CAVE-STG

Presented By CAVE => CAVE Games => Topic started by: EOJ on August 14, 2010, 03:09:51 AM

Poll
Question: Which game is the main one for you, when you go to buy this?
Option 1: Buying it for Pink Sweets, getting a free MMP votes: 27
Option 2: Buying it for MMP, getting a free Pink Sweets votes: 95
Title: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on August 14, 2010, 03:09:51 AM
-Release Date is February 24th, 2011
-There will be both an LE and SE
-Both LE and SE have the same cover art. The LE comes with two soundtrack CDs (30 tracks total) - one for PS and one for MMP.
-Both the LE and SE will be region free, playable on any X360 worldwide
-Both LE and SE come with a download card that gives you the special Matsuri version of Muchi Muchi Pork that has Pink Sweets bosses. This is not a "preorder bonus." The SE will come with this card in its entire first print. If there is a second printing of the SE, it  will not include this card. This card will most likely be included INSIDE of the DVD case, just like Mushi Futari 1.5 and Daifukkatsu 1.5. There should be a sticker on the outside of the SE saying the DLC is included inside.
-Game modes are:
a)MMP Arcade
b)MMP ver 1.01 Arcade
c)PS Arcade
d)PS ver 1.01 Arcade
e)MMP Arrange
f)PS Arrange



Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: Joe T. on August 14, 2010, 03:19:33 AM
I was really bummed about selling both my Pink Sweets and MMP PCBs.  Now I'm only just a little bummed.  This is awesome news, y'all.   :righton:  Hopefully my launch model JP 360 stays alive until spring.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: Plasmo on August 14, 2010, 03:40:39 AM
OMFG!
OMFG!!
OMFG!!!!!!


I can't believe it! Wow, just WOW!!!

??? :-[ :-X :-\ :-* :'( >:D ^-^ :mad: :cool: :lol: =D :righton: :o

Best news of the decade. I love you CAVE!
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: EOJ on August 14, 2010, 03:41:21 AM
Pretty crazy, isn't it. Both games are going to look really pretty with HD graphics.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: Plasmo on August 14, 2010, 03:45:54 AM
Omg I hope they don't release it as Xbox Live titles. I can't go online with my 360, so I'd have to kill myself when these two games are released AND I cannot play them.

Still feeling completly overwhelmed. I would've never expected these two games, seeing how unpopular they are.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: EOJ on August 14, 2010, 03:47:07 AM
It's a disc-release, don't worry. It will be an Xbox Live title (just like every other Cave game), as it will use the usual online leaderboards, replays, and so forth. Xbox Live is different from XBLA.  ;)
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: KoD on August 14, 2010, 03:47:30 AM
Quote from: EOJ on August 14, 2010, 03:41:21 AM
Pretty crazy, isn't it. Both games are going to look really pretty with HD graphics.


http://www.andriasang.com/e/blog/2010/08/14/cave_festival_live_report/
"The games will not have high res visuals, but will have new modes."

As long as they look more like the ketsui port and less like the galudaII arcade mode...
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: EOJ on August 14, 2010, 03:48:19 AM
Darn. I didn't hear that part in the announcement.

Let's hope M2 is doing the ports! Though they weren't mentioned in the announcement.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: HVL on August 14, 2010, 03:58:28 AM
This is pretty awesome, who could've thought this would really happen. I'm very glad it's retail, downloadables are such bullshit.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: twoup on August 14, 2010, 04:43:59 AM
WOW!!! I always envisioned but never expected this. It's exactly what I wanted. The other announcements are awesome as well but this one takes the cake.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: EOJ on August 14, 2010, 04:51:14 AM
I bet they include that Festival PCB version of MMP with Pink Sweets bosses as one of the arrange modes. Or maybe via a preorder DLC card.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: emphatic on August 14, 2010, 05:06:34 AM
Crazy cool news indeed.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: fuse on August 14, 2010, 07:18:45 AM
Awesome news. I am not mad on Pink Sweets, but what I've played of MMP has been ace, so to get the two in one package is great news. Can't wait!
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: Monouchi on August 14, 2010, 08:48:44 AM
Awesome news.
MMP -and- PS. :o
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: Lusche on August 14, 2010, 09:08:22 AM
wow cave is going all out with the ports now on 360 (assuming dangun is for 360)

nearly every cave game is getting a port or are playable on mame ...
only (dfk bl)?, ibara bl and akai katana left ...

the next 6 months will be big ...
guwange, dangun, ps, mmp and dfk and finaly a doj patch :-*
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: supergrafx on August 14, 2010, 09:23:15 AM
OMFG!!!!! So happy!!!!!!!!!!!!
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: njiska on August 14, 2010, 09:32:39 AM
Finally i'll have a chance to play MMP without buying the PCB. This has been the best Cave Festival ever. In fact this is even better than Christmas. Sanata never gave me such cool gifts. I hope we find out who's doing the port soon.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: lmagus on August 14, 2010, 09:38:03 AM
Quote from: njiska on August 14, 2010, 09:32:39 AM
This has been the best Cave Festival ever. In fact this is even better than Christmas.


Way better! :P
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: cstarflare on August 14, 2010, 09:48:58 AM
I kept telling myself, as soon as I have enough saved up I'll buy a Pink Sweets board.

Now I don't have to! Fuck yeah
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: GaijinPunch on August 14, 2010, 10:38:47 AM
We should start a pool on which version/bugs make it into the port.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: Eyedol on August 14, 2010, 10:42:39 AM
YES this will be great :)

Thanks for the info EOJ
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: cstarflare on August 14, 2010, 10:45:10 AM
I'm hoping infinite lives stay in Pink Sweets (NOT A BUG etc), but that there is some sort of separate support for non-infinite life scores. Separate leaderboards or something.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: alastair on August 14, 2010, 10:46:33 AM
Wow, nice.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: Plasmo on August 14, 2010, 10:55:20 AM
If the infinite score bug won't make it on the disc it'd be quite ridiculous. Noone would ever be able to clear the game. ^-^
Plus you wouldn't be able to compare your scores with the Arcade version. The release would be quite useless actually.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: brentsg on August 14, 2010, 11:01:11 AM
This one is definitely unexpected.

Trying to envision Pink Sweets arrange modes makes my head hurt.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: HVL on August 14, 2010, 11:11:28 AM
Quote from: Plasmo on August 14, 2010, 10:55:20 AM
If the infinite score bug won't make it on the disc it'd be quite ridiculous. Noone would ever be able to clear the game. ^-^
Plus you wouldn't be able to compare your scores with the Arcade version. The release would be quite useless actually.

Let's hope Asada won't be in charge of this one!
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: BIL on August 14, 2010, 11:50:56 AM
Amazing news. So glad they'll be on disc!
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: neomoe on August 14, 2010, 11:57:23 AM
Wow, so much great news...and all on the same day too.

Not to mention, today is my birthday as well....finding out about all these ports today is an awesome birthday present :)
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: EOJ on August 14, 2010, 03:00:20 PM
They always use the last bug-fixed revision for the port, so it will have the infinite lives trick in there.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: eckart on August 14, 2010, 04:18:21 PM

Greatest news of the year!
- Now i have to find my xbox360 jp back. :)
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: croikle on August 14, 2010, 06:10:20 PM
inb4 horribly messed-up slowdown

This is pretty sweet news.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: EOJ on August 14, 2010, 08:36:48 PM
I just thought of something:

Pink Sweets should have leaderboard replays to download. YOS.K has the WR in Pink Sweets. YOS.K plays the X360 ports quite a lot, appearing on many of the leaderboards.

YOS.K  :o
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: cstarflare on August 14, 2010, 08:43:15 PM
holy shit we might actually have access to decent pink sweets replays

even more exciting
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: emphatic on August 15, 2010, 05:04:03 AM
Quote from: EOJ on August 14, 2010, 08:36:48 PMPink Sweets should have leaderboard replays to download. YOS.K has the WR in Pink Sweets. YOS.K plays the X360 ports quite a lot, appearing on many of the leaderboards.

Let's hope CAVE forces you to upload replays for it then and not make it optional.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: markedkiller78 on August 15, 2010, 10:12:46 AM
Although I'll sound like a bitchy kid, I hope they include some fake scanlinen options (since we aren't getting HD visuals)

Good on cave. This is real fan service. I now await the DDP2
Beestorm port :lol:
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: neomoe on August 15, 2010, 10:57:52 AM
Not to sound bad or anything...but now that we know Cave are willing to dig deep into their catalog and make "combo packs"...I kinda wish they had done that w/ Guwange instead of making it an xbla release. 

A Guwange + Esprade combo pack would have been cool.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: HVL on August 15, 2010, 11:03:33 AM
Quote from: neomoe on August 15, 2010, 10:57:52 AM
Not to sound bad or anything...but now that we know Cave are willing to dig deep into their catalog and make "combo packs"...I kinda wish they had done that w/ Guwange instead of making it an xbla release. 

A Guwange + Esprade combo pack would have been cool.

MMP and PS are from 2006-2007, neither of the games you listed are from the 2000s. I think that's the reason for a retail release.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: lillin on August 15, 2010, 11:36:56 AM
This is AWESOME! Dream come true' :righton:
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: idc on August 15, 2010, 05:27:46 PM
Bet it will be region locked to NTSC-J.

Then USA will see a port a year later, but no love for European Cave fans. :(
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: EOJ on August 15, 2010, 05:35:18 PM
Region locking discussion belongs here:

(http://www.jpl.nasa.gov/events/inventionchallenge/2006/images/image005.jpg)

Thanks.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: Dave_K. on August 15, 2010, 09:48:07 PM
I wonder if they will put in an autofire B feature for the Pink Sweets port. I know DEL says he can get rank up high enough by stage 3 without autofire, but with it built in as a feature, could further validate infinite lives as a scoring strategy.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: EOJ on August 15, 2010, 09:55:59 PM
They better include that, or at the very least let us map multiple buttons to the same input (then just use a stick with rapid fire).

Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: Tesuman on August 15, 2010, 10:13:32 PM
TOMOMEDA!!

BOMBAA! BOMBAA!! BOMBAA!! BOMBA!!



Sorry...my expression for excitement.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: Strider77 on August 15, 2010, 11:13:23 PM
I'm glad to see these getting ports....  but I am kinda bummed that they won't have the HD overhalls. I wonder why they decided not to? I always assumed that they all ready had the assets.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: cstarflare on August 15, 2010, 11:27:31 PM
It might have less to do with the issue of HDing the graphics and more with the fact that they (kind of) necessitate an extra mode that needs to be coded and tested.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: EOJ on August 15, 2010, 11:45:28 PM
I just don't think they have the time, and/or money to do both games in HD, so they're just going to focus on the extra modes and porting the arcade games. I'm sure they don't expect this release to sell as much as their more popular games like Deathsmiles or Futari, which is why we should be pretty thankful they're doing it at all.

Would you rather have MMP in HD as a standalone release or Pink Sweets and MMP together, but no HD for either? They probably mulled that question over and went with the latter to please their fans, and get the most bang for their buck.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: Strider77 on August 16, 2010, 04:57:36 AM
I guess to be more specific...   why would it take more work or cost more money to have the HD visuals. It has to be ported one way or the other, I figured they all ready had the foreground sprite work in HD since the beginning of the PCB. So during the porting process I would assume it would be just a matter of picking sprite A (lowres/upscaled) or sprite B (hi-res).

This makes it seem as if they did not have all these assets all ready in HD and had to re-render, re-work and tweak alot more than i had assumed for the other 360 ports.

Then again I guess the regular non HD arcade modes on the other SH3 ports could have just been emulated, while the 360 HD modes were recodes from scratch to a degree?

Oh well....    I would have liked to see MMP in hi-res. M2 is NOT handling these are they?
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: GaijinPunch on August 16, 2010, 05:12:02 AM
The games just look so awful in arcade mode though.  Not sure if I will support this one.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: EOJ on August 16, 2010, 05:54:47 AM
Quote from: Strider77 on August 16, 2010, 04:57:36 AM


Then again I guess the regular non HD arcade modes on the other SH3 ports could have just been emulated

Nope. There is no emulation used in any Cave port released thus far on the X360. All are ported, which is why there are slowdown/speed differences in many of them.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: lam47 on August 16, 2010, 10:13:58 AM
Ketsui looked fine on my LCD. I have no complaints here!
So happy to see MMP getting a release after all EOJ's praise for the game.
Pink sweets is a bonus. I would have rather seen Kuro but who knows? Its looking good for cave fans :)
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: lmagus on August 16, 2010, 01:27:30 PM
That's what I was gonna say

As long as it looks like Ketsui/DOJ, it's fine to me.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: Plasmo on August 16, 2010, 05:03:01 PM
http://www.famitsu.com/game/news/1238727_1124.html

Famitsu article with coverart.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: NR777 on August 16, 2010, 05:06:54 PM
This is seriously boner inducing news.  Love it!  I may actually have to get a J360 soon for this.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: EOJ on August 16, 2010, 05:07:21 PM
I added a poll to the first post. I'm curious if more people are buying this mainly for Pink Sweets or Muchi Muchi Pork. Vote and let me know!
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: Plasmo on August 16, 2010, 05:12:00 PM
Easy poll for me. Pink Sweets all the way. Haven't tried and thus haven't fallen in love with MMP yet. It's probably equally awesome though.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: Lusche on August 16, 2010, 05:28:43 PM
Buying it because its a Cave game ...
I dont like/hate Yagawa games :'(

but if i have to choose ... ps looks more interesting (not gameplay but art/character design)
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: antares on August 16, 2010, 05:40:30 PM
I played MMP a few times and think it's the best Cave / Yagawa game. Very happy this gets a port :)

As for Pink Sweets - I hope it will get an Arrange Mode that is actually playable ;)
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: Icarus on August 16, 2010, 07:03:38 PM
I sold both my kits a few months ago to fund bills and a new Macbook Pro, so the news of both of them coming to the 360 has been quite pleasant indeed. Hope they get decent, accurate ports, as more people need to experience these awesome games.

As for the poll, no "buying for both games" option? :P
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: emphatic on August 16, 2010, 07:05:53 PM
I've never played Pink Sweets, so while it's supposedly hard as kryptonite nails, I see myself playing it extensively. Muchi Muchi Pork never clicked with me, but last time I played it it was much more fun then I could remember. Really stoked for the arrange modes as well. I'm so glad I went straight for a J-360!
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: cstarflare on August 16, 2010, 07:06:55 PM
I'm more excited for Pink Sweets, but I'm expecting to play Pork a lot more.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: EOJ on August 16, 2010, 07:19:15 PM
Quote from: cstarflare on August 16, 2010, 07:06:55 PM
I'm more excited for Pink Sweets, but I'm expecting to play Pork a lot more.

While I like Pork more overall, and find it more fun to score and much easier to pick up and play, I've probably spent more time playing Pink Sweets over the years. The time attack mode in PS is super addictive too. I will also say PS's harder mode is better than MMP's manpuku mode.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: supergrafx on August 16, 2010, 09:28:41 PM
I wish I could vote but I haven't played either one...   :'(
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: cstarflare on August 16, 2010, 10:02:06 PM
Quote from: EOJ on August 16, 2010, 07:19:15 PMWhile I like Pork more overall, and find it more fun to score and much easier to pick up and play, I've probably spent more time playing Pink Sweets over the years. The time attack mode in PS is super addictive too. I will also say PS's harder mode is better than MMP's manpuku mode.

I just expect Pink Sweets to frustrate me to point of tears fairly quickly, while I expect Pork to be much less infuriating.
Title: Re: Muchi Muchi Pork & Pink Sweets [Spring 2011, JP X360]
Post by: EOJ on August 16, 2010, 10:09:37 PM
If you go with the infinite lives tactics from the start, it's not too frustrating, and it's actually a lot of fun (but still really very hard). That's the only reason I spent so much time with it. Basically play through until the end of stage 3 ~4 with jacked up rank, if you die once, restart and try again. I managed to do it with all 4 characters. With all the inevitable replays of JP players showing how it's done, more people outside Japan other than myself should be able to pull it off.

I do hope they have separate scoreboards for infinite lives "on" and "off" scores (similar to Deathsmiles' EX "on" and "off" score rankings). Best score without infinite lives I ever heard of was a 16mil ALL, by YOS.K. He'll probably be ripping up all the scoreboards on this one.
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: moozooh on August 17, 2010, 05:51:36 AM
Wow. Cave is really trying hard porting all this stuff. Makes me wonder if they're going to drop arcade development in foreseeable future, seeing as pretty much their entire catalogue already is or announced for porting. Let's hope not, though!
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: Monouchi on August 17, 2010, 07:01:10 AM
Havent played any so i want both. :righton:
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: brentsg on August 17, 2010, 01:09:13 PM
From Play-Asia e-mail:

Besides announcing the newest Do Don Pachi port, Cave has also scheduled a release for an Xbox360 version of Pink Sweets, the sequel to Ibara, and Muchi Muchi Pork Bundle. This disc contains both of Yagawa Shinobu's colorful shooters and will be out in 2011.

The voluptuous girls and eye candies are here in HD. The enemy characters - the five Rose Garden sisters, become player characters, be sure to try out their planes and their special shots.

Bomb, shield and counter attacks are the keys to victory, absorb your opponent's shots and look for a chance to strike back.

Muchi Muchi Pork is full of unique humor. Girls gets turned into pigs and they have to ride their motorcycle fighter jets to battle. For every tank or fighter jet you shoot down, you get a number of parachuting pigs, the more pigs you catch, the higher the score.

This game is arguably one of the friendlier Cave shooters, beginners, be sure to try this out.
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: SkylineR32 on August 17, 2010, 02:47:55 PM
Ibara is the one Cave game I have played and didn't like. As I haven't played Pink Sweets I am assuming it's much like Ibara in gameplay terms. However, I am a sucker for Cute-Em-Ups so Muchi Muchi Pork is great news and one I have been dying to play ever since I first saw it. Pink Sweets is merely bonus material to me  :righton:
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: MX7 on August 17, 2010, 03:11:16 PM
This is amazing news. The two games I want ported most of all being released in a physical double pack. Amazing! I'd like to get to grips with Pink Sweets a bit more. It's soundtrack is just incredible, but I remember feeling a bit nonplussed when I played a few credits of it. Of course, that's no way to judge a game, and I'm looking forward to giving it a proper appraisal.

I've only played on MMP for a few hours, but it's probably my favourite Cave game. Yagawa style scoring, bizarre and fetishistic art style, headache inducing sound effects... It just ticks all my boxes.

As far as the poll goes, they're both games I want to see ported above any other Cave game, but I'll mainly be buying this for Muchi :)
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: Plasmo on August 17, 2010, 03:24:33 PM
QuoteThis game is arguably one of the friendlier Cave shooters, beginners, be sure to try this out.

ORLY?!


Poor "beginners". Didn't know that play-asia can be that sadistic.
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: EOJ on August 17, 2010, 03:52:55 PM
I think they were just referring to MMP there. It is one of the easier Cave games.
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: StarCreator on August 17, 2010, 04:06:55 PM
Were the girls really turned to pigs?  I got the impression that they were pigs to begin with.
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: Jockel on August 17, 2010, 04:11:14 PM
What is this i dont even?
Girls aren't pigs.
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: gsl on August 18, 2010, 05:12:42 AM
That all depends.
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: EOJ on August 18, 2010, 08:15:25 PM
An awesome thought crossed my mind: maybe if the PS/MMP double pack sells well, they'll do a Black Label double pack, with DFK BL and Ibara BL, instead of DFK BL as DLC. Make it happen, Cave! After all, DFK BL is a YGW game, and Ibara BL is at least part-YGW.
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: emphatic on August 19, 2010, 05:16:37 AM
Quote from: EOJ on August 18, 2010, 08:15:25 PM
An awesome thought crossed my mind: maybe if the PS/MMP double pack sells well, they'll do a Black Label double pack, with DFK BL and Ibara BL, instead of DFK BL as DLC. Make it happen, Cave! After all, DFK BL is a YGW game, and Ibara BL is at least part-YGW.

I'd buy that. HD graphics please.  :righton:
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: Monouchi on August 19, 2010, 05:19:49 AM
I want DFK BL...
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: bcass on August 19, 2010, 08:38:03 AM
DFK BL will be DLC.  I'd bet $100 on it.
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: StarCreator on August 19, 2010, 11:10:54 AM
As someone who has nothing against DLC, I'd feel extremely cheated if DFK BL only came as a 2nd disc, simply because it would cost me 4x more money to obtain it.
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: Hive on August 19, 2010, 04:46:14 PM
I couldn't bring myself to vote.. I want both games equally!  :lol:

M2 is going to do a great job, if they're the ones handling the ports. <3
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: EOJ on September 24, 2010, 03:00:43 PM
New blog post from Asada:

http://cave-game.cocolog-nifty.com/blog/2010/09/post-d4d2.html

He says they've hired two composers to make new tracks for the port:

Pork: WASI303
Pink: Hayama Kouji

More extra content in the port will be announced before the end of the year.
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: emphatic on September 24, 2010, 04:46:37 PM
Awesome! I wonder when we get a date...
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: Medal on September 24, 2010, 05:20:41 PM
Awesome! WASi303 is one of my favorites. I should give the PS/MMP soundtracks a good listen one of these days.
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: moozooh on September 24, 2010, 05:39:47 PM
WASi303 is great news. His work on Psyvariar series deserves nothing but praise. I wonder if we'll hear some untraditional time signatures on MMP arrange. :)
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: brentsg on September 24, 2010, 06:55:44 PM
Let's pray for a STFU mode for the voices.
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: StarCreator on September 24, 2010, 11:52:24 PM
Every other port has individual volume controls for music, sound effects, and voices.  So, unless they're feeling particularly sadistic, I don't expect that to change.
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: emphatic on September 25, 2010, 05:30:37 AM
Quote from: StarCreator on September 24, 2010, 11:52:24 PM
Every other port has individual volume controls for music, sound effects, and voices.  So, unless they're feeling particularly sadistic, I don't expect that to change.

It all boils down to if it's VOICE or SFX though. In Futari, you can turn the voices way down, but each powerup pickup will be unchanged. Bullet scraping in MMP is scary.
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: Dave_K. on September 25, 2010, 03:43:47 PM
You get used to the voices, doesn't bother me anymore.  Also voices are pretty important in Pink Sweets, to let you know when your bomb is fully recharged (especially during lots of slowdown) without having to look down at the meter.
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: GaijinPunch on September 27, 2010, 05:04:12 AM
QuoteYou get used to the voices, doesn't bother me anymore.

You don't live here.  There's someone at my local post office I want to mute.  No DLC card to achieve that. :(
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: skykid on October 01, 2010, 08:07:50 PM
Quote from: GaijinPunch on September 27, 2010, 05:04:12 AM
QuoteYou get used to the voices, doesn't bother me anymore.

You don't live here.  There's someone at my local post office I want to mute.  No DLC card to achieve that. :(

(http://trouble.philadelphiaweekly.com/archives/handgun.jpg)
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: GaijinPunch on October 05, 2010, 05:36:47 AM
Where the fuck am I supposed to get one of those?
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: spl on October 05, 2010, 06:45:51 AM
Quote from: GaijinPunch on October 05, 2010, 05:36:47 AM
Where the fuck am I supposed to get one of those?


(http://www.samurai-swords-for-sale.com/store/images/T/japanese-swords-samurai-swords-musashi-maou-kaze-katana.jpg)
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: MX7 on October 07, 2010, 03:15:52 PM
I keep getting excited when this thread is bumped, but then there's no news...   :'(

This is the only game I care about on the horizon right now. DFK coming out in a couple of months is cool, but it's hard to care when Muchi-Muchi Pork! is coming a few months after that!

I'll just get back to wistfully watching videos and reminiscing about the scant time I've played on either of these games...
Title: Re: Pink Sweets & Muchi Muchi Pork! [Spring 2011, JP X360]
Post by: GaijinPunch on October 08, 2010, 06:31:45 AM
Quote from: MX7 on October 07, 2010, 03:15:52 PM
This is the only game I care about on the horizon right now.

It's on the DOJBL Patch schedule.
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: EOJ on October 30, 2010, 03:34:38 AM
Release is planned for February 2011, according to Asada at the today's Cave HQ meeting.
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: HVL on October 30, 2010, 01:22:47 PM
Quote from: EOJ on October 30, 2010, 03:34:38 AM
Release is planned for February 2011, according to Asada at the today's Cave HQ meeting.

Didn't expect the release date to be that early in the year. I just hope the ports aren't rushed.
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: EOJ on October 30, 2010, 02:41:29 PM
It shouldn't take them long, as they aren't doing HD visual upgrades for these. Seems the game was already playable at the Cave meeting.
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: markedkiller78 on November 02, 2010, 04:17:52 AM
Quote from: EOJ on October 30, 2010, 03:34:38 AM
Release is planned for February 2011, according to Asada at the today's Cave HQ meeting.

Great news. Than for the update EOJ. Hopefully the release won't slip
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: Dale on November 02, 2010, 05:49:56 PM
I've come really to like the HD re-draws but if they drop it correct with some scanlines I'll be happy. Any word about those?

I'm lucky enough to have tried MMP and I loved it, pure fun. I wasn't crazy about Pink Sweets but its still cool.
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: neomoe on November 04, 2010, 12:01:31 PM
Quote from: EOJ on October 30, 2010, 03:34:38 AM
Release is planned for February 2011, according to Asada at the today's Cave HQ meeting.

wow, much sooner than anticpated.

So hopefully we can have Ibara Kuro by late spring and Akai Katana by early fall :)
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: bad-joey on November 04, 2010, 12:09:21 PM
Quote from: neomoe on November 04, 2010, 12:01:31 PM
Quote from: EOJ on October 30, 2010, 03:34:38 AM
Release is planned for February 2011, according to Asada at the today's Cave HQ meeting.

wow, much sooner than anticpated.

So hopefully we can have Ibara Kuro by late spring and Akai Katana by early fall :)

Don't get my hopes up :-)
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: EOJ on November 04, 2010, 03:11:54 PM
New info from SIN, straight from Cave:

-MMP "Matsuri Ver" (the one with Pink Sweets bosses) will be downloadable via a DLC card that will ship with the first print of the game.
-Pink Sweets "infinite lives" trick will be "fixed", according to Asada. He says both MMP and PS are "hard to play in their original form", so they are including modes that are tweaked. Whether this means the trick is "fixed" in the original Arcade mode or not is not really clear. Hopefully Arcade mode will have it intact, and a 360 mode will have it fixed (similar to Espgaluda 2's port).
-Due to consumer request, rank will be displayable in Pink Sweets as you play, similar to Espgaluda 2 BL's on-screen stat display.

http://sinmoon.blog.shinobi.jp/Entry/202/
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: moozooh on November 04, 2010, 03:52:39 PM
Sounds good! I'll most likely skip on the Matsuri version, will rather wait for the inevitable price drop. :)
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: Kaneda on November 04, 2010, 06:36:43 PM
Quote from: EOJ on November 04, 2010, 03:11:54 PM
He says both MMP and PS are "hard to play in their original form", so they are including modes that are tweaked.

I wonder if this means that they're getting rid of the ridiculous loop requirement for MMP. Probably my only complaint with that game and something that I think crippled it's popularity in the arcades.
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: lillin on November 05, 2010, 03:11:44 AM
Quote from: EOJ on November 04, 2010, 03:11:54 PM
-Pink Sweets "infinite lives" trick will be "fixed", according to Asada.
Maybe we will get an option to turn it on and off, like the endless bomb option in the Ketsui port.
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: Dave_K. on November 05, 2010, 03:51:45 PM
Quote from: EOJ on November 04, 2010, 03:11:54 PM
-Pink Sweets "infinite lives" trick will be "fixed", according to Asada. He says both MMP and PS are "hard to play in their original form", so they are including modes that are tweaked. Whether this means the trick is "fixed" in the original Arcade mode or not is not really clear. Hopefully Arcade mode will have it intact, and a 360 mode will have it fixed (similar to Espgaluda 2's port).

If they remove infinite lives, the game would be much harder to ALL, so I don't see how they are going to fix the rank difficulty, unless he means including a beginner mode.  I hope they leave the original mode alone, otherwise that would be a big disappointment.
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: GaijinPunch on November 26, 2010, 04:16:25 AM
02/24
8800 for LE (2 OSTs)
6800 for SE

Arrange modes...some vids.
http://cave-game.cocolog-nifty.com/blog/2010/11/post-9136.html
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: EOJ on November 26, 2010, 04:47:43 AM
MMP and PS arrange modes look amazing.  :o
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: GaijinPunch on November 26, 2010, 04:53:47 AM
Yeah, they look really fun.  I'm not so sure about the no high res though.  I've never played Arcade mode of any of the others b/c I think it looks so bad.
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: HVL on November 26, 2010, 05:31:17 AM
Dang, so there will be a LE of Muchi Pink after all. Can't resist them. :laugh:
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: njiska on November 26, 2010, 08:01:59 AM
Another cave game, another expensive LE. Oh how i wish I had been collecting them from the start. Going to cost  a fortune to got back and get DS, MF1.5 and EspII LEs.

Do we know if the OSTs will be separate like with Ketsui or just a joint on one disc? Arrange modes could be fun.
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: emphatic on November 26, 2010, 09:29:34 AM
At the end of this video:
http://www.youtube.com/watch?v=sICwcd6YhfI&feature=BF&list=UL5y5FXxyvqm4&index=23

there's something about a DLC for these games as well. What does it say?
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: markedkiller78 on November 26, 2010, 11:31:22 AM
I'm not a fan of LE games (I never use any of the extras) but the PS soundtrack would be worth 2k on it's own.

Feb will be a good month. hopefully a PS mode I can play (beyond L4)
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: EOJ on November 26, 2010, 02:10:10 PM
Quote from: emphatic on November 26, 2010, 09:29:34 AM
At the end of this video:
http://www.youtube.com/watch?v=sICwcd6YhfI&feature=BF&list=UL5y5FXxyvqm4&index=23

there's something about a DLC for these games as well. What does it say?

It says what I posted a bit earlier in this thread, that the first print DLC card will unlock the MMP Matsuri version.
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: emphatic on November 26, 2010, 03:27:49 PM
Quote from: EOJ on November 26, 2010, 02:10:10 PMIt says what I posted a bit earlier in this thread, that the first print DLC card will unlock the MMP Matsuri version.

:facepalm: I blame all the awesome news posted today.
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: EOJ on November 26, 2010, 03:56:43 PM
Nice pic in your signature!  =D
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: Strider77 on November 26, 2010, 04:33:04 PM
QuoteYeah, they look really fun.  I'm not so sure about the no high res though.  I've never played Arcade mode of any of the others b/c I think it looks so bad.

Yeah...  I was let down also by this. I really wanted to see MMP in HD. Still I'm a sucked and will shell out for all the extras. I have played around with 360 deathsmiles, forced it into low res (with a extron) and put it on my PVM RGB monitor. Looked good but never bothered doing it anymore thanks to those hi res modes.
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: EOJ on November 26, 2010, 06:01:04 PM
Just to clear up the usual misconceptions floating around on the web: both the SE (first print) and LE will come with DLC card.
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: HVL on November 26, 2010, 06:38:46 PM
Quote from: njiska on November 26, 2010, 08:01:59 AM
Do we know if the OSTs will be separate like with Ketsui or just a joint on one disc? Arrange modes could be fun.

Most likely two discs. The site said it has more than 30 tracks. Too drunk to check for now.
Title: Re: Pink Sweets & Muchi Muchi Pork! [February 2011, JP X360]
Post by: EOJ on November 26, 2010, 06:41:01 PM
It's a 2 disc soundtrack set (one for MMP, one for PS), according to the official website:

http://www.cave.co.jp/gameonline/Xbox360/muchi-pink/
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360]
Post by: EOJ on November 26, 2010, 06:53:09 PM
I changed the title of the thread, as the official name of the game is Muchi Muchi Pork & Pink Sweets, not Pink Sweets & Muchi Muchi Pork.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360]
Post by: lmagus on December 01, 2010, 08:57:06 AM
Not only Play-Asia, as informed in the main page, but AmiAmi is also taking pre-orders with a much better price:

Regular Edition: http://www.amiami.jp/shop/?set=english&vgForm=ProductInfo&sku=TVG-X36-0751&template=default/product/e_display.html
5840 Yen = U$69,70

Limited Edition: http://www.amiami.jp/shop/?set=english&vgForm=ProductInfo&sku=TVG-X36-0752&template=default/product/e_display.html
7550 Yen = U$90,12

As oposed to U$79,90 for RE and U$119,90 for the LE at Play-Asia

I've already pre-ordered my RE from AmiAmi :)
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360]
Post by: brentsg on December 03, 2010, 10:31:41 PM
Asada has announced that Cave is considering a region-free release for the MMP/PS combo pack.  I've split the region-free discussion to a separate thread.  Please feel free to discuss this exciting topic on that post.  Let's keep this thread free of the discussion, please.

The point is to allow this thread to remain a long-standing (and clutter free) reference for the game.  Note that the region-free thread will be locked after Asada announces his decision.

http://www.cave-stg.com/forum/index.php?topic=1124.0 (http://www.cave-stg.com/forum/index.php?topic=1124.0)
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360]
Post by: TheSoundofRed on December 07, 2010, 04:08:02 AM
Quote from: lmagus on December 01, 2010, 08:57:06 AM
Not only Play-Asia, as informed in the main page, but AmiAmi is also taking pre-orders with a much better price:

Regular Edition: http://www.amiami.jp/shop/?set=english&vgForm=ProductInfo&sku=TVG-X36-0751&template=default/product/e_display.html
5840 Yen = U$69,70

Limited Edition: http://www.amiami.jp/shop/?set=english&vgForm=ProductInfo&sku=TVG-X36-0752&template=default/product/e_display.html
7550 Yen = U$90,12

As oposed to U$79,90 for RE and U$119,90 for the LE at Play-Asia

I've already pre-ordered my RE from AmiAmi :)

I'm trying to decide which site to pre-order from, Play-Asia or AmiAmi. I've used Play-Asia in the past without any problems, but feel it'd be stupid to pass up the cheaper price. Is AmiAmi a credible retailer, anyone with experience ordering from them? Any answers are much appreciated! So excited for MMP/PS now that it's region-free!
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360]
Post by: HVL on December 07, 2010, 05:06:14 AM
Quote from: TheSoundofRed on December 07, 2010, 04:08:02 AM
I'm trying to decide which site to pre-order from, Play-Asia or AmiAmi. I've used Play-Asia in the past without any problems, but feel it'd be stupid to pass up the cheaper price. Is AmiAmi a credible retailer, anyone with experience ordering from them? Any answers are much appreciated! So excited for MMP/PS now that it's region-free!

AmiAmi is very reputable, I've used them extensively without a single problem.

I updated this thread's title to reflect Asada's decision to make this RF.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360]
Post by: TheSoundofRed on December 07, 2010, 05:15:09 AM
Quote from: HVL on December 07, 2010, 05:06:14 AM
Quote from: TheSoundofRed on December 07, 2010, 04:08:02 AM
I'm trying to decide which site to pre-order from, Play-Asia or AmiAmi. I've used Play-Asia in the past without any problems, but feel it'd be stupid to pass up the cheaper price. Is AmiAmi a credible retailer, anyone with experience ordering from them? Any answers are much appreciated! So excited for MMP/PS now that it's region-free!

AmiAmi is very reputable, I've used them extensively without a single problem.

Thanks for the reply HVL. I'm not quite sure how they handle payment. After perusing the FAQ it seems that you receive an e-mail when they're ready to receive payment on a preorder? Looks like I'll be finding out. I watched the promo video 3 times now, gotta shake this excitement and get some sleep!
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: twoup on December 07, 2010, 05:29:51 AM
Yeah AmiAmi are good. Just make sure you're ready for their payment request email to avoid a delay since you have to manually go to the paypal site to send payment. I just preordered a 2nd copy of MMP/PS from there since it's region free.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360]
Post by: skykid on December 07, 2010, 07:56:12 AM
Quote from: TheSoundofRed on December 07, 2010, 04:08:02 AM
I'm trying to decide which site to pre-order from, Play-Asia or AmiAmi.

If you're in the UK, don't order from AmiAmi.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: moozooh on December 07, 2010, 08:09:51 AM
Why?
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360]
Post by: TheSoundofRed on December 07, 2010, 08:13:46 AM
Quote from: skykid on December 07, 2010, 07:56:12 AM
Quote from: TheSoundofRed on December 07, 2010, 04:08:02 AM
I'm trying to decide which site to pre-order from, Play-Asia or AmiAmi.

If you're in the UK, don't order from AmiAmi.

I'm from the US, New England area. I already put the preorder in, and since all AmiAmi orders are "irrevocable" there's no turning back  :P .
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360]
Post by: njiska on December 07, 2010, 08:19:59 AM
Quote from: TheSoundofRed on December 07, 2010, 08:13:46 AM
I'm from the US, New England area. I already put the preorder in, and since all AmiAmi orders are "irrevocable" there's no turning back  :P .

Irrevocable? Hmmm, think that's one more reason for me to stick with HMV. Though they don't appear to have a pre-order up yet.

Seriously, HMV.co.jp ships worldwide, charges a fair rate on EMS, processes credit cards directly, has an English UI and support staff and discounts titles slightly. Why do I appear to be the only one that uses them?
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Sapz on December 07, 2010, 08:28:46 AM
Quote from: moozooh on December 07, 2010, 08:09:51 AM
Why?
It seems it takes a while to get things from them to here, if my experience is any indication. Ordered DFK from them, it hasn't arrived yet (though I suppose this could just be customs nonsense). :whyioughtta:
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360]
Post by: TheSoundofRed on December 07, 2010, 08:31:21 AM
Quote from: njiska on December 07, 2010, 08:19:59 AM
Quote from: TheSoundofRed on December 07, 2010, 08:13:46 AM
I'm from the US, New England area. I already put the preorder in, and since all AmiAmi orders are "irrevocable" there's no turning back  :P .

Irrevocable? Hmmm, think that's one more reason for me to stick with HMV. Though they don't appear to have a pre-order up yet.

Seriously, HMV.co.jp ships worldwide, charges a fair rate on EMS, processes credit cards directly, has an English UI and support staff and discounts titles slightly. Why do I appear to be the only one that uses them?

Hmmm you basically sold me on HMV with that list. I'll definitely check them out for my future import needs.

Oh and the "irrevocable" policy is probably to alleviate international return issues and inventory problems. They mention if it's necessary to cancel you can e-mail them, but if you cancel too often they'll ban you from ordering.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: moozooh on December 07, 2010, 08:33:44 AM
Quote from: Sapz on December 07, 2010, 08:28:46 AMIt seems it takes a while to get things from them to here, if my experience is any indication. Ordered DFK from them, it hasn't arrived yet (though I suppose this could just be customs nonsense). :whyioughtta:

You might want to track the parcel by the supplied number then, because in my case the postal plane carrying my DFK and Futari Platinum took off within 24 hours of AmiAmi receiving my payment, which is something I consider damn fast.

(Curiously enough the Russian customs didn't take remotely as much time checking it as the previous time when I ordered DOJBLEX and Ketsui, either. Probably because of all the dolls and gay boys! Surely it must be!)
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Sapz on December 07, 2010, 08:41:01 AM
Quote from: moozooh on December 07, 2010, 08:33:44 AM
You might want to track the parcel by the supplied number then, because in my case the postal plane carrying my DFK and Futari Platinum took off within 24 hours of AmiAmi receiving my payment, which is something I consider damn fast.
No can do, I went with unregistered SAL since no-one would be in to sign for it, which I imagine is also slower than the other options like EMS. :P Anywho, I'll stop compaining before I make this more off topic, but I reckon I'll wait and try VGI over AmiAmi for MMP/PS since it's local.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: emphatic on December 07, 2010, 08:43:25 AM
Please continue this discussion in the Pre-order updates thread instead before I go all mod on you.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: skykid on December 07, 2010, 09:26:36 AM
Quote from: sapz on December 07, 2010, 08:09:51 AM
It seems it takes a while to get things from them to here, if my experience is any indication. Ordered DFK from them, it hasn't arrived yet (though I suppose this could just be customs nonsense). :whyioughtta:

Buying from AmiAmi if you're in the UK is at your own risk - they outright refuse to mark packages as gift or at a value of your choosing. This is their legal right as a trader of course, but at the same time there are a heapload of other similar game traders who automatically mark packages more "reasonably" when coming to the UK.

There's a good chance the reason your DFK is delayed is because it's in customs (especially if you bought the LE) because AmiAmi declared it at full price, so you can expect to get a letter at some point asking you to pay ?20 - ?30 excess on top just to receive the game.

So yeah, if you're in the UK, don't buy from AmiAmi. Ever.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Special World on December 11, 2010, 05:16:27 PM
Started playing Battle Bakraid and decided it's one of the best scrolling shooters of all time.

I am now doubly excited. Can't wait to get down with rank :)
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: lmagus on December 14, 2010, 08:26:08 AM
NCSX says that only the Limited Edition comes with the DLC for the Festival ver.

"NCS is accepting reservations for a regular edition of the two-pack at JPY6800 or US$80.90 and a limited edition which is packed with a bonus DLC to unlock the Cave Festival version of Pink Sweets and a 2-CD Sountrack for Muchi Muchi Pork and Pink Sweets."

so.. do I really have to buy the LE then? x__x
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: njiska on December 14, 2010, 08:43:23 AM
I'll trust whatever it says on this page - http://www.cave.co.jp/gameonline/Xbox360/muchi-pink/

From what I gather the portion talking about DLC refers to both. It is not listed in the subsection specifically about the LE. Still, confirmation from a japanese language speaker would be nice.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Special World on December 14, 2010, 11:06:46 AM
EOJ posted a while back that first print runs of both versions would have the DLC card. I'm willing to bet NCSX is just misinformed.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Schrodingers cat on December 14, 2010, 01:19:31 PM
I emailed them yesterday and they wrote back: "Based on the preorder details that were given out by Cave on Friday night of last week, they only mention the DLC card as being included inside every copy of the limited edition of the game."

There's no mention of it not being included in the SE though.  Who knows.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on December 14, 2010, 02:29:57 PM
Official website says it comes with both the SE and LE. That's a fact. I stated this awhile back here (http://www.cave-stg.com/?p=438) (and here (http://www.cave-stg.com/forum/index.php?topic=985.msg21414#msg21414)), so I have no idea why you guys are confused about this.

Ncsx.com often messes up these details. Plus they want you to buy their super overpriced LE!
They also screwed up the part about the Cave festival ver - it's a special version of MMP with PS bosses, not a special version of PS.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: StarCreator on December 14, 2010, 05:09:51 PM
As mentioned above, NCS doesn't explicitly say the SE -doesn't- contain the DLC.  They're just passing on what their suppliers told them.

It's entirely possible their suppliers don't want to make any guarantees, thus NCS can't either.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Daverost on December 30, 2010, 10:50:32 AM
Possibly stupid question, but I haven't had my 360 but for a few days and it's an NA model.

If I were to try redeeming that DLC card, how would I go about doing it? Would I need a JP XBL account? If so, would the DLC be limited to that account or could I play it on all accounts tied to my 360? Anyone know?

I was going to hold off on ordering until a vendor confirms that the finalized print of the SE was region-free (I'm a little nervous about taking the developer's word for it since things can change), but if the DLC card only comes with the first print, I'm considering just taking the risk and pre-ordering.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: emphatic on December 30, 2010, 11:10:05 AM
Quote from: Daverost on December 30, 2010, 10:50:32 AMIf I were to try redeeming that DLC card, how would I go about doing it? Would I need a JP XBL account? If so, would the DLC be limited to that account or could I play it on all accounts tied to my 360? Anyone know?

NA Live! account should work fine, just hit the HOME button and go to "redeem code" and enter it. The extra content should be available to all users on the machine, but don't take my word for the last part.  :-*
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: StarCreator on December 30, 2010, 11:35:26 AM
Quote from: emphatic on December 30, 2010, 11:10:05 AM
NA Live! account should work fine, just hit the HOME button and go to "redeem code" and enter it. The extra content should be available to all users on the machine, but don't take my word for the last part.  :-*

You're correct, the content is usable for all gamertags on the console the content was originally downloaded on.  If you try to take it to another console though, it'll only be usable by the gamertag that downloaded it (and only when signed in to Live).

Pork/Sweets DLC should be available worldwide since it's a region free release (so all marketplaces must carry it).  This doesn't apply to the region locked releases, which required JP gamertags to get the DLC.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Daverost on December 30, 2010, 11:52:16 AM
Perfect. Thanks a bunch, guys.  That was very helpful. Now I need to go get myself a copy lined up.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on December 30, 2010, 12:18:05 PM
Info on both arrange modes:
http://www.cave-stg.com/?p=750
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: NR777 on December 30, 2010, 05:33:19 PM
PS arrange seems like it will rely heavily on suiciding to replenish rose hip/hadou stock for scoring purposes.  Sounds like it could be a lot of fun.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on December 30, 2010, 05:34:25 PM
Yeah, SIN said it feels a lot like Ibara. Sounds like a mix of Ibara, Pink Sweets, and Ibara Kuro to me. If so, it's going to be pretty awesome.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: NR777 on December 30, 2010, 05:54:19 PM
YGWtastic.  If it turns out right, it may well be my favorite thing on the disc...though I initially put in my order because of MMP.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: cstarflare on December 30, 2010, 07:28:05 PM
Wonder if rank will be as significant in PS Arrange, and if it will be as easy to skyrocket.

MMP arrange sounds like it borrows a lot from Deathsmiles. I'm betting there will be a bomb>gold recharge. :|
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: moozooh on February 01, 2011, 06:53:17 AM
MachineAres posted the non-secret achievement list (http://shmups.system11.org/viewtopic.php?p=654383#p654383) for the bundle.

By my estimate, at least ~400 points from there is non-grinding, non-credit-feeding stuff. Which is a pretty good result compared to the usual 100?150, eh, isn't it? Note the amount of "no continues allowed" items. I wonder if there will also be a couple ridiculous secret achievements like that.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 01, 2011, 01:20:55 PM
"Clear「HARDER」or「EXTENDED」. No continues allowed. (Pink Sweets Arcade) 65gs "

I think this confirms the Infinite lives trick is in the port. Both of those modes are impossible to 1CC without it.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 13, 2011, 05:56:04 PM
I updated the first post of this thread with a summary of all the important info you need to know about this X360 release.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: hipgnosis on February 14, 2011, 10:54:08 AM
New promotional video up: http://www.youtube.com/watch?v=TEYp1R9HeZc (http://www.youtube.com/watch?v=TEYp1R9HeZc)
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: moozooh on February 14, 2011, 11:19:00 AM
Looking forward to hearing WASi303's version of boss themes. They were awesome in original MMP.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Sapz on February 14, 2011, 02:33:09 PM
Can anyone translate what it says about version 1.01 at around 0:18? A different version of Pink Sweets, perhaps?
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 14, 2011, 02:44:22 PM
An "Arcade mode ver 1.01" was added to both MMP and PS. These ver 1.01s offer "easier playability".
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Sapz on February 14, 2011, 02:50:19 PM
Aha, thanks.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: moozooh on February 14, 2011, 04:53:17 PM
So it's Arcade + 1.01 + Arrange for each, and also DLC for the MMP version with PS bosses in it? Sounds pretty rich actually.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 14, 2011, 04:57:30 PM
Yep.

PS ver 1.01 might be really fun. They probably just made the rank less harsh, and maybe 1ups drop at a faster rate (or they added score based extends). I really don't see the need for a ver 1.01 of MMP though. That game is pretty easy to 1CC (with Rafute) and the scoring is just perfect as is. Maybe they added lifebars to the bosses? That would be pretty cool.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Aliquantic on February 14, 2011, 05:05:59 PM
I seem to recall someone from Cave talking about the no-miss requirement to loop MMP not being desirable, so maybe that's something that would be different in 1.01? Excellent news either way :)

(Edited for clarity, sigh)
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 14, 2011, 05:07:45 PM
Yeah, you have to no miss the game to get to the second loop. I sort of like that - it's a real challenge.  :)
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Dude on February 14, 2011, 08:03:13 PM
I am actually siked for this. I have never played either. :righton:
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Dave_K. on February 14, 2011, 10:25:36 PM
Quote from: EOJ on February 14, 2011, 04:57:30 PM
I really don't see the need for a ver 1.01 of MMP though. That game is pretty easy to 1CC (with Rafute) and the scoring is just perfect as is. Maybe they added lifebars to the bosses? That would be pretty cool.

Wasn't MMP 1.01 supposed to be the matsuri version with PS bosses?
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 14, 2011, 10:27:12 PM
Nope.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Icemael on February 15, 2011, 05:37:15 AM
The games look really blurry in the promotional video. I presume that's the optional smoothing?
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: skykid on February 15, 2011, 02:03:07 PM

New modes look very tasty.  :)
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: brentsg on February 15, 2011, 03:14:08 PM
Quote from: Icemael on February 15, 2011, 05:37:15 AM
The games look really blurry in the promotional video. I presume that's the optional smoothing?

Could be that, could be compression in the video.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: rtw on February 15, 2011, 04:13:47 PM
Quote from: Icemael on February 15, 2011, 05:37:15 AM
The games look really blurry in the promotional video. I presume that's the optional smoothing?

Try the original video at 60fps:

http://www.megaupload.com/?d=962JSMZB
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: MikeNeko on February 15, 2011, 05:17:24 PM
I am as thrilled as a maid of honor by that upcoming release  :lol:
No arcade around me ever had any of these and i left japan too early to try them...
life is good, but it has been like an eternity since the announcement.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Shalashaska on February 15, 2011, 05:22:24 PM
This release just looks better and better. I really liked the little time I've spent with MMP and can't wait to finally own it. This release would be worth it to me for that game alone. Despite my dislike for bullet canceling, the arrange modes look fun and now the announcement of 1.01 versions makes a lot on offer with this package. Can't wait!
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: brentsg on February 15, 2011, 07:06:12 PM
Prays for an easy way to turn off voices..
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: StarCreator on February 15, 2011, 08:12:43 PM
Every other Cave port gives three volume options to adjust the music, sound effects, and voices separately.

I'd laugh hard if they removed the ability to adjust the sound effects and voices separately for this one release just to screw with people.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 15, 2011, 08:17:27 PM
Famitsu score : 6/6/6/6

:laugh: No HD graphics = shit scores from them.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Special World on February 15, 2011, 09:32:30 PM
Maybe they were just commenting on Yagawa's abusive rank systems.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: drunkninja on February 16, 2011, 05:39:44 PM
Quote from: EOJ on February 15, 2011, 08:17:27 PM
Famitsu score : 6/6/6/6

:laugh: No HD graphics = shit scores from them.

...b-b-b-but my adorable piggie waifus must be in HD! :whyioughtta:
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 21, 2011, 02:28:45 PM
Info about the option screens and whatnot:

http://www.cave-stg.com/?p=1001
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bcass on February 21, 2011, 03:02:10 PM
Cave's refusal to implement scanlines after so many releases is now starting to look almost belligerent.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 21, 2011, 03:07:17 PM
Yeah one of the 2Ch guys said "as usual, the extensive visual options M2 implemented in the Futari port are not here."
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Van_Artic on February 21, 2011, 03:33:43 PM
QuoteSound options: you can choose the original or arranged soundtrack for each individual stage in either mode (like in Dodonpachi Daifukkatsu)
does that means the arrange ost is in the game? sweet!
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 21, 2011, 03:35:17 PM
Yes, of course. They are the default soundtracks for the arrange modes.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: HVL on February 21, 2011, 03:41:14 PM
Really looking forward to Wasi303's stuff. His track on the latest PV fucking incredible. :righton:

Re: scanlines, I think we all knew this coming... Such a shame though.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: emphatic on February 21, 2011, 04:39:49 PM
No word on the unlimited lives inclusion for Pink Sweets? And for you who want scanlines, just get an SLG3000 already.  :) http://wp1114205.wp150.webpack.hosteurope.de/wordpress/?page_id=745
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 21, 2011, 04:41:51 PM
My guess is the infinitive lives trick is in Arcade mode ver 1.0, but not 1.01. A few guys have asked about this on 2Ch, but no one who has the game so far has the skills to test that out.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Dude on February 21, 2011, 08:51:23 PM
Game is out in japan already?
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 21, 2011, 09:13:29 PM
24th. Some people got it a few days early.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Monouchi on February 22, 2011, 03:14:12 AM
Quote from: emphatic on February 21, 2011, 04:39:49 PM
No word on the unlimited lives inclusion for Pink Sweets? And for you who want scanlines, just get an SLG3000 already.  :) http://wp1114205.wp150.webpack.hosteurope.de/wordpress/?page_id=745

Yep, I agree with Emph here, the SLG3000 is amazing and so easy to use.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: NR777 on February 22, 2011, 03:30:41 AM
Quote from: EOJ on February 21, 2011, 09:13:29 PM
24th. Some people got it a few days early.

P-A also seems to be shipping early.  Mine just shipped out.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: evil_ash_xero on February 22, 2011, 05:45:57 AM
Any confirmation on being able to turn the voices down?
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bcass on February 22, 2011, 09:04:40 AM
Quote from: Monouchi on February 22, 2011, 03:14:12 AMYep, I agree with Emph here, the SLG3000 is amazing and so easy to use.

Is the scanline intensity variable on this device?
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: emphatic on February 22, 2011, 09:17:53 AM
Quote from: bcass on February 22, 2011, 09:04:40 AM
Quote from: Monouchi on February 22, 2011, 03:14:12 AMYep, I agree with Emph here, the SLG3000 is amazing and so easy to use.

Is the scanline intensity variable on this device?

Yes, it's a pot. You can also choose to put it on even or odd lines, whatever you like better. It's a must needed thing unless you have a CRT setup IMHO.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 22, 2011, 09:16:38 PM
I have to laugh at the difference between a pure Yagawa X360 port and an Ikeda or Ichimura X360 port - the 2Ch thread for MMP/PS is still very sparse, and other than the few details that have trickled out none of the guys with the game are saying anything about ver 1.0 and 1.01 differences, or other gameplay stuff (I think these guys just don't know much about these games). No videos yet either, as far as I can tell. There are a few frustrated 2ch guys asking for specifics about the ports, but no one is responding. Actually a lot of them seem pissed at Cave for not disclosing  prior to the game's release what these "ver 1.01s" change or add.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 23, 2011, 01:13:52 AM
Wow, the menus are beautiful:

http://www.cave-stg.com/?p=1027

Love the arcade cabs in there too!  =D
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Special World on February 23, 2011, 02:16:27 AM
That Muchi Muchi Pork backdrop may be the best thing I've ever seen.

Lovin dem gold oinksters.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: moozooh on February 23, 2011, 02:17:35 AM
Ahahaha, the loading screen! A golden piggie head gently bobbing on a rotating rose blossom! <3
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 23, 2011, 04:24:42 AM
Play-asia has a pic of the LE box up:

(http://image4.play-asia.com/640/ai/pa.189273.6.jpg)

It has the same cover art as the DVD case that is housed inside. Also note both SE and LE have the same exact disc art (all previous LEs had different art on the disc).
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: emphatic on February 23, 2011, 05:02:54 AM
The middle option (top) in the game menu (where left takes you to Pork and right to Sweets), is that the setup/option screen? It looks fabulous!  :righton:
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: supabok on February 23, 2011, 05:50:24 AM
The top one is "ranking" and the bottom one is "system options".
They really put in some work on the menus cuz at the winter festival all they had at the time were just the arcade cabinets to select the game you wanted, i.e. muchi or pink sweets.
nice job either way!

btw, love that the vid starts out with otomedius G!!haha
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Dave_K. on February 23, 2011, 11:03:23 AM
LOL @ "C" arcade cabinets. 
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: StarCreator on February 23, 2011, 11:55:24 AM
It's cute, but I'd get tired of it pretty fast; it takes way, way too long to load when moving to the left or right.  Definitely too form over function for me.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: emphatic on February 23, 2011, 12:07:24 PM
Quote from: Dave_K. on February 23, 2011, 11:03:23 AM
LOL @ "C" arcade cabinets. 

(http://www.emphatic.se/c-cab.png)
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Killer French Bread on February 23, 2011, 12:09:05 PM
Cool menus - the trees look nicer than those in Gran Turismo 5.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: TheSoundofRed on February 23, 2011, 12:16:56 PM
Quote from: StarCreator on February 23, 2011, 11:55:24 AM
It's cute, but I'd get tired of it pretty fast; it takes way, way too long to load when moving to the left or right.  Definitely too form over function for me.

I wonder if the loads times are as bad when the game is installed on the HDD. The menu's remind me of Final Fight Double Impact, very nice. Too bad the game switching isn't as seamless. Although I don't mind a bit of loading.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: brentsg on February 23, 2011, 12:41:30 PM
Quote from: emphatic on February 23, 2011, 12:07:24 PM
Quote from: Dave_K. on February 23, 2011, 11:03:23 AM
LOL @ "C" arcade cabinets. 

(http://www.emphatic.se/c-cab.png)

I'll be putting together a group buy on these.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: sh00g on February 23, 2011, 01:19:17 PM
Random junk:

- You can indeed turn down the volumes individually.
- When selecting music you can set either arrange or arcade on each stage as well as boss music.
- Had to use my JP account to grab the Matsuri bonus mode.
- Annoyingly have to turn off wide screen mode and adjust manually to get the full screen effect on my crt.
- The VAs that could cut through glass don't seem as bad as I thought they were gonna be from vids I saw a while back.

Theres just something really satisfying on pork when you just lay into enemies with the lard attack.  :laugh:
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 23, 2011, 01:36:46 PM
Quote from: sh00g on February 23, 2011, 01:19:17 PM
- Annoyingly have to turn off wide screen mode and adjust manually to get the full screen effect on my crt.


Sounds like Guwange's visual options.  :-\

Pics of the LE and SE:

http://blog.livedoor.jp/shinsha3/archives/1397786.html
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: hipgnosis on February 23, 2011, 01:44:16 PM
Quote from: sh00g on February 23, 2011, 01:19:17 PM
Random junk:

- You can indeed turn down the volumes individually.
Thank god!

And that menu looks cool, those arcade cabs are a nice addition.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: ratsflif on February 23, 2011, 02:31:23 PM
Quote from: StarCreator on February 23, 2011, 11:55:24 AM
It's cute, but I'd get tired of it pretty fast; it takes way, way too long to load when moving to the left or right.  Definitely too form over function for me.

Its about 10 seconds.... How often do you switch between the games.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: StarCreator on February 23, 2011, 02:40:35 PM
Quote from: ratsflif on February 23, 2011, 02:31:23 PM
Its about 10 seconds.... How often do you switch between the games.

I'm much more concerned about how long it takes to get to one game in the first place.

More games need to have menus as fast as Ketsui EX's.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bcass on February 23, 2011, 02:46:28 PM
Those load times do look slightly intrusive.  Hopefully they'll be reduced when loading from the HDD.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: sh00g on February 23, 2011, 03:36:13 PM
Installed on HD.

Swapping over to either game from the main area menu takes about one loop of the loading animation.

Loading up the game itself from their own respective side is roughly the same with pink sweets taking slightly longer.

Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: emphatic on February 23, 2011, 05:37:02 PM
Quote from: EOJ on February 23, 2011, 01:36:46 PM
Quote from: sh00g on February 23, 2011, 01:19:17 PM
- Annoyingly have to turn off wide screen mode and adjust manually to get the full screen effect on my crt.


Sounds like Guwange's visual options.  :-\

So this is what to be expected for all of CAVE's low res ports from now on?  :( My point is, does this mean that they consider MMP/PS a "budget" release, like Guwange?  :whyioughtta:
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 23, 2011, 06:19:34 PM
Looks like it, and keep in mind this could be the last low res port made by Cave (if/when Dangun comes out, that was made by M2, who uses their own visual options). DFK 1.5/BL didn't even have the option for low res graphics (neither will AKS), as you know.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Dude on February 23, 2011, 08:29:57 PM
i must say the smoothing is very good on this one
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Dude on February 23, 2011, 08:38:55 PM
When installed on Hdd loading is 3 seconds off disc its about 10
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 23, 2011, 09:22:11 PM
Some guy on 2Ch is claiming ver 1.0 and 1.01 share the same online leaderboard. Someone please tell me he is joking.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bcass on February 23, 2011, 09:48:51 PM
Cave have been making so many trivial goofs lately with the ports, I could easily believe that.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 23, 2011, 10:25:31 PM
Some info on Pink Sweets 1.01 from a guy on 2Ch:

-You can now release a rose cracker before it is fully charged - the rose cracker will have a shorter duration than a full charge rose cracker.
-Respawn time after a death is very quick (it is painfully slow in regular Pink Sweets), pretty much the same as Ibara Kuro.
-Enemies die quicker. It feels like a Novice mode.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Dude on February 24, 2011, 12:29:48 AM
where the boss battles always translated in PS. If not nice touch.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 24, 2011, 01:33:37 AM
It seems that one thing MMP ver 1.01 changes is the loop requirement - a guy on 2Ch said he died a bunch of times but still entered the loop. It's probably just a 1 credit thing now, rather than a 1 life thing.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: hipgnosis on February 24, 2011, 01:55:51 AM
So is it confirmed that 1.0 and 1.01 share the same online leaderboards?
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 24, 2011, 02:07:38 AM
Two more changes in Pink Sweets 1.01:

-You can have up to 3 rose hips at once (in 1.0, you can only have up to 2)
-Rank raises slower than in 1.0

This actually sounds pretty fun.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 24, 2011, 02:23:14 AM
A guy on 2Ch is claiming the infinitive lives trick is NOT in Pink Sweets Arcade mode. He says he got a 1UP with five lives in stock, and nothing happened (it stayed as five lives) - there wasn't even a sound effect for obtaining a 1UP. If this is true I will hate Cave forever...until enough people complain and they patch the trick back in.  ;)

We should remember that the trick doesn't work if you die before obtaining the final 1UP - so if you die once, even if you collect a hit-point based 1UP when you have five lives in stock, the trick won't work on the PCB (it also won't work with score-based extends). I'm not sure if this happened to the guy as he wasn't specific about it.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bcass on February 24, 2011, 07:29:59 AM
I can (mercifully) confirm that the screen options aren't as retarded as those found in Guwange (pre or post patch).  There's a Wide option that you can turn on or off that actually works this time without you having to set your 360 to 4:3 in the dash.  When you turn it off, it's oversized (on my widescreen TV) but you can zoom out to get it fitting perfectly.

Unfortunately, the Leaderboards are as retarded as those found in Guwange.  No initials entry, with the local scoreboard containing only the top scores of the person signed-in.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Daverost on February 24, 2011, 09:15:23 AM
Quote from: sh00g on February 23, 2011, 01:19:17 PM
- Had to use my JP account to grab the Matsuri bonus mode.

*Sigh* Well crap. Guess I better go make a JP account then.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: sh00g on February 24, 2011, 12:35:32 PM
Did CAVE ever use right stick controls for navigation in any of their other games when looking through leaderboards? I don't seem to recall. Its in here though. Pretty annoying imo.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: ratsflif on February 24, 2011, 01:43:44 PM
I have put a few games in on MMP arrange.  I haven't played the game before and haven't read up on the scoring yet for arcade mode but here is what I have so far on arrange:

Your lard attack will slow down the incoming bullets it touches, once you have your meter up to 10000 your lard attack will cause the blue bullets to split into smaller green bullets creating more bullets on screen.  The meter stays at 10000 until you are struck by a bullet causing all the surrounding bullets to cascade into pork?, once you are hit by the bullet causing the cascade, the meter starts to count down to zero.  If you are struck again before it reaches zero the meter will instantly go all the way down putting you back into normal mode.

I can also confirm that this has the wide option as in guwange, so if you are running 640x480 on a crt it will be letterboxed until you turn wide off.  But unlike guwange you are able to resize the menus independently from the game so the menus are not off the screen.  Also when you rotate the game from the main menu all the menus will rotate just like the game, so you dont have to read sideways.

Here are two pics, unfortunately my friends monitor died in his blast so I put an LCD in while waiting for a replacement.  I prefer the smoothing off on this LCD...Sorry cell cam.

(http://i228.photobucket.com/albums/ee98/ratsflif/download.jpg)

(http://i228.photobucket.com/albums/ee98/ratsflif/download1.jpg)

Let me know if you want any more specifics on the game.  I know I hate waiting....

Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 24, 2011, 01:51:24 PM
Thanks for the info.

Here are two vids showing various game modes and options:

http://www.youtube.com/watch?v=Hf_btKxZSrY
http://www.youtube.com/watch?v=O0-EUGAcLo0
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 24, 2011, 01:52:16 PM
MMP Stage 4 Arrange mode:

http://www.youtube.com/watch?v=Ui8XnWPrBIQ
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Sapz on February 24, 2011, 02:56:52 PM
Whoa, both look pretty sweet. I think I spy Bakraid-style chaining in PS Arrange, plus rose crackers and minus the dying/bombing part.

Has anyone played the Matsuri version yet?
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: TheSoundofRed on February 24, 2011, 04:38:54 PM
I love the way MMP Arrange looks. So much stuff on screen. My copy is in transit, just left Tokyo today so hopefully it gets here soon!

Ratsflif, you mentioned bullets slow down when you touch them with the lard attack? Looks like Cave is mashing Guwange and Deathsmiles together. Fun stuff.
Is the only way to start the pork meter decreasing and activate "Pork" mode by getting hit while at 10,000? ( apologies for my ignorance on terms for the numbered gauge and fever type mode  :-X ).

Thanks a lot for the info.
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bcass on February 24, 2011, 04:45:35 PM
What is the actual translation of the official title for this release?  Is it Muchi Muchi Pork! & Pink Sweets or Muchi Muchi Pork! & Pink Sweets Double Pack?
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 24, 2011, 05:03:40 PM
Quote from: bcass on February 24, 2011, 04:45:35 PM
What is the actual translation of the official title for this release?  Is it Muchi Muchi Pork! & Pink Sweets or Muchi Muchi Pork! & Pink Sweets Double Pack?

Muchi Muchi Pork! & Pink Sweets
Title: Re: Muchi Muchi Pork & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bcass on February 24, 2011, 05:08:46 PM
Thanks.  I'm just tagging the menu themes as they're not on the bundled CDs.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 24, 2011, 05:16:03 PM
I'm reading there are no software rapid fire config options in Pink Sweets, or even something like "rapid A" or "rapid B" (as found in the Deathsmiles ports). Is this true?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bcass on February 24, 2011, 05:19:13 PM
Unfortunately, yes, that's true.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 24, 2011, 05:24:28 PM
Dammit. Can you assign one command (like "shot") to more than one button?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bcass on February 24, 2011, 05:27:34 PM
Nope.  When you press a button that's already been configured to another action, it simple toggles the other selection to another button.  There are just 2 buttons to config: Shot and Option (arcade)/Shot and Rose Cracker (arrange).
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: ratsflif on February 24, 2011, 05:29:28 PM
To expand on the MMP Arranged.  You can also cause the bullet cascade by pressing the bomb button when your meter is  at 10k.  It will not use up a bomb stock when activating it.  So running into the bullet is almost like it auto bombs.  Once in the decreasing mode you are able to use your bombs as normal, losing a bomb stock when activated, and it doesnt seem to have any effect on the counters decrease.

Hope that makes sense....
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: StarCreator on February 24, 2011, 05:30:01 PM
Quote from: bcass on February 24, 2011, 05:27:34 PM
Nope.  When you press a button that's already been configured to another action, it simple toggles the other selection to another button.  There are just 2 buttons to config: Shot and Option (arcade)/Shot and Rose Cracker (arrange).

Wow, that's ridiculous.  Even Guwange had a rapid fire button available!

Was there a way to wire rapid fire on the PCB?  If it didn't, that's the only way this makes sense.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 24, 2011, 05:30:42 PM
Quote from: bcass on February 24, 2011, 05:27:34 PM
Nope.  

:facepalm:
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bcass on February 24, 2011, 05:35:02 PM
Indeed. There are lots of little niggles with this release.  It's like they've gone backwards again after getting it all so right with the Daifukkatsu port. The thing that actually bothers me the most so far is the removal of the attract modes. I quite like the announcer voice on the title screen for each game on the PCBs. You can still see the attract modes playing on the small Cave cab in the background, but you can't hear the sound.  The saving grace is that the games themselves seem great so far. They' not quite as balls-out hard as I was expecting (so long as you follow the guides for managing rank).
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 24, 2011, 05:40:13 PM
I won't be playing Pink Sweets ver 1.0 if the infinite lives trick is really gone and there's no way to set up a dedicated rapid B button. You need rapid B to jack the rank up early on to get the infinite lives, as well as later on to score well on bosses. Epic fail, Cave. Epic fail. This is pretty much my worst nightmare of a Pink Sweets port.

I remember when Cave were still aware of how people played their games for score in the Arcades - e.g. Mushihimesama had elaborate rapid fire options, and that was in the PS2 days.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: StarCreator on February 24, 2011, 05:45:45 PM
Quote from: EOJ on February 24, 2011, 05:40:13 PM
I won't be playing Pink Sweets ver 1.0 if the infinite lives trick is really gone and there's no way to set up a dedicated rapid B button. You need rapid B to jack the rank up early on to get the infinite lives, as well as later on to score well on bosses. Epic fail, Cave. Epic fail. This is pretty much my worst nightmare of a Pink Sweets port.

I remember when Cave were still aware of how people played their games for score in the Arcades - e.g. Mushihimesama had elaborate rapid fire options, and that was in the PS2 days.

Honestly, if the PCB provided no input for rapid fire (and as I recall, even Guwange provided it on the PCB even if it went completely unmentioned), I can see them omitting it here too as at that point it's a purposeful omission.  It is rather irritating that you can't map more than one button to the same function so you can set up dedicated rapid-fire buttons with a stick/controller that provides it though, but that's par for the course as far as Cave's ports go.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 24, 2011, 05:47:49 PM
I just wish they did it like Mushihimesama - that PCB also didn't let you map individual rapid fire buttons, but the port did. They understood, when making the PS2 port, that rapid fire buttons were important to scoring in that game. It seems whoever did this port at Cave didn't understand this about Pink Sweets.

Having a separate speed change button would have been wonderful too - some JP Pink Sweets cabs had this set up. Speed change is done by pressing A+B together, in case you don't know.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bcass on February 24, 2011, 05:52:13 PM
Wait until everyones copies arrive in the post then assemble a pitchfork wielding angry mob at Cave's Twitter page.  If you make a big enough noise I'm sure they can patch it in.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Icarus on February 24, 2011, 06:03:38 PM
Quote from: EOJ on February 24, 2011, 05:40:13 PM
I won't be playing Pink Sweets ver 1.0 if the infinite lives trick is really gone and there's no way to set up a dedicated rapid B button. You need rapid B to jack the rank up early on to get the infinite lives, as well as later on to score well on bosses. Epic fail, Cave. Epic fail. This is pretty much my worst nightmare of a Pink Sweets port.

No autofire joystick?
To be honest, while infinite lives would have been nice in terms of maxing out scores, it's not really a deal breaker for the likes of Plasmo and myself - just play it like normal Raizing.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Dude on February 24, 2011, 06:05:46 PM
i know it sucks there is no rapid fire but......i am just happy to have it. Of course PS is not my cup of tea but i can understand the qualms. What i think people are forgetting is this is essentially a budget release
Its clear they thought they where to weak to stand on there own.
I have alot of opinions on the source code running but thats for another forum.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 24, 2011, 06:10:28 PM
Quote from: Icarus on February 24, 2011, 06:03:38 PM
Quote from: EOJ on February 24, 2011, 05:40:13 PM
I won't be playing Pink Sweets ver 1.0 if the infinite lives trick is really gone and there's no way to set up a dedicated rapid B button. You need rapid B to jack the rank up early on to get the infinite lives, as well as later on to score well on bosses. Epic fail, Cave. Epic fail. This is pretty much my worst nightmare of a Pink Sweets port.

No autofire joystick?
To be honest, while infinite lives would have been nice in terms of maxing out scores, it's not really a deal breaker for the likes of Plasmo and myself - just play it like normal Raizing.

I have an autofire hori pad, but I'd have to flick rapid fire on and off at certain points in-game (sometimes quite quickly). Not fun, and I can't be as accurate as the guys with the dedicated rapid B button.

Pretty sure Plasmo said he wasn't going to play it anymore without infinite lives + rapid B, but you'd have to ask him.

Quote from: Dude on February 24, 2011, 06:05:46 PM
What i think people are forgetting is this is essentially a budget release

This is no budget release. It sells for the standard JP X360 retail price. There's a pricey LE too.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Dude on February 24, 2011, 06:12:25 PM
Its budget in the sense cave clearly did not think they could charge 80 a pop. i paid just like the rest but its still a bundle........ if cave thought they could sell them separate they would.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 24, 2011, 06:13:32 PM
I guess we have different definitions of what a budget release is.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Dude on February 24, 2011, 06:15:43 PM
well you get what i mean though. its not budget budget but its a bundle non the less. two fer one deal. I know alot of you guys are die hards i guess i am just happy they even bothered.  Now Doj was i happy... no, but thats a diff story. I understand alot of guys need certain things they wanna run the games in a cab....maybe cave sees this trend and wants to cut the attract because of this????? Hard to tell.  

But i will post up just like the rest in support of patches.In the long run though i hope they dont see it as a hassle to even port. Its clear though they are trying to branch out even more with diff genres.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Dude on February 24, 2011, 06:20:26 PM
You also have too see caves minimalist attitude with releases like this. There trying to make money and spend less to make more. Which we should support to see the company survive. I think we should have little things like that but for some reason they where left out. Maybe it was handled buy a new guy or lesser employee so to speak.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Icarus on February 24, 2011, 06:21:44 PM
Quote from: EOJ on February 24, 2011, 06:10:28 PM
I have an autofire hori pad, but I'd have to flick rapid fire on and off at certain points in-game (sometimes quite quickly). Not fun, and I can't be as accurate as the guys with the dedicated rapid B button.

Pretty sure Plasmo said he wasn't going to play it anymore without infinite lives + rapid B, but you'd have to ask him.

Gah, that's a downer. Only noticed the post stating that you can't set multiple buttons to one input type, too. Though saying that, since you're only using Rapid B for one function only (boosting rank at key points), perhaps live with it until you get rank jacked up to a suitable level, then switch it off for the remainder?

Again, it's not a deal breaker for me at least as I was looking forward to playing it without infinite lives. Would have been nice to have the option, sure, but it isn't that important.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 24, 2011, 06:24:36 PM
Quote from: Icarus on February 24, 2011, 06:21:44 PM
Though saying that, since you're only using Rapid B for one function only (boosting rank at key points), perhaps live with it until you get rank jacked up to a suitable level, then switch it off for the remainder?


I did this on my Sigma TB9000 joystick, but it was a pain in the ass. You have to flick it on in certain parts of stages 1-3, but only for a very short time each time. Then you need to use it after the infinite lives are triggered in many spots in the following stages in order to score properly on bosses and midbosses. So you can't really switch it off for the remainder, unless you don't care about scoring.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: emphatic on February 24, 2011, 06:35:44 PM
If I may speculate a moment... Perhaps the whole "package" part of this port (2 titles on one disc) was done back when CAVE were only starting out experimenting with the 360 ports? I mean, what if Guwange hadn't won that XBLA title poll? They even said "wow, you guys don't like Pink Sweets" or something like that. My point is that we've "learned" that they can port their arcade games very fast now and they might have rushed the original modes of several games because of this, while putting more time into the arrange modes? They can tell us anything they want us to believe after all.  :laugh: For all we know, the basic arcade mode ports might have been done at the same time as Guwange.  :rolleyes:
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Icarus on February 24, 2011, 06:39:41 PM
Quote from: EOJ on February 24, 2011, 06:24:36 PM
I did this on my Sigma TB9000 joystick, but it was a pain in the ass. You have to flick it on in certain parts of stages 1-3, but only for a very short time each time. Then you need to use it after the infinite lives are triggered in many spots in the following stages in order to score properly on bosses and midbosses. So you can't really switch it off for the remainder, unless you don't care about scoring.

Hmm, makes sense. I can see how it might upset people used to the scoring techniques.
Ahh well, never mind. No infinite lives run, here I come!
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 24, 2011, 06:47:23 PM
Quote from: emphatic on February 24, 2011, 06:35:44 PM
For all we know, the basic arcade mode ports might have been done at the same time as Guwange.  :rolleyes:

Maybe, but the first time these games were shown off running on X360 hardware (Late 2010) they didn't have the slowdown programmed in yet, which leads me to believe they were slapped together around that time.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Special World on February 24, 2011, 06:49:54 PM
This is sad news even for me, and I've never even played Pink Sweets. Hopefully enough people get on Cave's ass for them to patch the games. I consider them a very progressive company, and I'd be really surprised if it never got patched. All of their other recent releases have received patches, so I don't see why this should be any exception.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: supabok on February 24, 2011, 06:53:55 PM
The rapid fire issue and inability to assign shot to more than one button becomes a problem when playing MMP in arrange mode as well!
In arrange mode holding down shot keeps your options fixed and your shot becomes a bit stronger(and your speed slower). Tapping shot allows you
to move normally and fire a normal shot. It would've been nice, for arrange mode especially, to have the option to map more than one button to shot
to take advantage of these 2 firing modes.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: emphatic on February 24, 2011, 07:25:37 PM
When the first print DLC card is used, where does that special version game appear in the menu? Is it just added in the MMP list?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bcass on February 24, 2011, 07:34:03 PM
Yes.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Icarus on February 24, 2011, 08:55:59 PM
Just a thought: is it possible to set extends in PS to 1mil per and test for the infinite lives that way? I did that ages ago on my PCB and it worked (http://bigcore.rsdio.com/icarus/pinksweets/ps_bugtestdemo-1milper_laceA_icr.avi), as long as the extend you get to put you over the limit is item-based rather than score-based.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: supabok on February 24, 2011, 10:15:43 PM
@Icarus..yes you are able to set the extends as 1 mil per.
Actually you're offered quite a number of options for extends:

No Extend
1000000every ~ 9000000every
1000000only ~ 9000000only

hth
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 24, 2011, 10:22:43 PM
My copy is scheduled to be delivered tomorrow - I'll test the infinite lives trick straight away.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Dave_K. on February 25, 2011, 12:12:41 AM
I missed the delivery of my copy today, so tomorrow I'll give infinite lives a shot as well.

Regarding autofire and button assignments, I don't see the big deal, as its the same with the PCB, you just run an autofire board and re-wire the buttons in your control panel/stick manually.  I don't foresee this as a problem with my cab setup at all, and neither should anyone else using a custom stick setup.  But of course, no infinite lives would be a deal breaker.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Aisha on February 25, 2011, 12:30:56 AM
Thanks for keeping us up to date. :righton: NCSX still hasn't shipped my pre-order so I don't know when I'll be able to get at these games. At this point I think I'm looking forward to Muchi Muchi Pork! more. I was anticipating Pink Sweets more since the ports were announced, but the supposed lack of the infinite lives trick and in-game rapidfire (I wouldn't know how to set up an autofire board with my EX-SE) has left me a bit down about the game.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Plasmo on February 25, 2011, 05:13:25 AM
Haven't played any shmups for quite some time now and was looking forward very much to this awesome port, so that I can fully dedicate myself to a game again. Now that I read that rapid B is not possible I'm very disappointed. The reason I stopped playing the PCB, was that I had no autofire stick (and no money to buy one) and thus I was hoping for the perfect port. Now I'm just hating you CAVE.  :facepalm:

Quote from: EOJPretty sure Plasmo said he wasn't going to play it anymore without infinite lives + rapid B, but you'd have to ask him.

Yep, that's right. Playing without the infinite lives trick is so absurdly difficult. I mean, it's interesting in a very masochistic way, but I wouldn't start trying again. Stage 6 is the wall.

Quote from: ICRAhh well, never mind. No infinite lives run, here I come!

You will die a thousand deaths.  ^-^

Anyway, I'm too much of an optimistic person to be sad. Pink Sweets will still be playable, maybe the arrange mode is awesome and after all there's still MMP waiting.
I'll have my fun.

@EOJ
Definitely let us know if the infinite lives trick is in the game at all. Would be quite a laugh if they would have gotten rid of it completely.  :rolleyes:

My copy will ship from Amiami in a few days. Expect scores in 3-4 weeks from me.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Sapz on February 25, 2011, 06:09:35 AM
Well, there's always Pink Sweets 1.01. If the list of changes is any indication, it seems the difficulty will be more reasonable, maybe closer to standard Yagawa fare? Not a replacement for the original by any means, but likely fun in its own right.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: evil_ash_xero on February 25, 2011, 06:37:52 AM
No rapid fire? That's stupid.

I will be getting this today. Looking forward to playing MMP.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bcass on February 25, 2011, 08:37:08 AM
Had a couple of attempts at the infinite lives trick on 1.00 but I'm affraid it's beyond my scope after just 1 day of play.  Doesn't help that I've been mostly playing 1.01 which is a lot easier.

It looks like 1.00 and 1.01 scores do indeed share the same leaderboards.  There's a tiny "Ver1.01" icon on the 1.01 scores and no icon when it's a 1.00 score.  Another cheap oversight IMO.

Something I've been wondering though - what does Muchi Muchi translate as?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Plasmo on February 25, 2011, 08:41:56 AM
What's the difference between 1.00 and 1.01? Sorry, this has probably been answered a million times before...

QuoteSomething I've been wondering though - what does Muchi Muchi translate as?

Muchi Muchi means "chubby". Think of all the chubby pig girls on their motorbikes. The story of MMP is hilarious.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bcass on February 25, 2011, 08:47:57 AM
Quote from: Plasmo on February 25, 2011, 08:41:56 AM
What's the difference between 1.00 and 1.01? Sorry, this has probably been answered a million times before...

http://www.cave-stg.com/?p=1032#more-1032

-You can now release a rose cracker before it is fully charged – the rose cracker will have a shorter duration than a fully charged rose cracker.
-Respawn time after a death is very quick (it is painfully slow in Arcade Pink Sweets), pretty much the same as Ibara Kuro
-You get one rose hip and a level one straight shot upon respawn (after a death). Arcade Pink Sweets gave you nothing but the default pea shooter.
-Enemies are weaker, and thus they die faster.
-You can have up to 3 rose hips at once (in the Arcade version, you can only have up to 2).
-Rank raises slower than in the Arcade version.
-You can lower the rank quickly by letting 10K medals drop of the screen (just don't drop your medal chain). This makes the game significantly easier than ver 1.00.

Quote from: Plasmo on February 25, 2011, 08:41:56 AM
QuoteSomething I've been wondering though - what does Muchi Muchi translate as?

Muchi Muchi means "chubby". Think of all the chubby pig girls on their motorbikes. The story of MMP is hilarious.

Haha, I'd love to read it.  Has it been translated?  I never thought I'd live to see pork and lard referenced in a game.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Icarus on February 25, 2011, 09:42:24 AM
Quote from: Plasmo on February 25, 2011, 05:13:25 AM
Quote from: ICRAhh well, never mind. No infinite lives run, here I come!

You will die a thousand deaths.  ^-^

Anyway, I'm too much of an optimistic person to be sad. Pink Sweets will still be playable, maybe the arrange mode is awesome and after all there's still MMP waiting.
I'll have my fun.

If you're not dying a thousand deaths in a Yagawa game, you're not doing it properly. ^_-
Was looking forward to getting into a proper score battle with you this time anyway, but we'll see how it goes.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Plasmo on February 25, 2011, 10:11:15 AM
QuoteWas looking forward to getting into a proper score battle with you this time anyway, but we'll see how it goes.

Got me! Of course I have to accept the challenge, I'm in!
Having played the PCB for quite some time, I probably have a slight advantage, but I'm sure you'll get me in no time. Let's see who's first to reach stage 7 without infinite lives shall we.  :)

When does your copy arrive?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Icarus on February 25, 2011, 11:13:35 AM
Quote from: Plasmo on February 25, 2011, 10:11:15 AM
Got me! Of course I have to accept the challenge, I'm in!
Having played the PCB for quite some time, I probably have a slight advantage, but I'm sure you'll get me in no time. Let's see who's first to reach stage 7 without infinite lives shall we.  :)

When does your copy arrive?

Mine's already shipped out from Japan, and should be here hopefully by Monday at the earliest. I've been looking forward to this port the most out of all of them, to be honest, so it'll be nice to play them properly without messing around with my setup, like when I had my PCBs.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: SuperPang on February 25, 2011, 12:14:28 PM
Is it just me or is there too much slowdown?
Nicely presented otherwise, except for a couple of goofs. Liking PS v1.01.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: hipgnosis on February 25, 2011, 12:38:47 PM
Okay I gotta say this, Pink Sweets sounds so fucking weird. So the correct version of this game requires you to do a glitch where you gain infinite lives for the rest of the game. Doing this glitch is extremely hard and only some talented players can do this. So how the fuck is this possible? Is this really good game design, and why do fans of the game defend this kind of gameplay? I'm not trying to bash the game and I'm sure I'll enjoy it as a Yagawa fanboy, I'm just pretty confused with the glitch and fans defending it.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 25, 2011, 01:20:39 PM
You are not required to do it - some people have 1CC'd the game without the infinite lives trick. And the infinite lives trick is about as hard as 1CCing Mushi Futari Maniac 1.5 IF you have rapid B. Without rapid B it's a royal pain in the ass.

The infinite lives trick is clever and fun. It opens the second half of the game up into a pure score attack and invites some really creative boss milking techniques that require precise rank manipulation.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: hipgnosis on February 25, 2011, 01:58:17 PM
Okay so it's like a whole different mode then. I think I finally understand, pretty weird stuff nonetheless.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: drunkninja on February 25, 2011, 03:55:52 PM
Got my copy, both games seem pretty fun so far.  The only thing I don't like is the lack of an attract mode.  I really liked firing up the other games on my Astro and then leaving them running while I play some other stuff in the room to kinda add to the arcade feel of my game room.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Tain on February 25, 2011, 04:01:43 PM
Does anyone know how to get to Haruhara or Manpuku in MMP?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 25, 2011, 04:05:21 PM
You select them in the MMP option/game config menu. Pretty cumbersome way of doing it.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: brentsg on February 25, 2011, 06:29:45 PM
Just got this.

So the difficulty bar, is that rank?  I haven't paid a lot of attention but I was surprised by this.

Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Tain on February 25, 2011, 06:40:27 PM
Yeah, by default the port overlays a rank meter. Kind of annoying if you're running it at 1080p; the bars are sloooow to move in the screen config menu.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 25, 2011, 06:54:08 PM
First impressions after a credit in four modes:

-MMP Arcade 1.0 is missing a lot of slowdown on the bosses making milking harder. The second half of Stage 4 has really jerky slowdown that wasn't in the PCB version. I got up to the stage 4 boss in my first credit (hadn't played it in over a year prior), but it felt harder than the PCB.
-Pink Sweets 1.0 feels pretty close to the PCB, but I haven't been able to try max rank yet and see how the slowdown is there.
-Pink Sweets 1.01 felt a little easier, but it's still a good challenge.
-Pink Sweets arrange is pretty fun but desperately needs a rapid A button by default. Why they didn't include this boggles my mind.

The port interface has a very junky feel to it, like one of the cheapy Sega genesis compilations for the PS2 or PS3. I think the menu system looks nice, but it's not implemented in a very user friendly way. Ditto with the leaderboards.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: brentsg on February 25, 2011, 06:54:47 PM
I played a few credits.

It's been a bit since I've played MMP, but it seemed like I cleared those wooden structures at the beginning of level 1 waaaay too fast.  Maybe it's just that my memory is bad but it seemed like I was able to blow them and scoop up the pigs way too quickly.

Anyways it seems a nice package.  Pink Sweets arrange looks like it's going to be really fun.  The Matsuri version of MMP also seems really neat.  I just played 1 credit of MMP arrange and had no idea what I was doing.

The menu thing is fine, no real problems with it.  I do miss having a proper attract mode.  One thing I'll say though, every day must be a new day at Cave.  The lack of continuity in overall structure, menus, options, etc for their ports is simply staggering.  It's almost embarrassing.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 25, 2011, 08:31:40 PM
Second half of Stage 4 of MMP ver 1.0 is definitely messed up. I've been through it about five times now and it's just ridiculous. There is really jerky slowdown in random spots (I've rammed into a few bullets solely due to this), but it's missing a lot of other slowdown that is necessary. Makes the game much, much harder.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Blade Runner on February 25, 2011, 09:29:40 PM
I should have my copy tomorrow. I'm disappointed to hear about the lack of attract mode and fixed menu structure across ports. Why can't they just do the same menu system as in Ketsui?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: njiska on February 25, 2011, 10:48:14 PM
Quote from: Blade Runner on February 25, 2011, 09:29:40 PM
I should have my copy tomorrow. I'm disappointed to hear about the lack of attract mode and fixed menu structure across ports. Why can't they just do the same menu system as in Ketsui?

Well for starters because that's a 5PB produced port, not a Cave internal one. I am, however, curious as to why they didn't use the menu system employed in DS, ESPII, DSIIX, DDP DFK and DFK BL. Or why we can't get another game with the Mushi Futari menu system and options system. That's just a thing of beauty.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Dude on February 25, 2011, 11:02:27 PM
arrange is wild man in mmp. I cant even begin to explain whats going on lol.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 25, 2011, 11:05:34 PM
Just 1CC'd MMP Arcade with Ikuo (ver 1.00) with a crappy score of 116mil due to all the fucked up slowdown. Right now I'm the only "ALL" on the entire scoreboards, and the only guy in the top 20 playing Ver 1.00 instead of ver 1.01.

There is a huge programming error in the second half of stage 5 - after the section with the groups of planes that loop down then around the top of the screen and down again (right before the last 1/4 of the level), there should be a few waves of suicide planes. These planes never appear in the port. I've tried it a few times and it's always the same - just a few seconds of complete emptiness on screen. A few guys on 2Ch have similarly commented on this. This costs me a few million points. I hope they will patch this somehow.

As it stands, this is one of the worst Cave ports ever made. It's like PS2 Ibara or Mushihimesama all over again.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Dude on February 25, 2011, 11:15:00 PM
wondering if thats why it defaults to 1.01?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bcass on February 25, 2011, 11:37:40 PM
The more one delves into these ports, the more problems there appear to be.  After an extensive assessment over the coming days/weeks I'm sure if you made a blog post outlining all the problems we could all point to it via their Twitter/Facebook pages.  The problems seem so extensive this time round, I don't think they should go ignored.  If enough of us protest about it I'm sure they'll try and do something about it.  It's truly boggling that they'd let it out in this state though.  The rate at which they're rushing releases out now, followed by inevitable patches is just plain embarrasing.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Sapz on February 25, 2011, 11:52:05 PM
Quote from: EOJ on February 25, 2011, 11:05:34 PM
There is a huge programming error in the second half of stage 5 - after the section with the groups of planes that loop down then around the top of the screen and down again (right before the last 1/4 of the level), there should be a few waves of suicide planes. These planes never appear in the port. I've tried it a few times and it's always the same - just a few seconds of complete emptiness on screen. A few guys on 2Ch have similarly commented on this. This costs me a few million points. I hope they will patch this somehow.
Do you know if this error is corrected in MMP 1.01? If the games are as they seem, I might just end up playing the 1.01 versions rather than the originals. Also, EOJ, do you think they might be genuine improvements over the originals, or just alternatives?

On a similar note, does anyone know what MMP 1.01's changes are? Sorry if this has been answered before, but I don't recall seeing MMP 1.01 changes anywhere.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 26, 2011, 12:10:20 AM
I haven't played MMP 1.01 yet - all I know for sure is the loop requirement has changed - you just need to 1CC the first loop to enter the second loop, you don't have to 1 life it. I'd assume enemies are weaker too. I'll check later. I've read the Stage 5 programming error is evident in 1.01 too, but I haven't checked for myself yet.

In other news, I tested the infinitive lives trick in Pink Sweets. I can confirm it is NOT in this port in ver 1.0 (I didn't try 1.01, but there's no way it would be there).  :(

I have read that the third midboss in Stage 6 of Pink Sweets is messed up - missing lots of slowdown that makes it really f'ing hard (it was already hard to begin with). In the first five stages, I've found the slowdown to be acceptably accurate. There are already a couple ALL clear replays on the PS leaderboards - the number one score is a 7.9mil ALL with Shasta in ver 1.0. I downloaded YOS.K's 3.7mil 1.01 run up to stage 3 and got a glimpse of some of his milking tricks, though it looked like he was just goofing around, rather than playing a serious run (hence the end in stage 3).

One nice thing about the PS port is the special power up is always the fifth power up item from the beginning of stage 1 - you don't have to screw around with the power-up drop cycle carrying over between credits. In case anyone wondered the in-game reset command doesn't work, but it isn't needed anymore so no big deal.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 26, 2011, 12:27:53 AM
Quote from: EOJ on February 25, 2011, 11:05:34 PM
There is a huge programming error in the second half of stage 5 - after the section with the groups of planes that loop down then around the top of the screen and down again (right before the last 1/4 of the level), there should be a few waves of suicide planes. These planes never appear in the port. I've tried it a few times and it's always the same - just a few seconds of complete emptiness on screen. A few guys on 2Ch have similarly commented on this. This costs me a few million points. I hope they will patch this somehow.


To be clearer, I'm referring to the waves of small planes that can be seen in 6:03-6:10 in the below video from the Arcade version:

http://www.youtube.com/watch?v=OIHFqB51sjU&playnext=1&list=PLF84BA9676E58F983

They are simply not in this port.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 26, 2011, 01:20:58 AM
I played my first credit of the Matsuri version of MMP. I ended up 1CCing it with 144mil - the top score on the leaderboards.  :righton:
Replay is available, so check it out if you're interested.

(http://i147.photobucket.com/albums/r283/blueskied/mmpmatsuri.jpg)

The Matsuri version is superb, and well worth the cost of this port on its own. In regard to differences, I noticed you start with 3 bombs instead of 2, and the lard attack lasts longer than in the arcade version, making it a bit easier, but the extra pink sweets bosses at the end of each stage can be pretty brutal. Stages 3-5 have 2 Pink Sweets bosses each, iirc.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: MikeNeko on February 26, 2011, 01:53:20 AM
Quote from: EOJ on February 26, 2011, 12:27:53 AM
There is a huge programming error in the second half of stage 5 - after the section with the groups of planes that loop down then around the top of the screen and down again (right before the last 1/4 of the level), there should be a few waves of suicide planes. These planes never appear in the port. I've tried it a few times and it's always the same - just a few seconds of complete emptiness on screen. A few guys on 2Ch have similarly commented on this. This costs me a few million points. I hope they will patch this somehow.
They are simply not in this port.

It will be as long as they are informed. In CAVE engines enemies arrival (and boss warning) are condensed in one table per level (pseudo-frame of appearance+offsets+type+moveentry won t go into detail). I think they just had a bug on the offset X/Y and the enemies are here but bot on screen. If they lacked an entry it would messup completely the game -moveentry is relative to the end of the *playlist*- so i really think they are here but just out of the screen. Either that or they had a bug on the move in the moves detail table... X or Y value... so again here but not on screen.

Anyway, it s just a matter to patch the playlist, a matter of a few kBs xD
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 26, 2011, 03:20:23 AM
I just tried out MMP ver 1.01 and got #1 on the leaderboards with a 181mil score up to the 2-2 Boss (replay available). I'm on a roll today!  :righton:

Anyway, in MMP 1.01 the lard attack gauge decreases slower than ver 1.00 (like Matsuri ver), allowing you to use it for longer bursts. I also think the rank goes up a little slower, but this is not a big difference. It's slightly easier than ver 1.0.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Icarus on February 26, 2011, 03:32:15 AM
What is it with Cave's ham-fisted handling of Yagawa ports? Are they actively trying to turn YGW fans into Cave haters, or are they just incompetent? :?
Hope there's a patch incoming, sounds like it needs one at the moment.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 26, 2011, 03:47:35 AM
For you achievement lovers, note that in this port you can change the number of lives, the difficulty, and the extend settings to anything you like and still unlock all of the achievements.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: evil_ash_xero on February 26, 2011, 05:58:18 AM
Quote from: EOJ on February 25, 2011, 11:05:34 PM

As it stands, this is one of the worst Cave ports ever made. It's like PS2 Ibara or Mushihimesama all over again.

Well, at least these LOOK nice.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: phrenzee on February 26, 2011, 06:29:11 AM
I really should stop reading this thread. I've yet to recieve the game, and I'm already slightly put off by all the small bugs, errors and weird decisions (not attract? no initials? wtf...).

Anyway, as I haven't played either PCB, I won't really know what's wrong so I can live in blissful ignorance :D
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Moskovskaya on February 26, 2011, 06:34:06 AM
Quote from: EOJ on February 25, 2011, 11:05:34 PM
There is a huge programming error in the second half of stage 5 - after the section with the groups of planes that loop down then around the top of the screen and down again (right before the last 1/4 of the level), there should be a few waves of suicide planes. These planes never appear in the port. I've tried it a few times and it's always the same - just a few seconds of complete emptiness on screen. A few guys on 2Ch have similarly commented on this. This costs me a few million points. I hope they will patch this somehow.

Maybe they will patch this, but the slowdowns I doubt :(

I was really looking forward for a good port of MMP, because the PCB is still expensive.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: moozooh on February 26, 2011, 06:37:57 AM
Quote from: EOJ on February 26, 2011, 03:47:35 AM
For you achievement lovers, note that in this port you can change the number of lives, the difficulty, and the extend settings to anything you like and still unlock all of the achievements.

Lol! The programmers who worked on this were so busy making the fancy menus they forgot to actually port the games. :D

Oh well, time for another patch petition, it seems. If this is what people have discovered in the first two days, it appears the release is going to reach DOJBLEX's level of badness.

On another hand, it's more than likely I'm only going to play 1.01 and Arrange versions anyway, so as long as those are fine I'm going to be happy with the port.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: battle gregor on February 26, 2011, 07:28:53 AM
yeh there's one bit at the end of stage 4 where those circular blue bullets come out and scare teh living shit out me now to lack of slowdown  :laugh:  :facepalm:
i'm still enjoying muchi 1.0 as much as i did the pcb and hot to the 5th stage with 89million on my 3rd or 4th credit so it's not gamebreaking unless you have your scoring routine down to a t like eoj probably does
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Daverost on February 26, 2011, 10:28:03 AM
Quote from: EOJ on February 26, 2011, 03:47:35 AM
For you achievement lovers, note that in this port you can change the number of lives, the difficulty, and the extend settings to anything you like and still unlock all of the achievements.

That sounds... rather cheap, but I can't say I'm completely against it. 1000/1000 on most Cave games is just plain out of my skill range, normally. I do expect it to get patched at some point, though. There's almost no way that was intentional.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: HVL on February 26, 2011, 11:01:46 AM
Sounds like a 3-day hackjob like DS2 again. Missing stuff, fucked up slowdown, and the possible patch will most likely fuck things up even more. Good job!

Doesn't they have any players playing their ports prior to release anymore? This is getting ridiculous.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: vercimbeer on February 26, 2011, 12:36:45 PM
As someone ignorant to the arcade versions of the games, I can say that, despite the issues EOJ has pointed out, both games are really fun, particularly MMP.

Would someone care to translate an explanation of the scoring methods in MMP Arrange? It's fun to play, but I don't what the hell I'm doing. An addendum to the existing MMP strategy guide would be much appreciated.

Apologies if this has already been posted.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: brentsg on February 26, 2011, 12:38:00 PM
Even if the ports are flawed, they are worth owning for the arrange modes even if you own one of the PCBs.

People should encourage them to patch the problems though.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Plasmo on February 26, 2011, 01:07:37 PM
Quote
In other news, I tested the infinitive lives trick in Pink Sweets. I can confirm it is NOT in this port in ver 1.0 (I didn't try 1.01, but there's no way it would be there).  :(

This is ridiculous.
Why is it so hard to get a port right straight away WITHOUT millions of patches? It worked well (or let's say at least better) before the age of online gaming. Why can't CAVE simply put some more time into their homeports?!

Anyway, looks like the game is supposed to be played the hard way now. I'm afraid that it'll be a nightmare for me again, but looks like I have no other choice. I'll take it.

I'm very much looking forward to MMP with Pink Sweets bosses. Sounds awesome!  :lol:
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Sapz on February 26, 2011, 01:22:03 PM
I have to say, I'm enjoying PS 1.01 a lot. It's kicking me around quite hard, but it's fun regardless. I think I'm liking Kasumi's shot the most so far. Third boss keeps nailing me. I haven't really played 1.00 much due to the supposed inaccuracies, but as its own game I really like 1.01.

I haven't messed with MMP much yet, but I tried the Matsuri version once. I was expecting boss replacements rather than the Batrider throwback boss rushes. Man, that was awesome. :D
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: gsl on February 26, 2011, 04:08:45 PM
Got my copy today, and am trying to remember how the heck to play MMP.  Haven't even tried Pink Sweets yet--that'll be a first for me.

I'm glad they give you an option to turn wide mode off (as opposed to Guwange's initial release), but I'm a bit disappointed at the shitty display once you do.  Trying to fill the vertical screen with the game window (on a 4:3 CRT) leaves menus cut off on the left edge, and I can't see part of the Difficulty Gauge in-game.  It doesn't affect the gameplay itself, but it's just an irritating issue that doesn't show a whole lot of care in the presentation.

So what's the deal with redeeming the DLC card?  I've hit the guide button, gone to "Redeem Code" and entered the card, but I get a message about an invalid code.  Do I have to use a Japanese-region gamertag to get it?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 26, 2011, 04:09:26 PM
Quote from: gsl on February 26, 2011, 04:08:45 PM
Do I have to use a Japanese-region gamertag to get it?

Yep.

In other news, another difference in MMP 1.01 is you still get extends every 10mil in the second loop (the score-based extends stopped in the second loop of 1.00). Due to this, and the longer lard attack duration, I think 2-ALL scores could top 400mil eventually.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: gsl on February 26, 2011, 04:15:19 PM
Yeah, I figured I'd try signing in with my other gamertag and just try the download.  Probably didn't even need to ask about it.  Looking back, I almost want to say the same thing happened with the Futari 1.01 DLC (why couldn't the Pink Pork card have been a real card like that one?  :-\ )

I was really not surprised to see you at the top of the rankings, EOJ.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: skykid on February 26, 2011, 05:55:52 PM

This is disappointing, they're not giving Yagawa much respect really. I feel the pain for the big fans of these games (Plasmo and Icarus particularly.)
I'm glad I didn't bother buying on release now, I'll pick a used copy one day to give PS a spin.

They better get Akai Katana right.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: brentsg on February 26, 2011, 06:27:23 PM
Quote from: skykid on February 26, 2011, 05:55:52 PM

This is disappointing, they're not giving Yagawa much respect really. I feel the pain for the big fans of these games (Plasmo and Icarus particularly.)
I'm glad I didn't bother buying on release now, I'll pick a used copy one day to give PS a spin.

They better get Akai Katana right.

You're missing out.  It's still absolutely worth owning.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: TheSoundofRed on February 26, 2011, 06:33:24 PM
All of the flaws and glitches are definitely upsetting, but my hype hasn't been diminished at all. I should get my copy on Monday. Hopefully some videos surface over the weekend to keep me going over the weekend. I'd love to see more footage of MMP Arrange and PS Arrange.

Does anyone know if the MMP 1.00 bug EOJ found in Stage 5 is also in 1.01, Arrange, and Matsuri? It seems like such an odd glitch.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: sh00g on February 26, 2011, 06:42:01 PM
Finally made it to 1-5 and crushed my old arcade mmp v1.01 score. Amazing what happens when I pay attention to my current fun bag collecting numbers.  :laugh:

Having a lot of fun with this.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 26, 2011, 06:55:53 PM
Quote from: TheSoundofRed on February 26, 2011, 06:33:24 PM
Does anyone know if the MMP 1.00 bug EOJ found in Stage 5 is also in 1.01, Arrange, and Matsuri? It seems like such an odd glitch.

The part of Stage 5 with the missing waves of ships? Yeah, it's the same in 1.01 and Matsuri. Haven't tried Arrange yet, but I'd be surprised if it's any different.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: supabok on February 26, 2011, 07:42:14 PM
Quote from: brentsg on February 26, 2011, 06:27:23 PM
Quote from: skykid on February 26, 2011, 05:55:52 PM

This is disappointing, they're not giving Yagawa much respect really. I feel the pain for the big fans of these games (Plasmo and Icarus particularly.)
I'm glad I didn't bother buying on release now, I'll pick a used copy one day to give PS a spin.

They better get Akai Katana right.

You're missing out.  It's still absolutely worth owning.

I totally agree!! Aside from the issues, both games are a lot of fun to play and worth having in your collection! Now if i could just get rid of my
stupid Otomedius G and Raiden IV to make room for this one :)
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Special World on February 26, 2011, 07:51:27 PM
I'm having a blast too, mainly with Muchi Muchi Pork. Not sure how much time I'll spend with Pink Sweets, but I think I'll like the arrange a lot, at least. I was worried about boss milking in MMP, but from what I gather it's a lot less intrusive than I was thinking (not that I can actually do it successfully). I had envisioned a lot of sitting there, waiting for enemies to shoot missiles so that you could cancel them, but it seems rather that you just take out all their parts and then use bombs to cancel their shots into piggies, which is perfectly acceptable to me. I have no idea how to take apart the second midboss, though. Ah well, it'll come with time. Just gonna try to do basic medal scoring until I can 1CC it; managed to get to stage 4, which isn't bad for me on a recent release. The game's just a plain fun time, imo.

And Raiden IV is a good deal of fun, if you play in double ship mode. No need to throw it out!
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: StarCreator on February 26, 2011, 07:54:53 PM
Quote from: gsl on February 26, 2011, 04:15:19 PM
Yeah, I figured I'd try signing in with my other gamertag and just try the download.  Probably didn't even need to ask about it.  Looking back, I almost want to say the same thing happened with the Futari 1.01 DLC (why couldn't the Pink Pork card have been a real card like that one?  :-\ )

Actually, I was curious about this too, and I confirmed with a few people over at Shmups that the Futari 1.01 code worked in all regions.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 26, 2011, 08:07:00 PM
My review of this package:

http://www.cave-stg.com/?p=1041
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: sh00g on February 26, 2011, 08:14:42 PM
The game now has frozen twice on me. Both times very similar. Played a few pink sweets credits, went back out and swapped to mmp area and when its loading it freezes.  :-X
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Sapz on February 26, 2011, 08:22:26 PM
Nice review. I'll be sticking to 1.01s, then.

Switched over to Shasta (the points from her lasers are pretty sweet, as is the constant stream), and finally beat that third boss after some credits. Game over'd pretty fast in stage 4 with 2.7m. How's PS 1.01 treating you guys?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Special World on February 26, 2011, 09:49:37 PM
EOJ, are you sure the initials at the end aren't just version specific? For example, I usually get V01 (vol) because I play 1.01. I just now got FES (festival) from playing Matsuri.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 26, 2011, 09:58:10 PM
Ah, that's probably it. Thanks for the tip, I'll update my review.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 26, 2011, 11:09:50 PM
Quote from: Sapz on February 26, 2011, 08:22:26 PM
Switched over to Shasta (the points from her lasers are pretty sweet, as is the constant stream), and finally beat that third boss after some credits. Game over'd pretty fast in stage 4 with 2.7m. How's PS 1.01 treating you guys?

Try Lace. I just did a 6.8mil run (up to Stage 6) with her in 1.01, and with some practice I can see 1CCing the game with her. I do wish they decreased the 1UP drop rate from 2500 destructible enemies/bullets to 2000 in 1.01. Pretty neat that you can change this value to anything you like in the Training mode.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Dave_K. on February 26, 2011, 11:26:18 PM
Quote from: skykid on February 26, 2011, 05:55:52 PM
This is disappointing, they're not giving Yagawa much respect really.

No kidding, Yagawa is not even listed in the credits!  WTF!?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Tain on February 26, 2011, 11:40:40 PM
Nice review!

I'm curious about the part where you said that it's literally impossible to clear the harder Pink Sweets modes in the port's 1.0. What happens that requires infinite lives?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 26, 2011, 11:52:44 PM
Quote from: Tain on February 26, 2011, 11:40:40 PM
I'm curious about the part where you said that it's literally impossible to clear the harder Pink Sweets modes in the port's 1.0. What happens that requires infinite lives?


Crazy high rank at the start of the second loop in Extended that cannot be lowered (keep in mind the first loop is HARDER than the Normal course). A few years ago one Japanese guy was determined to try and 2-ALL it without the infinite lives trick but when he got to 2-1 the rank was so insane, he couldn't even get past the midboss. He did a no medalling, low rank first loop in the run. Same deal with Harder mode. Just try it out and you'll see what I mean.

@Dave K: Yagawa is listed in the end credits when you complete either game, as they are the same credit rolls as in the PCBs. The "credits" list in the option menu only lists the people who programmed the port (Ichimura and Inoue).
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Dave_K. on February 27, 2011, 12:54:49 AM
Thanks EOJ, I was gonna say that was crazy that it wasn't listed.  :laugh:
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 27, 2011, 02:02:54 AM
Do note he isn't listed in the DFK BL X360 end credits, even though he programmed the arcade game.  
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 27, 2011, 04:09:54 AM
Watching YOS.K's 4.7mil Pink Sweets Arcade 1.00 run (ending in the Stage 3 midboss) on the leaderboards was epic. 1+ million on stage 1!  :o He does so many things I never thought of, and maxes out rank near the beginning of stage 3. This is like getting a short glimpse of his 20+mil WR score on the Arcade version. I'm just hoping he'll put up a killer 1CC run eventually (best he did in the Arcade version without the infinite lives trick was 16mil). At the very least, in S.ATTACK mode.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Bartlebooth on February 27, 2011, 05:18:57 AM
Hi everyone

Thank you for the great review and the brilliant strategy guides.
I am posting here because I am very intrigued about the graphical accuracy of those ports, especially on MMP's side.
I am running the game on an HD TV (not totally true, its native and max resolution is 1366x768...) through VGA cable and a slg 3000, turning the 360 on 640x480, the game's smoothing option off and playing in TATE.
I had the chance of playing the game on PCB a few weeks ago and can't find any configuration where I can get anywhere close to what I had in mind.
I don't want to say anything wrong since I had very few opportunities to play the game before, but I can't find anything about that anywhere, except the fact that you said it was kind of made in Guwange's XBLA port manner.
Guwange, under the configuration I mentionned before, seems to be way much more precise and accurate graphically speaking than MMP, not mentionning Galuda 2 for instance when we talk about the SD backgrounds.

What is it exactly that they'v done with this port, and does anyone have a configuration where the game stands to its arcade beauty (H?las, I don't have an arcade cabinet at home, but I'v read here and there that even on it it was complicated to obtain something good) ?
Do you think that all the problems you pointed out about the arcade port's inaccuracy and all the graphical issue are strong enough matters to release a patch someday ?

Sorry if anything inaccurate was said, and thank you in advance for your answer !
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: skykid on February 27, 2011, 07:41:46 AM
Quote from: supabok on February 26, 2011, 07:42:14 PM
Quote from: brentsg on February 26, 2011, 06:27:23 PM
Quote from: skykid on February 26, 2011, 05:55:52 PM

This is disappointing, they're not giving Yagawa much respect really. I feel the pain for the big fans of these games (Plasmo and Icarus particularly.)
I'm glad I didn't bother buying on release now, I'll pick a used copy one day to give PS a spin.

They better get Akai Katana right.

You're missing out.  It's still absolutely worth owning.

I totally agree!! Aside from the issues, both games are a lot of fun to play and worth having in your collection!

I'm sure they are, but I'm in no rush. I've got MMP on PCB so I can always play that while this drops to bargain bin prices and grab one then (I'm still stuck on DFKBL atm anyway.)
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: brentsg on February 27, 2011, 07:45:04 AM
The graphical presentation is what it is and they will not likely address that.  The best you could do is find a way to play on a CRT.

Really though, if they were not going to redo the game in HD then anything in-game (even scan lines) would just be a band-aid.  
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Plasmo on February 27, 2011, 10:59:56 AM
QuoteWatching YOS.K's 4.7mil Pink Sweets Arcade 1.00 run (ending in the Stage 3 midboss) on the leaderboards was epic. 1+ million on stage 1!  Shocked He does so many things I never thought of, and maxes out rank near the beginning of stage 3. This is like getting a short glimpse of his 20+mil WR score on the Arcade version. I'm just hoping he'll put up a killer 1CC run eventually (best he did in the Arcade version without the infinite lives trick was 16mil). At the very least, in S.ATTACK mode.

Any chance anyone could upload that somewhere? Would love to see it!
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 27, 2011, 02:12:38 PM
Quote from: skykid on February 27, 2011, 07:41:46 AM

I'm sure they are, but I'm in no rush. I've got MMP on PCB so I can always play that while this drops to bargain bin prices and grab one then (I'm still stuck on DFKBL atm anyway.)

You risk missing out on the superb DLC-only Matsuri version of MMP if you wait too long. Also, I doubt this will get significantly cheaper in the long run.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Special World on February 27, 2011, 03:05:33 PM
Man, Pink Sweets Arrange is extremely fun. I look forward to pulling all sorts of crazy shit to keep chains going. How exactly do you get rose hips in this, though? I don't really notice myself picking up any powerups, and they seem crucial to finishing bosses with a x64.

I'm enjoying the hell out of this release, it may be my second favorite after Futari.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: lam47 on February 27, 2011, 03:56:13 PM
Is there any chance of Mutsuri being downloadable?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Van_Artic on February 27, 2011, 03:58:06 PM
Quote from: lam47 on February 27, 2011, 03:56:13 PM
Is there any chance of Mutsuri being downloadable?
it's prolly going to be like any other limited DLC card, zero chances
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: moozooh on February 27, 2011, 03:59:39 PM
100% chance if you have the card, 0% chance if you don't.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 27, 2011, 04:34:07 PM
It's also not just an unlock key - it's 12MB in size.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: TheSoundofRed on February 27, 2011, 04:46:06 PM
Sorta sad that there hasn't been any new MMP & PS video footage uploaded to the interwebz. My copy is sitting in NYC until tomorrow. I wonder how fast EMS Speedpost ships within the US.

Anyway, how have folks been finding the MMP Arrange? Do the bullets turn to Pork Gold during Fever after killing an enemy with lard attack? I wonder if bombing while in Fever is going to be a major strategy after splitting blue bullets with lard. Man, can't wait to get my hands on the game.

Is anyone able to give a rundown of PS Arrange? Initial impressions? I'm really excited for MMP Arrange but haven't seen much of PS Arrange.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 27, 2011, 04:50:50 PM
MMP Arrange is pretty blah. I've tried to like it, but so far it's just not doing anything for me. Japanese top scorer SIN recently posted on his blog how he is really disappointed with MMP Arrange too.

PS Arrange is pretty rad. There's a 390mil ALL clear on the leaderboards you should check out when your copy arrives.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Special World on February 27, 2011, 04:56:29 PM
I haven't really spent enough time with Pink Sweets arrange to give you a rundown, but here's the basic gist:

- You now have a laser if you hold down the shot button
- Rose cracker is now set to a different button than shot
- You use the rose cracker to cancel normal bullets into points items
- Your rose cracker will give you a combo multiplier when it kills enemies, I think you need to kill 6 or 7 with one rose cracker to get it to x64
- As long as you're killing enemies, the rose cracker multiplier will stay at x64
- As long as a rose cracker is onscreen, your multiplier will not run out
- It runs out rather quickly if you're not killing anything and you don't have a rose cracker deployed
- If you press A+B, you'll deploy your rose hips (I believe) into a sort of "super rose cracker," which seems to function the same as a normal rose cracker except that it lasts much, much longer. I think these have the same properties across characters. For instance, Shasta's is a circle instead of a line, IIRC.
- There doesn't seem to be rank.

I think that's the gist of it. I might have left some things out, and I may have been incorrect about a few points which relate to vanilla Pink Sweets, since I haven't played too much of it. I hope that helps, I think it's a fantastic mode when played for score, but not much for survival.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: TheSoundofRed on February 27, 2011, 05:26:22 PM
Quote from: EOJ on February 27, 2011, 04:50:50 PM
MMP Arrange is pretty blah. I've tried to like it, but so far it's just not doing anything for me. Japanese top scorer SIN recently posted on his blog how he is really disappointed with MMP Arrange too.

PS Arrange is pretty rad. There's a 390mil ALL clear on the leaderboards you should check out when your copy arrives.

Ahhh man... I was really looking forward to MMP Arrange after seeing the screen full of bullets and shiny gold. I've been following both games for quite some time but never played MMP arcade or PS. I'm a big fan of Ibara and Battle Garegga, even though I'm pretty bad at both hah. I really like Yagawa style medal scoring and boss milking. Interested to see how boss milking is incorporated in PS Arrange. Thanks for all the info EOJ and Special. Hope you don't get too annoyed by my pestering  =D.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Chempop on February 28, 2011, 12:53:44 AM
Been playing like crazy all weekend.  Never played PCB's so the inaccuracies don't bother me much.  I'm thoroughly enjoying both 1.01 and arrange modes.  Not sure why folks aren't digging Pork Arrange, it's maybe a bit over the top, but there are some nifty mechanics and seems fun to me.  Still though I'll be sticking to 1.01 for a while.  Can get to stage 4 in both games but then things get ridiculous!

Quick question on Pink Sweets: I've read Plasmo's guide and he says avoid using Rose Crackers,... But how do I shield withought having to pop it off after?  Or do I only let the shield grow so much as to not let the Cracker blow?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Dave_K. on February 28, 2011, 01:43:24 AM
Pressing A+B together changes the ship's speed, and voids the shield without setting it off.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bcass on February 28, 2011, 01:54:34 AM
Would have been nice if they had added a button for that.  It's not like the 360 controller is short of buttons.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 28, 2011, 03:57:02 AM
Some more observations on PS 1.01:

Rank does increase slower, and it doesn't seem to affect enemy hit points at all. Bosses all go down pretty quickly even at high rank. I got to the Stage 4 boss with a no miss and four lives in tow, with full 10K medals since Stage 1 and a special power up since Stage 1, and it was a breeze to beat it without dying. Rank does increase the firepower of enemies, and no missing to Stage 5 and beyond with a few 1UPs collected and full medalling creates a lot of bullets on the screen (still not as bad as 1.00 though).
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: supabok on February 28, 2011, 05:49:26 AM
So, in your opinion, would you say that PS 1.01 is more balanced in terms of rank(and harshness ;) compared with 1.00?
Just curious cuz i never had the chance to play the PCB and I'm starting to think that Cave prolly focused more on the 1.01 version than the 1.00...
cheers
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Dave_K. on February 28, 2011, 11:07:01 AM
Quote from: bcass on February 28, 2011, 01:54:34 AM
Would have been nice if they had added a button for that.  It's not like the 360 controller is short of buttons.

I agree they could have done that in v1.01, since that mode was made easier specifically to cater to console players.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 28, 2011, 01:23:12 PM
Quote from: supabok on February 28, 2011, 05:49:26 AM
So, in your opinion, would you say that PS 1.01 is more balanced in terms of rank(and harshness ;) compared with 1.00?

Absolutely. But it's still really tough - I haven't been able to get to the last stage yet, let alone 1CC it. They really should have released this version in the arcades.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 28, 2011, 01:32:34 PM
MMP & PS premium theme:

http://blog.livedoor.jp/shinsha3/archives/1400021.html
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bcass on February 28, 2011, 02:09:58 PM
I'm surprised they haven't made any avatat available yet.  Not really interested in any clothing, but I have to say, I'd be a little bit tempted if they sold little ships from their games.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Special World on February 28, 2011, 04:29:30 PM
Well, apparently there is rank in PS Arrange, as I just saw a tiny little sliver of orange in my difficulty gauge. This leads me to believe that I am somehow playing it completely wrong.

Also, how do extends work in Arrange? Do you get them from canceling shots with the rose cracker now, or what?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 28, 2011, 04:33:22 PM
Quote from: Special World on February 28, 2011, 04:29:30 PM
Also, how do extends work in Arrange? Do you get them from canceling shots with the rose cracker now, or what?

Nope. They come at every 10million points. You can still get the 1UPs in stages 3, 5, and 7, though.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Icarus on February 28, 2011, 05:04:45 PM
Quote from: Special World on February 27, 2011, 04:56:29 PM
- Your rose cracker will give you a combo multiplier when it kills enemies, I think you need to kill 6 or 7 with one rose cracker to get it to x64
- As long as you're killing enemies, the rose cracker multiplier will stay at x64
- As long as a rose cracker is onscreen, your multiplier will not run out
- It runs out rather quickly if you're not killing anything and you don't have a rose cracker deployed
- There doesn't seem to be rank.

Bakraid, is that you?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: TheSoundofRed on February 28, 2011, 05:07:00 PM
Just spent about an hour with MMP and the various modes. I really like 1.01, but the little I played of Arrange didn't do much for me.
PS 1.01 is equally as fun.

EOJ, I watched your 180+mil run of MMP 1.01, I love the Stage 1 boss milking. Really entertaining run.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: emphatic on February 28, 2011, 07:09:37 PM
I got my copy today and have credit fed through both 1.01 and Arrange and must say I'm quite disappointed in the arrange Soundtracks, especially for Pink Sweets. Thank God you can choose as you like in this port. The original soundtrack is right up my alley though.  :righton:
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 28, 2011, 07:48:40 PM
Quote from: TheSoundofRed on February 28, 2011, 05:07:00 PM
EOJ, I watched your 180+mil run of MMP 1.01, I love the Stage 1 boss milking. Really entertaining run.

I just did a 221mil run up to 2-3 with Ikuo, with a 175mil first loop. Replay is online. Check it out.  :)
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: TheSoundofRed on February 28, 2011, 07:56:43 PM
Quote from: EOJ on February 28, 2011, 07:48:40 PM
Quote from: TheSoundofRed on February 28, 2011, 05:07:00 PM
EOJ, I watched your 180+mil run of MMP 1.01, I love the Stage 1 boss milking. Really entertaining run.

I just did a 221mil run up to 2-3 with Ikuo, with a 175mil first loop. Replay is online. Check it out.  :)

What is a good target score for someone new to MMP? I'm having trouble milking the Stage 1 boss thoroughly, but can end with 10mil+. I'm trying to get up to 10k Gold before the midboss, but can't do it reliably. Usually hit 2-2.5mil at the start of the midboss.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on February 28, 2011, 08:37:52 PM
Sounds like you're doing good, just keep practicing and you'll work your way up to a consistent 15-20mil stage 1.  :righton: Even without boss milking you can pull off 14-15mil with a good lard attack finish on the boss. Reaching 10K medals before the waves of ships before the midboss is essential for a good stage 1 score.

BTW the first loop in 1.01 is ridiculously easy with Rafute, so if you want a quick and easy 1-ALL, use her. I just did a 222mil run with her up to 2-4 and the hardest part about the first loop was remembering to suicide before the next extend whenever I had five lives in stock.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: cannonball on March 01, 2011, 11:30:56 AM
Quote from: EOJ on February 28, 2011, 07:48:40 PM
Quote from: TheSoundofRed on February 28, 2011, 05:07:00 PM
EOJ, I watched your 180+mil run of MMP 1.01, I love the Stage 1 boss milking. Really entertaining run.

I just did a 221mil run up to 2-3 with Ikuo, with a 175mil first loop. Replay is online. Check it out.  :)

I watched your replay last night.  I didn't even know that was you.  Nice run man!
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: njiska on March 01, 2011, 01:16:17 PM
Finally got my copy this morning. Have to say MMP is a blast and very much worth the price of admission, but so far Pink Sweets just isn't clicking with me. Something just feels off. That being said I absolutely love the Pink Sweets arrange mode and am quite surprised by the amount of slow down that can be generated by popping a Rose Cracker on the laser towers.

Kinda pissed that you have to select 1.01 and 1.00 from the settings menu. If i wasn't already made aware of 1.01's existence I'd probably have never known to go look there. The display setting are also a bit weird. Why can't I set smoothness off as a global setting? It gets really annoying starting a new mode for the first time and then realizing that fucked up Vaseline filter is turned on.

Hope to get some more time in with it later today.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: sh00g on March 01, 2011, 02:02:31 PM
Just found out last night that you could get a free extend in MMP arcade mode by using shot to finish off the mini boss in stage 3 by watching a few replays... I should probably read the strategy thread for simple things like that instead of trying to figure things out on my own. :facepalm:

Arcade Mode has me hooked, but it appears that I seem to be getting worse as time goes on. Dropped out of the top 20 like a true champion already.  :laugh:

- I laughed every time I saw the huge gap of nothing in stage 5 replays. I wonder how that managed to get out the door.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: emphatic on March 01, 2011, 02:50:20 PM
Quote from: sh00g on March 01, 2011, 02:02:31 PM- I laughed every time I saw the huge gap of nothing in stage 5 replays. I wonder how that managed to get out the door.

Yeah, I don't get it. If it only takes a couple of days to port the games to 360, why not invite their superplay players to give it a run or two? Would be quite easy to just stand and take notes on what's good and what's not?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: MikeNeko on March 01, 2011, 05:02:35 PM
Quote from: emphatic on March 01, 2011, 02:50:20 PM
Yeah, I don't get it. If it only takes a couple of days to port the games to 360, why not invite their superplay players to give it a run or two? Would be quite easy to just stand and take notes on what's good and what's not?

Actually that would be a great idea...on site tests.
Considering the short development cycle, open beta testing is out of question, but that kind of action would be better than just presenting the game at a cave event.

As a side note, i have just had a humility lesson by Pink Sweets... just got served xD I will need a looooooooooooooot of training for that one
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: phrenzee on March 01, 2011, 05:20:19 PM
I just got this today and I'm having a pretty good time. The flowing motion of golden piggy cubes being sucked in alone is worth it all :D
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bitkid on March 01, 2011, 05:39:37 PM
Muchi Porku is pretty fun but the sound and music makes me want to vomit. Pink Sweets is a bit better but I think I like the aesthetic of Ibara a lot more. It seems like Muchi Muchi has some framerate stuttering, particularly at the start of levels. Has anyone else noticed that? Is that normal on the PCB too?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 01, 2011, 05:44:57 PM
Quote from: bitkid on March 01, 2011, 05:39:37 PM
It seems like Muchi Muchi has some framerate stuttering, particularly at the start of levels. Has anyone else noticed that? Is that normal on the PCB too?

It happens on the PCB (particularly at the start of stage 2), but it occurs in more places on the port.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: MikeNeko on March 01, 2011, 06:02:55 PM
Yep i noticed the slowdown, and good to know it happens on the PCB...
I thought it had to do with the ticks per seconds calibration that would trigger a framedrop too much and cause slowdown, but if this happens on the sh3 hardware then i am wrong.

I love the normal soundtracks for both games, i think i am abnormal, like my reco...

That said the bullet graze voice effect is a bit annoying over time xD but hey that s arcade spirit ! it s not worse than esp ra de (and the repeating ikimaaaaasu).
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 01, 2011, 06:05:48 PM
I gotta say the rank meter in Pink Sweets is pretty nice. I move the 1P rank meter over to the 2P side (top right corner), then remove the 2P meter entirely. Feels like DFK BL this way. Also, lol at how little the rank meter drops when you die.  :laugh:

Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: sh00g on March 01, 2011, 07:34:38 PM
Yesssssss finally got 1CC on MMP arcade with shit score.  :laugh:

Quote from: MikeNeko on March 01, 2011, 06:02:55 PMthe bullet graze voice effect is a bit annoying over time xD but hey that s arcade spirit !

haha, it's awesome.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 01, 2011, 07:50:08 PM
I got a 186mil ALL with Ikuo in Matsuri Ver, then did a 196mil score with Momo (in Matsuri Ver) and ended my credit on the last boss.  Pretty embarassing. :laugh: Still about 60mil higher than the second place score. I don't know why more people aren't playing this mode.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Special World on March 01, 2011, 07:54:14 PM
I'm not playing it because the Pink Sweets bosses are really hard and I'm just not that cool.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: njiska on March 01, 2011, 08:49:40 PM
Quote from: Special World on March 01, 2011, 07:54:14 PM
I'm not playing it because the Pink Sweets bosses are really hard and I'm just not that cool.

I have to agree, the difficulty jump between the MMP bosses and the PS bosses is insane.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 01, 2011, 09:16:25 PM
I think they're pretty easy once you learn their patterns. Just bomb them like crazy and they go down pretty quickly.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: StarCreator on March 01, 2011, 09:32:16 PM
Something I've noticed so far - is the slowdown that can occur during the Continue timer in MMP gone?  I remember once we got the continue timer running so slow on the PCB that it took something like a full minute for it to actually finish counting down.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 01, 2011, 09:33:16 PM
Yeah, I don't think that's in the port. I consider that a good thing.  :)
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: ookitarepanda on March 02, 2011, 10:38:41 AM
I'll go on the record and say that the Matsuri version is totally awesome, but I kind of miss Scrambled Eggs. Kind of.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: dan76 on March 02, 2011, 11:36:37 AM
Man, I think I'm addicted to Pink Sweets. I was mainly looking forward to Pork but this has really surprised me (not being such a fan of PS2 Ibara).

After just playing through normally I've started looking at a few replays. I thought I'd try not killing the first mid-boss and milk some bullets. This was going well, almost too easy, when obviously I'd done it for too long and he went ape-shit. It was like, alright, you've had your fun noob - piss off.  :laugh:

This package is one of Cave's best releases as both games have so much character.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: sh00g on March 02, 2011, 11:46:02 AM
Played Matsuri some last night. Bosses are just straight up crazy.

I'm like, "It's only stage 3 it can't be thi... HOLY SHIT INSTANT LASERS AND SHOTS FROM HELL".  :laugh:
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Sapz on March 02, 2011, 07:34:08 PM
Hahahaha, oh wow, I tried actually controlling my rank in MMP, staying at 3 lives or less for the first four stages or so. First time beating the 4th boss and breaking 70m... which turned into reaching 2-2 and hitting 138m. :righton: Stage 5 was pretty much at max rank the whole time, but I get the idea it's designed to be played like that. Absolute goldmine. The new stuff in the loop really caught me out, though.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 02, 2011, 07:53:48 PM
I ignore rank in MMP. I only suicide when I have five spare lives and am coming up on an extend (so as to get a fresh bomb stock while maintaining the maximum live stock), or on bosses to milk them (I suicide 2-3 times on the first boss, 3-4 times on the third boss, 2-4 times on the fourth boss). Other than that, I try to have as many lives in stock as I can at all times. A difference in difficulty in the later levels is hardly perceptible if you have 1 spare life or 5, and you need to have at least a few lives in stock for the last boss fight.

A trick to get by the tough sections is to use short lard attack bursts followed by short bomb bursts (pick up the bomb fragments as you sweep across the screen, then release a small bomb to clear away the bullets: rinse and repeat). Pretty easy when you get the hang of it.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Special World on March 03, 2011, 01:04:00 AM
Is there some way to accidentally stop the game from autosaving? I swear it won't save any of my Pink Sweets Arrange scores.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: NR777 on March 03, 2011, 12:15:27 PM
My copy arrived yesterday and I think it's great fun.  Haven't played around with the 1.01 versions yet, but I'm loving the arcade originals...never played the PCBs, so the inaccuracies don't really bother me all that much.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 03, 2011, 02:55:39 PM
Quote from: EOJ on February 26, 2011, 12:27:53 AM
Quote from: EOJ on February 25, 2011, 11:05:34 PM
There is a huge programming error in the second half of stage 5 - after the section with the groups of planes that loop down then around the top of the screen and down again (right before the last 1/4 of the level), there should be a few waves of suicide planes. These planes never appear in the port. I've tried it a few times and it's always the same - just a few seconds of complete emptiness on screen. A few guys on 2Ch have similarly commented on this. This costs me a few million points. I hope they will patch this somehow.


To be clearer, I'm referring to the waves of small planes that can be seen in 6:03-6:10 in the below video from the Arcade version:

http://www.youtube.com/watch?v=OIHFqB51sjU&playnext=1&list=PLF84BA9676E58F983

They are simply not in this port.

Following up on this: I've discovered the "missing waves" ARE in the port, they just occur simultaneously rather than in sequence, and they occur in a different spot:

http://www.nicovideo.jp/watch/sm13724924

The waves of ships at 5:21-5:25 in the above video are supposed to come down in the section of inactivity before, and they are supposed to come down in two swoops (one from the left, and then one from the right), rather than all at once.

I had thought the waves in the above video were in the PCB version, but upon checking the video, I see this is not the case. Hence they can only be the "missing waves", or what I should more accurately term the "misplaced waves".
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: StarCreator on March 03, 2011, 03:00:02 PM
I guess they forgot to disengage the parking brake before setting off for their demise.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Shalashaska on March 03, 2011, 06:49:29 PM
Finally got hands on my copy and surprisingly been playing PS 1.0 the most. Is it weird that I miss the "please continue" audible from the PCB?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: emphatic on March 03, 2011, 06:59:17 PM
I tried to run this on my buddy's JTag 360, and it doesn't run but DEMAND the 360 to be updated first.  :laugh: It seems there's some "pretty clever" copy protection, as when I first put the game in my own NTSC-J 360, it was displayed as a DVD, not a game disc. So there seems to be some "first play" check that when you eject the game will let the console know that it's actually a game disc.  :whyioughtta:
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: cstarflare on March 03, 2011, 07:22:30 PM
Quote from: Special World on March 03, 2011, 01:04:00 AM
Is there some way to accidentally stop the game from autosaving? I swear it won't save any of my Pink Sweets Arrange scores.

I've had this problem too. It's too bad, PS Arrange is the one thing I'd really like to score attack vs. just learn to survive.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Dave_K. on March 04, 2011, 01:18:02 AM
Quote from: EOJ on March 03, 2011, 02:55:39 PM
http://www.nicovideo.jp/watch/sm13724924

Is rank a little pissed off or what in this video!  :laugh:
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 04, 2011, 01:19:15 AM
It's Harahara mode.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Dave_K. on March 04, 2011, 01:22:09 AM
Haha, no wonder!  :facepalm:
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: MikeNeko on March 04, 2011, 03:00:08 PM
I just noticed two things, one funny (sort of) and one puzzling

The funny one, in attract modes, you see difficulties... medium is midium, that s cute xD

The puzzling one... it seems CAVE outsourced all PR work to SEGA for MMP+PS 360 ... (cf credit roll)
Is there any insight that CAVE might be bought by SEGA soon ?
I find that odd considering CAVE made a strategic alliance with Electronic Arts for mobile/online content.

Anyway, the more i play the games, the more i like them :p rosy future bosses in matsuri i had a really tough time... (they quickly go down but i die often...)


Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: crackfox on March 05, 2011, 03:57:26 AM
I am waiting for my copy of this game to arrive..... :(
I am hoping it will come today....
I am really looking forward to trying Pink Sweets, MMP i played one credit of last year at R3play and really enjoyed  :)
Will just have to carry on with dFK BL if it doesn't arrive!!!  :righton:
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Killer French Bread on March 05, 2011, 08:24:35 AM
Pink Sweets can be quite an exhausting game to play. Feels like an old school hori at times because of the length, speed changes, different weapon choices and having to remember so much.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 05, 2011, 09:37:10 PM
I've been looking for sales reports and could only find vgchartz.com reporting 5,303 sales the first week, ranked #38:

http://www.vgchartz.com/weekly.php?reg=Japan&date=40601&console=&maker=

Neogaf's media create chart (http://www.neogaf.com/forum/showthread.php?t=423216) lists MMP/PS at #38, just like vgchartz, so the vgchartz numbers are probably close to accurate.

Keep in mind Media Create does not track online sales (amazon.co.jp, etc) and excludes all foreign sales too. I'd guess around 7000~8000 is what actually sold in total. Not bad for a game Cave seems to have slapped together in a couple weeks.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bitkid on March 06, 2011, 01:11:20 AM
Hey, I am wondering if you have to put in valid credit card info on a Japan XBL account to download DLC codes.
I created a Japan XBL account and entered my Matsuri DLC code but it just takes me to a screen that says "An error has occurred." and nothing else.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 06, 2011, 01:24:43 AM
My JP XBL gamertag doesn't have any credit card info connected with it. I downloaded the Matsuri Ver just fine. All I did was log into my JP gamertag with the MMP/PS game in the disc drive, then I went to the "redeem code" option in my account settings.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Special World on March 06, 2011, 02:43:27 AM
Man, Stage 4 is absolutely villainous. Midboss after midboss after midboss. I guess that makes them quarterbosses (in more ways than one). But that's not even the hard part. Towards the end of the stage... I think I have post-traumatic stress disorder. Bullets are just coming from everywhere, I don't even know if they were aimed shots because they filled the screen so tightly. No idea how I'm gonna beat this one without bombspamming, not to mention stage 5. Granted, my rank had skyrocketed, but dividing my attention to suicide when I gain too many lives is its own problem.

What a harsh mistress. I'm loving it.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 06, 2011, 02:48:06 AM
I guess you're talking about MMP? Don't suicide at all during the stages, just plow through and keep as many lives in stock as possible (suicide on the bosses, not in the stages, unless it's a midboss). Use your bombs whenever things get hectic, pick up small bomb shards on the ground and release quick bombs to clear away bullet spam when you don't have full bombs in stock.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: antares on March 06, 2011, 04:31:24 AM
Quote from: EOJ on March 05, 2011, 09:37:10 PM
I've been looking for sales reports and could only find vgchartz.com reporting 5,303 sales the first week, ranked #38:

http://www.vgchartz.com/weekly.php?reg=Japan&date=40601&console=&maker=

Neogaf's media create chart (http://www.neogaf.com/forum/showthread.php?t=423216) lists MMP/PS at #38, just like vgchartz, so the vgchartz numbers are probably close to accurate.

Keep in mind Media Create does not track online sales (amazon.co.jp, etc) and excludes all foreign sales too. I'd guess around 7000~8000 is what actually sold in total. Not bad for a game Cave seems to have slapped together in a couple weeks.

Have the sales numbers for DFK BL retail been released?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 06, 2011, 04:50:50 AM
This thread (http://www.neogaf.com/forum/showthread.php?t=421244) lists it at #28 for the week of its release. No numbers are given, but #20 sold about 5,500, so it was probably around 5,000.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: lam47 on March 06, 2011, 12:33:28 PM
If they sold around 5000, why are there only about 800 entries on the leaderboard? Not saying anyone is wrong just curious.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: moozooh on March 06, 2011, 12:37:52 PM
Because not everybody has access to XBLA, I presume.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: njiska on March 06, 2011, 12:51:01 PM
Quote from: lam47 on March 06, 2011, 12:33:28 PM
If they sold around 5000, why are there only about 800 entries on the leaderboard? Not saying anyone is wrong just curious.


Also not everyone plays score attack. Look at any Cave game and you'll see the leaderboards are always far less than sales.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: emphatic on March 06, 2011, 07:27:22 PM
Quote from: njiska on March 06, 2011, 12:51:01 PM
Quote from: lam47 on March 06, 2011, 12:33:28 PM
If they sold around 5000, why are there only about 800 entries on the leaderboard? Not saying anyone is wrong just curious.


Also not everyone plays score attack. Look at any Cave game and you'll see the leaderboards are always far less than sales.

Yeah, I never play Score Attack as I'm afraid that when I have a good run going, the connection will terminate and kill my game. I get the "Disconnected from XBox Live" notification more often than "*** is online". :(
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: idc on March 06, 2011, 07:45:30 PM
Quote from: emphatic on March 03, 2011, 06:59:17 PM
I tried to run this on my buddy's JTag 360, and it doesn't run but DEMAND the 360 to be updated first.  :laugh: It seems there's some "pretty clever" copy protection, as when I first put the game in my own NTSC-J 360, it was displayed as a DVD, not a game disc. So there seems to be some "first play" check that when you eject the game will let the console know that it's actually a game disc.  :whyioughtta:

Mine did exactly the same on a PAL 360. Quite peculiar. Thought I had a faulty disc at first, but it's been fine since.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Special World on March 06, 2011, 08:03:00 PM
Been trying to milk MMP, but it's so damned hard. I can't even do the first boss. I can manage to take everything apart, and then I get taken out by an EXTREME spray of bullets. Sometimes I'll be on the wrong side (the boss moving towards me), and I'll have to try and maneuver over which is sure death. It's a hell of a thing. For the all green spray I try and hide near the propellers, but that doesn't even work sometimes. I really wish this had a "boss" setting for training mode.

What a game.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 06, 2011, 08:25:01 PM
Quote from: Special World on March 06, 2011, 08:03:00 PM
Been trying to milk MMP, but it's so damned hard. I can't even do the first boss. I can manage to take everything apart, and then I get taken out by an EXTREME spray of bullets. Sometimes I'll be on the wrong side (the boss moving towards me), and I'll have to try and maneuver over which is sure death. It's a hell of a thing. For the all green spray I try and hide near the propellers, but that doesn't even work sometimes.


It does take some time to learn, but once you get it down, it's a breeze. The Stage 1 boss milking is so easy for me now I could probably do it in my sleep.

Quote
I really wish this had a "boss" setting for training mode.


Gotta agree here. They had it in Espgaluda II and the DFK ports, but not MMP/PS? Makes no sense. MMP/PS are all about boss milking for points.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Bartlebooth on March 06, 2011, 10:00:29 PM
@Brentsg
A little bit late, but thanks for the answer, maybe I was not clear, was actually wondering about the graphical accuracy of the MMP port with arcade (playing on a good 29" CRT in TATE smoothing off, in game zoom at 100%)  beside the slowdowns at stages beginning.

I had to notice also many times a very very weird thing, playing MMP 1.01 recorded it (unfortunately not in score attack), replayed it 3 times with the zoom minimized to be sure that nothing stayed unnoticed, here is the drill :
- Spamming a lard attack and having 10K medals popped everywhere
- Dying, with medals still on screen
- Respawning, and taking the last 10k medals on screen, without sucking them up (I replayed it 3 times to be sure there wasn't any left)
- The following lard attack drops to 1K pig heads...

I'v done that many times before without having my chain broken but this happened more than once and I could swear also that sometime a pig head medal is weirdly popping although I m using the A shot (not speaking about the Stage 4 Windmills of course)

Sorry if it has been mentioned before, or if I maybe wrong although I triple checked but is it a bug ? Is there a mechanic I'm missing?  Was it on arcade too ?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 06, 2011, 10:06:20 PM
If you don't suck up the pork medals upon respawn after a death, you'll often lose your chain. Even if you think you get the last pork head on the screen, if any pork heads below are still a pixel on the screen when you absorb the last one, your chain will drop down to 1K medals. This happens to me all the time.

This happens in the arcade version too, but it's easier to suck in the pork medals there after a death as there is much more slowdown  in most places (the port is missing about 40%~50% of the PCB's slowdown overall), which makes the medals fall off the screen much slower, giving you more time to react.

Also, medals pop up with the shot (not lard attack) after a certain number of enemies are killed. It's impossible to predict when each one of these will pop up in the midst of a run, so you have to keep on your toes (especially in stages 4 & 5) and not let them drop off the screen and ruin your medal value.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: brentsg on March 06, 2011, 10:08:15 PM
Quote from: EOJ on March 06, 2011, 10:06:20 PMAlso, medals pop up with the shot (not lard attack) after a certain number of enemies are killed. It's impossible to predict when each one of these will pop up in the midst of a run, so you have to keep on your toes (especially in stages 4 & 5) and not let them drop off the screen and ruin your medal value.

Those are evil.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 06, 2011, 10:14:04 PM
If you watch my 297mil replay with Ikuo on the xbox leaderboards, you'll see one chain break in the first loop in the last part of Stage 4. You cannot see any medal dropping off the screen as it was apparently to the far right of the screen, out of my view, but still within the game's medal-tracking boundaries. Just bad luck.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Bartlebooth on March 06, 2011, 11:02:15 PM
Thanks for the quick answer, I am so confused after those party boopers happen that I oftenly lose 1 or 2 lives yelling at the screen ...

Since sucking up is not always working properly after death (using the "maintained A shot - quick lard pression/release button" method) I'll try to stay focused even if it's happening in the future.

Have a good game gentlemen  :righton:
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: sh00g on March 07, 2011, 11:25:44 AM
Yep, I didn't play at all this entire weekend because I was completely disheartened by how often I was dropping my medal count in stages 4-5. I'd respawn and mash to suck up the remaining medals on screen and I wouldn't grab any. It just wasn't a good day that friday.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Icarus on March 07, 2011, 03:22:42 PM
Hahaha, Muchi Muchi Batrider. MMP! Matsuri is pretty good fun, and as close to a Cave version of a guest bosses shooting game as I'm going to get (and it'd be pretty neat if they rolled Ibara bosses into a Matsuri Ver. 2 somewhere down the line).
The whole package is very playable, even with the minor issues here and there. Definitely worth it, really enjoying it, not sure what to start on first, lol.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Plasmo on March 07, 2011, 03:32:42 PM
Got Pink Sweets and here's my first question. Maybe I'm too dumb to find the right menu or something, but where is "full screen"? I have huge black borders and have to zoom in a lot (and I'm on 4:3 already with my tv settings), but then the screen is weirdly stretched. If I select "wide screen" I can't zoom out enough to have everything on my tv. Why can't the horizontal zoom number get under 50....why....
The game seems unplayable for me with the current settings. What to do now?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 07, 2011, 03:34:26 PM
In system options turn "wide mode" OFF. Then rotate and adjust the menu screen to fit your 4:3 vertical monitor. Then go to a specific game mode, and use the zoom function to fill up the screen (you have to do this individually for each game mode (arcade, arrange, etc)). Works fine for me, just takes some time and is annoying.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Plasmo on March 07, 2011, 03:56:57 PM
Wow this is retarded! But I'm so glad it works. Thanks a lot. ;)
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Plasmo on March 08, 2011, 10:06:19 AM
I was playing a few Credits and I really wondered how bad this game actually is. I was surprised to have three rose hips at the same time and was accidentally using the rose cracker, because it replenished way too fast. I thought, that the port is not very accurate at all and started to get pissed.
By the time I died, respawned very quickly and got items back after death, I started to get suspicious.  :laugh:

Then I realized that you play Ver. 1.01 by default from the start, changed to 1.00 and fell in love again. The nightmare is over, Pink Sweets still rocks!

Never play 1.01!
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Icarus on March 08, 2011, 11:43:25 AM
Haha, I was wondering when you'd notice. First thing I did after setting up all the screen dimensions was change it to v1.00 on both MMP! and PS.
The tweaks take a lot of the challenge out of both games, to be honest. I'd almost call v1.01 a kind of Novice Mode.
By the way, have you tried PS Arrange yet, Plasmo? It's really fun, like a less anally-retentive Bakraid mixed with Ibara. Funny how (aside from Daifukketsui) the Ibara/MMP!/PS remixes are more fun than the arrange modes on all the other ports.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 08, 2011, 01:55:12 PM
Quote from: Icarus on March 08, 2011, 11:43:25 AM
The tweaks take a lot of the challenge out of both games, to be honest. I'd almost call v1.01 a kind of Novice Mode.

Definitely disagree with this, they're nothing like Cave's Novice modes. Both games are still really hard to 1CC (a 1CC in MMP 1.01 is a 2-ALL), and all the bullet patterns are exactly the same. You just get a little longer lard attack with MMP, and instant second loop. The former feature is a nice compensation for all the slowdown that is missing, which makes 1.00 more difficult (for both scoring and survival) than the PCB version.

PS 1.01 is a much more enjoyable version as it's still hard as nails to 1CC, but it's not as frustrating to play for score as 1.00 is.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Icarus on March 08, 2011, 02:31:28 PM
You forget, I like my games frustrating.
I also like them as close to the PCB as possible (within reason), which is why I won't bother with v1.01 for either of them.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 08, 2011, 02:35:36 PM
Quote from: Icarus on March 08, 2011, 02:31:28 PM
You forget, I like my games frustrating.


I didn't forget, I just didn't know.  ;)

Quote
I also like them as close to the PCB as possible (within reason).

As do I, but since the 1.00 ports are so very inaccurate (I really don't think I could ever beat the scores I got on the PCB versions with these ports, due to the inaccuracies), it's 1.01 Vers + Matsuri Ver all the way for me. :righton: Well, one exception: I think I'll play Pink Sweets S.ATTACK in 1.00, rather than 1.01.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: NR777 on March 08, 2011, 02:36:50 PM
I'm with EOJ on this one.  MMP! 1.01 in no way feels like a novice mode.  I haven't spent much time with either version of Pink Sweets, so I can't really compare them.  Loving PS Arrange, though.  I'm just starting to get the hang of the scoring and it is really satisfying.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Icarus on March 08, 2011, 02:42:57 PM
Quote from: EOJ on March 08, 2011, 02:35:36 PM
As do I, but since the 1.00 ports are so very inaccurate (I really don't think I could ever beat the scores I got on the PCB versions with these ports, due to the inaccuracies), it's 1.01 Vers + Matsuri Ver all the way for me. :righton: Well, one exception: I think I'll play Pink Sweets S.ATTACK in 1.00, rather than 1.01.

Indeed, but for me, the various tweaks and changes make both games play almost completely different to their originals. I can live with a few bugs here and there, because I'd rather be playing the game in close to its original form and (especially in PS 1.01's case) the new versions are nowhere near. Since I had the PCBs, v1.00 is the main attraction for me, and the arrange modes are an occasional snack. v1.01 (like DFK 1.51, Futari 1.01 etc etc) are things to play when I have nothing else to play.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Plasmo on March 08, 2011, 05:24:25 PM
After getting my ass up and downloading various updates for about two hours, I've been able to log in to Live and watch YOS.K.'s replay.
This is by far the most extreme replay I've ever seen (and it's not even a 1cc, only up to stage 5!). I was literally laughing from disbelief and crying tears of blood, because of the sheer craziness demonstrated there. It wasn't Pink Sweets anymore, this guy has transformed it, in something else I can't describe.

Number of strategies I've leanred from the replay and will implement in my runs: Zero!

I'm sloowly relearning my strats atm, haven't been to stage 5 yet.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: cstarflare on March 08, 2011, 09:38:16 PM
Does anyone know how to access Pink Sweets' Boss Rush mode? I only see Normal, Score, Harder, and Extend in the Game Options menu.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 08, 2011, 09:40:43 PM
Pretty sure there's no boss rush mode in this port. More disappointingly, they also didn't put a "start at the boss" option in the training modes.

Anyway, it was pretty worthless on the PCB (I never used it), so no big loss.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: cstarflare on March 08, 2011, 09:42:41 PM
Weak. I was hoping I was just overlooking it since no one had commented on it.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Kaneda on March 09, 2011, 12:37:31 AM
Quote from: EOJ on March 08, 2011, 01:55:12 PM
Quote from: Icarus on March 08, 2011, 11:43:25 AM
The tweaks take a lot of the challenge out of both games, to be honest. I'd almost call v1.01 a kind of Novice Mode.

Definitely disagree with this, they're nothing like Cave's Novice modes. Both games are still really hard to 1CC (a 1CC in MMP 1.01 is a 2-ALL), and all the bullet patterns are exactly the same. You just get a little longer lard attack with MMP, and instant second loop. The former feature is a nice compensation for all the slowdown that is missing, which makes 1.00 more difficult (for both scoring and survival) than the PCB version.

Agreed! MMP 1.01 being some throwaway Novice mode for chimps is balderdash. You get more lard for your pork and thus more bank for your buck with bigger scores and a loop to play around in. The original MMP wont`t let you play this game the right way to see the loop which was a huge oversight, in my opinion. Unless you`re getting a 2-ALL with 350+ million (and judging by the leaderboards only one person has done this), 1.01 should provide plenty of challenge for the intermediate (i.e. Western) player.

In fact, I find 1.01 to be the best version of the best game from the best developer of the best genre of games, making it quite possibly, the greatest video game of all time. :righton:
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bitkid on March 09, 2011, 02:12:17 AM
YOS.K apparently has a Ustream channel. Anyone seen this?
http://www.ustream.tv/recorded/13174429
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 09, 2011, 02:14:19 AM
Looks cool. I predict a massive new Pink Sweets run coming up soon from him.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bitkid on March 09, 2011, 02:17:56 AM
I was confused. Looks like that recent vid was recorded earlier.
Here's the base channel: http://www.ustream.tv/user/YOS_K
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: moozooh on March 09, 2011, 02:51:23 PM
Quote from: bitkid on March 09, 2011, 02:12:17 AM
YOS.K apparently has a Ustream channel. Anyone seen this?
http://www.ustream.tv/recorded/13174429
"adversity1 is online" at 1:07:xx. :D

I haven't seen a Pink Sweets video in a while, but that stage 4 looks absolutely frightening at max rank.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: njiska on March 09, 2011, 03:06:24 PM
Quote from: moozooh on March 09, 2011, 02:51:23 PM
Quote from: bitkid on March 09, 2011, 02:12:17 AM
YOS.K apparently has a Ustream channel. Anyone seen this?
http://www.ustream.tv/recorded/13174429
"adversity1 is online" at 1:07:xx. :D

I haven't seen a Pink Sweets video in a while, but that stage 4 looks absolutely frightening at max rank.

Why is he rapidly cycling his speed so often? I get using it to cancel the Rose Cracker, but he seems to be doing it a lot around the level in rapid succession.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 09, 2011, 03:12:49 PM
To raise rank faster.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Plasmo on March 09, 2011, 04:54:17 PM
The 9,6mill replay, you can dl from live is actually recorded via livestream and available here: http://www.ustream.tv/recorded/13154547

Starts at 37:22

Craziest shit I've ever seen.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bcass on March 09, 2011, 06:58:59 PM
Changing speed increases rank too?  Why not just continually use the Rose Cracker instead?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: marus on March 09, 2011, 09:00:20 PM
Quote from: Plasmo on March 09, 2011, 04:54:17 PM
The 9,6mill replay, you can dl from live is actually recorded via livestream and available here: http://www.ustream.tv/recorded/13154547

Starts at 37:22

Craziest shit I've ever seen.

Can anyone explain how the rank drops during the stage 2 boss and in the 2nd half of stage 5?  I thought the only way to decrease rank was by dying or dropping 1-ups, but it seems not?  Or is that just the rank bar glitching out?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Dave_K. on March 09, 2011, 10:37:03 PM
Glitch, but maybe not the bar, but original code.  On the PCB rank never gets to absolute zero (as in absolute rank), but close to it and just stops short, as in it can't subtract anymore or it would go negative.  I don't remember seeing the rank change when hovering just above zero, but wouldn't be surprised if it did slightly. 
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Plasmo on March 10, 2011, 03:08:50 AM
QuoteChanging speed increases rank too?  Why not just continually use the Rose Cracker instead?

With Rapid B you can max out rank the quickest way. Sometimes he uses rapid A+B to have fixed options (because he needs to kill enemies), but still jack up the rank at the same time. The Rose Cracker is way too slow.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: jheiger on March 11, 2011, 08:13:12 AM
Is it just me or does changing the dificulty in Pork not make a lick of difference?  Am I missing something?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bcass on March 11, 2011, 09:29:29 AM
Maybe the difficulty setting only affects how quickly the rank increases?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Daverost on March 11, 2011, 09:59:14 AM
Quote from: jheiger on March 11, 2011, 08:13:12 AM
Is it just me or does changing the dificulty in Pork not make a lick of difference?  Am I missing something?

I dunno about Pork, but I was playing around with it last night in Pink Sweets and set it to easiest and slowest and the game started out simple enough but eventually became even harder than normal. It's like the rank got stuck and didn't really reset, even though the bar showed it did. I was taking on patterns that were noticeably harder than the normal game by stage 5+. Glitched maybe?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: bcass on March 11, 2011, 10:04:05 AM
Glitched, or more Yagawa sadism.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: jheiger on March 11, 2011, 12:58:30 PM
Heh .... lol at difficulty settings in a Cave game anyway.  I should have known better.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: vercimbeer on March 11, 2011, 09:22:52 PM
I have a stupid question. I'm steadily getting better at Pink Sweets Arrange and have played probably 30 for 40 runs now. Today I accidentally erased all of my local scores (the local high scores were completely reset), but it didn't seem that I pressed anything differently after the run. Can someone provide the screen or Japanese characters that ask whether I want to keep the high scores? What the hell did I do wrong? I've uploaded some of them to the online ranking list, but it's a drag to lose all the local scores. Thanks in advance.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 11, 2011, 09:26:02 PM
Both arrange modes have some bug where the local high scores will all erase randomly. It's happened to me, and lots of other people. Hopefully they patch this soon.

Thankfully, the arcade mode and Matsuri ver scores have not erased for me, though I've read some people have their MMP scores erase when they switch to ver 1.00 for awhile.

Note Deathsmiles II had a similar bug where the local scores wouldn't save properly, and this game is programmed in the same engine. DSII got a patch, let's hope one comes for this too.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: brokenhalo on March 11, 2011, 09:39:13 PM
Quote from: vercimbeer on March 11, 2011, 09:22:52 PM
I have a stupid question. I'm steadily getting better at Pink Sweets Arrange and have played probably 30 for 40 runs now. Today I accidentally erased all of my local scores (the local high scores were completely reset), but it didn't seem that I pressed anything differently after the run. Can someone provide the screen or Japanese characters that ask whether I want to keep the high scores? What the hell did I do wrong? I've uploaded some of them to the online ranking list, but it's a drag to lose all the local scores. Thanks in advance.

yeah, it's pretty damn annoying. i started playing score attack so at least my best score would be saved to the online leaderboard. i can already see myself going on a murderous rampage when my internet cuts out in the middle of a good run  :P
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: cstarflare on March 11, 2011, 09:46:09 PM
I've just been saving a replay of my top scores and using the replay list as my scoreboard. (finally, I have a reason to save my replays)
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Kaneda on March 12, 2011, 01:01:16 AM
Just turned on my game and sure enough, my scores are gone. Thanks a lot guys.  :facepalm:
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: vercimbeer on March 12, 2011, 01:09:07 PM
Thanks for the replies. What an annoying bug! I originally bought this pack for MMP, but PS Arrange is amazing and solely worth the price. Just wish my scores wouldn't arbitrarily disappear. Patch, patch, patch.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Plasmo on March 12, 2011, 01:47:33 PM
I've been playing PS quite extensively over the last few days and am slowly regaining my old skills. As of now I have 8,8mill in Arcade and 5mill in Score Attack. Having played the PCB a lot, I wanted to say a few things about slowdown accuracy.

As we all know, there's a lack of slowdown at the third midboss of stage 6, making it quite diffcult and probably disables the sweet spots there.
Moreover I've found stage 2 to has a lot more slowdown in the port than the PCB has. It's not a big thing, since the stage is easy anyway. I've noticed the same thing during the whole of stage 5, where the port has lots of new slowdown, which is quite helpful considering that this is probably the hardest stage of the whole game!

Other than these bits the slowdown ist very accurate!
(can't comment on stage 7 because I suck too much)

@ICR
How's it going for you? Haven't seen you in the highscore topic yet.

Is it really true that actually noone has played 1.00 yet? No score submission as of now...  :-X
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Plasmo on March 12, 2011, 05:53:58 PM
QuoteClear「HARDER」or「EXTENDED」. No continues allowed. (Pink Sweets Arcade) 65gs

This an achievement? The infinite lives trick is not in the game?

Are you kidding me CAVE?!

Not that I'd give anything for achievments, who really cares for them, but this is seriously retarded.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 12, 2011, 06:12:56 PM
You can unlock it in ver 1.01 due to the ability to fire a rose cracker without having to wait for a full charge (there's one Extended 2-ALL and one Harder 1CC on the leaderboards - both ver 1.01). It's impossible in ver 1.00 on defaults. Harder 1.00 may be possible if you change the extends to "every 1mil" and use the easiest difficulty setting, but even then I'll believe it when I see it.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: hipgnosis on March 13, 2011, 07:37:16 AM
Been playing this one a couple of days now and I must say I absolutely love these games. So hooked on PS 1.01 at the moment. CAVE did a really good job tweaking these games with versions 1.01 in my opinion. The inaccuracies in slowdowns doesn't matter in those versions because they are essentially different games, at least that is how I feel coming to these games without any previous experience with them. This package is probably my favorite CAVE release after Futari. So much good stuff in it.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Icarus on March 13, 2011, 08:11:37 AM
Quote from: Plasmo on March 12, 2011, 01:47:33 PM
@ICR
How's it going for you? Haven't seen you in the highscore topic yet.

Most of my free time has been funnelled into chasing 8000oku in Crimzon Clover v1.01 Original, getting close.
I have been picking away at PS v1.00 and Bakraid Sweets, however, and will join in the hunt for st7 quite soon. Don't expect too much from me just yet, though, as while I love PS, I played Score Attack more than Arcade Mode.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Plasmo on March 13, 2011, 05:59:22 PM
QuoteDon't expect too much from me just yet, though, as while I love PS, I played Score Attack more than Arcade Mode.

I also play a lot of Score Attack. You want to be prepared when you reach stage 6 in Arcade and SA is just perfect training!

I've played a few credits online and got 8,5mill. While this was not by best run (I did several horrible mistakes and scoring was rather shitty) I got quite far and reached the snakes/laser section of death. I'm ranked 3rd and replay is of course available. Gamertag is AhornDelfin322 or something. Didn't bother to change it.

Off Topic:

Can you play score attack and upload replays with a silver account? Atm I have the gold one for free for a month. Do I have to hurry up?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Aliquantic on March 13, 2011, 06:25:44 PM
Quote from: Plasmo on March 13, 2011, 05:59:22 PM
Can you play score attack and upload replays with a silver account? Atm I have the gold one for free for a month. Do I have to hurry up?

Yes, you have full access to the leaderboards (with replay upload and download) with Silver. The only thing you can't do for STGs is play co-op online =D
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Plasmo on March 13, 2011, 06:37:01 PM
Lol what, who needs gold.

Expect more replays from me then.

:righton:
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: emphatic on March 13, 2011, 06:51:45 PM
Quote from: Plasmo on March 13, 2011, 06:37:01 PMExpect more replays from me then.

:righton: :righton: :righton:
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 14, 2011, 04:29:16 AM
Quote from: Plasmo on March 13, 2011, 05:59:22 PM
I've played a few credits online and got 8,5mill. While this was not by best run (I did several horrible mistakes and scoring was rather shitty)

I watched this replay - very interesting! However, you don't pick up the 1UP in Stage 3, which you should have (the rank really didn't go down at all when you let it drop off the screen). It also looked like you suicided in the second half of stage 6. If so, you really shouldn't do that. The rank is already near max and your suicide did pretty much nothing to lower it, a few seconds later it went right back up. You need to stock pile lives at that point in the game, not throw them away.

BTW I watched your replay with the rank meter visible. Do you play with the rank meter on the screen? If not, try it out while you watch your replay, so you can see how much the rank reduces when you die in certain spots.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Plasmo on March 14, 2011, 05:03:30 AM
QuoteHowever, you don't pick up the 1UP in Stage 3, which you should have (the rank really didn't go down at all when you let it drop off the screen).

That's right, dropping a 1UP item doesn't lower the rank at all. Now the tricky thing: If I pick up a life it raises rank approximately the same amount it goes down when I die. It doesn't make sense to pick up 1Up items and I usually drop all of them or don't even trigger them.

QuoteThe rank is already near max and your suicide did pretty much nothing to lower it, a few seconds later it went right back up. You need to stock pile lives at that point in the game, not throw them away.

The death was accidental, I just wasn't paying any attention.  ;)
I'm not sure when I'm supposed to stockpile lives and go for max rank. I'm completely lost at what to do at the snake/laser section. I've never surpassed it. Relying solely on rose crackers there, doesn't seem to work too well, because the snakes have too high durabilty due to the high rank.
I guess I have to wait for YOS.K. to release a replay that beats stage 6...

QuoteBTW I watched your replay with the rank meter visible. Do you play with the rank meter on the screen? If not, try it out while you watch your replay, so you can see how much the rank reduces when you die in certain spots.

Yep, I already know about the rank meter. I didn't watch my replay however and I didn't know that the rank decrease you get from dying varies and depends on the place where you die? I'll watch it later today.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 14, 2011, 05:25:04 AM
Quote from: Plasmo on March 14, 2011, 05:03:30 AM
I didn't watch my replay however and I didn't know that the rank decrease you get from dying varies and depends on the place where you die? I'll watch it later today.

It doesn't vary based on any place in a level, but I think it varies based on how high the rank is when you die (I could be wrong about this). It doesn't seem to reduce much when the rank is really high, compared to when the rank is low.

Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: vercimbeer on March 14, 2011, 11:49:12 AM
EOJ,

How long did it take CAVE to patch DSIIX's tendency to erase local scores? I'm steadily pumping away at PS Arrange, and while I can use the online scoreboard as a hi-score list, not having a dependable local score list is driving me nuts.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Plasmo on March 14, 2011, 01:22:18 PM
http://www.nicovideo.jp/watch/sm13850281

:laugh:
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: lillin on March 14, 2011, 01:45:58 PM
Quote from: Plasmo on March 14, 2011, 01:22:18 PM
http://www.nicovideo.jp/watch/sm13850281

:laugh:
I dont even.... WHAAAT? :laugh:

Edit: Okay i went and played 3 runs of Arrange S.attack, and i got the infinite rose hips 2/3 times, but i have no idea what triggers it.
Anyone?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: moozooh on March 14, 2011, 02:30:58 PM
That? is just silly. :laugh:
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Icemael on March 14, 2011, 05:37:14 PM
I got my copy today. I'm absolutely hooked on MMP. Pink Sweets is fun, too, but for some reason I can't change the ship speed... whenever I press A+B, my character just fires the Rose Cracker. I've tried altering the timing (A and B simultaneously, A a split-second before B, B a split-second before A) and switching characters, but it just refuses to work.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: cstarflare on March 14, 2011, 06:38:10 PM
Does pressing B on its own change your rose hip formation? Only thing I can think of is that you only think you're pressing B. :x

re: Infinite Rose Hips, maybe I've activated it before and didn't realize it. Can't wait to try it out.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Icemael on March 14, 2011, 07:31:22 PM
I just turned the game on to play some more Pink Sweets, and speed changing works now. I'm guessing it was just a one-time glitch.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: cstarflare on March 14, 2011, 08:19:17 PM
So does anyone know what causes the infinite hadou trick to deactivate? Obviously when you die (which happens a lot  :facepalm:) but it seems to switch off in that big wave right before Score Attack's third midboss which fucks up my milking of his spiral attack.

Do you have a limited number of shots, time, score?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 14, 2011, 08:22:10 PM
The guy who posted the nico video wrote the conditions in Japanese. He said "this only occurs in S.ATTACK mode. When you have zero rose hips, and get an extend, it activates. Once in awhile it will go away, but as soon as you get another extend it comes back."
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Tain on March 14, 2011, 11:15:01 PM
I somehow uploaded a score that is worse than my prior leaderboard score. Made it further, though. Has this always been possible?

I'm having so much trouble dealing with stage 4. I feel like I can't do anything but bomb spam the stage's boss, and I pretty much never have enough lives in stock by the time I get there to make it through. Maybe I should worry about rank a little more? Playing as Rafute and feelin' real bad at this, lol.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 14, 2011, 11:24:31 PM
Worry about rank a little less, I'd say. Don't suicide unless it's on a boss (and even then, just do it to get a fresh bomb stock), and get the 1UP at the stage 3 midboss and you should be fine. Also, use your bombs! Every last one of them, if you can. Bomb use is critical in this game, and it can save your ass in many of the tricky parts. Bomb away whenever your back is against the wall (in the stages or on the bosses) -- unlike other Cave games, it's not a bad thing to do in MMP. Make sure you're medalling properly, though. If not, you won't have enough lives (and bombs) to play around with. If you don't have constant 10K medals starting from the second half of Stage 1 through stage 4, you're doing it wrong. If it drops in stage 4 or 5, that's fine. Just bring it back up ASAP.

You should have at least 10mil at the end of stage 1, at least 25 at the end of stage 2, and at least 40 at the end of stage 3. Those are all bare minimums.

I think it took me four or five days to 1CC the original PCB version with Rafute (with a bit over 100mil) when I got it back in 2007, playing a handful of credits each day. It's really very easy if you approach it the right way.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Tain on March 16, 2011, 12:20:15 AM
Got home from work, took a nap, and played only a small handful of credits before getting to 2-2 and doubling my score. Thanks! Stage 5 seemed really tame after struggling so much with the stage 4 boss.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 16, 2011, 12:26:22 AM
Hey, great job on the first loop 1CC.  :righton: That's what I like to see.  =D

Quote from: Tain on March 16, 2011, 12:20:15 AM
Stage 5 seemed really tame after struggling so much with the stage 4 boss.

It's a pretty tough boss, but at least the port is accurate here - the slowdown is pretty much 100% the same on this boss as on the original PCB version.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Kaneda on March 16, 2011, 08:42:06 PM
Good work, Tain. Glad to see at least one other TNL`er that still plays these games.

I agree with everything EOJ said about how to play. I never, ever suicide for rank control, it`s not all that bad in this game and you need your lives and bombs. The only time I suicide during a stage is if I need lard for a mid-boss or I have a full stock of lives and am coming up on the next extend.

I`m a bit of a wimp when it comes to milking the 4th and 5th bosses, but I suicide 3 times on the stage 1 boss and 3 or 4 times on the stage 3 boss.

I wish I could figure out how to position the bosses. I feel like it must have to do with how you move around, but it may also be random. This is especially important for the third boss.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 16, 2011, 08:43:56 PM
A lot of the boss movements are random, as are many of their patterns. Just have to get lucky.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: vercimbeer on March 16, 2011, 10:06:34 PM
Oh, cool--Tain and Kaneda--I was a small-time poster over at TNL for a while and went by the name of "Crafter." I think I've left that place for good, though.

I'm seriously addicted to this game. I played 14 runs of Pink Sweets Arrange today and actually left work early to play more. A fine release, even if it is riddled with inaccuracies and that annoying local scores bug.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: crackfox on March 19, 2011, 10:36:36 AM
Finally got my copy yesterday!!!!  :righton:
Pork is awesome!!! Really good fun!
I have had a couple of credits on Pink Sweets but think i am going to play pork for a while, try and get better and then play sweets properly!!!
Great double pack!!! Very happy with it!!!  :)
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 19, 2011, 08:00:40 PM
For those interested in 1.00 replays, I've started playing MMP ver 1.00 using my Japanese gamertag (colorsinspinjp). I will only use this gamertag for MMP 1.00, since the port doesn't have separate leaderboards for 1.00 and 1.01. I uploaded a 164mil 1-ALL replay with Ikuo this afternoon, it's #4 on the Ikuo leaderboards.

I am beginning to get accustomed to the different slowdown in the port, and the differences are not quite as significant as I previously thought (I will need to revise my review of the port). With some more time spent adjusting, I think I could get scores comparable to what I got on the PCB.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: crackfox on March 20, 2011, 12:11:43 PM
I have had some more time with pork and i have to say it is really excellent!!!  :righton:
I have been trying to score to the best of my ability on stage 1 to see how close i can get to the first extend....
6.5 mill is my best attempt up to now... i am finding that trying to medal and stay alive is very difficult for me but i find the scoring system so much fun!!!
If there are any other new players reading this, when are you getting that first extend?
I have seen a few vids of some players getting 22 mill but this is way beyond me!!!!!!!  =D
I can see that this game is going to get a lot of time from me....
Was not expecting to enjoy it so much!!!!  =D CF.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 20, 2011, 10:08:23 PM
A new, revised version of my review of this package:

http://www.cave-stg.com/?p=1041

It fixes the mistakes and misconceptions in the previous review.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Special World on March 20, 2011, 11:34:14 PM
How exactly does the x64 multiplier work? Does it multiply points for kills, medals, or both?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 20, 2011, 11:38:43 PM
Pretty sure it's just enemy values, not medal values. Medals values are set at 1000, 2000, and 3000 (the latter two values only occur with the hadou gun).
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: ohfivepro on March 21, 2011, 09:36:07 AM
Has anyone else had their online scores wiped for all games? I know I have ??? It's not a major problem but I was the 1st Westerner to post a 'Clear' for PS S.Attack - I was quite proud of this as God knows I'll never acheive anything else of merit in these shooting games.

I played again yesterday and managed to beat my old score (which still displayed as the in-game high score) and have now rightly regained my place as the lowest scoring Clear on S.Attack - just a couple of thousand behind EOJ.

Can anyone explain the final boss pattern in S.Attack (I'm guessing it's the same in Arcade mode too) - sometimes it dumps huge blue lasers all the time which score huge but other times it just farts about with some basic bullet patterns that don't earn you much points. I'm guessing it's rank related but my ranks usually the same by the time I get to the boss and I get different patterns most times - is it just random luck?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Plasmo on March 21, 2011, 12:46:02 PM
QuoteCan anyone explain the final boss pattern in S.Attack (I'm guessing it's the same in Arcade mode too) - sometimes it dumps huge blue lasers all the time which score huge but other times it just farts about with some basic bullet patterns that don't earn you much points. I'm guessing it's rank related but my ranks usually the same by the time I get to the boss and I get different patterns most times - is it just random luck?

It is not rank related and unfortunately random luck. :-\

Why don't you post your scores in the highscore forum btw?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: ohfivepro on March 21, 2011, 01:22:59 PM
Well I'm usually skiving at work when I'm reading the board and when I'm at home I'm usually gaming or doing something not internet related. I'll put some scores up in the next day or so though as they're not too embarassing on these games.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Plasmo on March 21, 2011, 03:36:05 PM
Nice, looking forward to see them!

We definitely need more PS players. :)

Come on y'all!
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 21, 2011, 08:45:49 PM
Quote from: Plasmo on March 21, 2011, 03:36:05 PM
We definitely need more PS players. :)


We also need more MMP players! I'm honestly stunned that so few people are playing the game seriously for score a month after the port's release (this includes you, Plasmo), and practically no one other than myself is playing ver 1.00 (except the few people with the PCB, and maybe Icarus too but he never posts any MMP scores so who knows).

Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Special World on March 21, 2011, 10:42:00 PM
Does anybody have an alternate link to this?

http://www.ustream.tv/recorded/13224740

For some reason I can't skip around, and I'm not about to watch 1:23 of Pink Sweets in a stretch.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Icarus on March 22, 2011, 08:25:11 AM
Quote from: EOJ on March 21, 2011, 08:45:49 PM
We also need more MMP players? and practically no one other than myself is playing ver 1.00 (except the few people with the PCB, and maybe Icarus too but he never posts any MMP scores so who knows).

I'm concentrating on PS v1.00 at the moment, so MMP v1.00 can wait. I sold all my PCBs last year, so it'll take time to get back into the flow.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: ASR on March 26, 2011, 11:50:25 PM
After the credits roll on PS,
it sits at a screen thanking you for your playing.
If you hit start it skips the score board.
Is there anyway to not skip the scores?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 27, 2011, 01:28:31 AM
I don't think so. I'd love to be proven wrong though.  :)
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: ASR on March 27, 2011, 02:53:52 AM
Yeah, I would think it would automatically go to the scores after the song finished.
but the song loops, I let it loop for the 3rd time and gave up. Not a big deal.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: drunkninja on March 30, 2011, 03:09:21 PM
Okay, so am I approaching the bosses the right way in Pink Sweets?  Here's what's been my basic plan:

Build up shield, absorb all the bullets I can.
When a pattern comes up that can't be absorbed, shoot if needed and dodge.
Repeat as long as I can comfortably keep up, usually until boss times out if possible.  Otherwise take it out.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Plasmo on March 30, 2011, 05:50:09 PM
If you're not going for a max rank clear, you're doing it wrong.

Never use the shield. Absorbing bullets doesn't give you any serious points, it's better to just shoot them down quickly.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 30, 2011, 05:52:07 PM
Well, sometimes you have to use the shield. Also, it's a good way to milk the stage 1 boss (pretty much everyone with a decent score does that).
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: cstarflare on March 30, 2011, 06:25:57 PM
Do any of the other bosses have destructible parts like the stage 1 boss? Shield milking is really only worth it after you've killed all of its optional parts but there doesn't seem to be any comparable way to really raise the bullet count on other bosses.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 30, 2011, 06:30:26 PM
The other bosses mainly shed parts in set phases (like most MMP bosses). You can milk absorbable bullets in the later phases of some bosses (the large green bullet spread from the stage 5 boss is a good example, as are many attacks of the stage 6 boss). You should primarily milk the destructible bullets on the bosses with your shot, though, as these help you get more 1UPs. The stage 3 and 4 bosses have multiple patterns you can milk, as does the stage 6 boss.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Plasmo on March 31, 2011, 04:38:29 AM
QuoteAlso, it's a good way to milk the stage 1 boss (pretty much everyone with a decent score does that).

For advanced strategies you should milk everything, of course. But as a "basic plan" for beginners, it's best not to use the shield, but rather get points from shooting the bosses and destroying the parts.

Stage 2 boss is probably the most important when it comes to milking. But not with the shield, use the shot to destroy the spawning enemies and collect the medals from them. On a good day I can almost get 3mill after stage 2.

The main problem with the shield is that you either need to change your speed (probably multiple times, to get back to your old speed) or use your rose cracker. Both are fatal for rank management and should be avoided.

Only use the shield if it's absolutely impossible for you to dodge a certain attack.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 31, 2011, 04:42:43 AM
Quote from: Plasmo on March 31, 2011, 04:38:29 AM
For advanced strategies you should milk everything, of course. But as a "basic plan" for beginners, it's best not to use the shield, but rather get points from shooting the bosses and destroying the parts.

It's pretty clear that I wasn't talking about advanced strategies. Stage 1 boss absorbable-bullet milking is ridiculously easy, and a great boost to your score. Beginners should learn it ASAP.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Plasmo on March 31, 2011, 05:14:50 AM
Then it looks like I just have a different understanding of "beginner" and "advanced".  :laugh:

100-200k isn' worth it at all if you can't reach stage 4 for example. But yeah, you probably have a different approach.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on March 31, 2011, 05:17:41 AM
It's just so easy. Hold shield until the arms fire, destroy one arm. Hold shield until the other arm fires, destroy arm. Hold shield until the central guns fire, destroy central guns + boss. Pretty much anyone can do that. The hardest part is changing speed when you switch from shield to shot so you don't let a rose cracker out.

Milking the boss until it times out is a different story - that I'd class as more "advanced". But if you kill it soon after the central gun blows up, it's a piece of cake.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: insigniadeck on April 18, 2011, 06:21:53 AM
erm how much save file do u need?i have like 16 mb left on my arcade and i cant save the game,during the press start i press a n its like it wont let me safe,its tiring to keep adjusting the screen size everytime i play..i
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: StarCreator on April 18, 2011, 09:06:06 AM
You really should get a hard drive, or plug in a USB drive or something.  A game I played the other day actually made a 120mb save - obviously some devs this generation aren't all that concerned about making their saves efficiently-sized.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Daverost on April 18, 2011, 10:21:55 AM
Quote from: insigniadeck on April 18, 2011, 06:21:53 AM
erm how much save file do u need?i have like 16 mb left on my arcade and i cant save the game,during the press start i press a n its like it wont let me safe,its tiring to keep adjusting the screen size everytime i play..i

92 kb for the system data. More than that every time you want to save a replay.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: insigniadeck on April 18, 2011, 12:21:22 PM
thanks for the comment,i solve it already helped by ninjaguy who told me i can use my usb flash to use as a memory..now i got 3.2 gig.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on April 18, 2011, 06:34:15 PM
There's a big 564 million score in Pink Sweets Arrange up on the leaderboards now, with Lace, by Kiz Eis. No replay, as the guy never uploads replays. Lame. He didn't 1CC it either.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: cstle on April 21, 2011, 12:47:04 AM
What are the chances of this getting patched? I love the games, but the frontend for the ports is pretty horrible.  :( So slow...
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on April 21, 2011, 01:11:42 AM
No word about a patch yet, so it doesn't look good. There are various bugs in the leaderboards and score saving.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Bontakun on May 12, 2011, 10:50:32 AM
Does the DLC code work with USA system?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Special World on May 12, 2011, 11:44:23 AM
I think you can use a US system but need a J account.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Bontakun on May 12, 2011, 12:14:08 PM
How do you get a J account?  O.o
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: SuperPang on May 12, 2011, 12:18:19 PM
Create a new Windows Live ID, set up a new profile on the console and select Japan as your region.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Bontakun on May 12, 2011, 03:00:10 PM
Can I just change the region of my current ID/profile?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Daverost on May 12, 2011, 11:38:48 PM
Regions are locked after creation. You have to make a new account.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: jammiejay85 on July 21, 2011, 03:09:22 PM
I don't know wether i'm posting in the right place but i'm after a copy of Muchi Muchi Pork & Pink Sweets i'm using Play Asia at the moment the game's been out of stock a while now just wondered if any of you guys can recommend an alternative site or could tell me if it will be back in stock soonish. Thanks
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: ookitarepanda on July 21, 2011, 03:22:03 PM
http://shop.ebay.com/i.html?_from=R40&_trksid=p5197.m570.l1313&_nkw=muchi+pork&_sacat=See-All-Categories

NCSX has the limited supposedly restocking in 1-2 weeks, too, but who knows. I think your best bet would be to post a WTB across as many forums as you know in their market sections.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: jammiejay85 on July 21, 2011, 04:25:50 PM
Cheers I just missed out last time as there was only a few copies left and I decided to buy Mushi Futari and Espgaluda 2 instead oh well. But thanks for the info i'm sure i will have it sooner or later.  :rolleyes:
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on November 09, 2011, 12:58:29 AM
Looks like a reprint is coming next month:

http://www.cave-stg.com/?p=1747
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on November 09, 2011, 11:13:36 PM
Quote from: EOJ on November 09, 2011, 12:58:29 AM
Looks like a reprint is coming next month:

http://www.cave-stg.com/?p=1747

Amazon has reduced the price to 4890 yen ($63 USD). Orders still ship on December 9th.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Let_It_Be on November 10, 2011, 12:10:46 AM
So this won't be a platinum release, just a reprint?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on November 10, 2011, 12:13:50 AM
It's definitely not a "platinum" release. Looks like a reprint, as it doesn't have the DLC card and all first print copies came with it, and it's not being released until a month from now. The game has not had a second printing, until now.

I had thought it might be some old unsold stock, but the lack of DLC goes against this idea, as does having to wait 1 month for the game to arrive at Amazon.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: moozooh on November 10, 2011, 05:19:50 AM
Actually, my release (I ordered it somewhere in early May via GaijinPunch) came without the DLC card.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on November 10, 2011, 05:22:03 AM
Really? It was factory sealed and didn't have a sticker on the outside? I've seen brand new copies in stores in Kyoto over the past month and they all still have the DLC.

Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: moozooh on November 10, 2011, 05:24:55 AM
It was factory sealed, yes, and neither had the sticker nor the card. Maybe I'm just not very lucky. D:
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on November 10, 2011, 05:33:07 AM
Hmm. Weird. Especially for way back in May! I think the LE version had the game sealed inside the box, but no sticker on it. Not sure where the DLC card was in the LE, maybe it was not inside the DVD case? Surely someone can shed some light on this.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Orochi S on November 10, 2011, 09:16:00 AM
I bought the LE new back in June and the DLC card was inside the game box with the instructions. There was a sticker on the shrink-wrap plastic around the outer box that indicated DLC was included, but no sticker on the sealed game inside.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on November 10, 2011, 09:17:12 AM
Thanks for the info! Looks like there was a previous reprint.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: lam47 on June 04, 2012, 05:56:22 PM
Sorry to bump an old topic.
I've just started playing Pink Sweets arrange; and I'm really enjoying it.
The stage 5 boss is causing me a lot of trouble though. Other than watching replays; is there any advice for just taking it down?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: pic3k on June 12, 2012, 05:47:25 AM
Whether and when the game Muchi Muchi Pork! & Pink Sweets goes out in a series of Platinum Collection ?
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Blade Runner on June 17, 2012, 01:34:49 PM
Hey all,

Does anyone know if the achievement: スペシャルエクステンド - Obtained the Special Extend at 64 million points. (Pink Sweets Arrange) requires any certain conditions other than reaching 64 millons points? Because I've past that figure several times and there was no item/medal/rose anything to pick up from what I could see and the achievement didn't unlock either. I was playing an XBL game.

Also, my high score sheet (local) randomly reset, is this a glitch? My new high score still uploaded to XBL, I only noticed the next time I turned on the game after I had beat my old high score. The odd thing is, all other settings remained intact, controls, screen options etc.

Thanks.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: lam47 on June 18, 2012, 06:42:38 AM
Hey mate. The scores re setting is a bug. It happens a lot.
For the 64mil achievement: you need to have no spare lives when you hit 64mil. Suicide them all just before you get there. Then once you hit 64 you will get three extra lives and the achievement.
X
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: Blade Runner on June 18, 2012, 09:26:36 AM
Quote from: lam47 on June 18, 2012, 06:42:38 AM
Hey mate. The scores re setting is a bug. It happens a lot.
For the 64mil achievement: you need to have no spare lives when you hit 64mil. Suicide them all just before you get there. Then once you hit 64 you will get three extra lives and the achievement.
X

Thank you.
Title: Re: Muchi Muchi Pork! & Pink Sweets [February 24, 2011, JP X360] REGION FREE
Post by: EOJ on August 05, 2018, 08:36:50 PM
I tried playing Muchi Muchi Pork Ver 1.01 today after playing my PCB exclusively over the past months. I can feel significant input lag in the port. At least an extra frame, maybe two. It feels very similar to MAME to me. I am finding it very difficult to play due to this, along with all the port inaccuracies.  :displeased: