DoDonpachi SaiDaiOuJou port by LiveWire [Switch, 2024]

Started by Codiene, December 04, 2024, 01:19:16 PM

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Codiene


I know @itsbobfellas posted already but started this as a dedicated topic so it's not in the other live wire thread for previous ports.

19 December 2024 Nintendo eShop Japan only at the moment by the looks of things.

https://www.gematsu.com/2024/12/dodonpachi-true-death-coming-to-switch-on-december-19-in-japan



EOJ

Official website:

https://www.live-wire.co.jp/saidaioujou

Well, it's a great game and I'm glad it's finally getting another port to something.

However, I was really hoping City Connection would do this since their Akai Katana port is better than the X360 one, and they release on both Switch and PS4 (+ physical). Livewire stuff so far has been inferior to the X360 originals, and I expect the same for this one, unfortunately. Plus it will be delisted from the eshop in 3 years (since apparently that is how long their license lasts for these ports).  :displeased:
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Codiene

#2
I literally just got the chance to get the 360 limited box set about 2 hrs before this was announced today how's that for timing!

Agreed it would have been good if City connection had the licence (or better still M2  :cool: ) but glad it is at least getting an updated port. I really hope they do a LiveWire deluxe physical release it will be an instant purchase if they do.

Maybe there is some hope for the remaining CV1000 ports.


EOJ

Quote from: Codiene on December 04, 2024, 03:34:44 PMglad it is at least getting an updated port.

I doubt anything will be updated (the previous livewire ports certainly didn't update anything). It will probably have an extra frame of lag and no online leaderboards, which will make it a downgraded port.
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Codiene

Poor choice of words on my behalf it should have read "ported to a current system" instead.

Appreciate it is unlikely to add anything beyond the 360 port in gameplay and modes.

_rm_


EOJ

This is available on the USA eshop now, for $35:

https://www.nintendo.com/us/store/products/dodonpachi-saidaioujou-switch/

According to the listing the game is only in Japanese, so they didn't even bother to translate the text this time.  :displeased:

I'll wait to hear some impressions on the lag and slowdown accuracy before I spend the cash. And/or I'll just wait for a sale.
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EOJ

Someone tested the input lag:

https://shmups.system11.org/viewtopic.php?p=1569649#p1569649

They found it is 5.75 frames, compared to 4.75 on the X360. So, as expected (unfortunately). I don't think I'll buy this, as I don't want to support Livewire's lazy, sub-par "cash grab" ports anymore. I really regretted buying the Espgaluda 2 Switch port (it has 4 frames of lag compared to the X360's 3 frames).

Livewire's Mushi and DFK ports have 3 frames of lag, but that is because they are ported from the Steam versions that have 2 frames.
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Codiene

Disappointing but not entirely unexpected.

I'll just wait for the physical release though. Hopefully they'll update with a translation by then.

EOJ

Cross-posting the below link, which discusses input lag in SDOJ on Switch 1 vs Switch 2 (just based on my experience):

https://cave-stg.com/forum/index.php?topic=1988.msg35317#msg35317
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EOJ

New patch released today that enables the online leaderboards (finally!).  :righton:
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Oniros

Will this ever get a physical release? It's currently 10% off on the Eshop but I don't feel like paying over $40 for a barebones port.

EOJ

Their other Cave games got a physical release about 1.5-2 years after the digital, so we'll likely see one for SDOJ in the second half of next year.  Maybe only in Japan, though (by Superdeluxe), since the game doesn't have any English text.
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EOJ

One more thing was updated in this patch: you can now view/preview each wallpaper in the Shop by pressing the X button.
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EOJ

I haven't seen this posted elsewhere, but Live Wire improved the slowdown accuracy in this port (not in this patch specifically, I'm just talking about the original Switch port). It's very close to the PCB now, and you don't have to mess around with screen settings/resolution to get better slowdown like you do on the X360. Actually, even with optimal settings on the 360, the slowdown is still more accurate on the Switch version. It's even more accurate than the eXa version, which has too much slowdown in a few critical spots in Stage 5, making that version the easiest of the bunch.
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