More Arrange A stuff:
1. What are the best ways to raise your hyper meter? Using Hyper-Normal-Laser on enemies and getting flashing bees? Do you have to be on top of enemies to get a Hyper-Normal-Laser hyper meter boost?
Normal laser is the fastest way, in both hyper and non-hyper modes. Boost Laser (non-hyper) works really well at close range too.
Boost Hyper Laser increases the meter the fastest on bosses, when at close range.
2. Is it advantageous to use Hyper-Boost-Shot to cancel bullets once you've added them to one's counter? I assume getting the stars is a good thing, but I could see if they might not be worth it or adversely affect your score somehow. Do these stars add to one's hyper meter in any significant way?
You should only use Hyper Boost shot to clear away bullets when you're overwhelmed. However, I've seen top players use it at the end of stage 5 for a nice score boost, apparently when you have a really high multiplier (200K~400+K), the cancelled bullets add a lot to your score. They quickly tap the normal/boost button instead of staying in boost mode, however.
3. Do players need a hyper in tow in order to cash their hit multiplier? Or is ratcheting the multiplier up the goal in itself?
I don't think so - this works much differently from ver 1.5. It's not really a multiplier like in a Dodonpachi game, it's more like a counter in Mushihimesama Futari God Mode, that you cash in at certain spots (in this game, the white-flash bees). The main thing is to use the hit count to score with the white-flash bees. That's where nearly all of the points come from.
Also, do know that you can
Hyper cancel by pressing the hyper button when in hyper mode. This is very useful in some spots - the current top score does hyper cancels (and then re-enters hyper mode) over and over on the stage 2-5 boss, for example.