Recent Posts

Pages: 1 2 3 4 [5] 6 7 8 9 10
41
CAVE Games / Re: Welcome back!
« Last post by SuperPang on March 28, 2021, 07:39:09 AM »
First I've heard of these crazy lies. I don't think that has anything to do with it. I think you're right that the community is spread more thinly these days, but it's mainly because when the forum started, CAVE were releasing around two arcade games and/or two ports a year. Different times.
42
CAVE Games / Re: Welcome back!
« Last post by EOJ on March 27, 2021, 11:50:39 PM »
Cheers, fellas (and any gals, if you're out there). =D

A common theme is "it's a great resource". I am glad for that, but I hope it will again be a "great, active community", like it was back in the day. Unfortunately, it doesn't look to be moving in that direction. No matter what I do, I'm not sure the site can compete with twitter, youtube and the discords these days! The internet is survival of the fittest, and after a certain point there is not much you can do to push back against the inertia.

There is someone named Starcreator who has lied about me for years on Neogaf and Resetera in long tirades. Some insane story that I banned him in 2012 before I shut down the site, for no reason at all, and thus I am a 'tyrant' and a terrible person. If you check his post history here, you'll see that's not true (and anyone around here in 2012 knows it's not true). He was posting here right up to the end. I had no problem with him in 2012. He seemed nice and his posts were good. He's not even banned here, even after I read this garbage! That's because I sorta feel bad for him. Anyone who makes up a bunch of lies about some nobody (and in the grand scheme of the internet, I'm a nobody) and spends their time posting these lies on large web forums has some serious problems. Anyway, I have a hunch crazy lies like this have been spread and pushed people away from the site. So I'm just setting the record straight here in case anyone cares to know the truth.

Anyway, I don't want to dwell on the negative. I'll keep posting the same content I always have, and welcoming any members (new or old) to join in.
43
CAVE Games / Re: Welcome back!
« Last post by Liquidus0 on March 27, 2021, 11:25:43 PM »
Much appreciated EOJ. Thanks !
44
CAVE Games / Re: Welcome back!
« Last post by DarthBoMan on March 26, 2021, 10:38:19 AM »
Yeah, big thanks! I am not a very active member on any forum these days. But I lurk and read a lot. The amount of information here is priceless. It has helped me become a better player for sure. Not that I am very good today, but better than I used to be.  :cool:
45
CAVE Games / Re: Welcome back!
« Last post by Plasmo on March 26, 2021, 07:39:11 AM »
Thanks for keeping the forum up!

I still use it as a resource on a regular basis. Great site! :righton:
46
CAVE Games / Re: Welcome back!
« Last post by SuperPang on March 24, 2021, 09:05:08 AM »
Yep. Thanks EOJ. The forum is certainly quieter than it once was (and that's hardly surprising given CAVE haven't developed a proper shmup in almost a decade) but I'm sure there are a lot of lurkers making use of the many handy resources here.
47
CAVE Games / Re: Welcome back!
« Last post by el_rika on March 24, 2021, 04:51:37 AM »
We really appreciate your efforts man. Thank you for keeping this little part of us, alive a little longer  :righton:
48
CAVE Games / Re: Welcome back!
« Last post by EOJ on March 23, 2021, 08:29:49 PM »
I just paid to renew the site and webhosting for another 3 years, so I thought it would be appropriate to bump this thread on its 3 year anniversary. Most people in this thread have disappeared, but you're all welcome back at any time. 

Keep on CAVE-shootin'. :righton:
49
High Scores - Individual Style / Re: EOJ
« Last post by EOJ on March 17, 2021, 09:03:29 PM »
For a change of pace I gave B-Shot a whirl in SDOJ today and somehow cleared it for the first time (with this ship type). Decent score too.

8,277,633,710



Finished with one spare life and two bombs. Dumb death near the end kept me from 9bil.

50
Revisiting Mushihimesama and Futari 1.5.

My initial analysis for both games was flawed, and the results not as good as they could have been, so i re-tested and compared to pcb runs, with better understanding of how the games behave and how mame handles the blitter delay.
There are surprisingly few pcb runs available for these games at high quality in maniac and ultra modes, so thanks to those that helped me find them :)

The new numbers are much better and i think, as accurate as emulation allows it atm and for the forseable future.

Mushihimesama Futari 1.5:

Reco Normal (maniac):

CPU 47.7 mhz, Blitter Delay 57%

https://youtu.be/D-Qd5cz_tCc lvl1and 2

https://youtu.be/qBU3W4jsHbI lvl3

https://vimeo.com/492447261 lvl2 and 3+boss

https://vimeo.com/492351257

https://vimeo.com/488979653 lvl5

https://vimeo.com/492842604 lvl4+boss,5 and Larsa (potato quality, but showcases how accurate Larsa is)


RecoNormal has a more stuttery normal shot slowdown compared to PalmNormal. The 360 port mitigates this a bit by adding longer slowdown sections in most instances.

Palm Normal (maniac):

Cpu 48.5 Mhz, Blitter Delay 57%

https://youtu.be/oloBwbrLPIo lvl1

https://youtu.be/ZpZmRlHV0Cc lvl3 boss

https://youtu.be/IY2eKyVMZ6I lvl1,2,3

https://youtu.be/kGD3sHywIdM from lvl4 boss to Larsa

https://youtu.be/MQKTuvXmBy4 lvl5

Normal Palm's shot slows down the game most. Does that on pcb as well. In mame it may be a bit slower in some instances, though definitelly in the 10% range. Tried to show that behaviour in a couple of spots on bosses.

Abnormal Palm (maniac):

Cpu 41.5 mhz, Blitter Delay 56%

>footage coming soon<

The normal shot on pcb slows down the game more than in mame, so the game is a bit faster overall in mame. Laser on the other hand slows down the game (lvl3 boss) a bit more than on pcb.
Overall the game is faster (less slowdown) than with Normal Reco and Palm.

Abnormal Reco, Original and Ultra, waay out of my league to properly test them.


Mushihimesama:

Cpu 41.77 Mhz, Blitter Delay 57% (Ultra mode)

I mostly use Wide Shot, as do 99% of the players.
My inital cpu clock speed was too low. This one is the sweet spot for the Cpu dependant patterns (boss1 first salvo, level 2 bullet cancelling sand-worms circular salvos) and overall speed. Level 3 is where the Blitter Delay is important, as there is a lot of in-out slowdown on pcb to be observed.

https://youtu.be/Vui28Eaes-M lvl1,2,3

https://youtu.be/elwYtjxbQlo lvl1,2,3,4,5(half)

https://youtu.be/uuTuL9inw50 lvl5

Maniac mode:
Cpu 48.0 mhz, Blitter Delay 57%

>footage in the future<

Plays very very close in maniac and probably original as well (never tested it).

Youtube always adds some kind of resample and small extra stuttering to these vids, so that's unfortunate.
Pages: 1 2 3 4 [5] 6 7 8 9 10