Espgaluda 2 Black Label [JP X360] - SE Region free, LE Region locked to Japan

Started by EOJ, July 13, 2009, 09:53:31 AM

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MrTie

Quote from: Dale on February 24, 2010, 06:59:24 PM
So Yagawa's mode is a lot like Dimahoo. I love how he brings some of his idea's back for another spin.

Dimahoo was done by Ex-Compile guys at Raizing not Yagawa btw.



The game has got me very hyped, I hope I get mine soon. I'm dieing to try Yagawa's mode.

EOJ

I don't really see the Dimahoo connection. I can see some Pink Sweets in it, as in PS you had three types of shots tossed at you - bullets you could destroy with your shot, bullets you could absorb with your ship's front energy ball (or with the rose cracker), and shots that couldn't be destroyed or absorbed - and we find nearly the same 3 things here.
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Dale

Its been awhile since I played Dimahoo but I know that game you have a shot type for destroying red bullets and another one you can switch to, to destroy blue one's. Maybe it's more like Recca IDK.

EOJ

Espgaluda II BL Arrange mode full run w/ Asagi (continued from the link posted previously):

Part 2 of 4
http://www.nicovideo.jp/watch/sm9830387
http://dic.nicovideo.jp/v/sm9830387

Part 3 of 4:
http://www.nicovideo.jp/watch/sm9830440
http://dic.nicovideo.jp/v/sm9830440

Part 4 of 4:
http://www.nicovideo.jp/watch/sm9830480
http://dic.nicovideo.jp/v/sm9830480

The last vid shows the credits, where we find the chief programmer of the port is Yuji Inoue, while the programmers are listed as Tsuneki Ikeda, Toshihiko Sera, Shinobu Yagawa, and Masahiro Suzumura (in that order). Sera was the chief programmer for the Deathsmiles port, but I've not heard of Suzumura before. Yuji Inoue has been a programmer for many great Cave arcade games over the years (Mushi Futari, Pink Sweets, etc), and is probably the most undermentioned/under-appreciated, yet important Cave programmer out there.
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dcharlie

Not sure of any interest, but telephone card from Softmap :



sorry for poor quality, will take better shot from home.

HVL


Monouchi

Quote from: dcharlie on February 24, 2010, 11:37:53 PM
Not sure of any interest, but telephone card from Softmap :



sorry for poor quality, will take better shot from home.

Wah! So cute! Where can I buy that phone card!???  :-*

EOJ: Thanks for the info and movies.  :righton:

charlienash87

Quote from: Joe T. on March 12, 2010, 04:43:59 PM
real shame we can't region lock the region free tards to the shmups forum region-moaning thread.
shinu ga yoi in Ibara

Kewing

Considering what adverse said, Omake has a Mushifutari Original vibe to me, with the big counter resetting at every stage. Should a relaxed yet fun mode to play.
I'm also quite intrigued by BL, which seems so massive with such amounts of spawn bullets, and Arrange, which seems to be really deep, and I like the idea of bullets cancelled ala Dimahoo.
Man, and my shipment will probably arrive next week D:

I wonder if there will be any DLC for this. They already got 3 completely original modes out of the box.

Hive

Hive's "Colorphiles" Blog:  http://colorphiles.blogspot.com/

Plasmo


Joe T.

I just got mine today.  I've only had a chance to play for a few minutes because I have to go to class but I thought 360 mode seemed a little off to me.  I don't think the tutorial bug works in 360 mode either.  Maybe I pressed start too fast though.

Ast-Kot

あの痛みが君の事を守ってくれた、その痛みがいつも君を守っているんだ


EOJ

Pic of the inside of the SE case, showing the soundtrack CD bundled inside:


source: http://blog.livedoor.jp/shinsha3/archives/1101580.html

Also, a pic of the LE faceplate on an X360, from some dude on 2Ch:
http://imepita.jp/20100224/804390

EDIT:
Pic of the inside of the SE and LE, showing the different cover art on the discs. The SE wins here as well!


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EOJ

A list of bugs is already piling up! From 2Ch:

-High score on the top of the screen doesn't always update when you surpass it.
-High score doesn't update properly when you use the extra small side screens on the wallpaper.
-Replays don't play back normally
-Strange slowdown at the start of stage 2 (I'm assuming he's talking about Arcade or 360 mode here)
-Some sound effects get really quiet randomly

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cstarflare

Arrange looks interesting. It seems that bullet cancelling into gems might need to be managed carefully - if you have too many gems to go into the dark red kakusei mode, you could find yourself unable to cash in on some bullet-heavy areas. Suicide might be a valid strategy if you need to lose a large number of gems quickly.

Is there any advantage to using the laser while in the dark red kakusei mode? It seems like you'd want to keep enemies alive as long as possible, and since you're practically invincible sticking with shot seems to be the best option for scoring purposes... but that almost seems too easy.

Schrodingers cat

Quote from: EOJ on February 25, 2010, 02:13:46 PM
A list of bugs is already piling up! From 2Ch:

-Replays don't play back normally

Damn.... any specific info about this?

Monouchi

Quote from: EOJ on February 25, 2010, 01:55:48 PM
EDIT:
Pic of the inside of the SE and LE, showing the different cover art on the discs. The LE wins here as well!

I fixed that for you.  :righton:

EOJ

Good news: the tutorial bug works in Arcade mode. Doesn't seem to work in 360 mode, though.
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NR777

Quote from: EOJ on February 25, 2010, 02:51:55 PM
Good news: the tutorial bug works in Arcade mode. Doesn't seem to work in 360 mode, though.

So it is possible that scores won't be comparable.  New score table get.

EOJ

Yeah, it's looking more like a Deathsmiles-type situation, where we'll need separate tables for Arcade and 360 modes. I'll likely only be playing Arcade mode.
I haven't been able to find much talk of the slowdown accuracy yet except that the first 2 phases of the Stage 5 boss in 360 mode have less slowdown than the arcade version (making this part even harder than it was in the first place!).
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HVL

That's silly, separate tables just because you can't exploit a bug? :laugh:

Any news about scanlines?

EOJ

No scanlines.

And it's not just about the bug, the slowdown is apparently different too (just like DS's 360 mode).

A programming error found in training mode:
If you set "stage default" to the power level for Stage 4, it starts you off at MAX power, which is higher than it should be.
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NR777

Quote from: HVL on February 25, 2010, 03:29:28 PM
That's silly, separate tables just because you can't exploit a bug? :laugh:

Any news about scanlines?

Its not just that...but anything that significantly alters scoring needs to be addressed.

EOJ

A new comment from a dude on 2Ch:

"I have the PCB, and the xbox 360 version has a lot of spots where the slowdown is messed up."

He doesn't specify if it's 360 or Arcade mode.

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EOJ

Some more details about Omake!mode (again, from a random guy on 2Ch):

-There's an autobarrier when you get hit while not in kakusei (i.e. it has an autobomb)
-When you use your barrier, it takes 50% off, but if you press the Kakusei button while using the barrier it stops it at 25%.
-No Kakusei over mode
-No Zesshikai mode
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bcass

Quote from: EOJ on February 25, 2010, 04:05:36 PMA new comment from a dude on 2Ch:

"I have the PCB, and the xbox 360 version has a lot of spots where the slowdown is messed up."

He doesn't specify if it's 360 or Arcade mode.

I think we need a new petition demanding that only Arika are allowed to port all future releases.

moebinkay