CAVE-STG

Presented By CAVE => CAVE Games => Topic started by: GaijinPunch on November 26, 2010, 04:20:10 AM

Title: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: GaijinPunch on November 26, 2010, 04:20:10 AM
2 Versions of DFK BL

1: DLC (normal mode + novice mode)
2: Package version (normal mode + novice mode + arrange mode)

let's just say I think Pang will like Arrange Mode.
http://cave-game.cocolog-nifty.com/blog/2010/11/post-9136.html

---
UPDATE:

-DLC version requires DFK 1.5 X360 to play, and costs 1200MS points. Includes X360 and Novice modes
-Retail version is 4800 yen (+tax), and includes an extra Arrange version based on Ketsui not in the DLC version
-Retail version is a full package release, and does not require DFK 1.5 X360 to play.
-Release date is Feb 3rd for both versions.

Official site:
http://www.cave.co.jp/gameonline/Xbox360/daifukkatu/black/
Title: Dodonpachi Daifukkatsu Black Label
Post by: EOJ on November 26, 2010, 04:53:46 AM
Best news ever. Package release is only 4800 yen, and the Ketsui arrange mode is the coolest thing I've ever seen.
Title: Dodonpachi Daifukkatsu Black Label
Post by: HVL on November 26, 2010, 05:19:26 AM
Super!! Yes, fuck yes.

Definitely getting the retail.
Title: Dodonpachi Daifukkatsu Black Label
Post by: brentsg on November 26, 2010, 05:22:13 AM
Did they give a date for DFK BL?

They are obviously tapping the 360's extra power.  Slowdown on that arrange is way less than the PCB.

I'm stoked.  DFK BL is amazing and deserves a full package release.
Title: Dodonpachi Daifukkatsu Black Label
Post by: EOJ on November 26, 2010, 05:23:55 AM
I'll probably buy both, as they will be released on the same day (Feb 3rd), and the retail version won't arrive here until a couple days after release.



Title: Dodonpachi Daifukkatsu Black Label
Post by: njiska on November 26, 2010, 05:24:51 AM
OH MY FUCKING GOD! They even copied the Ketsui artwork. Mere words can not describe how cool that was!
Title: Dodonpachi Daifukkatsu Black Label
Post by: brentsg on November 26, 2010, 05:26:57 AM
This treatment for DFK BL somehow gives me hope that we'll see Ibara Kuro.
Title: Dodonpachi Daifukkatsu Black Label
Post by: brentsg on November 26, 2010, 05:31:54 AM
The site went up.

http://www.cave.co.jp/gameonline/Xbox360/daifukkatu/black/
Title: Dodonpachi Daifukkatsu Black Label
Post by: fuse on November 26, 2010, 05:48:49 AM
The DFK/Ketsui mashup art is messing with my head :laugh:

Will probably go retail - will be interesting to see how they implement this though. If it's done like other disk-based DLC packages you could potentially pass the disk around your mates for them to install. Not great when you are already looking at limited sales numbers.
Title: Dodonpachi Daifukkatsu Black Label
Post by: sh00g on November 26, 2010, 05:54:47 AM
DAT ARTWORK.

Retail for sure.
Title: Dodonpachi Daifukkatsu Black Label
Post by: emphatic on November 26, 2010, 06:16:50 AM
What can I say.  :o Jeans have officially been creamed for sure. 10-chips for Christ's sake!
Title: Dodonpachi Daifukkatsu Black Label
Post by: antares on November 26, 2010, 06:19:19 AM
Great news! I wonder if the DFK BL disc will be playable without owning DFK?

Hopefully the retail version sells a lot and they decide to release Guwange (with fixed 4:3 support) and Feveron on one disc too :)
Title: Dodonpachi Daifukkatsu Black Label
Post by: dorakyura on November 26, 2010, 06:21:04 AM
Wow. There is absolutely no reason to not buy the retail =D

Quote from: fuse on November 26, 2010, 05:48:49 AM
will be interesting to see how they implement this though. If it's done like other disk-based DLC packages you could potentially pass the disk around your mates for them to install.

I'd guess that it's stand-alone ? technically there's nothing preventing them from doing it that way.
Title: Dodonpachi Daifukkatsu Black Label
Post by: Sapz on November 26, 2010, 06:36:41 AM
Holy shiiiiiiiiiiiiiiiiiit that game is the coolest goddamn thing I have ever seen. @_@ Getting retail for sure, this looks absolutely godly.
Title: Dodonpachi Daifukkatsu Black Label
Post by: charlienash87 on November 26, 2010, 06:57:34 AM
such awesomeness is unparalleled, my god :o
Title: Dodonpachi Daifukkatsu Black Label
Post by: SuperPang on November 26, 2010, 07:13:41 AM
(http://i666.photobucket.com/albums/vv24/moriahbard/miscellany/gifs/1269259657_omg_cat.gif)
Title: Dodonpachi Daifukkatsu Black Label
Post by: skykid on November 26, 2010, 07:20:24 AM
Quote from: antares on November 26, 2010, 06:19:19 AM
Great news! I wonder if the DFK BL disc will be playable without owning DFK?

I think it's been confirmed you need the original disc to play the retail ketsupachi.

10 point chips - my head is coming off rite now.  :lol:
Title: Dodonpachi Daifukkatsu Black Label
Post by: HVL on November 26, 2010, 07:39:25 AM
Confirmed by who? Elixir's confirmation from shmups doesn't count as a reliable source.

IIRC the official site said DFK360 is needed under the DLC version (that was clear from the beginning), but not under the package version.

I might be wrong since I just skimmed over the site because I'm at work. :laugh:

Quote from: skykid on November 26, 2010, 07:20:24 AM
Quote from: antares on November 26, 2010, 06:19:19 AM
Great news! I wonder if the DFK BL disc will be playable without owning DFK?

I think it's been confirmed you need the original disc to play the retail ketsupachi.

10 point chips - my head is coming off rite now.  :lol:
Title: Dodonpachi Daifukkatsu Black Label
Post by: skykid on November 26, 2010, 07:51:36 AM
Quote from: HVL on November 26, 2010, 07:39:25 AM
Confirmed by who? Elixir's confirmation from shmups doesn't count as a reliable source.

Yes, (looking back) it was the evil one who flagged that info, so I guess the jury's out. Is the package release at 5040Y the same price as the regular edition?

If so then perhaps you don't need the original DFK to run it.

How would the package arrange verify if you had the original anyway, by checking save profiles?
Title: Dodonpachi Daifukkatsu Black Label
Post by: njiska on November 26, 2010, 07:59:13 AM
Quote from: skykid on November 26, 2010, 07:51:36 AM
Quote from: HVL on November 26, 2010, 07:39:25 AM
Confirmed by who? Elixir's confirmation from shmups doesn't count as a reliable source.

Yes, (looking back) it was the evil one who flagged that info, so I guess the jury's out. Is the package release at 5040Y the same price as the regular edition?

If so then perhaps you don't need the original DFK to run it.

How would the package arrange verify if you had the original anyway, by checking save profiles?

That's how we did things back in the olden days. Realistically it's the only way to do it aside form making the disc a glorified DLC installer. Given the cheap price I doubt that it will be able to run by itself.
Title: Dodonpachi Daifukkatsu Black Label
Post by: CIB on November 26, 2010, 08:01:56 AM
(http://img826.imageshack.us/img826/174/homerdrool.png)
Title: Dodonpachi Daifukkatsu Black Label
Post by: skykid on November 26, 2010, 08:03:05 AM
Quote from: njiska on November 26, 2010, 07:59:13 AM
Quote from: skykid on November 26, 2010, 07:51:36 AM
Quote from: HVL on November 26, 2010, 07:39:25 AM
Confirmed by who? Elixir's confirmation from shmups doesn't count as a reliable source.

Yes, (looking back) it was the evil one who flagged that info, so I guess the jury's out. Is the package release at 5040Y the same price as the regular edition?

If so then perhaps you don't need the original DFK to run it.

How would the package arrange verify if you had the original anyway, by checking save profiles?

That's how we did things back in the olden days. Realistically it's the only way to do it aside form making the disc a glorified DLC installer. Given the cheap price I doubt that it will be able to run by itself.

Hmm, I thought the regular 1.5 wasn't too much more expensive than 5040?.

The thing is, if a save file is all you need as verificaton wouldn't it be mighty easy to share the disc around?
Title: Dodonpachi Daifukkatsu Black Label
Post by: njiska on November 26, 2010, 08:10:48 AM
Quote from: skykid on November 26, 2010, 08:03:05 AM
Hmm, I thought the regular 1.5 wasn't too much more expensive than 5040?.

The thing is, if a save file is all you need as verificaton wouldn't it be mighty easy to share the disc around?

?7,140 is the reference price.

I agree that the save thing is a bit of a cop out, but there's really no other options unless the game comes with some sort of license code to boot.
Title: Dodonpachi Daifukkatsu Black Label
Post by: lillin on November 26, 2010, 08:29:52 AM
So i come home after a shitty day at uni.
I proceed to check cave-stg.com.
-Hey look that artwork is like ketsui
*starts watching trailer*
- At 1:20, hey look ketsui style music.
At this point i was like no, this couldnt be true...... and then BAAAAM CHIPS FILL THE SCREEN. Sooo awesome :righton:
Title: Dodonpachi Daifukkatsu Black Label
Post by: ArcadeSTG on November 26, 2010, 08:58:41 AM
Quote from: njiska on November 26, 2010, 05:24:51 AM
OH MY FUCKING GOD! They even copied the Ketsui artwork. Mere words can not describe how cool that was!

They have to release a poster of that artwork!
Title: Dodonpachi Daifukkatsu Black Label
Post by: HVL on November 26, 2010, 09:05:43 AM
Finally watched the vids. CAVE's answer to 5pb's Ketsui X Mode? Ketsui suru ga yoi! :laugh:

I rechecked the site and there's no word mentioning the package version requires the original DFK. It explicitly states the DLC requires it, and that the Arrange Mode isn't included in the DLC.
Title: Dodonpachi Daifukkatsu Black Label
Post by: Monouchi on November 26, 2010, 10:01:13 AM
Definitly Retail + DLC.  :righton:

I got so stoked so I made a new DFK Marquee and Instr strip for my Egret II

(http://www.monouchi.com/Temp/DFKmarquee.jpg)
Title: Dodonpachi Daifukkatsu Black Label
Post by: EOJ on November 26, 2010, 02:08:12 PM
Quote
Elixir's confirmation from shmups


:facepalm:
That guy is a complete moron.

The retail version of DFK BL does not require the original DFK 1.5. It's a standalone disc release. How do I know this? Because I can read Japanese. On Cave's DFK BL X360 page they state that only the DLC DFK BL requires DFK 1.5 and the original DFK 1.5 is not included in the DFK BL package release.
Title: Dodonpachi Daifukkatsu Black Label
Post by: hipgnosis on November 26, 2010, 02:48:56 PM
Thank you EOJ for the clarification. This makes sense.
Title: Dodonpachi Daifukkatsu Black Label
Post by: dan76 on November 26, 2010, 03:49:20 PM
Wow, not much else to say really except... wow again.

It's great that it getting a retail release - ketsupachi... who'd a thunk it, more than you could hope for really.  

Roll on february... wow...
Title: Dodonpachi Daifukkatsu Black Label
Post by: njiska on November 26, 2010, 04:13:38 PM
Quote from: EOJ on November 26, 2010, 02:08:12 PM
Quote
Elixir's confirmation from shmups


:facepalm:


That guy is a complete moron.

The retail version of DFK BL does not require the original DFK 1.5. It's a standalone disc release. How do I know this? Because I can read Japanese. On Cave's DFK BL X360 page they state that only the DLC DFK BL requires DFK 1.5 and the original DFK 1.5 is not included in the DFK BL package release.
Awesome. Anything that proves Elixir wrong is good in my book. Still seems like a weird price for a full release, especially as it contains as much as a normal release.
Title: Dodonpachi Daifukkatsu Black Label
Post by: Strider77 on November 26, 2010, 04:28:20 PM
QuoteThat guy is a complete moron.

and a douche...   
Title: Dodonpachi Daifukkatsu Black Label
Post by: Sapz on November 26, 2010, 04:38:13 PM
Now the initial excitement's worn off, I'm really curious how the new mode will play out in terms of scoring... it looks like an interesting cross between the chaining of DFK and point-blanking of Ketsui, with maybe the chips adding to the total chain? I'd also hazard a guess that you can't get 10s unless you have the BL rank bar in the red, since only 5s appear right at the beginning of the clip. Of course, this could be completely wrong, but it's fun to speculate. :laugh:
Title: Dodonpachi Daifukkatsu Black Label
Post by: EOJ on November 26, 2010, 04:50:02 PM
Quote from: njiska on November 26, 2010, 04:13:38 PM
Still seems like a weird price for a full release, especially as it contains as much as a normal release.

Well, if people buy both the DLC (for easy, cheap BL mode play within the DFK 1.5 game menu) and package version (for the arrange mode, extra 1000 achievement points, fancy DVD case, artwork, and manual, and archival purposes), then it's closer to a normal price. I'll be doing that, and maybe Cave thinks others will too. :)

It comes out over 2 months later, and many will view it as just an "arrange" version rather than a real separate game, so I can see why the price is lower (plus only 3 modes and one is a 'novice' mode which is sort of a throwaway). I'm a bit surprised it won't be cheaper actually, I would have expected it to be around 4000 yen. I wonder if they will make a small print, like 5000~7000 copies? Might be good to preorder this one early just to be safe.
Title: Dodonpachi Daifukkatsu Black Label
Post by: hipgnosis on November 26, 2010, 05:01:53 PM
Preordering this as soon as it is available. Kinda odd Cave announced it right after 1.5 was out. It might take some of the sales of the 1.5 version.
Title: Dodonpachi Daifukkatsu Black Label
Post by: Lusche on November 26, 2010, 05:08:18 PM
i'll be getting the dlc and the boxed version too ...
but february is a bad month or a good one, it depends on how you see it. too many games too less time (dfk bl, dfk bl arange, ps and mmp)

i hope the arange mode ost will be a remix of the ketsui soundtrack like the one in the preview
Title: Dodonpachi Daifukkatsu Black Label
Post by: Kewing on November 26, 2010, 05:17:51 PM
(http://www.macrochan.org/images/A/7/A7ITEIPQVFG6FW46GRJ6HN7T3EWV6ZII.jpeg) (http://www.macrochan.org/view.php?u=A7ITEIPQVFG6FW46GRJ6HN7T3EWV6ZII)

Wow, that caught me offguard. Also that's got to be the most awesome crossover cover ever.
The new arrange mode looks insane, with lots of stuff onscreen. I wonder if it will come accompanied by an nigame remix soundtrack (let me guess... hmmm DLC like DSIIX maybe? wow that was hard  :rolleyes:).
However I'm with EOJ on the price issue. Considering they have already practically all of the porting and graphics done, 5000 is a bit on the steep side. It should be slightly lower than 4k yen. Either that or the DLC should be 800 MSpoints.
Still, I'm really excited about it and will most surely get it. Could we get to see a Hibachi/Doom crossover? I think the universe would implode because of the difficulty.

(DFK just shipped as I was writing this. Oh, yess)
Title: Dodonpachi Daifukkatsu Black Label
Post by: emphatic on November 26, 2010, 05:43:27 PM
Well, if the arrange mode has a remixed soundtrack, don't ya'll think it's worth it? Also the OMG factor of mixing DDP with Ketsui should sell every copy they'll ever print. I just hope that they won't go crazy and make the "package version" region free just because they can  :-*
Title: Dodonpachi Daifukkatsu Black Label
Post by: EOJ on November 26, 2010, 05:45:46 PM
Quote from: emphatic on November 26, 2010, 05:43:27 PM
I just hope that they won't go crazy and make the "package version" region free just because they can

That won't happen.

On the bright side, perhaps a DFK complete version with all modes from 1.5 and BL will be localized in late 2011 or 2012 in some Western country?
Title: Dodonpachi Daifukkatsu Black Label
Post by: bad-joey on November 26, 2010, 06:55:45 PM
Quote from: emphatic on November 26, 2010, 05:43:27 PM
Well, if the arrange mode has a remixed soundtrack, don't ya'll think it's worth it? Also the OMG factor of mixing DDP with Ketsui should sell every copy they'll ever print. I just hope that they won't go crazy and make the "package version" region free just because they can  :-*

That banner is too cool! Ketsui! Yes!
Title: Re: Dodonpachi Daifukkatsu Black Label
Post by: skykid on November 26, 2010, 08:09:50 PM
Quote from: Strider77 on November 26, 2010, 04:28:20 PM
QuoteThat guy is a complete moron.

and a douche...   

And a twat. If his grasp of Japanese is so vague, why he assigns himself deputy of all major Cave threads and news updates is beyond me.

Thanks for the clarification EOJ.

Anyway, the realisation has just dawned on me that BL original + BL arrange modes are not on the Ketsupachi release. So essentially, I still need to buy DLC for 1.5 to play BL original.
Wack.

So that's

1X DFK 1.5 LE
1X 1400 MS points
1X Ketsupachi

Christ, they know how to milk it eh? Maybe in future all arrange modes will come as full priced releases.  ???
Title: Re: Dodonpachi Daifukkatsu Black Label
Post by: EOJ on November 26, 2010, 08:12:12 PM
Quote from: skykid on November 26, 2010, 08:09:50 PM

Anyway, the realisation has just dawned on me that BL original + BL arrange modes are not on the Ketsupachi release.

Don't know why you'd think that. The DLC version and package version are identical except the package version ALSO includes the Ketsuipachi arrange mode. 2 modes in DLC version, 3 modes in package version.


Quote from: skykid on November 26, 2010, 08:09:50 PM
[If his grasp of Japanese is so vague, why he assigns himself deputy of all major Cave threads and news updates is beyond me.

He doesn't know much Japanese (by his own admission), and seems to rely on machine translations, which he then cleans up. Pretty much anyone can do that, though, and it leads to mistranslations in the majority of cases.

I hope this will show people that they should not listen to the guy when it comes to any info originally written or spoken in Japanese. Just stick to cave-stg.com for the accurate info and you'll have nothing to worry about.  :righton:
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: KOMA on November 27, 2010, 03:09:35 AM
Ketsuipachi sounds the coolest arrange mode cave ever made!Can't wait!
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: THE on November 27, 2010, 03:59:45 AM
 :o

To which unholy gods, do I need to pray to get this released on SH3?

Cave make it happen, we all now you can sell 100 PCBs in a heart beat of it =D
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on November 27, 2010, 04:28:11 AM
SH3 could never handle Ketsuipachi. Even BL breaks it in some sections of the game.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: THE on November 27, 2010, 04:33:46 AM
Yeah, I know  :'(

The SH3 is IMO not acceptable anymore...Cave really should get a new board.
Title: Re: Dodonpachi Daifukkatsu Black Label
Post by: skykid on November 27, 2010, 07:27:09 AM
Quote from: EOJ on November 26, 2010, 08:12:12 PM
Don't know why you'd think that. The DLC version and package version are identical except the package version ALSO includes the Ketsuipachi arrange mode. 2 modes in DLC version, 3 modes in package version.

Sorry. I was having another very late night browsing session on shmups and misread a post.  :facepalm:

Quote from: EOJ on November 26, 2010, 08:12:12 PMHe doesn't know much Japanese (by his own admission), and seems to rely on machine translations, which he then cleans up. Pretty much anyone can do that, though, and it leads to mistranslations in the majority of cases.

I hope this will show people that they should not listen to the guy when it comes to any info originally written or spoken in Japanese. Just stick to cave-stg.com for the accurate info and you'll have nothing to worry about.  :righton:


Makes sense to me! :righton:
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: ArcadeSTG on November 27, 2010, 02:01:47 PM
Quote from: THE on November 27, 2010, 03:59:45 AM
:o

To which unholy gods, do I need to pray to get this released on SH3?

Cave make it happen, we all now you can sell 100 PCBs in a heart beat of it =D

I was thinking the same. It will be great to see that game on a pcb.
I guess sh3 is not powerful enough to run ketsupachi but death smiles 2`s hardware could be. That would be the first "console to arcade" release by Cave (as capcom did with ssf4).
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: neomoe on November 28, 2010, 03:39:16 AM
This is great news...but I'm a little surprised at the timing.

Now, don't take this the wrong way....but I've been wanting to play DFK longest time (up until now I've just been watch youtube vids :)) - but w/ such an awesome version of BL coming out so soon after 1.5' release, I kinda feel it is stealing some of its thunder.

I mean, after getting bl, am I going to have much incentive to keep playing 1.5?  I'm not so sure.  I have to be honest, I haven't read up so much on the differences between them.  But it kinda makes me feel bad for dropping $80+ on 1.5, only to have it potentially overshadowed by BL within just a couple of months.

Again, don't get me wrong, I'll be pre-ordering BL as soon as NCSX?PA opens them up. but I just hope 1.5 doesn't become obsolete and sit on the shelf untouched after BL's release. 

Well, I shouldn't complain, I guess this is a good situation to be in.  The more Cave, the merrier :)
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on November 28, 2010, 03:41:22 AM
BL and 1.5 are very different games. Not sure which one you'll like better, but generally speaking you should never assume BL=better version.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: neomoe on November 28, 2010, 03:54:32 AM
good point.  the only BL's I've played so far are DOJ and Espgaluda 2.  Enjoy DOJ BL alot (even with the bugs), but not a big fan of Espgaluda 2 (standard or BL).  I haven't downloaded the BL content for Deathsmiles or Futari yet - mostly because I am lazy...and I probably wouldn't have downloaded DFK BL either anytime soon.

So now that I think about it, I am happy DFK BL will be released on a retail disc since it'll prompt me to actually get it rather than keep putting it off as I have for the other games dlc :)

Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: moozooh on November 28, 2010, 04:14:56 PM
Arrange A, B, and 1.51 are more than enough of a reason to get the 1.5 disc. You have a somewhat improved version of the main game, a DOJ crossover, and a batshit crazy score attack mode. Quite a thunder to steal!
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: lmagus on November 30, 2010, 05:20:32 AM
not to mention the completely different soundtracks!

i'd play 1.5 for it's sound track alone even if there wasn't such a differece between the two games =P

i like them both a lot, but they are very, very different.

i can't wait :s
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Shalashaska on December 02, 2010, 01:43:39 AM
Is it possible that the retail version will unlock the BL content in 1.5?
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on December 02, 2010, 02:05:20 AM
I'd say no, as it's a totally separate disc/release.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: njiska on December 02, 2010, 07:37:41 AM
Quote from: EOJ on December 02, 2010, 02:05:20 AM
I'd say no, as it's a totally separate disc/release.

I wouldn't be so sure of that. There have been cases in the past where a retail release is used to unlock content in the main game. Though being Cave it's anyone's guess if they'd be this nice. I'd certainly like this to happen so I don't have to keep switching discs.


Then again I plan on spending much time with Ketsupachi so it may not be a big deal.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: moozooh on December 02, 2010, 05:33:49 PM
It might be the case that if you install 1.5 first and then BL both on the HDD BL might be available via 1.5's menu, but I wouldn't count on that.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: MX7 on December 03, 2010, 06:46:11 AM
Still reeling from this announcement. To be honest, I'm most looking forward to playing DFK-BL for the soundtrack, but the thought of a YGW remix of this awesome game is almost as exciting  =D
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Shalashaska on December 05, 2010, 12:56:20 PM
Quote from: moozooh on December 02, 2010, 05:33:49 PM
It might be the case that if you install 1.5 first and then BL both on the HDD BL might be available via 1.5's menu, but I wouldn't count on that.
Yeah I'm hoping this, maybe a save file check, or maybe even a code included with the disc release but that's all wishful thinking. I'll definitely get the disc release but it would be nice to fill out the menus in 1.5 and have access to BL there without having to pay twice (which I'm sure I'll do anyway).
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on December 05, 2010, 01:08:39 PM
I don't think BL disc release will let you play BL via 1.5 if you install it on the hdd. First, there's no mention of such a feature on the official website. Second, if they did that, people could just install it to their hdd, pass it round to all their friends to do the same, and sell the game. It's like getting the DLC for free. It would kill sales.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: njiska on December 05, 2010, 02:50:12 PM
Quote from: EOJ on December 05, 2010, 01:08:39 PM
I don't think BL disc release will let you play BL via 1.5 if you install it on the hdd. First, there's no mention of such a feature on the official website. Second, if they did that, people could just install it to their hdd, pass it round to all their friends to do the same, and sell the game. It's like getting the DLC for free. It would kill sales.

Well they could take the Rockband approach and include a code that would allow you to download the files for Ver 1.5. That guarantees no more than one install per disc, and we know Cave loves it's DLC codes.

Still i think it's a bit early for this kind of speculation. We most likely won't here anything about the feature, if it's even a feature at all, until closer to release. For now I'm far more interested in Zatsuza.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Special World on December 06, 2010, 09:35:55 PM
Started listening to Crystal Flash by Virt, and I am super pumped that this guy is doing the Arrange ST.

I thought the music in the PV sounded awesome, and this confirms it.

So pumped.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on December 06, 2010, 09:38:23 PM
Another reason to get the disc release, or at least that's what Cave hopes you will think.  :)
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: moozooh on December 06, 2010, 10:03:54 PM
Oh hey, so the arranged soundtrack is being done by virt! That's an interesting diversion. I know virt's stuff ? he's a very fine composer who knows his way with arrangements (the first work of his that I heard was the acclaimed Crystal Flash (http://www.biglionmusic.com/content/virt_-_super_metroid_-_crystal_flash.mp3) for Super Metroid) and is no stranger to shmup soundtracks in particular (check out this excellent homage (http://www.biglionmusic.com/content/v-option.mp3) to 80s era Gradius anthems). He has a lot more awesome tracks on his site, most of which I never heard before. I'm sure the arranged soundtrack is in good hands.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on December 06, 2010, 10:27:48 PM
I can't help but wonder if they hired Virt to make a Daifukkatsu release (w/ 1.5 + BL content on one disc) more attractive to Western publishers.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: cstarflare on December 06, 2010, 10:45:23 PM
This is awesome, virt rocks.

I wasn't a huge fan of the BL soundtrack, but I'm really looking forward to this.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Sapz on December 10, 2010, 07:01:00 AM
The PV for DFKBL's DVD (http://www.youtube.com/watch?v=fH8DRNChLRM). It looks really cool, lots of hints at Zatsuza. Can't wait.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: charlienash87 on December 10, 2010, 08:25:01 AM
really neat how they came up with zatsuza. glad they went with that and didn't choose dexwyde
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: njiska on December 10, 2010, 10:21:37 AM
Ending of that PV was awesome. I love how they do the slow roll back. So looking forward to finally finding out what he is and how to fight him.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: moozooh on December 11, 2010, 04:19:49 AM
Still going to bet that it's buffed-up Hibachi from DDP. The second pattern should just uniformly cover the screen with bullets. :P
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: CIB on December 11, 2010, 12:18:24 PM
can't wait to get my hands on this dvd.
Man, the B-type power score is just  :o :o :o :o
And zatsuza, wondering if it will be something ELSE than hibachi or something MORE (making it even harder  :oogle: )
My bet: strong mode (just as I thought initially), no miss no bomb  :whyioughtta:
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Shalashaska on December 11, 2010, 03:40:27 PM
I'm also really looking forward to seeing Zatsuza. Is he/she/it the longest undiscovered boss in a Cave title yet? I know Bloody Jitterbug was kind of a shock when he was discovered (at least to us) but don't recall how long after DSMBL was released that somebody found him.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: cstarflare on December 11, 2010, 04:21:26 PM
I don't recall anyone knowing anything about Bloody Jitterbug until people started hacking the MBL achievements to figure out what the last one was.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: brentsg on December 16, 2010, 10:15:26 AM
I hate the cover for this.

As someone that has enjoyed the main game immensely, I don't like that they are pushing the Ketsui crossover arrange to the front.  I hope I'm wrong, but I suspect this mode will end up a bit brokenlike some of the other arranges we've seen.

I suppose that the Ketsui mode is what makes the retail release unique, but it still bugs me.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Shalashaska on December 16, 2010, 06:23:00 PM
My hope is that it's a bit more than simply DFK 1.5 with Ketsui scoring and a remixed soundtrack. Maybe something like replace the hidden mid-bosses with the bosses from Ketsui? Seeing them redone with remixed patterns would be too sweet. And they have to put Doom in there somewhere. How about a fight against Hibachi and Doom at the same time a la the dual Hibachi fight in DOJ Death Label? Eh... but I'm probably asking too much. Guess we'll see.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: njiska on December 16, 2010, 07:03:29 PM
Quote from: Shalashaska on December 16, 2010, 06:23:00 PM
How about a fight against Hibachi and Doom at the same time a la the dual Hibachi fight in DOJ Death Label?

You are a sick, sick man.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: emphatic on December 16, 2010, 07:07:51 PM
Quote from: Shalashaska on December 16, 2010, 06:23:00 PMMaybe something like replace the hidden mid-bosses with the bosses from Ketsui? Seeing them redone with remixed patterns would be too sweet.

Damn, now I know I'm gonna be disappointed BL Arrange comes out, because your idea is way too awesome to be true. Or isn't it?
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Aliquantic on December 16, 2010, 07:41:25 PM
There will be no preorder bonus for the BL release, right? I'm hoping it will be closer to Ketsui than Arrange A/DOJ too... and I'd love to see your ideas to show up, Shalashaska :)
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on December 16, 2010, 07:43:12 PM
Quote from: Aliquantic on December 16, 2010, 07:41:25 PM
There will be no preorder bonus for the BL release, right?

Right.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on December 27, 2010, 12:57:42 AM
What a weird play-asia listing:

http://www.play-asia.com/SOap-23-83-nmy-71-br-49-en-84-j-70-433k.html

Out of print/out of stock, and it's not even released yet! They really don't want people using their $7/$12 off coupons on this. :laugh:
We'll probably see the ability to preorder it magically pop up on January 1st (the coupons expire Dec 31st).
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: brentsg on December 27, 2010, 01:55:24 AM
I cant wait until this releases in Feb.  I think this is really a great game, one of the best.  I'm anxious for everyone to get a chance to play it.  

I know many are anxious for the Ketsui mode, but the core game is really something to look forward to.  Ketsui mode should be a nice extra.

I'm not going to invest too much in the arrange, as 1.51 had me sold but was ultimately a letdown.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Monouchi on December 27, 2010, 02:35:39 AM
Yeah, Ketsuipachi is really cool, especially if the arrange music is the music that was in the trailer.

But as previous poster said, IMO DFK is an awesome game and with the new music and red mode...well, cant wait to Feb!   :righton:
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Kewing on December 27, 2010, 04:06:29 AM
Checked Cave's youtube account just for kicks and look what they just posted 3 hours ago

http://www.youtube.com/watch?v=Ht0CdMTr5KA

Yes, DOOM is back, and he's crazier than ever. Wow, that last pattern was already incredibly hard, but now with the added lasers it looks insane.

Also the music is shaping up quite nicely. I probably will have to pick this one up as well.

"Just a couple more shots desu"
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Monouchi on December 27, 2010, 05:26:32 AM
Arranged ketsui music with more heavy guitars....OMG I am in heaven.  =D
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Aliquantic on December 27, 2010, 05:56:42 AM
It seems the hypers in that Ketsui BL video don't last for more than five or six seconds... is that a DFKBL change or a tweak for this mode?
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: emphatic on December 27, 2010, 06:54:49 AM
That video is.. Well.  :righton:
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: HVL on December 27, 2010, 10:08:05 AM
Fucking awesome, can't really put it any other way.

They've gone all the damn way, so I still have hope there will be hidden Ketsui midbosses.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Monouchi on December 27, 2010, 10:33:57 AM
...I really want the "Approach your target and attack, your mission starts now..." before the bosses.

I really got hooked by the Ketsui voices when I used all the voices in a prototype game we made at work.  :P
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Despatche on December 28, 2010, 02:48:10 PM
That prototype didn't become yatagarasu, did it?
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: bitkid on December 28, 2010, 09:34:29 PM
so this is definitely not region free or unknown still?
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Monouchi on December 29, 2010, 01:49:36 AM
Quote from: Despatche on December 28, 2010, 02:48:10 PM
That prototype didn't become yatagarasu, did it?

I wish.  ;)
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: njiska on December 29, 2010, 10:48:02 PM
Wow that boss music re-arrange arouses me nicely. Sounds like they're going all out with the Ketsui influence. Way more than DOJ-Ver L.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on December 30, 2010, 12:18:37 PM
New arrange mode info:
http://www.cave-stg.com/?p=750
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: emphatic on December 30, 2010, 01:02:28 PM
Quote from: EOJ on December 30, 2010, 12:18:37 PM
New arrange mode info:
http://www.cave-stg.com/?p=750

Sounds a bit more complex than what I was hoping for, but on the other hand, Ketsui's score system seems much less complex than it is. I wonder if this is a 3 or 4 button mode though. Is reddo built up by holding  A+C as in BL?
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: StarCreator on December 30, 2010, 01:02:35 PM
It's worth noting the "Just a couple more shots desu" sound clip was also in the DFK iPhone sound data, if I recall correctly.  I was wondering where that was going to get used.

EDIT: WAV (http://megami.starcreator.com/pub/data0265.wav), if you want it for whatever reason.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: charlienash87 on January 13, 2011, 08:10:51 AM
Quote from: EOJ on December 27, 2010, 12:57:42 AM
What a weird play-asia listing:

http://www.play-asia.com/SOap-23-83-nmy-71-br-49-en-84-j-70-433k.html

Out of print/out of stock, and it's not even released yet! They really don't want people using their $7/$12 off coupons on this. :laugh:
We'll probably see the ability to preorder it magically pop up on January 1st (the coupons expire Dec 31st).

seems enough coupons finally expired in mid Jan for it to go up :laugh:
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: SuperPang on January 13, 2011, 08:23:09 AM
Just tried to order but yet again my voucher disappears at the checkout and I have to email them to apply it. WTF? :facepalm:
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on January 13, 2011, 01:50:48 PM
Achievements for the DLC release:

http://www.xbox360achievements.org/game/do-don-pachi-resurrection/achievements/

And the disc release:

http://www.xbox360achievements.org/game/do-don-pachi-resurrection-black-label/achievements/
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Shalashaska on January 13, 2011, 05:44:21 PM
Yeah I noticed the achievements were on the list in-game already. Or have they always been there? I'm not real familiar with how achievements and DLC work but I thought you had to purchase the extra content first before the points are added to the regular list? My DFK has 60 achievements already.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Kiken on January 14, 2011, 10:16:36 AM
Quote from: Shalashaska on January 13, 2011, 05:44:21 PM
Yeah I noticed the achievements were on the list in-game already. Or have they always been there? I'm not real familiar with how achievements and DLC work but I thought you had to purchase the extra content first before the points are added to the regular list? My DFK has 60 achievements already.

I played some yesterday and the game was still listing 1000 gp... but I do see that my xboxlc.com profile is now listing 1250 gp total for the game.  You do not need to download a DLC component for it to update the game's overall gp score.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on January 30, 2011, 09:45:58 PM
DFK BL (Package release) reviews from Famitsu:

Famitsu 360:
7/8/8/6

Weekly Famitsu:
8/7/7/7

Source:
http://barrage71.blog69.fc2.com/blog-entry-835.html

Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: SuperPang on January 31, 2011, 06:51:57 AM
Isn't that the highest in a while?
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on January 31, 2011, 01:34:24 PM
DSIIX got 8/8/8/7 from Famitsu 360.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Animaitor on February 01, 2011, 02:21:34 PM
I wonder if we will only give the option of selecting Type-A from Ketsui on the Arrange mode...
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 01, 2011, 02:36:57 PM
Probably. Just like there's only Type A in Daifukkatsu's Arrange A.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Animaitor on February 01, 2011, 03:00:30 PM
mmmh... that's what I though.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 03, 2011, 04:16:24 AM
Guys on 2ch are saying Strong style is missing loads of slowdown in the X360 port. Wish I could check it out, but they still haven't put it up for download even though it's like 5pm in Japan on Feb 3rd right now.  :whyioughtta:
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: moozooh on February 03, 2011, 04:49:33 AM
Quote from: EOJ on February 03, 2011, 04:16:24 AM
Guys on 2ch are saying Strong style is missing loads of slowdown in the X360 port.
Honestly, for the first time this sounds like a good thing. :laugh:

I'd be curious to know the specifics, of course, because horrible slowdown was my main gripe with this game.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Monouchi on February 03, 2011, 05:11:08 AM
Starting up the Box in about an hour. Hope BL is there then.  :)

Missing slowdown in strong? Hm... I mainly play Strong so that will be interesting.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: KOA on February 03, 2011, 05:17:07 AM
DLC's out now.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 03, 2011, 05:18:17 AM
Yep, I'm downloading now. 250MB.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: KOA on February 03, 2011, 06:18:58 AM
There's something about Training Mode that's confusing me though.
Usually, when you pick Tsuujou or Ura, it shows up as "A" or "B" respectively, right?
If you pick Strong Style specifically, there are 4 configurable options for Route, which is "A > A", "A > B", "B > A", and "B > B".

Someone here able to explain?
(Yes, I went straight to Training Mode to try to encounter Zatsuza, but to no avail, even on Novice.)
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: emphatic on February 03, 2011, 06:50:21 AM
OMG, guys. Have you been into the soundtrack settings yet?  :righton: :righton: :righton:

Being able to choose "flavour" for each stage is just what I've been dreaming of. And you can do it for each mode.  :-*
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: sh00g on February 03, 2011, 09:01:11 AM
Nice, was hoping they'd do that like Castlevania: HD.

Need some DLC music packs now from their other games.  :P

Easy modo bomb style scrub mode activated. It's on now!
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Dude on February 03, 2011, 09:25:32 AM
The Ketsuipachi/Arrange is not all its hyped to be meh. What are the setting you choose when you choose ship? i noticed with it off the patterns change.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: skykid on February 03, 2011, 09:43:32 AM

So are you all buying the DLC and the packaged BL?

I figured holding out for the packaged release (ain't got much cash to be buying the same thing twice.  :-[)
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Monouchi on February 03, 2011, 10:47:39 AM
Yep, both.
Love playing BL while waiting for ketsupachi.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: antares on February 03, 2011, 10:48:31 AM
Is it already known if the DLC and disc version share the same leaderboards? Would be pretty stupid if not but they also have different achievements so who knows.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: njiska on February 03, 2011, 10:54:40 AM
Quote from: skykid on February 03, 2011, 09:43:32 AM

So are you all buying the DLC and the packaged BL?

My Ketsupachi is in the air. If it arrives at customs tonight i'll probably hold off. If not... then i don't know. We'll have to see how my patience is.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Shalashaska on February 03, 2011, 12:29:01 PM
My patience is zero so I double dipped. :whyioughtta:

@KOA: Haha that's exactly what I was planning on doing too. Too bad you didn't get Zatsuza to show though.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: CRI on February 03, 2011, 12:40:13 PM
a zatsuza clear is already at the leaderboards.
but no replay upload.  :'(
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 03, 2011, 01:53:26 PM
I've played a bit of each style, and it's alright. Hasn't really hooked me yet. Bomb style is probably my favorite so far. Rank is pretty harsh in any mode.

Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 03, 2011, 05:34:48 PM
I'm warming up to it after a bunch of credits. Definitely like it better than ver 1.5, and the challenge level is perfect with autobomb OFF. Really feels like a Yagawa game (which is nice). I also really like all the little graphic/color changes. Stage 3 looks so much better now.

Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: supergrafx on February 03, 2011, 05:41:07 PM
Awesome, this is what I've been waiting to hear from someone. Listed 1.5 I have on ebay goes down tonight. Now I don't feel dumb about selling. Didn't like autobomb and glad BL is the better game, I'm pretty sure I'm going to agree with you once retail copy comes...
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 03, 2011, 06:11:39 PM
I think I like Ver 1.5's Arrange A better than BL, so I wouldn't want to sell my Ver 1.5 disc. But it's pretty close there.

Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Dude on February 03, 2011, 06:19:54 PM
Bl def feels tighter and no auto bomb is nice. The arrange mode though just does not do it for me. Whilst its nice to hear the music again and see the scoring system it just seems fake. Maybe this is a test bed for a sequel ?
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: brentsg on February 03, 2011, 06:40:10 PM
Quote from: EOJ on February 03, 2011, 05:34:48 PM
I'm warming up to it after a bunch of credits. Definitely like it better than ver 1.5, and the challenge level is perfect with autobomb OFF. Really feels like a Yagawa game (which is nice). I also really like all the little graphic/color changes. Stage 3 looks so much better now.



AND THE MUSIC !
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 03, 2011, 06:40:50 PM
Oh yeah, the music is definitely better. It's nice that I can listen to it in the other modes on the DFK 1.5 disc too.  :righton:
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 03, 2011, 08:45:47 PM
This game is kicking my ass. I haven't even reached Stage 5 on a credit yet. Good old' Yagawa, gotta love him.

Right now I'm enjoying C-Bomb the most, so maybe I'll stick with that for scoring. The bomb style difficulty feels a lot like Futari 1.5 Maniac to me.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Dude on February 03, 2011, 09:35:47 PM
Excuse my ignorance for Bl. I get holding shot and laser builds the red gauge?

What is the choice you make when you pick your ship?
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 03, 2011, 09:38:08 PM
Quote from: Dude on February 03, 2011, 09:35:47 PM
Excuse my ignorance for Bl. I get holding shot and laser builds the red gauge?

Yep. Only hold one button to let the rank drop again.

Quote
What is the choice you make when you pick your ship?

Autobomb on or off. If you put it on, you can't use your bomb stock as hypers.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Tain on February 03, 2011, 10:26:17 PM
Man, Play-Asia has been taking all day to send my MS Points card code. I thought it was automated!

I'm pretty excited to play this.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Sapz on February 03, 2011, 11:13:39 PM
I'm really enjoying this. Playing as A-Bomb so far, finally made it to stage 5 on a credit with 1401 oku. :righton: Stage 4 is a monster for score.

I'm curious, though - has anyone figured out how to get the Ura midbosses to spawn consistently in this? The conditions seem different to 1.5. I've never managed it with A-Bomb until 1-3, but got them on my first try with A-Power in 1-1. Very confusing. I wonder if the rank bar has something to do with it?
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 03, 2011, 11:15:43 PM
I think they're in Power style from the start, but I haven't been able to get them in Bomb or Strong until Stage 3.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: brentsg on February 03, 2011, 11:24:02 PM
Are you guys working to manage the rank, or are you finding it difficult to avoid letting it rip?
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 03, 2011, 11:26:13 PM
I play mainly at max rank, though I let it dip in some parts for survival. Your hyper meter raises a lot faster when you're in the red zone, so if you want more hypers/bombs you sorta have to play at a high rank. It's a harsh game when played like this. Bosses are also a lot tougher even at the lowest rank.

Reminds me a bit of Ibara Kuro I guess.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: brentsg on February 03, 2011, 11:29:19 PM
Yeah I think it's pretty interesting how DFK got Yagwaized.  It's a different experience for sure.

Hypers on boss fights are fun too.   :laugh:
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Sapz on February 03, 2011, 11:44:59 PM
I've been trying to keep the rank as high as possible at all times; it's a lot riskier, but the payoff is huge, especially against things like the huge stage 4 ships. From what I can tell, the hits multiplier from 1.5 is still in effect, but constantly rather than when you have a full hyper bar, so the extra hits you get from bullet-cancel enemies at maxed rank really add up. Lots of extra stars to nab, too. I die pretty often like this, but it doesn't seem to hurt your chain that much unless you're in a hyper, in which case it breaks (I think).

EOJ: Ah, thanks, interesting. I've been watching some more replays, no-one seems to get Ura midbosses before 1-3 with Bomb or Strong. I guess that's probably just how it is, then... seems like a bit of a bizarre thing to do, though.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: drunkninja on February 04, 2011, 03:03:48 AM
Okay, got the game, one thing though: how exactly do hypers work in this game?  It's obvious they don't work like in 1.5, but it seems way more difficult to use them to add to your chain.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Monouchi on February 04, 2011, 03:08:05 AM
Yep, love BL.
Music is awesome and the difficulty level...

...1.51 is a walk in the park compared to this.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Shalashaska on February 04, 2011, 03:44:21 AM
Quote from: drunkninja on February 04, 2011, 03:03:48 AM
Okay, got the game, one thing though: how exactly do hypers work in this game?  It's obvious they don't work like in 1.5, but it seems way more difficult to use them to add to your chain.
Bullets that you cancel with your hyper don't add to your chain like in 1.5. It builds by canceling bullets by grabbing a bee when it is yellow or white, by killing certain enemies that cancel the bullets they fire, and by simply killing enemies.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: CIB on February 04, 2011, 05:13:13 AM
for the first ura boss, you need to destroy the barrels before they are hit by the tank (like in 1.5)
There's also something to do with the red bar (I know I get the ura boss when it's full before destroying the third tank. but I can't tell precisely when it needs to be full)
As for the second ura-boss, get all bees (which means get the ura boss too) in stage one, do not loose a life and tada. I don't think there's something to do with the red bar for the second one.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: lillin on February 04, 2011, 06:05:26 AM
Playing B-bomb atm
I got the first 2 ura midbosses once, and im pretty sure i had the reddo guage at max. So maybe its destroying the tanks+max reddo
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Sapz on February 04, 2011, 08:59:11 AM
I gave up on seeing them with A-Bomb for now, ended up just getting frustrated. :whyioughtta:

The retail version arrived today. The Ketsui arrange seems like a lot of fun, essentially like BL + Ketsui's shotgun mechanic... but I haven't actually put more than a few credits into it because regular BL is so damn addictive. :laugh: Same thing happened to me with 1.5 and Arrange A.

Up to 1477 oku now, haven't cleared the laser wheels yet. They're pretty nasty, I ended up running out of hypers.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: dorakyura on February 04, 2011, 10:46:30 AM
Quote from: Tain on February 03, 2011, 10:26:17 PM
Man, Play-Asia has been taking all day to send my MS Points card code. I thought it was automated!

Have you got the code by now? It's been almost a day now since I ordered, order status is still "Order received". I already issued a complaint (two hours after ordering) but got no reply to that either.

Seems PA is definitely not the place to get MS Points ...
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Thjodbjorn on February 04, 2011, 10:53:19 AM
I changed my order to the 3500 point card, since they didn't send the 1400 point card (it says there's a lead time on that one), and I got it seriously within a minute.

I was up extra late last night, as a result. So much fun, even if I'm more terrible at this version than 1.5!
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: brentsg on February 04, 2011, 01:07:14 PM
Quote from: Thjodbjorn on February 04, 2011, 10:53:19 AM
I changed my order to the 3500 point card, since they didn't send the 1400 point card (it says there's a lead time on that one), and I got it seriously within a minute.

I was up extra late last night, as a result. So much fun, even if I'm more terrible at this version than 1.5!

They are simply sucking.  I ordered my 3500 point card before you changed your order.  I still have not received it, nor have they responded to my inquiry.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: SuperPang on February 04, 2011, 01:26:15 PM
Last time I ordered one there was a link after checkout and it was right there on the site.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Killer French Bread on February 04, 2011, 01:27:35 PM
It's the Chinese New Year Holiday, so Play Asia probably isn't open today.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: brentsg on February 04, 2011, 01:31:33 PM
Quote from: SuperPang on February 04, 2011, 01:26:15 PM
Last time I ordered one there was a link after checkout and it was right there on the site.

Yeah it's definitely not there.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Thjodbjorn on February 04, 2011, 02:09:05 PM
That's really weird... I got mine automagically. I ALMOST ordered the non-digital 3500 point card, which would have been my second goof of the day. >.<
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Sapz on February 04, 2011, 02:09:27 PM
Finally figured out a consistent route to trigger the Ura midbosses with A-B! It's quite tricky to pull off... I'm not sure what the exact conditions are, but it's some combination of not letting any silos get run over, having a maxed rank/hyper bar and grabbing all the bees. The replay is on the leaderboards if anyone wants to see the route, it's currently #1 for A-B on the retail ver. leaderboards. :righton:
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: supergrafx on February 04, 2011, 02:26:02 PM
I had the same problem with them, ordered 3500 on a Friday and didn't receive a response from PA until Monday. There response was:

Dear Gabriel,

Thank you for contacting Play-Asia.com.

I am sorry that the card is not in stock. It may still take a few days to a week for us to receive the stock before providing the codes for you. Besides, you have cancelled the order. If you still want it, please reactivate your order.

If you have any further questions, please do not hesitate to ask.

Best regards,

Michelle
Play-Asia.com
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 04, 2011, 02:28:00 PM
Did you guys PM Gaijinpunch? I'm pretty sure he can just walk down the street and buy a points card.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: brentsg on February 04, 2011, 02:51:20 PM
Quote from: EOJ on February 04, 2011, 02:28:00 PM
Did you guys PM Gaijinpunch? I'm pretty sure he can just walk down the street and buy a points card.

Yeah he was willing to grab one but I didn't want him to have to mess with it.  Plus Play Asia seemed to be instant gratification.  Doh!  At this rate I'll have the disk before the points so I might just cancel PA.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: hermosaguy on February 04, 2011, 03:46:10 PM
I really can't get enough of arranged mode in this game!  After all the Ketsui remixes, I thought they tapped it out but these are the best ones yet!
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: skykid on February 04, 2011, 05:25:25 PM

Can someone clear this up for me, there's some confusion on shmups regarding soundtrack switching:

http://shmups.system11.org/viewtopic.php?f=1&t=32742&start=1020

Basically, if I want BL soundtrack on 1.5 Arrange A, do I have to have the DLC? Or, if I buy retail Ketsupachi (as I plan to) is there some sort of download or patch with it that provides this soundtrack switching functionality on the 1.5 disc?

Basically I'm trying to avoid double dipping as cash is tight, but I need BL soundtrack on Arrange A. Thanks guys.  :righton:
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 04, 2011, 05:36:51 PM
If you want BL soundtracks in the ver 1.5 modes, you need the DLC. I was playing Arrange A with the BL soundtrack last night, and it was pretty awesome. :righton:

Also worth noting is you can view DLC BL and retail BL's leaderboards on either version, though they have different ranking charts. You can only download replays from the version you have.

So far the DLC version has much higher scores (1.77 trillion with B-Power, 800bil with B-Strong (Zatsuza clear)).
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: skykid on February 04, 2011, 06:03:35 PM
Right, thanks EOJ for that definitive answer.

Now what's the fastest way I can get 1400 MS points tonight! Anyone got any spare?  :-X

EDIT: One more thing EOJ, why isn't DFK allowing me to save my scores? I don't even get to put my name in, I keep having to write it down on a piece of paper before the timer runs out. It's not like I'm not doing well enough to get on the leaderboards - I'm getting extends on the 1st boss and making it to 1-5 usually. It's bloody annoying.  :P
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 04, 2011, 06:56:02 PM
I don't know about not being able to enter scores. Never had a problem with that. You have the patch, right?

Speaking of glitches, I just tried to watch a DFK BL replay and at the start of the first stage it faded to black and said "game over".  :-\
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: emphatic on February 04, 2011, 06:57:56 PM
Quote from: EOJ on February 04, 2011, 06:56:02 PMSpeaking of glitches, I just tried to watch a DFK BL replay and at the start of the first stage it faded to black and said "game over".  :-\

I got that several times when trying to watch high scoring Arrange B replays (before the 1.5 patch). I guess we'll see a patch for Bl as well in the future. Sounds pretty major.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 04, 2011, 07:00:16 PM
It was my 63bil replay at the top of the C-Bomb rankings. The other three replays I've tried worked fine, though one had a lower score than what was on the scoreboard (scoreboard said 324bil or something, but the final score on the replay was 274bil something).

I also see some glitch with the friend list scores. One of my friends has a crazy high score when I filter by "friend", but it's only up to "Area 2" (like 195bil at the end of Area 2). When I look on the overall scoreboards, his score is much lower.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: skykid on February 04, 2011, 07:33:23 PM
Quote from: EOJ on February 04, 2011, 06:56:02 PM
I don't know about not being able to enter scores. Never had a problem with that. You have the patch, right?

Yep, patched. Just played again and it let me enter one. Maybe it won't let you enter your score unless you beat your old high score (although I'm unsure if this is what happened.)

Goddamn it's hard to hit 12 digits in arrange A, I really need to suss stage 3 out. The rank is crushing me, but I'm loving it.

Quote from: Killer French Bread on February 04, 2011, 01:27:35 PM
It's the Chinese New Year Holiday, so Play Asia probably isn't open today.

Yep, it's Chinese Lunar New Year, so PA and all the other fellas will be cooling their heels right now.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: moozooh on February 05, 2011, 08:59:17 PM
So the new Doom (http://www.youtube.com/watch?v=vH3pbDY5Khk) is called HIVAC now? Seriously, HIV-AC? I'm afraid we need to set up CAVE-STD forums specifically for that one. :rolleyes:

In other news, wow (http://www.biglionmusic.com/general/radio-show-this-friday#comment-2462). Gaijin power!
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: cstarflare on February 05, 2011, 10:03:56 PM
Strong Style is so fucking awesome

Is it just me, or do enemies start firing more bullets if you trigger the hidden stage 1 midboss?

EDIT: does that guy really pull in 650 billion points from hyper canceling through the doom fight :|
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Shalashaska on February 06, 2011, 01:39:18 AM
So how exactly do you trigger Hibachi? I was playing with A-bomb in novice mode, triggered the ura bosses on stage 1, collected every bee, made sure to kill every boss (and even mid-boss) with a full red guage, and no-missed to Golden Disaster but no Hibachi. :'( I died on Golden Disaster so apparently you have to no-miss that fight as well?

Edit: Just read the requirements here (http://www.cave-stg.com/?p=731#more-731 (http://www.cave-stg.com/?p=731#more-731)) but that's either not correct or maybe you can't fight Hibachi in novice? ???
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 06, 2011, 02:39:04 AM
How many bombs did you use?
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Shalashaska on February 06, 2011, 04:20:35 AM
I didn't use any bombs (auto-bomb off) unless using a hyper that takes from your bomb stock also counts as a bomb. I'm thinking I must have failed to defeat one of the bosses with a full red guage. I know I beat them all in the red but maybe one went down without being 100% in the red.  :facepalm:
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 06, 2011, 04:47:19 AM
Yeah, not sure about the bomb/hyper thing. Maybe you can only use bomb-hypers freely when you have over the maximum (x2, x3, etc), or only use two that drop the stock below the maximum?

Maybe try with auto-bomb on, and see if there's any difference.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Van_Artic on February 06, 2011, 07:38:03 PM
Quote from: Shalashaska on February 06, 2011, 04:20:35 AM
I'm thinking I must have failed to defeat one of the bosses with a full red guage. I know I beat them all in the red but maybe one went down without being 100% in the red.  :facepalm:
if the boss drops large stars when you defeat it, that means you did it right
if not, then you missed the 100% red bar

that is the difference
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Shalashaska on February 06, 2011, 09:53:23 PM
Alright got Hibachi to appear. Using hypers from your bomb stock doesn't matter thankfully. I made absolutely sure that each boss went down under a full red meter but I also no-missed Golden Disaster. Don't think that matters; I'm sure I probably just messed up the full red guage requirement before.

I didn't realize the achievements for defeating Hibachi can't be had playing novice. You achievement whores can go ahead and cry.  ;)
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: drunkninja on February 07, 2011, 12:01:01 AM
I'm kinda sad that training mode for Ketsuipachi doesn't let you enable the Doom/HIVAC fight.  I seriously doubt I'm going to see that anytime soon otherwise, if ever.  Loving this mode since I've been spending some time with it now, though.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: dorakyura on February 07, 2011, 03:01:18 AM
Quote from: Thjodbjorn on February 04, 2011, 10:53:19 AM
I changed my order to the 3500 point card, since they didn't send the 1400 point card (it says there's a lead time on that one), and I got it seriously within a minute.

True. Thanks for the hint :righton: I simply failed to notice that the 1400 points had a lead time ...

And PA seems to be back ? replied to my inquiry right away and sorted out the payment issues gracefully :-)
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Kaneda on February 07, 2011, 06:17:49 AM
Anyone else not feeling any of this? I used to like Power mode in BL until I saw a high-scoring run and was turned off. Bomb mode feels the same, just slower. Strong has the ridiculous appeal of an Ultra mode but I dunno if I want to bother with that. Arrange is ok I guess. Not as exciting to play as it sounded.

I think having six dozen versions of the same game is starting to wear on me.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: cstarflare on February 07, 2011, 08:51:41 AM
I'm not a big fan of Bomb or Power, but Strong is so much fun. It's kind of like Futari BL's God mode.

Arrange is pretty interesting too so far. I can see myself suiciding at the beginning of stages to restore my hyper stock if I ever get to the point where I want to score really well.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: emphatic on February 07, 2011, 11:13:59 AM
I finally got my copy of Arrange today and I'm head over heels in love with it after just 1 credit. It gave me the exact same feeling actually of when I first played Ketsui PCB. It does feel a bit strange to have super-fast bullets chase that poor Tiger Schwert, but I don't get any rage when I'm obliterated (like I usually do when I play Ketsui and a good run turns into dodo) because the music, the rain of 10-chips and huge stars everywhere is really intoxicating (to me). IMHO this is the best arrange mode ever.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: SuperPang on February 07, 2011, 12:23:49 PM
Does Arrange have different music to DFK BL by default? Mine should be here this week and I want to play Ketsupachi without touching BL and spoiling the surprise when I finally buy a BL kit. Pathetic I know =D :facepalm:
PS. Someone sell me a kit FFS!
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: moozooh on February 07, 2011, 12:28:13 PM
It does, and you'll be very surprised when you hear it.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: bitkid on February 07, 2011, 01:53:55 PM
I thought Neo-Arcadia had a BL kit for sale on AO. Did he finally sell it?
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Shalashaska on February 07, 2011, 03:27:14 PM
Anybody else having "issues" with the game? The scoreboard, as already discussed, is definitely glitchy. While I haven't had problems yet with replays (though I've only watched 2) I've noticed that the board shows your last used ship for your highest score. For instance, my high score is with B-Power. I played some with A-Bomb and my overall hi-score then showed A-Bomb. I then played some C-Strong and the board then showed I got my best score with C-Strong.

Also yesterday when I powered up my Xbox it was making a weird grinding sound I hadn't heard before. I ejected the DFK disc and the noise stopped. I put it back in and it started up again. When I started the game the noise stopped but all my settings had been reset to default (screen size, BGM, etc.) though my local scores were still saved. When I returned to the dashboard the grinding started again. I have DFK installed so I didn't think it was the optical drive working; it sounded more like the hdd. I was worried maybe my less than a year old Xbox was crapping out but I ejected DFK and tried another game. The grinding wasn't present. I tried a second game and no noise. I put DFK back in and the grinding was back. ???

Anybody else have anything strange happen since installing BL?
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: moozooh on February 07, 2011, 03:52:31 PM
Might also be a very local HDD problem (bad blocks where BL is installed, for instance).
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Van_Artic on February 07, 2011, 04:03:03 PM
Quote from: Shalashaska on February 07, 2011, 03:27:14 PM
Anybody else having "issues" with the game? The scoreboard, as already discussed, is definitely glitchy. While I haven't had problems yet with replays (though I've only watched 2) I've noticed that the board shows your last used ship for your highest score. For instance, my high score is with B-Power. I played some with A-Bomb and my overall hi-score then showed A-Bomb. I then played some C-Strong and the board then showed I got my best score with C-Strong.
happens to me as well (i'm using the BL DLC)
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: emphatic on February 07, 2011, 04:22:21 PM
When I press the "Y" button, earlier (before I got DDP-DFK 1.5) the "Install game to hdd" option was available, but for a while now it doesn't show up anymore. My hdd isn't full, so did they change the way you install games in one of the recent dashboard updates?
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Killer French Bread on February 07, 2011, 05:00:10 PM
I've been getting the grinding noises and I haven't even bought the BL DLC yet. Tried a few other shmups and they were fine (Mushi 1.5 noisy, but in its usual way). It's made me reluctant to play DFK now.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: emphatic on February 07, 2011, 05:47:23 PM
I fired up the 360 again a moment ago, and now I can install to hdd. Is that option related to being logged into the Marketplace? If I'm on my Japanese account I get logged out very frequently, so just adding friends is kind of a chore.  :facepalm:

Also snapped a juicy photo (replay of the highest replay available in slow motion is great for photography):

(http://www.emphatic.se/I_received_today/dfkblack.jpg)
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Animaitor on February 07, 2011, 06:13:05 PM
WOW! Nice pic, emphatic. I won't play BL until next month, when I get the MMP/PS as well.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: seiatsu on February 07, 2011, 06:59:55 PM
While on paper arranged mode sounds great/exciting, I'm finding it hard to see / know what the hell is going on. The screen is so full of stuff that I can barely find the patterns. Granted this is only after a couple of credits so of course I will give it more time. I just hope it ends up being as great as we all hoped it could be.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: drunkninja on February 07, 2011, 07:05:40 PM
Quote from: seiatsu on February 07, 2011, 06:59:55 PM
While on paper arranged mode sounds great/exciting, I'm finding it hard to see / know what the hell is going on. The screen is so full of stuff that I can barely find the patterns. Granted this is only after a couple of credits so of course I will give it more time. I just hope it ends up being as great as we all hoped it could be.

That just seems to be true of BL in general, especially when you jack up the rank.  The chip boxes don't seem to clash that much, especially since they're a pretty stark contrast from the bullets.  Hell, I think out of all the versions of the game I've played, the hardest bullets to see are the first few shots from the first boss in 1.5.  Slim bright pink bullets + light colored background = more than a few retarded deaths at that boss.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 08, 2011, 07:57:25 PM
Finally got the retail version today and tried out Arrange mode. I have to say it's probably the prettiest 2D shooting game I've ever seen. So much crap on the screen, and so many brilliant colors.

I'm not a big Ketsui fan, but if you are, you'll probably love this game.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Van_Artic on February 08, 2011, 08:18:03 PM
I can't afford the retail version for now (i'm so glad to own a j-360 now) but the DLC is a great add for the 1.5 disc anyway

I'm loving/hating to play Power Mode, the difficulty is somehow manageable, and it doesn't give much advantage to Hyper spam; that will teach me to dodge more than before

a small tip: if you can't manage to dodge while using the red shot, but you want to keep the red gauge to the max, just hold shot and tap laser, it works amazingly well on the bosses, if they are left with a bit of health, but you want to finish them while the screen is loaded with bullets, that will help
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Strider77 on February 08, 2011, 09:35:19 PM
I got mine in the mail yesterday (Monday), enjoying it quite a bit. It's kinda like a yagawa game fused with futari in way, to me anyways. Really liking it so far but I haven't started to try and sink my teeth into it though. Played it some last night for about an hour. Recently snagged a few Mega Drive shooters (eliminate down and gley lancer) that were pulling me away.

Think I prefer this to 1.5 also, but it doesn't make me hate 1.5 though.

Now I just need them to port Ibara BL and I'll be REALLY happy.

Side note, I noticed there is a DLC option in the list of choices at the start up menu. I wonder if they are going to offer 1.5 as DLC for the BL retail disc. That would be an interesting move/option for folks.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: ave on February 09, 2011, 08:13:39 AM
Mh, aber watching SIN's replay of arrange mode, I believe it looks quite a bit like the regular Black Label version. Are there any differences between Black Label and Ketsui-Label except that there are boxes on the screen?

The concept of Ketsui (play risky, get into close combat) becomes a little obsolete here since in DFK you're always in close combat - an entire army of zako enemies right beneath you all the time, so timing & risk in terms of closerange combat does not really exist in this version. After seeing some videos, I think DFK BL looks superior in terms of gameplay and aesthetics.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Van_Artic on February 09, 2011, 08:22:45 AM
Quote from: ave on February 09, 2011, 08:13:39 AM
Mh, aber watching SIN's replay of arrange mode, I believe it looks quite a bit like the regular Black Label version. Are there any differences between Black Label and Ketsui-Label except that there are boxes on the screen?
i think there are some differences on the red gauge, it seems to decrease rapidly when you collect large stars or something like that
IMO the coolest idea are the boxes that actually increase your GP counter
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 09, 2011, 01:36:42 PM
Yeah, the red gauge acts differently, as do hypers. In Arrange, the red gauge decreases when you collect 1-5 chips, but increases when you collect 10 chips. Collecting 1-5 chips is similar to Ibara Kuro, as in that game when you bombed bullets, all the roses collected lowered the rank gauge.

BTW the Doom fight is incredible - some of the coolest bullet patterns I've ever seen. The credits say Ikeda programmed Arrange, but Ichimura and Inoue programmed the Doom fight in Arrange.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Pointman on February 09, 2011, 05:29:16 PM
Quote from: bitkid on February 07, 2011, 01:53:55 PM
I thought Neo-Arcadia had a BL kit for sale on AO. Did he finally sell it?

Yep I was the one that bought it  :)

However if ever you get bored of that Akai Katana Ltd Ed of yours Superpang I'd gladly trade you the BL for it  ;)
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: supergrafx on February 09, 2011, 07:52:36 PM
I got my retail copy this Monday and have played it (BL), 3-4 runs a night and like it much more than 1.5. Don't feel sorry about selling 1.5 at all now. Played arrange and think it looks cool but not as much as original Ketsui or BL DFK for that matter... BL is VERY NICE  :righton:
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: seiatsu on February 10, 2011, 11:48:11 PM
Quote from: seiatsu on February 07, 2011, 06:59:55 PM
While on paper arranged mode sounds great/exciting, I'm finding it hard to see / know what the hell is going on. The screen is so full of stuff that I can barely find the patterns. Granted this is only after a couple of credits so of course I will give it more time. I just hope it ends up being as great as we all hoped it could be.

Ok...after having spent some more time with arrange (although not as much as I hoped...its been a hectic week) its starting to become easier to see through all the chaos. At the end of the day...I'm really starting to dig it. Now to try and figure out all of the intricacies.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 11, 2011, 01:47:41 AM
Quote from: ave on February 09, 2011, 08:13:39 AM
Mh, aber watching SIN's replay of arrange mode, I believe it looks quite a bit like the regular Black Label version. Are there any differences between Black Label and Ketsui-Label except that there are boxes on the screen?


Yes, lots (bullet patterns, rank, hypers, bullet cancelling, multipliers, etc). If you play it like DFK BL you will do quite poorly in regard to score.

Quote
The concept of Ketsui (play risky, get into close combat) becomes a little obsolete here since in DFK you're always in close combat - an entire army of zako enemies right beneath you all the time,

Um, no. In Ketsui arrange you need to point blank a lot of enemies when you kill them, just like in Ketsui. You don't need to do this in DFK BL (most of the time you'll be on the bottom of the screen or hugging one side of the screen).

Quote
. After seeing some videos, I think DFK BL looks superior in terms of gameplay and aesthetics.

It depends what you like. If you like Ketsui a lot, you'll probably like the DFK Arrange better. If you like MMP a lot (like me), you'll probably like DFK BL better. DFK BL plays like Muchi Muchi Pork mixed with Daifukkatsu except you do all the MMP-style boss milking in the stages, rather than on the bosses.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 11, 2011, 02:25:03 PM
Patch coming soon:

http://www.cave-stg.com/?p=882
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Hive on February 11, 2011, 03:21:31 PM
Quote from: emphatic on February 07, 2011, 05:47:23 PM
(http://www.emphatic.se/I_received_today/dfkblack.jpg)

OMG.. 

Wish I could get that exact shot in direct-feed.
What a great shot!
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 14, 2011, 04:22:24 PM
There's a replay of a 608bil Zatsuza ALL with B-Strong on the retail ver's leaderboards.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Killer French Bread on February 19, 2011, 08:54:41 AM
Received my copy today and have a strange problem with it that I couldn't find anyone else mentioning - if I play Black Label mode, then exit out to the options menu on the main screen and look under screen settings the game freezes. Happened twice now. Thought it was my console at first, but because it occured in the same spot under the same circumstances it might be the game. Haven't been online to add any patches that have been released.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: colour_thief on February 19, 2011, 12:25:41 PM
Quote from: Hive on February 11, 2011, 03:21:31 PM
Quote from: emphatic on February 07, 2011, 05:47:23 PM
(http://www.emphatic.se/I_received_today/dfkblack.jpg)

OMG.. 

Wish I could get that exact shot in direct-feed.
What a great shot!

Hey! I actually have video capture gear that can take a lossless screenshot of anything an X360 can output via VGA. Let me know what resolution you want and I'll hook you up.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: SuperPang on February 27, 2011, 12:25:52 PM
I finally got myself a DFK BL kit and it could well be one of my favourite Cave games, it's stupidly good. Makes 1.5 look like a piece of crap. Now to fire up Ketsupachi..
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on March 05, 2011, 02:50:33 PM
kuchiniko's C-STRONG score is now up to 1.03 trillion on the port (no replay was uploaded, so I have no idea how he got such a score). This is almost double what his previous score was (566bil), as well as double the current arcade version WR. I think you can score much higher on the port with C-STRONG because they fixed the problem in stage 5 where the on screen display and bullets (and even your own ship) would temporarily disappear when a lot of stuff was on the screen, making these sections a nightmare on the arcade version.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Shalashaska on March 05, 2011, 04:03:35 PM
Wow that's crazy. No replay though =  :'(
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Shalashaska on March 09, 2011, 11:54:43 PM
I think there's a bug with the stage 5 boss. On 3 different occasions I've instantly died on her very last pattern when she shoots out her little bombs that explode into crisscrossing, circular blue bullets. The rank bar is usually not in the red because I hyper the first pattern of her last form. It wears off right around the time she moves into her final pattern. She lets loose the slow moving fireballs then shoots out those bombs and as soon as they explode I die with nothing around me. ??? Anybody else have this happen?

I've been playing a bit of Arrange finally. How do you fight Doom? Same requirements as facing Hibachi?
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Shalashaska on March 10, 2011, 04:36:15 PM
Patch is out. I'm guessing this is the fix for the replays?
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on March 10, 2011, 04:38:15 PM
Yeah, I think it fixes some other bugs too.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Shalashaska on March 11, 2011, 12:05:58 AM
Not sure if it has been mentioned already but if you defeat Doom you unlock a gamer pic. And answering my own question, you just have to 1CC arrange to meet Doom.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: emphatic on March 11, 2011, 04:28:26 PM
But why do I have to setup the screen again with the patch applied?  :rolleyes:
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: sh00g on March 11, 2011, 05:42:07 PM
^ haha, what I thought exactly as well.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Shalashaska on March 11, 2011, 06:41:33 PM
Really? All of my settings were retained after the new patch....
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: ratikal on March 12, 2011, 03:16:12 AM
Quote from: Shalashaska on March 11, 2011, 12:05:58 AM
Not sure if it has been mentioned already but if you defeat Doom you unlock a gamer pic. And answering my own question, you just have to 1CC arrange to meet Doom.

So you don't need to get all the bees?
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Shalashaska on March 12, 2011, 02:41:18 PM
Ah sorry; I did grab all the bees. But you don't have to worry about finishing all the bosses with a full red meter and I used like 4 bombs on the stage 5 boss.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Killer French Bread on March 13, 2011, 06:54:51 AM
And that's using route B as welll, yeah? It's gonna take me a while to even reach Doom let alone beat him..
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Shalashaska on March 13, 2011, 04:43:33 PM
Yes, route B and all bees. If you play solely for survival it's actually not too difficult. Just plan out your hyper usage (like during the laser wheels in stage 5). Doom is another story though. He doesn't play around. :laugh:
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on April 06, 2011, 03:38:23 AM
There is something wrong with the training mode. I'm practicing stage 3, and when I start at the beginning of the stage and play through to the midboss, it fires (hard to dodge) blue bullets from the turrets at the start when I rush it up close with a hyper. However, when I start at the midboss (rather than the beginning of the stage), it doesn't fire these shots and it is noticeably easier to take down (its subsequent bullet patterns are less dense and slower). I've tried all possible combinations on the training mode options screen: I have it at full hyper rank, full reddo gauge, full bee rank, "no miss" setting, etc. Nothing seems to make a difference. I'm not sure if this holds true for starting at all midbosses, but it's definitely the case for starting at the stage 3 midboss. Must be some glitch.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Aliquantic on April 06, 2011, 04:24:10 AM
Do you think it could be related to the hit counter instead, like in a couple other spots in the game? I can't really test it myself since I'm not sure what pattern you're referring to, though.

(Your new avatar is... interesting by the way!)
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on April 06, 2011, 04:26:30 AM
Nah, I have the hit counter and + value set at what I have when I reach the boss starting at the beginning of the stage. Makes no difference.

BTW I just figured out how to practice Hibachi.  :laugh: I had thought there was no way to do it, and then I find an option in the training mode menu today. Fun stuff.

Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: StarCreator on April 06, 2011, 10:48:13 AM
If you watched the Play x Play for DFK 1.5, there was a point where Asada made Hikari fight Hibachi (though he gave her a ridiculous number of lives and bombs).  Man's a sadist.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: emphatic on April 06, 2011, 12:08:04 PM
Quote from: StarCreator on April 06, 2011, 10:48:13 AM
If you watched the Play x Play for DFK 1.5, there was a point where Asada made Hikari fight Hibachi (though he gave her a ridiculous number of lives and bombs).  Man's a sadist.

I love her.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: drunkninja on April 07, 2011, 01:22:55 AM
Quote from: EOJ on April 06, 2011, 04:26:30 AMBTW I just figured out how to practice Hibachi.  :laugh: I had thought there was no way to do it, and then I find an option in the training mode menu today. Fun stuff.

What?  Where at?  I swear I've looked all over that menu for it?  I take it there's no option for Zatsuza though?
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on April 07, 2011, 01:33:30 AM
You put the stage as EX, start at the boss. Then an option in the bottom right of the menu pops up in the "Black" option row. This option is "Hibachi ON/OFF". So you can't start right at Hibachi, but you can turn him on to pop out after Golden Disaster.

I don't think there's any Zatsuza option, unless it becomes available after you beat him in an actual run.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: cstarflare on April 07, 2011, 01:00:37 PM
Maybe you have to no-miss Golden Disaster with Hibachi set to on? I know Futari Black Label made you no miss the stage 5 boss to fight Spiritual Larsa.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Shalashaska on April 07, 2011, 01:33:28 PM
Nope, I did that and still just got Hibachi though maybe one of the other settings was wrong.

I still don't understand what those different route options (the A>B, etc.) are for. I was thinking along the lines of EOJ in that you'd get the option to practice against him if you reached him in an actual run. I beat Doom in Arrange though and there's still no option to practice against him so I'm not hopeful for Zatsuza.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on April 07, 2011, 03:42:54 PM
Quote from: Shalashaska on April 07, 2011, 01:33:28 PM
I still don't understand what those different route options (the A>B, etc.) are for.

A=Normal midbosses
B=Ura midbosses

There is no "A/B" option in Power style, obviously.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Shalashaska on April 07, 2011, 08:05:38 PM
Right, I got that from the start but there's 4 options (at least for Strong IIRC).
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: insigniadeck on April 14, 2011, 09:03:20 AM
just got the game,couple of question cause this game seem more complicated than i expected.sometimes it seems i have a shield that cancel enemy bullets...how do i trigger this?whats the bar that goes red gradually when i use laser+shooting together?this game has way too many colors which makes my eyes a bit confused trying to dodge bullets..but i think slowly im starting to love this ahead of mushi futari 1.5 but its not there yet
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: emphatic on April 14, 2011, 11:59:27 AM
Quote from: insigniadeck on April 14, 2011, 09:03:20 AM
just got the game,couple of question cause this game seem more complicated than i expected.sometimes it seems i have a shield that cancel enemy bullets...how do i trigger this?whats the bar that goes red gradually when i use laser+shooting together?this game has way too many colors which makes my eyes a bit confused trying to dodge bullets..but i think slowly im starting to love this ahead of mushi futari 1.5 but its not there yet

http://www.cave-stg.com/forum/index.php?topic=1204.0
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: insigniadeck on April 14, 2011, 12:36:31 PM
thanks for posting that link,but after reading that im still confused...sorry for being a noob but i still dont get it bout the shield thingy.i do understand now bout the red bar some of it is still confusing to me since its not even a month yet since i started playing shmups.i need to play more...i think i will go back to futari 1.5 first.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: drunkninja on April 14, 2011, 01:02:55 PM
If by "shield", you mean the ring that appears around your ship when you have a hyper stocked, that by itself does nothing.  Only when you activate hyper can you cancel enemy bullets.  If you have autobomb turned off, your hyper and bomb stock is shared.  If it is on, then the ring will appear when a hyper is ready, and it is not shared with your bomb stock.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: cstarflare on April 14, 2011, 01:43:11 PM
I think he means the box that appears around your ship when you die, bomb, or use a hyper. That, or he's mistaking the ring around your ship while hypering as a shield and canceling bullets with his shot?
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on April 14, 2011, 01:52:57 PM
BEGINNER'S GUIDE TO PLAYING DFK BL:

-Choose a Bomb style ship (I recommend C-Bomb)
-Don't turn Autobomb on (it's actually harder with it on than off)
-Hold Shot + Laser. Do this long enough and you will max out the red gauge. Bullets are faster and denser, but your hyper meter increases faster. More hypers means an easier game.
-Use a hyper whenever things get tricky, and cancel bullets with your shot. Remember, you can cancel your hyper if you press the hyper button again. Very useful on bosses.
-If things get too hard, let off either shot or laser for awhile to let the red gauge decrease, making things easier.
-Never bomb, unless it's the final phase of a boss and the bomb will kill the boss before it finishes. You should also bomb the heck out of the second last boss, Golden Disaster.
-Try and collect all the bomb items when you have a full bomb stock - they will add one more slot to your bomb/hyper inventory.
-Have fun!
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Special World on April 14, 2011, 05:58:19 PM
How does BL Arrange work, exactly? Do you want to get 10 chips/bees/cancels and then hyper later in the stage (with full red gauge and lots of bullets onscreen) so you can collect lots of point stars? Or is it better to just increase your multiplier through the whole stage and then collect 10 chips and big stars on the boss? Is there anything I'm missing outside of that, or does that pretty much sum up scoring?
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: insigniadeck on April 15, 2011, 01:14:34 AM
thanks for the advice guys.i mean the round thingy around your ship cause sometimes it seem i block bullets sometimes i just die.i also just discovered that the game gets harder when u pick strong mode..i was playing bomb style but decided to try n heck was it hard.unlike Dou ou jou,where the more i play the more better i get,this game i think its the opposite.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on April 15, 2011, 01:16:46 AM
Each style is a different difficulty level. Power is harder than Bomb, and Strong is harder than both (It has much harder bullet patterns). Bomb style is about the same difficulty as Daioujou's first loop.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: insigniadeck on April 15, 2011, 01:23:26 AM
yeah,sometimes i wonder how u guys 1 cc this games...its just mind boggling!i cant even get pass the 3rd stage,but im glad i bought this instead of the 1.5 version,cause i tried listening to that version song and boy was BL soundtrack superior.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on April 15, 2011, 01:24:38 AM
Quote from: insigniadeck on April 15, 2011, 01:23:26 AM
yeah,sometimes i wonder how u guys 1 cc this games...

Just takes a lot of practice. I've been playing these games for years and years.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: emphatic on April 15, 2011, 02:40:04 AM
Also, you need to use your laser on lasers even though you use a hyper. This can be easy to forget as you feel quite powerful when hypered.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on April 22, 2011, 04:07:38 AM
(http://file.sinmoon.blog.shinobi.jp/Img/1303419735/)

Replay is on the xbox live leaderboards. Check it out.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on April 22, 2011, 10:24:45 PM
You know what, watching SIN's 4.7 trillion BL Arrange replay made me want to never touch that mode again. It's Ver 1.51 all over again. In the first 5 stages he doesn't score as well as at least one other replay I've seen, but he gets well over 3 trillion on Doom by doing very little. Broken game. If you feel like playing Ketsui, just play Ketsui. Don't bother with this.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: HVL on April 23, 2011, 09:13:57 AM
It's such a shame fine game modes are rendered basically unplayable by broken scoring. If you get over 50% of your score from the last boss, there's something really wrong with the system.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: drunkninja on April 24, 2011, 02:38:28 AM
So I watched that replay....I don't really get what's going on at the Doom fight.  How is he getting so many points from the gold stars he collects at that point?   There were more bullets and a higher hit count at other points in the game that he appeared to do the same kind of trick on, but there's obviously some variable I'm missing that leads to such a massive point gain.

Personally, this doesn't really detract me from wanting to play this mode though, but then again, I'm not a super high-level player either, I'm lucky if I no miss through Stage 3 honestly :-[
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on April 24, 2011, 02:42:50 AM
His hit count doesn't really matter, the + value is well over a billion during the fight, which is why he scores so much when collecting the stars. See this picture:

(http://file.sinmoon.blog.shinobi.jp/11_04_22_2.jpg)
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: drunkninja on April 24, 2011, 02:51:16 AM
And what is it that determines the + value?  Sorry if this has been discussed elsewhere, but I couldn't find any specific detail about it anywhere.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on April 24, 2011, 02:57:21 AM
I don't really know how it gets so high on Doom in Arrange. In Black Label, in the stages it goes up whenever you destroy enemies with a red gauge or cancel bullets in hyper mode, and the higher your hit count, the more the enemies add to the + value. Bigger enemies add more to the + value than smaller ones do. The +value is added to the value of the stars, and the hit count acts as a further multiplier (this is how it seems to me, anyway).

Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 20, 2012, 01:24:46 AM
I recently started playing bl strong style seriously and I'm totally hooked. Improving in this mode is so satisfying. It's gotten me back into playing for score. God bless Yagawa.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: TimingTripod40 on February 20, 2012, 02:00:55 AM
BL Strong looks amazing. Probably gonna give that a shot once I get something decent out of Espgaluda 2.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 20, 2012, 02:49:14 AM
You should be able to do well in it. Difficulty is on par with futari bl god mode, maybe a tad harder.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on February 22, 2012, 03:04:14 AM
I'm really enjoying the Ketsui arrange mode now. I know I discounted it earlier due to the "broken" Doom scoring (not really broken but imbalanced), but the core game is a lot of fun once you get into it, and it's a good challenge too (I haven't 1CC'd it, but I've started working on that over the past couple days). There's still a lot of room to improve on SIN's current record, as his score up until Doom is unexceptional. 5+bil is definitely possible, probably more like 5.5 or 6bil could be done by a top player if they really spent time with the game.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: A47A47 on March 10, 2012, 05:31:04 AM
Rumor

Dodonpachi Daifukkatsu Black Label (Cave Selection) may be released on April 26 for 2,604 JPY.
Dodonpachi Daifukkatsu Black Label Double Pack may be released on April 26 for 3,980 JPY.

Source of this rumor: Rakuten
http://item.rakuten.co.jp/auc-mediaworld/013000000796/
http://item.rakuten.co.jp/auc-mediaworld/013000000797/

At present, there's no official announce by CAVE.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: cstarflare on March 10, 2012, 08:25:33 PM
Don't suppose the page says what the double pack would be? Guessing it's DFK 1.5 + the full BL package but would be interesting if there was more.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on March 10, 2012, 08:39:09 PM
It would be awesome if the double pack had every mode in 1.5 and BL on one disc. Also, BL is getting a "Cave selection" release instead of a "platinum hits". I wonder why.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: moozooh on March 10, 2012, 08:42:29 PM
What the hell is Cave selection?
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on March 10, 2012, 08:45:03 PM
Something new. Maybe it's to re-release games at budget price that don't sell enough to meet MS's Platinum Hits requirement? Another company just re-released their dungeon RPG in a budget priced version called "DRPG selection":

http://www.amazon.co.jp/%E5%86%86%E5%8D%93%E3%81%AE%E7%94%9F%E5%BE%92--Students-Round--DRPG-SELECTION/dp/B006W59MRO/ref=sr_1_1?ie=UTF8&qid=1331430230&sr=8-1

So maybe you can make up whatever "selection" you want and re-release the game that way.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: A47A47 on March 11, 2012, 10:16:37 AM
http://cave-game.cocolog-nifty.com/blog/2012/03/post-12f8.html (http://cave-game.cocolog-nifty.com/blog/2012/03/post-12f8.html)

Asada intends to reduce the price of DDP DFK BL(DLC of DDP DFK) from 1200MSP(JP marketplace) to 600MSP for a limited time before April 26.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: AweOfShe on March 12, 2012, 11:57:49 AM
Quote from: A47A47 on March 10, 2012, 05:31:04 AM
Rumor

Dodonpachi Daifukkatsu Black Label (Cave Selection) may be released on April 26 for 2,604 JPY.
Dodonpachi Daifukkatsu Black Label Double Pack may be released on April 26 for 3,980 JPY.

Source of this rumor: Rakuten
http://item.rakuten.co.jp/auc-mediaworld/013000000796/
http://item.rakuten.co.jp/auc-mediaworld/013000000797/

At present, there's no official announce by CAVE.

Looks like Play Asia has them both up for pre-order:
http://www.play-asia.com/Do_Don_Pachi_Resurrection_Black_Label_Cave_Selection/paOS-13-49-en-70-4lcp.html
http://www.play-asia.com/Do_Don_Pachi_Resurrection_Double_Pack/paOS-13-71-br-49-en-70-4lcr.html

I have the DDP Resurrection Platinum Hits shipping my way atm, so I guess I only need to preorder the Black Label Cave Selection?
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: moozooh on March 12, 2012, 12:05:20 PM
Quote from: AweOfShe on March 12, 2012, 11:57:49 AMI have the DDP Resurrection Platinum Hits shipping my way atm, so I guess I only need to preorder the Black Label Cave Selection?

You mean the double pack. BL Cave Selection, by definition, only has BL (+ Arrange, most likely) on it, while the Platinum has neither BL nor BL Arrange. We have no confirmation yet as to what modes are on these discs.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: AweOfShe on March 12, 2012, 12:13:11 PM
Oh, okay. I'm pretty newbish and late to the party with these games, so when I see all these different titles, I don't really know what has what (Between 1.5, Black Label, and Resurrection).  :-[
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on April 10, 2012, 09:56:01 PM
DFK BL DLC on sale for just 400 MS points this week:

http://www.cave-stg.com/?p=1936

Great time to get it. Even if you have the disc version, the DLC ver is a good deal for $5 as you get access to different leaderboards with different replays.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on April 13, 2012, 08:28:25 PM
Pic of the dfk bl cave the best ver:

http://www.amazon.co.jp/ケイブ-ケイブセレクション-怒首領蜂大復活ブラックレーベル/dp/B007JR9LBG/ref=pd_sim_vg_6

Looks pretty awful with the yellow border.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: AweOfShe on April 13, 2012, 09:20:28 PM
Eww, I was expecting something less like a PS3 Best cover, and something non-imposing like a Platinum Collection cover.
I actually really like Platinum Collection releases because of that, on top of having a nice, grey case.  :lol:

Guess I'll pay for a regular release one.  :whyioughtta:
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: sh00g on April 14, 2012, 02:38:04 PM
Dat "CAVE THE BEST" label.  :laugh: :laugh: :laugh:

:facepalm:
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Orochi S on April 15, 2012, 04:37:49 AM
That cover design is truly awful - so tacky. Who designed that?!? :mad: Goldarnit
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: Let_It_Be on April 15, 2012, 07:16:40 PM
You'd think they would try to do a tasteful label so it doesn't look like someone put an ugly yellow sticker on it.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on March 09, 2020, 03:48:14 PM
We don't have a thread for the Steam version yet, but the hit counts you can get from the lasers are too high. For example, with B-Power you can get over 6000 hits on the first laser turret in stage 4, but in the arcade (and x360) versions it is very difficult to get over 5000 (WR-level players get around 4900-5200 on a really good run).

I have also read the x360 version laser hits can go a bit higher than the original PCB, which might be one reason why A-Bomb scores are much higher on the port than the PCB.  I have also found that with Strong style, it is easier to get to 10,000 hits off the lasers from the tanks in the beginning of stage 1, compared to the PCB where it is very difficult.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on March 19, 2020, 10:39:04 PM
Following up on this, here's a video of the Steam version showing A-Power getting over 8000 hits in the first part of Stage 5 (up to the last laser turret) - on the PCB the most you can get at the same point is about 5500 (optimally):

https://www.nicovideo.jp/watch/sm30179302

This is all due to the lasers adding far more hits than they should. So yeah, the Steam version definitely cannot be used for score comparisons with the PCB or X360 versions. I will have to investigate whether or not this also occurs in the DFK 1.5 Steam port.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: TimingTripod40 on March 21, 2020, 04:25:49 PM
I'd be interested if you could run any comparisons between 360 and PCB. Comparing the scores already seems out of the question due to the 360 not having the disappearing ship bug, but it would still be interesting to know how bad the laser hit discrepancies are there.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on March 21, 2020, 08:36:24 PM
For Bomb and Strong styles it is possible to score significantly higher on the X360 port than the PCB. I do not know for sure why it is the case with Bomb style, but with Strong style it is mainly due to the lack of the sprite overloads. There are significant slowdown differences in Strong style as well (more significant than in the other styles) - on the port there are many spots with extra slowdown, and most of the slowdown itself is also slower and with transitions in/out of markedly longer duration (however there are also a few spots of MISSING important slowdown in the port, for example on the St1 boss). This, of course, makes many of the trickier parts easier in the port. I will make a full a write-up of these differences soon and post it in my SH3 port/pcb comparison thread.

Power style is the interesting outlier here. It does not seem to suffer the fate of Bomb/Strong on the X360 port. I have not seen any higher scores on the port compared to the PCB. If anything, it may be a bit harder to score as well on the port compared to the PCB. I have been playing the two back to back most days for the past several weeks (X360 to practice, PCB for full runs). For Power style, although there are noticeable differences, they are relatively minor, and so far if I can do one thing on the port, I can also do it on the PCB (with the same scoring) without any great difference in difficulty.
Title: Re: Dodonpachi Daifukkatsu Black Label [JP X360, February 3rd, 2011]
Post by: EOJ on August 27, 2020, 06:16:52 PM
Quote from: EOJ on March 19, 2020, 10:39:04 PM
Following up on this, here's a video of the Steam version showing A-Power getting over 8000 hits in the first part of Stage 5 (up to the last laser turret) - on the PCB the most you can get at the same point is about 5500 (optimally):

https://www.nicovideo.jp/watch/sm30179302

This is all due to the lasers adding far more hits than they should. So yeah, the Steam version definitely cannot be used for score comparisons with the PCB or X360 versions. I will have to investigate whether or not this also occurs in the DFK 1.5 Steam port.

As another follow-up, KAKSTR, who holds the WR with B-Power on the PCB, says the Steam port adds around 300 extra hits per hyper, compared to the PCB/X360 versions. This is true across all modes (bomb, power, strong).

https://twitter.com/kakstr/status/1297874459244679170

So if you want to play competitively against the X360 or PCB scores, the Steam version isn't acceptable.