price? They couldn't keep up w/ demand so they are making more for half the price?  Sound logic.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: ookitarepanda on April 26, 2012, 08:16:35 PM
Maybe 50% down is too American a phrase. He means they require 50% of the cost up front for a preorder.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Despatche on April 26, 2012, 09:03:22 PM
since i just so happened to see this
Quote from: Fu-ZAN on April 26, 2012, 07:35:46 PMA bit off topic but between Ketsui and DDP DOJ, which is the hardest do you think?
this is comparing ketsui and dojbl; original doj is a good bit harder and the second loop has the whole life system, so i don't really know.

ket is absolutely positively most definitely harder on the first loop, it's probably harder on the second (at least for ket ura, dunno about omote), and i have the strangest feeling ket is a harder game to do well in (i.e. i'm not sure at all about scoring though i wouldn't be surprised if dojbl was harder here). tbch first loop of original doj is still easier than first loop of ket

...oh, the topic! yes, that thing... "everything needs more bubblegum :3" i guess
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: TonK on April 26, 2012, 09:10:11 PM
Quote from: GaijinPunch on April 26, 2012, 07:45:17 PM
Quote from: TonK on April 26, 2012, 03:46:00 PM
If anyone wants to buy it, Cave is making more copies.

MAK Japan is taking preorders (50% down) - game will be in stock within a week.

Apparantly they didn't make enough to meet demand.



MAK has never not been taking orders.  50% down what?  50% time down the road?  50% off price? They couldn't keep up w/ demand so they are making more for half the price?  Sound logic.

lol, wut?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Erppo on April 26, 2012, 09:17:12 PM
Quote from: Despatche on April 26, 2012, 09:03:22 PM
this is comparing ketsui and dojbl; original doj is a good bit harder and the second loop has the whole life system, so i don't really know.

ket is absolutely positively most definitely harder on the first loop, it's probably harder on the second (at least for ket ura, dunno about omote), and i have the strangest feeling ket is a harder game to do well in (i.e. i'm not sure at all about scoring though i wouldn't be surprised if dojbl was harder here). tbch first loop of original doj is still easier than first loop of ket

I agree with everything in this post. With scoring though, DOJ (especially BL) is more unforgiving since the max bonus and hyper planning mean mistakes have longer reaching consequences.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 26, 2012, 11:12:30 PM
The last part of this stage 5 vid is pretty awesome:

http://www.nicozon.net/watch/sm17655433

I think this may be Cave's most exhilarating scoring system yet. When you kick in that lv 6+ hyper and blast through the end of the stage - it's like a rollercoaster ride.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 27, 2012, 12:06:13 AM
Quote from: TonK on April 26, 2012, 03:46:00 PM
If anyone wants to buy it, Cave is making more copies.

MAK Japan is taking preorders (50% down) - game will be in stock within a week.

Apparantly they didn't make enough to meet demand.



Seems demand is increasing after release. I`ve heard Ebisen arcade has 3 PCBs now, and other arcades in Japan are reported to be buying extra PCBs to accomodate demand. Seems to be a really popular game - maybe enough to get Cave back into regular arcade releases! If they want to keep the sales rolling, they should just make an SH3 Ketsui 2 next.

On a different topic, on 2Ch some guy claims to have beaten Expert with A type, died 3 times in the run and got nothing extra at the end. No TLB, no credit roll. No miss is required? Perhaps.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 27, 2012, 12:46:21 AM
Quote from: Muchi Muchi Spork on April 20, 2012, 11:34:32 AM
Snagged these from a stream after it crashed.

(http://i42.tinypic.com/dyoww6.png)

Grab it because tinypic will surely delete it soon.

Is this the only Cave arcade game without "MASTER VER" on the copyright screen?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on April 27, 2012, 01:21:36 AM
Technically missing "master", including black/special versions there are:

MUSHIHIMESAMA FUTARI BLACK LABEL
"2007/12/11 BLACK LABEL VER"
"2009/11/17 INTERNATIONAL BL"

DEATHSMILES MEGABLACK LABEL
"2008/10/06 MEGABLACK LABEL VER"

DODONPACHI DAIFUKKATSU BLACK LABEL
"2010/ 1/18 BLACK LABEL"

AKAI KATANA LIMITED VERSION
"2010/11/18 CAVE SHOP LIMITED VER."
[Maybe an earlier one without a period too]

MUSHIHIMESAMA 1.5 MATSURI VERSION
"2011/5/23 CAVEMATSURI VER1.5"

DODONPACHI SAIDAIOUJOU
"2012/ 4/20"

DEATHSMILES II
Not sure about this one yet, but I have seen things like "2ND UPDATE MASTER VER 3.00" and "??? Character Lvl Open 1" at the bottom of the title screens on different versions. I have version 4.00 on the way.

Then there are also the matsuri 1 of a kind boards, campaigns, Guwange Blue... Yes I am a huge Cave nerd and proud.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 27, 2012, 01:24:29 AM
Right, but it's the only regular release (non-bl/limited/matsuri ver) without a MASTER VER. Seems to be the only game released with just a date there.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: GaijinPunch on April 27, 2012, 01:42:15 AM
Quote from: TonK on April 26, 2012, 03:46:00 PM
lol, wut?

MAK has never not been taking orders.  50% down what?  50% time down the road?  50% off price? They couldn't keep up w/ demand so they are making more for half the price?  Sound logic.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on April 27, 2012, 02:23:01 AM
Down payment
http://dictionary.reference.com/browse/down%20payment
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on April 27, 2012, 06:57:44 AM
Quote from: eckart on April 26, 2012, 04:57:34 PM
If i hear on headphones some samples are not 100% clean. A bit snow in the background.
Not sure if this is normal or my setup and a voltage issue.
This sounds like what I'm experiencing. It's like a rattle at the end of loud explosions right? hermosaguy has confirmed the same thing.

At this stage it seems unlikely that SDOJ will receive an update so I doubt it'll be fixed. Like I said before I doubt you'd even notice in an arcade. I can't even hear it in videos. I will be pissed if the second run have it fixed though. I might wait for one more person to confirm it and I'll email Cave.

Stoked to hear it's been a big success. I remember after Akai Katana flopped and Cave started saying the arcade wasn't viable any more I was wishing they would spend a year developing something simpler with longevity and no bugs to disprove that theory. They've really ticked all the boxes, hats off to them. If this doesn't save Cave's arcade business then fair play, stick with the iPhone crap.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on April 27, 2012, 11:34:50 AM
The thing that might save their arcade business is not having 100+ employees or whatever they are up to now. Seems like a lot of mouths to feed for programs that usually need fewer than 10 people total, including the music.

The sound quality is hit and miss on the 3rd generation boards and I think it boils more down to the luck of what came out of their first try encoding the music and samples, that's sadly how it seems anyway. Ibara's music volume is so low vs. the samples I can't make it out without "ear squinting". Sound and sample quality in Deathsmiles is utterly pathetic and a lot of the samples have the problem you are describing times a million. You can turn the volume knob down all you want or the service mode output, it's still that crackling awfulness. Then there are others that turned out generally fine like Futari and Katana. If they cared about sound quality you'd see 4 sound roms with a higher bitrate used or even a better sound chip.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: moozooh on April 27, 2012, 11:46:17 AM
Actually the crackling, "screamy" sound seems like the result of clipping from poor compression practices (dynamic range compression, not data compression). That and the uncomfortable amplitude difference between effects and music in Ibara are both the realm of sound engineering, so it seems the people responsible for that in their arcade division suck.

What codec are they using btw, isn't it some version of ADPCM? If it's something like 8-bit dithered, mono, 22050 Hz, it should take about 176 kbps, which is pretty modest for uncompressed signal.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: TonK on April 27, 2012, 12:11:15 PM
Quote from: GaijinPunch on April 27, 2012, 01:42:15 AM
Quote from: TonK on April 26, 2012, 03:46:00 PM
lol, wut?

MAK has never not been taking orders.  50% down what?  50% time down the road?  50% off price? They couldn't keep up w/ demand so they are making more for half the price?  Sound logic.

lol, wut?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on April 27, 2012, 12:15:32 PM
I simply look at it as a combination of laziness (not forcing retries until it sounds good) and cheapness (literally cutting the sound quality in half to save a few dollars on rom chips). In bulk they probably get them for $1.50 each so $3/board difference for not using 4 roms.  You can program into a game the volume outputs so, don't know that I would be so quick with the finger pointing accuracy. I've heard different feedback on the sound and samples. Some say it's 32Khz. Some say the samples are actually half that and some sounds (like boss music, for whatever reason) is 44. I haven't gotten them open in an editor or whatever, just got second hand knowledge that I can't personally verify. I can only testify to what sounds good or bad. I don't know the bitrates. Seems to be variable or at least vary. Deathsmiles probably sounds worse because it has more songs to fit. It's like what happened with Hyper Street Fighter 2 Anniversary. The sound got reduced quality because of limited space available for sound on the CPS2 hardware.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: GaijinPunch on April 27, 2012, 09:54:47 PM
Quote
lol, wut?

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Sorry, I didn't catch that.

Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: TonK on April 28, 2012, 12:51:18 AM
I love you.

You know that, right?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: TimingTripod40 on April 28, 2012, 04:58:29 AM
Epic, GP.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Kaneda on April 28, 2012, 09:53:01 AM
I watched some of the top players at HEY today and they've already come up with some nasty strategies. They really have their timing down on when to use a hyper so that when it starts to wrap up they're in a spot where they can trigger a recharge. A really nice one is triggering the hyper(s) a few seconds before the stage 2 boss is going to blow, setting up the hyper to end just as you destroy the first being destructible building in stage 3. Most of these recharges earned them 3 hypers, but the timing needs to be just right. In stage 5 you can get even more, as seen in that video EOJ posted.

While I saw some great playing for the first 3 stages, stages 4 and 5 continue to cause problems. No one kept their chain through either level.

As for me, I got to Hibachi finally but was taken apart pretty quickly. Her opening patterns seem to be the toughest.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: moozooh on April 28, 2012, 09:57:45 AM
Quote from: Kaneda on April 28, 2012, 09:53:01 AMWhile I saw some great playing for the first 3 stages, stages 4 and 5 continue to cause problems. No one kept their chain through either level.

This is Shot/Laser, right? Have you seen anybody clear Expert? What are the top scores you've seen so far?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Kaneda on April 28, 2012, 10:40:43 AM
Yea, most people are playing shot/laser.

A-S seems to be the ship of choice. (For me, as well. Blasting through a stage with that thing with a hyper going is one of the funnest times I've had with a Cave game in a long time). Top score for A-S that I've seen is 10.8 billion.

LEN (I think that's his handle), a superb player at HEY who has held records for a few games, uses the B-L and scored 5+ billion without clearing the game and with numerous deaths and autobombs. Once he pulls a run together he'll have a massive score since his strategies were the riskiest, but most lucrative. (7 hypers leaving stage 1!)

The one guy I saw play Expert made it well into stage 5. It's tough, but no Ultra mode. I think his score was over 2.5 billion.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Sapz on April 28, 2012, 01:10:47 PM
Nice to know about the 7 hypers after stage 1 strategy - I was thinking something like that might be possible but hadn't seen anyone reach it yet on nico. I guess it's something along the lines of 2-3 hypers from a midboss recharge, another 1-2 from bees, 2 from the boss pods and shooting stuff making up the difference, right?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: TimingTripod40 on April 28, 2012, 02:43:39 PM
Quote from: Kaneda on April 28, 2012, 10:40:43 AM
The one guy I saw play Expert made it well into stage 5. It's tough, but no Ultra mode.
:'(
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: MikeNeko on April 28, 2012, 03:08:40 PM
The preorder for the OST is up at the online shop

http://www.cave-shop.jp/fs/caveshop/cvst0023
(http://www.cave-shop.jp/shop/item/caveshop/picture/goods/603_1_expand.jpg)

24p booklet and 3 cds, saidaioujou, maximum and arrange 4500jpy
Tracklist for saidaioujou:
0) kizashi
1) ran
2) taiji
3) kachi
4) niji
5) ai
6) hibi
7) michi
8 ) chikara
9) tenshi
10) shi
11) heiwa
12) saidaioujou

and 2 extra tracks: daioujou->daifukkatsu->saidaioujou and its karaoke version
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: eckart on April 28, 2012, 03:40:23 PM

Here is a link to the first level on mp3 with the sound problems:
http://www.ciaomichael.de/stuff/pics/sdo.MP3

It is normaly louder without the mp3 recorder plugged.
Realy not sure if this on all pcb`s. But i think so.

-Send this link also to fujita. Hope we get soon an answer from cave.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: TonK on April 29, 2012, 12:46:39 AM
I'll give my impressions when my kit gets here Monday.

I'm really hoping I like it along the lines of DDP and DOJ.

I'll also report on any sound issues.

Anyone think a 1.5 is in the cards?

Thanks to EOJ for writing a guide - i'll be sure to follow it.

Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: eckart on April 29, 2012, 03:00:57 AM

Tonk, gratulations to your purchase!  :righton:

Got response from fujita.
They are on holiday till 6.th may. After that they info cave about that problem.

Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Kaneda on April 29, 2012, 04:20:32 AM
(http://s15.postimage.org/uu3cd8y49/IMG_0543.jpg)

Mission complete! :righton:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: adverse on April 29, 2012, 06:26:18 AM
Your image is broken brah. Luckily I took a picture.

(http://i.imgur.com/1Asht.jpg)

Fucking boss shit.

(http://gifsforum.com/images/gif/trolling%20gifs/grand/23-Rick-Ross-Dancing.gif)
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Kaneda on April 29, 2012, 06:35:54 AM
Thanks! Now that that's out of the way, it's time to work on that score.

I saw LEN play more B-L at HEY. He's changed his strategy to not using any hypers during stage 2, then triggering 10 at once just before the stage 3 mid-boss. It's hairy stuff, but it seems to be worth the effort. He also chained all of stage 4, which isn't easy with the B-L.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on April 29, 2012, 07:05:33 AM
That about sums up the scoring hook. It'a all about how many hypers you can grab and how long you can save them. You have to wean yourself off them as you learn the patterns so you can unleash the beast. Clever stuff.
Fantastic score btw :righton: 
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on April 29, 2012, 07:07:43 AM
Quote from: eckart on April 28, 2012, 03:40:23 PM
Here is a link to the first level on mp3 with the sound problems:
http://www.ciaomichael.de/stuff/pics/sdo.MP3

I'm struggling to hear it even here. It seems much worse on my cab. Two other people have confirmed crap audio samples so I think we're all talking about the same thing.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: eckart on April 29, 2012, 07:38:16 AM
Yes it is, didn`t record it proper.
Wonder how cave react.

Kaneda, good stuff. :righton:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on April 29, 2012, 07:40:48 AM
I doubt any arcades complained and so far there are no other bugs or gameplay breaking issues so I'd be surprised if they do anything unfortunately.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: TonK on April 29, 2012, 12:14:15 PM
I want it to be tomorrow.

Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Fu-ZAN on April 29, 2012, 12:20:17 PM
Just created a petition, please sign !
http://www.ipetitions.com/petition/cave-port-dodonpachi-saidaioujou-to-xbox-360/
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: TonK on April 29, 2012, 12:32:34 PM
Quote from: Fu-ZAN on April 29, 2012, 12:20:17 PM
Just created a petition, please sign !
http://www.ipetitions.com/petition/cave-port-dodonpachi-saidaioujou-to-xbox-360/

Dude, why don't you wait.

I really don't think Cave wants to read another petition right now.

If they want to port it, they will. I really don't see them not porting it, but I thought Mushi HD was their last game.

Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Fu-ZAN on April 29, 2012, 02:29:54 PM
Expectations on the french stg board were they were going to port it on another console. Read the description of the petition. And I thought it was better too soon than too late.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: HVL on April 29, 2012, 03:11:44 PM
CAVE will port it to a platform they deem most suitable. The Xbox 360 has given us so much that it's really selfish to pester CAVE to stick with it.

If you don't like it, you can always buy the PCB.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Let_It_Be on April 29, 2012, 04:24:30 PM
As much as I would like it to be ported to the 360 I also understand that Cave probably wants to port their games to a console that is not dead in their home country.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Fu-ZAN on April 29, 2012, 11:57:27 PM
Aren't the world record for this game coming soon on Arcadia ?
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 29, 2012, 11:58:52 PM
They'll be in the August issue, which will be out at the end of June.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Fu-ZAN on April 30, 2012, 12:21:10 AM
(╯?□?)╯︵ ┻━┻)
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 30, 2012, 01:37:43 AM
Stage 5 with C-EX, shows the first half of the boss fight too.

http://www.nicovideo.jp/watch/sm17683857

Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: EOJ on April 30, 2012, 01:45:14 AM
B-EX destroying stage 3:

http://www.nicovideo.jp/watch/sm17686115

No miss, only one autobomb on the boss. Ends the stage with nearly 4bil. Plays most of Stage 3 at rank 10-15 which looks like Ultra mode level to me. Ends the boss battle at Rank 18.

Next is another video of B-EX, showing the last two phases of Stage 5 boss. No miss, no bomb. No TLB. Not sure if the whole run was on 1 credit or not, though.

http://www.nicovideo.jp/watch/sm17683764
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on April 30, 2012, 06:41:18 AM
Quote from: eojx9999 on April 30, 2012, 01:45:14 AM
Rank 18.
:oogle:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: TonK on April 30, 2012, 10:23:16 AM
Game is really fun!

Large hit box.. I got tagged on things that I normally pass through.

Music is actually cool. I have the distortion as well.

It's a rush.. I haven't laughed so hard at myself since Ketsui.

Stage 1 and 2 are warm ups - then 3 just makes your balls ache.

Only 3 credits in. Made it to the stage 3 boss, lol.

This feels like a DonPachi game.

Back to learning. Will be a while before I think about score.

Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: MikeNeko on April 30, 2012, 01:22:03 PM
AAwww, you actually got it ! nice...

I am surprised by the large hitbox thing... i guess they made a proper check on big bullets for this game... a first since.. err... since ever ? xD
The faster RAM really seems to shake around the old habits.

I wonder... what about 2P slowdowns ? Are they much increased ? I don t remember seeing a 2 players footage of saidaioujou.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Lunchbox on April 30, 2012, 02:25:03 PM
Quote from: eojx9999 on April 30, 2012, 01:45:14 AM
Next is another video of B-EX, showing the last two phases of Stage 5 boss.

Pretty hardcore stuff  :oogle:
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: Icarus on April 30, 2012, 04:29:21 PM
Quote from: eojx9999 on April 30, 2012, 01:45:14 AM
B-EX destroying stage 3:
http://www.nicovideo.jp/watch/sm17686115
No miss, only one autobomb on the boss. Ends the stage with nearly 4bil. Plays most of Stage 3 at rank 10-15 which looks like Ultra mode level to me. Ends the boss battle at Rank 18.

Nice find, thanks for the share. Very clever run as well, exploiting the hyper system to get quick and multiple recharges through the use of timed cancels. I reckon the very high level scores will use this not just in stages where possible (st3 and 5 seem the best places for it), but on midbosses and bosses as well. Shame he lost the huge chain by autobomb on the boss, though.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: TheSoundofRed on April 30, 2012, 08:17:08 PM
Quote from: Icarus on April 30, 2012, 04:29:21 PMShame he lost the huge chain by autobomb on the boss, though.

I think the hit count was 11k+ at the autobomb, but was 6.5K when the boss was downed. Pretty interesting, although keeping the chain through the boss would've been amaaazing.

I'm afraid to see what stages past 3 might be like during rank 20 or higher. Seriously devious game, but looks so fun!
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: A47A47 on May 01, 2012, 09:19:43 AM
A player by the name of SSSfake uploaded this picture.

http://photozou.jp/photo/show/529649/132846436
(http://art46.photozou.jp/pub/649/529649/photo/132846436.v1335876430.jpg)

> Area 5-陽

"陽(hi)" means "sun".
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Kaneda on May 01, 2012, 09:26:58 AM
(http://25.media.tumblr.com/tumblr_lrv6mbb5mp1r2ljlfo1_500.jpg)
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: moozooh on May 01, 2012, 09:54:38 AM
Wait, let me do this thing too!

IT IS HAPPENING AGAIN (http://www.youtube.com/watch?v=pWa0dZMHYeE)
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 01, 2012, 10:17:57 AM
The plot thickens!
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Sapz on May 01, 2012, 10:23:38 AM
:o Yessssssssss. Can't wait for a vid.

The most interesting thing is that it's not using Expert - I guess that means we can expect two different versions of Hibachi.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Naut on May 01, 2012, 10:30:52 AM
Goodness.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Van_Artic on May 01, 2012, 11:54:59 AM
oh god this is awesome
either 2nd loop or ura route!!

edit: how could i miss this one from pikkorro's tweets, almost 10bil score!

http://twitpic.com/9enuhg
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on May 01, 2012, 12:36:47 PM
http://youtu.be/TH6Acpzurb0
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: adverse on May 01, 2012, 01:20:00 PM
He mentions on twitter that getting all the bees is not a condition since he missed some in Stage 5.

Looking at his score, I'm going to guess the requirement is lives remaining-related. Will we see 闇 (dark) as well...?
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Icarus on May 01, 2012, 02:29:17 PM
Quote from: adverse on May 01, 2012, 01:20:00 PM
Looking at his score, I'm going to guess the requirement is lives remaining-related. Will we see 闇 (dark) as well...?

The majority of replays I've seen have at least two or three misses leading up to the stage 5 boss. So my guess is:

- no miss, bees missed = sun
- no miss, all bees = moon/dark/whatever
- no miss, all bees, stupidly high rank - TLB

Either that, or it's a mix of lives, bombs and rank.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: eckart on May 01, 2012, 03:21:50 PM
Counterstop..

Just got response from fujita:

We are sorry you have problem.
Cave told us to tell you that they will replacement as soon as
received it from you.

I will send the pcb back to japan. Realy not know if it wise, but payed so much for this pcb..-it has to be 100% ok.

- Anybody notize the missing sound of an explosion in level three, btw?




Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: SFN on May 01, 2012, 03:41:40 PM
陽蜂

陽 is also yang, isn't it ? There's probably a yin somewhere in there too.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: A47A47 on May 01, 2012, 03:51:49 PM
Quote from: SFN on May 01, 2012, 03:41:40 PM
陽蜂

陽 is also yang, isn't it ? There's probably a yin somewhere in there too.

Yes. I'm sorry that I'm not familier with chinese words.

In Japanese, the kanji of 陽 reads "hi(sun)" and "you(yang)(positive)".
The antonym of 陽 is 陰, which reads "kage(shadow)" and "in(yin)(negative)"

All the true-last-bosses of Dodonpachi series are named hibachi, so I think that 陽 is "hi", not "you(yang)".
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: SFN on May 01, 2012, 04:14:02 PM
Quote from: A47A47 on May 01, 2012, 03:51:49 PMAll the true-last-bosses of Dodonpachi series are named hibachi
Strangely enough, the TLB theme doesn't seem to be hibachi or a variation of it this time around.

Quote from: A47A47 on May 01, 2012, 03:51:49 PMso I think that 陽 is "hi", not "you(yang)".
A wordplay for hibachi makes sense, although it could also be a loop naming scheme. I doubt the latter though, given the score. What did that player see at the end of his run ?
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Fu-ZAN on May 01, 2012, 04:49:56 PM
Quote from: SFN on May 01, 2012, 04:14:02 PM
A wordplay for hibachi makes sense, although it could also be a loop naming scheme. I doubt the latter though, given the score. What did that player see at the end of his run ?
He only says he didn't record his run on the link.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on May 01, 2012, 06:12:36 PM
Quote from: eckart on May 01, 2012, 03:21:50 PM
Counterstop..

Just got response from fujita:

We are sorry you have problem.
Cave told us to tell you that they will replacement as soon as
received it from you.

I will send the pcb back to japan. Realy not know if it wise, but payed so much for this pcb..-it has to be 100% ok.

- Anybody notize the missing sound of an explosion in level three, btw?






Is this still about the sound or is there a counterstop score bug? Nothing I've heard sounds close to as bad as Deathsmiles or DSMBL. They will probably swap the board for another one and ship you one with the same issue.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: eckart on May 02, 2012, 01:20:23 AM

No no, only the sound issue. Notized a missing explosion sound on level three, also.

Didn`t know that Deathsmiles has the sound problems, too.
Hmm, better hold the pcb now i guess..
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: brentsg on May 02, 2012, 03:31:37 AM
DS and DSMBL have no sound issues that I've ever heard described as defective.  Are they fantastic, no.. But nothing that would prompt anyone to consider returning a PCB.

Mushi Mushi Spork, how much time have you spent with SDOJ?
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: SinHo on May 02, 2012, 03:43:02 AM
Quote from: eckart on May 01, 2012, 03:21:50 PM
Counterstop..

Just got response from fujita:

We are sorry you have problem.
Cave told us to tell you that they will replacement as soon as
received it from you.

I will send the pcb back to japan. Realy not know if it wise, but payed so much for this pcb..-it has to be 100% ok.

- Anybody notize the missing sound of an explosion in level three, btw?






I got my PCB on Monday this week, but I can't really say that I have any problems with the sound (at least to the point that I need to send it back)... I did not pre-order but shipping data was 25/4 from Japan, hence my PCB should be for the first batch....

I will turn up the volume and see if I can detect any problems with the sound... 



Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: eckart on May 02, 2012, 04:59:28 AM

Thank you SinHo!

-Maybe we have realy some with this issue and some without.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: THE on May 02, 2012, 06:39:01 AM
I didn't hear any problems in the MP3.

Maybe it would be smart to go into the sound test menu?

Having bad sound quality in arcade games is not a bug though, it's normal  :'(
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: SuperPang on May 02, 2012, 06:50:24 AM
It's not just low bitrate audio, there is distortion to the louder effects, you can't hear it in that MP3 but it's obvious on a cab at medium-high volume.

I'm going to email Yumi and see whats what. If Cave can fix it I'll gladly send it back, although I'll miss it.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: eckart on May 02, 2012, 07:07:25 AM

-THE, you can hear it a bit in the middle part. It is more a thin distortion.
in original you cannot overhear it. Not sure why it is recorded so badly.

Anyway, playing with loudspeakers the problem is not to hear in my case.
-very delicious ..

Sorry, maybe we talk further in the pcb forum. It is a bit off topic here.

Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: SuperPang on May 02, 2012, 10:53:23 AM
Quote
Thank you for your email.

Regarding problem , Cave told us to tell you if you would like to check ,
Please send it .
They do not know what problem you have. there is sound problem
Some customer said. but we do not hear it in japan at moment.

If there is any information we have, will let you know asap.

Best regards,
Yumi

Sounds like that would be a waste of time. I might live with it until Cave notice it. I'm sure it effects all PCBs.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on May 02, 2012, 01:12:52 PM
Quote from: brentsg on May 02, 2012, 03:31:37 AM
DS and DSMBL have no sound issues that I've ever heard described as defective.  Are they fantastic, no.. But nothing that would prompt anyone to consider returning a PCB.

Mushi Mushi Spork, how much time have you spent with SDOJ?

Yeah I wouldn't call them defective either, just poor quality. I recall when I first got DSMBL the quality irritating me so much that I spent time in service mode playing with the sounds and trying messing with the internal volume controls but they are always crap no matter how you set it. I once borrowed a friend's DS board, also sounded crap, then later picked one up for myself, crap. All crap. Some early games came out OK with squeezing everything into the 2 chips and they just stuck with it. They could probably make a lot of money if they offered a sound upgrade where they would upgrade boards to use 4 sound roms with samples redone and at higher bitrates.

I don't have SDOJ yet, I was only referring to videos I have seen and the mp3 posted. Have you gotten it yet? If so, what are your thoughts? I like hearing people's reviews as much as new videos. Everyone seems to love it?
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: SuperPang on May 02, 2012, 01:40:23 PM
I'm loving it, btw. It's really high level stuff but I'm still having fun getting bummed in the gob, much like DOJ. In fact it's probably more fun than that because dropping a chain doesn't ruin everything. I'll always have fond memories of DOJ and I like DFK BL a lot but this is possibly the best DDP. People could be playing this for 10 years as well if Cave haven't missed anything.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: eckart on May 02, 2012, 03:25:07 PM
Loving it, too.
Guess i spend a 100 credits on it till now.

I have a highscore with something over 1 billion on my pcb ( maybe from the tester ) and i can`t reach it. It freaks me out..
My score is near that. Level 4 midboss.

Imo the bossfights are realy sharp. Even the first one.
I try now to stay directly under the canon and relax. The last runs it works.

Level three midboss is very charming. Destroying the right factories cause bulletcanceling and you can manage to dodge the patterns.
Ketsui midboss level three is much more difficult, imo.
It is very cool that you have some freedom of gameplay. Use hyper rise your rank or didn`t hyper and safe it for the big rank.

Didn`t like that your score shows the highscore after death. It is the same like ketsui, if i remember correctly.
Not a big deal, anyway.

A great contrast to dfk bl.
Hope a 360 release is happening.

- The background look reminds me a bit of the one from muchi muchi pork.
Wonder if it is the same director.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: TonK on May 03, 2012, 12:36:37 AM
More thoughts on the game.

- Definetely made for higher level players, not the casual shooter fan.

- Scoring is tough for a mid-level player such as myself. I've only gotten 1.8b (just shy of the second extend, rounded up. Level 4 boss.) and I feel like getting the second extend would be like a 1CC for me. Believe me, that was a VERY lucky run.

- The patterns are perfectly programmed for higher level players, very tricky to get around.

- The larger than normal or oddly positioned hit box is a challenge getting used to, for me at least.

- The visuals are very nice, but extremely boring. The game lacks charm. I find that important for games that I like.

- Music is pretty cool, well composed and suits the title well.

- It's the most difficult in the DDP series, surpassing DOJ and DFK BL.

- The replay value, for me, is low - a more experienced player may really like the challenge.

- Chains are very easy to hold onto, easiest in the DDP series.

- I personally rank DDP and DDP DOJ higher on my rating scale.

- Game is more difficult than Ketsui's first loop, DOJ's first loop and Futari Maniac.

- Even with loads of practice, I will not 1CC this game.

- Cave really got it right for the higher level players, so I'll sit back and watch their vids.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: SinHo on May 03, 2012, 02:10:28 AM
Quote from: TonK on May 03, 2012, 12:36:37 AM
More thoughts on the game.

- Definetely made for higher level players, not the casual shooter fan.

- Scoring is tough for a mid-level player such as myself. I've only gotten 1.8b (just shy of the second extend, rounded up. Level 4 boss.) and I feel like getting the second extend would be like a 1CC for me. Believe me, that was a VERY lucky run.

- The patterns are perfectly programmed for higher level players, very tricky to get around.

- The larger than normal or oddly positioned hit box is a challenge getting used to, for me at least.

- The visuals are very nice, but extremely boring. The game lacks charm. I find that important for games that I like.

- Music is pretty cool, well composed and suits the title well.

- It's the most difficult in the DDP series, surpassing DOJ and DFK BL.

- The replay value, for me, is low - a more experienced player may really like the challenge.

- Chains are very easy to hold onto, easiest in the DDP series.

- I personally rank DDP and DDP DOJ higher on my rating scale.

- Game is more difficult than Ketsui's first loop, DOJ's first loop and Futari Maniac.

- Even with loads of practice, I will not 1CC this game.

- Cave really got it right for the higher level players, so I'll sit back and watch their vids.

You just put words to my thoughts  :)

Even if DFK BL in my mind one of the best Cave games ever, I'm not a big fan of the DDP series. Will most likely put this game back in the box and get back to DFK BL or my long term project Futari BL.

Btw, yesterday I increased the volume and played a couple of credits... and as far as I can hear, I don't have any problems with the sound. But the sound quality is probably the worst ever in a Cave game.


Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Lunchbox on May 03, 2012, 06:28:30 AM
Quote from: TonK on May 03, 2012, 12:36:37 AM
- The larger than normal or oddly positioned hit box is a challenge getting used to, for me at least.

Is it larger? I hadn't said that after watching some vids...
What's the issue with the hitbox? I'm intrigued.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: moozooh on May 03, 2012, 07:03:20 AM
From what I've seen in the videos, hitbox in Expert seems smaller than in Shot/Laser. Could anyone confirm? That Hibachi 2nd form no-miss video has such tight dodges I haven't seen them done on S/L even once.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Lunchbox on May 03, 2012, 07:47:24 AM
the way Original mode vs. Maniac/Ultra?
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: moozooh on May 03, 2012, 07:48:28 AM
Yes, like in Mushi series.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Kaneda on May 03, 2012, 07:53:03 AM
Yea, I think it's smaller, too.

Generally, I'm not one to complain much about hitboxes, but the one in SDOJ does take some getting used to.

I still really like the game, but I think it'll be another year before we can say for sure where it stands. For now, it's the most fun I've had with a Cave game since MMP.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: moozooh on May 03, 2012, 08:01:45 AM
French player back has pm'd me on shmups farm confirming that Expert hitbox is indeed smaller, and that as much is said on the Japanese SDOJ wiki. This should be added to the guide.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Fu-ZAN on May 03, 2012, 09:04:40 AM
There was a cast FYI yesterday in France during 2 hours about STG. A long discussion going on about SDOJ, so this has a lot of chance being true.
Still no video since may 1st... I'm getting thirsty.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: mrjingles on May 03, 2012, 11:24:01 AM
Just thought I'd my post my first impressions after having the game in my cab for just a day: it's bloody brilliant! Top draw Cave  :righton:

I wasn't crazy about DFK but SDOJ is a slicker more satisfying experience. It is indeed very hard ..I'm struggling to get past level 3 on 1 cc but the bullet patterns are sublime and great fun to carve into.

Quote from: TonK on May 03, 2012, 12:36:37 AM

- The visuals are very nice, but extremely boring. The game lacks charm. I find that important for games that I like.


I think the visuals are pretty epic. This kind of thing is always in the eye of the beholder but SDOJ is just dripping with style and gorgeously designed enemy ships. I have a feeling I'll be playing this for some time to come!
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: SFN on May 03, 2012, 05:29:15 PM
True last boss found with B-L!

http://www.nicovideo.jp/watch/sm17725955

Squeaky. Patterns are DDP, DOJ and DFK combined.
Can't wait for the Expert version.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: moozooh on May 03, 2012, 05:58:49 PM
Her opener is also the opener from DP.

Bravo, Cave. Despite the aesthetics hilarity, this is a bona fide TLB fight without tap-dodging and cheese. :righton:

Just hoping the Expert version won't be half the speed from all the slowdown. :laugh:

I'm guessing the requirements are: all bees, no-miss until Hachi, and finishing the Hachi fight at high rank (probably 20 or 25).
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: darkidol on May 03, 2012, 06:49:27 PM
Dream TLB.  Seem to have progressed from gabber to almost noise!  Love how the sprite moves about the screen also.  The transform from Galuda style girlie to bare Donpachi bee was pretty creepy.  All in all what a TLB should be - the stuff of nightmares.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Sapz on May 03, 2012, 07:00:09 PM
This really looks stunning. Seems like the most frenetic and fast paced Cave TLB in... well, ever, really. I know some will complain about the voices but I think the crazy cackles and such combined with the intense music and obscene bullet speed make it look like a truly insane, panic-stricken experience. Awesome stuff! :righton:
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Kiel on May 03, 2012, 08:18:41 PM
Quote from: SFN on May 03, 2012, 05:29:15 PM
True last boss found with B-L!

http://www.nicovideo.jp/watch/sm17725955

Squeaky. Patterns are DDP, DOJ and DFK combined.
Can't wait for the Expert version.

Ugh, annoying little girls with even more annoying voice samples. I'm glad I'll never be able to get to that point so I don't have to put up with it.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: pestro87 on May 03, 2012, 08:25:08 PM
Wow, I can't believe somebody actually made it there!!! Thanks a bunch for sharing dude!  :righton: Those bullet patterns were pretty nasty... :S
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: SFN on May 03, 2012, 08:38:20 PM
[spoiler]Obviously the whole BARIAAA~wwwwwww thing was intentional so that you don't bomb the hell out of everything[/spoiler]

Seconding Sapz here. It's repetitive, but very appropriately maniacal.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: cstarflare on May 03, 2012, 08:43:57 PM
I'm a little disappointed, it feels like when Zatsuza was revealed and I it was very similar to Arrange A's Hibachi. It's a neat homage to everything before and dodging them all is probably very different than their original versions, but I hope Expert's patterns are a little more original.

Still, 500 mil for the TLB is nice. Does it do anything for the clear bonus?
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 03, 2012, 09:22:43 PM
Quote from: cstarflare on May 03, 2012, 08:43:57 PM

Still, 500 mil for the TLB is nice.

It's 5 billion, actually. Which makes it necessary for top scores. Looks pretty crazy to me, I'll never 1CC that thing.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 03, 2012, 09:54:35 PM
1CC with C-EXPERT by YOS.K:

http://www.nicovideo.jp/watch/sm17724752
http://www.nicovideo.jp/watch/sm17724905

No TLB, I think you need to no miss the whole game to get that to appear.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: zlk on May 04, 2012, 12:59:26 AM
The TLB is awesome! Each attack is from a previous version of donpachi.  Great stuff!
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: MikeNeko on May 04, 2012, 05:51:49 AM
I am not sure about that ex-boss presentation ^^;
Nice patterns mix, but... this is so screamy... it s fun exploding mini-maids in ESP but this is a donpachi ex boss...
Oh well, minor complaint, if the boss were just with random patterns and no screams that would be much worse.

Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: A47A47 on May 04, 2012, 05:11:21 PM
One membrer of 2ch BBS took this photo.
He says "The player choosed C-L"

(http://tange.sakuratan.com/5-kage.jpg)

> ALL-陰

陰"kage" meand shadow. 陰"in" means yin or negative.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: SFN on May 04, 2012, 06:10:00 PM
Great find! The player's score is rather low. Is it ship-specific or the requirements are even less strict for this one ?
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: moozooh on May 04, 2012, 06:17:17 PM
This news made my boner for this game even harder. :righton:
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: x91 on May 04, 2012, 10:14:21 PM
My guess matches! 有阳必有阴~(well here I use simplified Chinese characters)
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 04, 2012, 10:24:43 PM
The guy got an ALL, but his 5 bil score shows he continued and didn't 1CC it.  If these "yin" and "yang" TLBs are analogous to URA and OMOTE routes from DFK and Ketsui, "yin" should be Ura, as Ura means the hidden or back side, which is often perceived as "darker". In other words, "yin" should be harder than "yang".

Another possibility is if you 1CC the "yang" boss, the "yin" boss pops out, a la DFK BL.

Or it could be something totally different.  :P
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Fu-ZAN on May 04, 2012, 10:31:18 PM
I think the chances of there can be another loop are very small.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 04, 2012, 10:33:11 PM
Yeah, there are clearly no loops. The yin and yang just refer to TLBs.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: SFN on May 05, 2012, 12:21:43 AM
Quote from: eojx9999 on May 04, 2012, 10:24:43 PM
The guy got an ALL, but his 5 bil score shows he continued and didn't 1CC it.

If this ALL-陰 with continue score was at #1, would that mean he got even less than 5bil from the five stages ?
Because the game should let you save your high score even if you continued.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 05, 2012, 12:23:25 AM
You're right that the game should also save your score before you continued, so yeah, it appears he got less than 5 billion in the stages.

If yin and yang are two TLBs in succession, I wonder if each gives a 5 billion bonus, making it a total 10 billion bonus for a 1CC. If you only trigger one or the other, then it appears each gives a 5 billion bonus.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 05, 2012, 01:56:15 AM
Looking through 2Ch, it seems most people there seem to think Autobomb ON = yang TLB, Autobomb OFF = yin TLB. Sounds plausible.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: pestro87 on May 05, 2012, 10:39:35 AM
I still don't understand why the 5 isn't blurred but the rest is... seems a bit fishy to me... :whyioughtta:
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: SuperPang on May 07, 2012, 12:24:31 PM
Sounds like Cave are now aware of the audio problems. Waiting to hear if they can fix it.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Van_Artic on May 08, 2012, 08:39:01 AM
welp, pikkoro is putting in some heavy work with his score

http://dl.dropbox.com/u/684344/scores/pikkoro.JPG (http://dl.dropbox.com/u/684344/scores/pikkoro.JPG)
caught from his livestream

also his scoring patterns is quite interesting; he can get out of stage 2 with 10 hypers; but then he would make the mistake of defeating stage 3 midboss too quickly and getting his chain cut off
maybe he already fixed that
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: TensaiKashou on May 12, 2012, 07:01:54 PM
There seems to be an unused track on the OST (シ, probably for 死), like Zatsuza on the DFK BL OST. Presumably, the arcade release of SDOJ has 陽蜂 and 陰蜂, and the boss going with シ will be revealed in the console release of SDOJ or any of the versions of SDOJBL.

That, or it's just what would go with a TTLB of SDOJ, and it's not ever going to be used.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 12, 2012, 07:10:01 PM
Thanks for the info. Zatsuza was found in the arcade version of DFKBL long before the home port was released, however. No home port has had a TLB that was not in the original arcade version (console-exclusive arrange modes don't apply to this statement).

Another possibility for シ is it is Android  シ from Cave's adventure game Instant Brain. She unleashes a monster attack in part of that game, looking much like a TLB there. Also, the game has a DDP story section in it. Still not very likely, but it would be a neat surprise if true.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 12, 2012, 07:26:14 PM
1CC of the game, including Hibachi, with A-Shot:

http://www.nicovideo.jp/watch/sm17795238

Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 12, 2012, 07:38:59 PM
Forgot to mention that vid shows the end credits. Programmers are listed as:

Tsuneki Ikeda
S. Yagawa
Daisuke Koizumi
Takashi Ichimura
Yuji Inoue

Basically all their core Arcade programmers + Koizumi. Ikeda is also listed by himself as both the Director and Producer.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: ookitarepanda on May 12, 2012, 10:10:10 PM
No Akira Wakabayashi huh?
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: ssfsx17 on May 13, 2012, 01:02:25 AM
Quote from: ookitarepanda on May 12, 2012, 10:10:10 PM
No Akira Wakabayashi huh?

He was listed as a designer.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: eckart on May 13, 2012, 05:31:04 AM

Superpang, any news with the soundissue?

Yumi told me that i can send it back for repair.
But what can be repaired, is it not more a production mistake?

Sad that cave do not response in that case.
Even for preorders costumers.:(
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: SuperPang on May 13, 2012, 06:29:31 AM
I'm still waiting to hear back from Yumi.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: eckart on May 13, 2012, 01:32:38 PM

Hm, she just told me that they explain the problem  once more to cave.
She think cave can fix it.

-Guess i send the pcb back to japan at the end of the mounth.


Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: TonK on May 13, 2012, 04:24:55 PM
lol, it bothers you guys that much?

Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: eckart on May 14, 2012, 03:24:05 PM

That much i don`t know, but if cave can fix it than i will try it.
I can`t understand why 20 year old pcb has a proper sound output and this new one sounds like -not right.

Anyway, played a bit c expert mode today and realy like it. Ok, i only made it to the second midboss.:)
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Special World on May 15, 2012, 07:02:27 AM
Quote from: TonK on May 13, 2012, 04:24:55 PM
lol, it bothers you guys that much?

I'd imagine that if you pay thousands of dollars for a game, you want it to work flawlessly.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: TonK on May 15, 2012, 08:26:58 PM
Quote from: Special World on May 15, 2012, 07:02:27 AM
Quote from: TonK on May 13, 2012, 04:24:55 PM
lol, it bothers you guys that much?

I'd imagine that if you pay thousands of dollars for a game, you want it to work flawlessly.

Mine works flawlessly.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: SuperPang on May 16, 2012, 06:52:44 AM
Quote from: TonK on April 30, 2012, 10:23:16 AM
I have the distortion as well.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: eckart on May 16, 2012, 10:36:24 AM

Saidaioujou is sold out at fujita.
Title: Re: Dodonpachi Saidai-Oujou [Cave 2012, ARCADE]
Post by: TonK on May 16, 2012, 01:15:34 PM
Quote from: SuperPang on May 16, 2012, 06:52:44 AM
Quote from: TonK on April 30, 2012, 10:23:16 AM
I have the distortion as well.

Doesn't bother me.

Game works flawlessly.

Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: MikeNeko on May 20, 2012, 12:07:38 PM
http://www.nicovideo.jp/watch/sm17880450
look at the top left ... ;)
I guess a patched version will arrive soon.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Erppo on May 20, 2012, 01:32:05 PM
Assuming the game counterstops at 999 billion (though there still seems to be room for one more digit), it wouldn't take much more optimization of the stage to reach it with that rate. If he had spent the entire duration of the hyper with the chain value rolled over, he would have done it right there.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 20, 2012, 09:26:43 PM
I don't see the problem - he gets 272bil by the end of stage 5. Where is the counterstop, or evidence of it? How could he get more than the 54K hits he has? Even if there is a counterstop, you can't get it before the end of stage 5, right? Then it would be like Futari Ultra. I don't see why they would patch this game for that.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Sapz on May 20, 2012, 09:43:42 PM
Basically, the issue is that once the GP counter passes 21.47m, it overflows and suddenly becomes 999m value - hence in the small interval between him reaching the overflow and the hyper ending, he increases his score by about 20 times over. A little more optimization in the prior parts to give a level 10 hyper and the guy probably would have had the 999m GP value for the entire hyper, either reaching another new digit or counterstopping the game out of nowhere (from what I can tell).
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 20, 2012, 09:47:13 PM
Thanks for the explanation - I couldn't make out the GP counter value on the grainy video. Still I don't see why this would be patched. You can only do it in Expert (apparently), and only at the end of stage 5. Pretty similar to other Cave counterstops which were not patched.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: cstarflare on May 20, 2012, 10:12:42 PM
His score jumps from like 14 billion to 272 billion. It's not a natural progression of the game system, it's almost 95% of his score in ~4 seconds. There's no counterstop here (yet? a full hyper is about 25 seconds I think?), but Cave's counterstops have always been the logical result of extremely proficient play. This just happens.

People on shmups are theorizing that it's an issue with storing the GP as a signed integer instead of unsigned, which results in the max value it can store being less than the max value you can attain. Why this would make the game vomit points on you is beyond me.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 20, 2012, 10:21:02 PM
Quote from: cstarflare on May 20, 2012, 10:12:42 PM
His score jumps from like 14 billion to 272 billion. It's not a natural progression of the game system, it's almost 95% of his score in ~4 seconds. There's no counterstop here (yet? a full hyper is about 25 seconds I think?), but Cave's counterstops have always been the logical result of extremely proficient play. This just happens.


Well you still need "extremely proficient play" to do it - getting 50k+ hits in Expert isn't exactly easy. I agree it's broken in a sense. It reminds me somewhat of how you can skyrocket your score on Doom in DFK Ketsui Arrange mode.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: TonK on May 20, 2012, 11:48:09 PM
Quote from: eojx9999 on May 20, 2012, 10:21:02 PM
Quote from: cstarflare on May 20, 2012, 10:12:42 PM
His score jumps from like 14 billion to 272 billion. It's not a natural progression of the game system, it's almost 95% of his score in ~4 seconds. There's no counterstop here (yet? a full hyper is about 25 seconds I think?), but Cave's counterstops have always been the logical result of extremely proficient play. This just happens.


Well you still need "extremely proficient play" to do it - getting 50k+ hits in Expert isn't exactly easy. I agree it's broken in a sense. It reminds me somewhat of how you can skyrocket your score on Doom in DFK Ketsui Arrange mode.

There are a lot of really good players. I'm sure you could do this.

The game is broken, all record scores are void.

I'm currently competing with my buddy on an iOS game. He glitched through a stage and saved like 4 seconds, which is a HUGE amount of time in this game.

I'm a top ranked player and I'm pissed.

I'm sure some Japanese gamers will be pissed.

Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 20, 2012, 11:51:19 PM
I agree with your last sentence. Nothing above that.

Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: TonK on May 21, 2012, 12:03:22 AM
Quote from: eojx9999 on May 20, 2012, 11:51:19 PM
I agree with your last sentence. Nothing above that.



I dont't think it's fair for him to be able to glitch through a stage and best me by 4 seconds,
I can't replicate it. It's impossible.

Maybe not the best comparison, but you get the idea.

I don't see how world record scores could count?

If I'm missing something, tell me.



Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 21, 2012, 12:10:24 AM
If it's a glitch that Cave wants to fix, they'll fix it and release a ver 1.5. If not, it's part of the game and all scores are fair game. We'll have to wait and see. I really don't think this is that bad - it doesn't happen with Shot or Laser, and it's actually a pretty cool reward for getting such a high hit count.

Food for thought: I'll be lucky to get to stage 5 in Expert, let alone get 50k hits there. I'm guessing no one complaining about this is ever going to replicate it. No sooner than they'll counterstop Futari Ultra or Guwange, at least.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: TonK on May 21, 2012, 12:18:05 AM
Quote from: eojx9999 on May 21, 2012, 12:10:24 AM
If it's a glitch that Cave wants to fix, they'll fix it and release a ver 1.5. If not, it's part of the game and all scores are fair game. My money's on the latter. I really don't think this is that bad - it doesn't happen with Shot or Laser, and it's actually a pretty cool reward for getting such a high hit count.

Food for thought: I'll be lucky to get to stage 5 in Expert, let alone get 50k hits there. I'm guessing no one complaining about this is ever going to replicate it. No sooner than they'll counterstop Futari Ultra or Guwange, at least.

I think EX is hard, but not Futari Ultra hard...

I'm struggling to get past the stage 5 mid boss. C-S

2.7B is my best... I kinda quit playing though. I really don't like it much.



Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 21, 2012, 12:20:05 AM
I don't play it in the arcades much anymore. I still like it, but it will take a lot of work for me to get good at scoring (I could never learn a chaining game in an arcade - I don't know how some guys do that), and I don't want to waste a ton of yen trying to do it in a smoky arcade! I'll wait for a port.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: TonK on May 21, 2012, 12:42:06 AM
Quote from: eojx9999 on May 21, 2012, 12:20:05 AM
I don't play it in the arcades much anymore. I still like it, but it will take a lot of work for me to get good at scoring (I could never learn a chaining game in an arcade - I don't know how some guys do that), and I don't want to waste a ton of yen trying to do it in a smoky arcade! I'll wait for a port.

I'm glad you didn't act like it was the coming of Christ.

Some dudes are waaaaay too excited.

Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 21, 2012, 12:46:02 AM
I still think it's the best canonical Donpachi game. I don't count DFK BL (which I prefer to SDOJ) as that's more of a side project and doesn't really play like a Donpachi game.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: TonK on May 21, 2012, 12:49:26 AM
Quote from: eojx9999 on May 21, 2012, 12:46:02 AM
I still think it's the best canonical Donpachi game. I don't count DFK BL (which I prefer to SDOJ) as that's more of a side project and doesn't really play like a Donpachi game.

You don't like DOJ though, do you?

Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 21, 2012, 12:52:18 AM
I don't dislike it. I rank the DDP canon (again, no DFK BL here) as:

1)SDOJ
2)DFK 1.5
3)DOJ
4)Donpachi
5)Dodonpachi

All are good, fun games.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Let_It_Be on May 21, 2012, 01:53:19 AM
Quote from: eojx9999 on May 21, 2012, 12:20:05 AM
I'll wait for a port.

But won't chaining be even harder to learn with a touch screen?  :laugh:
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 21, 2012, 01:55:00 AM
That's not a port. It's just an alternative use for sandwich money.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: TonK on May 21, 2012, 11:58:23 AM
Quote from: eojx9999 on May 21, 2012, 01:55:00 AM
That's not a port. It's just an alternative use for sandwich money.

lol
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Erppo on May 21, 2012, 12:44:09 PM
There is no reason to believe that it wouldn't be possible to overflow the chain value in other modes too. The game has only been out for a couple of weeks so surely the scoring hasn't been fully optimized yet. Incidentally, does anyone know how long did it take for people to counterstop Guwange / Futari?

Quote from: eojx9999 on May 21, 2012, 12:10:24 AMI'm guessing no one complaining about this is ever going to replicate it. No sooner than they'll counterstop Futari Ultra or Guwange, at least.

This is just silly. Some people have reached it in just a few weeks already, why couldn't we do it given unlimited time?

So far this seems lot more serious, since both Futari and Guwange require near-optimal play for the whole game in order to reach the max score near the end of the game (or in the end game bonus for a full lives clear in Guwange). In this, the earlier stages are now completely pointless since you can presumably only get that high chain value in stage 5. The older games were also based on optimizing the normal scoring extremely well while this is just bug abuse.

E: It also has nothing to do with the hit count, but the value of the chain breaking the upper bound for a signed 32-bit integer which seems to mess the score calculations pretty badly.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: TimingTripod40 on May 21, 2012, 01:00:02 PM
Quote from: Erppo on May 21, 2012, 12:44:09 PM
Incidentally, does anyone know how long did it take for people to counterstop Guwange / Futari?
First Ultra counterstop was in the March 2008 Arcadia, I think.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 21, 2012, 09:07:47 PM
Quote from: Erppo on May 21, 2012, 12:44:09 PM
Quote from: eojx9999 on May 21, 2012, 12:10:24 AMI'm guessing no one complaining about this is ever going to replicate it. No sooner than they'll counterstop Futari Ultra or Guwange, at least.

This is just silly.

I'm just being realistic based on past performance. Let me know when someone complaining about it right now does it and I'll agree with your statement.

Quote
Some people have reached it in just a few weeks already, why couldn't we do it given unlimited time?

So it's been counterstopped by multiple people now? I had not heard that - care to share some proof of this? I only heard of one Japanese guy who *apparently did it once* (no hard proof of this such as a photo), who appears to be the only guy to have counterstopped Futari Ultra 1.5 with Reco (fufufu). Also, no one has "unlimited time" unless they have SDOJ cabs in the afterlife.

Quote
E: It also has nothing to do with the hit count, but the value of the chain breaking the upper bound for a signed 32-bit integer which seems to mess the score calculations pretty badly.

You can't get a high GP value without a high hit count. GP value decreases by 30% with each chain break. The two go hand in hand.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: ebarrett on May 22, 2012, 01:04:55 AM
oh, EOJ, you and your love of game-breaking bugs.  :rolleyes:
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 22, 2012, 02:05:48 AM
This and the DFK 1.0 counterstop are the only game-breaking bugs in Cave games I know of. I don't love either of them.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: drboom on May 22, 2012, 09:50:44 AM
Have any of you that own the pcb asked Cave about a possible 1.5 version - or an update to the existing version based on the 'broken' scoring we are talking about? They seemed pretty fast to respond to the sound issue, maybe this too?
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: TonK on May 22, 2012, 11:14:34 AM
Quote from: drboom on May 22, 2012, 09:50:44 AM
Have any of you that own the pcb asked Cave about a possible 1.5 version - or an update to the existing version based on the 'broken' scoring we are talking about? They seemed pretty fast to respond to the sound issue, maybe this too?

No, not yet.

Waiting to see if they even acknowledge it.

Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: SFN on May 22, 2012, 01:53:33 PM
http://www.nicovideo.jp/watch/sm17895880

This is dumb.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: eckart on May 22, 2012, 02:03:07 PM

Yumi told me yesterday cave won`t make another version.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Let_It_Be on May 22, 2012, 04:06:52 PM
Did they tell him why they don't plan on making a new version?
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: moozooh on May 22, 2012, 04:46:57 PM
Quote from: SFN on May 22, 2012, 01:53:33 PM
http://www.nicovideo.jp/watch/sm17895880

This is dumb.
So they just reused the same Hibachi as in S/L modes? Weird.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 22, 2012, 09:19:02 PM
Quote from: moozooh on May 22, 2012, 04:46:57 PM
Quote from: SFN on May 22, 2012, 01:53:33 PM
http://www.nicovideo.jp/watch/sm17895880

This is dumb.
So they just reused the same Hibachi as in S/L modes? Weird.

It's the same as in DFK BL, so I'm not surprised. Still waiting to see the Kagebachi boss.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 23, 2012, 12:50:06 AM
A few things to think about regarding this apparent "Bug":

-So far no confirmation of any score counterstop (if anyone can provide of evidence of one, please let me know), 272bil is the highest anyone can confirm. Many doubt a counterstop is possible due to the fact you can only do this at the end of stage 5 and there simply aren't enough enemies (or time in a hyper) to accomplish it.
-If you can push the score to 999bil, it's possible the counter may go to 1 trillion (there is space for another digit), or roll over to A0000+, since Yagawa is a programmer on it.
-A growing number on 2Ch, as well as fu (the guy who made the video) now doubt this is a "bug" since it displays all 9s in the GP meter and resets back to a normal level on exiting a hyper. It may just be a hidden, upper level fever mode.
-Cave has said they will not update the game - an admission that this is not a bug, or apathy on their part?

Right now I think we just have to wait and see how this all plays out, and we should not jump to conclusions.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: eckart on May 23, 2012, 02:33:09 AM

-Let it be, no i only got this short dry answer like the last time with the sound problematic.
(Cave told us to tell you they do not have any plan for another version yet.)

Like eoj said, guess the best thing is to wait and see.

Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: TimingTripod40 on May 23, 2012, 04:00:26 AM
Quote from: eojx9999 on May 23, 2012, 12:50:06 AM
-A growing number on 2Ch, as well as fu (the guy who made the video) now doubt this is a "bug" since it displays all 9s in the GP meter and resets back to a normal level on exiting a hyper. It may just be a hidden, upper level fever mode.
So it's an intentional feature that makes it so 99% of your score comes from that small section at the end of stage 5.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 23, 2012, 04:47:55 AM
Think of it as the orgasm of the game. Also, even without this bug - or whatever it is - stage 5 would still give over 70% of your total score. Scoring in this game is all about stage 5.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: SuperPang on May 23, 2012, 07:52:13 AM
eckart, do you know if Cave can fix the audio issue or not? Yumi doesn't seem to want to reply to me any more.

As for this GP meter bug (which I'm sure it is), I doubt we'll see a fix. It's clear Cave wanted to avoid a 1.5 from the start and if it only affects a handful of players and doesn't counterstop the game, I doubt they're bothered. It sounds like an easy fix though so our best hope would be that someone sorts out a new master version in their lunch hour but if they made that available on request there would be some confusion in arcades so they might not bother. I think a bug just became a high score exploit.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: TimingTripod40 on May 23, 2012, 09:04:42 AM
Quote from: SuperPang on May 23, 2012, 07:52:13 AM
eckart, do you know if Cave can fix the audio issue or not? Yumi doesn't seem to want to reply to me any more.

As for this GP meter bug (which I'm sure it is), I doubt we'll see a fix. It's clear Cave wanted to avoid a 1.5 from the start and if it only affects a handful of players and doesn't counterstop the game, I doubt they're bothered.
Doubt it, I'm pretty sure even a few of my scores are better than what the top players were getting on release month. Still doesn't sound like something that would require a 1.5 as long as the game doesn't counterstop though it pretty much kills my interest in expert mode.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: SuperPang on May 23, 2012, 09:11:52 AM
It sounds like something that just happens once you get good enough rather than a trick you have to pull off so that's some consolation. It's just a bit of a PITA for those who can't quite manage it and get a 90% lower score :laugh:
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 23, 2012, 09:21:00 AM
Reminds me of Mamoru-kun wa norowareteshimatta in that regard.

Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: eckart on May 23, 2012, 10:43:57 AM

SuperPang, yes she said cave can fix it.

In my case the distotion gets a bit better after a while.
But i guess i take the option and send it back in two weeks.

-On the backside of the pcb is a small round button with a date of next year.
Somebody know what this say?
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: ookitarepanda on May 23, 2012, 10:53:47 AM
So basically it sounds like it's your reward for surviving to level 5 on expert anyway. Like Mushihimesama Original Mode. Good for you if you can get some points in the game, but every time you die, that's 10,000,000 off your final score. And believe me, average players won't get much more than 10m from all levels combined in that game. All that matters is surviving. Did people call that a glitch back in the day?
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: TimingTripod40 on May 23, 2012, 01:04:14 PM
The thing is unless I'm misunderstanding something unlike something like the lives bonus in Mushi original that are tied to how well you play the overall game, this is tied only to how well you do in a section at the end of the stage 5. So it pretty much makes it pointless to even bother learning how to score the rest of the game outside of optimizing that 1 chain.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: moozooh on May 23, 2012, 01:32:01 PM
One more thing to consider is that you can drastically reduce the difficulty of the first four stages by deliberately ignoring all aspects of scoring, keeping rank to minimum, and avoiding hyper use. If that recent A-E clear video is any representative of that playing style, getting to stage 5 won't be any harder than Futari BL God Mode, and you won't have to kill the end boss or fulfill the TLB requirements to have a score in the hundreds of billions; you'll just need to drill stage 5 over and over until you're able to get a high enough GP value. I'd say that does break the game very much, at least that particular mode. In no other Cave game you get up to 99% of your score within several seconds.

And if the fact that such "feature" magically happens at the exact border value of a 32-bit signed integer overflow?a very typical and common programming mistake?doesn't seem awfully suspicious, I don't know what does. For me it's pretty clear that if the 8th digit of the GP value overlaps with "+", they have once again underestimated players' abilities just like it happened with DFK 1.0.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Erppo on May 23, 2012, 04:49:10 PM
Quote from: eojx9999 on May 23, 2012, 12:50:06 AM-So far no confirmation of any score counterstop (if anyone can provide of evidence of one, please let me know), 272bil is the highest anyone can confirm. Many doubt a counterstop is possible due to the fact you can only do this at the end of stage 5 and there simply aren't enough enemies (or time in a hyper) to accomplish it.

Did you look at the video? He only spends a little over 3 seconds with the chain value overfloved and during that time he earns over 250 billion. That's already 1/4th of the way to the (presumable) counterstop. It's pretty unreasonable to assume that his stage is completely perfect and that he couldn't scrape up a little more chain value to spend couple of extra seconds in the bugged state. Furthermore, his hyper is only of level 9. Because of how the chain value multiplier works, he would have likely been able to spend the entire duration of the hyper with the bug if he had done a level 10 hyper. That would earn score equal to several counterstops.


Quote from: eojx9999 on May 23, 2012, 12:50:06 AM-A growing number on 2Ch, as well as fu (the guy who made the video) now doubt this is a "bug" since it displays all 9s in the GP meter and resets back to a normal level on exiting a hyper. It may just be a hidden, upper level fever mode.

It would be pretty weird for it to not reset when the hyper ends since the hyper multiplier is the only thing bringing his chain value over the limit. And just like moozooh said, I find this happening in the exact value of a signed 32-bit integer overflow more than little suspicious.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on May 24, 2012, 10:19:31 PM
Edit. I found my guy. A-S it is. Stage 4 really rapes my butt... :facepalm:
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Kaneda on May 25, 2012, 06:58:27 AM
Staggering stage 5 with A-L (http://www.nicovideo.jp/watch/sm17913698)
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on June 05, 2012, 07:18:46 AM
Just got an email from Tops: Cave is making a second batch of sdoj, it will be released end of june or early july. Preorders close on june 6. Same price as before.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: SuperPang on June 05, 2012, 12:11:48 PM
From my communication with Yumi, it doesn't sound like it will have the GP bonus counterstop or audio distortion fixed because from her communication with Cave it sounds like they're either unaware of the issues or they don't think they're important. Our email conversations are rather cryptic though and I'm getting replies like "We sent email and Cave said there is no more problem." and "Cave already fix it we heard about  it. It was only 1  piece of it had a problem we heard." Neither bug is a big deal to me so I'll draw a line under it there unless anyone hears otherwise or there's a dot on the next version.

Great news for Cave though. I wonder if they've ordered more CV1000 components?
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on June 05, 2012, 02:12:00 PM
The audio issue in SDOJ is way worse than I first thought. I've done some wave recordings and comparisons against Deathsmiles (which is the 2nd worst sounding board they have ever made) and the SDOJ problem is much worse. You can hear it here:

http://youtu.be/V0zdRNpBthc

Well, you can hear them in any of the videos, but I go to lengths to find the ideal pcb volume out recording level (I used to produce bands) as to not add distortion from my end. This is recorded at the ideal level, the best the board can sound, any distortion here is unavoidable. Just analyzing the wave file you will see a complete lack of range (more so than their other 3rd gen boards though they all seem to do some brickwalling) and some staticy spikes that I can't really describe, but it's rather bad. So we are looking into getting it fixed, which means Cave reencoding the audio as if they have a clue and redoing the sound roms. I'm wondering if eckart has any update. The sooner the better.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: moozooh on June 05, 2012, 02:36:14 PM
Wow, so all of that distortion comes from the PCB? Jesus, I thought it was the players' ineptitude... The crackle alone is truly horrible.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: eckart on June 05, 2012, 02:38:47 PM

Muchi Muchi Spork, good to hear your sound recording. Mine sounds 100% the same on earphones.
Playing normal with loudspeakers you cannot hear the problem.

Decided now not to send the pcb back cause i think it is a all customer problem.
Guess the new run sound the same. If not than i send mine back for sure.

Anyway, great that cave has such a big succsess with this new release.
Hope for another sh3 game somehow.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: TimingTripod40 on June 05, 2012, 03:33:29 PM
Am I the only one who doesn't notice any sound problems?
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: brentsg on June 05, 2012, 03:54:22 PM
Quote from: TimingTripod40 on June 05, 2012, 03:33:29 PM
Am I the only one who doesn't notice any sound problems?

Are you referencing the PCB or the recordings specifically?

It sounds terrible.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: hana-bi on June 06, 2012, 09:42:35 AM
Quote from: eojx9999 on June 05, 2012, 07:18:46 AM
Just got an email from Tops: Cave is making a second batch of sdoj, it will be released end of june or early july. Preorders close on june 6. Same price as before.
If not too late could you give more details about who to contact ? Cheers
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on June 06, 2012, 01:47:06 PM
It's already the 7th in Japan but you could still try.



DEAR CUSTOMERS,

PLEASE BE INFORMED CAVE WILL RELEASE THE 2ND LOT OF ?DODONPACHI SAIDAI OUJOU? AS BELOW.


?DODONPACHI SAIDAIOUJOU? PCB KIT (including a poster)


*INFORMATION AND CONDITIONS :

*UNIT PRICE : JPY198,000
*PRICE TERMS: EX GODOWN
*ADVANCED ORDER: CLOSED ON 6/JUNE/2012
*RELEASE DATE: SCHEDULED IN END/JUNE-EAR/JULY/2012
*DEPOSIT: JPY60,000 IS REQUESTED AS DEPOSIT WHEN YOU CONFIRM ORDER.
*REMARK: ADVANCED ORDER WILL BE CLOSED  AT 17:00 ON 6/JUNE/2012 (JAPAN TIME)
*DEVELOPER : CAVE
*CONDITION: BRAND NEW
*VERSION: JAPANESE
*GENRE : SHOOTING
*OPERATION : 1 LEVER & 3 BUTTONS
*PLAYERS : 1-2 PLAYERS
*PCB USED : EXCLUSIVE
*PRODUCT FORM : PCB
*OFFICIAL SITE :
http://www.cave.co.jp/gameonline/saidaioujou/

IF YOU ARE INTERESTED IN, PLEASE DO NOT HESITATE TO CONTACT US FOR MORE DETAILS.
sophia@ace.ocn.ne.jp

Thanks and Best regards,
T. ORIHARA
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: MikeNeko on June 06, 2012, 04:45:30 PM
Thanks MMS for the video... the hiss is pretty bad on the sfx... if that s the best it can sound then this is a shame. DS song was bad, but this is another league. You better have a sound system with poor mid-high band restitution in the cab (or be drowned in other cabs music/sounds nearby) :/

They should have hired Dan Forden the king of pinballs sound, he could do wonders with low quality samples by carefully preparing them :)
But... perhaps the second batch has been fixed !
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on June 06, 2012, 08:17:00 PM
I'm trying to get a fix for it right now. My guess is they would rather deny acknowledging that there is a real issue than to risk having to take back tons of boards. We're not talking about an easy fix where you plug it into a JTAG connector and press buttons. It would be a right pain in the ass to update them.

I've just heard the OST with correct quality and... It is monumentally awesome.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Softdrink 117 on June 07, 2012, 01:26:06 AM
Quote from: Muchi Muchi Spork on June 06, 2012, 08:17:00 PM
I'm trying to get a fix for it right now. My guess is they would rather deny acknowledging that there is a real issue than to risk having to take back tons of boards.
If you used to work in recording and production, do you still have access to measuring equipment? FR graphs and/or THD/noise measurements could make an even more compelling case, especially if you compare the quality over multiple sh3 boards. Admittedly, that's a lot of work with not much chance of reward, but at the very least you can back up your points-- hopefully well enough that somebody will notice.

Even if they won't put out a fix, getting them to acknowledge it would probably make it much less likely for something like this to happen again.

Just my $0.02.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: moozooh on June 07, 2012, 01:30:33 AM
I believe it's not the sound output tract's fault, but poor mastering, severe downsampling, and generally subpar quality control practices, so THD measurements won't help. Just like if you play a poor recording through a professional-grade equipment, it won't show bad measurements on the equipment's part, yet it will sound awful.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on June 07, 2012, 01:43:20 AM
Quote from: Softdrink 117 on June 07, 2012, 01:26:06 AM
Quote from: Muchi Muchi Spork on June 06, 2012, 08:17:00 PM
I'm trying to get a fix for it right now. My guess is they would rather deny acknowledging that there is a real issue than to risk having to take back tons of boards.
If you used to work in recording and production, do you still have access to measuring equipment? FR graphs and/or THD/noise measurements could make an even more compelling case, especially if you compare the quality over multiple sh3 boards. Admittedly, that's a lot of work with not much chance of reward, but at the very least you can back up your points-- hopefully well enough that somebody will notice.

Even if they won't put out a fix, getting them to acknowledge it would probably make it much less likely for something like this to happen again.

Just my $0.02.

I just have a few bits I kept for writing songs by/for myself. For the recording I just use the top end of programs' safe volume levels that have worked correctly for every other arcade board that I've tried. It doesn't matter how low you turn the volume, the problem is there, so there is nothing to argue about. If you can hear it at all, the static etc. is there. Record it as low as possible and then turn up your computer speaker or normalize, whatever, it's full of static always. Cave wouldn't understand any arguments based on English high tech anyway. We'll be lucky if they translate simple messages correctly.

Quote from: moozooh on June 07, 2012, 01:30:33 AM
I believe it's not the sound output tract's fault, but poor mastering, severe downsampling, and generally subpar quality control practices, so THD measurements won't help. Just like if you play a poor recording through a professional-grade equipment, it won't show bad measurements on the equipment's part, yet it will sound awful.

Yep. Most heavily on the severe downsampling. At least that's how it sounds. It sounds like you just downsampled it beyond the limits that a program should offer it, to the point where it is just "destroyed".

Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Softdrink 117 on June 07, 2012, 02:45:09 AM
Quote from: Muchi Muchi Spork on June 07, 2012, 01:43:20 AM
I just have a few bits I kept for writing songs by/for myself. For the recording I just use the top end of programs' safe volume levels that have worked correctly for every other arcade board that I've tried. It doesn't matter how low you turn the volume, the problem is there, so there is nothing to argue about. If you can hear it at all, the static etc. is there. Record it as low as possible and then turn up your computer speaker or normalize, whatever, it's full of static always. Cave wouldn't understand any arguments based on English high tech anyway. We'll be lucky if they translate simple messages correctly.

So basically you just approximated a line level signal for the recording, and based it off of that?
I agree that there's nothing to argue about. :s
Lol.

Quote from: moozooh on June 07, 2012, 01:30:33 AM
I believe it's not the sound output tract's fault, but poor mastering, severe downsampling, and generally subpar quality control practices, so THD measurements won't help. Just like if you play a poor recording through a professional-grade equipment, it won't show bad measurements on the equipment's part, yet it will sound awful.
DUH! :facepalm:
I feel silly now, especially since I know all of this firsthand (I'm a pretty serious audiophile). Admittedly I'm running on very little sleep right now (finals week, engineering courses...), but still. Ugh.

For the sake of argument I'm going to point out that it's not impossible that there is some distortion caused by the equipment, but you're quite right. It makes you wonder what they were thinking when they did the mastering, and what they were using for reference. I can't imagine cabinet speakers are poor enough that something like this would go totally unnoticed.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on June 07, 2012, 03:01:12 AM
I've recorded over 100 pcbs and they all sound fine but this one. It's not rocket science to get a level that doesn't cause static due to the level. Recording programs have continual monitors that tell you when you are safe, in a risky area or definitely too high. I've recorded it at multiple levels including very low levels and the quality problem is always there and it's there in every video I've seen on the web. So you can keep being an audiodouche all you want, I'm done here.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: moozooh on June 07, 2012, 03:02:39 AM
Quote from: Softdrink 117 on June 07, 2012, 02:45:09 AMIt makes you wonder what they were thinking when they did the mastering, and what they were using for reference. I can't imagine cabinet speakers are poor enough that something like this would go totally unnoticed.

By this point I'm reasonably sure this is by no means a professional work. They receive proper high quality masters from the musicians, as reflected by the CD releases later on, and what most likely happens next is they give it to some techie who has to fit it in the allotted ROM space and maintain a certain volume level. So what the techie does is reducing the parameters until all tracks fit, without bothering with filling up every last bit, and applying gain until everything sounds loud enough to be heard through cab speakers, without bothering with distortion and dynamics. (Although obviously dynamic range is a concept entirely counterproductive to a general arcade environment.)

Apparently not every aspect of Japanese industry enjoys utmost care (as if the repeated corner-cutting in their nuclear industry hasn't shown that already).
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Softdrink 117 on June 07, 2012, 03:40:43 AM
Quote from: Muchi Muchi Spork on June 07, 2012, 03:01:12 AM
So you can keep being an audiodouche all you want, I'm done here.
I think there's been a serious misunderstanding here. I'm not trying to in any way invalidate what you've done; I'm asking questions because I'm curious. I've never used any kind of recording software. I have no way to know what steps you took, or how many pcb measurements you've taken. Please understand that I'm ignorant-- I'm only trying to contribute. It was wrong of me to make the assumptions that I did.

I'm deeply invested in music as a hobby, so I'd like to think I know a little bit about it, but that's all. I have great respect for those who work in the field professionally.

My sincerest apologies for any offense. :)

If you'd like to continue this conversation, I'd be happy to do so by PM.

Back on topic:
Moozooh, that's a great explanation. Given the limited memory, and the fact that any quality issues probably wouldn't even be noticed by the vast majority of the audience, it's a sensible compromise (albeit one with unfortunate consequences).
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: THE on June 07, 2012, 04:52:40 AM
According to the documentation of the cv1000b sound chip it supports the following sample rates:

48kHz/24kHz
44.1kHz/22.05kHz   
32kHz/16kHz

I assume that Cave started with 32khz in the first games and gradually did go down to 16khz :-(
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on June 07, 2012, 04:57:42 AM
16khz is close to the sound quality of a telephone.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: brentsg on June 07, 2012, 09:16:00 AM
The only reason that the vast majority of the audience will not notice is that most will be in loud game centers.  The sound is poor enough that it will be obvious to anyone playing in a quiet environment.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: cstarflare on June 07, 2012, 01:27:51 PM
Has there been any more said about the yin/yang thing? Last I heard was that it might be tied to Autobomb on/off; has this been confirmed and has anyone been able to tell what the differences are?
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: MikeNeko on June 08, 2012, 02:02:21 AM
Well, ym770 handles variable bitrates per block during stream playback... but still, i could make back in mid 80s perfectly acceptable sounding 8khz or 11khz 8bits samples using the existing -and poor- pc-hardware.So it s not a cellphone-style/am radio quality issue from samplingrate.

But... well... ADPCM is a ..err...a... difficult mistress, you must filter high frequencies in a smart way, carefully, on your waveform otherwise the conversion to lower resolution of the samples destroys the efforts made by the sfx artist (NGDevteam must have had some headaches with that xD).

Anyway, i would be interested in hearing if the second batch had been touched up or if they didn t care and just asked for the same roms.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: THE on June 08, 2012, 04:21:12 AM
Quote from: MikeNeko on June 08, 2012, 02:02:21 AM
Well, ym770 handles variable bitrates per block during stream playback... but still, i could make back in mid 80s perfectly acceptable sounding 8khz or 11khz 8bits samples using the existing -and poor- pc-hardware.So it s not a cellphone-style/am radio quality issue from samplingrate.

Interesting, I didn't know it can do dynamic changes in sampling rate. I just skimmed fast through it to decide if we use it for our hardware, but dismissed it quickly as being not suited for my quality needs. I just designed my own custom SPU it's more fun this way anyways :)

Quote
But... well... ADPCM is a ..err...a... difficult mistress, you must filter high frequencies in a smart way, carefully, on your waveform otherwise the conversion to lower resolution of the samples destroys the efforts made by the sfx artist (NGDevteam must have had some headaches with that xD).

Yeah, ADPCM is horrible. I alway procrastinate it to last minute to put new sounds/music in it.
Still, a professional hired/talented sound engineer shouldn't have much problems with it, but Cave probably just has an intern for this or just doesn't care.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: emphatic on June 08, 2012, 11:05:18 AM
Quote from: eojx9999 on June 07, 2012, 04:57:42 AM
16khz is close to the sound quality of a telephone.

It's those damn phone ports' fault! :lol:
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Van_Artic on June 19, 2012, 03:24:07 PM
well, looks like some player wanted more of a counterstop

http://www.youtube.com/watch?v=f2LpC0jfHgg
http://www.youtube.com/watch?v=WE3lCR6PIZY

score goes above 999bil, doesn't counterstop

i'm starting to think this is intentional as EOJ stated before!
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Erppo on June 19, 2012, 04:10:50 PM
I like how they were obviously going to make it damn sure that nobody is going to counterstop the game this time and left enough space for scores waaaay beyond what looks reachable. But no, you counterstop the chain value instead.

Quote from: Van_Artic on June 19, 2012, 03:24:07 PM
i'm starting to think this is intentional as EOJ stated before!

Making the system this stupid purposefully sounds lot worse than it being a bug.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Naut on June 19, 2012, 04:16:01 PM
That is retarded. I would've rathered it counterstop so they'd be pressured more to make a new version.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on June 20, 2012, 01:58:33 AM
Props to Cave for anticipating scores in the trillions - they've learned from their mistakes. Bug or intentional, either way it's very much part of the game and I think it's pretty cool after watching the stage 5 video. If you can pull that stuff off, the reward is huge and it must be really awesome to accomplish that in a run. In any case, like in any other Cave game, scores for all of the stages will have be perfected for that coveted world record spot in Arcadia.

Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: moozooh on June 20, 2012, 04:23:30 AM
Scores from all other stages combined make up whopping 1-3% of the potential score you can get from a single bugged chain, and there's most likely a place for two of those. EOJ, if you really think this is cool, I don't believe you're qualified to complain about DFK 1.51 or DFK BL Arrange's scoring anymore?they're nowhere near as broken. :P
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on June 20, 2012, 06:57:27 AM
This looks fun, like riding a rollercoaster that suddenly takes off for outer space near the end of the ride. Dfk 1.51 is not fun. Dfk bl arrange is pretty fun. That's my opinion.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: moozooh on June 20, 2012, 08:45:53 AM
Fair enough.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: moozooh on June 25, 2012, 02:33:10 PM
Yet another superplay-grade demonstration with A-L:

http://www.nicozon.net/watch/sm18182260 (stages 1-2)
Gets 227 million on stage 1 and ends it with eight hypers in stock. I called the possibility, but didn't think it would allow so much room for imperfection. Actually, now I'm wondering if having two hypers at the time of activation and more aggressive aura-ing of the mid-boss would be beneficial in any way. Nine hypers still seems out of the question. Stage 2 finished with 1.44 bil and eight hypers in stock.

http://www.nicozon.net/watch/sm18182630 (stages 3-4 from a different session)
Starts stage 3 with 1.40 bil, ends with 4.81 bil and seven (pretty much eight) hypers in stock. Uses hypers twice in the stage, at levels 10 and 1, both times not attempting even a minimal recharge at the closest opportunities. Thus, most likely improvable. Ends at the end of stage 4 upon taking an unfortunate hit with over 10k chain and rank 20; the final score was 6.3 billion with a clear potential to reach 8.5+ billion after the tally on a no-miss scenario.

That paints the following picture for the reference A-L scoring with perfect survival, assuming current knowledge:
≈1.45 bil (stages 1 & 2) +
≈3.5 bil (optimal stage 3) +
≈3.7 bil (optimal and complete stage 4) +
≈11 bil (stage portion of stage 5 + Hachi, as per the earlier vids, including the no-miss and full chain bonuses) +
1 bil for killing Hibachi's first form +
5 bil for killing Hibachi's second form +
6 bil for remaining lives +
0.3 bil for remaining bombs
= 32 billion.

Now I don't expect anybody to actually max out the score, but we may well see Arcadia scores roll over 30 billion not before long?in fact, I strongly suspect the current top scores to be around 25 billion already, at the very least. If these replays, at least stages 3 through 5 are inoptimal, then it's likely there's some 2-3 billion more to take advantage of.

At the same time I don't really see how anybody would no-miss/no-bomb this game under high-scoring conditions, not with this TLB and the rank system anyway. The best stage 5 replay seen so far starts it at rank 5, these vids suggest it would start at rank 20+ under optimal conditions, and the TLB would be reached at around 40. :o
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: TimingTripod40 on June 25, 2012, 04:38:28 PM
Quote from: TimingTripod40 on May 10, 2012, 04:11:09 PM
I think it will be like Futari God where people will figure out near-optimal strats relatively quickly but the TLB and clear bonus will stop them from actually maxing the game out for a while.

So I was pretty much spot on here?

Though BL Maniac is probably a better comparison since the first God mode scores were only in the neighborhood of around 4.5 billion while this looks like it's getting pushed pretty close to its limit already, aside from the whole TLB thing. Not that I'm complaining as it still looks like a pretty fun game.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: moozooh on June 25, 2012, 05:13:30 PM
To be fair, I don't think any of the Pachi games so far have been maxed out per se, except maybe some DFK 1.5 ship/style combinations. You may remember the scope of some of the recent improvements. I'd say at this stage it might be similar to the 640 million DDP score NAI made early on, which was reasonably close to the top?yet the current record still has a lot of room nobody is willing (or able) to master.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Kaneda on June 25, 2012, 05:44:13 PM
Quote from: moozooh on June 25, 2012, 02:33:10 PM
Now I don't expect anybody to actually max out the score, but we may well see Arcadia scores roll over 30 billion not before long?in fact, I strongly suspect the current top scores to be around 25 billion already, at the very least.

I wish I could tell you the top score at Game in Ebisen, but I was sworn to secrecy. It's pretty goddamn high (and this was a few weeks ago).

New Arcadia in a few days, I'm curious to see if the Expert uber-scores are in there.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: moozooh on June 25, 2012, 06:02:19 PM
Man, this suspense is killing me. :D
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Erppo on June 25, 2012, 06:17:46 PM
Quote from: moozooh on June 25, 2012, 05:13:30 PM
To be fair, I don't think any of the Pachi games so far have been maxed out per se, except maybe some DFK 1.5 ship/style combinations.

On the other hand, all the other Pachis are 2-loop games which probably makes it considerably more difficult to do everything perfectly. I'm suspecting SDOJ scores to get really close to the max sooner for that reason.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: moozooh on June 25, 2012, 06:54:08 PM
Right. There's also the fact that players have messageboards, wikis and video hosting sites they didn't quite have in pre-SH3 era. But then again, this time the players have micro-optimization of gauge filling/recharging to master, and then there's the devious combination of very expensive life stock at the endgame and one of the fiercest TLBs to date. I wonder if that'll even things out a bit?
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on June 29, 2012, 02:31:07 AM
The new arcadia isn't out until tomorrow, but a guy on 2Ch claims to have it and posted approximations of the scores (he didn't want to give the full scores as it's not out yet):

A-S 27.8bil (Hibachi ALL)
A-L No scores submitted
A-E 15.9 bil ALL

B-S 18.3bil (Hibachi ALL)
B-L 24.1bil (Hibachi ALL)
B-E 273.8bil ALL

C-S 22.8bil (Hibachi ALL)
C-L 21.7bil (Hibachi ALL)
C-E 6.8bil (Stage 5-Hibachi (NO CLEAR))

These are the best scores as of about 5/20/2012 (the cutoff date for Arcadia submissions for the current issue).
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on June 30, 2012, 07:28:46 AM
The above scores are accurate, I just checked the August issue of Arcadia. I didn't buy it, however, and I didn't bother to write down the remaining digits of those scores as they'll be beaten in a month's time. The usual suspects got the scores, i.e. Clover-TAC got one, and the low C-E score was by SWY-Yusemi. I guess C-E is the hardest to score with?

Also interesting is Arcadia talks about the 273bil B-E score and they say "this score used a special technique to get a really high GP bonus". They don't call it a glitch or bug, for what it's worth. They also never called the PS infinite lives thing a glitch/bug.

There's also an interview with IKD done in June 2012 about SDOJ. I skimmed through it, but not much of interest popped out. He seems happy with the way the game turned out and I got the impression there won't be any further Arcade revisions. From what I recall, he said that he thinks it will take many years for people to master the game.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: SuperPang on June 30, 2012, 08:11:57 AM
The new batch have the same 4/20 version so they obviously decided against fixing the bug to avoid confusion. It's now officially a "special technique" :laugh:
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: TimingTripod40 on June 30, 2012, 08:23:48 AM
Quote from: eojx9999 on June 30, 2012, 07:28:46 AM
I guess C-E is the hardest to score with?
Without the "special technique", maybe.  :laugh:
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on June 30, 2012, 08:50:45 AM
In the interview Ikeda also said they spent a long time play-testing the game and bug-fixing to insure they wouldn't need any further revisions (1.5, BL, etc). He said they learned from Akai Katana and Deathsmiles II, both of which were rushed for arcade release and ended up with various revisions either in the arcade or in the home ports. Keep in mind he did this interview after the "special technique" video came to light.

Also interesting that neither IKD nor Arcadia make any mention of the "Inbachi" (the supposed TLB for autobomb OFF). They only talk about Hibachi.

Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Erppo on June 30, 2012, 09:15:53 AM
The game is not bugged, it's just special!
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Noiryt on July 09, 2012, 07:40:54 AM
Would this be worthy of being my first PCB purchase? The fact that it is the only method of playing it, I like the graphics/art style and the game play sounds promising is having me consider it.

I don't intend to collect PCBs, I would like to have something special permanently in the cabinet I'm getting.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on July 09, 2012, 12:56:42 PM
I'd recommend looking for a cheap ($20 range) tested working Jamma board on ebay to use as a cab tester before plugging in an expensive board, especially if you have never owned one before. Then you'll have it to test with in the future when you change stuff around or make a supergun or get another cab etc. Other than that, well nobody can tell you how much you are going to like it. It's definitely not the most bang for the buck out of the available games. It's expensive as all hell. You could get several older Cave boards for the same cost.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: brentsg on July 09, 2012, 03:28:23 PM
Quote from: Noiryt on July 09, 2012, 07:40:54 AM
Would this be worthy of being my first PCB purchase? The fact that it is the only method of playing it, I like the graphics/art style and the game play sounds promising is having me consider it.

I don't intend to collect PCBs, I would like to have something special permanently in the cabinet I'm getting.

It seems a relatively expensive way to test the PCB waters.  It also seems a fairly difficult game to begin with, but I don't know your past experience with the games.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Noiryt on July 10, 2012, 04:51:27 AM
*sorry for slightly derailing the topic

I've a decent amount of experience with Cave's stgs. I own a PAL region 360 and every Cave release playable on it, including the region free Japanese releases. What I can't play this way I've played on PS2, Saturn and MAME.

If I were to choose a game for my cabinet that I have played it would definitely be Ketsui, I love it and can play it reasonably well.

My problems with the Dodonpachi series are that most of them require heavy memorization to score effectively. I'm more of a reactive player and find learning the exact entry positions of enemies throughout several levels to be daunting. So I find Everything up to and including Dai-ou-jou to be frustrating scoring wise. However I am quite good at Resurrection/Daifukkatsu and really enjoy that as keeping the chain going is much more feasible for me. If Sai-dou-jou is similar I would probably like it a lot.

An important thing for me would be that the game I purchase isn't playable as a port on my PAL region 360.

The advice about getting a cheap PCB first makes a lot of sense for testing purposes and if it could also be something I would have fun playing that is a bonus.

Cost matters but I'm willing to shell out a fair amount if I can justify it.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: TimingTripod40 on July 10, 2012, 07:30:52 AM
Quote from: Noiryt on July 10, 2012, 04:51:27 AM
My problems with the Dodonpachi series are that most of them require heavy memorization to score effectively. I'm more of a reactive player and find learning the exact entry positions of enemies throughout several levels to be daunting. So I find Everything up to and including Dai-ou-jou to be frustrating scoring wise. However I am quite good at Resurrection/Daifukkatsu and really enjoy that as keeping the chain going is much more feasible for me. If Sai-dou-jou is similar I would probably like it a lot.
SDOJ only reduces your hit counter to 70% after a chain break rather than wiping it out entirely like the other games so yeah, it is a bit more forgiving in that respect. From what I've seen it actually seems to play a little like Deathsmiles as a big part of the scoring aside from the chaining is to time the ending of your hypers when there's a lot of bullets onscreen to quickly recharge.

It needs to be said though that while I used to have a similar view to your own, once I actually sunk some time into Cave's other games which have been praised for the room they give you to improvise I realized there isn't much of a difference. Once you get to a certain level in Espgaluda II, for example the game is very much about finding an exact route through the game and then trying to follow it as best as possible while getting screwed in a big way for every mistake, not unlike DOJ. The only real difference is that Cave's other games sort of allow you to ease yourself in to the system rather than throwing you to the wolves right from the start.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: x91 on July 16, 2012, 02:34:45 AM
Our latest news, WC. just counterstopped Expert with Type-A last night, the score is 648,049,969,902. Thread link: http://tieba.baidu.com/p/1728065615 (http://tieba.baidu.com/p/1728065615)
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on July 16, 2012, 04:12:37 AM
Nice achievement! About half the current WR, I think.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: cstarflare on July 16, 2012, 10:27:13 AM
The record is over 1 trillion now? Damn.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on July 16, 2012, 10:43:57 PM
Indeed. Refer back to this post (http://www.cave-stg.com/forum/index.php?topic=1507.msg30132#msg30132) to see a video with A-E that goes over 1.2 trillion.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Van_Artic on July 19, 2012, 08:19:40 AM
speaking of that..

http://www.nicovideo.jp/watch/sm18383861

these people are sure hungry for scores aren't they?
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: TimingTripod40 on July 19, 2012, 08:51:17 AM
<3 ZAP
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Shalashaska on July 19, 2012, 04:24:53 PM
Man...that was some crazy dodging.  :righton:  That score increase once the bug/feature kicks in is even crazier!  :o
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: moozooh on September 13, 2012, 09:17:08 AM
I've looked at some of the recent videos and scores and revised my theoretical estimate for a perfect scoring route for ships that can follow it (I'm assuming A-L/A-S and at least B-L should qualify; other ships may or may not fall a couple billion behind). Some speculation and wishful thinking ahead.

Through stages 1 to 4: up to 9 billion.
Stage 5 alone: up to 13 billion, might be more depending on the hyper recharge and activation timing.
No-miss/no-bomb/st5 chain bonuses: 1..7 billion, assuming neither additional bonuses for running max bomb multiplier through the TLB nor more expensive life cash-in for an Inbachi clear.
Hibachi kill: 6 (1+5) billion.
Inbachi kill: 15 (5+10) billion.

Theoretical maximum thus seems to be at around 44 billion for an Inbachi clear and 35 billion for a Hibachi clear, assuming perfect survival. Not particularly fond of stage 5 once again being more expensive than all other stages combined, but at least this time there's a clear scoring incentive to fight and kill either TLB.

Clover-TAC has got a 33.2 billion Hibachi clear, so I'm assuming he's got pretty close to flawless performance but lost a life at Hibachi, or maybe he used bombs for rank control throughout the game to no-miss Hibachi. I wonder if he consciously hasn't gone for Inbachi yet to earn a strong score foothold first; in real world it'd likely get him about 37?38 billion for a very high risk of losing everything in case he couldn't survive the second form. A superplay DVD, if released, would likely show 40 billion Inbachi clears with A-S and B-L. An Expert Inbachi clear would be interesting to see if only for the thrill of NMNB'ing the entire game. I bet it'd be a low-score clear, heh.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 19, 2018, 06:14:29 PM
Some old pics from April 2012 I found on my hdd, grabbed from Cave's old blog site (no longer active). It shows Cave prepping the first batch of PCB kits for shipping. That table of 40 SDOJ PCBs would be worth about $200,000 USD these days!

Looks like a lighter and a pack of smokes at the top right of the table.  :oogle:

(https://i.imgur.com/J3tibXh.jpg)
(https://i.imgur.com/14QRDdv.jpg)

Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on May 19, 2018, 06:57:23 PM
Supposedly they repurposed old stock pcbs on it and used different versions of the hardware on them, though I've never seen any proof of that whatsoever. I wonder why some of those pcbs have a sticker on the U13 and some don't though.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on May 19, 2018, 07:03:12 PM
Quote from: Muchi Muchi Spork on May 19, 2018, 06:57:23 PM
Supposedly they repurposed old stock pcbs on it and used different versions of the hardware on them, though I've never seen any proof of that whatsoever.

Probably unsold Akai Katana kits. It must have been a CV1000-D game, in any case.

They reprogrammed a lot of boards for different releases. For example, many of the MFBL PCBs I've seen (including my old one) had CA016 on a chip; this same code was found on Muchi Muchi Pork PCBs (released earlier that same year). See pics below (my old MMP at top, my old MFBL at bottom). I suspect MFBL was (in part) an effort to sell the surplus of MMP PCBs at a higher price.

(https://i.imgur.com/SYifn6S.jpg)
(https://i.imgur.com/ocMIEzT.jpg)
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Muchi Muchi Spork on May 19, 2018, 07:22:13 PM
I wish that MMB stood for Muchi Muchi Black Label  :cool:

I heard when the sale days were done for Akai Katana Limited, they destroyed the unsold stock (trashed the art and repurposed the boards). Crazy, that's about all you can say about it.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on January 20, 2019, 05:51:46 PM
Look what came in the mail today.  =D

(https://i.imgur.com/kyEkra3.jpg?1)

It's been 6 years since I played the PCB. First things I've noticed: 1)the lack of input lag makes the PCB so much easier (and more enjoyable) to play, 2)Stage 5 in the port seems to have a lot of extra slowdown compared to the PCB.

I bought this partly for my PCB/port slowdown comparison project, so I'll have to play some more to find all the differences.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Monouchi on January 21, 2019, 02:43:16 AM
Wow, some serious shopping.  :)
Did you get the YJ complete kit?
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on January 21, 2019, 02:57:50 AM
It was pretty pricey indeed, but that's the way it goes with this game. I'm debating whether or not to sell the box and art. That would make the PCB a bit more affordable!

Playing the game without the added input lag in the port is a revelation. It makes it so much easier to dodge the boss patterns. I think I had gotten so used to the port I forgot what the PCB plays like.  :displeased:
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Monouchi on January 21, 2019, 03:03:49 AM
Nice, congratz on the buy. Yeah, the box and art is worth a lot...but sooo nice to have a  complete SDOJ kit. ;)

Agree on the port input lag. I tried to ignore it when practicing on the port but having the pcb in the cab next to it made it very obvious.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on February 11, 2019, 04:01:06 PM
Epilogue:

My SDOJ PCB kit was the most money I've ever spent on a video game. I thought I would try it out for a bit, document the slowdown differences, and then sell it. However, after playing it a few weeks I found I truly love the game on PCB and now I doubt I will ever sell it.  :o Every time I start a credit I get a rush of joy that is hard to replicate with any other game except Muchi Muchi Pork. I even prefer the original 240p graphics now.

I really hope M2 ports this to PS4 with the original graphics as an option and the input lag added on the X360 version removed. Maybe then I would sell the PCB!

As for the slowdown in the port, I've noticed large amounts of added slowdown not just in stage 5 but also throughout stage 4 and parts of stage 3. As a result the stages are a LOT easier in the port, even with the input lag. The bosses are harder though (due to the lag) and have pretty accurate slowdown emulation. So it's a mixed bag. Anyway, more details as I find them.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: SH4R4KU on January 16, 2020, 11:38:35 AM
I'd suggest you never sell it. (have you?)

I'd love an M2 release, on Switch or PS4, but realistically there's always going to be some lag.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on January 16, 2020, 02:09:44 PM
I still have it.  :)
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: SH4R4KU on January 17, 2020, 11:36:39 AM
Quote from: EOJ on January 16, 2020, 02:09:44 PM
I still have it.  :)

That's brought a smile to my face :)
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Joe T. on January 31, 2020, 02:39:13 PM
 :cool:
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: SuperPang on February 01, 2020, 08:04:09 AM
Quote from: Joe T. on January 31, 2020, 02:39:13 PM
I recently heard a rumor that this is coming out for EXA in 2020. I have no way to confirm, just know people who know people  :whyioughtta:. Anyone else heard about this?
Cave are developing for the platform and have hinted there are bees in their first release so SDOJ BL/EXA is a safe bet. DDP Maximum is a possibility I guess but I'd rather the former.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Queen Charlene on February 02, 2020, 10:58:41 PM
(https://cdn.discordapp.com/attachments/602276512145604609/673738913235468288/unknown.png)

finally starting my CAVE/STG collection outside of my Steam library!!!  :bigsmile: :bigsmile: :bigsmile:

i haven't started SDOJ yet (kinda intimidated... lol) but Ketsui has already stolen 10 hours of my life from me... after just two days...
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: SH4R4KU on February 06, 2020, 07:31:54 AM
Nice work, Queen Charlene!

I will get Ketsui I think, but the PS4 version. I already have it on 360 but perhaps I will sell that and get the superior PS4 port by M2...?

This arrived today. Hell yes.

(https://pbs.twimg.com/media/EQFpGBRU0AANL6i?format=jpg&name=4096x4096)
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Joe T. on March 08, 2020, 04:40:29 PM
 :-[
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on March 08, 2020, 05:52:57 PM
What is your source for this "confirmation"?
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: Joe T. on March 08, 2020, 06:30:27 PM
 :cool:
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on March 08, 2020, 06:31:28 PM
Thanks for that -- no need to delete it. If it is correct, we should have an official exA announcement in the near future.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: OlDirty on March 09, 2020, 10:41:41 AM
My poor mans version playing SDOJ on my Egret 2 cabinet. Xbox360 connected to my arcade cabinet with a box of LemonyVengeance (https://de-de.facebook.com/LemonyVengeance/). Plays very nice in my opinion.

https://www.youtube.com/watch?v=rcx2HkE3Pr8 (https://www.youtube.com/watch?v=rcx2HkE3Pr8)
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: OlDirty on March 09, 2020, 11:08:05 AM
Quote from: SuperPang on February 01, 2020, 08:04:09 AM
Quote from: Joe T. on January 31, 2020, 02:39:13 PM
I recently heard a rumor that this is coming out for EXA in 2020. I have no way to confirm, just know people who know people  :whyioughtta:. Anyone else heard about this?
Cave are developing for the platform and have hinted there are bees in their first release so SDOJ BL/EXA is a safe bet. DDP Maximum is a possibility I guess but I'd rather the former.

Cave is developing a game for the EXA  :oogle:? I hope not, my poor wallet  :'(.
Title: Re: Dodonpachi Saidaioujou [Cave 2012, ARCADE]
Post by: EOJ on April 01, 2020, 08:48:56 PM
PEK got 6 trillion with A-Expert in a TAS run (pressing start in a replay). He says he could get up to 6.4 ~ 6.5 trillion if everything went perfectly, and hopes to get at least 6 trillion in a real run.

https://twitter.com/peketti/status/1245331048877047809

An interesting development in the upper level of possible scores in this game!