All games refer to the arcade originals. If the port differs too much from the arcade game, it is listed down in the "console" section (like Gradius for Famicom). If a very good port, it's listed in one of the arcade sections (i.e. PS2 Daioujou).
1CC's are highlighted in blue, even if it's only 1 loop on an infinite number (Tatsujin for example).
CAVE
DoDonPachi - 49,390,320 - Stage 2-1 - A-L - Saturn
DoDonPachi Daioujou - 239,656,200 - Stage 5 - A-E - PS2
Ketsui - 137,045,092 - Stage 1-ALL - Tiger-Schwert - PCB *
ESPGaluda - 50,048,830 - All Clear - Ageha - PS2
ESPGaluda Arrange Mode - 254,551,273 - Stage 5-2 - Black *
RAIZING
Battle Garegga - B,686,260 - Stage 6 - Gain ABC - Saturn
Soukyuugurentai - 10,074,860 - Stage 6 - Swordfish - Saturn
TOAPLAN
Batsugun Special Ver. - 27,792,750 - Stage 9 - Beltiana - Saturn
OutZone - 3,335,490 - Stage 3-4 - PCB
Tatsujin - 1,641,040 - Area 221 - PCB
Vimana - 2,458,390 - Stage 3-1 - MAME
OTHER
Akuu Gallet - 2,326,150 - Stage 5 - MAME
Darius Gaiden - 7,806,930 - ABDGLQV - Saturn
Fast Striker 1.0 - 18,898,139,490 - ALL w/TLB - Chain 2047 Counterstop - MVS
Ikaruga - 23,353,810 - All - Easy - DC
Ikaruga - 30,593,700 - All - Normal - DC
Ikaruga - 14,428,250 - 4 - Hard - DC
Ikaruga - 30,520,500 - All - Prototype - DC
Mars Matrix - 1,1000,4739,5750 - Stage 5 - Dreamcast
Raiden Fighters Jet - 91,144,376 - Phase 2 - PCB *
CONSOLE
Gradius - 1,421,200 - Stage 3-2 - NES
Gradius - 575,200 - Stage 2-2 - PC-Engine
Harmful Park - 3,258,743 - ALL - PS - Normal
Kyuukyoku Tiger - 2,649,650 - Stage 2-5 - PC-Engine
Nemesis - 347,900 - Stage 2-4 - GameBoy
Super Star Soldier 2min-Mode - 497,500 - PC-Engine
PC
Yalkina STG - 1,195,920 - Stage 1-8 - PC
Yalkina STG HE - 1,291,860 - Stage 1-0 - PC
1cc'ed games w/out scores (just for the record)
Mushihimesama Futari BL - Original Mode - PCB
Gradius Arcade ver. - 1st Loop - Sega Saturn
Same! Same! Same! - Normal up to Loop 2 - MD-Version
Gate of Thunder - Normal - PC-Engine
Nexzr - PC-Engine