CAVE-STG

Presented By CAVE => CAVE Games => Topic started by: KEIKO on July 16, 2010, 12:08:07 PM

Title: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: KEIKO on July 16, 2010, 12:08:07 PM
link :http://www.andriasang.com/e/blog/2010/07/16/dodonpachi_iphone/
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: brentsg on July 16, 2010, 12:57:25 PM
Is this just DFK?  The trailer looks like a combo pack.
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: EOJ on July 16, 2010, 01:46:31 PM
Yeah, looks like just DFK.

Give me the damn X360 port already, Cave. Don't tease me with this cellphone garbage.
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: lmagus on July 16, 2010, 02:02:59 PM
Glad to see DFK for the iPhone, but yeah... Give us the 360 game!
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: lillin on July 16, 2010, 04:46:01 PM
Quote from: lmagus on July 16, 2010, 02:02:59 PM
Glad to see DFK for the iPhone, but yeah... Give us the 360 game!
Me too, glad to see it for the iphone, but the 360 is the one im looking forward too ( and most porbably everyone here  :righton: )
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: Monouchi on July 17, 2010, 09:17:29 AM
Quote from: EOJ on July 16, 2010, 01:46:31 PM
Yeah, looks like just DFK.

Give me the damn X360 port already, Cave. Don't tease me with this cellphone garbage.

+1
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: neomoe on July 17, 2010, 11:04:01 AM
Well, a 360 port would have been much nicer...but the good news is that if an iphone game is coming out, a 360 port can't be too far away either.

Also, does anyone know if these games will work on an old 1st generation ipod touch?  i dont have an iphone, but i may pick up a touch if I can find one cheap.

thanks!
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: alastair on July 17, 2010, 11:24:42 AM
Quote from: neomoe on July 17, 2010, 11:04:01 AM
Also, does anyone know if these games will work on an old 1st generation ipod touch? 

It won't, it might load the menu fine but it will quit as soon as your about to play it.
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: neomoe on July 17, 2010, 11:46:12 AM
bummer, but thanks for the heads up...so at the very least I'll probably need a current gen ipod touch?  i really have no interest in getting a new phone....
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: EOJ on July 17, 2010, 01:47:36 PM
Official press release:

http://www.cave.co.jp/information/archives/info/pdf/2010/pr100716.pdf
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: Lusche on July 17, 2010, 02:04:22 PM
if they dont announce a port on the xbox soon im gonna need a new ipod touch because my iphone 3g wont play it :(
and i dont have 900?+ for the iphone 4 or 600?+ for the iphone 3gs :(
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: HVL on July 17, 2010, 04:48:16 PM
I'm surprised how much CAVE is putting effort in these... garbage versions, as EOJ put it.

I'm guessing CAVE (or M2, hopefully) is nearing the completion of the proper 360 port and they are throwing this out at the same time, as was the case with Espgaluda II.
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: emphatic on July 17, 2010, 05:45:58 PM
My guess is: this is really easy money for CAVE. I really love the games they've done, so if this means they can continue making 'em, who cares if you get MORE PORTS.
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: Kewing on July 17, 2010, 06:03:20 PM
Seems like they pulled off another DoDonPuchi, and none other than DFK.
It is funny how they're recovering this annoying trend of porting to cellphone before doing actual ports. The good side about it in this case is that at least they're much closer to the orignal.
On the other hand, they're still definitely not the real deal
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: SuperPang on July 18, 2010, 07:48:05 AM
Quote from: Kewing on July 17, 2010, 06:03:20 PM
It is funny how they're recovering this annoying trend of porting to cellphone before doing actual ports.

I'm glad someone else noticed they've been doing this for 7 YEARS. That thread at shmups made me want to bang my head on the desk. "Oh noes, DFK iz on iPhone instead of Xbox. iPhone sux". As if it would affect any plans Cave had for a true port. Also, people should play Espgaluda II iPhone before slating it, its rather excellent. I would speculate the only thing we have learned from this announcement is its quicker to develop for iPhone than Xbox =D
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: SuperPang on July 18, 2010, 07:50:15 AM
Quote from: Lusche on July 17, 2010, 02:04:22 PM
i dont have 900?+ for the iphone 4 or 600?+ for the iphone 3gs :(

Where the hell do you shop?  :o
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: Lusche on July 18, 2010, 08:04:39 AM
germany -_-

300? + 2year contract a25? for iphone4 16gb
200? + 2year contract a25? for iphone 3gs 8gb

this is the cheapiest route ... we only have one carrier who are offering the iphone (t-mobile) ... damn monopoly

or the prices without contract are as stated :(
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: SuperPang on July 18, 2010, 08:10:26 AM
Thats nuts. ?499 for pay as you go here. Silly money for a phone but at least youre not tied to ?X a month.
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: Lusche on July 18, 2010, 08:19:24 AM
the unlucky thing is i already have an iphone 3g non s modell ...
i dont know who i should hate more ... apple or cave ...
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: pavelk on July 18, 2010, 09:05:58 AM
Quote from: Lusche on July 18, 2010, 08:19:24 AM
the unlucky thing is i already have an iphone 3g non s modell ...
i dont know who i should hate more ... apple or cave ...
You can buy ipod touch 3rd generation (16 or 32 MB only! 8 MB is 2nd gen hardware).
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: brentsg on July 18, 2010, 10:07:34 AM
Quote from: Lusche on July 18, 2010, 08:19:24 AM
the unlucky thing is i already have an iphone 3g non s modell ...
i dont know who i should hate more ... apple or cave ...

Probably yourself.

The game requires better hardware than the 3G.  You are the one using an old phone.
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: Kewing on July 18, 2010, 06:14:09 PM
Quote from: SuperPang on July 18, 2010, 07:48:05 AM
Quote from: Kewing on July 17, 2010, 06:03:20 PM
It is funny how they're recovering this annoying trend of porting to cellphone before doing actual ports.

I'm glad someone else noticed they've been doing this for 7 YEARS. That thread at shmups made me want to bang my head on the desk. "Oh noes, DFK iz on iPhone instead of Xbox. iPhone sux". As if it would affect any plans Cave had for a true port. Also, people should play Espgaluda II iPhone before slating it, its rather excellent. I would speculate the only thing we have learned from this announcement is its quicker to develop for iPhone than Xbox =D

Yeah, personally, in this case it isn't that annoying; the iphone ports are of already released (or soon to be released I hope) games, they're more on par with the originals and they're more accessible (worldwide distribution compared to the old cell phone ports which could only be played with japanese mobiles through a japanese service provider IIRC). However it's still not accessible enough (hundreds of dollars + 1+ year contracts for an iphone in most places).
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: bcass on July 18, 2010, 06:31:46 PM
You know you can play these games on the iPod Touch, right?  You don't need to spend anywhere near the amount of money that's been talked about here.
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: Kewing on July 18, 2010, 06:58:38 PM
Hmm.. you got me there; I had forgotten about it. Yeah, that is much more plausible option.
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: MX7 on August 09, 2010, 06:09:21 AM
New english language trailer: http://www.youtube.com/watch?v=lm9cOiydk3w

Looks as feature packed as the recent console ports. New soundtrack sounds promising: I was never fond of vanilla Daifukkatsu's OST.
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: emphatic on August 09, 2010, 06:36:38 AM
Wow, 360 rotating hypers AND hardstyle soundtrack. I'm starting to feel happy I'm on 1st gen iPhone.  :whyioughtta:
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: MX7 on August 09, 2010, 06:40:25 AM
Masa-KING gives a synopsis of the trailer.

I really can't excited about a shooter with touch screen controls, no matter how much SLAUGHTER and MENACE they pack into it.
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: CastorKrieg on August 09, 2010, 09:06:06 AM
Quote from: emphatic on August 09, 2010, 06:36:38 AM
Wow, 360 rotating hypers AND hardstyle soundtrack. I'm starting to feel happy I'm on 1st gen iPhone.  :whyioughtta:

Why so much hate? Trying to rationalize spending hundreds of USD on J-360 just to play a couple of games?

I have Espgaluda II and Mushihimesama on my X360, but I will never buy a system just for a few unique games + no warranty outside Japan. I have iPhone and Espgaluda II looks and plays godly, I cannot wait for that.

I'm pretty sure CAVE is very happy with iPhone - sure it costs 9USD, not 70, but at least more people will buy it (unlike their X360 releases which sold, omfg, 20k worldwide). They can popularize SHMUPs outside Japan, and maybe over time the amount of people buying console releases will increase. In today's business environment you cannot really sustain selling SHMUP for 70USD.


I hope next step is to open CAVE Store for Internetional Delivery so I can buy myself some CAVE goods.

@MX7: I don't know if you played Espgaluda II on iPhone, but the controls are perfect, they take 10-15 minutes getting used to and you're golden.
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: bcass on August 09, 2010, 09:08:59 AM
I think it's gone well beyond the stage of there just being "a few" shmups on the JPN 360.
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: lmagus on August 09, 2010, 09:19:54 AM
HYPER CANNON

that made me laugh hahaha
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: sh00g on August 09, 2010, 12:05:49 PM
Quite exciting to finally see a video. Hopefully we'll see an announcement for an xbox 360 release!
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: emphatic on August 09, 2010, 12:26:10 PM
Quote from: CastorKrieg on August 09, 2010, 09:06:06 AM
Why so much hate? Trying to rationalize spending hundreds of USD on J-360 just to play a couple of games?

It's not really hate, and it's not really much of anything. I own all the ports of CAVE games so far for the J-360, and at no time did I stop to think "wow, this is expensive and dangerous". I don't think any other CAVE fan without the funds to buy all of the PCB's did either.
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: ave on August 09, 2010, 02:24:45 PM
Just watched the trailer for the first time and these are my impressions in chronological order:

- looks very good!
- this could be a must have, seems to play even better than ESPGaluda II
- what the heck is that shitty new iPhone soundtrack? Cheapass disco music fail ;>_<
- 360 hyper could be fun to use and seems to fit the iPhone gameplay really well
- that "hyper cannon" seems pretty retarded, what do we have bombs for? And if it wasn't enough, it also looks ugly as hell.

All in all: If you switch off the new soundtrack and ignore the hyper cannon, it's probably gonna be really nice.  :righton:
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: lillin on August 09, 2010, 02:26:33 PM
Hyper cannon made me lol :D
Plus they really should give us a release date! Summer is almost over...
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: EOJ on August 09, 2010, 02:29:08 PM
Looks like a shmup on a cellphone. I AM SO EXCITED.

Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: pavelk on August 09, 2010, 03:16:24 PM
Quote from: lillin on August 09, 2010, 02:26:33 PM
Hyper cannon made me lol :D
Plus they really should give us a release date! Summer is almost over...
Maybe on cave festival?
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: EOJ on August 09, 2010, 03:20:01 PM
I bet it will be released the week right after the Cave festival.
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: Plasmo on August 11, 2010, 03:35:16 AM
The music is AWESOME!
I'm going to watch the trailer again, just for the music, because it's AWESOME!
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: HVL on August 11, 2010, 10:40:07 AM
Thanks for the laughs. Now, please give us the 360 port everybody's waiting, apart from CastorKrieg who's content playing the games on his grossly overpriced telephone.
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: EOJ on August 23, 2010, 03:47:30 AM
Release date is August 26th:

http://www.cave-world.com/en/games/dodonpachi-resurrection.html

Price will be $4.99 for the first 4 days, then $8.99 after that.
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: lillin on August 23, 2010, 03:51:12 AM
Quote from: EOJ on August 23, 2010, 03:47:30 AM
Release date is August 26th:

http://www.cave-world.com/en/games/dodonpachi-resurrection.html

Price will be $4.99 for the first 4 days, then $8.99 after that.

You beat me to it :P
Anyway, 5 bucks for DFK is still nice, if you own an I device that is capable of running it :righton:
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: CastorKrieg on August 24, 2010, 05:26:33 PM
Quote from: HVL on August 11, 2010, 10:40:07 AM
Thanks for the laughs. Now, please give us the 360 port everybody's waiting, apart from CastorKrieg who's content playing the games on his grossly overpriced telephone.

Grossly overpriced telephone? To each his/her own, for me iPhone is a great phone, I'm constantly using many of its functions, the sync with my Macbook/iTunes is very nice, and App Store has some great games for the device. I could counter that again quoting ppl happily buying J360 with no warranty just to play full-priced SHMUP releases, but what for? I'm all for SHMUPs being in as many platforms possible, gaining more and more popularity in Japan and overseas. I don't get off to feeling of superiority/elitism that I'm one of selected few playing SHMUPs, and it looks like CAVE agrees, as they are trying expand their customer base.
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: EOJ on August 24, 2010, 05:29:46 PM
Quote from: CastorKrieg on August 24, 2010, 05:26:33 PM
I could counter that again quoting ppl happily buying J360 with no warranty just to play full-priced SHMUP releases,

You can get a J360 fixed under warranty in the USA just like a US J360. Same in Europe, from what I've heard. At least know what you're talking about if you want to have a debate.

Also, newer J360s are rock solid, and rarely need fixing anyway.

Quote from: CastorKrieg on August 24, 2010, 05:26:33 PM
I don't get off to feeling of superiority/elitism that I'm one of selected few playing SHMUPs

I don't think anyone else here does. Hopefully you're not implying they do.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: inp on August 24, 2010, 05:46:38 PM
I don't have any problem with cave making phone games and getting more popular but don't expect me to play them. A STG on a 3.5in screen with touch controls is not my idea of fun and it quite far from how the games were originally meant to be experienced.

Also hobbies cost $, fact of life.
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: SuperPang on August 25, 2010, 07:49:20 AM
Quote from: EOJ on August 24, 2010, 05:29:46 PM
You can get a J360 fixed under warranty in the USA just like a US J360. Same in Europe, from what I've heard.
You'll be lucky if they don't send you a native one back though. I've heard varying stories.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: Lusche on August 25, 2010, 09:13:00 AM
i dont know if all pal regions handles it the same way but where i live you get a domestic one back.

every time i sent in my ntsc-j console i got a pal one back.
every time i wrote that this is a ntsc-j console and i wanted it either repaired or a ntsc-j back and taped that on the xbox.
its not happend once ... the first two times i wrote emails to them but they said i should be lucky that they are repairing it because its not a pal one.
the other two time i didnt bother anymore ... just sold the pal consoles, last one for 100bucks and bought a new one for 180 ...

since my family is often visiting asia its not a big deal so i'm not losing too much money.
so im sitting on my 4th ntsc-j console right now but my release day pal console is still alive 5,5 years now, just unlucky with the ntsc-j ones

ot
5$ is a great deal ... i'm happy for all iphone/ipad/ipod users out there
Title: Re: Cave's Next iPhone Game is DoDonPachi Daifukkatsu
Post by: HVL on August 25, 2010, 01:37:16 PM
Quote from: CastorKrieg on August 24, 2010, 05:26:33 PM
Grossly overpriced telephone? To each his/her own, for me iPhone is a great phone, I'm constantly using many of its functions, the sync with my Macbook/iTunes is very nice, and App Store has some great games for the device.

Yeah, iPhone is a pretty cool phone, I give you that.

QuoteI could counter that again quoting ppl happily buying J360 with no warranty just to play full-priced SHMUP releases, but what for? I'm all for SHMUPs being in as many platforms possible, gaining more and more popularity in Japan and overseas. I don't get off to feeling of superiority/elitism that I'm one of selected few playing SHMUPs, and it looks like CAVE agrees, as they are trying expand their customer base.

I want to play the games because I love them, it has nothing to do with superiority or anything like that. Also, superiority in the internet, lol.

As for the warranty thing, it's complicated and sucks but I've long stopped caring -- I'd import a new one in a heartbeat if mine were ever to break down. You can get a J360 and all the ports, which soon cover all the 'best' (for me) CAVE titles, for the price of one recent SH3 game and a supergun. Now, that's what I call a steal.

It's nice CAVE is trying to expand their market but I think it's pretty insignificant at this point of time; phone ports and one messed up localization.


In the end, everything boils to this:

Quote from: inp on August 24, 2010, 05:46:38 PM
Also hobbies cost $, fact of life.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: bcass on August 25, 2010, 01:44:46 PM
Not sure about the superiority bit.  There are definitely PCB owners who sometimes (try) to lord it over everyone.  Probably more prevalent on the shmups forum though.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: LRussolo on August 25, 2010, 03:46:14 PM
It's interesting to see all the comments regarding iPhone ports of Cave titles. I know I'm greatful that Cave has decided to port ESPgaluda 2 to the iPhone since prior to it's release i did not have a 360. Plus I think the money that Cave stands to make on these relatively simple ports will help them continue to make great games.

I really have been playing ESPGaluda 2 iPhone Mode only after I realized I couldn't adapt to the multiple touch button interface of Arcade Mode. iPhone Mode seems better suited for the platform anyway and is a lot of fun in it's own right. The only thing that sucks about playing iPhone Mode is that no one is discussing strategies! There's a guy who has a 2bil+ score on OpenFeint and I can hardly break 350mil. Ahh... oh well.

Anyway, sorry for the rant. I'm just trying to waste time while I'm waiting for Mushi Futari 1.5 to come in from play-asia. :)
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: antares on August 26, 2010, 10:45:00 AM
I just came home from work and saw that this is available now. Download in process... :)

Also I got my repaired JP X360 back today. It was repaired in Microsoft's Repair Center in Germany and I got my exact console back. So I can confirm if you live in Germany or one of the nearby countries (like me) you will get your jp console repaired and get it back.
Also the whole process only took 9 days and they sent me a 1 month Gold code together with the console.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: brokenhalo on August 26, 2010, 11:14:08 AM
Quote from: LRussolo on August 25, 2010, 03:46:14 PMThe only thing that sucks about playing iPhone Mode is that no one is discussing strategies! There's a guy who has a 2bil+ score on OpenFeint and I can hardly break 350mil. Ahh... oh well.

it's basically just a ton of boss milking. seemingly each boss/midboss has a section that can be milked for gems repeatedly. i think i got it to the point where i could milk the stage 3 midboss for about 100mil. my best score was 575mil with ageha (number 10 on the leaderboards right now)
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: antares on August 26, 2010, 02:15:54 PM
Unlike ESPGaluda 2 this game has massive slowdown in the last stage on my iPod. It feels like it's running with a constant 15 frames at max.

Also it looks like SIN is already #1 on several of the games leaderboards.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: brentsg on August 26, 2010, 02:17:38 PM
Well to be fair, stage 5 is pretty hard on the SH3 too.   :laugh:
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: EOJ on August 26, 2010, 02:41:25 PM
I downloaded this on my ipod touch today. Complete waste of money. Sliding my finger around the screen to play a STG is not fun. It just isn't.

Not worth $5. Would rather have a sandwich for that price. Would take it for free, however, to use when waiting on a bench for my wife to finish shopping at the mall. That's about the only time I would play it.

Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: LRussolo on August 26, 2010, 03:02:01 PM
Quote from: EOJ on August 26, 2010, 02:41:25 PM
I downloaded this on my ipod touch today. Complete waste of money. Sliding my finger around the screen to play a STG is not fun. It just isn't.

Not worth $5. Would rather have a sandwich for that price. Would take it for free, however, to use when waiting on a bench for my wife to finish shopping at the mall. That's about the only time I would play it.



I know you're the moderator, and I'm relatively new to posting on the forums... but just because you don't like it doesn't mean your opinion is fact. I recall reading a post you made in the video link thread some time back about how it doesn't matter whether you use a stick, keyboard, or gamepad, as long as you're skilled. Well consider touch controls a separate control method akin to using a stick or 360 pad. Doesn't mean the game is garbage.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: lillin on August 26, 2010, 03:02:34 PM
The only problem i have with it is that, my fingers hurt because of that spin spin pachi crap :laugh:
Oh yeah, the the new music just does NOT fit DDP at all :-\


Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: EOJ on August 26, 2010, 03:04:26 PM
Quote from: LRussolo on August 26, 2010, 03:02:01 PM
but just because you don't like it doesn't mean your opinion is fact.

Uh, where did I say it was a fact? Don't be a moron.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: emphatic on August 26, 2010, 03:07:10 PM
Quote from: LRussolo on August 26, 2010, 03:02:01 PMI recall reading a post you made in the video link thread some time back about how it doesn't matter whether you use a stick, keyboard, or gamepad, as long as you're skilled. Well consider touch controls a separate control method akin to using a stick or 360 pad.

Well, prolonged used of manic shooters will learn you one FACT. Digital controls is what counts. Touch screen/mouse is analogue. Did EOJ mention mouse, spinner, trackball or any other analogue controller?  :rolleyes: Touchy subject this. :P
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: EOJ on August 26, 2010, 03:09:42 PM
The problem with the iphone ports is you have no choice in the controls. Touch screen only. Games released on traditional platforms afford you the opportunity to choose which input method fits you best (pad, stick, even keyboard).

Also, good point about analog vs digital by emphatic.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: LRussolo on August 26, 2010, 03:30:33 PM
I'm not sure about me being a moron, but...

I agree with you for the most part, I think that manic/bullet hell/danmaku shooters are better suited for arcade style play with a controller, and monitor sizable enough to view all the action. And I can also understand your dismissal of the game and it's interface. It's not entirely responsive and doesn't bode well for people with big, manhands.

But I for one feel that this title, and ESPGaluda 2 (especially the added gamplay modes) are well worth the $5. Now you can take that anyway you want. I'm not versed in all things Cave or danmaku. I've played my share of Cave titles but probably not to the extent that you or others have. So if I'm not the biggest fan, or the most knowledgeable person on the subject, I'm ok with that. I don't think that it makes me a moron.

I'm just here to take part in the discussions. Didn't mean to offend you or anyone else. Apologies.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: lillin on August 26, 2010, 03:38:49 PM

Oh yeah trackballs  :laugh: one thing comes to mind "frustration".
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: EOJ on August 26, 2010, 03:44:01 PM
Quote from: LRussolo on August 26, 2010, 03:30:33 PM
So if I'm not the biggest fan, or the most knowledgeable person on the subject, I'm ok with that. I don't think that it makes me a moron.


Nobody ever said that makes you a moron! This is getting ridiculous.

Also, I really like sandwiches, so keep that in mind when reading my opinion of the game.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: MX7 on August 26, 2010, 04:53:22 PM
I still think the new soundtrack sounds pretty cool  ???
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: CastorKrieg on August 27, 2010, 08:24:51 AM
http://caveworlden.wordpress.com/2010/08/27/dodonpachi-resurrection-1-in-japan-wallpaper-present/

QuoteYou might already know, but we hit #1 on the iTunesStore for top sales on our first day out in Japan!!! #1 baby, my dearest wish has been fulfilled!

I want to thank everyone who has picked the game up, thank you very much.
This is a very gratifying moment for our development staff.

Incidentally, we also hit #1 for sales in Hong Kong and #3 for paid apps, #2 in sales for France and #10 for paid apps, and entered the top 10 for China and America!

My guess is that game is a success on iPhone, and we can expect other games from CAVE. As for complaints about input method - opinion, some people are loving the touch controls.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: antares on August 27, 2010, 09:23:53 AM
Quote from: MX7 on August 26, 2010, 04:53:22 PM
I still think the new soundtrack sounds pretty cool  ???

I agree. One of the best Cave soundtracks I've ever heard honestly!
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: EOJ on August 28, 2010, 09:48:18 PM
After many play sessions, much deliberation, and intensive introspection, I have finished my review of the game:

"Not nearly as good as a well-made sandwich, but almost as good as stick of gum!"
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: LRussolo on August 29, 2010, 12:00:46 AM
Quote from: EOJ on August 28, 2010, 09:48:18 PM
After many play sessions, much deliberation, and intensive introspection, I have finished my review of the game:

"Not nearly as good as a well-made sandwich, but almost as good as stick of gum!"

Fruit Stripe!  :righton:

I've been playing a good amount of iPhone Mode, and can get to the Stage 1 Ura Midboss with a x1000 hit count. I need to get the timing better to activate the hyper cannon to milk the lasers. I think my best Stage 1 score is 45million. I'm sure you can achieve well over that but I haven't really been able to figure out how... I like in iPhone Mode how the bees change into S or M and sway the meter. I'm sure they play a big part in scoring well in iPhone Mode for sure. Mushi Futari 1.5 came in the mail today so I haven't devoted any more time to Dodonpachi iPhone.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: dorakyura on August 29, 2010, 05:20:20 AM
To be clear from the start: The following strictly represents my own opinion (though I think that this goes without saying for every single post in any forum ;-)

Anyway, I do enjoy Resurrection a lot. Technically it is once again an excellent port easily blowing away anything else on the platform. The only thing I miss in this respect is native iPad support. I?m mainly playing on that device and while the graphics still look good they would just look so much nicer in its native resolution.

Concerning the controls: They?re just fine. Movement is as precise as it could be (with this sort of input) and I?m not having as much trouble with the soft buttons as I did with ESP2. Still, even without having played the real thing yet I don?t think that this is meant to replace a "proper? port in any kind of way (and therefore should not be judged in this way) ? if you get your kicks out of twiddling your sanwa/seimitsu you can save those $5 (and more importantly the >=$200 for the device) and invest it in, say, sandwiches *g*

But before dismissing it give it go (like EOJ did) and see for yourself ? if the controls work for you you will miss loads of fun otherwise.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: emphatic on August 29, 2010, 12:14:30 PM
About soft buttons, would it not be even better to introduce "a fast series of taps" for the different buttons? Like "tap screen twice for hyper" and "tap three times for hyper cannon"? The bomb is automatic, no? I only have the first iPhone, so I can't play any of these. I've had the pleasure of trying ESPGALUDA II though (it was OK) but I've never liked "soft buttons" like in most games where digital input is translated to analogue controls.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: LRussolo on August 29, 2010, 12:23:41 PM
Quote from: emphatic on August 29, 2010, 12:14:30 PM
About soft buttons, would it not be even better to introduce "a fast series of taps" for the different buttons? Like "tap screen twice for hyper" and "tap three times for hyper cannon"? The bomb is automatic, no? I only have the first iPhone, so I can't play any of these. I've had the pleasure of trying ESPGALUDA II though (it was OK) but I've never liked "soft buttons" like in most games where digital input is translated to analogue controls.

I really like that idea. Having a mixture of soft buttons and double-taps, triple taps would alleviate some of the frustration caused by sometimes unresponsive buttons. I find in ESPGALUDA 2 I can't tap Awakening to exit, then tap again quickly to reenter Awakening (in iPhone Mode to suck in Spirit Gems to refill the multiplier). There's a slight delay and if I tap too soon my input will be neglected altogether. Haven't had a bunch of problems, but that is the most annoying.

Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: dorakyura on August 29, 2010, 01:23:56 PM
Quote from: emphatic on August 29, 2010, 12:14:30 PM
About soft buttons, would it not be even better to introduce "a fast series of taps" for the different buttons? Like "tap screen twice for hyper" and "tap three times for hyper cannon"? The bomb is automatic, no? I only have the first iPhone, so I can't play any of these. I've had the pleasure of trying ESPGALUDA II though (it was OK) but I've never liked "soft buttons" like in most games where digital input is translated to analogue controls.

Seconded. A sightly different approach would be to detect the number of fingers touching the screen instead of multiple taps. I would like to try both :-)

BTW: My problems with soft buttons returned and I was wondering if anybody else is experiencing similar behaviour (I noticed this playing on an iPad): On several occasions tapping the soft button to change from laser to shot did not work while my index finger was moving the ship at the same time. Releasing the index finger seems to make it work ... not exactly what I would call ?multi-touch? ;-)
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: EOJ on September 01, 2010, 02:14:15 PM
This game sold 30,000 downloads @$5 each during the first 4 days of availability:

http://www.cave.co.jp/information/archives/info/pdf/2010/pr100901.pdf

Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: sh00g on September 01, 2010, 11:07:46 PM
Quote from: dorakyura on August 29, 2010, 01:23:56 PM
Quote from: emphatic on August 29, 2010, 12:14:30 PM
About soft buttons, would it not be even better to introduce "a fast series of taps" for the different buttons? Like "tap screen twice for hyper" and "tap three times for hyper cannon"? The bomb is automatic, no? I only have the first iPhone, so I can't play any of these. I've had the pleasure of trying ESPGALUDA II though (it was OK) but I've never liked "soft buttons" like in most games where digital input is translated to analogue controls.

Seconded. A sightly different approach would be to detect the number of fingers touching the screen instead of multiple taps. I would like to try both :-)

BTW: My problems with soft buttons returned and I was wondering if anybody else is experiencing similar behaviour (I noticed this playing on an iPad): On several occasions tapping the soft button to change from laser to shot did not work while my index finger was moving the ship at the same time. Releasing the index finger seems to make it work ... not exactly what I would call ?multi-touch? ;-)

Yep, pretty much game breaking right there. I get into a jam and need to hit hyper. Oops autobomb derp.

Their twitter says that they are working on a patch to fix the unresponsiveness plus some other bullshit unlocks, whatever that means.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: Danza on September 02, 2010, 12:30:20 AM
Quote from: antares on August 27, 2010, 09:23:53 AM
Quote from: MX7 on August 26, 2010, 04:53:22 PM
I still think the new soundtrack sounds pretty cool  ???

I agree. One of the best Cave soundtracks I've ever heard honestly!

I like it as well.

Has anyone found out what this ????? is yet?
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: dmauro on September 02, 2010, 09:48:44 PM
Definitely looking forward to that patch. I like the S&M arrange mode, but these controls are really driving me crazy. Even better would be if they included this arrange mode in the 360 port.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: ookitarepanda on September 07, 2010, 01:39:45 PM
Anybody else see this? Confirm?

(http://i56.tinypic.com/qrak5z.png)
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: Danza on September 07, 2010, 08:30:27 PM
I haven't seen it yet, according to a google-search, when you clear Ura loop on iPhone mode Hibachi is playable in iPhone mode only.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: sh00g on September 07, 2010, 09:50:38 PM
Check these two links out.

All info seems to lead back to a user from toucharcade (2nd link).

Bee information / hidden route:

http://www.neogaf.com/forum/showthread.php?t=404955&page=6 (http://www.neogaf.com/forum/showthread.php?t=404955&page=6)

Info on Hibachi:

http://forums.toucharcade.com/showpost.php?p=1283613&postcount=266 (http://forums.toucharcade.com/showpost.php?p=1283613&postcount=266)
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: EOJ on September 07, 2010, 09:54:12 PM
That's super easy, for the Ura loop (iphone mode) you just have to collect 45 bees and 1CC it, you don't have to 1CC it with the conditions of only losing 1 life and using a max of 2 bombs, like on the PCB. If I ever wanted to play this again, I'd definitely try for that. Unfortunately, there's too much gum in this world for me to chew. I must spend my time in the best way possible, after all.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: skykid on September 09, 2010, 05:07:03 PM
Quote from: antares
I agree. One of the best Cave soundtracks I've ever heard honestly!

Really?  :P

Quote from: LRussolo on August 26, 2010, 03:30:33 PM

But I for one feel that this title, and ESPGaluda 2 (especially the added gamplay modes) are well worth the $5. Now you can take that anyway you want. I'm not versed in all things Cave or danmaku. I've played my share of Cave titles but probably not to the extent that you or others have. So if I'm not the biggest fan, or the most knowledgeable person on the subject, I'm ok with that. I don't think that it makes me a moron.

I'd like to think I'm pretty well versed in Cave gaming, and I reckon they're fantastic little handheld titles. ESP2 in particular is extremely playable and loads of fun, the touchscreen just takes some adjusting to. Once you start heading for scores though, it's plenty fun.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: antares on September 11, 2010, 07:29:34 AM
Quote from: skykid on September 09, 2010, 05:07:03 PM
Quote from: antares
I agree. One of the best Cave soundtracks I've ever heard honestly!

Really?  :P

OK, after hearing it more often now I'd say it's very good and better than DFKs standard OST. But the best ones for me are still Espgaluda, Espgaluda Arrange, DOJ BL and Deathsmiles.

Edit: Oh, and let's not forget Mushi Futari. That one's awesome too.

The worst are Deathsmiles II and Mushihesama imo.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: Jockel on September 11, 2010, 10:15:12 AM

Quote from: antares
The worst are Deathsmiles II and Mushihesama imo.
learn 2 stage 4
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: skykid on September 11, 2010, 07:38:14 PM

Quote from: antares
The worst are Deathsmiles II and Mushihesama imo.

I cannot for the life of me figure out what alien effect is taking place when people are listening to the Mushihimesama soundtrack.  :P

Does no-one actually recognise that it's altogether less clumsy and more defined than Futari, but stage 4 is probably the best track Namiki has ever done for Cave and beats anything on the Futari OST, including stage 5.  ???
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: StarCreator on September 13, 2010, 02:24:43 PM
I'm totally with skykid as far as the original Mushihimesama soundtrack goes - I can't say I dislike Futari's soundtrack, but I'd take the first game's over it any day.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: dorakyura on September 14, 2010, 03:41:15 PM
"Patch" is out. Updating right now. I really hope they nailed that responsiveness issue.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: sh00g on September 14, 2010, 05:46:23 PM
Power style is finally playable. Made it to stage 5 on hard.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: njiska on September 14, 2010, 06:22:25 PM
Quote from: dorakyura on September 14, 2010, 03:41:15 PM
"Patch" is out. Updating right now. I really hope they nailed that responsiveness issue.

Perfect timing, hopefully picking up an iPod Touch this Friday.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: Shalashaska on September 15, 2010, 12:01:32 AM
Tried the new patch in 2 games (arcade and i-phone mode). Whenever I got a hyper my ship would become unresponsive and just sit there until I tapped around like crazy. Bring on patch #3?  :whyioughtta:
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: LRussolo on September 15, 2010, 01:05:16 AM
Quote from: Shalashaska on September 15, 2010, 12:01:32 AM
Tried the new patch in 2 games (arcade and i-phone mode). Whenever I got a hyper my ship would become unresponsive and just sit there until I tapped around like crazy. Bring on patch #3?  :whyioughtta:

It's interesting to read responses like this since I've yet to experience a problem with any of the Cave iPhone ports. I was using a 3GS and then upgraded to a iPhone 4. Always gonna be those odd bugs and glitches. I'm just glad I've been able to play the games with no problems. Hopefully they fix any ongoing issues ASAP.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: Danza on September 15, 2010, 01:24:37 AM
I haven't had the unresponsive ship issue at all.

Outside of that issue, the buttons are far easier to work with and the "spin-spin" is a lot smoother as well.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: dorakyura on September 15, 2010, 02:35:42 AM
Played it several times yesterday and I?m really happy: To see if the problem was really solved I set the controls for Laser from "switch" to "hold" which was quite unplayable before ? for me anyway. Result: Button responsiveness is great now :righton:

However, I noticed something: In few situations my right index finger (moving the ship) is not recognized which confuses the game thinking that my left thumb is controlling the ship. In order to get it moving again with the right index finger I have to lift my thumb for a second. This is probably due to my index finger's nail touching the glass when I'm playing ? that way it slides faster and smoother but also doesn't have as much contact with capacitive sensors.

Anyways, it plays even better now ? can't wait to get back home and have another go =D

BTW: Why is DDP R that huge in terms of size (486 MB) compared to ESPII (90 MB)?
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: moozooh on September 15, 2010, 06:50:48 AM
Quote from: dorakyura on September 15, 2010, 02:35:42 AMBTW: Why is DDP R that huge in terms of size (486 MB) compared to ESPII (90 MB)?
Most likely due to PCM soundtrack.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: njiska on September 18, 2010, 08:23:20 PM
Finally got to play some and I'm loving it. The movement controls are very smooth and precise, but how exactly do I get the advanced controls? I want my shot on/off, etc.

Also I've noticed now that we have multitasking it's quite easy to make the game crash on start up. Important to keep unwanted background apps closed.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: LRussolo on September 19, 2010, 12:06:13 AM
Quote from: njiska on September 18, 2010, 08:23:20 PM
Finally got to play some and I'm loving it. The movement controls are very smooth and precise, but how exactly do I get the advanced controls? I want my shot on/off, etc.

Also I've noticed now that we have multitasking it's quite easy to make the game crash on start up. Important to keep unwanted background apps closed.

Goto Options / Button Layout, on the bottom right there is a button that says Next, hit that. You'll see options for Laser Control / Hyper Counter / Shot Off.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: njiska on September 19, 2010, 05:19:18 AM
Sweet, thanks.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: skykid on September 19, 2010, 01:52:52 PM
Quote from: Shalashaska on September 15, 2010, 12:01:32 AM
Tried the new patch in 2 games (arcade and i-phone mode). Whenever I got a hyper my ship would become unresponsive and just sit there until I tapped around like crazy. Bring on patch #3?  :whyioughtta:

I have the same problem. If you're using a hold button to laser config try switching to a switch shot setup. Seemed to improve things for me.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: Shalashaska on September 20, 2010, 12:03:56 AM
Yeah that's exactly what I did and it seems better now. Hopefully they still fix it though because I like the hold-for-laser method better. Finally got the loop (arcade, haven't tried iphone mode) and man is that shit brutal. :'( =D
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: ookitarepanda on September 21, 2010, 11:34:40 AM
Just got an iphone 4 a couple of days ago, so I've been playing a lot of this.

What's surprising is that "hard" mode on arcade is almost the same as the board, as far as bullet patterns and density. Other than that, iphone mode is fun! I like scraping bullets and picking up a multiplier, then using the ultra hyper cannon   :lol:

Anyway, I'd rather have this than a sandwich.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: phrenzee on September 21, 2010, 03:40:37 PM
Video for the hidden route
http://caveworlden.wordpress.com/2010/09/21/accessing-the-hidden-route-in-dodonpachi-resurrection-for-iphone-and-ipod-touch/
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: njiska on October 09, 2010, 12:01:10 PM
It's good to know the iPhone mode is easy enough I can get a 1-ALL while at work. Now to work on learning the bee locations in the hidden route.

And does anyone have any advice for dealing with the spin laser rings of death towards the middle-end of Stage 5? I seem to No-Miss up to that point and then just get slaughtered there.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: lmagus on October 09, 2010, 01:00:06 PM
I can't seem to buy this no matter what.

I've had an iPhone 4 for about two weeks now, bought lots of paid apps but whenever i try to buy dodonpachi or espgaluda it says that my payment method was denied :(

anyone went through something like this?
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: njiska on October 09, 2010, 02:28:58 PM
Have you tried another purchasing option? If you're on device, try iTunes. IF you're on iTunes, try another iTunes or try on device.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: lillin on October 14, 2010, 10:12:12 AM
Happened to me once with some other app. But after trying 2-3 times it somehow went through.
Try what njiska suggested, that could solve the problem. If all else fails try to contact apple.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: njiska on October 18, 2010, 10:37:59 AM
I decided the other day that i'm going to write a review for this game for Blogcritics.org. Any tips for something I might have missed that needs to be highlighted?
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: phrenzee on October 18, 2010, 01:29:09 PM
From cave_world_en tweet
QuoteWe will be releasing an update to Dodonpachi Resurrection tomorrow, the 19th! Along with a couple bug fixes, the update includes...
1. History function - Read about the story of each Dodonpachi game (first time in English!).
2. Hidden BGM - New hidden BGM which will be explaining how to find in a fantastic video. A must-see for MasaKING fans.
3. Screen-flipping mode for iPad users. Requested by many to avoid hitting the upscaling button.
Anyways, more details tomorrow! Stay tuned!

I'm hoping for Black Label music  =D
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: twoup on October 18, 2010, 09:37:06 PM
Sounds like a cool update, I was given an ipad a few weeks ago and the first thing I went for were the Cave games. I do tend to hit the upscale button by accident sometimes so it's really good they're sorting that out.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: brentsg on October 19, 2010, 01:09:44 AM
Patch is out in the USA store.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: Kewing on October 19, 2010, 02:49:30 AM
Quote from: phrenzee on October 18, 2010, 01:29:09 PM
From cave_world_en tweet
QuoteWe will be releasing an update to Dodonpachi Resurrection tomorrow, the 19th! Along with a couple bug fixes, the update includes...
1. History function - Read about the story of each Dodonpachi game (first time in English!).
2. Hidden BGM - New hidden BGM which will be explaining how to find in a fantastic video. A must-see for MasaKING fans.
3. Screen-flipping mode for iPad users. Requested by many to avoid hitting the upscaling button.
Anyways, more details tomorrow! Stay tuned!

I'm hoping for Black Label music  =D

Since they explicitly mention  MasaKING I quite doubt it, but who knows...
Number 1 is quite much more a surprise, and a welcomed one. As silly as the plot may be, it's still better than having none. And I guess this is just one more sign of their approaching to western audience, which is good.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: skykid on October 19, 2010, 07:56:30 AM
Ooh, nice. Off to update now.  :)

Edit:

The history thing is nice, but a bit sparse. Where's Donpachi, isn't that still part of the series?

The extra BGM is that mind numbingly stupid Dodonpachi tune that they used for the DFK 360 teaser trailer. It's actually...different to play to the first time, but you'll only ever want to hear it once.
You need to start the game, pause it, and then shake the ipod (for quite a long time actually) until you hear a chime, then un-pause to relish the kitsch.

It's only one track, not a whole new OST, and it reverts back to the normal soundtrack at the next level (where you can do the trick again if you want.)

Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: njiska on October 19, 2010, 08:44:08 AM
Actually it plays a remixed version of Dai-ondo if you do it in iPhone mode. The original plays in Arcade.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: skykid on October 19, 2010, 10:33:54 AM
Quote from: njiska on October 19, 2010, 08:44:08 AM
Actually it plays a remixed version of Dai-ondo if you do it in iPhone mode. The original plays in Arcade.

Ah right, thanks for that. I never play iphone mode so I wouldn't have known otherwise.  :righton:

What's Dai-ondo?
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: HVL on October 19, 2010, 10:50:42 AM
Quote from: skykid on October 19, 2010, 10:33:54 AM
What's Dai-ondo?

Daifukkatsu image song, or "mind numbingly stupid Dodonpachi tune", as you put it.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: skykid on October 19, 2010, 11:56:08 AM
Quote from: HVL on October 19, 2010, 10:50:42 AM
Quote from: skykid on October 19, 2010, 10:33:54 AM
What's Dai-ondo?

Daifukkatsu image song, or "mind numbingly stupid Dodonpachi tune", as you put it.

Great, well I'll look forward to that then.  :rolleyes:

Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: Plasmo on October 19, 2010, 12:32:09 PM
"A must-see for MasaKING fans!"

http://www.youtube.com/watch?v=PoRiU34cQrk
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: rtw on October 19, 2010, 12:46:19 PM
Cough... we could use a spot of help in the Ura...
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: bad-joey on October 19, 2010, 04:00:48 PM
Quote from: Plasmo on October 19, 2010, 12:32:09 PM
"A must-see for MasaKING fans!"

http://www.youtube.com/watch?v=PoRiU34cQrk

Haha, nice video! Like his outfit.. I just updated and the screen flipping option is great, so glad they added the option; I hit the upscaling button way to often. The added history is nice as well, good but short read.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: antares on October 19, 2010, 04:38:21 PM
Quote from: Plasmo on October 19, 2010, 12:32:09 PM
"A must-see for MasaKING fans!"

http://www.youtube.com/watch?v=PoRiU34cQrk

:righton:

Great promo vid, western companies sure could learn a lot from Japan  =D
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: ookitarepanda on October 19, 2010, 06:13:46 PM
Definitely a fun little read. And the bonus music is dumb. DUMBBB.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: njiska on October 20, 2010, 07:16:27 AM
Has anyone on here made it to Hibachi in iPhone mode? I have a question for you.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: dimmu--borgir on October 25, 2010, 03:19:32 PM
Must ask, bought an ipod 3:rd gen with 8 Gig and 128 meg RAM just to play these. But they are so unplayable. If I turn off Safari I get a few more RAM to the better but it's still quite unplayable. Any way to get the games playable or do I have to buy a pod with 256 RAM? I don't have firmware 4.1 yet. Does it matter? Any help is appreciated. Thanks.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: moozooh on October 25, 2010, 03:29:03 PM
Tried the lite version on a friend's iPad yesterday for a couple minutes. No-missed the first stage in Arcade mode with B-S on my first and only play. Controls perfectly ? very impressed with that. Had I had an iDevice, I'd definitely purchase the game, but alas, it's not a killer app.

I hear there is a way to emulate iPhone somehow via using its SDK on OSX, so peeps who have an access to that could probably play it on their MacBooks or something.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: rtw on October 25, 2010, 03:37:16 PM
Quote from: dimmu--borgir on October 25, 2010, 03:19:32 PM
Must ask, bought an ipod 3:rd gen with 8 Gig and 128 meg RAM just to play these. But they are so unplayable. If I turn off Safari I get a few more RAM to the better but it's still quite unplayable. Any way to get the games playable or do I have to buy a pod with 256 RAM? I don't have firmware 4.1 yet. Does it matter? Any help is appreciated. Thanks.

3'rd generation iPod Touch only comes with 32Gb or 64Gb and 256Mb RAM, I'm sorry but you have a 2'nd gen device which is not supported.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: dimmu--borgir on October 25, 2010, 07:12:55 PM
QuoteI'm sorry but you have a 2'nd gen device which is not supported

Well, both games work but they are so slow.

Ok, will buy another one.

Thanks
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: skykid on October 25, 2010, 08:16:35 PM
Quote from: dimmu--borgir on October 25, 2010, 07:12:55 PM
QuoteI'm sorry but you have a 2'nd gen device which is not supported

Well, both games work but they are so slow.

Ok, will buy another one.

Thanks

Yo, I'm about to sell my 3rd Generation ipod touch and it's in mint condition (only had it a few months.) PM ya.
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: TheSoundofRed on January 08, 2011, 03:17:26 AM
Cave Mobile Masa King video showing how to unlock Hibachi as playable ship:

http://www.youtube.com/watch?v=RfKP7pYn_LA
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: cstarflare on January 08, 2011, 10:33:33 AM
Hibachi's full-S shot is amazing
Title: Re: Dodonpachi Daifukkatsu IPHONE version [August 26th, 2010]
Post by: SuperPang on April 07, 2011, 07:53:18 AM
Cave iOS games going on sale later this month
http://www.cave-world.com/en/sp/1stanniversary-sale/