Mortal Kombat Legacy Kollection [October 30, 2025]

Started by EOJ, June 04, 2025, 06:26:59 PM

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EOJ

This was announced today at Sony's State of Play:

https://blog.playstation.com/2025/06/04/mortal-kombat-legacy-collection-launches-on-ps5-ps4-this-year/

Trailer: https://www.youtube.com/watch?v=st7exi9Oo8U

It will also be released on Xbox Series, Switch 1 & 2, and Steam.

I'm really excited for this! I love the original MK arcade games and this will include all of them plus nearly every home port! I play these all the time in emulators on my computer, and it will be really nice to be able to play them on consoles with online play. It doesn't look like MK3 on the PS1 or UMK3 on the Saturn will be in here (which I play a lot, as I really like those versions), but I guess that's asking too much. BTW I play & enjoy the SNES version of MKII just as much as the arcade version.

It would be REALLY nice if they included the different arcade ROM versions for each game as well, but I doubt it. MKII has many available ROMs, each one with noticeable differences in moves (sometimes in inputs), finishers, AI, etc. Same deal with MK3.

What's been announced so far:

    Mortal Kombat – 1992: Arcade, SNES, Genesis, Game Boy, Game Gear
    Mortal Kombat II -1993: Arcade, SNES, Genesis, Game Boy, 32X
    Mortal Kombat 3 – 1995: Arcade, SNES, Genesis
    Ultimate Mortal Kombat 3 – 1995: Arcade, SNES
    Mortal Kombat 4 – 1997: Arcade
    Mortal Kombat Advance – 2001: Game Boy Advance
    Mortal Kombat: Deadly Alliance – 2002: Game Boy Advance
    Mortal Kombat: Tournament Edition – 2003: Game Boy Advance

There are more games/versions to be announced as well (hopefully Mortal Kombat Trilogy is among them).

UPDATE:

Full list of games is below.

Mortal Kombat (1992): Arcade, SNES, Genesis, Game Boy, Game Gear versions
Mortal Kombat II (1993): Arcade, SNES, Genesis, Game Boy, 32X versions
Mortal Kombat 3 (1995): Arcade, SNES, Genesis versions
Ultimate Mortal Kombat 3 (1995): Arcade, SNES, and WaveNet versions
Mortal Kombat Trilogy (1996): PlayStation version
Mortal Kombat 4 (1997): Arcade version
Mortal Kombat Mythologies: Sub-Zero (1997): PlayStation version
Mortal Kombat Special Forces (2000): PlayStation version
Mortal Kombat Advance (2001): Game Boy Advance version
Mortal Kombat: Deadly Alliance (2002): Game Boy Advance version
Mortal Kombat: Tournament Edition (2003): Game Boy Advance version
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EOJ

Looks like September 29th is the release date for the digital version:

https://insider-gaming.com/mortal-kombat-legacy-kollection-release-date-accidentally-revealed/

Physical version might not ship until December 12th, as the preorders currently list that date.

Note September 29th is a Monday. The ports back in the '90s released on "Mortal Monday" (in the USA), so that is a nice throwback.  :bigsmile:

Also, Mortal Kombat Trilogy (PS1 version) has been officially added to the game, with no load times on Shang Tsung's morphs.

Here's an EVO panel discussing the collection:

https://www.youtube.com/watch?v=zjPdER7FPdg
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EOJ

It's out digitally on October 30th, and you can play it right now on Xbox if you set your console region to New Zealand. I bought it on my Series X and played through the various ports for about a half hour. Overall the package is excellent and the port quality seems good. The arcade versions feel responsive, though I don't like that you are given a single "TV" filter (with a "TV curved" option) -- I'd prefer just a nice scanline filter instead of the bloom and distortion they added in their filter. Hopefully they will add that option later. There do seem to be some bugs/glitches that need to be fixed: I tried out Mortal Kombat 4 with the new 4x rendering option (which looks great!), but then the game hard crashed in the middle of my second round.  :oogle:

It's really cool that you can set the "EJB Menu" to activate in the arcade games by just pressing the block button on the attract or title screen. :righton:

There is a 3-hour documentary in here that I'm sure will be interesting!

I have the Switch 2 physical version preordered, and I've preordered the digital PS5 version as well. Hopefully the input lag isn't bad on that one. For the Cowabunga Collection, the PS4/PS5 versions had the worst input lag, with Switch coming in second, and Series X/S being the best.
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EOJ

This video claims the PS5 version has 7 frames of lag on the 2D games, and 4 frames of lag in the PS4 version:

https://www.youtube.com/watch?v=EZeumwwDNHg

So if you buy it digitally on your PS5, play the PS4 version. Xbox version is probably around 3 frames. Steam is even less, 1-2.

Not sure about the Switch 1 or 2 versions yet. Switch 1 doesn't have online play for MK4 and has a lot of frame drops in that game as well, so it seems to be the worst version in terms of framerate performance, which is no surprise.
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EOJ

Well, that video above was wrong, there is no difference in input lag between the PS4 and PS5 versions.

Nigel Woodall on Twitter tested all versions and here are the results in ms:

PC3080 22.05
SD OLED 28.30
XSX 51.60
XSS 50.80
NSW2 73.65
NSWonNSW2 81.45
PS5 108.61
PS4onPS5 108.86

Inzone M3. Brook UFB/Gen5x controller.

https://x.com/noodalls/status/1985130349102584152

So, Xbox versions are 3 frames, as I guessed earlier, and PS4/PS5 are 6.5 frames and Switch 2 is about 4.5 frames. Hopefully they can bring down the PS input lag in a patch, though this same problem existed with the Cowabunga Collection, so I wouldn't hope for too much. In any case, Digital Eclipse have stated it "will be reduced" in a patch coming out this week: https://x.com/frostman007/status/1985127088341635086

Steam has already received a patch that fixed the missing sound effects/voices in MKII 32X, as well as other bug fixes and improvements. It will be released on consoles this week:

https://x.com/DigitalEclipse/status/1984833506409632207
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EOJ

Patch has rolled out for PS4/PS5:

https://www.digitaleclipse.com/media/mortal-kombat-legacy-kollection-patch-notes-11042025

Will follow on Xbox later in the week, and Switch 1/2 in the coming weeks.

Nigel Woodall tested the PS5 and PS4onPS5 after the patch, and found the input lag was improved by about 18ms, so it's now about 5.5 frames:

https://x.com/noodalls/status/1985995208874725413

Still noticing some glitches after the patch, so more patches are needed. On the plus side they added the combo strings to training mode and the OSD while playing, which is helpful for learning characters. They really need to add some more screen filters (even a simple RGB-type "Arcade filter" would do!) because the only one they do offer (called "TV" and "TV Curved") looks like playing through an RF connector, it's pretty awful! Especially for the arcade games, which never looked like this in the arcades on an RGB monitor.

Physical versions planned for release on December 12 will be the PRE-PATCHED version, so buyer beware. I've cancelled my Switch 2 preorder.
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EOJ

I just got a refund from Playstation Support for the PS5 version. Input lag was just too bad, even after the patch (that's the reason I gave them, and they accepted it!), so I'll stick with the XBX version. I've read other people have been getting refunds for the game as well, so contact PS support if you find the PS4/5 version unacceptable.

Although the input lag is a big issue, I mainly cancelled my Switch 2 preorder and got a refund for the PS5 digital version to try and send a message to Digital Eclipse that it isn't acceptable to release games in such a state. They spend way too much time on making a "documentary" and not enough time on very basic things like input lag and proper emulation of the games. When I can emulate these games better on my Mac with 3-4 frames of input lag, and the PS5 version has 5.5-7 frames of lag with glitches, it makes no sense to play the PS5 version. With that said, the XSX version is acceptable (only 3 frames of lag!), but more screen options are needed and the bugs need to be fixed.

I was willing to spend $150 for all three versions of the games, but in the end I only spent $45 (10% preorder discount on Xbox). So they lost about $100 from me due to their poor programming of the game.

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EOJ

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EOJ

PS4/5 got a new patch today. It improves the input lag in the PS5 version a little, to 74.82ms (= 4.5 frames). Still a far cry from the 3 frames on Xbox consoles, but it's now the same as the Switch 2 version, and a little better than the Switch 1 version.

https://x.com/noodalls/status/1989073112005284083
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