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#1
avatar_SuperPang
CAVE Games / Re: Shinyaku Dodonpachi Daifuk...
Last post by SuperPang - April 09, 2026, 09:00:49 AM
Quote from: EOJ on April 08, 2026, 04:27:31 PMAs someone with a mac instead of a PC, it doesn't look like I'll be able to play the Steam version. I hope they port it to some home console in the future.
Same. I would hope it comes to PS4/5 eventually, hopefully not via one of those shitty physical limited edition companies.

 
#2
avatar_EOJ
CAVE Games / Re: Shinyaku Dodonpachi Daifuk...
Last post by EOJ - April 08, 2026, 04:27:31 PM
Great to see CAVE back to making STGs, even if just refining older titles. Hopefully this will lead to a brand new game, eventually. :righton:

I'm a bit surprised this is not an exA release, but also grateful, since exA games are not accessible to most players.

As someone with a mac instead of a PC, it doesn't look like I'll be able to play the Steam version. I hope they port it to some home console in the future. If not, and the game is good, I'll have to buy some mini PC or something to play it.
#3
avatar_SuperPang
CAVE Games / Re: Shinyaku Dodonpachi Daifuk...
Last post by SuperPang - April 08, 2026, 07:22:51 AM
Unexpected and very welcome news. I just hope the talent's still there, although I have no doubt IKD can still knock out a great arrange mode.
#4
avatar_EOJ
CAVE Games / Re: Shinyaku Dodonpachi Daifuk...
Last post by EOJ - April 08, 2026, 04:51:54 AM
Teaser site: https://www.cave.co.jp/gameonline/shinyaku/

They mention this is part of their new "refinement series" of games, which hints at other CAVE games getting similar treatments in the coming months/years.
#5
avatar_EOJ
CAVE Games / Shinyaku Dodonpachi Daifukkats...
Last post by EOJ - April 08, 2026, 04:46:31 AM
https://www.gamespark.jp/article/2026/04/08/164909.html

Announced today. A new version of DFK with additional stages, one new character, new music, and more.

English title is Dodonpachi Resurrection Reignite: https://store.steampowered.com/app/4517190/DoDonPachi_Resurrection_Reignite/

It is developed by CAVE, and will be published by them as well.


#6
1
CAVE Games / Re: Akai Katana [PS4/Switch/Xb...
Last post by 1000Eyes - April 02, 2026, 05:42:35 AM
Yeah, you can definitely see this in patterns like boss 2 phase 1, or boss 4 phase 1, that is much easier to dodge in arcade than in zetsu. Otoh, energy is easier to acquire in zetsu for virtually all types, so you can be invincible much more often. Of course, I play type A so maybe there is a way to quick recharge in Arcade that i dont know of, but i have such a hard time getting back into ninja mode when going back to the og.
#7
avatar_EOJ
CAVE Games / Re: Akai Katana [PS4/Switch/Xb...
Last post by EOJ - April 01, 2026, 03:21:06 PM
Zetsu is a lot harder than Arcade. There is less slowdown, and with Type C, unlike in Arcade mode you can't "hold shot and tap laser" with your option touching an enemy to get more green energy orbs, so the strategies are quite different. Plus there's an extra stage. I haven't 1CC'd it yet either, but I might give it a try some time!
#8
1
CAVE Games / Re: Akai Katana [PS4/Switch/Xb...
Last post by 1000Eyes - April 01, 2026, 07:26:39 AM
Sunk about 30hrs into the Steam ver of Zetsu. Best score is about 445M, but no 1cc  :-[  Need to stop choking on two final bosses.

Ive always found AKZ as a survival game to be a bit numbing, because the game is quite long for a 1-all, and it felt passive somehow if you are not scoring. I picked up the arcade version as a break, and somehow it feels better? I cant explain it, but it feels like a faster, denser game, and energy gathering is pretty tough if you are using type A which is my main in Zetsu. Maybe it is the aspect ratio? Maybe the mechanics are different in subtle but significant ways? I cant tell.
#9
avatar_EOJ
Other Games / Re: The "what NON-Cave game(s)...
Last post by EOJ - March 27, 2026, 07:47:23 PM
I finished up Infinite Undiscovery (X360), played on my XSX. I had played about 10 hours early in the year, but got sidetracked by Dragon Quest games. Took me 21 hours in total to clear it. I really enjoyed this one. It is rough in many respects, but the story is pretty good, most of the characters are pretty interesting, the battle system is pretty fun, and I liked the overall vibe and flow of the game. The English VA is "so bad it's good" most of the time, and I found myself chuckling heartily many times throughout my playthrough. I think the game really would have benefited from some kind of fast travel system, even if only available later in the game. The incessant backtracking involved really killed my desire to do side quests about halfway through the game. The UI is clunky and some aspects aren't very intuitive or well explained, and the beginning of the game could have been structured better. Still, I'll give it an 8/10, as I had good fun with this game. Among the X360 exclusive JRPGs, I'll rank this fourth, behind Tengai Makyou Ziria, Lost Odyssey, and Blue Dragon. All four are great games worth a playthrough.

After this I played through Unicorn Overlord (XSX). The graphics in this game are gorgeous. The gameplay loop is pretty addictive at first, but after awhile it becomes rather repetitive. I stopped watching the battle animations after a few hours. After that the whole "team" aspect of the units became less focal, and it became instead a game of watching HP go down to zero with each enemy encounter. Almost felt like a mobile game at that point. There are a ton of characters and classes, arguably TOO many, but overall I didn't find any of their stories to be interesting, and the main story isn't very interesting either. This really brings the game down. The English translation is also not very faithful to the Japanese original (I played with Japanese VA), with many liberties taken for no real benefit, and as the game progressed I found myself skipping some of the bloviation, which is never a good sign. Took me about 38 hours to clear it, and I did nearly everything. I'll give this one a 7.5/10.
#10
avatar_EOJ
Other Games / Re: Nintendo Switch 2 [June 5,...
Last post by EOJ - March 16, 2026, 10:29:23 PM
New System software update to Ver 22.0 today. There is a new "Handheld Mode Boost" option in the settings that enables you to play Switch games in "TV mode" while in handheld! So games that display in 1080p docked can also display in 1080p on the Switch 2 in handheld mode. Any docked/TV mode graphic updates or framerate improvements will also be available in handheld mode. Really cool! On the other hand, any handheld features like touchscreen support won't be available with this mode turned on.