Author Topic: Enabling AutoFire on DoDonPachi (1996) PCB  (Read 1573 times)

Offline moebinkay

  • Trade Count: (0)
  • Ultra Member
  • *
  • Posts: 45
Enabling AutoFire on DoDonPachi (1996) PCB
« on: March 11, 2010, 03:59:31 PM »
borrowing Cave/Atlus DoDonPachi PCB, and there is no AutoFire. Asi I have been playing the Sega Saturn version for months now (with fully functional AutoFire) I was wondering if it is originally disabled by default, and if I can add it as a third button, if so can anyone show me the steps... Thanx

Offline croikle

  • Trade Count: (0)
  • Ultra Member
  • *
  • Posts: 46
Re: Enabling AutoFire on DoDonPachi (1996) PCB
« Reply #1 on: March 13, 2010, 10:37:56 PM »
I don't have any personal experience with the PCB, but try holding the test button for a couple seconds. This should get you into the test mode, where you can change the settings, including enabling C auto.