Started by Korszca, August 24, 2012, 01:37:26 AM
Quote from: Daverost on August 25, 2012, 09:49:46 AMI just hope it's region-free or they find a new western publisher. Last I heard, RSG wasn't doing any more Cave games.
Quote from: TimingTripod40 on August 28, 2012, 09:57:42 AMAre there even any 99m+ runs on the Guwange leaderboard?
Quote from: Monouchi on August 29, 2012, 01:27:37 PM"Cave announced that the Xbox 360 port of the arcade shooter DoDonPachi Saidaioujou will not include Kinect support, due to lack of support from Japanese players."Oh really.
Quote from: eojx9999 on September 01, 2012, 02:05:15 AMLet's remember Microsoft Japan and Cave have a very good, long standing relationship. Cave is probably their best loyal Japanese company. Asada has said he's interested in Kinect before, and now, Smartglass. He likes to experiment with these new technologies, and he implemented Kinect controls in the DDP port. That apparently wasn't used by enough people to make implementing such controls in SDOJ worth their time.
Quote from: Orochi S on August 28, 2012, 11:43:43 AMWhere did you hear that RSG weren't doing more Cave games? That'd be a real shame.
Quote from: jyumi on August 27, 2012, 09:08:39 PMWas there ever a time when Cave fixed arcade bugs in their ports?
Quote from: moozooh on September 13, 2012, 09:45:45 AMBesides, the two other counterstops are only achievable by flawless play throughout the entire game and one of them does require killing the TLB so they're not nearly as game-breaking as safely hoarding hypers for stage 5, executing a three-minute-long route, and going for the easiest of the three endings to seal the victory.
Quote結論から言いますと360版の最大往生に遅延はあります。遅延を軽減する為にスムージングをOFFにしたり余分なウィンドウは一切表示しないようにしたりしていますが、それでも陽蜂戦の勝率は下がってます。私は遅延にそれほど敏感ではないので360版も良い練習になっていますが、人によってはプレイする気が起きないくらいに感じるらしいです。"To get straight to the point: yes, there is lag in the 360 version of Saidaioujou. You can reduce it by turning off smoothing, and getting rid of unneeded windows, but for me it drops my success rate against Hibachi.""I'm not that sensitive to lag, so it's still good practice, but some people apparently feel the lag so bad that they don't feel like playing the port."(translated by adverse)
Quote from: Monouchi on April 14, 2018, 08:04:23 AMWhat I do wonder is how to position yourself on the first pattern in the pcb? (stage 4 boss)On 360 practice there is a safe spot right in the front of the boss until the very last part of the pattern, but when trying the exact same thing on the pcb I got hammered.
Quote from: SWZ on July 14, 2018, 10:48:51 AMI recently measured the lag of the port on my hardware setup at 4.8 frames. This was with the smoothing set to ON and the input display window ON. For comparison, I measured the Futari port using the exact same setup and testing methods at 1.8 frames (frame delay set to 0V in the settings). I was unaware that the smoothing setting can reduce the lag. If anyone is interested, I'd be happy to test it again with the smoothing off.
Quote from: EOJ on July 14, 2018, 04:30:37 PMQuote from: SWZ on July 14, 2018, 10:48:51 AMI recently measured the lag of the port on my hardware setup at 4.8 frames. This was with the smoothing set to ON and the input display window ON. For comparison, I measured the Futari port using the exact same setup and testing methods at 1.8 frames (frame delay set to 0V in the settings). I was unaware that the smoothing setting can reduce the lag. If anyone is interested, I'd be happy to test it again with the smoothing off.Since 0V on Futari is zero lag (I don't play on that setting due to the screen tearing), and the PCB setting is 2 (frames), the SDOJ port with smoothing ON adds 1 extra frame of lag in comparison to the PCB. Echoing monouchi's comment, it would be great to see if there is any lag reduction with smoothing off.Do you have any other ports? It would be informative to test, for example, the Espgaluda 2 port.