Just played another credit of Arrange L, Type B. Got 367mil (1CC). I finished with 4 lives, and you get 50mil per life at your end bonus. This is the highest score on the Arrange L (Type B) leaderboard now, but I'm sure that won't last long as I don't know how to chain in this game at all.
EDIT: I just did a run of Arrange EX (Type B) and I got a 1CC there too (166mil). So all of these arrange modes are pretty easy to clear.
I'd also like to add I think the new arrange soundtrack in this is pretty nice.
I cleared Arrange L (Type B) on my second try, with 188mil. Pretty easy thanks to the DFK-style autobomb. I was down to my last life on Hibachi, though, so I just barely got the 1CC. It seems you get 10mil for each spare bomb, probably a lot more for each spare life (50 or 100mil, perhaps?).
You also get the bullet cancels in Arrange L with a max "Tensei" gauge, though unlike Arrange EX, you still have to pick up the hyper bee items. Also, in Arrange L the hypers are pretty short in duration. I tried a level 1 and a level 4 and they were both pretty short.
This is out in Japan now. I bought the digital version on PSN. So far I've played each of the three Arrange modes and explored a few other parts briefly.
Arrange S (Shotia) is sorta like Mushihimesama Original Mode. No chaining, no bombs, no laser. Shot is always hyper shot. Rank increases with each life you receive. You get an extra life at the 10mil mark, and one life after every midboss and boss. Bullet patterns get faster and more dense with higher hyper rank. So, high scores involve getting as many lives as possible and not dying -- note that the game only shows up to six lives in stock on the in-game screen, but if you have the M2 gadgets active you can see your lives increase beyond this. When your shot is on a large enemy the "Rinne" gauge on the bottom fills up. When you defeat enemies with a full Rinne gauge you get large star items.
Arrange L and EX have chaining and bombs. Arrange L is the first loop, Arrange EX is the second loop. These modes have autobomb and autohyper. Like S, you get a new life after every boss and midboss. EX mode has bullet cancels on large enemies, sorta like DFK BL.
All of these are interesting, but so far I think DOJBLEX's X-Mode is better.
The game looks great and controls really well in all the modes, so that's good. Having DDP III in here is a nice bonus as well, though I'm not familiar with the gameplay differences.
Last post by bitkid - November 28, 2023, 09:44:46 PM
I'm starting to familiarize myself with the MAME CV1K code base and surrounding modules, as well as Buffi's ck1k_research repo, with the goal of attempting to inject higher bitrate and possibly even stereo audio into the ROMs. I'm going to start with seeing if I can just get higher bitrate audio to work first, as that seems like the easiest first step.
It's funny that this post showed up near the top of the Google results when searching for "Yamaha YMZ770". I had completely forgotten I'd posted this over 10 years ago, before I knew how to program or even how the underlying hardware worked in any way shape or form. It was a surprise to see my handle pop up.