Recent Posts

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41
CAVE Games / Re: Welcome back!
« Last post by Liquidus0 on March 27, 2021, 11:25:43 PM »
Much appreciated EOJ. Thanks !
42
CAVE Games / Re: Welcome back!
« Last post by DarthBoMan on March 26, 2021, 10:38:19 AM »
Yeah, big thanks! I am not a very active member on any forum these days. But I lurk and read a lot. The amount of information here is priceless. It has helped me become a better player for sure. Not that I am very good today, but better than I used to be.  :cool:
43
CAVE Games / Re: Welcome back!
« Last post by Plasmo on March 26, 2021, 07:39:11 AM »
Thanks for keeping the forum up!

I still use it as a resource on a regular basis. Great site! :righton:
44
CAVE Games / Re: Welcome back!
« Last post by SuperPang on March 24, 2021, 09:05:08 AM »
Yep. Thanks EOJ. The forum is certainly quieter than it once was (and that's hardly surprising given CAVE haven't developed a proper shmup in almost a decade) but I'm sure there are a lot of lurkers making use of the many handy resources here.
45
CAVE Games / Re: Welcome back!
« Last post by el_rika on March 24, 2021, 04:51:37 AM »
We really appreciate your efforts man. Thank you for keeping this little part of us, alive a little longer  :righton:
46
CAVE Games / Re: Welcome back!
« Last post by EOJ on March 23, 2021, 08:29:49 PM »
I just paid to renew the site and webhosting for another 3 years, so I thought it would be appropriate to bump this thread on its 3 year anniversary. Most people in this thread have disappeared, but you're all welcome back at any time. 

Keep on CAVE-shootin'. :righton:
47
High Scores - Individual Style / Re: EOJ
« Last post by EOJ on March 17, 2021, 09:03:29 PM »
For a change of pace I gave B-Shot a whirl in SDOJ today and somehow cleared it for the first time (with this ship type). Decent score too.

8,277,633,710



Finished with one spare life and two bombs. Dumb death near the end kept me from 9bil.

48
Revisiting Mushihimesama and Futari 1.5.

My initial analysis for both games was flawed, and the results not as good as they could have been, so i re-tested and compared to pcb runs, with better understanding of how the games behave and how mame handles the blitter delay.
There are surprisingly few pcb runs available for these games at high quality in maniac and ultra modes, so thanks to those that helped me find them :)

The new numbers are much better and i think, as accurate as emulation allows it atm and for the forseable future.

Mushihimesama Futari 1.5:

Reco Normal (maniac):

CPU 47.7 mhz, Blitter Delay 57%

https://youtu.be/D-Qd5cz_tCc lvl1and 2

https://youtu.be/qBU3W4jsHbI lvl3

https://vimeo.com/492447261 lvl2 and 3+boss

https://vimeo.com/492351257

https://vimeo.com/488979653 lvl5

https://vimeo.com/492842604 lvl4+boss,5 and Larsa (potato quality, but showcases how accurate Larsa is)


RecoNormal has a more stuttery normal shot slowdown compared to PalmNormal. The 360 port mitigates this a bit by adding longer slowdown sections in most instances.

Palm Normal (maniac):

Cpu 48.5 Mhz, Blitter Delay 57%

https://youtu.be/oloBwbrLPIo lvl1

https://youtu.be/ZpZmRlHV0Cc lvl3 boss

https://youtu.be/IY2eKyVMZ6I lvl1,2,3

https://youtu.be/kGD3sHywIdM from lvl4 boss to Larsa

https://youtu.be/MQKTuvXmBy4 lvl5

Normal Palm's shot slows down the game most. Does that on pcb as well. In mame it may be a bit slower in some instances, though definitelly in the 10% range. Tried to show that behaviour in a couple of spots on bosses.

Abnormal Palm (maniac):

Cpu 41.5 mhz, Blitter Delay 56%

>footage coming soon<

The normal shot on pcb slows down the game more than in mame, so the game is a bit faster overall in mame. Laser on the other hand slows down the game (lvl3 boss) a bit more than on pcb.
Overall the game is faster (less slowdown) than with Normal Reco and Palm.

Abnormal Reco, Original and Ultra, waay out of my league to properly test them.


Mushihimesama:

Cpu 41.77 Mhz, Blitter Delay 57% (Ultra mode)

I mostly use Wide Shot, as do 99% of the players.
My inital cpu clock speed was too low. This one is the sweet spot for the Cpu dependant patterns (boss1 first salvo, level 2 bullet cancelling sand-worms circular salvos) and overall speed. Level 3 is where the Blitter Delay is important, as there is a lot of in-out slowdown on pcb to be observed.

https://youtu.be/Vui28Eaes-M lvl1,2,3

https://youtu.be/elwYtjxbQlo lvl1,2,3,4,5(half)

https://youtu.be/uuTuL9inw50 lvl5

Maniac mode:
Cpu 48.0 mhz, Blitter Delay 57%

>footage in the future<

Plays very very close in maniac and probably original as well (never tested it).

Youtube always adds some kind of resample and small extra stuttering to these vids, so that's unfortunate.
49
Chrono increased his EspII BL Seseri score again, this time to 3,548,728,823!

Video here: https://www.youtube.com/watch?v=G1oSJ7UCDQQ

I wonder how high he will push it?

Another big increase, Chrono is unstoppable!

3,797,020,336

Replay: https://www.youtube.com/watch?v=-vKaF2xam1U

Let's see if he can get to 4 billion.  :righton:
50
High Scores - Individual Style / Re: EOJ
« Last post by EOJ on March 13, 2021, 08:50:48 PM »
I put the replay of my Deathsmiles II X-Mode Follett 11.6 bil ALL (TLB) run on youtube:

https://www.youtube.com/watch?v=Wy8eCnQz-NU

This run was done way back in September 2010.
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