Dodonpachi Daifukkatsu Ver 1.51

Started by EOJ, August 06, 2010, 04:25:28 PM

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EOJ

Yes, that's right, Ver 1.51. Will be playable at the upcoming Cave fest on 8/14/2010 as a special "Matsuri version". But you can only play up to the second level (WTF?). Wonder if it's just 1.5 without the autobomb.  :laugh:

Source:

http://cave-gameshow.cocolog-nifty.com/fes201008/event.html

They had a matsuri version of Daifukkatsu playable quite some time ago (like over a year ago), but I don't know if this is the same one. Pretty sure the previous one wasn't called ver 1.51.
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cstarflare


emphatic

Because if you go to stage three, the PCB goes up in flames.  =D

I wonder if the 360 port would be totally free of slowdown in all modes now that they've "fixed" the US DeathSmiles.

cstarflare

I don't know, but I think someone should start that rumor on 2ch

EOJ

Some info on this is trickling in from 2Ch. Apparently it's quite a changed game. Some have said it should have been called ver 2.0.
Changes known thus far:

-3 buttons instead of 4, just like Daioujou. Bomb button doubles as hyper button.
-hyper mode time has been reduced.
-Kill enemies with laser and you get more points than with shot.
-When the autobomb triggers, all of your bomb stock depletes (similar to Ketsui DS)
-Combo doesn't cut off when you use bombs.
-Bombs increase when some as of yet unknown requirement is reached.
-Stage layouts, enemy positions, and other aspects of the game system are exactly the same as ver 1.5

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EOJ

One more update:

seems you have to destroy a boss while in hyper mode, otherwise you don't get the star items to collect afterward.
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brentsg

I predict 1.51 will be included in DFK for the rumored Playstation cell phone.

GaijinPunch

I talked w/ one of the dudes there.  (Sorry, didn't even know you had this thread).

"Use a lot of hypers, and it will go to the 2nd loop patterns"

SuperPang


EOJ

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twitter: @cavexstg
youtube: @cave-stg
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rtw

Quote from: EOJ on November 01, 2010, 05:18:07 AM
Pic of the only DFK 1.51 PCB in the world:

Interesting, note the extra wires in the lower left connector.
The future of ST-V rests upon our work and your work

Dave_K.

Quote from: rtw on November 07, 2010, 12:13:53 PM
Interesting, note the extra wires in the lower left connector.

At first glance, I thought that too.  But after looking more closely, the wires appear to be going under the PCB, and are part of the jamma/jvs connector board.  The lower left connector looks empty, you are seeing through the cutout-slot to the green PCB edge.

rtw

Quote from: Dave_K. on November 07, 2010, 12:49:23 PM
Quote from: rtw on November 07, 2010, 12:13:53 PM
Interesting, note the extra wires in the lower left connector.

At first glance, I thought that too.  But after looking more closely, the wires appear to be going under the PCB, and are part of the jamma/jvs connector board.  The lower left connector looks empty, you are seeing through the cutout-slot to the green PCB edge.

Spot on observation Dave_K, must get my eyes checked :D
The future of ST-V rests upon our work and your work