Lots of new info, including screenshots! Game development is by Team EXA-AM2 (CAVE are not involved).
https://www.gamer.ne.jp/news/202009100042/https://twitter.com/cavegames/status/1303952510713909248Location test at Hey from Sept 16 - 22. English name is "Dodonpachi True Death EXA Label".
Includes EXA Label and Original modes, as well as two more modes not yet revealed. It has screen gadgets like the M2 ports (these are in ALL modes). High res graphic assets from the X360 port (in ALL modes).
EXA label has the following gameplay changes:
-Difficulty select was removed, instead the game difficulty goes up/down dependent on how you play (=rank, I'd guess).
-The hyper gauge refill was changed to increase when you graze bullets (similar to Ibara Kuro).
-Scoring was changed overall.
-When you die you get an extra bomb and hyper.
-Rank now goes to 100 (in the original, it maxed at 50).
-Other smaller changes and tweaks.
In the picture below it looks like hyper shots might cancel bullets, like in Daifukkatsu?
