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#51
avatar_EOJ
Other Games / Re: NeoGeo AES+ [November 12, ...
Last post by EOJ - April 24, 2026, 06:52:13 PM
BTW, for those wishing to play these and other Neogeo games on the current consoles, the Xbox ACA versions of these games are a lot better than the PS4/PS5 ones. They have 4 save state slots + 1 quick save (vs only 1 quick save on the Sony versions), a rewind function, output at 4k instead of 1080p, and have various other bells and whistles (CRT filter, etc.) not on the Sony versions. Input lag might be a frame better on Xbox, but I don't know for sure.

From what I've read the Switch ACA games are the same as the PS4/PS5 versions (maybe with an extra frame of input lag?), but I don't own any of those.
#52
avatar_EOJ
Other Games / NeoGeo AES+ [November 12, 2026...
Last post by EOJ - April 24, 2026, 06:48:35 PM
I'm sure most have heard about this by now, but I thought I'd open a thread to discuss it here, as well as post impressions after it is released.

Here is the official press release:

https://presse.plaion.com/NEOGEO-AES

    1:1 replica of the original console from the 90s
    No emulation - Powered by re-engineered ASIC chips
    Compatible with new NEOGEO AES game cartridges and backward-compatible with original NEOGEO AES game cartridges
    Quality-of-life features
    Low-latency HDMI output
    Original AV output for CRT enthusiasts
    DIP switches for language selection, overclocking and display mode selection
    Permanent High Score saves (Memory Card required)
   
I have preordered the white anniversary bundle that comes with the special white Metal Slug cart. I also preordered Pulstar and the wireless gamepad (all USA versions).
#53
avatar_SuperPang
CAVE Games / Re: Shinyaku Dodonpachi Daifuk...
Last post by SuperPang - April 09, 2026, 09:00:49 AM
Quote from: EOJ on April 08, 2026, 04:27:31 PMAs someone with a mac instead of a PC, it doesn't look like I'll be able to play the Steam version. I hope they port it to some home console in the future.
Same. I would hope it comes to PS4/5 eventually, hopefully not via one of those shitty physical limited edition companies.

 
#54
avatar_EOJ
CAVE Games / Re: Shinyaku Dodonpachi Daifuk...
Last post by EOJ - April 08, 2026, 04:27:31 PM
Great to see CAVE back to making STGs, even if just refining older titles. Hopefully this will lead to a brand new game, eventually. :righton:

I'm a bit surprised this is not an exA release, but also grateful, since exA games are not accessible to most players.

As someone with a mac instead of a PC, it doesn't look like I'll be able to play the Steam version. I hope they port it to some home console in the future. If not, and the game is good, I'll have to buy some mini PC or something to play it.
#55
avatar_SuperPang
CAVE Games / Re: Shinyaku Dodonpachi Daifuk...
Last post by SuperPang - April 08, 2026, 07:22:51 AM
Unexpected and very welcome news. I just hope the talent's still there, although I have no doubt IKD can still knock out a great arrange mode.
#56
avatar_EOJ
CAVE Games / Re: Shinyaku Dodonpachi Daifuk...
Last post by EOJ - April 08, 2026, 04:51:54 AM
Teaser site: https://www.cave.co.jp/gameonline/shinyaku/

They mention this is part of their new "refinement series" of games, which hints at other CAVE games getting similar treatments in the coming months/years.
#57
avatar_EOJ
CAVE Games / Shinyaku Dodonpachi Daifukkats...
Last post by EOJ - April 08, 2026, 04:46:31 AM
https://www.gamespark.jp/article/2026/04/08/164909.html

Announced today. A new version of DFK with additional stages, one new character, new music, and more.

English title is Dodonpachi Resurrection Reignite: https://store.steampowered.com/app/4517190/DoDonPachi_Resurrection_Reignite/

It is developed by CAVE, and will be published by them as well.


#58
1
CAVE Games / Re: Akai Katana [PS4/Switch/Xb...
Last post by 1000Eyes - April 02, 2026, 05:42:35 AM
Yeah, you can definitely see this in patterns like boss 2 phase 1, or boss 4 phase 1, that is much easier to dodge in arcade than in zetsu. Otoh, energy is easier to acquire in zetsu for virtually all types, so you can be invincible much more often. Of course, I play type A so maybe there is a way to quick recharge in Arcade that i dont know of, but i have such a hard time getting back into ninja mode when going back to the og.
#59
avatar_EOJ
CAVE Games / Re: Akai Katana [PS4/Switch/Xb...
Last post by EOJ - April 01, 2026, 03:21:06 PM
Zetsu is a lot harder than Arcade. There is less slowdown, and with Type C, unlike in Arcade mode you can't "hold shot and tap laser" with your option touching an enemy to get more green energy orbs, so the strategies are quite different. Plus there's an extra stage. I haven't 1CC'd it yet either, but I might give it a try some time!
#60
1
CAVE Games / Re: Akai Katana [PS4/Switch/Xb...
Last post by 1000Eyes - April 01, 2026, 07:26:39 AM
Sunk about 30hrs into the Steam ver of Zetsu. Best score is about 445M, but no 1cc  :-[  Need to stop choking on two final bosses.

Ive always found AKZ as a survival game to be a bit numbing, because the game is quite long for a 1-all, and it felt passive somehow if you are not scoring. I picked up the arcade version as a break, and somehow it feels better? I cant explain it, but it feels like a faster, denser game, and energy gathering is pretty tough if you are using type A which is my main in Zetsu. Maybe it is the aspect ratio? Maybe the mechanics are different in subtle but significant ways? I cant tell.